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[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2007 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 #include <stdlib.h>
30 #include <stdio.h>
31 #include <string.h>
32
33 #include "MEM_guardedalloc.h"
34 #include "MEM_CacheLimiterC-Api.h"
35
36 #include "IMB_imbuf_types.h"
37 #include "IMB_imbuf.h"
38
39 #include "DNA_object_types.h"
40 #include "DNA_scene_types.h"
41 #include "DNA_userdef_types.h"
42 #include "DNA_windowmanager_types.h"
43
44 #include "BKE_blender.h"
45 #include "BKE_context.h"
46 #include "BKE_curve.h"
47 #include "BKE_displist.h"
48 #include "BKE_DerivedMesh.h"
49 #include "BKE_font.h"
50 #include "BKE_global.h"
51 #include "BKE_library.h"
52 #include "BKE_mball.h"
53 #include "BKE_report.h"
54 #include "BKE_utildefines.h"
55 #include "BKE_packedFile.h"
56 #include "BKE_sequencer.h" /* free seq clipboard */
57 #include "BKE_material.h" /* clear_matcopybuf */
58
59 #include "BLI_blenlib.h"
60
61 #include "RE_pipeline.h"                /* RE_ free stuff */
62
63 #ifndef DISABLE_PYTHON
64 #include "BPY_extern.h"
65 #endif
66
67 #include "SYS_System.h"
68
69 #include "RNA_define.h"
70
71 #include "WM_api.h"
72 #include "WM_types.h"
73
74 #include "wm_cursors.h"
75 #include "wm_event_system.h"
76 #include "wm.h"
77 #include "wm_files.h"
78 #include "wm_window.h"
79
80 #include "ED_armature.h"
81 #include "ED_keyframing.h"
82 #include "ED_node.h"
83 #include "ED_render.h"
84 #include "ED_space_api.h"
85 #include "ED_screen.h"
86 #include "ED_util.h"
87
88 #include "UI_interface.h"
89 #include "BLF_api.h"
90
91 #include "GPU_buffers.h"
92 #include "GPU_extensions.h"
93 #include "GPU_draw.h"
94
95 #include "BKE_depsgraph.h"
96 #include "BKE_sound.h"
97
98 static void wm_init_reports(bContext *C)
99 {
100         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
101 }
102 static void wm_free_reports(bContext *C)
103 {
104         BKE_reports_clear(CTX_wm_reports(C));
105 }
106
107
108
109 /* only called once, for startup */
110 void WM_init(bContext *C, int argc, char **argv)
111 {
112
113         if (!G.background) {
114                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
115                 wm_init_cursor_data();
116         }
117         wm_operatortype_init();
118         
119         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
120         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
121         DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
122         
123         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
124         
125         ED_file_init();                 /* for fsmenu */
126         ED_init_node_butfuncs();        
127         
128         BLF_init(11, U.dpi);
129         BLF_lang_init();
130         
131         /* get the default database, plus a wm */
132         WM_read_homefile(C, NULL);
133
134         /* note: there is a bug where python needs initializing before loading the
135          * .B25.blend because it may contain PyDrivers. It also needs to be after
136          * initializing space types and other internal data.
137          *
138          * However cant redo this at the moment. Solution is to load python
139          * before WM_read_homefile() or make py-drivers check if python is running.
140          * Will try fix when the crash can be repeated. - campbell. */
141
142 #ifndef DISABLE_PYTHON
143         BPY_set_context(C); /* necessary evil */
144         BPY_start_python(argc, argv);
145         BPY_load_user_modules(C);
146 #endif
147
148         wm_init_reports(C); /* reports cant be initialized before the wm */
149
150         if (!G.background) {
151                 GPU_extensions_init();
152                 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
153         
154                 UI_init();
155         }
156         
157         clear_matcopybuf();
158         ED_render_clear_mtex_copybuf();
159
160         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
161                 
162         ED_preview_init_dbase();
163         
164         G.ndofdevice = -1;      /* XXX bad initializer, needs set otherwise buttons show! */
165         
166         read_history();
167         BLI_strncpy(G.lib, G.sce, FILE_MAX);
168
169 }
170
171 void WM_init_splash(bContext *C)
172 {
173         if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
174                 wmWindowManager *wm= CTX_wm_manager(C);
175                 wmWindow *prevwin= CTX_wm_window(C);
176         
177                 if(wm->windows.first) {
178                         CTX_wm_window_set(C, wm->windows.first);
179                         WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
180                         CTX_wm_window_set(C, prevwin);
181                 }
182         }
183 }
184
185 void WM_init_game(bContext *C)
186 {
187         //XXX copied from WM_init_splash we may not even need those "window" related code
188         //XXX not working yet, it fails at the game_start_operator pool (it needs an area)
189         wmWindowManager *wm= CTX_wm_manager(C);
190         wmWindow *prevwin= CTX_wm_window(C);
191         
192         if(wm->windows.first) {
193                 CTX_wm_window_set(C, wm->windows.first);
194                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
195                 CTX_wm_window_set(C, prevwin);
196         }
197 }
198
199 /* free strings of open recent files */
200 static void free_openrecent(void)
201 {
202         struct RecentFile *recent;
203         
204         for(recent = G.recent_files.first; recent; recent=recent->next)
205                 MEM_freeN(recent->filepath);
206         
207         BLI_freelistN(&(G.recent_files));
208 }
209
210
211 /* bad stuff*/
212
213 extern ListBase editelems;
214 extern wchar_t *copybuf;
215 extern wchar_t *copybufinfo;
216
217         // XXX copy/paste buffer stuff...
