== Sequencer ==
[blender.git] / source / blender / src / buttons_scene.c
1 /**
2  * $Id$ 
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  */
32
33 #include <time.h>
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "DNA_node_types.h"
40 #include "DNA_screen_types.h"
41 #include "DNA_space_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sound_types.h"
44 #include "DNA_sequence_types.h"
45 #include "DNA_userdef_types.h"
46 #include "DNA_packedFile_types.h"
47
48 #include "BKE_global.h"
49 #include "BKE_main.h"
50 #include "BKE_node.h"
51 #include "BKE_library.h"
52 #include "BKE_scene.h"
53 #include "BKE_sound.h"
54 #include "BKE_packedFile.h"
55 #include "BKE_utildefines.h"
56
57 #include "BLI_blenlib.h"
58
59 #include "BSE_filesel.h"
60
61 #include "BIF_gl.h"
62 #include "BIF_graphics.h"
63 #include "BIF_glutil.h"
64 #include "BIF_interface.h"
65 #include "BIF_imasel.h"
66 #include "BIF_keyval.h"
67 #include "BIF_mainqueue.h"
68 #include "BIF_mywindow.h"
69 #include "BIF_meshtools.h"
70 #include "BIF_resources.h"
71 #include "BIF_renderwin.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_editseq.h"
76
77 #include "BIF_butspace.h"
78
79 #include "mydevice.h"
80 #include "blendef.h"
81
82 /* -----includes for this file specific----- */
83
84 #include "DNA_image_types.h"
85
86 #include "BKE_writeavi.h"
87 #include "BKE_writeffmpeg.h"
88 #include "BKE_image.h"
89 #include "BKE_plugin_types.h"
90
91 #include "BLI_threads.h"
92
93 #include "BIF_editsound.h"
94 #include "BIF_writeimage.h"
95 #include "BIF_writeavicodec.h"
96
97 #include "BSE_headerbuttons.h"
98 #include "BSE_sequence.h"
99 #include "BSE_seqeffects.h"
100 #include "BSE_seqscopes.h"
101 #include "BSE_seqaudio.h"
102
103 #include "RE_pipeline.h"
104
105 #include "butspace.h" // own module
106
107 #ifdef WITH_QUICKTIME
108 #include "quicktime_export.h"
109 #endif
110
111 #ifdef WITH_FFMPEG
112
113 #include <ffmpeg/avcodec.h> /* for PIX_FMT_* and CODEC_ID_* */
114 #include <ffmpeg/avformat.h>
115
116 static int ffmpeg_preset_sel = 0;
117
118 extern int is_container(int);
119
120 extern void makeffmpegstring(char* string);
121
122 #endif
123
124 /* here the calls for scene buttons
125    - render
126    - world
127    - anim settings, audio
128 */
129
130 /* prototypes */
131 void playback_anim(void);
132
133 /* ************************ SOUND *************************** */
134 static void load_new_sample(char *str)  /* called from fileselect */
135 {
136         char name[FILE_MAX];
137         bSound *sound;
138         bSample *sample, *newsample;
139
140         sound = G.buts->lockpoin;
141
142         if (sound) {
143                 // save values
144                 sample = sound->sample;
145                 strcpy(name, sound->sample->name);
146
147                 strcpy(sound->name, str);
148                 sound_set_sample(sound, NULL);
149                 sound_initialize_sample(sound);
150
151                 if (sound->sample->type == SAMPLE_INVALID) {
152                         error("Not a valid sample: %s", str);
153
154                         newsample = sound->sample;
155
156                         // restore values
157                         strcpy(sound->name, name);
158                         sound_set_sample(sound, sample);
159
160                         // remove invalid sample
161
162                         sound_free_sample(newsample);
163                         BLI_remlink(samples, newsample);
164                         MEM_freeN(newsample);
165                 }
166         }
167
168         BIF_undo_push("Load new audio file");
169         allqueue(REDRAWBUTSSCENE, 0);
170
171 }
172
173
174 void do_soundbuts(unsigned short event)
175 {
176         char name[FILE_MAX];
177         bSound *sound;
178         bSample *sample;
179         bSound* tempsound;
180         ID *id;
181         
182         sound = G.buts->lockpoin;
183         
184         switch(event) {
185         case B_SOUND_REDRAW:
186                 allqueue(REDRAWBUTSSCENE, 0);
187                 break;
188
189         case B_SOUND_LOAD_SAMPLE:
190                 if (sound) strcpy(name, sound->name);
191                 else strcpy(name, U.sounddir);
192                         
193                 activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
194                 break;
195
196         case B_SOUND_PLAY_SAMPLE:
197                 if (sound) {
198                         if (sound->sample->type != SAMPLE_INVALID) {
199                                 sound_play_sound(sound);
200                                 allqueue(REDRAWBUTSSCENE, 0);
201                         }
202                 }
203                 break;
204
205         case B_SOUND_MENU_SAMPLE:
206                 if (G.buts->menunr > 0) {
207                         sample = BLI_findlink(samples, G.buts->menunr - 1);
208                         if (sample && sound) {
209                                 BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
210                                 sound_set_sample(sound, sample);
211                                 do_soundbuts(B_SOUND_REDRAW);
212                         }
213                 }
214                         
215                 break;
216         case B_SOUND_NAME_SAMPLE:
217                 load_new_sample(sound->name);
218                 break;
219         
220         case B_SOUND_UNPACK_SAMPLE:
221                 if(sound && sound->sample) {
222                         sample = sound->sample;
223                         
224                         if (sample->packedfile) {
225                                 if (G.fileflags & G_AUTOPACK) {
226                                         if (okee("Disable AutoPack ?")) {
227                                                 G.fileflags &= ~G_AUTOPACK;
228                                         }
229                                 }
230                                 
231                                 if ((G.fileflags & G_AUTOPACK) == 0) {
232                                         unpackSample(sample, PF_ASK);
233                                 }
234                         } else {
235                                 sound_set_packedfile(sample, newPackedFile(sample->name));
236                         }
237                         allqueue(REDRAWHEADERS, 0);
238                         do_soundbuts(B_SOUND_REDRAW);
239                 }
240                 break;
241
242         case B_SOUND_COPY_SOUND:
243                 if (sound) {
244                         tempsound = sound_make_copy(sound);
245                         sound = tempsound;
246                         id = &sound->id;
247                         G.buts->lockpoin = (bSound*)id;
248                         BIF_undo_push("Copy sound");
249                         do_soundbuts(B_SOUND_REDRAW);
250                 }
251                 break;
252
253         case B_SOUND_RECALC:
254                 waitcursor(1);
255                 sound = G.main->sound.first;
256                 while (sound) {
257                         free(sound->stream);
258                         sound->stream = 0;
259                         audio_makestream(sound);
260                         sound = (bSound *) sound->id.next;
261                 }
262                 waitcursor(0);
263                 allqueue(REDRAWSEQ, 0);
264                 break;
265
266         case B_SOUND_RATECHANGED:
267
268                 allqueue(REDRAWBUTSSCENE, 0);
269                 allqueue(REDRAWSEQ, 0);
270                 break;
271
272         case B_SOUND_MIXDOWN:
273                 audio_mixdown();
274                 break;
275
276         default: 
277                 if (G.f & G_DEBUG) {
278                         printf("do_soundbuts: unhandled event %d\n", event);
279                 }
280         }
281 }
282
283
284 static void sound_panel_listener(void)
285 {
286         uiBlock *block;
287         int xco= 100, yco=100, mixrate;
288         char mixrateinfo[256];
289         
290         block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
291         if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
292
293         mixrate = sound_get_mixrate();
294         sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
295         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
296
297         yco -= 30;
298         uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
299
300         yco -= 30;
301         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
302                 xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
303         
304         yco -= 30;
305         uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
306
307         yco -= 30;
308         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
309         xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
310         
311         yco -=30;
312         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
313         xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
314
315         
316 }
317
318 static void sound_panel_sequencer(void)
319 {
320         uiBlock *block;
321         short xco, yco;
322         char mixrateinfo[256];
323         
324         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
325         if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
326
327         /* audio sequence engine settings ------------------------------------------------------------------ */
328
329         xco = 1010;
330         yco = 195;
331
332         uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
333
334         yco -= 25;
335         sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
336         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
337
338         yco -= 25;              
339         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz",  xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
340         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz",          xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
341         uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc",          xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
342
343         yco -= 25;
344         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",   xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
345         uiDefButBitS(block, TOG, AUDIO_SCRUB, B_SOUND_CHANGED, "Scrub",         xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
346
347         yco -= 25;
348         uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
349
350         yco -= 25;              
351         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
352                 xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
353
354         yco -= 25;
355         uiDefButBitS(block, TOG, AUDIO_MUTE, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");         
356         
357         yco -= 35;
358         uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN",        xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio (output goes to render output dir)");
359         
360 }
361
362 static char *make_sample_menu(void)
363 {
364         int len= BLI_countlist(samples);        /* BKE_sound.h */
365         
366         if(len) {
367                 bSample *sample;
368                 char *str;
369                 int nr, a=0;
370                 
371                 str= MEM_callocN(32*len, "menu");
372                 
373                 for(nr=1, sample= samples->first; sample; sample= sample->id.next, nr++) {
374                         a+= sprintf(str+a, "|%s %%x%d", sample->id.name+2, nr);
375                 }
376                 return str;
377         }
378         return NULL;
379 }
380
381 static void sound_panel_sound(bSound *sound)
382 {
383         static int packdummy=0;
384         ID *id, *idfrom;
385         uiBlock *block;
386         bSample *sample;
387         char *strp, ch[256];
388
389         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
390         if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
391         
392         uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
393         
394         // warning: abuse of texnr here! (ton didnt code!)
395         buttons_active_id(&id, &idfrom);
396         std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, ID_SO, 0, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
397
398         if (sound) {
399         
400                 uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
401
402                 uiSetButLock(sound->id.lib!=0, ERROR_LIBDATA_MESSAGE);
403                 sound_initialize_sample(sound);
404                 sample = sound->sample;
405
406                 /* info string */
407                 if (sound->sample && sound->sample->len) {
408                         char *tmp;
409                         if (sound->sample->channels == 1) tmp= "Mono";
410                         else if (sound->sample->channels == 2) tmp= "Stereo";
411                         else tmp= "Unknown";
412                         
413                         sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
414                         uiDefBut(block, LABEL, 0, ch,                   35,140,225,20, 0, 0, 0, 0, 0, "");
415                 }
416                 else {
417                         uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
418                 }
419
420                 /* sample browse buttons */
421                 uiBlockBeginAlign(block);
422                 strp= make_sample_menu();
423                 if (strp) {
424                         uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
425                         MEM_freeN(strp);
426                 }
427                 uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",           35,120,250,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
428                 
429                 if (sound->sample->packedfile) packdummy = 1;
430                 else packdummy = 0;
431                 
432                 uiDefIconButBitI(block, TOG, 1, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
433                         285, 120,25,20, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
434                 
435                 uiBlockBeginAlign(block);
436                 uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
437
438                 uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play",       160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
439                 
440                 uiBlockBeginAlign(block);
441                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
442                         10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
443
444                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
445                         160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
446
447                 /* looping */
448                 uiBlockBeginAlign(block);
449                 uiDefButBitI(block, TOG, SOUND_FLAGS_LOOP, B_SOUND_REDRAW, "Loop",
450                         10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
451
452                 if (sound->flags & SOUND_FLAGS_LOOP) {
453                         uiDefButBitI(block, TOG, SOUND_FLAGS_BIDIRECTIONAL_LOOP, B_SOUND_REDRAW, "Ping Pong",
454                                 105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
455                         
456                 }
457         
458
459                 /* 3D settings ------------------------------------------------------------------ */
460                 uiBlockBeginAlign(block);
461
462                 if (sound->sample->channels == 1) {
463                         uiDefButBitI(block, TOG, SOUND_FLAGS_3D, B_SOUND_REDRAW, "3D Sound",
464                                 10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
465                         
466                         if (sound->flags & SOUND_FLAGS_3D) {
467                                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
468                                         100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
469                                 
470                         }
471                 }
472         }
473 }
474
475 /* ************************* Sequencer *********************** */
476
477 #define SEQ_PANEL_EDITING 1
478 #define SEQ_PANEL_INPUT   2
479 #define SEQ_PANEL_FILTER  4
480 #define SEQ_PANEL_EFFECT  8
481 #define SEQ_PANEL_PROXY   16
482
483 static char* seq_panel_blend_modes()
484 {
485         static char string[2048];
486
487         Sequence *last_seq = get_last_seq();
488
489         sprintf(string, "Blend mode: %%t|%s %%x%d",
490                 "Replace", SEQ_BLEND_REPLACE);
491
492         /*
493           Blending can only work without effect strips. 
494           Otherwise, one would have
495           to decide, what the effect strips IPO should do:
496           - drive the effect _or_
497           - drive the blend mode ?
