2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
26 * Initialize Python thingies.
29 /** \file gameengine/Ketsji/KX_PythonInit.cpp
36 #if defined(WIN32) && !defined(FREE_WINDOWS)
37 #pragma warning (disable : 4786)
42 #ifdef _POSIX_C_SOURCE
43 #undef _POSIX_C_SOURCE
53 #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
54 #include "py_capi_utils.h"
55 #include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
57 #include "blf_py_api.h"
59 #include "marshal.h" /* python header for loading/saving dicts */
62 #include "AUD_PyInit.h"
66 #include "KX_PythonInit.h"
68 // directory header for py function getBlendFileList
74 #include "BLI_winstuff.h"
77 //python physics binding
78 #include "KX_PyConstraintBinding.h"
80 #include "KX_KetsjiEngine.h"
81 #include "KX_RadarSensor.h"
82 #include "KX_RaySensor.h"
83 #include "KX_ArmatureSensor.h"
84 #include "KX_SceneActuator.h"
85 #include "KX_GameActuator.h"
86 #include "KX_ParentActuator.h"
87 #include "KX_SCA_DynamicActuator.h"
88 #include "KX_SteeringActuator.h"
89 #include "KX_NavMeshObject.h"
91 #include "SCA_IInputDevice.h"
92 #include "SCA_PropertySensor.h"
93 #include "SCA_RandomActuator.h"
94 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
95 #include "SCA_PythonKeyboard.h"
96 #include "SCA_PythonMouse.h"
97 #include "KX_ConstraintActuator.h"
98 #include "KX_IpoActuator.h"
99 #include "KX_SoundActuator.h"
100 #include "KX_StateActuator.h"
101 #include "BL_ActionActuator.h"
102 #include "BL_ArmatureObject.h"
103 #include "RAS_IRasterizer.h"
104 #include "RAS_ICanvas.h"
105 #include "RAS_BucketManager.h"
106 #include "RAS_2DFilterManager.h"
107 #include "MT_Vector3.h"
108 #include "MT_Point3.h"
109 #include "ListValue.h"
110 #include "InputParser.h"
111 #include "KX_Scene.h"
113 #include "NG_NetworkScene.h" //Needed for sendMessage()
115 #include "BL_Shader.h"
116 #include "BL_Action.h"
118 #include "KX_PyMath.h"
120 #include "PyObjectPlus.h"
122 #include "KX_PythonInitTypes.h"
124 /* we only need this to get a list of libraries from the main struct */
126 #include "DNA_scene_types.h"
128 #include "PHY_IPhysicsEnvironment.h"
129 #include "BKE_main.h"
130 #include "BKE_utildefines.h"
131 #include "BKE_global.h"
132 #include "BLI_blenlib.h"
133 #include "GPU_material.h"
134 #include "MEM_guardedalloc.h"
136 /* for converting new scenes */
137 #include "KX_BlenderSceneConverter.h"
138 #include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
140 #include "BKE_idcode.h"
143 #include "NG_NetworkScene.h" //Needed for sendMessage()
145 // 'local' copy of canvas ptr, for window height/width python scripts
149 static RAS_ICanvas* gp_Canvas = NULL;
150 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
151 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
153 static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
154 static SCA_PythonMouse* gp_PythonMouse = NULL;
155 #endif // WITH_PYTHON
157 static KX_Scene* gp_KetsjiScene = NULL;
158 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
159 static RAS_IRasterizer* gp_Rasterizer = NULL;
162 void KX_SetActiveScene(class KX_Scene* scene)
164 gp_KetsjiScene = scene;
167 class KX_Scene* KX_GetActiveScene()
169 return gp_KetsjiScene;
172 class KX_KetsjiEngine* KX_GetActiveEngine()
174 return gp_KetsjiEngine;
177 /* why is this in python? */
178 void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
181 gp_Rasterizer->DrawDebugLine(from,to,color);
184 void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
185 const MT_Vector3& normal, int nsector)
188 gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
193 static PyObject *gp_OrigPythonSysPath= NULL;
194 static PyObject *gp_OrigPythonSysModules= NULL;
196 /* Macro for building the keyboard translation */
197 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
198 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
199 /* For the defines for types from logic bricks, we do stuff explicitly... */
200 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
203 // temporarily python stuff, will be put in another place later !