218 extern void free_anim_copybuf(); 
219 extern void free_anim_drivers_copybuf(); 
220 extern void free_fmodifiers_copybuf(); 
221 extern void free_posebuf(); 
222
223 /* called in creator.c even... tsk, split this! */
224 void WM_exit(bContext *C)
225 {
226         wmWindow *win;
227
228         sound_exit();
229
230         /* first wrap up running stuff, we assume only the active WM is running */
231         /* modal handlers are on window level freed, others too? */
232         /* note; same code copied in wm_files.c */
233         if(C && CTX_wm_manager(C)) {
234                 
235                 WM_jobs_stop_all(CTX_wm_manager(C));
236                 
237                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
238                         
239                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
240                         WM_event_remove_handlers(C, &win->handlers);
241                         WM_event_remove_handlers(C, &win->modalhandlers);
242                         ED_screen_exit(C, win, win->screen);
243                 }
244         }
245         wm_operatortype_free();
246         wm_dropbox_free();
247         WM_menutype_free();
248         
249         /* all non-screen and non-space stuff editors did, like editmode */
250         if(C)
251                 ED_editors_exit(C);
252
253 //      XXX     
254 //      BIF_GlobalReebFree();
255 //      BIF_freeRetarget();
256         BIF_freeTemplates(C);
257         
258         free_ttfont(); /* bke_font.h */
259         
260         free_openrecent();
261         
262         BKE_freecubetable();
263         
264         fastshade_free_render();        /* shaded view */
265         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
266
267         if(C && CTX_wm_manager(C))
268                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
269
270         seq_free_clipboard(); /* sequencer.c */
271                 
272         free_blender();                         /* blender.c, does entire library and spacetypes */
273 //      free_matcopybuf();
274         free_anim_copybuf();
275         free_anim_drivers_copybuf();
276         free_fmodifiers_copybuf();
277         free_posebuf();
278 //      free_vertexpaint();
279 //      free_imagepaint();
280         
281 //      fsmenu_free();
282
283         BLF_exit();
284         
285         ANIM_keyingset_infos_exit();
286         
287         RE_FreeAllRender();
288         RE_engines_exit();
289         
290 //      free_txt_data();
291         
292
293 #ifndef DISABLE_PYTHON
294         /* XXX - old note */
295         /* before free_blender so py's gc happens while library still exists */
296         /* needed at least for a rare sigsegv that can happen in pydrivers */
297
298         /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
299          * so decref'ing them after python ends causes bad problems every time
300          * the pyDriver bug can be fixed if it happens again we can deal with it then */
301         BPY_end_python();
302 #endif
303
304         if (!G.background) {
305 // XXX          UI_filelist_free_icons();
306         }
307         
308         GPU_buffer_pool_free(0);
309         GPU_free_unused_buffers();
310         GPU_extensions_exit();
311         
312 //      if (copybuf) MEM_freeN(copybuf);
313 //      if (copybufinfo) MEM_freeN(copybufinfo);
314         if (!G.background) {
315                 BKE_undo_save_quit();   // saves quit.blend if global undo is on
316         }
317         BKE_reset_undo(); 
318         
319         ED_file_exit(); /* for fsmenu */
320
321         UI_exit();
322         BKE_userdef_free();
323
324         RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */
325         
326         wm_ghost_exit();
327
328         CTX_free(C);
329         
330         SYS_DeleteSystem(SYS_GetSystem());
331
332         if(MEM_get_memory_blocks_in_use()!=0) {
333                 printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
334                 MEM_printmemlist();
335         }
336         wm_autosave_delete();
337         
338         printf("\nBlender quit\n");
339         
340 #ifdef WIN32   
341         /* ask user to press enter when in debug mode */
342         if(G.f & G_DEBUG) {
343                 printf("press enter key to exit...\n\n");
344                 getchar();
345         }
346 #endif 
347         
348         exit(G.afbreek==1);
349 }
350