498
499           Also: effectdata is used by these implicit effects,
500           so that would collide also.
501         */
502
503         if (!(last_seq->type & SEQ_EFFECT)) {
504                 int i;
505
506                 for (i = SEQ_EFFECT; i <= SEQ_EFFECT_MAX; i++) {
507                         if (get_sequence_effect_num_inputs(i) == 2) {
508                                 sprintf(string + strlen(string), 
509                                         "|%s %%x%d", 
510                                         give_seqname_by_type(i), i);
511                         }
512                 }
513         }
514         return string;
515 }
516
517 static char* seq_panel_scenes()
518 {
519         static char rstr[8192];
520         char * str;
521
522         IDnames_to_pupstring(&str, NULL, NULL, 
523                              &G.main->scene, (ID *)G.scene, NULL);
524
525         strncpy(rstr, str, 8192);
526         MEM_freeN(str);
527
528         return rstr;
529 }
530
531 static void seq_update_scenenr(Sequence * seq)
532 {
533         Scene * sce;
534         int nr;
535         if (seq->type != SEQ_SCENE) {
536                 return;
537         }
538
539         seq->scenenr = 0;
540
541         sce = G.main->scene.first;
542         nr = 1;
543         while(sce) {
544                 if (sce == seq->scene) {
545                         seq->scenenr = nr;
546                         break;
547                 }
548                 nr++;
549                 sce = sce->id.next;
550         }
551 }
552
553
554 static void seq_panel_editing()
555 {
556         Sequence *last_seq = get_last_seq();
557         uiBlock *block;
558         static char strdata[1024];
559         char * str = strdata;
560         char * p;
561         int yco;
562
563         block = uiNewBlock(&curarea->uiblocks, "seq_panel_editing", 
564                            UI_EMBOSS, UI_HELV, curarea->win);
565
566         if(uiNewPanel(curarea, block, "Edit", "Sequencer", 
567                       10, 230, 318, 204) == 0) return;
568
569         uiDefBut(block, LABEL, 
570                  0, give_seqname(last_seq), 
571                  10,140,60,19, 0, 
572                  0, 0, 0, 0, "");
573
574         uiDefBut(block, TEX, 
575                  B_NOP, "Name: ", 
576                  70,140,180,19, last_seq->name+2, 
577                  0.0, 21.0, 100, 0, "");
578
579         uiDefButI(block, MENU, B_SEQ_BUT_RELOAD, seq_panel_blend_modes(), 
580                   10, 120, 120, 19, &last_seq->blend_mode, 
581                   0,0,0,0, "Strip Blend Mode");
582
583         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Blend:",
584                   130, 120, 120, 19, &last_seq->blend_opacity, 
585                   0.0, 100.0, 100.0, 0, 
586                   "Blend opacity");
587
588         uiDefButBitI(block, TOG, SEQ_MUTE,
589                      B_SEQ_BUT_RELOAD_ALL, "Mute",
590                      10,100,60,19, &last_seq->flag,
591                      0.0, 1.0, 0, 0,
592                      "Mute the current strip.");
593
594         uiDefButBitI(block, TOG, SEQ_LOCK,
595                      B_NOP, "Lock",
596                      70,100,60,19, &last_seq->flag,
597                      0.0, 1.0, 0, 0,
598                      "Lock strip, so that it can't be transformed.");
599         
600         uiDefButBitI(block, TOG, SEQ_IPO_FRAME_LOCKED,
601                      B_SEQ_BUT_RELOAD_ALL, "IPO Frame locked",
602                      130,100,120,19, &last_seq->flag,
603                      0.0, 1.0, 0, 0,
604                      "Lock the IPO coordinates to the "
605                      "global frame counter.");
606         
607         if (!(last_seq->flag & SEQ_LOCK)) {
608                 uiDefButI(block, NUM, 
609                           B_SEQ_BUT_TRANSFORM, "Start", 
610                           10, 80, 120, 20, &last_seq->start, 
611                           0.0, MAXFRAMEF, 0.0, 0.0, "Start of strip");
612                 uiDefButI(block, NUM, 
613                           B_SEQ_BUT_TRANSFORM, "Chan", 
614                           130, 80, 120, 20, &last_seq->machine, 
615                           0.0, MAXSEQ, 0.0, 0.0, "Channel used (Y position)");
616                 
617                 if (check_single_seq(last_seq)) {
618                         uiDefButI(block, NUM, 
619                                 B_SEQ_BUT_TRANSFORM, "End-Still", 
620                                 130, 60, 120, 19, &last_seq->endstill, 
621                                 0.0, MAXFRAMEF, 0.0, 0.0, "End still");
622                 } else {
623                         uiDefButI(block, NUM, 
624                                   B_SEQ_BUT_TRANSFORM, "Start-Still", 
625                                   10, 60, 120, 20, &last_seq->startstill, 
626                                   0.0, MAXFRAMEF, 0.0, 0.0, "Start still");
627                         uiDefButI(block, NUM, 
628                                   B_SEQ_BUT_TRANSFORM, "End-Still", 
629                                   130, 60, 120, 19, &last_seq->endstill, 
630                                   0.0, MAXFRAMEF, 0.0, 0.0, "End still");
631                         uiDefButI(block, NUM, 
632                                   B_SEQ_BUT_TRANSFORM, "Start-Ofs", 
633                                   10, 40, 120, 20, &last_seq->startofs, 
634                                   0.0, last_seq->len - last_seq->endofs, 
635                                   0.0, 0.0, "Start offset");
636                         uiDefButI(block, NUM, 
637                                   B_SEQ_BUT_TRANSFORM, "End-Ofs", 
638                                   130, 40, 120, 19, &last_seq->endofs, 
639                                   0.0, last_seq->len - last_seq->startofs, 
640                                   0.0, 0.0, "End offset");
641                 }
642         }
643
644
645         if(last_seq->type & SEQ_EFFECT)
646                 sprintf(str, "Len: %d\nFrom %d - %d\n", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
647         else
648                 sprintf(str, "Len: %d(%d)\n", last_seq->enddisp-last_seq->startdisp, last_seq->len);
649
650         str += strlen(str);
651
652         if(last_seq->type==SEQ_IMAGE) {
653                 if (last_seq->len > 1) {
654                         /* CURRENT */
655                         StripElem * se= give_stripelem(last_seq, CFRA);
656                         StripElem * last;
657
658                         /* FIRST AND LAST */
659         
660                         if(last_seq->strip) {
661                                 se= last_seq->strip->stripdata;
662                                 last= se+last_seq->len-1;
663                                 if(last_seq->startofs) se+= last_seq->startofs;
664                                 if(last_seq->endofs) last-= last_seq->endofs;
665         
666                                 sprintf(str, "First: %s at %d\nLast: %s at %d\n", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
667                         }
668                 } else { /* single image */
669                         if (last_seq->strip) {
670                                 sprintf(str, "Len: %d\n", last_seq->enddisp-last_seq->startdisp);
671                         }
672                 }
673
674                 str += strlen(str);
675
676                 /* orig size */
677                 if(last_seq->strip) {
678                         sprintf(str, "OrigSize: %d x %d\n", last_seq->strip->orx, last_seq->strip->ory);
679                 }
680         }
681         else if(last_seq->type==SEQ_MOVIE) {
682                 int sta= last_seq->startofs;
683                 int end= last_seq->len-1-last_seq->endofs;
684
685                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
686                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
687                         (G.scene->r.cfra)-last_seq->startdisp);
688
689                 str += strlen(str);
690                 /* orig size */
691                 if(last_seq->strip) {
692                         sprintf(str, "OrigSize: %d x %d\n", 
693                                 last_seq->strip->orx, last_seq->strip->ory);
694                 }
695         }
696         else if(last_seq->type==SEQ_SCENE) {
697                 TStripElem * se= give_tstripelem(last_seq,  (G.scene->r.cfra));
698                 if(se && last_seq->scene) {
699                         sprintf(str, "First: %d\nLast: %d\nCur: %d\n", last_seq->sfra+se->nr, last_seq->sfra, last_seq->sfra+last_seq->len-1); 
700                 }
701                 str += strlen(str);
702                 /* orig size */
703                 if(last_seq->strip) {
704                         sprintf(str, "OrigSize: %d x %d\n", 
705                                 last_seq->strip->orx, last_seq->strip->ory);
706                 }
707         }
708         else if(last_seq->type==SEQ_RAM_SOUND
709                 || last_seq->type == SEQ_HD_SOUND) {
710
711                 int sta= last_seq->startofs;
712                 int end= last_seq->len-1-last_seq->endofs;
713
714                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
715                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
716                         (G.scene->r.cfra)-last_seq->startdisp);
717         }
718         else if(last_seq->type == SEQ_SPEED) {
719                 SpeedControlVars * vars = 
720                         (SpeedControlVars*) last_seq->effectdata;
721
722                 if (vars) {
723                         sprintf(str, "Last mapped frame: %d at %d\n", 
724                                 vars->lastValidFrame, 
725                                 vars->lastValidFrame 
726                                 + last_seq->startdisp);
727                 }
728         }
729
730         str = strdata;
731         yco = 20;
732
733         while ((p = strchr(str, '\n'))) {
734                 *p = 0;
735                 uiDefBut(block, LABEL, 0, str, 10,yco,240,17, 0, 
736                          0, 0, 0, 0, "");
737                 str = p+1;
738                 yco -= 18;
739         }
740 }
741
742 static void seq_panel_input()
743 {
744         Sequence *last_seq = get_last_seq();
745         uiBlock *block;
746
747         block = uiNewBlock(&curarea->uiblocks, "seq_panel_input", 
748                            UI_EMBOSS, UI_HELV, curarea->win);
749
750         if(uiNewPanel(curarea, block, "Input", "Sequencer", 
751                       10, 230, 318, 204) == 0) return;
752
753         if (last_seq->type == SEQ_MOVIE 
754             || last_seq->type == SEQ_IMAGE) {
755                 uiDefBut(block, TEX, 
756                          B_SEQ_BUT_RELOAD_FILE, "Dir: ", 
757                          10,140,240,19, last_seq->strip->dir, 
758                          0.0, 160.0, 100, 0, "");
759         }
760
761         if (last_seq->type == SEQ_IMAGE) {
762                 StripElem * se = give_stripelem(last_seq, CFRA);
763
764                 if (se) {
765                         uiDefBut(block, TEX, 
766                                  B_SEQ_BUT_RELOAD_FILE, "File: ", 
767                                  10, 120, 190,19, se->name, 
768                                  0.0, 80.0, 100, 0, "");
769                 }
770
771         } else if (last_seq->type == SEQ_MOVIE || 
772                    last_seq->type == SEQ_HD_SOUND ||
773                    last_seq->type == SEQ_RAM_SOUND) {
774                 uiDefBut(block, TEX, 
775                          B_SEQ_BUT_RELOAD_FILE, "File: ", 
776                          10,120,190,19, last_seq->strip->stripdata->name, 
777                          0.0, 80.0, 100, 0, "");
778         } else if (last_seq->type == SEQ_SCENE) {
779                 seq_update_scenenr(last_seq);
780                 uiDefButI(block, MENU, B_SEQ_BUT_RELOAD_FILE, 
781                           seq_panel_scenes(), 
782                           10, 120, 190, 19, &last_seq->scenenr, 
783                           0,0,0,0, "Linked Scene");
784         }
785
786         uiDefBut(block, BUT, B_SEQ_BUT_RELOAD_FILE, 
787                  "Reload",
788                  200,120,50,19, 0, 0, 0, 0, 0, 
789                  "Reload files/scenes from disk and update strip length.");
790
791         if (last_seq->type == SEQ_MOVIE 
792             || last_seq->type == SEQ_IMAGE 
793             || last_seq->type == SEQ_SCENE) {
794                 uiDefButBitI(block, TOG, SEQ_USE_CROP,
795                              B_SEQ_BUT_RELOAD, "Use Crop",
796                              10,100,240,19, &last_seq->flag,
797                              0.0, 1.0, 0, 0,
798                              "Crop image before processing.");
799
800                 if (last_seq->flag & SEQ_USE_CROP) {
801                         if (!last_seq->strip->crop) {
802                                 last_seq->strip->crop = 
803                                         MEM_callocN(sizeof(struct StripCrop), 
804                                                     "StripCrop");
805                         }
806                         uiDefButI(block, NUM, 
807                                   B_SEQ_BUT_RELOAD, "Top", 
808                                   10, 80, 120, 20, 
809                                   &last_seq->strip->crop->top, 
810                                   0.0, 4096, 0.0, 0.0, "Top of source image");
811                         uiDefButI(block, NUM, 
812                                   B_SEQ_BUT_RELOAD, "Bottom", 
813                                   130, 80, 120, 20, 
814                                   &last_seq->strip->crop->bottom, 
815                                   0.0, 4096, 0.0, 0.0,
816                                   "Bottom of source image");
817                         
818                         uiDefButI(block, NUM, 
819                                   B_SEQ_BUT_RELOAD, "Left", 
820                                   10, 60, 120, 20,
821                                   &last_seq->strip->crop->left, 