204 #include "KX_Python.h"
205 #include "SCA_PythonController.h"
206 // List of methods defined in the module
208 static PyObject* ErrorObject;
209 static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
211 static PyObject* gPyGetRandomFloat(PyObject*)
213 return PyFloat_FromDouble(MT_random());
216 static PyObject* gPySetGravity(PyObject*, PyObject* value)
219 if (!PyVecTo(value, vec))
223 gp_KetsjiScene->SetGravity(vec);
228 static char gPyExpandPath_doc[] =
229 "(path) - Converts a blender internal path into a proper file system path.\n\
230 path - the string path to convert.\n\n\
231 Use / as directory separator in path\n\
232 You can use '//' at the start of the string to define a relative path;\n\
233 Blender replaces that string by the directory of the startup .blend or runtime\n\
234 file to make a full path name (doesn't change during the game, even if you load\n\
236 The function also converts the directory separator to the local file system format.";
238 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
240 char expanded[FILE_MAXDIR + FILE_MAXFILE];
243 if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
246 BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
247 BLI_path_abs(expanded, gp_GamePythonPath);
248 return PyUnicode_DecodeFSDefault(expanded);
251 static char gPyStartGame_doc[] =
253 Loads the blend file";
255 static PyObject* gPyStartGame(PyObject*, PyObject* args)
259 if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
262 gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
263 gp_KetsjiEngine->SetNameNextGame(blendfile);
268 static char gPyEndGame_doc[] =
270 Ends the current game";
272 static PyObject* gPyEndGame(PyObject*)
274 gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
276 //printf("%s\n", gp_GamePythonPath);
281 static char gPyRestartGame_doc[] =
283 Restarts the current game by reloading the .blend file";
285 static PyObject* gPyRestartGame(PyObject*)
287 gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
288 gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
293 static char gPySaveGlobalDict_doc[] =
295 "Saves bge.logic.globalDict to a file";
297 static PyObject* gPySaveGlobalDict(PyObject*)
299 char marshal_path[512];
300 char *marshal_buffer = NULL;
301 unsigned int marshal_length;
304 pathGamePythonConfig(marshal_path);
305 marshal_length = saveGamePythonConfig(&marshal_buffer);
307 if (marshal_length && marshal_buffer)
309 fp = fopen(marshal_path, "wb");
313 if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
314 printf("Warning: could not write marshal data\n");
318 printf("Warning: could not open marshal file\n");
321 printf("Warning: could not create marshal buffer\n");
325 delete [] marshal_buffer;
330 static char gPyLoadGlobalDict_doc[] =
332 "Loads bge.logic.globalDict from a file";
334 static PyObject* gPyLoadGlobalDict(PyObject*)
336 char marshal_path[512];
337 char *marshal_buffer = NULL;
338 size_t marshal_length;
342 pathGamePythonConfig(marshal_path);
344 fp = fopen(marshal_path, "rb");
348 fseek (fp, 0, SEEK_END);
349 marshal_length = (size_t)ftell(fp);
352 marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
354 result = fread(marshal_buffer, 1, marshal_length, fp);
356 if (result == marshal_length) {
357 loadGamePythonConfig(marshal_buffer, marshal_length);
359 printf("Warning: could not read all of '%s'\n", marshal_path);
362 free(marshal_buffer);
365 printf("Warning: could not open '%s'\n", marshal_path);
371 static char gPySendMessage_doc[] =
372 "sendMessage(subject, [body, to, from])\n\
373 sends a message in same manner as a message actuator\
374 subject = Subject of the message\
376 to = Name of object to send the message to\
377 from = Name of object to send the string from";
379 static PyObject* gPySendMessage(PyObject*, PyObject* args)
382 char* body = (char *)"";
383 char* to = (char *)"";
384 char* from = (char *)"";
386 if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
389 gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
394 // this gets a pointer to an array filled with floats
395 static PyObject* gPyGetSpectrum(PyObject*)
397 PyObject* resultlist = PyList_New(512);
399 for (int index = 0; index < 512; index++)
401 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
407 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
410 if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
413 KX_KetsjiEngine::SetTicRate(ticrate);
417 static PyObject* gPyGetLogicTicRate(PyObject*)
419 return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
422 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
425 if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
428 KX_KetsjiEngine::SetMaxLogicFrame(frame);
432 static PyObject* gPyGetMaxLogicFrame(PyObject*)
434 return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
437 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
440 if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
443 KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
447 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
449 return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
452 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
455 if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
458 PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
462 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
465 if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
468 PHY_GetActiveEnvironment()->setDebugMode(debugMode);
474 static PyObject* gPyGetPhysicsTicRate(PyObject*)
476 return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
479 static PyObject* gPyGetAverageFrameRate(PyObject*)
481 return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
484 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
486 char cpath[sizeof(gp_GamePythonPath)];
487 char *searchpath = NULL;
488 PyObject* list, *value;
493 if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
496 list = PyList_New(0);
499 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
500 BLI_path_abs(cpath, gp_GamePythonPath);
502 /* Get the dir only */
503 BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
506 if((dp = opendir(cpath)) == NULL) {
507 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
508 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
512 while ((dirp = readdir(dp)) != NULL) {
513 if (BLI_testextensie(dirp->d_name, ".blend")) {
514 value= PyUnicode_DecodeFSDefault(dirp->d_name);
515 PyList_Append(list, value);
524 static char gPyAddScene_doc[] =
525 "addScene(name, [overlay])\n\
526 adds a scene to the game engine\n\
527 name = Name of the scene\n\
528 overlay = Overlay or underlay";
529 static PyObject* gPyAddScene(PyObject*, PyObject* args)
534 if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
537 gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
542 static const char *gPyGetCurrentScene_doc =
543 "getCurrentScene()\n"
544 "Gets a reference to the current scene.\n";
545 static PyObject* gPyGetCurrentScene(PyObject* self)
547 return gp_KetsjiScene->GetProxy();
550 static const char *gPyGetSceneList_doc =
552 "Return a list of converted scenes.\n";
553 static PyObject* gPyGetSceneList(PyObject* self)
555 KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
557 KX_SceneList* scenes = m_engine->CurrentScenes();
558 int numScenes = scenes->size();
561 list = PyList_New(numScenes);
563 for (i=0;i<numScenes;i++)
565 KX_Scene* scene = scenes->at(i);
566 PyList_SET_ITEM(list, i, scene->GetProxy());
572 static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
574 gp_KetsjiScene->GetSceneConverter()->PrintStats();
578 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
580 #define pprint(x) std::cout << x << std::endl;
583 pprint("Supported Extensions...");
584 pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
587 support= GLEW_ARB_vertex_shader;
588 pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
591 pprint(" ----------Details----------");
593 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
594 pprint(" Max uniform components." << max);
596 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
597 pprint(" Max varying floats." << max);
599 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
600 pprint(" Max vertex texture units." << max);
602 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
603 pprint(" Max combined texture units." << max);
607 support=GLEW_ARB_fragment_shader;
608 pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
611 pprint(" ----------Details----------");
613 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
614 pprint(" Max uniform components." << max);
618 support = GLEW_ARB_texture_cube_map;
619 pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
