Merging trunk up to r38167.
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21
22
23 class VIEW3D_HT_header(bpy.types.Header):
24     bl_space_type = 'VIEW_3D'
25
26     def draw(self, context):
27         layout = self.layout
28
29         view = context.space_data
30         mode_string = context.mode
31         edit_object = context.edit_object
32         obj = context.active_object
33         toolsettings = context.tool_settings
34
35         row = layout.row(align=True)
36         row.template_header()
37
38         # Menus
39         if context.area.show_menus:
40             sub = row.row(align=True)
41
42             sub.menu("VIEW3D_MT_view")
43
44             # Select Menu
45             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
46                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
47
48             if edit_object:
49                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
50             elif obj:
51                 if mode_string not in {'PAINT_TEXTURE'}:
52                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
53             else:
54                 sub.menu("VIEW3D_MT_object")
55
56         row = layout.row()
57         row.template_header_3D()
58
59         # do in C for now since these buttons cant be both toggle AND exclusive.
60         '''
61         if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
62             row_sub = row.row(align=True)
63             row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
64             row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
65             row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
66         '''
67
68         if obj:
69             # Particle edit
70             if obj.mode == 'PARTICLE_EDIT':
71                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
72
73             # Occlude geometry
74             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
75                 row.prop(view, "use_occlude_geometry", text="")
76
77             # Proportional editing
78             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
79                 row = layout.row(align=True)
80                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
81                 if toolsettings.proportional_edit != 'DISABLED':
82                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
83             elif obj.mode == 'OBJECT':
84                 row = layout.row(align=True)
85                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
86                 if toolsettings.use_proportional_edit_objects:
87                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
88
89         # Snap
90         row = layout.row(align=True)
91         row.prop(toolsettings, "use_snap", text="")
92         row.prop(toolsettings, "snap_element", text="", icon_only=True)
93         if toolsettings.snap_element != 'INCREMENT':
94             row.prop(toolsettings, "snap_target", text="")
95             if obj and obj.mode == 'OBJECT':
96                 row.prop(toolsettings, "use_snap_align_rotation", text="")
97         if toolsettings.snap_element == 'VOLUME':
98             row.prop(toolsettings, "use_snap_peel_object", text="")
99         elif toolsettings.snap_element == 'FACE':
100             row.prop(toolsettings, "use_snap_project", text="")
101             if toolsettings.use_snap_project and obj.mode == 'EDIT':
102                 row.prop(toolsettings, "use_snap_project_self", text="")
103
104         # OpenGL render
105         row = layout.row(align=True)
106         row.operator("render.opengl", text="", icon='RENDER_STILL')
107         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
108         props.animation = True
109
110         # Pose
111         if obj and obj.mode == 'POSE':
112             row = layout.row(align=True)
113             row.operator("pose.copy", text="", icon='COPYDOWN')
114             row.operator("pose.paste", text="", icon='PASTEDOWN')
115             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
116             props.flipped = 1
117
118
119 # ********** Menu **********
120
121 # ********** Utilities **********
122
123
124 class ShowHideMenu():
125     bl_label = "Show/Hide"
126     _operator_name = ""
127
128     def draw(self, context):
129         layout = self.layout
130
131         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
132         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
133         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
134
135
136 class VIEW3D_MT_transform(bpy.types.Menu):
137     bl_label = "Transform"
138
139     # TODO: get rid of the custom text strings?
140     def draw(self, context):
141         layout = self.layout
142
143         layout.operator("transform.translate", text="Grab/Move")
144         # TODO: sub-menu for grab per axis
145         layout.operator("transform.rotate", text="Rotate")
146         # TODO: sub-menu for rot per axis
147         layout.operator("transform.resize", text="Scale")
148         # TODO: sub-menu for scale per axis
149
150         layout.separator()
151
152         layout.operator("transform.tosphere", text="To Sphere")
153         layout.operator("transform.shear", text="Shear")
154         layout.operator("transform.warp", text="Warp")
155         layout.operator("transform.push_pull", text="Push/Pull")
156
157         layout.separator()
158
159         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
160         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
161
162         layout.separator()
163
164         obj = context.object
165         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
166             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
167
168         if context.edit_object and context.edit_object.type == 'ARMATURE':
169             layout.operator("armature.align")
170         else:
171             layout.operator_context = 'EXEC_REGION_WIN'
172             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
173
174         layout.separator()
175
176         layout.operator_context = 'EXEC_AREA'
177
178         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
179         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
180         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
181
182         layout.separator()
183
184         layout.operator("object.randomize_transform")
185         layout.operator("object.align")
186         
187         layout.separator()
188         
189         layout.operator("object.anim_transforms_to_deltas")
190
191
192 class VIEW3D_MT_mirror(bpy.types.Menu):
193     bl_label = "Mirror"
194
195     def draw(self, context):
196         layout = self.layout
197
198         layout.operator("transform.mirror", text="Interactive Mirror")
199
200         layout.separator()
201
202         layout.operator_context = 'INVOKE_REGION_WIN'
203
204         props = layout.operator("transform.mirror", text="X Global")
205         props.constraint_axis = (True, False, False)
206         props.constraint_orientation = 'GLOBAL'
207         props = layout.operator("transform.mirror", text="Y Global")
208         props.constraint_axis = (False, True, False)
209         props.constraint_orientation = 'GLOBAL'
210         props = layout.operator("transform.mirror", text="Z Global")
211         props.constraint_axis = (False, False, True)
212         props.constraint_orientation = 'GLOBAL'
213
214         if context.edit_object:
215             layout.separator()
216
217             props = layout.operator("transform.mirror", text="X Local")
218             props.constraint_axis = (True, False, False)
219             props.constraint_orientation = 'LOCAL'
220             props = layout.operator("transform.mirror", text="Y Local")
221             props.constraint_axis = (False, True, False)
222             props.constraint_orientation = 'LOCAL'
223             props = layout.operator("transform.mirror", text="Z Local")
224             props.constraint_axis = (False, False, True)
225             props.constraint_orientation = 'LOCAL'
226
227             layout.operator("object.vertex_group_mirror")
228
229
230 class VIEW3D_MT_snap(bpy.types.Menu):
231     bl_label = "Snap"
232
233     def draw(self, context):
234         layout = self.layout
235
236         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
237         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
238
239         layout.separator()
240
241         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
242         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
243         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
244         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
245
246
247 class VIEW3D_MT_uv_map(bpy.types.Menu):
248     bl_label = "UV Mapping"
249
250     def draw(self, context):
251         layout = self.layout
252
253         layout.operator("uv.unwrap")
254
255         layout.operator_context = 'INVOKE_DEFAULT'
256         layout.operator("uv.smart_project")
257         layout.operator("uv.lightmap_pack")
258         layout.operator("uv.follow_active_quads")
259
260         layout.separator()
261
262         layout.operator_context = 'EXEC_DEFAULT'
263         layout.operator("uv.cube_project")
264         layout.operator("uv.cylinder_project")
265         layout.operator("uv.sphere_project")
266
267         layout.separator()
268
269         layout.operator("uv.project_from_view")
270         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
271
272         layout.separator()
273
274         layout.operator("uv.reset")
275
276
277 # ********** View menus **********
278
279
280 class VIEW3D_MT_view(bpy.types.Menu):
281     bl_label = "View"
282
283     def draw(self, context):
284         layout = self.layout
285
286         layout.operator("view3d.properties", icon='MENU_PANEL')
287         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
288
289         layout.separator()
290
291         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
292         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
293         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
294         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
295         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
296         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
297         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
298
299         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
300
301         layout.separator()
302
303         layout.operator("view3d.view_persportho")
304
305         layout.separator()
306
307         layout.menu("VIEW3D_MT_view_navigation")
308         layout.menu("VIEW3D_MT_view_align")
309
310         layout.separator()
311
312         layout.operator_context = 'INVOKE_REGION_WIN'
313
314         layout.operator("view3d.clip_border", text="Clipping Border...")
315         layout.operator("view3d.zoom_border", text="Zoom Border...")