822                                   0.0, 4096, 0.0, 0.0, "Left");
823                         uiDefButI(block, NUM, 
824                                   B_SEQ_BUT_RELOAD, "Right", 
825                                   130, 60, 120, 19, 
826                                   &last_seq->strip->crop->right, 
827                                   0.0, 4096, 0.0, 0.0, "Right");
828                 }
829                 
830                 uiDefButBitI(block, TOG, SEQ_USE_TRANSFORM,
831                              B_SEQ_BUT_RELOAD, "Use Translate",
832                              10,40,240,19, &last_seq->flag,
833                              0.0, 1.0, 0, 0,
834                              "Translate image before processing.");
835                 
836                 if (last_seq->flag & SEQ_USE_TRANSFORM) {
837                         if (!last_seq->strip->transform) {
838                                 last_seq->strip->transform = 
839                                         MEM_callocN(
840                                                 sizeof(struct StripTransform), 
841                                                 "StripTransform");
842                         }
843                         uiDefButI(block, NUM, 
844                                   B_SEQ_BUT_RELOAD, "X-Ofs", 
845                                   10, 20, 120, 20, 
846                                   &last_seq->strip->transform->xofs, 
847                                   0.0, 4096, 0.0, 0.0, "X Offset");
848                         uiDefButI(block, NUM, 
849                                   B_SEQ_BUT_RELOAD, "Y-Ofs", 
850                                   130, 20, 120, 20, 
851                                   &last_seq->strip->transform->yofs, 
852                                   0.0, 4096, 0.0, 0.0, "Y Offset");
853                 }
854         }
855
856         uiDefButI(block, NUM, 
857                   B_SEQ_BUT_RELOAD_FILE, "A-Start", 
858                   10, 0, 120, 20, &last_seq->anim_startofs, 
859                   0.0, last_seq->len + last_seq->anim_startofs, 0.0, 0.0, 
860                   "Animation start offset in file");
861         uiDefButI(block, NUM, 
862                   B_SEQ_BUT_RELOAD_FILE, "A-End", 
863                   130, 0, 120, 20, &last_seq->anim_endofs, 
864                   0.0, last_seq->len + last_seq->anim_endofs, 0.0, 0.0, 
865                   "Animation end offset in file");
866
867
868         if (last_seq->type == SEQ_MOVIE) {
869                 uiDefButI(block, NUM, B_SEQ_BUT_RELOAD, "MPEG-Preseek:",
870                           10, -20, 240,19, &last_seq->anim_preseek, 
871                           0.0, 50.0, 100,0,
872                           "On MPEG-seeking preseek this many frames");
873         }
874
875 }
876
877 static void seq_panel_filter_video()
878 {
879         Sequence *last_seq = get_last_seq();
880         uiBlock *block;
881         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
882                            UI_EMBOSS, UI_HELV, curarea->win);
883
884         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
885                       10, 230, 318, 204) == 0) return;
886
887
888         uiBlockBeginAlign(block);
889
890
891         uiDefButBitI(block, TOG, SEQ_MAKE_PREMUL, 
892                      B_SEQ_BUT_RELOAD, "Premul", 
893                      10,110,80,19, &last_seq->flag, 
894                      0.0, 21.0, 100, 0, 
895                      "Converts RGB values to become premultiplied with Alpha");
896
897         uiDefButBitI(block, TOG, SEQ_MAKE_FLOAT, 
898                      B_SEQ_BUT_RELOAD, "Float", 
899                      90,110,80,19, &last_seq->flag, 
900                      0.0, 21.0, 100, 0, 
901                      "Convert input to float data");
902
903         uiDefButBitI(block, TOG, SEQ_FILTERY, 
904                      B_SEQ_BUT_RELOAD, "FilterY",       
905                      170,110,80,19, &last_seq->flag, 
906                      0.0, 21.0, 100, 0, 
907                      "For video movies to remove fields");
908
909         uiDefButBitI(block, TOG, SEQ_FLIPX, 
910                      B_SEQ_BUT_RELOAD, "FlipX", 
911                      10,90,80,19, &last_seq->flag, 
912                      0.0, 21.0, 100, 0, 
913                      "Flip on the X axis");
914         uiDefButBitI(block, TOG, SEQ_FLIPY, 
915                      B_SEQ_BUT_RELOAD, "FlipY", 
916                      90,90,80,19, &last_seq->flag, 
917                      0.0, 21.0, 100, 0, 
918                      "Flip on the Y axis");
919
920         uiDefButBitI(block, TOG, SEQ_REVERSE_FRAMES,
921                      B_SEQ_BUT_RELOAD, "Flip Time", 
922                      170,90,80,19, &last_seq->flag, 
923                      0.0, 21.0, 100, 0, 
924                      "Reverse frame order");
925                 
926         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Mul:",
927                   10,70,120,19, &last_seq->mul, 
928                   0.001, 5.0, 0.1, 0, 
929                   "Multiply colors");
930
931         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Strobe:",
932                   130,70,120,19, &last_seq->strobe, 
933                   1.0, 30.0, 100, 0, 
934                   "Only display every nth frame");
935
936         uiDefButBitI(block, TOG, SEQ_USE_COLOR_BALANCE,
937                      B_SEQ_BUT_RELOAD, "Use Color Balance", 
938                      10,50,240,19, &last_seq->flag, 
939                      0.0, 21.0, 100, 0, 
940                      "Activate Color Balance "
941                      "(3-Way color correction) on input");
942
943
944         if (last_seq->flag & SEQ_USE_COLOR_BALANCE) {
945                 if (!last_seq->strip->color_balance) {
946                         int c;
947                         StripColorBalance * cb 
948                                 = last_seq->strip->color_balance 
949                                 = MEM_callocN(
950                                         sizeof(struct StripColorBalance), 
951                                         "StripColorBalance");
952                         for (c = 0; c < 3; c++) {
953                                 cb->lift[c] = 1.0;
954                                 cb->gamma[c] = 1.0;
955                                 cb->gain[c] = 1.0;
956                         }
957                 }
958
959                 uiDefBut(block, LABEL, 0, "Lift",
960                          10,30,80,19, 0, 0, 0, 0, 0, "");
961                 uiDefBut(block, LABEL, 0, "Gamma",
962                          90,30,80,19, 0, 0, 0, 0, 0, "");
963                 uiDefBut(block, LABEL, 0, "Gain",
964                          170,30,80,19, 0, 0, 0, 0, 0, "");
965
966                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Lift",
967                           10,10,80,19, last_seq->strip->color_balance->lift, 
968                           0, 0, 0, 0, "Lift (shadows)");
969
970                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Gamma",
971                           90,10,80,19, last_seq->strip->color_balance->gamma, 
972                           0, 0, 0, 0, "Gamma (midtones)");
973
974                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Gain",
975                           170,10,80,19, last_seq->strip->color_balance->gain, 
976                           0, 0, 0, 0, "Gain (highlights)");
977
978                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_LIFT,
979                              B_SEQ_BUT_RELOAD, "Inv Lift", 
980                              10,-10,80,19, 
981                              &last_seq->strip->color_balance->flag, 
982                              0.0, 21.0, 100, 0, 
983                              "Inverse Lift");
984                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_GAMMA,
985                              B_SEQ_BUT_RELOAD, "Inv Gamma", 
986                              90,-10,80,19, 
987                              &last_seq->strip->color_balance->flag, 
988                              0.0, 21.0, 100, 0, 
989                              "Inverse Gamma");
990                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_GAIN,
991                              B_SEQ_BUT_RELOAD, "Inv Gain", 
992                              170,-10,80,19, 
993                              &last_seq->strip->color_balance->flag, 
994                              0.0, 21.0, 100, 0, 
995                              "Inverse Gain");
996         }
997
998
999         uiBlockEndAlign(block);
1000
1001 }
1002
1003
1004 static void seq_panel_filter_audio()
1005 {
1006         Sequence *last_seq = get_last_seq();
1007         uiBlock *block;
1008         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
1009                            UI_EMBOSS, UI_HELV, curarea->win);
1010
1011         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
1012                       10, 230, 318, 204) == 0) return;
1013
1014         uiBlockBeginAlign(block);
1015         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Gain (dB):", 10,50,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
1016         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Pan:",         10,30,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
1017         uiBlockEndAlign(block);
1018 }
1019
1020 static void seq_panel_effect()
1021 {
1022         Sequence *last_seq = get_last_seq();
1023         uiBlock *block;
1024         block = uiNewBlock(&curarea->uiblocks, "seq_panel_effect", 
1025                            UI_EMBOSS, UI_HELV, curarea->win);
1026
1027         if(uiNewPanel(curarea, block, "Effect", "Sequencer", 
1028                       10, 230, 318, 204) == 0) return;
1029
1030         if(last_seq->type == SEQ_PLUGIN) {
1031                 PluginSeq *pis;
1032                 VarStruct *varstr;
1033                 int a, xco, yco;
1034
1035                 get_sequence_effect(last_seq);/* make sure, plugin is loaded */
1036
1037                 pis= last_seq->plugin;
1038                 if(pis->vars==0) return;
1039
1040                 varstr= pis->varstr;
1041                 if(varstr) {
1042                         for(a=0; a<pis->vars; a++, varstr++) {
1043                                 xco= 150*(a/6)+10;
1044                                 yco= 125 - 20*(a % 6)+1;
1045                                 uiDefBut(block, varstr->type, B_SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
1046
1047                         }
1048                 }
1049                 return;
1050         } 
1051
1052         uiBlockBeginAlign(block);
1053
1054         if(last_seq->type==SEQ_WIPE){
1055                 WipeVars *wipe = (WipeVars *)last_seq->effectdata;
1056                 char formatstring[256];
1057                         
1058                 strncpy(formatstring, "Transition Type %t|Single Wipe%x0|Double Wipe %x1|Iris Wipe %x4|Clock Wipe %x5", 255);
1059                 uiDefButS(block, MENU,B_SEQ_BUT_EFFECT, formatstring,   10,65,220,22, &wipe->wipetype, 0, 0, 0, 0, "What type of wipe should be performed");
1060                 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Blur:",  10,40,220,22, &wipe->edgeWidth,0.0,1.0, 1, 2, "The percent width of the blur edge");
1061                 switch(wipe->wipetype){ /*Skip Types that do not require angle*/
1062                 case DO_IRIS_WIPE:
1063                 case DO_CLOCK_WIPE:
1064                         break;
1065                         
1066                 default:
1067                         uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Angle:", 10,15,220,22, &wipe->angle,-90.0,90.0, 1, 2, "The Angle of the Edge");
1068                 }
1069                 uiDefButS(block, TOG,B_SEQ_BUT_EFFECT,"Wipe In",  10,-10,220,22, &wipe->forward,0,0, 0, 0, "Controls Primary Direction of Wipe");                               
1070         } else if(last_seq->type==SEQ_GLOW){
1071                 GlowVars *glow = (GlowVars *)last_seq->effectdata;
1072
1073                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Threshold:",   10,70,150,19, &glow->fMini, 0.0, 1.0, 0, 0, "Trigger Intensity");
1074                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Clamp:",                       10,50,150,19, &glow->fClamp, 0.0, 1.0, 0, 0, "Brightness limit of intensity");
1075                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Boost factor:",        10,30,150,19, &glow->fBoost, 0.0, 10.0, 0, 0, "Brightness multiplier");
1076                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Blur distance:",       10,10,150,19, &glow->dDist, 0.5, 20.0, 0, 0, "Radius of glow effect");
1077                 uiDefButI(block, NUM, B_NOP, "Quality:", 10,-5,150,19, &glow->dQuality, 1.0, 5.0, 0, 0, "Accuracy of the blur effect");
1078                 uiDefButI(block, TOG, B_NOP, "Only boost", 10,-25,150,19, &glow->bNoComp, 0.0, 0.0, 0, 0, "Show the glow buffer only");
1079         }
1080         else if(last_seq->type==SEQ_TRANSFORM){
1081                 TransformVars *transform = (TransformVars *)last_seq->effectdata;
1082
1083                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale Start:",        10,70,150,19, &transform->ScalexIni, 0.0, 10.0, 0, 0, "X Scale Start");
1084                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale End:",  160,70,150,19, &transform->ScalexFin, 0.0, 10.0, 0, 0, "X Scale End");
1085                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale Start:",        10,50,150,19, &transform->ScaleyIni, 0.0, 10.0, 0, 0, "Y Scale Start");
1086                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale End:",  160,50,150,19, &transform->ScaleyFin, 0.0, 10.0, 0, 0, "Y Scale End");
1087                 
1088                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Percent", 10, 30, 150, 19, &transform->percent, 0.0, 1.0, 0.0, 0.0, "Percent Translate");