622 pprint(" ----------Details----------");
624 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
625 pprint(" Max cubemap size." << size);
629 support = GLEW_ARB_multitexture;
631 pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
633 pprint(" ----------Details----------");
635 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
636 pprint(" Max texture units available. " << units);
640 pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
644 pprint("No extenstions are used in this build");
649 static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
651 KX_Scene *kx_scene= gp_KetsjiScene;
655 py_buffer.buf = NULL;
659 int load_actions=0, verbose=0;
661 static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", NULL};
663 if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*ii:LibLoad", const_cast<char**>(kwlist),
664 &path, &group, &py_buffer, &load_actions, &verbose))
668 if (load_actions != 0)
669 options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_ACTIONS;
671 options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
675 char abs_path[FILE_MAX];
676 // Make the path absolute
677 BLI_strncpy(abs_path, path, sizeof(abs_path));
678 BLI_path_abs(abs_path, gp_GamePythonPath);
680 if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
687 if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
688 PyBuffer_Release(&py_buffer);
692 PyBuffer_Release(&py_buffer);
696 PyErr_SetString(PyExc_ValueError, err_str);
703 static PyObject *gLibNew(PyObject*, PyObject* args)
705 KX_Scene *kx_scene= gp_KetsjiScene;
712 if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
715 if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
717 PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
721 idcode= BKE_idcode_from_name(group);
723 PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
727 Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
728 kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
729 strncpy(maggie->name, path, sizeof(maggie->name)-1);
731 /* Copy the object into main */
733 PyObject *ret= PyList_New(0);
735 for(Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
736 name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
738 RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
740 KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
741 item= meshproxy->NewProxy(true);
742 PyList_Append(ret, item);
747 PyErr_Clear(); /* wasnt a string, ignore for now */
754 PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
761 static PyObject *gLibFree(PyObject*, PyObject* args)
763 KX_Scene *kx_scene= gp_KetsjiScene;
766 if (!PyArg_ParseTuple(args,"s:LibFree",&path))
769 if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
778 static PyObject *gLibList(PyObject*, PyObject* args)
780 vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
782 PyObject *list= PyList_New(dynMaggie.size());
784 for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
786 PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
792 static struct PyMethodDef game_methods[] = {
793 {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
794 {"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
795 {"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
796 {"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
797 {"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
798 {"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
799 {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
800 {"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
801 {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
802 {"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
803 {"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
804 {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
805 {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
806 {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
807 {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
808 {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
809 {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
810 {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
811 {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
812 {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
813 {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
814 {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
815 {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
816 {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
817 {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
818 {"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine stastics"},
820 /* library functions */
821 {"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
822 {"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
823 {"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
824 {"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
826 {NULL, (PyCFunction) NULL, 0, NULL }
829 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
831 return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
836 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
838 return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
843 // temporarility visibility thing, will be moved to rasterizer/renderer later
844 bool gUseVisibilityTemp = false;
846 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
849 if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
852 gUseVisibilityTemp = (visible != 0);
858 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
861 if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
867 gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
871 gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
879 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
882 if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
886 gp_Canvas->SetMousePosition(x,y);
891 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
894 if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
897 if (!gp_Rasterizer) {
898 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
902 gp_Rasterizer->SetEyeSeparation(sep);
907 static PyObject* gPyGetEyeSeparation(PyObject*)
909 if (!gp_Rasterizer) {
910 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
914 return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
917 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
920 if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
923 if (!gp_Rasterizer) {
924 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
928 gp_Rasterizer->SetFocalLength(focus);
933 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
935 if (!gp_Rasterizer) {
936 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
940 return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
945 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
949 if (!PyVecTo(value, vec))
954 gp_Rasterizer->SetBackColor((float)vec[0], (float)vec[1], (float)vec[2], (float)vec[3]);
957 KX_WorldInfo *wi = gp_KetsjiScene->GetWorldInfo();
959 wi->setBackColor((float)vec[0], (float)vec[1], (float)vec[2]);
966 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
970 if (!PyVecTo(value, vec))
973 if (!gp_Rasterizer) {
974 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
977 gp_Rasterizer->SetFogColor((float)vec[0], (float)vec[1], (float)vec[2]);
982 static PyObject* gPyDisableMist(PyObject*)
985 if (!gp_Rasterizer) {
986 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
989 gp_Rasterizer->DisableFog();
994 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
998 if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
1001 if (!gp_Rasterizer) {
1002 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
1006 gp_Rasterizer->SetFogStart(miststart);
1013 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
1017 if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
1020 if (!gp_Rasterizer) {
1021 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
1025 gp_Rasterizer->SetFogEnd(mistend);
1031 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
1035 if (!PyVecTo(value, vec))
1038 if (!gp_Rasterizer) {
1039 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
1042 gp_Rasterizer->SetAmbientColor((float)vec[0], (float)vec[1], (float)vec[2]);
1050 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
1053 if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
1058 gp_Canvas->MakeScreenShot(filename);
1064 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
1066 float motionblurvalue;
1067 if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
1070 if (!gp_Rasterizer) {
1071 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
1075 gp_Rasterizer->EnableMotionBlur(motionblurvalue);
1080 static PyObject* gPyDisableMotionBlur(PyObject*)