316
317         layout.separator()
318
319         layout.operator("view3d.layers", text="Show All Layers").nr = 0
320
321         layout.separator()
322
323         layout.operator("view3d.localview", text="View Global/Local")
324         layout.operator("view3d.view_selected")
325         layout.operator("view3d.view_all")
326
327         layout.separator()
328
329         layout.operator("screen.animation_play", text="Playback Animation")
330
331         layout.separator()
332
333         layout.operator("screen.area_dupli")
334         layout.operator("screen.region_quadview")
335         layout.operator("screen.screen_full_area")
336
337
338 class VIEW3D_MT_view_navigation(bpy.types.Menu):
339     bl_label = "Navigation"
340
341     def draw(self, context):
342         layout = self.layout
343
344         layout.operator_enum("view3d.view_orbit", "type")
345
346         layout.separator()
347
348         layout.operator_enum("view3d.view_pan", "type")
349
350         layout.separator()
351
352         layout.operator("view3d.zoom", text="Zoom In").delta = 1
353         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
354         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
355
356         layout.separator()
357
358         layout.operator("view3d.fly")
359
360
361 class VIEW3D_MT_view_align(bpy.types.Menu):
362     bl_label = "Align View"
363
364     def draw(self, context):
365         layout = self.layout
366
367         layout.menu("VIEW3D_MT_view_align_selected")
368
369         layout.separator()
370
371         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
372         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
373         layout.operator("view3d.view_selected")
374         layout.operator("view3d.view_center_cursor")
375
376
377 class VIEW3D_MT_view_align_selected(bpy.types.Menu):
378     bl_label = "Align View to Selected"
379
380     def draw(self, context):
381         layout = self.layout
382
383         props = layout.operator("view3d.viewnumpad", text="Top")
384         props.align_active = True
385         props.type = 'TOP'
386         props = layout.operator("view3d.viewnumpad", text="Bottom")
387         props.align_active = True
388         props.type = 'BOTTOM'
389         props = layout.operator("view3d.viewnumpad", text="Front")
390         props.align_active = True
391         props.type = 'FRONT'
392         props = layout.operator("view3d.viewnumpad", text="Back")
393         props.align_active = True
394         props.type = 'BACK'
395         props = layout.operator("view3d.viewnumpad", text="Right")
396         props.align_active = True
397         props.type = 'RIGHT'
398         props = layout.operator("view3d.viewnumpad", text="Left")
399         props.align_active = True
400         props.type = 'LEFT'
401
402
403 class VIEW3D_MT_view_cameras(bpy.types.Menu):
404     bl_label = "Cameras"
405
406     def draw(self, context):
407         layout = self.layout
408
409         layout.operator("view3d.object_as_camera")
410         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
411
412 # ********** Select menus, suffix from context.mode **********
413
414
415 class VIEW3D_MT_select_object(bpy.types.Menu):
416     bl_label = "Select"
417
418     def draw(self, context):
419         layout = self.layout
420
421         layout.operator("view3d.select_border")
422         layout.operator("view3d.select_circle")
423
424         layout.separator()
425
426         layout.operator("object.select_all", text="Select/Deselect All")
427         layout.operator("object.select_inverse", text="Inverse")
428         layout.operator("object.select_random", text="Random")
429         layout.operator("object.select_mirror", text="Mirror")
430         layout.operator("object.select_by_layer", text="Select All by Layer")
431         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
432         layout.operator("object.select_camera", text="Select Camera")
433
434         layout.separator()
435
436         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
437         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
438         layout.operator("object.select_pattern", text="Select Pattern...")
439
440
441 class VIEW3D_MT_select_pose(bpy.types.Menu):
442     bl_label = "Select"
443
444     def draw(self, context):
445         layout = self.layout
446
447         layout.operator("view3d.select_border")
448
449         layout.separator()
450
451         layout.operator("pose.select_all", text="Select/Deselect All")
452         layout.operator("pose.select_inverse", text="Inverse")
453         layout.operator("pose.select_flip_active", text="Flip Active")
454         layout.operator("pose.select_constraint_target", text="Constraint Target")
455         layout.operator("pose.select_linked", text="Linked")
456
457         layout.separator()
458
459         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
460         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
461
462         layout.separator()
463
464         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
465         props.extend = True
466         props.direction = 'PARENT'
467
468         props = layout.operator("pose.select_hierarchy", text="Extend Child")
469         props.extend = True
470         props.direction = 'CHILD'
471
472         layout.separator()
473
474         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
475         layout.operator("object.select_pattern", text="Select Pattern...")
476
477
478 class VIEW3D_MT_select_particle(bpy.types.Menu):
479     bl_label = "Select"
480
481     def draw(self, context):
482         layout = self.layout
483
484         layout.operator("view3d.select_border")
485
486         layout.separator()
487
488         layout.operator("particle.select_all", text="Select/Deselect All")
489         layout.operator("particle.select_linked")
490         layout.operator("particle.select_inverse")
491
492         layout.separator()
493
494         layout.operator("particle.select_more")
495         layout.operator("particle.select_less")
496
497         layout.separator()
498
499         layout.operator("particle.select_roots", text="Roots")
500         layout.operator("particle.select_tips", text="Tips")
501
502
503 class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
504     bl_label = "Select"
505
506     def draw(self, context):
507         layout = self.layout
508
509         layout.operator("view3d.select_border")
510         layout.operator("view3d.select_circle")
511
512         layout.separator()
513
514         layout.operator("mesh.select_all", text="Select/Deselect All")
515         layout.operator("mesh.select_inverse", text="Inverse")
516
517         layout.separator()
518
519         layout.operator("mesh.select_random", text="Random")
520         layout.operator("mesh.select_nth", text="Every N Number of Verts")
521         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
522         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
523         layout.operator("mesh.faces_select_interior", text="Interior Faces")
524         layout.operator("mesh.select_axis", text="Side of Active")
525
526         layout.separator()
527
528         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
529         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
530         if context.scene.tool_settings.mesh_select_mode[2] == False:
531                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
532         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
533         layout.operator("mesh.select_similar", text="Similar")
534
535         layout.separator()
536
537         layout.operator("mesh.select_less", text="Less")
538         layout.operator("mesh.select_more", text="More")
539
540         layout.separator()
541
542         layout.operator("mesh.select_mirror", text="Mirror")
543
544         layout.operator("mesh.select_linked", text="Linked")
545         layout.operator("mesh.select_vertex_path", text="Vertex Path")
546         layout.operator("mesh.loop_multi_select", text="Edge Loop")
547         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
548
549         layout.separator()
550
551         layout.operator("mesh.loop_to_region")
552         layout.operator("mesh.region_to_loop")
553
554
555 class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
556     bl_label = "Select"
557
558     def draw(self, context):
559         layout = self.layout
560
561         layout.operator("view3d.select_border")
562         layout.operator("view3d.select_circle")
563
564         layout.separator()
565
566         layout.operator("curve.select_all", text="Select/Deselect All")
567         layout.operator("curve.select_inverse")
568         layout.operator("curve.select_random")
569         layout.operator("curve.select_nth", text="Every Nth Number of Points")
570
571         layout.separator()
572
573         layout.operator("curve.de_select_first")
574         layout.operator("curve.de_select_last")
575         layout.operator("curve.select_next")
576         layout.operator("curve.select_previous")
577
578         layout.separator()
579
580         layout.operator("curve.select_more")
581         layout.operator("curve.select_less")
582
583
584 class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
585     bl_label = "Select"
586
587     def draw(self, context):
588         layout = self.layout
589
590         layout.operator("view3d.select_border")
591         layout.operator("view3d.select_circle")
592
593         layout.separator()
594
595         layout.operator("curve.select_all", text="Select/Deselect All")
596         layout.operator("curve.select_inverse")
597         layout.operator("curve.select_random")
598         layout.operator("curve.select_nth", text="Every Nth Number of Points")
599
600         layout.separator()
601
602         layout.operator("curve.select_row")
603
604         layout.separator()
605
606         layout.operator("curve.select_more")
607         layout.operator("curve.select_less")
608
609
610 class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
611     bl_label = "Select"
612
613     def draw(self, context):
614         layout = self.layout
615
616         layout.operator("view3d.select_border")
617
618         layout.separator()
619
620         layout.operator("mball.select_all").action = 'TOGGLE'
621         layout.operator("mball.select_inverse_metaelems")
622
623         layout.separator()
624
625         layout.operator("mball.select_random_metaelems")
626
627
628 class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
629     bl_label = "Select"
630
631     def draw(self, context):
632         layout = self.layout
633
634         layout.operator("view3d.select_border")
635
636         layout.separator()
637
638         layout.operator("lattice.select_all", text="Select/Deselect All")
639
640
641 class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
642     bl_label = "Select"
643
644     def draw(self, context):
645         layout = self.layout
646
647         layout.operator("view3d.select_border")
648
649         layout.separator()
650
651         layout.operator("armature.select_all", text="Select/Deselect All")
652         layout.operator("armature.select_inverse", text="Inverse")
653
654         layout.separator()
655
656         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
657         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
658
659         layout.separator()
660
661         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
662         props.extend = True
663         props.direction = 'PARENT'
664
665         props = layout.operator("armature.select_hierarchy", text="Extend Child")
666         props.extend = True
667         props.direction = 'CHILD'
668
669         layout.operator("object.select_pattern", text="Select Pattern...")