1089                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Pixels", 160, 30, 150, 19, &transform->percent, 0.0, 0.0, 0.0, 0.0, "Pixels Translate");
1090                 if(transform->percent==1){
1091                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -500.0, 500.0, 0, 0, "X Position Start");
1092                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -500.0, 500.0, 0, 0, "X Position End");
1093                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -500.0, 500.0, 0, 0, "Y Position Start");
1094                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -500.0, 500.0, 0, 0, "Y Position End");
1095                 } else {
1096                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -10000.0, 10000.0, 0, 0, "X Position Start");
1097                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -10000.0, 10000.0, 0, 0, "X Position End");
1098                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -10000.0, 10000.0, 0, 0, "Y Position Start");
1099                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -10000.0, 10000.0, 0, 0, "Y Position End");
1100                         
1101                 }
1102                 
1103                 
1104                 
1105                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot Start:",10,-30,150,19, &transform->rotIni, 0.0, 360.0, 0, 0, "Rotation Start");
1106                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot End:",160,-30,150,19, &transform->rotFin, 0.0, 360.0, 0, 0, "Rotation End");
1107                 
1108                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "No Interpolat", 10, -50, 100, 19, &transform->interpolation, 0.0, 0.0, 0.0, 0.0, "No interpolation");
1109                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bilinear", 101, -50, 100, 19, &transform->interpolation, 0.0, 1.0, 0.0, 0.0, "Bilinear interpolation");
1110                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bicubic", 202, -50, 100, 19, &transform->interpolation, 0.0, 2.0, 0.0, 0.0, "Bicubic interpolation");
1111         } else if(last_seq->type==SEQ_COLOR) {
1112                 SolidColorVars *colvars = (SolidColorVars *)last_seq->effectdata;
1113                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "",10,90,150,19, colvars->col, 0, 0, 0, 0, "");
1114         } else if(last_seq->type==SEQ_SPEED){
1115                 SpeedControlVars *sp = 
1116                         (SpeedControlVars *)last_seq->effectdata;
1117                 
1118                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Global Speed:",        10,70,150,19, &sp->globalSpeed, 0.0, 100.0, 0, 0, "Global Speed");
1119                 
1120                 uiDefButBitI(block, TOG, SEQ_SPEED_INTEGRATE,
1121                              B_SEQ_BUT_RELOAD, 
1122                              "IPO is velocity",
1123                              10,50,150,19, &sp->flags, 
1124                              0.0, 1.0, 0, 0, 
1125                              "Interpret the IPO value as a "
1126                              "velocity instead of a frame number");
1127
1128                 uiDefButBitI(block, TOG, SEQ_SPEED_BLEND,
1129                              B_SEQ_BUT_RELOAD, 
1130                              "Enable frame blending",
1131                              10,30,150,19, &sp->flags, 
1132                              0.0, 1.0, 0, 0, 
1133                              "Blend two frames into the "
1134                              "target for a smoother result");
1135                 
1136                 uiDefButBitI(block, TOG, SEQ_SPEED_COMPRESS_IPO_Y,
1137                              B_SEQ_BUT_RELOAD, 
1138                              "IPO value runs from [0..1]",
1139                              10,10,150,19, &sp->flags, 
1140                              0.0, 1.0, 0, 0, 
1141                              "Scale IPO value to get the "
1142                              "target frame number.");
1143         }
1144
1145         uiBlockEndAlign(block);
1146 }
1147
1148 static void seq_panel_proxy()
1149 {
1150         Sequence *last_seq = get_last_seq();
1151         uiBlock *block;
1152         block = uiNewBlock(&curarea->uiblocks, "seq_panel_proxy", 
1153                            UI_EMBOSS, UI_HELV, curarea->win);
1154
1155         if(uiNewPanel(curarea, block, "Proxy", "Sequencer", 
1156                       10, 230, 318, 204) == 0) return;
1157
1158         uiBlockBeginAlign(block);
1159
1160         uiDefButBitI(block, TOG, SEQ_USE_PROXY, 
1161                      B_SEQ_BUT_RELOAD, "Use Proxy", 
1162                      10,140,150,19, &last_seq->flag, 
1163                      0.0, 21.0, 100, 0, 
1164                      "Use a preview proxy for this strip");
1165         
1166         if (last_seq->flag & SEQ_USE_PROXY) {
1167
1168
1169         }
1170
1171         uiBlockEndAlign(block);
1172 }
1173
1174
1175 void sequencer_panels()
1176 {
1177         Sequence *last_seq = get_last_seq();
1178         int panels = 0;
1179         int type;
1180
1181         if(last_seq == NULL) {
1182                 return;
1183         }
1184         
1185         type = last_seq->type;
1186
1187         panels = SEQ_PANEL_EDITING;
1188
1189         if (type == SEQ_MOVIE || type == SEQ_IMAGE || type == SEQ_SCENE
1190             || type == SEQ_HD_SOUND) {
1191                 panels |= SEQ_PANEL_INPUT | SEQ_PANEL_FILTER | SEQ_PANEL_PROXY;
1192         }
1193
1194         if (type == SEQ_RAM_SOUND) {
1195                 panels |= SEQ_PANEL_FILTER;
1196         }
1197
1198         if (type == SEQ_PLUGIN || type >= SEQ_EFFECT) {
1199                 panels |= SEQ_PANEL_EFFECT | SEQ_PANEL_PROXY;
1200         }
1201
1202         if (panels & SEQ_PANEL_EDITING) {
1203                 seq_panel_editing();
1204         }
1205
1206         if (panels & SEQ_PANEL_INPUT) {
1207                 seq_panel_input();
1208         }
1209
1210         if (panels & SEQ_PANEL_FILTER) {
1211                 if (type == SEQ_RAM_SOUND || type == SEQ_HD_SOUND) {
1212                         seq_panel_filter_audio();
1213                 } else {
1214                         seq_panel_filter_video();
1215                 }
1216         }
1217
1218         if (panels & SEQ_PANEL_EFFECT) {
1219                 seq_panel_effect();
1220         }
1221
1222         if (panels & SEQ_PANEL_PROXY) {
1223                 seq_panel_proxy();
1224         }
1225 }
1226
1227
1228 void do_sequencer_panels(unsigned short event)
1229 {
1230         Sequence *last_seq = get_last_seq();
1231
1232         switch(event) {
1233         case B_SEQ_BUT_PLUGIN:
1234         case B_SEQ_BUT_EFFECT:
1235                 update_changed_seq_and_deps(last_seq, 0, 1);
1236                 break;
1237         case B_SEQ_BUT_RELOAD_FILE:
1238                 reload_sequence_new_file(last_seq);
1239                 break;
1240         case B_SEQ_BUT_RELOAD:
1241         case B_SEQ_BUT_RELOAD_ALL:
1242                 update_seq_ipo_rect(last_seq);
1243                 update_seq_icu_rects(last_seq);
1244
1245                 free_imbuf_seq();       // frees all
1246
1247                 break;
1248         case B_SEQ_BUT_TRANSFORM:
1249                 calc_sequence(last_seq);
1250                 if (test_overlap_seq(last_seq))
1251                         shuffle_seq(last_seq);
1252                 break;
1253         }
1254
1255         if (event == B_SEQ_BUT_RELOAD_ALL) {
1256                 allqueue(REDRAWALL, 0);
1257         } else {
1258                 allqueue(REDRAWSEQ, 0);
1259         }
1260 }
1261
1262
1263 /* ************************* SCENE *********************** */
1264
1265
1266 static void output_pic(char *name)
1267 {
1268         strcpy(G.scene->r.pic, name);
1269         allqueue(REDRAWBUTSSCENE, 0);
1270         BIF_undo_push("Change output picture directory");
1271 }
1272
1273 static void backbuf_pic(char *name)
1274 {
1275         Image *ima;
1276         
1277         strcpy(G.scene->r.backbuf, name);
1278         allqueue(REDRAWBUTSSCENE, 0);
1279
1280         ima= BKE_add_image_file(name);
1281         if(ima)
1282                 BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);
1283
1284         BIF_undo_push("Change background picture");
1285 }
1286
1287 static void run_playanim(char *file) 
1288 {
1289         extern char bprogname[];        /* usiblender.c */
1290         char str[FILE_MAX];
1291         int pos[2], size[2];
1292
1293         /* use current settings for defining position of window. it actually should test image size */
1294         calc_renderwin_rectangle((G.scene->r.xsch*G.scene->r.size)/100, 
1295                                                          (G.scene->r.ysch*G.scene->r.size)/100, G.winpos, pos, size);
1296 #ifdef WIN32
1297         sprintf(str, "%s -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1298 #else
1299         sprintf(str, "\"%s\" -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1300 #endif
1301         system(str);
1302 }
1303
1304 void playback_anim(void)
1305 {       
1306         char file[FILE_MAX];
1307
1308         if(BKE_imtype_is_movie(G.scene->r.imtype)) {
1309                 switch (G.scene->r.imtype) {
1310 #ifdef WITH_QUICKTIME
1311                         case R_QUICKTIME:
1312                                 makeqtstring(file);
1313                                 break;
1314 #endif
1315 #ifdef WITH_FFMPEG
1316                 case R_FFMPEG:
1317                         makeffmpegstring(file);
1318                         break;
1319 #endif
1320                 default:
1321                         makeavistring(&G.scene->r, file);
1322                         break;
1323                 }
1324                 if(BLI_exist(file)) {
1325                         run_playanim(file);
1326                 }
1327                 else error("Can't find movie: %s", file);
1328         }
1329         else {
1330                 BKE_makepicstring(file, G.scene->r.pic, G.scene->r.sfra, G.scene->r.imtype);
1331                 if(BLI_exist(file)) {
1332                         run_playanim(file);
1333                 }
1334                 else error("Can't find image: %s", file);
1335         }
1336 }
1337
1338 #ifdef WITH_FFMPEG
1339 static void set_ffmpeg_preset(int preset);
1340 #endif
1341
1342 void do_render_panels(unsigned short event)
1343 {
1344         ScrArea *sa;
1345         ID *id;
1346
1347         switch(event) {
1348
1349         case B_DORENDER:
1350                 BIF_do_render(0);
1351                 break;
1352         case B_RTCHANGED:
1353                 allqueue(REDRAWALL, 0);
1354                 break;
1355         case B_SWITCHRENDER:
1356                 /* new panels added, so... */
1357                 G.buts->re_align= 1;
1358                 allqueue(REDRAWBUTSSCENE, 0);
1359                 break;
1360         case B_PLAYANIM:
1361                 playback_anim();
1362                 break;
1363                 
1364         case B_DOANIM:
1365                 BIF_do_render(1);
1366                 break;
1367         
1368         case B_FS_PIC:
1369                 sa= closest_bigger_area();
1370                 areawinset(sa->win);
1371                 if(G.qual == LR_CTRLKEY)
1372                         activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1373                 else
1374                         activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1375                 break;
1376
1377         case B_FS_BACKBUF:
1378                 sa= closest_bigger_area();
1379                 areawinset(sa->win);
1380                 if(G.qual == LR_CTRLKEY)
1381                         activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1382                 else
1383                         activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1384                 break;
1385         
1386         case B_PR_PAL:
1387                 G.scene->r.xsch= 720;
1388                 G.scene->r.ysch= 576;
1389                 G.scene->r.xasp= 54;
1390                 G.scene->r.yasp= 51;
1391                 G.scene->r.size= 100;
1392                 G.scene->r.frs_sec= 25;
1393                 G.scene->r.frs_sec_base= 1;
1394                 G.scene->r.mode &= ~R_PANORAMA;
1395                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1396 #ifdef WITH_FFMPEG
1397                 G.scene->r.ffcodecdata.gop_size = 15;
1398 #endif          
1399                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1400                 BIF_undo_push("Set PAL");
1401                 allqueue(REDRAWBUTSSCENE, 0);
1402                 allqueue(REDRAWVIEWCAM, 0);
1403                 break;
1404
1405         case B_FILETYPEMENU:
1406                 allqueue(REDRAWBUTSSCENE, 0);
1407 #ifdef WITH_FFMPEG
1408                 if (G.scene->r.imtype == R_FFMPEG) {
1409                         if (G.scene->r.ffcodecdata.type <= 0 ||
1410                             G.scene->r.ffcodecdata.codec <= 0 ||
1411                             G.scene->r.ffcodecdata.audio_codec <= 0 ||
1412                             G.scene->r.ffcodecdata.video_bitrate <= 1) {
1413                                 G.scene->r.ffcodecdata.codec 
1414                                         = CODEC_ID_MPEG2VIDEO;
1415                                 set_ffmpeg_preset(FFMPEG_PRESET_DVD);
1416                         }
1417
1418                         if (G.scene->r.ffcodecdata.audio_codec <= 0) {
1419                                 G.scene->r.ffcodecdata.audio_codec 
1420                                         = CODEC_ID_MP2;
1421                                 G.scene->r.ffcodecdata.audio_bitrate = 128;
1422                         }
1423                         break;
1424                 }
1425 #endif
1426 #if defined (_WIN32) || defined (__APPLE__)
1427                 // fall through to codec settings if this is the first
1428                 // time R_AVICODEC is selected for this scene.