1082 if (!gp_Rasterizer) {
1083 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
1087 gp_Rasterizer->DisableMotionBlur();
1092 int getGLSLSettingFlag(char *setting)
1094 if(strcmp(setting, "lights") == 0)
1095 return GAME_GLSL_NO_LIGHTS;
1096 else if(strcmp(setting, "shaders") == 0)
1097 return GAME_GLSL_NO_SHADERS;
1098 else if(strcmp(setting, "shadows") == 0)
1099 return GAME_GLSL_NO_SHADOWS;
1100 else if(strcmp(setting, "ramps") == 0)
1101 return GAME_GLSL_NO_RAMPS;
1102 else if(strcmp(setting, "nodes") == 0)
1103 return GAME_GLSL_NO_NODES;
1104 else if(strcmp(setting, "extra_textures") == 0)
1105 return GAME_GLSL_NO_EXTRA_TEX;
1110 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
1114 GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
1116 int enable, flag, sceneflag;
1118 if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
1121 flag = getGLSLSettingFlag(setting);
1124 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
1128 sceneflag= gs->glslflag;
1131 gs->glslflag &= ~flag;
1133 gs->glslflag |= flag;
1135 /* display lists and GLSL materials need to be remade */
1136 if(sceneflag != gs->glslflag) {
1137 GPU_materials_free();
1138 if(gp_KetsjiEngine) {
1139 KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
1140 KX_SceneList::iterator it;
1142 for(it=scenes->begin(); it!=scenes->end(); it++)
1143 if((*it)->GetBucketManager()) {
1144 (*it)->GetBucketManager()->ReleaseDisplayLists();
1145 (*it)->GetBucketManager()->ReleaseMaterials();
1153 static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
1157 GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
1159 int enabled = 0, flag;
1161 if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
1164 flag = getGLSLSettingFlag(setting);
1167 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
1171 enabled = ((gs->glslflag & flag) != 0);
1172 return PyLong_FromSsize_t(enabled);
1175 #define KX_TEXFACE_MATERIAL 0
1176 #define KX_BLENDER_MULTITEX_MATERIAL 1
1177 #define KX_BLENDER_GLSL_MATERIAL 2
1179 static PyObject* gPySetMaterialType(PyObject*,
1183 GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
1186 if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
1189 if(type == KX_BLENDER_GLSL_MATERIAL)
1190 gs->matmode= GAME_MAT_GLSL;
1191 else if(type == KX_BLENDER_MULTITEX_MATERIAL)
1192 gs->matmode= GAME_MAT_MULTITEX;
1193 else if(type == KX_TEXFACE_MATERIAL)
1194 gs->matmode= GAME_MAT_TEXFACE;
1196 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
1203 static PyObject* gPyGetMaterialType(PyObject*)
1205 GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
1208 if(gs->matmode == GAME_MAT_GLSL)
1209 flag = KX_BLENDER_GLSL_MATERIAL;
1210 else if(gs->matmode == GAME_MAT_MULTITEX)
1211 flag = KX_BLENDER_MULTITEX_MATERIAL;
1213 flag = KX_TEXFACE_MATERIAL;
1215 return PyLong_FromSsize_t(flag);
1218 static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
1222 if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
1225 if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
1226 PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
1230 gp_Rasterizer->SetAnisotropicFiltering(level);
1235 static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
1237 return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
1240 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
1246 if (!gp_Rasterizer) {
1247 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
1251 if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
1257 if (!PyVecTo(ob_from, from))
1259 if (!PyVecTo(ob_to, to))
1261 if (!PyVecTo(ob_color, color))
1264 gp_Rasterizer->DrawDebugLine(from,to,color);
1269 static struct PyMethodDef rasterizer_methods[] = {
1270 {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
1271 METH_VARARGS, "getWindowWidth doc"},
1272 {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
1273 METH_VARARGS, "getWindowHeight doc"},
1274 {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
1275 METH_VARARGS, "make Screenshot doc"},
1276 {"enableVisibility",(PyCFunction) gPyEnableVisibility,
1277 METH_VARARGS, "enableVisibility doc"},
1278 {"showMouse",(PyCFunction) gPyShowMouse,
1279 METH_VARARGS, "showMouse(bool visible)"},
1280 {"setMousePosition",(PyCFunction) gPySetMousePosition,
1281 METH_VARARGS, "setMousePosition(int x,int y)"},
1282 {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
1283 {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
1284 {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
1285 {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
1286 {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
1287 {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
1288 {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
1289 {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
1292 {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
1293 {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
1294 {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
1295 {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
1296 {"setMaterialMode",(PyCFunction) gPySetMaterialType,
1297 METH_VARARGS, "set the material mode to use for OpenGL rendering"},
1298 {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
1299 METH_NOARGS, "get the material mode being used for OpenGL rendering"},
1300 {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
1301 METH_VARARGS, "set the state of a GLSL material setting"},
1302 {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
1303 METH_VARARGS, "get the state of a GLSL material setting"},
1304 {"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
1305 METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
1306 {"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
1307 METH_VARARGS, "get the anisotropic filtering level"},
1308 {"drawLine", (PyCFunction) gPyDrawLine,
1309 METH_VARARGS, "draw a line on the screen"},
1310 { NULL, (PyCFunction) NULL, 0, NULL }
1313 // Initialization function for the module (*must* be called initGameLogic)
1315 static char GameLogic_module_documentation[] =
1316 "This is the Python API for the game engine of bge.logic"
1319 static char Rasterizer_module_documentation[] =
1320 "This is the Python API for the game engine of Rasterizer"
1323 static struct PyModuleDef GameLogic_module_def = {
1325 "GameLogic", /* m_name */
1326 GameLogic_module_documentation, /* m_doc */
1328 game_methods, /* m_methods */
1335 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
1339 PyObject* item; /* temp PyObject* storage */
1341 gp_KetsjiEngine = engine;
1342 gp_KetsjiScene = scene;
1344 gUseVisibilityTemp=false;
1346 PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
1348 /* Use existing module where possible
1349 * be careful not to init any runtime vars after this */
1350 m = PyImport_ImportModule( "GameLogic" );
1357 // Create the module and add the functions
1358 m = PyModule_Create(&GameLogic_module_def);
1359 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1362 // Add some symbolic constants to the module
1363 d = PyModule_GetDict(m);
1365 // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1366 // for now its safe to make sure it exists for other areas such as the web plugin
1368 PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1370 // Add keyboard and mouse attributes to this module
1371 MT_assert(!gp_PythonKeyboard);
1372 gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
1373 PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
1375 MT_assert(!gp_PythonMouse);
1376 gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
1377 PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
1379 ErrorObject = PyUnicode_FromString("GameLogic.error");
1380 PyDict_SetItemString(d, "error", ErrorObject);
1381 Py_DECREF(ErrorObject);
1383 // XXXX Add constants here
1384 /* To use logic bricks, we need some sort of constants. Here, we associate */
1385 /* constants and sumbolic names. Add them to dictionary d. */
1387 /* 1. true and false: needed for everyone */
1388 KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
1389 KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1391 /* 2. Property sensor */
1392 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1393 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1394 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1395 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1396 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1398 /* 3. Constraint actuator */