670
671
672 class VIEW3D_MT_select_face(bpy.types.Menu):  # XXX no matching enum
673     bl_label = "Select"
674
675     def draw(self, context):
676         # layout = self.layout
677
678         # TODO
679         # see view3d_select_faceselmenu
680         pass
681
682 # ********** Object menu **********
683
684
685 class VIEW3D_MT_object(bpy.types.Menu):
686     bl_context = "objectmode"
687     bl_label = "Object"
688
689     def draw(self, context):
690         layout = self.layout
691
692         layout.operator("ed.undo")
693         layout.operator("ed.redo")
694         layout.operator("ed.undo_history")
695
696         layout.separator()
697
698         layout.menu("VIEW3D_MT_transform")
699         layout.menu("VIEW3D_MT_mirror")
700         layout.menu("VIEW3D_MT_object_clear")
701         layout.menu("VIEW3D_MT_object_apply")
702         layout.menu("VIEW3D_MT_snap")
703
704         layout.separator()
705
706         layout.menu("VIEW3D_MT_object_animation")
707
708         layout.separator()
709
710         layout.operator("object.duplicate_move")
711         layout.operator("object.duplicate_move_linked")
712         layout.operator("object.delete", text="Delete...")
713         layout.operator("object.proxy_make", text="Make Proxy...")
714         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
715         layout.operator("object.make_dupli_face")
716         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
717         layout.menu("VIEW3D_MT_make_single_user")
718
719         layout.separator()
720
721         layout.menu("VIEW3D_MT_object_parent")
722         layout.menu("VIEW3D_MT_object_track")
723         layout.menu("VIEW3D_MT_object_group")
724         layout.menu("VIEW3D_MT_object_constraints")
725
726         layout.separator()
727
728         layout.menu("VIEW3D_MT_object_game")
729
730         layout.separator()
731
732         layout.operator("object.join_uvs")
733         layout.operator("object.join")
734
735         layout.separator()
736
737         layout.operator("object.move_to_layer", text="Move to Layer...")
738         layout.menu("VIEW3D_MT_object_showhide")
739
740         layout.operator_menu_enum("object.convert", "target")
741
742
743 class VIEW3D_MT_object_animation(bpy.types.Menu):
744     bl_label = "Animation"
745
746     def draw(self, context):
747         layout = self.layout
748
749         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
750         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
751         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
752
753
754 class VIEW3D_MT_object_clear(bpy.types.Menu):
755     bl_label = "Clear"
756
757     def draw(self, context):
758         layout = self.layout
759
760         layout.operator("object.location_clear", text="Location")
761         layout.operator("object.rotation_clear", text="Rotation")
762         layout.operator("object.scale_clear", text="Scale")
763         layout.operator("object.origin_clear", text="Origin")
764
765
766 class VIEW3D_MT_object_specials(bpy.types.Menu):
767     bl_label = "Specials"
768
769     @classmethod
770     def poll(cls, context):
771         # add more special types
772         return context.object
773
774     def draw(self, context):
775         layout = self.layout
776
777         obj = context.object
778         if obj.type == 'CAMERA':
779             layout.operator_context = 'INVOKE_REGION_WIN'
780
781             if obj.data.type == 'PERSP':
782                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
783                 props.data_path_iter = "selected_editable_objects"
784                 props.data_path_item = "data.lens"
785                 props.input_scale = 0.1
786             else:
787                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
788                 props.data_path_iter = "selected_editable_objects"
789                 props.data_path_item = "data.ortho_scale"
790                 props.input_scale = 0.01
791
792             if not obj.data.dof_object:
793                 #layout.label(text="Test Has DOF obj");
794                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
795                 props.data_path_iter = "selected_editable_objects"
796                 props.data_path_item = "data.dof_distance"
797                 props.input_scale = 0.02
798
799         if obj.type in {'CURVE', 'FONT'}:
800             layout.operator_context = 'INVOKE_REGION_WIN'
801
802             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
803             props.data_path_iter = "selected_editable_objects"
804             props.data_path_item = "data.extrude"
805             props.input_scale = 0.01
806
807             props = layout.operator("wm.context_modal_mouse", text="Width Size")
808             props.data_path_iter = "selected_editable_objects"
809             props.data_path_item = "data.offset"
810             props.input_scale = 0.01
811
812         if obj.type == 'EMPTY':
813             layout.operator_context = 'INVOKE_REGION_WIN'
814
815             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
816             props.data_path_iter = "selected_editable_objects"
817             props.data_path_item = "empty_draw_size"
818             props.input_scale = 0.01
819
820         if obj.type == 'LAMP':
821             layout.operator_context = 'INVOKE_REGION_WIN'
822
823             props = layout.operator("wm.context_modal_mouse", text="Energy")
824             props.data_path_iter = "selected_editable_objects"
825             props.data_path_item = "data.energy"
826
827             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
828                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
829                 props.data_path_iter = "selected_editable_objects"
830                 props.data_path_item = "data.distance"
831                 props.input_scale = 0.1
832
833             if obj.data.type == 'SPOT':
834                 layout.separator()
835                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
836                 props.data_path_iter = "selected_editable_objects"
837                 props.data_path_item = "data.spot_size"
838                 props.input_scale = 0.01
839
840                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
841                 props.data_path_iter = "selected_editable_objects"
842                 props.data_path_item = "data.spot_blend"
843                 props.input_scale = -0.01
844
845                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
846                 props.data_path_iter = "selected_editable_objects"
847                 props.data_path_item = "data.shadow_buffer_clip_start"
848                 props.input_scale = 0.05
849
850                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
851                 props.data_path_iter = "selected_editable_objects"
852                 props.data_path_item = "data.shadow_buffer_clip_end"
853                 props.input_scale = 0.05
854
855         layout.separator()
856
857         props = layout.operator("object.isolate_type_render")
858         props = layout.operator("object.hide_render_clear_all")
859
860
861 class VIEW3D_MT_object_apply(bpy.types.Menu):
862     bl_label = "Apply"
863
864     def draw(self, context):
865         layout = self.layout
866
867         layout.operator("object.transform_apply", text="Location").location = True
868         layout.operator("object.transform_apply", text="Rotation").rotation = True
869         layout.operator("object.transform_apply", text="Scale").scale = True
870         props = layout.operator("object.transform_apply", text="Rotation & Scale")
871         props.scale = True
872         props.rotation = True
873
874         layout.separator()
875
876         layout.operator("object.visual_transform_apply", text="Visual Transform")
877         layout.operator("object.duplicates_make_real")
878
879
880 class VIEW3D_MT_object_parent(bpy.types.Menu):
881     bl_label = "Parent"
882
883     def draw(self, context):
884         layout = self.layout
885
886         layout.operator("object.parent_set", text="Set")
887         layout.operator("object.parent_clear", text="Clear")
888
889
890 class VIEW3D_MT_object_track(bpy.types.Menu):
891     bl_label = "Track"
892
893     def draw(self, context):
894         layout = self.layout
895
896         layout.operator("object.track_set", text="Set")
897         layout.operator("object.track_clear", text="Clear")
898
899
900 class VIEW3D_MT_object_group(bpy.types.Menu):
901     bl_label = "Group"
902
903     def draw(self, context):
904         layout = self.layout
905
906         layout.operator("group.create")
907         layout.operator("group.objects_remove")
908
909         layout.separator()
910
911         layout.operator("group.objects_add_active")
912         layout.operator("group.objects_remove_active")
913
914
915 class VIEW3D_MT_object_constraints(bpy.types.Menu):
916     bl_label = "Constraints"
917
918     def draw(self, context):
919         layout = self.layout
920
921         layout.operator("object.constraint_add_with_targets")
922         layout.operator("object.constraints_copy")
923         layout.operator("object.constraints_clear")
924
925
926 class VIEW3D_MT_object_showhide(bpy.types.Menu):
927     bl_label = "Show/Hide"
928
929     def draw(self, context):
930         layout = self.layout
931
932         layout.operator("object.hide_view_clear", text="Show Hidden")
933         layout.operator("object.hide_view_set", text="Hide Selected")
934         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
935
936
937 class VIEW3D_MT_make_single_user(bpy.types.Menu):
938     bl_label = "Make Single User"
939
940     def draw(self, context):
941         layout = self.layout
942
943         props = layout.operator("object.make_single_user", text="Object")
944         props.object = True
945
946         props = layout.operator("object.make_single_user", text="Object & Data")
947         props.object = props.obdata = True
948
949         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
950         props.object = props.obdata = props.material = props.texture = True
951
952         props = layout.operator("object.make_single_user", text="Materials+Tex")
953         props.material = props.texture = True
954
955         props = layout.operator("object.make_single_user", text="Object Animation")
956         props.animation = True
957
958
959 class VIEW3D_MT_make_links(bpy.types.Menu):
960     bl_label = "Make Links"
961
962     def draw(self, context):
963         layout = self.layout
964
965         if(len(bpy.data.scenes) > 10):
966             layout.operator_context = 'INVOKE_DEFAULT'
967             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
968             layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
969         else:
970             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
971             layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
972
973         layout.operator_enum("object.make_links_data", "type")  # inline
974
975