1429                 if (((G.scene->r.imtype == R_AVICODEC) 
1430                          && (G.scene->r.avicodecdata == NULL)) ||
1431                         ((G.scene->r.imtype == R_QUICKTIME) 
1432                          && (G.scene->r.qtcodecdata == NULL))) {
1433                 } else {
1434                   break;
1435                 }
1436 #endif /*_WIN32 || __APPLE__ */
1437
1438         case B_SELECTCODEC:
1439 #if defined (_WIN32) || defined (__APPLE__)
1440                 if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
1441 #ifdef WITH_QUICKTIME
1442                         get_qtcodec_settings();
1443 #endif /* WITH_QUICKTIME */
1444                 }
1445 #if defined (_WIN32) && !defined(FREE_WINDOWS)
1446                 else
1447                         get_avicodec_settings();
1448 #endif /* _WIN32 && !FREE_WINDOWS */
1449 #endif /* _WIN32 || __APPLE__ */
1450                 break;
1451
1452         case B_PR_HD:
1453                 G.scene->r.xsch= 1920;
1454                 G.scene->r.ysch= 1080;
1455                 G.scene->r.xasp= 1;
1456                 G.scene->r.yasp= 1;
1457                 G.scene->r.size= 100;
1458                 G.scene->r.mode &= ~R_PANORAMA;
1459                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1460                 
1461                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1462                 BIF_undo_push("Set FULL");
1463                 allqueue(REDRAWBUTSSCENE, 0);
1464                 allqueue(REDRAWVIEWCAM, 0);
1465                 break;
1466         case B_PR_FULL:
1467                 G.scene->r.xsch= 1280;
1468                 G.scene->r.ysch= 1024;
1469                 G.scene->r.xasp= 1;
1470                 G.scene->r.yasp= 1;
1471                 G.scene->r.size= 100;
1472                 G.scene->r.mode &= ~R_PANORAMA;
1473                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1474
1475                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1476                 BIF_undo_push("Set FULL");
1477                 allqueue(REDRAWBUTSSCENE, 0);
1478                 allqueue(REDRAWVIEWCAM, 0);
1479                 break;
1480         case B_PR_PRV:
1481                 G.scene->r.xsch= 640;
1482                 G.scene->r.ysch= 512;
1483                 G.scene->r.xasp= 1;
1484                 G.scene->r.yasp= 1;
1485                 G.scene->r.size= 50;
1486                 G.scene->r.mode &= ~R_PANORAMA;
1487                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1488
1489                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1490                 allqueue(REDRAWVIEWCAM, 0);
1491                 allqueue(REDRAWBUTSSCENE, 0);
1492                 break;
1493         case B_PR_PAL169:
1494                 G.scene->r.xsch= 720;
1495                 G.scene->r.ysch= 576;
1496                 G.scene->r.xasp= 64;
1497                 G.scene->r.yasp= 45;
1498                 G.scene->r.size= 100;
1499                 G.scene->r.frs_sec= 25;
1500                 G.scene->r.frs_sec_base= 1;
1501                 G.scene->r.mode &= ~R_PANORAMA;
1502                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1503 #ifdef WITH_FFMPEG
1504                 G.scene->r.ffcodecdata.gop_size = 15;
1505 #endif          
1506
1507                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1508                 BIF_undo_push("Set PAL 16/9");
1509                 allqueue(REDRAWVIEWCAM, 0);
1510                 allqueue(REDRAWBUTSSCENE, 0);
1511                 break;
1512         case B_PR_PC:
1513                 G.scene->r.xsch= 640;
1514                 G.scene->r.ysch= 480;
1515                 G.scene->r.xasp= 100;
1516                 G.scene->r.yasp= 100;
1517                 G.scene->r.size= 100;
1518                 G.scene->r.mode &= ~R_PANORAMA;
1519                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1520
1521                 BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
1522                 BIF_undo_push("Set PC");
1523                 allqueue(REDRAWVIEWCAM, 0);
1524                 allqueue(REDRAWBUTSSCENE, 0);
1525                 break;
1526         case B_PR_PRESET:
1527                 G.scene->r.xsch= 720;
1528                 G.scene->r.ysch= 576;
1529                 G.scene->r.xasp= 54;
1530                 G.scene->r.yasp= 51;
1531                 G.scene->r.size= 100;
1532                 G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
1533                 G.scene->r.imtype= R_TARGA;
1534                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1535
1536                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1537                 BIF_undo_push("Set Default");
1538                 allqueue(REDRAWVIEWCAM, 0);
1539                 allqueue(REDRAWBUTSSCENE, 0);
1540                 break;
1541         case B_PR_PANO:
1542                 G.scene->r.xsch= 576;
1543                 G.scene->r.ysch= 176;
1544                 G.scene->r.xasp= 115;
1545                 G.scene->r.yasp= 100;
1546                 G.scene->r.size= 100;
1547                 G.scene->r.mode |= R_PANORAMA;
1548                 G.scene->r.xparts=  16;
1549                 G.scene->r.yparts= 1;
1550
1551                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1552                 BIF_undo_push("Set Panorama");
1553                 allqueue(REDRAWVIEWCAM, 0);
1554                 allqueue(REDRAWBUTSSCENE, 0);
1555                 break;
1556         case B_PR_NTSC:
1557                 G.scene->r.xsch= 720;
1558                 G.scene->r.ysch= 480;
1559                 G.scene->r.xasp= 10;
1560                 G.scene->r.yasp= 11;
1561                 G.scene->r.size= 100;
1562                 G.scene->r.frs_sec= 30;
1563                 G.scene->r.frs_sec_base = 1.001;
1564                 G.scene->r.mode &= ~R_PANORAMA;
1565                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1566 #ifdef WITH_FFMPEG
1567                 G.scene->r.ffcodecdata.gop_size = 18;
1568 #endif          
1569                 
1570                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1571                 BIF_undo_push("Set NTSC");
1572                 allqueue(REDRAWBUTSSCENE, 0);
1573                 allqueue(REDRAWVIEWCAM, 0);
1574                 break;
1575
1576         case B_SETBROWSE:
1577                 id= (ID*) G.scene->set;
1578                 
1579                 if (G.buts->menunr==-2) {
1580                          activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
1581                 } 
1582                 else if (G.buts->menunr>0) {
1583                         Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
1584                         
1585                         if (newset==G.scene)
1586                                 error("Can't use the same scene as its own set");
1587                         else if (newset) {
1588                                 G.scene->set= newset;
1589                                 if (scene_check_setscene(G.scene)==0)
1590                                         error("This would create a cycle");
1591
1592                                 allqueue(REDRAWBUTSSCENE, 0);
1593                                 allqueue(REDRAWVIEW3D, 0);
1594                                 BIF_undo_push("Change Set Scene");
1595                         }
1596                 }  
1597                 break;
1598         case B_CLEARSET:
1599                 G.scene->set= NULL;
1600                 allqueue(REDRAWBUTSSCENE, 0);
1601                 allqueue(REDRAWVIEW3D, 0);
1602                 BIF_undo_push("Clear Set Scene");
1603                 
1604                 break;
1605         case B_SET_EDGE:
1606                 allqueue(REDRAWBUTSSCENE, 0);
1607                 break;
1608         case B_SET_ZBLUR:
1609                 G.scene->r.mode &= ~R_EDGE;
1610                 allqueue(REDRAWBUTSSCENE, 0);
1611                 break;
1612         case B_ADD_RENDERLAYER:
1613                 if(G.scene->r.actlay==32767) {
1614                         scene_add_render_layer(G.scene);
1615                         G.scene->r.actlay= BLI_countlist(&G.scene->r.layers) - 1;
1616                 }
1617                 allqueue(REDRAWBUTSSCENE, 0);
1618                 allqueue(REDRAWNODE, 0);
1619                 break;
1620         case B_SET_PASS:
1621                 if(G.scene->nodetree) {
1622                         ntreeCompositForceHidden(G.scene->nodetree);
1623                         allqueue(REDRAWNODE, 0);
1624                 }
1625                 allqueue(REDRAWBUTSSCENE, 0);
1626                 allqueue(REDRAWOOPS, 0);
1627         }
1628 }
1629
1630 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1631 static uiBlock *edge_render_menu(void *arg_unused)
1632 {
1633         uiBlock *block;
1634         
1635         block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
1636                 
1637         /* use this for a fake extra empy space around the buttons */
1638         uiDefBut(block, LABEL, 0, "",  0, 0, 220, 115, NULL,  0, 0, 0, 0, "");
1639         
1640         uiDefButS(block, NUM, 0,"Eint:",        45,75,175,19,  &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
1641                   "Sets edge intensity for Toon shading");
1642
1643         /* color settings for the toon shading */
1644         uiDefButF(block, COL, 0, "",            10, 10,30,60,  &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
1645         
1646         uiBlockBeginAlign(block);
1647         uiDefButF(block, NUMSLI, 0, "R ",   45, 50, 175,19,   &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
1648                   "Color for edges in toon shading mode.");
1649         uiDefButF(block, NUMSLI, 0, "G ",       45, 30, 175,19,  &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
1650                   "Color for edges in toon shading mode.");
1651         uiDefButF(block, NUMSLI, 0, "B ",       45, 10, 175,19,  &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
1652                   "Color for edges in toon shading mode.");
1653
1654         
1655         uiBlockSetDirection(block, UI_TOP);
1656         
1657         return block;
1658 }
1659
1660
1661 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1662 static uiBlock *framing_render_menu(void *arg_unused)
1663 {
1664         uiBlock *block;
1665         short yco = 190, xco = 0;
1666         int randomcolorindex = 1234;
1667
1668         block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
1669
1670         /* use this for a fake extra empy space around the buttons */
1671         uiDefBut(block, LABEL, 0, "",                   -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
1672
1673         uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
1674         uiBlockBeginAlign(block);
1675         uiDefButC(block, ROW, 0, "Stretch",     xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
1676         uiDefButC(block, ROW, 0, "Expose",      xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
1677         uiDefButC(block, ROW, 0, "Letterbox",       xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS  , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
1678         uiBlockEndAlign(block);
1679
1680         yco -= 25;
1681         xco = 40;
1682
1683         uiDefButF(block, COL, 0, "",                0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
1684
1685         uiBlockBeginAlign(block);
1686         uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
1687         yco -= 20;
1688         uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
1689         yco -= 20;
1690         uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
1691         uiBlockEndAlign(block);
1692         
1693         xco = 0;
1694         uiDefBut(block, LABEL, 0, "Fullscreen:",                xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
1695         uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
1696         uiBlockBeginAlign(block);
1697         uiDefButS(block, NUM, 0, "X:",          xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
1698         uiDefButS(block, NUM, 0, "Y:",          xco+140, yco, 100, 19, &G.scene->r.yplay,    10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
1699         uiDefButS(block, NUM, 0, "Freq:",       xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
1700         uiDefButS(block, NUM, 0, "Bits:",       xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
1701         uiBlockEndAlign(block);
1702
1703         /* stereo settings */
1704         /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
1705          * RAS_IRasterizer has definitions:
1706          * RAS_STEREO_NOSTEREO           1
1707          * RAS_STEREO_QUADBUFFERED 2
1708          * RAS_STEREO_ABOVEBELOW         3
1709          * RAS_STEREO_INTERLACED         4       future
1710          * RAS_STEREO_ANAGLYPH          5
1711          * RAS_STEREO_SIDEBYSIDE        6
1712          * RAS_STEREO_VINTERLACE        7
1713          */
1714         uiBlockBeginAlign(block);
1715         uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
1716         uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
1717         uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
1718         uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
1719         uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
1720         uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
1721         
1722         uiBlockEndAlign(block);
1723
1724         uiBlockSetDirection(block, UI_TOP);
1725
1726         return block;
1727 }
1728
1729 #ifdef WITH_FFMPEG
1730
1731 static char* ffmpeg_format_pup(void) 
1732 {
1733         static char string[2048];
1734         char formatstring[2048];
1735 #if 0
1736        int i = 0;
1737        int stroffs = 0;
1738        AVOutputFormat* next = first_oformat;
1739        formatstring = "FFMpeg format: %%t";
1740       sprintf(string, formatstring);
1741        formatstring = "|%s %%x%d";
1742        /* FIXME: This should only be generated once */
1743        while (next != NULL) {
1744                if (next->video_codec != CODEC_ID_NONE && !(next->flags & AVFMT_NOFILE)) {
1745                        sprintf(string+stroffs, formatstring, next->name, i++);
1746                        stroffs += strlen(string+stroffs);
1747                }
1748                next = next->next;
1749        }
1750        return string;
1751 #endif
1752        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1753        sprintf(string, formatstring,