1399 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1400 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1401 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1402 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1403 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1404 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1405 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1406 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1407 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
1408 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1409 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1410 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
1411 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1412 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1413 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1414 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1415 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1416 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1417 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1418 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1419 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1420 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1421 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1422 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1423 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1424 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1425 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1427 /* 4. Ipo actuator, simple part */
1428 KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
1429 KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1430 KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1431 KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1432 KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1433 KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1435 /* 5. Random distribution types */
1436 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1437 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1438 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1439 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1440 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1441 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1442 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1443 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1444 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1445 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1447 /* 6. Sound actuator */
1448 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1449 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1450 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1451 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1452 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1453 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1455 /* 7. Action actuator */
1456 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
1457 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG, ACT_ACTION_PINGPONG);
1458 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
1459 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
1460 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
1461 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
1463 /*8. GL_BlendFunc */
1464 KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1465 KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1466 KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1467 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1468 KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1469 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1470 KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1471 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1472 KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1473 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1474 KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1477 /* 9. UniformTypes */
1478 KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1479 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1480 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1481 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1482 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1483 KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1484 KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1485 KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1486 KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1487 KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1488 KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1489 KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1490 KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1491 KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1492 KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1494 /* 10 state actuator */
1495 KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1496 KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1497 KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1498 KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1499 KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1500 KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1501 KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1502 KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1503 KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1504 KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1505 KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1506 KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1507 KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1508 KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1509 KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1510 KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1511 KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1512 KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1513 KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1514 KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1515 KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1516 KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1517 KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1518 KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1519 KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1520 KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1521 KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1522 KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1523 KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1524 KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1527 KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
1528 KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
1529 KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
1530 KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
1533 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1534 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1535 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1536 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1537 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1538 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1541 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1542 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1543 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1544 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1545 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1546 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1548 /* Dynamic actuator */
1549 KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1550 KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1551 KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1552 KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1553 KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1555 /* Input & Mouse Sensor */
1556 KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1557 KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1558 KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1559 KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1561 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1562 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1563 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1565 /* 2D Filter Actuator */
1566 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1567 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1568 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1569 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1570 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1571 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1572 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1573 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1574 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1575 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1576 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1577 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1578 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1579 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1580 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1582 /* Sound Actuator */