976 class VIEW3D_MT_object_game(bpy.types.Menu):
977     bl_label = "Game"
978
979     def draw(self, context):
980         layout = self.layout
981
982         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
983
984         layout.separator()
985
986         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
987         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
988         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
989
990         layout.separator()
991
992         layout.operator("object.game_property_clear")
993
994
995 # ********** Vertex paint menu **********
996
997
998 class VIEW3D_MT_paint_vertex(bpy.types.Menu):
999     bl_label = "Paint"
1000
1001     def draw(self, context):
1002         layout = self.layout
1003
1004         layout.operator("ed.undo")
1005         layout.operator("ed.redo")
1006
1007         layout.separator()
1008
1009         layout.operator("paint.vertex_color_set")
1010         layout.operator("paint.vertex_color_dirt")
1011
1012
1013 class VIEW3D_MT_hook(bpy.types.Menu):
1014     bl_label = "Hooks"
1015
1016     def draw(self, context):
1017         layout = self.layout
1018         layout.operator_context = 'EXEC_AREA'
1019         layout.operator("object.hook_add_newob")
1020         layout.operator("object.hook_add_selob")
1021
1022         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1023             layout.separator()
1024             layout.operator_menu_enum("object.hook_assign", "modifier")
1025             layout.operator_menu_enum("object.hook_remove", "modifier")
1026             layout.separator()
1027             layout.operator_menu_enum("object.hook_select", "modifier")
1028             layout.operator_menu_enum("object.hook_reset", "modifier")
1029             layout.operator_menu_enum("object.hook_recenter", "modifier")
1030
1031
1032 class VIEW3D_MT_vertex_group(bpy.types.Menu):
1033     bl_label = "Vertex Groups"
1034
1035     def draw(self, context):
1036         layout = self.layout
1037         layout.operator_context = 'EXEC_AREA'
1038         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1039
1040         ob = context.active_object
1041         if ob.mode == 'EDIT':
1042             if ob.vertex_groups.active:
1043                 layout.separator()
1044                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1045                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1046                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1047                 layout.separator()
1048
1049         if ob.vertex_groups.active:
1050             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1051             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1052             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1053
1054 # ********** Weight paint menu **********
1055
1056
1057 class VIEW3D_MT_paint_weight(bpy.types.Menu):
1058     bl_label = "Weights"
1059
1060     def draw(self, context):
1061         layout = self.layout
1062
1063         layout.operator("ed.undo")
1064         layout.operator("ed.redo")
1065         layout.operator("ed.undo_history")
1066
1067         layout.separator()
1068
1069         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1070         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1071
1072         layout.separator()
1073
1074         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1075         layout.operator("object.vertex_group_normalize", text="Normalize")
1076         layout.operator("object.vertex_group_invert", text="Invert")
1077         layout.operator("object.vertex_group_clean", text="Clean")
1078         layout.operator("object.vertex_group_levels", text="Levels")
1079
1080         layout.separator()
1081
1082         layout.operator("paint.weight_set")
1083
1084 # ********** Sculpt menu **********
1085
1086
1087 class VIEW3D_MT_sculpt(bpy.types.Menu):
1088     bl_label = "Sculpt"
1089
1090     def draw(self, context):
1091         layout = self.layout
1092
1093         tool_settings = context.tool_settings
1094         sculpt = tool_settings.sculpt
1095         brush = tool_settings.sculpt.brush
1096
1097         layout.operator("ed.undo")
1098         layout.operator("ed.redo")
1099
1100         layout.separator()
1101
1102         layout.prop(sculpt, "use_symmetry_x")
1103         layout.prop(sculpt, "use_symmetry_y")
1104         layout.prop(sculpt, "use_symmetry_z")
1105         layout.separator()
1106         layout.prop(sculpt, "lock_x")
1107         layout.prop(sculpt, "lock_y")
1108         layout.prop(sculpt, "lock_z")
1109         layout.separator()
1110         layout.operator_menu_enum("brush.curve_preset", "shape")
1111         layout.separator()
1112
1113         if brush is not None:  # unlikely but can happen
1114             sculpt_tool = brush.sculpt_tool
1115
1116             if sculpt_tool != 'GRAB':
1117                 layout.prop_menu_enum(brush, "stroke_method")
1118
1119                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1120                     layout.prop_menu_enum(brush, "direction")
1121
1122                 if sculpt_tool == 'LAYER':
1123                     layout.prop(brush, "use_persistent")
1124                     layout.operator("sculpt.set_persistent_base")
1125
1126         layout.separator()
1127         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1128         layout.prop(sculpt, "show_brush")
1129
1130         # TODO, make availabel from paint menu!
1131         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1132         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1133
1134 # ********** Particle menu **********
1135
1136
1137 class VIEW3D_MT_particle(bpy.types.Menu):
1138     bl_label = "Particle"
1139
1140     def draw(self, context):
1141         layout = self.layout
1142
1143         particle_edit = context.tool_settings.particle_edit
1144
1145         layout.operator("ed.undo")
1146         layout.operator("ed.redo")
1147         layout.operator("ed.undo_history")
1148
1149         layout.separator()
1150
1151         layout.operator("particle.mirror")
1152
1153         layout.separator()
1154
1155         layout.operator("particle.remove_doubles")
1156         layout.operator("particle.delete")
1157
1158         if particle_edit.select_mode == 'POINT':
1159             layout.operator("particle.subdivide")
1160
1161         layout.operator("particle.rekey")
1162         layout.operator("particle.weight_set")
1163
1164         layout.separator()
1165
1166         layout.menu("VIEW3D_MT_particle_showhide")
1167
1168
1169 class VIEW3D_MT_particle_specials(bpy.types.Menu):
1170     bl_label = "Specials"
1171
1172     def draw(self, context):
1173         layout = self.layout
1174         particle_edit = context.tool_settings.particle_edit
1175
1176         layout.operator("particle.rekey")
1177
1178         layout.separator()
1179         if particle_edit.select_mode == 'POINT':
1180             layout.operator("particle.subdivide")
1181             layout.operator("particle.select_roots")
1182             layout.operator("particle.select_tips")
1183
1184         layout.operator("particle.remove_doubles")
1185
1186
1187 class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
1188     _operator_name = "particle"
1189
1190 # ********** Pose Menu **********
1191
1192
1193 class VIEW3D_MT_pose(bpy.types.Menu):
1194     bl_label = "Pose"
1195
1196     def draw(self, context):
1197         layout = self.layout
1198
1199         layout.operator("ed.undo")
1200         layout.operator("ed.redo")
1201         layout.operator("ed.undo_history")
1202
1203         layout.separator()
1204
1205         layout.menu("VIEW3D_MT_transform")
1206
1207         layout.menu("VIEW3D_MT_pose_transform")
1208         layout.menu("VIEW3D_MT_pose_apply")
1209
1210         layout.menu("VIEW3D_MT_snap")
1211
1212         layout.separator()
1213
1214         layout.menu("VIEW3D_MT_object_animation")
1215
1216         layout.separator()
1217
1218         layout.menu("VIEW3D_MT_pose_slide")
1219         layout.menu("VIEW3D_MT_pose_propagate")
1220
1221         layout.separator()
1222
1223         layout.operator("pose.copy")
1224         layout.operator("pose.paste")
1225         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1226
1227         layout.separator()
1228
1229         layout.menu("VIEW3D_MT_pose_library")
1230         layout.menu("VIEW3D_MT_pose_motion")
1231         layout.menu("VIEW3D_MT_pose_group")
1232
1233         layout.separator()
1234
1235         layout.menu("VIEW3D_MT_object_parent")
1236         layout.menu("VIEW3D_MT_pose_ik")
1237         layout.menu("VIEW3D_MT_pose_constraints")
1238
1239         layout.separator()
1240
1241         layout.operator_context = 'EXEC_AREA'
1242         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1243         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1244         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1245
1246         layout.operator("pose.flip_names")
1247
1248         layout.operator("pose.quaternions_flip")
1249
1250         layout.separator()
1251
1252         layout.operator_context = 'INVOKE_AREA'
1253         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1254         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1255
1256         layout.separator()
1257
1258         layout.menu("VIEW3D_MT_pose_showhide")
1259         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1260
1261
1262 class VIEW3D_MT_pose_transform(bpy.types.Menu):
1263     bl_label = "Clear Transform"
1264
1265     def draw(self, context):
1266         layout = self.layout
1267
1268         layout.operator("pose.transforms_clear", text="All")
1269
1270         layout.operator("pose.loc_clear", text="Location")
1271         layout.operator("pose.rot_clear", text="Rotation")
1272         layout.operator("pose.scale_clear", text="Scale")
1273
1274         layout.label(text="Origin")
1275
1276
1277 class VIEW3D_MT_pose_slide(bpy.types.Menu):
1278     bl_label = "In-Betweens"
1279
1280     def draw(self, context):
1281         layout = self.layout
1282
1283         layout.operator("pose.push")
1284         layout.operator("pose.relax")
1285         layout.operator("pose.breakdown")
1286
1287
1288 class VIEW3D_MT_pose_propagate(bpy.types.Menu):
1289     bl_label = "Propagate"
1290
1291     def draw(self, context):
1292         layout = self.layout
1293
1294         layout.operator("pose.propagate")
1295
1296         layout.separator()
1297
1298         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1299         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1300
1301         layout.separator()
1302
1303         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1304
1305
1306 class VIEW3D_MT_pose_library(bpy.types.Menu):
1307     bl_label = "Pose Library"
1308
1309     def draw(self, context):
1310         layout = self.layout
1311
1312         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1313
1314         layout.separator()
1315
1316         layout.operator("poselib.pose_add", text="Add Pose...")