1754                "MPEG-1", FFMPEG_MPEG1,
1755                "MPEG-2", FFMPEG_MPEG2,
1756                "MPEG-4", FFMPEG_MPEG4,
1757                "AVI",    FFMPEG_AVI,
1758                "Quicktime", FFMPEG_MOV,
1759                "DV", FFMPEG_DV,
1760                "H264", FFMPEG_H264,
1761                "XVid", FFMPEG_XVID);
1762        return string;
1763 }
1764
1765 static char* ffmpeg_preset_pup(void) 
1766 {
1767         static char string[2048];
1768         char formatstring[2048];
1769
1770        strcpy(formatstring, "FFMpeg preset: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1771        sprintf(string, formatstring,
1772                "", FFMPEG_PRESET_NONE,
1773                "DVD", FFMPEG_PRESET_DVD,
1774                "SVCD", FFMPEG_PRESET_SVCD,
1775                "VCD", FFMPEG_PRESET_VCD,
1776                "DV", FFMPEG_PRESET_DV);
1777        return string;
1778 }
1779
1780
1781 static char* ffmpeg_codec_pup(void) {
1782        static char string[2048];
1783        char formatstring[2048];
1784        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1785        sprintf(string, formatstring,
1786                "MPEG1", CODEC_ID_MPEG1VIDEO,
1787                "MPEG2", CODEC_ID_MPEG2VIDEO,
1788                "MPEG4(divx)", CODEC_ID_MPEG4,
1789                "HuffYUV", CODEC_ID_HUFFYUV,
1790                "DV", CODEC_ID_DVVIDEO,
1791                "H264", CODEC_ID_H264,
1792                "XVid", CODEC_ID_XVID);
1793        return string;
1794
1795 }
1796
1797 static char* ffmpeg_audio_codec_pup(void) {
1798        static char string[2048];
1799        char formatstring[2048];
1800        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1801        sprintf(string, formatstring,
1802                "MP2", CODEC_ID_MP2,
1803                "MP3", CODEC_ID_MP3,
1804                "AC3", CODEC_ID_AC3,
1805                "AAC", CODEC_ID_AAC,
1806                "PCM", CODEC_ID_PCM_S16LE);
1807        return string;
1808
1809 }
1810
1811 #endif
1812
1813 static char *imagetype_pup(void)
1814 {
1815         static char string[1024];
1816         char formatstring[1024];
1817         char appendstring[1024];
1818
1819         strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1820
1821 #ifdef __sgi
1822         strcat(formatstring, "|%s %%x%d");      // add space for Movie
1823 #endif
1824
1825         strcat(formatstring, "|%s %%x%d");      // add space for PNG
1826 /*  Commented out until implemented
1827 #ifdef WITH_DDS
1828         strcat(formatstring, "|%s %%x%d");      // add space for DDS
1829 #endif
1830 */
1831         strcat(formatstring, "|%s %%x%d");      // add space for BMP
1832         strcat(formatstring, "|%s %%x%d");      // add space for Radiance HDR
1833         strcat(formatstring, "|%s %%x%d");      // add space for Cineon
1834         strcat(formatstring, "|%s %%x%d");      // add space for DPX
1835         
1836 #ifdef _WIN32
1837         strcat(formatstring, "|%s %%x%d");      // add space for AVI Codec
1838 #endif
1839
1840 #ifdef WITH_FFMPEG
1841        strcat(formatstring, "|%s %%x%d"); // Add space for ffmpeg
1842 #endif
1843        strcat(formatstring, "|%s %%x%d"); // Add space for frameserver
1844
1845 #ifdef WITH_QUICKTIME
1846         if(G.have_quicktime)
1847                 strcat(formatstring, "|%s %%x%d");      // add space for Quicktime
1848 #endif
1849
1850         if(G.have_quicktime) {
1851                 sprintf(string, formatstring,
1852                         "Frameserver",   R_FRAMESERVER,
1853 #ifdef WITH_FFMPEG
1854                        "FFMpeg",         R_FFMPEG,
1855 #endif
1856                         "AVI Raw",        R_AVIRAW,
1857                         "AVI Jpeg",       R_AVIJPEG,
1858 #ifdef _WIN32
1859                         "AVI Codec",      R_AVICODEC,
1860 #endif
1861 #ifdef WITH_QUICKTIME
1862                         "QuickTime",      R_QUICKTIME,
1863 #endif
1864                         "Targa",          R_TARGA,
1865                         "Targa Raw",      R_RAWTGA,
1866                         "PNG",            R_PNG,
1867 /* commented out until implemented 
1868 #ifdef WITH_DDS
1869                         "DDS",            R_DDS,
1870 #endif
1871 */
1872                         "BMP",            R_BMP,
1873                         "Jpeg",           R_JPEG90,
1874                         "HamX",           R_HAMX,
1875                         "Iris",           R_IRIS,
1876                         "Radiance HDR",   R_RADHDR,
1877                         "Cineon",                 R_CINEON,
1878                         "DPX",                    R_DPX
1879 #ifdef __sgi
1880                         ,"Movie",          R_MOVIE
1881 #endif
1882                 );
1883         } else {
1884                 sprintf(string, formatstring,
1885                         "Frameserver",   R_FRAMESERVER,
1886 #ifdef WITH_FFMPEG
1887                        "FFMpeg",         R_FFMPEG,
1888 #endif
1889                         "AVI Raw",        R_AVIRAW,
1890                         "AVI Jpeg",       R_AVIJPEG,
1891 #ifdef _WIN32
1892                         "AVI Codec",      R_AVICODEC,
1893 #endif
1894                         "Targa",          R_TARGA,
1895                         "Targa Raw",      R_RAWTGA,
1896                         "PNG",            R_PNG,
1897 #ifdef WITH_DDS
1898                         "DDS",            R_DDS,
1899 #endif
1900                         "BMP",            R_BMP,
1901                         "Jpeg",           R_JPEG90,
1902                         "HamX",           R_HAMX,
1903                         "Iris",           R_IRIS,
1904                         "Radiance HDR",   R_RADHDR,
1905                         "Cineon",                 R_CINEON,
1906                         "DPX",                    R_DPX
1907 #ifdef __sgi
1908                         ,"Movie",          R_MOVIE
1909 #endif
1910                 );
1911         }
1912
1913 #ifdef WITH_OPENEXR
1914         strcpy(formatstring, "|%s %%x%d");
1915         sprintf(appendstring, formatstring, "OpenEXR", R_OPENEXR);
1916         strcat(string, appendstring);
1917         sprintf(appendstring, formatstring, "MultiLayer", R_MULTILAYER);
1918         strcat(string, appendstring);
1919 #endif
1920         
1921         if (G.have_libtiff) {
1922                 strcpy(formatstring, "|%s %%x%d");
1923                 sprintf(appendstring, formatstring, "TIFF", R_TIFF);
1924                 strcat(string, appendstring);
1925         }
1926
1927         return (string);
1928 }
1929
1930 #ifdef _WIN32
1931 static char *avicodec_str(void)
1932 {
1933         static char string[1024];
1934
1935         sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
1936
1937         return string;
1938 }
1939 #endif
1940
1941 static void render_panel_output(void)
1942 {
1943         ID *id;
1944         int a,b;
1945         uiBlock *block;
1946         char *strp;
1947
1948         block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
1949         if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
1950         
1951         uiBlockBeginAlign(block);
1952         uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL,        10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
1953         uiDefBut(block, TEX,0,"",                                                       31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
1954         uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
1955         uiDefBut(block, TEX,0,"",                                                       31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
1956         uiBlockEndAlign(block);
1957         
1958         uiBlockBeginAlign(block);
1959         uiDefButBitI(block, TOG, R_TOUCH, B_NOP, "Touch",       10, 142, 50, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Create an empty file before rendering each frame, remove if cancelled (and empty)");
1960         uiDefButBitI(block, TOG, R_NO_OVERWRITE, B_NOP, "No Overwrite", 60, 142, 90, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Skip rendering frames when the file exists (image output only)");
1961         uiBlockEndAlign(block);
1962         uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf",    160, 142, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");      
1963         
1964         /* SET BUTTON */
1965         uiBlockBeginAlign(block);
1966         id= (ID *)G.scene->set;
1967         IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
1968         if(strp[0])
1969                 uiDefButS(block, MENU, B_SETBROWSE, strp,                       10, 114, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
1970         MEM_freeN(strp);
1971
1972         if(G.scene->set) {
1973                 uiSetButLock(1, NULL);
1974                 uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "",    31, 114, 100, 20, &(G.scene->set), "Name of the Set");
1975                 uiClearButLock();
1976                 uiDefIconBut(block, BUT, B_CLEARSET, ICON_X,            132, 114, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
1977         }
1978         uiBlockEndAlign(block);
1979
1980         uiDefButS(block, NUM, B_NOP, "Threads:",                                10, 63, 100, 20, &G.scene->r.threads, 1, BLENDER_MAX_THREADS, 0, 0, "Amount of threads for render (takes advantage of multi-core and multi-processor computers)");
1981         uiBlockSetCol(block, TH_AUTO);
1982                 
1983         uiBlockBeginAlign(block);
1984         for(b=2; b>=0; b--)
1985                 for(a=0; a<3; a++)
1986                         uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"",    (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
1987
1988         uiBlockBeginAlign(block);
1989         uiDefButBitS(block, TOG, R_EXR_TILE_FILE, B_REDR, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save the tiles for all RenderLayers and used SceneNodes to files, to save memory");
1990         if(G.scene->r.scemode & R_EXR_TILE_FILE)
1991                 uiDefButBitS(block, TOG, R_FULL_SAMPLE, B_REDR, "FullSample",    192, 31, 118, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Saves for every OSA sample the entire RenderLayer results");
1992         uiBlockEndAlign(block);
1993         
1994         uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",  
1995                                         72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
1996
1997         uiDefButBitS(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds filetype extensions to the filename when rendering animations");
1998         
1999         /* Dither control */
2000         uiDefButF(block, NUM,B_DIFF, "Dither:",         10,89,100,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
2001         
2002         /* Toon shading buttons */
2003         uiBlockBeginAlign(block);
2004         uiDefButBitI(block, TOG, R_EDGE, B_NOP,"Edge",   115, 89, 60, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon Edge-enhance");
2005         uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 175, 89, 135, 20, "Display Edge settings");
2006         uiBlockEndAlign(block);
2007         
2008         uiBlockBeginAlign(block);
2009         uiDefButBitS(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 63, 70, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
2010         uiDefButBitS(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 63, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by Textures after each render");
2011         uiBlockEndAlign(block);
2012 }
2013
2014 static void do_bake_func(void *unused_v, void *unused_p)
2015 {
2016         objects_bake_render(0);
2017 }
2018
2019 static void render_panel_bake(void)
2020 {
2021         uiBlock *block;
2022         uiBut *but;
2023         
2024         block= uiNewBlock(&curarea->uiblocks, "render_panel_bake", UI_EMBOSS, UI_HELV, curarea->win);
2025         uiNewPanelTabbed("Anim", "Render");
2026         if(uiNewPanel(curarea, block, "Bake", "Render", 320, 0, 318, 204)==0) return;
2027         
2028         but= uiDefBut(block, BUT, B_NOP, "BAKE",        10, 150, 190,40, 0, 0, 0, 0, 0, "Start the bake render for selected Objects");
2029         uiButSetFunc(but, do_bake_func, NULL, NULL);
2030
2031         uiBlockBeginAlign(block);
2032         uiDefButBitS(block, TOG, R_BAKE_TO_ACTIVE, B_DIFF, "Selected to Active", 10,120,190,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Bake shading on the surface of selected objects to the active object");
2033         uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,(G.scene->r.bake_mode == RE_BAKE_NORMALS)? 95: 190,20,&G.scene->r.bake_maxdist, 0.0, 10.0, 1, 0, "Maximum distance from active object to other object");
2034
2035         if(G.scene->r.bake_mode == RE_BAKE_NORMALS)
2036                 uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3", 
2037                         105,100,95,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
2038         uiBlockEndAlign(block);
2039
2040 #if 0   
2041         uiBlockBeginAlign(block);
2042         uiDefButBitS(block, TOG, R_BAKE_OSA, B_DIFF, "OSA",             10,120,190,20, &G.scene->r.bake_flag, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
2043         uiDefButS(block, ROW,B_DIFF,"5",                        10,100,50,20,&G.scene->r.bake_osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
2044         uiDefButS(block, ROW,B_DIFF,"8",                        60,100,45,20,&G.scene->r.bake_osa,2.0,8.0, 0, 0, "Sets oversample level to 8");
2045         uiDefButS(block, ROW,B_DIFF,"11",                       105,100,45,20,&G.scene->r.bake_osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
2046         uiDefButS(block, ROW,B_DIFF,"16",                       150,100,50,20,&G.scene->r.bake_osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
2047 #endif  
2048         uiBlockBeginAlign(block);
2049         uiDefButS(block, ROW,B_REDR,"Full Render",              210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
2050         uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
2051         uiDefButS(block, ROW,B_REDR,"Normals",          210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
2052         uiDefButS(block, ROW,B_REDR,"Textures",         210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
2053         uiDefButS(block, ROW,B_REDR,"Displacement",             210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
2054         uiBlockEndAlign(block);
2055         
2056         uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
2057         
2058         uiDefButS(block, NUM, B_DIFF,"Margin:",                         210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