1583 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1584 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1585 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1586 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1587 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1588 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1590 /* State Actuator */
1591 KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1592 KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1593 KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1594 KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1596 /* Game Actuator Modes */
1597 KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1598 KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1599 KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1600 KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1601 KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1602 KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1604 /* Scene Actuator Modes */
1605 KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1606 KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1607 KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1608 KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1609 KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1610 KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1611 KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1612 KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1614 /* Parent Actuator Modes */
1615 KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1616 KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1618 /* BL_ArmatureConstraint type */
1619 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
1620 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
1621 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
1622 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
1623 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
1624 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
1625 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
1626 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
1627 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
1628 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
1629 KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
1630 /* BL_ArmatureConstraint ik_type */
1631 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
1632 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
1633 /* BL_ArmatureConstraint ik_mode */
1634 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
1635 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
1636 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
1637 /* BL_ArmatureConstraint ik_flag */
1638 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
1639 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
1640 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
1641 KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
1642 /* KX_ArmatureSensor type */
1643 KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
1644 KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
1645 KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
1646 KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
1647 KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
1649 /* BL_ArmatureActuator type */
1650 KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
1651 KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
1652 KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
1653 KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
1654 KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
1656 /* BL_Armature Channel rotation_mode */
1657 KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
1658 KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
1659 KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
1660 KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
1661 KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
1662 KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
1663 KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
1665 /* Steering actuator */
1666 KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
1667 KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
1668 KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
1670 /* KX_NavMeshObject render mode */
1671 KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
1672 KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
1673 KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
1675 /* BL_Action play modes */
1676 KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
1677 KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
1678 KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
1681 if (PyErr_Occurred())
1683 Py_FatalError("can't initialize module bge.logic");
1691 * - backupPySysObjects() : stores sys.path in gp_OrigPythonSysPath
1692 * - initPySysObjects(main) : initializes the blendfile and library paths
1693 * - restorePySysObjects() : restores sys.path from gp_OrigPythonSysPath
1695 * These exist so the current blend dir "//" can always be used to import modules from.
1696 * the reason we need a few functions for this is that python is not only used by the game engine
1697 * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1698 * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1700 * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1701 * with all its lib paths are added to the sys path.
1702 * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1706 * So we can have external modules mixed with our blend files.
1708 static void backupPySysObjects(void)
1710 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1711 PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1714 Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1715 gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1718 Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1719 gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1723 /* for initPySysObjects only,
1724 * takes a blend path and adds a scripts dir from it
1726 * "/home/me/foo.blend" -> "/home/me/scripts"
1728 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1731 char expanded[FILE_MAXDIR + FILE_MAXFILE];
1733 BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
1734 BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1735 BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1736 item= PyUnicode_DecodeFSDefault(expanded);
1738 // printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1740 if(PySequence_Index(sys_path, item) == -1) {
1741 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1742 PyList_Insert(sys_path, 0, item);
1747 static void initPySysObjects(Main *maggie)
1749 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1751 if (gp_OrigPythonSysPath==NULL) {
1753 backupPySysObjects();
1756 /* get the original sys path when the BGE started */
1757 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1760 Library *lib= (Library *)maggie->library.first;
1763 /* lib->name wont work in some cases (on win32),
1764 * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1765 initPySysObjects__append(sys_path, lib->filepath);
1766 lib= (Library *)lib->id.next;
1769 initPySysObjects__append(sys_path, gp_GamePythonPath);
1771 // fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
1772 // PyObject_Print(sys_path, stderr, 0);
1775 static void restorePySysObjects(void)
1777 if (gp_OrigPythonSysPath==NULL)
1780 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1781 PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1784 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1785 Py_DECREF(gp_OrigPythonSysPath);
1786 gp_OrigPythonSysPath= NULL;
1789 PyDict_Clear(sys_mods);
1790 PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1791 Py_DECREF(gp_OrigPythonSysModules);
1792 gp_OrigPythonSysModules= NULL;
1795 // fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
1796 // PyObject_Print(sys_path, stderr, 0);
1799 // Copied from bpy_interface.c
1800 static struct _inittab bge_internal_modules[]= {
1801 {(char *)"mathutils", PyInit_mathutils},
1802 {(char *)"bgl", BPyInit_bgl},
1803 {(char *)"blf", BPyInit_blf},
1804 {(char *)"aud", AUD_initPython},
1809 * Python is not initialised.