1317         layout.operator("poselib.pose_rename", text="Rename Pose...")
1318         layout.operator("poselib.pose_remove", text="Remove Pose...")
1319
1320
1321 class VIEW3D_MT_pose_motion(bpy.types.Menu):
1322     bl_label = "Motion Paths"
1323
1324     def draw(self, context):
1325         layout = self.layout
1326
1327         layout.operator("pose.paths_calculate", text="Calculate")
1328         layout.operator("pose.paths_clear", text="Clear")
1329
1330
1331 class VIEW3D_MT_pose_group(bpy.types.Menu):
1332     bl_label = "Bone Groups"
1333
1334     def draw(self, context):
1335         layout = self.layout
1336         layout.operator("pose.group_add")
1337         layout.operator("pose.group_remove")
1338
1339         layout.separator()
1340
1341         layout.operator("pose.group_assign")
1342         layout.operator("pose.group_unassign")
1343
1344
1345 class VIEW3D_MT_pose_ik(bpy.types.Menu):
1346     bl_label = "Inverse Kinematics"
1347
1348     def draw(self, context):
1349         layout = self.layout
1350
1351         layout.operator("pose.ik_add")
1352         layout.operator("pose.ik_clear")
1353
1354
1355 class VIEW3D_MT_pose_constraints(bpy.types.Menu):
1356     bl_label = "Constraints"
1357
1358     def draw(self, context):
1359         layout = self.layout
1360
1361         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1362         layout.operator("pose.constraints_copy")
1363         layout.operator("pose.constraints_clear")
1364
1365
1366 class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
1367     _operator_name = "pose"
1368
1369
1370 class VIEW3D_MT_pose_apply(bpy.types.Menu):
1371     bl_label = "Apply"
1372
1373     def draw(self, context):
1374         layout = self.layout
1375
1376         layout.operator("pose.armature_apply")
1377         layout.operator("pose.visual_transform_apply")
1378
1379
1380 class BoneOptions:
1381     def draw(self, context):
1382         layout = self.layout
1383
1384         options = [
1385             "show_wire",
1386             "use_deform",
1387             "use_envelope_multiply",
1388             "use_inherit_rotation",
1389             "use_inherit_scale",
1390         ]
1391
1392         if context.mode == 'EDIT_ARMATURE':
1393             bone_props = bpy.types.EditBone.bl_rna.properties
1394             data_path_iter = "selected_bones"
1395             opt_suffix = ""
1396             options.append("lock")
1397         else:  # posemode
1398             bone_props = bpy.types.Bone.bl_rna.properties
1399             data_path_iter = "selected_pose_bones"
1400             opt_suffix = "bone."
1401
1402         for opt in options:
1403             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1404             props.data_path_iter = data_path_iter
1405             props.data_path_item = opt_suffix + opt
1406             props.type = self.type
1407
1408
1409 class VIEW3D_MT_bone_options_toggle(bpy.types.Menu, BoneOptions):
1410     bl_label = "Toggle Bone Options"
1411     type = 'TOGGLE'
1412
1413
1414 class VIEW3D_MT_bone_options_enable(bpy.types.Menu, BoneOptions):
1415     bl_label = "Enable Bone Options"
1416     type = 'ENABLE'
1417
1418
1419 class VIEW3D_MT_bone_options_disable(bpy.types.Menu, BoneOptions):
1420     bl_label = "Disable Bone Options"
1421     type = 'DISABLE'
1422
1423 # ********** Edit Menus, suffix from ob.type **********
1424
1425
1426 class VIEW3D_MT_edit_mesh(bpy.types.Menu):
1427     bl_label = "Mesh"
1428
1429     def draw(self, context):
1430         layout = self.layout
1431
1432         settings = context.tool_settings
1433
1434         layout.operator("ed.undo")
1435         layout.operator("ed.redo")
1436         layout.operator("ed.undo_history")
1437
1438         layout.separator()
1439
1440         layout.menu("VIEW3D_MT_transform")
1441         layout.menu("VIEW3D_MT_mirror")
1442         layout.menu("VIEW3D_MT_snap")
1443
1444         layout.separator()
1445
1446         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1447
1448         layout.separator()
1449
1450         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1451         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1452         layout.operator("mesh.duplicate_move")
1453         layout.operator("mesh.delete", text="Delete...")
1454
1455         layout.separator()
1456
1457         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1458         layout.menu("VIEW3D_MT_edit_mesh_edges")
1459         layout.menu("VIEW3D_MT_edit_mesh_faces")
1460         layout.menu("VIEW3D_MT_edit_mesh_normals")
1461
1462         layout.separator()
1463
1464         layout.prop(settings, "use_mesh_automerge")
1465         layout.prop_menu_enum(settings, "proportional_edit")
1466         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1467
1468         layout.separator()
1469
1470         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1471
1472
1473 class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
1474     bl_label = "Specials"
1475
1476     def draw(self, context):
1477         layout = self.layout
1478
1479         layout.operator_context = 'INVOKE_REGION_WIN'
1480
1481         layout.operator("mesh.subdivide", text="Subdivide")
1482         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1483         layout.operator("mesh.merge", text="Merge...")