2059 }
2060
2061 static void render_panel_render(void)
2062 {
2063         uiBlock *block;
2064         char str[256];
2065
2066         block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
2067         if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
2068
2069         uiBlockBeginAlign(block);
2070         uiDefBut(block, BUT,B_DORENDER,"RENDER",        369, 164, 191,37, 0, 0, 0, 0, 0, "Render the current frame (F12)");
2071 #ifndef DISABLE_YAFRAY
2072         /* yafray: on request, render engine menu is back again, and moved to Render panel */
2073         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1", 
2074                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
2075 #else
2076         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0", 
2077                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
2078 #endif /* disable yafray */
2079
2080         uiBlockBeginAlign(block);
2081         if((G.scene->r.scemode & R_FULL_SAMPLE) && (G.scene->r.scemode & R_EXR_TILE_FILE))
2082                 uiDefButBitI(block, TOG, R_OSA, B_DIFF, "FSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Saves all samples, then composites, and then merges (for best Anti-aliasing)");
2083         else
2084                 uiDefButBitI(block, TOG, R_OSA, B_DIFF, "OSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
2085         uiDefButS(block, ROW,B_DIFF,"5",                        369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Render 5 samples per pixel for smooth edges (Fast)");
2086         uiDefButS(block, ROW,B_DIFF,"8",                        400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Render 8 samples per pixel for smooth edges (Recommended)");
2087         uiDefButS(block, ROW,B_DIFF,"11",                       431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Render 11 samples per pixel for smooth edges (High Quality)");
2088         uiDefButS(block, ROW,B_DIFF,"16",                       462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Render 16 samples per pixel for smooth edges (Highest Quality)");
2089         uiBlockEndAlign(block);
2090
2091         uiBlockBeginAlign(block);
2092         uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR",      496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
2093         uiDefButF(block, NUM,B_DIFF,"Bf:",                      496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
2094         uiBlockEndAlign(block);
2095
2096         uiBlockBeginAlign(block);
2097         uiDefButS(block, NUM,B_DIFF,"Xparts:",          369,46,95,29,&G.scene->r.xparts,1.0, 512.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
2098         uiDefButS(block, NUM,B_DIFF,"Yparts:",          465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
2099         uiBlockEndAlign(block);
2100
2101         uiBlockBeginAlign(block);
2102         uiDefButS(block, ROW,800,"Sky",         369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
2103         uiDefButS(block, ROW,800,"Premul",      405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
2104         uiDefButS(block, ROW,800,"Key",         456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
2105         uiBlockEndAlign(block);
2106
2107         if(G.scene->r.mode & R_RAYTRACE)
2108                 uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512",     496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
2109
2110         uiBlockBeginAlign(block);
2111         uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow",     565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
2112         uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap",     627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
2113         uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano",     565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
2114         uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
2115         uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio",       647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
2116         uiBlockEndAlign(block);
2117         
2118         uiBlockBeginAlign(block);
2119         uiDefButS(block, ROW,B_DIFF,"100%",                     565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
2120         uiDefButS(block, ROW,B_DIFF,"75%",                      565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
2121         uiDefButS(block, ROW,B_DIFF,"50%",                      606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
2122         uiDefButS(block, ROW,B_DIFF,"25%",                      647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
2123         uiBlockEndAlign(block);
2124
2125         uiBlockBeginAlign(block);
2126         uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
2127         uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd",      627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
2128         uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X",              668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
2129         
2130         sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
2131         uiDefButS(block, MENU, B_DIFF,str,              565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");
2132         uiDefButF(block, NUM,B_DIFF,"",                 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 10, 2, "Sets the filter size");
2133         
2134         uiDefButBitI(block, TOG, R_BORDER, REDRAWVIEWCAM, "Border",     565,13,122,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image (Shift+B to set in the camera view)");
2135         uiBlockEndAlign(block);
2136
2137 }
2138
2139 static void render_panel_anim(void)
2140 {
2141         uiBlock *block;
2142
2143
2144         block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
2145         if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
2146
2147
2148         uiDefBut(block, BUT,B_DOANIM,"ANIM",            692,142,192,47, 0, 0, 0, 0, 0, "Render the animation to disk (start to end frame)");
2149
2150         uiBlockSetCol(block, TH_BUT_SETTING1);
2151         uiBlockBeginAlign(block);
2152         uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
2153         uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
2154         uiBlockEndAlign(block);
2155
2156         uiBlockSetCol(block, TH_AUTO);
2157         uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,40,94,33, 0, 0, 0, 0, 0, "Play rendered images/avi animation (Ctrl+F11), (Play Hotkeys: A-Noskip, P-PingPong)");
2158         uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,40,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
2159
2160         uiBlockBeginAlign(block);
2161         uiDefButI(block, NUM,REDRAWSEQ,"Sta:",692,10,94,24, &G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "The start frame of the animation (inclusive)");
2162         uiDefButI(block, NUM,REDRAWSEQ,"End:",789,10,95,24, &G.scene->r.efra,SFRA,MAXFRAMEF, 0, 0, "The end  frame of the animation  (inclusive)");
2163         uiBlockEndAlign(block);
2164 }
2165
2166 #ifdef WITH_FFMPEG
2167 static void set_ffmpeg_preset(int preset)
2168 {
2169         int isntsc = (G.scene->r.frs_sec != 25);
2170         switch (preset) {
2171         case FFMPEG_PRESET_VCD:
2172                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG1;
2173                 G.scene->r.ffcodecdata.video_bitrate = 1150;
2174                 G.scene->r.xsch = 352;
2175                 G.scene->r.ysch = isntsc ? 240 : 288;
2176                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2177                 G.scene->r.ffcodecdata.rc_max_rate = 1150;
2178                 G.scene->r.ffcodecdata.rc_min_rate = 1150;
2179                 G.scene->r.ffcodecdata.rc_buffer_size = 40*8;
2180                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2181                 G.scene->r.ffcodecdata.mux_rate = 2352 * 75 * 8;
2182                 break;
2183         case FFMPEG_PRESET_SVCD:
2184                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2185                 G.scene->r.ffcodecdata.video_bitrate = 2040;
2186                 G.scene->r.xsch = 480;
2187                 G.scene->r.ysch = isntsc ? 480 : 576;
2188                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2189                 G.scene->r.ffcodecdata.rc_max_rate = 2516;
2190                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2191                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2192                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2193                 G.scene->r.ffcodecdata.mux_rate = 0;
2194                 
2195                 break;
2196         case FFMPEG_PRESET_DVD:
2197                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2198                 G.scene->r.ffcodecdata.video_bitrate = 6000;
2199                 G.scene->r.xsch = 720;
2200                 G.scene->r.ysch = isntsc ? 480 : 576;
2201                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2202                 G.scene->r.ffcodecdata.rc_max_rate = 9000;
2203                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2204                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2205                 G.scene->r.ffcodecdata.mux_packet_size = 2048;
2206                 G.scene->r.ffcodecdata.mux_rate = 10080000;
2207                 
2208                 break;
2209         case FFMPEG_PRESET_DV:
2210                 G.scene->r.ffcodecdata.type = FFMPEG_DV;
2211                 G.scene->r.xsch = 720;
2212                 G.scene->r.ysch = isntsc ? 480 : 576;
2213                 break;
2214         }
2215 }
2216
2217 static void render_panel_ffmpeg_video(void)
2218 {
2219         uiBlock *block;
2220         int yofs;
2221         int xcol1;
2222         int xcol2;
2223         
2224         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_video", 
2225                                            UI_EMBOSS, UI_HELV, curarea->win);
2226         
2227         uiNewPanelTabbed("Format", "Render");
2228         if (uiNewPanel(curarea, block, "Video", "Render", 960, 0, 318, 204)== 0) 
2229                 return;
2230         
2231         if (ffmpeg_preset_sel != 0) {
2232                 set_ffmpeg_preset(ffmpeg_preset_sel);
2233                 ffmpeg_preset_sel = 0;
2234                 allqueue(REDRAWBUTSSCENE, 0);
2235         }
2236         
2237         xcol1 = 872;
2238         xcol2 = 1002;
2239         
2240         yofs = 54;
2241         uiDefBut(block, LABEL, B_DIFF, "Format", xcol1, yofs+88, 
2242                          110, 20, 0, 0, 0, 0, 0, "");
2243         uiDefBut(block, LABEL, B_DIFF, "Preset", xcol2, yofs+88, 
2244                          110, 20, 0, 0, 0, 0, 0, "");
2245         uiDefButI(block, MENU, B_DIFF, ffmpeg_format_pup(), 
2246                           xcol1, yofs+66, 110, 20, &G.scene->r.ffcodecdata.type, 
2247                           0,0,0,0, "output file format");
2248         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2249                           xcol1, yofs+44, 110, 20, 
2250                           &G.scene->r.ffcodecdata.video_bitrate, 
2251                           1, 14000, 0, 0, "Video bitrate(kb/s)");
2252         uiDefButI(block, NUM, B_DIFF, "Min Rate", 
2253                           xcol1, yofs+22, 110, 20, &G.scene->r.ffcodecdata.rc_min_rate, 
2254                           0, 14000, 0, 0, "Rate control: min rate(kb/s)");
2255         uiDefButI(block, NUM, B_DIFF, "Max Rate", 
2256                           xcol1, yofs, 110, 20, &G.scene->r.ffcodecdata.rc_max_rate, 
2257                           1, 14000, 0, 0, "Rate control: max rate(kb/s)");
2258         
2259         uiDefButI(block, NUM, B_DIFF, "Mux Rate", 
2260                           xcol1, yofs-22, 110, 20, 
2261                           &G.scene->r.ffcodecdata.mux_rate, 
2262                           0, 100000000, 0, 0, "Mux rate (bits/s(!))");
2263         
2264         
2265         uiDefButI(block, MENU, B_REDR, ffmpeg_preset_pup(), 
2266                           xcol2, yofs+66, 110, 20, &ffmpeg_preset_sel, 
2267                           0,0,0,0, "Output file format preset selection");
2268         uiDefButI(block, NUM, B_DIFF, "GOP Size", 
2269                           xcol2, yofs+44, 110, 20, &G.scene->r.ffcodecdata.gop_size, 
2270                           0, 100, 0, 0, "Distance between key frames");
2271         uiDefButI(block, NUM, B_DIFF, "Buffersize", 
2272                           xcol2, yofs+22, 110, 20,
2273                           &G.scene->r.ffcodecdata.rc_buffer_size, 
2274                           0, 2000, 0, 0, "Rate control: buffer size (kb)");
2275         uiDefButI(block, NUM, B_DIFF, "Mux PSize", 
2276                           xcol2, yofs, 110, 20, 
2277                           &G.scene->r.ffcodecdata.mux_packet_size, 
2278                           0, 16384, 0, 0, "Mux packet size (byte)");
2279         
2280         uiDefButBitI(block, TOG, FFMPEG_AUTOSPLIT_OUTPUT, B_NOP,
2281                                  "Autosplit Output", 
2282                                  xcol2, yofs-22, 110, 20, 
2283                                  &G.scene->r.ffcodecdata.flags, 
2284                                  0, 1, 0,0, "Autosplit output at 2GB boundary.");
2285         
2286         
2287         if (ELEM(G.scene->r.ffcodecdata.type, FFMPEG_AVI, FFMPEG_MOV)) {
2288                 uiDefBut(block, LABEL, 0, "Codec", 
2289                                 xcol1, yofs-44, 110, 20, 0, 0, 0, 0, 0, "");
2290                 uiDefButI(block, MENU,B_REDR, ffmpeg_codec_pup(), 
2291                                   xcol1, yofs-66, 110, 20, 
2292                                   &G.scene->r.ffcodecdata.codec, 
2293                                   0,0,0,0, "FFMpeg codec to use");
2294         }
2295 }
2296
2297 static void render_panel_ffmpeg_audio(void)
2298 {
2299         uiBlock *block;
2300         int yofs;
2301         int xcol;
2302         
2303         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_audio", UI_EMBOSS, UI_HELV, curarea->win);
2304         uiNewPanelTabbed("Format", "Render");
2305         if (uiNewPanel(curarea, block, "Audio", "Render", 960, 0, 318, 204) == 0) return;
2306         
2307         yofs = 54;
2308         xcol = 892;
2309         
2310         uiDefButBitI(block, TOG, FFMPEG_MULTIPLEX_AUDIO, B_NOP,
2311                                  "Multiplex audio", xcol, yofs, 225, 20, 
2312                                  &G.scene->r.ffcodecdata.flags, 