1810 * see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
1812 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1814 /* Yet another gotcha in the py api
1815 * Cant run PySys_SetArgv more then once because this adds the
1816 * binary dir to the sys.path each time.
1817 * Id have thought python being totally restarted would make this ok but
1818 * somehow it remembers the sys.path - Campbell
1820 static bool first_time = true;
1823 STR_String pname = progname;
1824 Py_SetProgramName(pname.Ptr());
1829 /* must run before python initializes */
1830 PyImport_ExtendInittab(bge_internal_modules);
1832 /* find local python installation */
1833 PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
1837 if(argv && first_time) { /* browser plugins dont currently set this */
1838 // Until python support ascii again, we use our own.
1839 // PySys_SetArgv(argc, argv);
1841 PyObject *py_argv= PyList_New(argc);
1843 for (i=0; i<argc; i++)
1844 PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
1846 PySys_SetObject("argv", py_argv);
1850 bpy_import_init(PyEval_GetBuiltins());
1852 /* mathutils types are used by the BGE even if we dont import them */
1854 PyObject *mod= PyImport_ImportModuleLevel((char *)"mathutils", NULL, NULL, NULL, 0);
1860 bpy_import_main_set(maggie);
1862 initPySysObjects(maggie);
1866 PyObjectPlus::ClearDeprecationWarning();
1868 return PyC_DefaultNameSpace(NULL);
1871 void exitGamePlayerPythonScripting()
1873 /* Clean up the Python mouse and keyboard */
1874 delete gp_PythonKeyboard;
1875 gp_PythonKeyboard = NULL;
1877 delete gp_PythonMouse;
1878 gp_PythonMouse = NULL;
1880 /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1881 restorePySysObjects(); /* get back the original sys.path and clear the backup */
1884 bpy_import_main_set(NULL);
1885 PyObjectPlus::ClearDeprecationWarning();
1891 * Python is already initialized.
1893 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1895 #if 0 // XXX TODO Py3
1896 STR_String pname = progname;
1897 Py_SetProgramName(pname.Ptr());
1904 bpy_import_main_set(maggie);
1906 initPySysObjects(maggie);
1908 PyObjectPlus::NullDeprecationWarning();
1910 return PyC_DefaultNameSpace(NULL);
1913 void exitGamePythonScripting()
1915 /* Clean up the Python mouse and keyboard */
1916 delete gp_PythonKeyboard;
1917 gp_PythonKeyboard = NULL;
1919 delete gp_PythonMouse;
1920 gp_PythonMouse = NULL;
1922 restorePySysObjects(); /* get back the original sys.path and clear the backup */
1923 bpy_import_main_set(NULL);
1924 PyObjectPlus::ClearDeprecationWarning();
1927 /* similar to the above functions except it sets up the namespace
1928 * and other more general things */
1929 void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
1931 PyObject* dictionaryobject;
1933 if(argv) /* player only */
1934 dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
1936 dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
1938 ketsjiengine->SetPyNamespace(dictionaryobject);
1939 initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
1940 *gameLogic = initGameLogic(ketsjiengine, startscene);
1942 /* is set in initGameLogic so only set here if we want it to persist between scenes */
1944 PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
1946 *gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
1949 initPythonConstraintBinding();
1952 /* could be done a lot more nicely, but for now a quick way to get bge.* working */
1953 PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes'), 'texture':__import__('VideoTexture')});");
1956 static struct PyModuleDef Rasterizer_module_def = {
1958 "Rasterizer", /* m_name */
1959 Rasterizer_module_documentation, /* m_doc */
1961 rasterizer_methods, /* m_methods */
1968 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1971 gp_Rasterizer = rasty;
1978 /* Use existing module where possible
1979 * be careful not to init any runtime vars after this */
1980 m = PyImport_ImportModule( "Rasterizer" );
1988 // Create the module and add the functions
1989 m = PyModule_Create(&Rasterizer_module_def);
1990 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1993 // Add some symbolic constants to the module
1994 d = PyModule_GetDict(m);
1995 ErrorObject = PyUnicode_FromString("Rasterizer.error");
1996 PyDict_SetItemString(d, "error", ErrorObject);
1997 Py_DECREF(ErrorObject);
1999 /* needed for get/setMaterialType */
2000 KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
2001 KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
2002 KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
2004 // XXXX Add constants here
2007 if (PyErr_Occurred())
2009 Py_FatalError("can't initialize module Rasterizer");
2017 /* ------------------------------------------------------------------------- */
2018 /* GameKeys: symbolic constants for key mapping */
2019 /* ------------------------------------------------------------------------- */
2021 static char GameKeys_module_documentation[] =
2022 "This modules provides defines for key-codes"
2025 static char gPyEventToString_doc[] =
2026 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
2029 static PyObject* gPyEventToString(PyObject*, PyObject* value)
2031 PyObject* mod, *dict, *key, *val, *ret = NULL;
2034 mod = PyImport_ImportModule( "GameKeys" );
2038 dict = PyModule_GetDict(mod);
2040 while (PyDict_Next(dict, &pos, &key, &val)) {
2041 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
2047 PyErr_Clear(); // incase there was an error clearing
2049 if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
2050 else Py_INCREF(ret);
2055 static char gPyEventToCharacter_doc[] =
2056 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
2059 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
2062 if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
2065 if(IsPrintable(event)) {
2066 char ch[2] = {'\0', '\0'};
2067 ch[0] = ToCharacter(event, (bool)shift);
2068 return PyUnicode_FromString(ch);
2071 return PyUnicode_FromString("");
2076 static struct PyMethodDef gamekeys_methods[] = {
2077 {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
2078 {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
2079 { NULL, (PyCFunction) NULL, 0, NULL }
2082 static struct PyModuleDef GameKeys_module_def = {
2084 "GameKeys", /* m_name */
2085 GameKeys_module_documentation, /* m_doc */
2087 gamekeys_methods, /* m_methods */
2094 PyObject* initGameKeys()
2100 /* Use existing module where possible */
2101 m = PyImport_ImportModule( "GameKeys" );
2109 // Create the module and add the functions
2110 m = PyModule_Create(&GameKeys_module_def);
2111 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
2114 // Add some symbolic constants to the module
2115 d = PyModule_GetDict(m);
2117 // XXXX Add constants here
2119 KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
2120 KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
2121 KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
2122 KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
2123 KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
2124 KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
2125 KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
2126 KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
2127 KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
2128 KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
2129 KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
2130 KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
2131 KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
2132 KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
2133 KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
2134 KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
2135 KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
2136 KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
2137 KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
2138 KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
2139 KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
2140 KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
2141 KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
2142 KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