1484         layout.operator("mesh.remove_doubles")
1485         layout.operator("mesh.hide", text="Hide")
1486         layout.operator("mesh.reveal", text="Reveal")
1487         layout.operator("mesh.select_inverse")
1488         layout.operator("mesh.flip_normals")
1489         layout.operator("mesh.vertices_smooth", text="Smooth")
1490         # layout.operator("mesh.bevel", text="Bevel")
1491         layout.operator("mesh.faces_shade_smooth")
1492         layout.operator("mesh.faces_shade_flat")
1493         layout.operator("mesh.blend_from_shape")
1494         layout.operator("mesh.shape_propagate_to_all")
1495         layout.operator("mesh.select_vertex_path")
1496
1497
1498 class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
1499     bl_label = "Mesh Select Mode"
1500
1501     def draw(self, context):
1502         layout = self.layout
1503
1504         layout.operator_context = 'INVOKE_REGION_WIN'
1505
1506         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1507         prop.value = "(True, False, False)"
1508         prop.data_path = "tool_settings.mesh_select_mode"
1509
1510         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1511         prop.value = "(False, True, False)"
1512         prop.data_path = "tool_settings.mesh_select_mode"
1513
1514         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1515         prop.value = "(False, False, True)"
1516         prop.data_path = "tool_settings.mesh_select_mode"
1517
1518
1519 class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
1520     bl_label = "Extrude"
1521
1522     _extrude_funcs = { \
1523         "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1524         "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1525         "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1526         "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1527     }
1528
1529     @staticmethod
1530     def extrude_options(context):
1531         mesh = context.object.data
1532         select_mode = context.tool_settings.mesh_select_mode
1533
1534         menu = []
1535         if mesh.total_face_sel:
1536             menu += ["REGION", "FACE"]
1537         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1538             menu += ["EDGE"]
1539         if mesh.total_vert_sel and select_mode[0]:
1540             menu += ["VERT"]
1541
1542         # should never get here
1543         return menu
1544
1545     def draw(self, context):
1546         layout = self.layout
1547         layout.operator_context = 'INVOKE_REGION_WIN'
1548
1549         for menu_id in self.extrude_options(context):
1550             self._extrude_funcs[menu_id](layout)
1551
1552
1553 class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
1554     "Extrude individual elements and move"
1555     bl_label = "Extrude Individual and Move"
1556     bl_idname = "view3d.edit_mesh_extrude_individual_move"
1557
1558     def execute(self, context):
1559         mesh = context.object.data
1560         select_mode = context.tool_settings.mesh_select_mode
1561
1562         totface = mesh.total_face_sel
1563         totedge = mesh.total_edge_sel
1564         # totvert = mesh.total_vert_sel
1565
1566         if select_mode[2] and totface == 1:
1567             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1568         elif select_mode[2] and totface > 1:
1569             bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
1570         elif select_mode[1] and totedge >= 1:
1571             bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
1572         else:
1573             bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
1574
1575         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1576         return {'FINISHED'}
1577
1578     def invoke(self, context, event):
1579         return self.execute(context)
1580
1581
1582 class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
1583     "Extrude and move along normals"
1584     bl_label = "Extrude and Move on Normals"
1585     bl_idname = "view3d.edit_mesh_extrude_move_normal"
1586
1587     def execute(self, context):
1588         mesh = context.object.data
1589
1590         totface = mesh.total_face_sel
1591         totedge = mesh.total_edge_sel
1592         # totvert = mesh.total_vert_sel
1593
1594         if totface >= 1:
1595             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1596         elif totedge == 1:
1597             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
1598         else:
1599             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
1600
1601         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1602         return {'FINISHED'}
1603
1604     def invoke(self, context, event):
1605         return self.execute(context)
1606
1607
1608 class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
1609     bl_label = "Vertices"
1610
1611     def draw(self, context):
1612         layout = self.layout
1613         layout.operator_context = 'INVOKE_REGION_WIN'
1614
1615         layout.operator("mesh.merge")
1616         layout.operator("mesh.rip_move")
1617         layout.operator("mesh.split")
1618         layout.operator("mesh.separate")
1619
1620         layout.separator()
1621
1622         layout.operator("mesh.vertices_smooth")
1623         layout.operator("mesh.remove_doubles")
1624         layout.operator("mesh.vertices_sort")
1625         layout.operator("mesh.vertices_randomize")
1626
1627         layout.operator("mesh.select_vertex_path")
1628
1629         layout.operator("mesh.blend_from_shape")
1630
1631         layout.operator("object.vertex_group_blend")
1632         layout.operator("mesh.shape_propagate_to_all")
1633
1634         layout.separator()
1635
1636         layout.menu("VIEW3D_MT_vertex_group")
1637         layout.menu("VIEW3D_MT_hook")
1638
1639
1640 class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
1641     bl_label = "Edges"
1642
1643     def draw(self, context):
1644         layout = self.layout
1645         layout.operator_context = 'INVOKE_REGION_WIN'
1646
1647         layout.operator("mesh.edge_face_add")
1648         layout.operator("mesh.subdivide")
1649
1650         layout.separator()
1651
1652         layout.operator("mesh.mark_seam")
1653         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1654
1655         layout.separator()
1656
1657         layout.operator("mesh.mark_sharp")
1658         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1659
1660         layout.separator()
1661
1662         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1663         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1664
1665         layout.separator()
1666
1667         layout.operator("TRANSFORM_OT_edge_slide")
1668         layout.operator("TRANSFORM_OT_edge_crease")
1669         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1670
1671         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1672         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1673
1674         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1675
1676         layout.operator("mesh.loop_to_region")
1677         layout.operator("mesh.region_to_loop")
1678
1679
1680 class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
1681     bl_label = "Faces"
1682     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1683
1684     def draw(self, context):
1685         layout = self.layout
1686         layout.operator_context = 'INVOKE_REGION_WIN'
1687
1688         layout.operator("mesh.flip_normals")
1689         # layout.operator("mesh.bevel")
1690         # layout.operator("mesh.bevel")
1691         layout.operator("mesh.edge_face_add")
1692         layout.operator("mesh.fill")
1693         layout.operator("mesh.beautify_fill")
1694         layout.operator("mesh.solidify")
1695         layout.operator("mesh.sort_faces")
1696
1697         layout.separator()
1698
1699         layout.operator("mesh.fgon_make")
1700         layout.operator("mesh.fgon_clear")
1701
1702         layout.separator()
1703
1704         layout.operator("mesh.quads_convert_to_tris")
1705         layout.operator("mesh.tris_convert_to_quads")
1706         layout.operator("mesh.edge_flip")
1707
1708         layout.separator()
1709
1710         layout.operator("mesh.faces_shade_smooth")
1711         layout.operator("mesh.faces_shade_flat")
1712
1713         layout.separator()
1714
1715         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1716         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1717
1718         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1719
1720         layout.separator()
1721
1722         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1723         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1724         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1725         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1726
1727
1728 class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
1729     bl_label = "Normals"
1730
1731     def draw(self, context):
1732         layout = self.layout
1733
1734         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1735         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1736
1737         layout.separator()
1738
1739         layout.operator("mesh.flip_normals")
1740
1741
1742 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
1743     _operator_name = "mesh"
1744
1745 # Edit Curve
1746 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1747
1748
1749 def draw_curve(self, context):
1750     layout = self.layout
1751
1752     settings = context.tool_settings
1753
1754     layout.menu("VIEW3D_MT_transform")
1755     layout.menu("VIEW3D_MT_mirror")
1756     layout.menu("VIEW3D_MT_snap")
1757
1758     layout.separator()
1759
1760     layout.operator("curve.extrude")
1761     layout.operator("curve.duplicate")
1762     layout.operator("curve.separate")
1763     layout.operator("curve.make_segment")
1764     layout.operator("curve.cyclic_toggle")
1765     layout.operator("curve.delete", text="Delete...")
1766
1767     layout.separator()
1768
1769     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1770     layout.menu("VIEW3D_MT_edit_curve_segments")
1771
1772     layout.separator()
1773
1774     layout.prop_menu_enum(settings, "proportional_edit")
1775     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1776
1777     layout.separator()
1778
1779     layout.menu("VIEW3D_MT_edit_curve_showhide")
1780
1781
1782 class VIEW3D_MT_edit_curve(bpy.types.Menu):
1783     bl_label = "Curve"
1784
1785     draw = draw_curve
1786
1787
1788 class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
1789     bl_label = "Control Points"
1790
1791     def draw(self, context):
1792         layout = self.layout
1793
1794         edit_object = context.edit_object
1795
1796         if edit_object.type == 'CURVE':
1797             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1798             layout.operator("curve.tilt_clear")
1799             layout.operator("curve.separate")
1800
1801             layout.separator()
1802
1803             layout.operator_menu_enum("curve.handle_type_set", "type")
1804
1805             layout.separator()
1806
1807             layout.menu("VIEW3D_MT_hook")
1808
1809
1810 class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
1811     bl_label = "Segments"
1812
1813     def draw(self, context):
1814         layout = self.layout
1815
1816         layout.operator("curve.subdivide")
1817         layout.operator("curve.switch_direction")
1818
1819
1820 class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
1821     bl_label = "Specials"
1822
1823     def draw(self, context):
1824         layout = self.layout
1825
1826         layout.operator("curve.subdivide")
1827         layout.operator("curve.switch_direction")
1828         layout.operator("curve.spline_weight_set")
1829         layout.operator("curve.radius_set")
1830         layout.operator("curve.smooth")
1831         layout.operator("curve.smooth_radius")
1832
1833
1834 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
1835     _operator_name = "curve"
1836
1837
1838 class VIEW3D_MT_edit_surface(bpy.types.Menu):
1839     bl_label = "Surface"
1840
1841     draw = draw_curve
1842
1843
1844 class VIEW3D_MT_edit_font(bpy.types.Menu):
1845     bl_label = "Text"
1846
1847     def draw(self, context):
1848         layout = self.layout
1849
1850         layout.operator("font.file_paste")
1851
1852         layout.separator()
1853
1854         layout.menu("VIEW3D_MT_edit_text_chars")
1855
1856         layout.separator()
1857
1858         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1859         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1860         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1861         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1862
1863
1864 class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
1865     bl_label = "Special Characters"
1866
1867     def draw(self, context):
1868         layout = self.layout
1869
1870         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1871         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1872
1873         layout.separator()
1874
1875         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1876         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1877         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1878         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1879         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1880         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1881         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1882         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1883         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1884
1885         layout.separator()
1886
1887         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1888         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1889         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1890
1891         layout.separator()
1892
1893         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1894         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1895         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1896
1897
1898 class VIEW3D_MT_edit_meta(bpy.types.Menu):
1899     bl_label = "Metaball"
1900
1901     def draw(self, context):
1902         layout = self.layout
1903
1904         settings = context.tool_settings
1905
1906         layout.operator("ed.undo")
1907         layout.operator("ed.redo")
1908         layout.operator("ed.undo_history")
1909
1910         layout.separator()
1911
1912         layout.menu("VIEW3D_MT_transform")
1913         layout.menu("VIEW3D_MT_mirror")
1914         layout.menu("VIEW3D_MT_snap")
1915
1916         layout.separator()
1917
1918         layout.operator("mball.delete_metaelems", text="Delete...")
1919         layout.operator("mball.duplicate_metaelems")
1920
1921         layout.separator()
1922
1923         layout.prop_menu_enum(settings, "proportional_edit")
1924         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1925
1926         layout.separator()
1927
1928         layout.menu("VIEW3D_MT_edit_meta_showhide")
1929
1930
1931 class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
1932     bl_label = "Show/Hide"
1933
1934     def draw(self, context):
1935         layout = self.layout
1936
1937         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1938         layout.operator("mball.hide_metaelems", text="Hide Selected")
1939         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1940
1941
1942 class VIEW3D_MT_edit_lattice(bpy.types.Menu):
1943     bl_label = "Lattice"
1944
1945     def draw(self, context):
1946         layout = self.layout
1947
1948         settings = context.tool_settings
1949
1950         layout.menu("VIEW3D_MT_transform")
1951         layout.menu("VIEW3D_MT_mirror")
1952         layout.menu("VIEW3D_MT_snap")
1953
1954         layout.separator()
1955
1956         layout.operator("lattice.make_regular")
1957
1958         layout.separator()
1959
1960         layout.prop_menu_enum(settings, "proportional_edit")
1961         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1962
1963
1964 class VIEW3D_MT_edit_armature(bpy.types.Menu):
1965     bl_label = "Armature"
1966
1967     def draw(self, context):
1968         layout = self.layout
1969
1970         edit_object = context.edit_object
1971         arm = edit_object.data
1972
1973         layout.menu("VIEW3D_MT_transform")
1974         layout.menu("VIEW3D_MT_mirror")
1975         layout.menu("VIEW3D_MT_snap")
1976         layout.menu("VIEW3D_MT_edit_armature_roll")
1977
1978         layout.separator()
1979
1980         layout.operator("armature.extrude_move")
1981
1982         if arm.use_mirror_x:
1983             layout.operator("armature.extrude_forked")
1984
1985         layout.operator("armature.duplicate_move")
1986         layout.operator("armature.merge")
1987         layout.operator("armature.fill")
1988         layout.operator("armature.delete")
1989         layout.operator("armature.separate")
1990
1991         layout.separator()
1992
1993         layout.operator("armature.subdivide", text="Subdivide")
1994         layout.operator("armature.switch_direction", text="Switch Direction")
1995
1996         layout.separator()
1997
1998         layout.operator_context = 'EXEC_AREA'
1999         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2000         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2001         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2002         layout.operator("armature.flip_names")
2003
2004         layout.separator()
2005
2006         layout.operator_context = 'INVOKE_DEFAULT'
2007         layout.operator("armature.armature_layers")
2008         layout.operator("armature.bone_layers")
2009
2010         layout.separator()
2011
2012         layout.menu("VIEW3D_MT_edit_armature_parent")
2013
2014         layout.separator()
2015
2016         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2017
2018
2019 class VIEW3D_MT_armature_specials(bpy.types.Menu):
2020     bl_label = "Specials"
2021
2022     def draw(self, context):
2023         layout = self.layout
2024
2025         layout.operator_context = 'INVOKE_REGION_WIN'
2026
2027         layout.operator("armature.subdivide", text="Subdivide")
2028         layout.operator("armature.switch_direction", text="Switch Direction")
2029
2030         layout.separator()
2031
2032         layout.operator_context = 'EXEC_REGION_WIN'
2033         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2034         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2035         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2036         layout.operator("armature.flip_names", text="Flip Names")
2037
2038
2039 class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
2040     bl_label = "Parent"
2041
2042     def draw(self, context):
2043         layout = self.layout
2044
2045         layout.operator("armature.parent_set", text="Make")
2046         layout.operator("armature.parent_clear", text="Clear")
2047
2048
2049 class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
2050     bl_label = "Bone Roll"
2051
2052     def draw(self, context):
2053         layout = self.layout
2054
2055         layout.operator_menu_enum("armature.calculate_roll", "type")
2056
2057         layout.separator()
2058
2059         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2060
2061 # ********** Panel **********
2062
2063
2064 class VIEW3D_PT_view3d_properties(bpy.types.Panel):
2065     bl_space_type = 'VIEW_3D'
2066     bl_region_type = 'UI'
2067     bl_label = "View"
2068
2069     @classmethod
2070     def poll(cls, context):
2071         view = context.space_data
2072         return (view)
2073
2074     def draw(self, context):
2075         layout = self.layout
2076
2077         view = context.space_data
2078
2079         col = layout.column()
2080         col.active = view.region_3d.view_perspective != 'CAMERA'
2081         col.prop(view, "lens")
2082         col.label(text="Lock to Object:")
2083         col.prop(view, "lock_object", text="")
2084         if view.lock_object and view.lock_object.type == 'ARMATURE':
2085             col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
2086         elif not view.lock_object:
2087             col.prop(view, "lock_cursor", text="Lock to Cursor")
2088
2089         col = layout.column()
2090         col.prop(view, "lock_camera")
2091
2092         col = layout.column(align=True)
2093         col.label(text="Clip:")
2094         col.prop(view, "clip_start", text="Start")
2095         col.prop(view, "clip_end", text="End")
2096
2097         subcol = col.column()
2098         subcol.enabled = not view.lock_camera_and_layers
2099         subcol.label(text="Local Camera:")
2100         subcol.prop(view, "camera", text="")
2101
2102         layout.column().prop(view, "cursor_location")
2103
2104
2105 class VIEW3D_PT_view3d_name(bpy.types.Panel):
2106     bl_space_type = 'VIEW_3D'
2107     bl_region_type = 'UI'
2108     bl_label = "Item"
2109
2110     @classmethod
2111     def poll(cls, context):
2112         return (context.space_data and context.active_object)
2113
2114     def draw(self, context):
2115         layout = self.layout
2116
2117         ob = context.active_object
2118         row = layout.row()
2119         row.label(text="", icon='OBJECT_DATA')
2120         row.prop(ob, "name", text="")
2121
2122         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2123             bone = context.active_bone
2124             if bone:
2125                 row = layout.row()
2126                 row.label(text="", icon='BONE_DATA')
2127                 row.prop(bone, "name", text="")
2128
2129
2130 class VIEW3D_PT_view3d_display(bpy.types.Panel):
2131     bl_space_type = 'VIEW_3D'
2132     bl_region_type = 'UI'
2133     bl_label = "Display"
2134     bl_options = {'DEFAULT_CLOSED'}
2135
2136     @classmethod
2137     def poll(cls, context):
2138         view = context.space_data
2139         return (view)
2140
2141     def draw(self, context):
2142         layout = self.layout
2143
2144         view = context.space_data
2145         scene = context.scene
2146         gs = scene.game_settings
2147         ob = context.object
2148
2149         col = layout.column()
2150         col.prop(view, "show_only_render")
2151
2152         col = layout.column()
2153         display_all = not view.show_only_render
2154         col.active = display_all
2155         col.prop(view, "show_outline_selected")
2156         col.prop(view, "show_all_objects_origin")
2157         col.prop(view, "show_relationship_lines")
2158         if ob and ob.type == 'MESH':
2159             mesh = ob.data
2160             col.prop(mesh, "show_all_edges")
2161
2162         col = layout.column()
2163         col.active = display_all
2164         split = col.split(percentage=0.55)
2165         split.prop(view, "show_floor", text="Grid Floor")
2166
2167         row = split.row(align=True)
2168         row.prop(view, "show_axis_x", text="X", toggle=True)
2169         row.prop(view, "show_axis_y", text="Y", toggle=True)
2170         row.prop(view, "show_axis_z", text="Z", toggle=True)
2171
2172         sub = col.column(align=True)
2173         sub.active = (display_all and view.show_floor)
2174         sub.prop(view, "grid_lines", text="Lines")
2175         sub.prop(view, "grid_scale", text="Scale")
2176         subsub = sub.column(align=True)
2177         subsub.active = scene.unit_settings.system == 'NONE'
2178         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2179
2180         col = layout.column()
2181         col.label(text="Shading:")
2182         col.prop(gs, "material_mode", text="")