2143 KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
2144 KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
2146 KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
2147 KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
2148 KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
2149 KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
2150 KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
2151 KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
2152 KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
2153 KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
2154 KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
2155 KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
2157 KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
2159 KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
2160 KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
2161 KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
2162 KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
2163 KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
2164 KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
2166 KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
2167 KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
2168 KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
2169 KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
2170 KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
2171 KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
2172 KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
2173 KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
2174 KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
2175 KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
2176 KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
2177 KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
2178 KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
2179 KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
2180 KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
2181 KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
2182 KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
2183 KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
2184 KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
2186 KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
2187 KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
2188 KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
2189 KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
2191 KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
2192 KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
2193 KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
2194 KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
2196 KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
2197 KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
2198 KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
2199 KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
2200 KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
2202 KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
2203 KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
2204 KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
2207 KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
2208 KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
2209 KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
2210 KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
2213 KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
2214 KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
2215 KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
2216 KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
2217 KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
2218 KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
2219 KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
2220 KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
2221 KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
2222 KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
2223 KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
2224 KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
2225 KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
2226 KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
2227 KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
2228 KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
2229 KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
2230 KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
2231 KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
2233 KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
2234 KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
2235 KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
2236 KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
2237 KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
2238 KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
2241 KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
2242 KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
2243 KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
2244 KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
2245 KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
2246 KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
2247 KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
2250 if (PyErr_Occurred())
2252 Py_FatalError("can't initialize module GameKeys");
2258 // utility function for loading and saving the globalDict
2259 int saveGamePythonConfig( char **marshal_buffer)
2261 int marshal_length = 0;
2262 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2264 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
2266 #ifdef Py_MARSHAL_VERSION
2267 PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
2269 PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
2271 if (pyGlobalDictMarshal) {
2273 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
2274 char *marshal_cstring;
2276 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
2277 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
2278 *marshal_buffer = new char[marshal_length + 1];
2279 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
2280 Py_DECREF(pyGlobalDictMarshal);
2282 printf("Error, bge.logic.globalDict could not be marshal'd\n");
2285 printf("Error, bge.logic.globalDict was removed\n");
2287 Py_DECREF(gameLogic);
2290 printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
2292 return marshal_length;
2295 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
2297 /* Restore the dict */
2298 if (marshal_buffer) {
2299 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2302 PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
2304 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
2305 if (pyGlobalDict_orig) {
2306 PyDict_Clear(pyGlobalDict_orig);
2307 PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
2309 /* this should not happen, but cant find the original globalDict, just assign it then */
2310 PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
2312 Py_DECREF(gameLogic);
2313 Py_DECREF(pyGlobalDict);
2316 Py_DECREF(gameLogic);
2318 printf("Error could not marshall string\n");
2322 printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
2328 void pathGamePythonConfig( char *path )
2330 int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2332 BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2334 /* replace extension */
2335 if (BLI_testextensie(path, ".blend")) {
2336 strcpy(path+(len-6), ".bgeconf");
2338 strcpy(path+len, ".bgeconf");
2342 void setGamePythonPath(char *path)
2344 BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2345 BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2347 if (gp_GamePythonPathOrig[0] == '\0')
2348 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2351 // we need this so while blender is open (not blenderplayer)
2352 // loading new blendfiles will reset this on starting the
2353 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2354 void resetGamePythonPath()
2356 gp_GamePythonPathOrig[0] = '\0';
2359 #endif // WITH_PYTHON