2183         col.prop(view, "show_textured_solid")
2184
2185         layout.separator()
2186
2187         region = view.region_quadview
2188
2189         layout.operator("screen.region_quadview", text="Toggle Quad View")
2190
2191         if region:
2192             col = layout.column()
2193             col.prop(region, "lock_rotation")
2194             row = col.row()
2195             row.enabled = region.lock_rotation
2196             row.prop(region, "show_sync_view")
2197             row = col.row()
2198             row.enabled = region.lock_rotation and region.show_sync_view
2199             row.prop(region, "use_box_clip")
2200
2201
2202 class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
2203     bl_space_type = 'VIEW_3D'
2204     bl_region_type = 'UI'
2205     bl_label = "Mesh Display"
2206
2207     @classmethod
2208     def poll(cls, context):
2209         # The active object check is needed because of localmode
2210         return (context.active_object and (context.mode == 'EDIT_MESH'))
2211
2212     def draw(self, context):
2213         layout = self.layout
2214
2215         mesh = context.active_object.data
2216
2217         col = layout.column()
2218         col.label(text="Overlays:")
2219         col.prop(mesh, "show_edges", text="Edges")
2220         col.prop(mesh, "show_faces", text="Faces")
2221         col.prop(mesh, "show_edge_crease", text="Creases")
2222         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2223         col.prop(mesh, "show_edge_seams", text="Seams")
2224         col.prop(mesh, "show_edge_sharp", text="Sharp")
2225
2226         col.separator()
2227         col.label(text="Normals:")
2228         col.prop(mesh, "show_normal_face", text="Face")
2229         col.prop(mesh, "show_normal_vertex", text="Vertex")
2230         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2231
2232         col.separator()
2233         col.label(text="Numerics:")
2234         col.prop(mesh, "show_extra_edge_length")
2235         col.prop(mesh, "show_extra_face_angle")
2236         col.prop(mesh, "show_extra_face_area")
2237
2238
2239 class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
2240     bl_space_type = 'VIEW_3D'
2241     bl_region_type = 'UI'
2242     bl_label = "Curve Display"
2243
2244     @classmethod
2245     def poll(cls, context):
2246         editmesh = context.mode == 'EDIT_CURVE'
2247         return (editmesh)
2248
2249     def draw(self, context):
2250         layout = self.layout
2251
2252         curve = context.active_object.data
2253
2254         col = layout.column()
2255         col.label(text="Overlays:")
2256         col.prop(curve, "show_handles", text="Handles")
2257         col.prop(curve, "show_normal_face", text="Normals")
2258         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2259
2260
2261 class VIEW3D_PT_background_image(bpy.types.Panel):
2262     bl_space_type = 'VIEW_3D'
2263     bl_region_type = 'UI'
2264     bl_label = "Background Images"
2265     bl_options = {'DEFAULT_CLOSED'}
2266
2267     @classmethod
2268     def poll(cls, context):
2269         view = context.space_data
2270         # bg = context.space_data.background_image
2271         return (view)
2272
2273     def draw_header(self, context):
2274         layout = self.layout
2275         view = context.space_data
2276
2277         layout.prop(view, "show_background_images", text="")
2278
2279     def draw(self, context):
2280         layout = self.layout
2281
2282         view = context.space_data
2283
2284         col = layout.column()
2285         col.operator("view3d.background_image_add", text="Add Image")
2286
2287         for i, bg in enumerate(view.background_images):
2288             layout.active = view.show_background_images
2289             box = layout.box()
2290             row = box.row(align=True)
2291             row.prop(bg, "show_expanded", text="", emboss=False)
2292             if bg.image:
2293                 row.prop(bg.image, "name", text="", emboss=False)
2294             else:
2295                 row.label(text="Not Set")
2296             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2297
2298             box.prop(bg, "view_axis", text="Axis")
2299
2300             if bg.show_expanded:
2301                 row = box.row()
2302                 row.template_ID(bg, "image", open="image.open")
2303                 if (bg.image):
2304                     box.template_image(bg, "image", bg.image_user, compact=True)
2305
2306                     box.prop(bg, "opacity", slider=True)
2307                     if bg.view_axis != 'CAMERA':
2308                         box.prop(bg, "size")
2309                         row = box.row(align=True)
2310                         row.prop(bg, "offset_x", text="X")
2311                         row.prop(bg, "offset_y", text="Y")
2312
2313
2314 class VIEW3D_PT_transform_orientations(bpy.types.Panel):
2315     bl_space_type = 'VIEW_3D'
2316     bl_region_type = 'UI'
2317     bl_label = "Transform Orientations"
2318     bl_options = {'DEFAULT_CLOSED'}
2319
2320     @classmethod
2321     def poll(cls, context):
2322         view = context.space_data
2323         return (view)
2324
2325     def draw(self, context):
2326         layout = self.layout
2327
2328         view = context.space_data
2329
2330         col = layout.column()
2331
2332         col.prop(view, "transform_orientation")
2333         col.operator("transform.create_orientation", text="Create")
2334
2335         orientation = view.current_orientation
2336
2337         if orientation:
2338             col.prop(orientation, "name")
2339             col.operator("transform.delete_orientation", text="Delete")
2340
2341
2342 class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
2343     bl_space_type = 'VIEW_3D'
2344     bl_region_type = 'UI'
2345     bl_label = "Skeleton Sketching"
2346     bl_options = {'DEFAULT_CLOSED'}
2347
2348     @classmethod
2349     def poll(cls, context):
2350         scene = context.space_data
2351         ob = context.active_object
2352         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2353
2354     def draw_header(self, context):
2355         layout = self.layout
2356         toolsettings = context.scene.tool_settings
2357
2358         layout.prop(toolsettings, "use_bone_sketching", text="")
2359
2360     def draw(self, context):
2361         layout = self.layout
2362         toolsettings = context.scene.tool_settings
2363
2364         col = layout.column()
2365
2366         col.prop(toolsettings, "use_etch_quick")
2367         col.prop(toolsettings, "use_etch_overdraw")
2368
2369         col.prop(toolsettings, "etch_convert_mode")
2370
2371         if toolsettings.etch_convert_mode == 'LENGTH':
2372             col.prop(toolsettings, "etch_length_limit")
2373         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2374             col.prop(toolsettings, "etch_adaptive_limit")
2375         elif toolsettings.etch_convert_mode == 'FIXED':
2376             col.prop(toolsettings, "etch_subdivision_number")
2377         elif toolsettings.etch_convert_mode == 'RETARGET':
2378             col.prop(toolsettings, "etch_template")
2379             col.prop(toolsettings, "etch_roll_mode")
2380             col.prop(toolsettings, "use_etch_autoname")
2381             col.prop(toolsettings, "etch_number")
2382             col.prop(toolsettings, "etch_side")
2383
2384         col.operator("sketch.convert", text="Convert")
2385
2386
2387 class VIEW3D_PT_context_properties(bpy.types.Panel):
2388     bl_space_type = 'VIEW_3D'
2389     bl_region_type = 'UI'
2390     bl_label = "Properties"
2391     bl_options = {'DEFAULT_CLOSED'}
2392
2393     def _active_context_member(context):
2394         obj = context.object
2395         if obj:
2396             mode = obj.mode
2397             if mode == 'POSE':
2398                 return "active_pose_bone"
2399             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2400                 return "active_bone"
2401             else:
2402                 return "object"
2403
2404         return ""
2405
2406     @classmethod
2407     def poll(cls, context):
2408         member = cls._active_context_member(context)
2409         if member:
2410             context_member = getattr(context, member)
2411             return context_member and context_member.keys()
2412
2413         return False
2414
2415     def draw(self, context):
2416         import rna_prop_ui
2417         member = __class__._active_context_member(context)
2418
2419         if member:
2420             # Draw with no edit button
2421             rna_prop_ui.draw(self.layout, context, member, object, False)
2422
2423
2424 def register():
2425     bpy.utils.register_module(__name__)
2426
2427
2428 def unregister():
2429     bpy.utils.unregister_module(__name__)
2430
2431 if __name__ == "__main__":
2432     register()
2433
2434 if __name__ == "__main__":  # only for live edit.
2435     bpy.utils.register_module(__name__)