2313                                  0, 1, 0,0, "Interleave audio with the output video");
2314         uiDefBut(block, LABEL, 0, "Codec", 
2315                          xcol, yofs-22, 225, 20, 0, 0, 0, 0, 0, "");
2316         uiDefButI(block, MENU,B_NOP, ffmpeg_audio_codec_pup(), 
2317                           xcol, yofs-44, 225, 20, 
2318                           &G.scene->r.ffcodecdata.audio_codec, 
2319                           0,0,0,0, "FFMpeg codec to use");
2320         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2321                           xcol, yofs-66, 110, 20, 
2322                           &G.scene->r.ffcodecdata.audio_bitrate, 
2323                           32, 384, 0, 0, "Audio bitrate(kb/s)");
2324 }
2325 #endif
2326
2327 static void render_panel_stamp(void)
2328 {
2329         uiBlock *block;
2330         int yofs=0, xofs=550;
2331
2332         block= uiNewBlock (&curarea->uiblocks, "render_panel_stamp", UI_EMBOSS, UI_HELV, curarea->win);
2333         uiNewPanelTabbed ("Format", "Render");
2334         if(uiNewPanel (curarea, block, "Stamp", "Render", 960, 0, 318, 204)==0) return;
2335
2336         if (G.scene->r.scemode & R_STAMP_INFO) {
2337                 uiBlockBeginAlign(block);
2338                 uiDefButBitI(block, TOG, R_STAMP_NOTE, B_REDR, "Note", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp user data");
2339                 uiDefBut(block, TEX, B_NOP, "", xofs+120, yofs, 180, 19, &G.scene->r.stamp_udata, 0.0, 128.0, 100, 0, "User Note");
2340                 uiBlockEndAlign(block);
2341                 yofs += 30; /* gap */
2342                 
2343                 
2344                 yofs += 80;
2345                 /* Order is important for alligning ... grr */
2346                 uiBlockBeginAlign(block);
2347                 uiDefButBitI(block, TOG, R_STAMP_FILENAME, B_REDR, "Filename", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp blend filename");
2348                 yofs -= 20;
2349                 uiDefButBitI(block, TOG, R_STAMP_SCENE, B_REDR, "Scene", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp scene name");
2350                 uiDefButBitI(block, TOG, R_STAMP_CAMERA, B_REDR, "Camera", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp camera name");
2351                 yofs -= 20;
2352                 uiDefButBitI(block, TOG, R_STAMP_TIME, B_REDR, "Time", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp time (HH:MM:SS)");
2353                 uiDefButBitI(block, TOG, R_STAMP_DATE, B_REDR, "Date", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp date");
2354                 yofs -= 20;
2355                 uiDefButBitI(block, TOG, R_STAMP_FRAME, B_REDR, "Frame", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp frame number");
2356                 uiDefButBitI(block, TOG, R_STAMP_MARKER, B_REDR, "Marker", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the last marker");
2357                 yofs -= 20;
2358                 uiDefButBitI(block, TOG, R_STAMP_SEQSTRIP, B_REDR, "Sequence Strip", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the forground sequence strip name");
2359                 uiBlockEndAlign(block);
2360                 yofs += 80;
2361                 
2362                 /* draw font selector */
2363                 if (G.scene->r.stamp & R_STAMP_DRAW) {
2364                         uiDefButS(block, MENU, B_REDR, "Stamp Font Size%t|Tiny Text%x1|Small Text%x2|Medium Text%x3|Large Text%x0|Extra Large Text%x4|",
2365                                         xofs+130, yofs, 170, 19, &G.scene->r.stamp_font_id, 0, 0, 0, 0, "Choose stamp text size");
2366                         
2367                         /* draw fg/bg next to the scene */
2368                         yofs -= 25;
2369                         uiDefBut(block, LABEL, B_NOP, "Text Color", xofs+130, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2370                         uiDefBut(block, LABEL, B_NOP, "Background", xofs+215, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2371                         yofs -= 20;
2372                         uiDefButF(block, COL, B_NOP, "", xofs+130, yofs, 80, 19, G.scene->r.fg_stamp, 0, 0, 0, 0, "Foreground text color");
2373                         uiDefButF(block, COL, B_NOP, "", xofs+220, yofs, 80, 19, G.scene->r.bg_stamp, 0, 0, 0, 0, "Background color");
2374                         yofs -= 30;
2375                         uiDefButF(block, NUMSLI, B_NOP, "A ", xofs+130, yofs, 170, 19, &G.scene->r.bg_stamp[3], 0, 1.0, 0, 0, "Alpha for text background");
2376                         yofs += 105;
2377                 } else {
2378                         yofs += 30;
2379                 }
2380                 
2381                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, yofs, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Disable stamp info in images metadata");
2382                 uiDefButBitI(block, TOG, R_STAMP_DRAW, B_REDR, "Draw Stamp", xofs+130, yofs, 170, 20, &G.scene->r.stamp, 0, 0, 0, 0, "Draw the stamp info into each frame");
2383                 yofs += 20;
2384         }
2385         else {
2386                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, 142, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Enable stamp info to image metadata");
2387                 yofs += 20;
2388                 uiDefBut(block, LABEL, 0, "", xofs, yofs, 300, 19, 0, 0, 0, 0, 0, "");
2389         }
2390 }
2391
2392 static void render_panel_format(void)
2393 {
2394         uiBlock *block;
2395         int yofs;
2396
2397
2398         block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
2399         if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
2400         uiDefBlockBut(block, framing_render_menu, NULL, 
2401                                   "Game framing settings", 
2402                                   892, 169, 227, 20, "Display game framing settings");
2403         /* uiDefIconTextBlockBut(block, framing_render_menu, NULL, 
2404                                                    ICON_BLOCKBUT_CORNER, 
2405                                                    "Game framing settings", 
2406                                                    892, 169, 227, 20, 
2407                                                    "Display game framing settings"); */
2408
2409         uiBlockBeginAlign(block);
2410         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:",    892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
2411         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:",    1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
2412         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:",     892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
2413         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:",     1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
2414         uiBlockEndAlign(block);
2415
2416         yofs = 54;
2417
2418 #ifdef __sgi
2419         yofs = 76;
2420         uiDefButS(block, NUM,B_DIFF,"MaxSize:",                 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
2421         uiDefButBitI(block, TOG, R_COSMO, 0,"Cosmo",    1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
2422 #endif
2423
2424         uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(),   892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
2425         uiDefButBitI(block, TOG, R_CROP, B_DIFF, "Crop",        1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "When Border render, the resulting image gets cropped");
2426
2427         yofs -= 22;
2428
2429         if(G.scene->r.quality==0) G.scene->r.quality= 90;
2430
2431         if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
2432                 if(G.scene->r.imtype == R_QUICKTIME) {
2433 #ifdef WITH_QUICKTIME
2434 #if defined (_WIN32) || defined (__APPLE__)
2435                         //glColor3f(0.65, 0.65, 0.7);
2436                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2437                         if(G.scene->r.qtcodecdata == NULL)
2438                                 uiDefBut(block, LABEL, 0, "Codec: not set",  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2439                         else
2440                                 uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname,  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2441                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
2442 #endif
2443 #endif /* WITH_QUICKTIME */
2444                 } else {
2445 #ifdef _WIN32
2446                         //glColor3f(0.65, 0.65, 0.7);
2447                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2448                         if(G.scene->r.avicodecdata == NULL)
2449                                 uiDefBut(block, LABEL, 0, "Codec: not set.",  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2450                         else
2451                                 uiDefBut(block, LABEL, 0, avicodec_str(),  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2452 #endif
2453                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
2454                 }
2455 #ifdef WITH_OPENEXR
2456         } 
2457         else if (ELEM(G.scene->r.imtype, R_OPENEXR, R_MULTILAYER)) {
2458                 if (G.scene->r.quality > 5) G.scene->r.quality = 2;
2459                 
2460                 if(G.scene->r.imtype==R_OPENEXR) {
2461                         uiBlockBeginAlign(block);
2462                         uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_NOP,"Half",  892,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Use 16 bit floats instead of 32 bit floats per channel");
2463                         uiDefButBitS(block, TOG, R_OPENEXR_ZBUF, B_NOP,"Zbuf",  952,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save the z-depth per pixel (32 bit unsigned int zbuffer)");
2464                         uiBlockEndAlign(block);
2465                         uiDefButBitS(block, TOG, R_PREVIEW_JPG, B_NOP,"Preview",1027,yofs+44,90,20, &G.scene->r.subimtype, 0, 0, 0, 0, "When animation render, save JPG preview images in same directory");
2466                 }               
2467                 uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",  
2468                                                                                                                         892,yofs,74,20, &G.scene->r.quality, 0, 0, 0, 0, "Set codec settings for OpenEXR");
2469                 
2470 #endif
2471         } else {
2472                 if(G.scene->r.quality < 5) G.scene->r.quality = 90;     /* restore from openexr */
2473                 
2474                 uiDefButS(block, NUM,B_DIFF, "Q:",           892,yofs,74,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
2475         }
2476         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",   968,yofs,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2477         uiDefButF(block, NUM,B_FRAMEMAP,"/",  1043,yofs,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2478
2479
2480         uiBlockBeginAlign(block);
2481         uiDefButS(block, ROW,B_DIFF,"BW",                       892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
2482         uiDefButS(block, ROW,B_DIFF,"RGB",                  968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
2483         uiDefButS(block, ROW,B_DIFF,"RGBA",                1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
2484
2485         uiBlockBeginAlign(block);
2486         uiDefBut(block, BUT,B_PR_PAL, "PAL",            1146,170,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
2487         uiDefBut(block, BUT,B_PR_NTSC, "NTSC",          1146,150,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
2488         uiDefBut(block, BUT,B_PR_PRESET, "Default",     1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
2489         uiDefBut(block, BUT,B_PR_PRV, "Preview",        1146,110,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
2490         uiDefBut(block, BUT,B_PR_PC, "PC",                      1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
2491         uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
2492         uiDefBut(block, BUT,B_PR_PANO, "PANO",          1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
2493         uiDefBut(block, BUT,B_PR_FULL, "FULL",          1146,30,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
2494         uiDefBut(block, BUT,B_PR_HD, "HD",              1146,10,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1920x1080, Aspect ratio - 1x1");
2495         uiBlockEndAlign(block);
2496 }
2497
2498 #ifndef DISABLE_YAFRAY /* disable yafray stuff */
2499 /* yafray: global illumination options panel */
2500 static void render_panel_yafrayGI()
2501 {
2502         uiBlock *block;
2503
2504         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
2505         uiNewPanelTabbed("Render", "Render");
2506         if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
2507
2508         // label to force a boundbox for buttons not to be centered
2509         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2510
2511         uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
2512         uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
2513
2514         uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
2515         uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|Use Blender AO settings %x6", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
2516
2517         if (G.scene->r.GImethod>0) {
2518                 uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
2519                 if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
2520         }
2521
2522         if (G.scene->r.GImethod>0)
2523         {
2524                 if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
2525
2526                 if (G.scene->r.GImethod==2) {
2527                         uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
2528                         uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
2529                         uiDefButBitS(block, TOG, 1,  B_REDR, "Photons",210,125,100,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
2530                 }
2531
2532                 uiDefButBitS(block, TOG, 1, B_REDR, "Cache",6,125,95,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache occlusion/irradiance samples (faster)");
2533                 if (G.scene->r.GIcache) 
2534                 {
2535                         uiDefButBitS(block,TOG, 1, B_REDR, "NoBump",108,125,95,20, &G.scene->r.YF_nobump, 0, 0, 0, 0, "Don't use bumpnormals for cache (faster, but no bumpmapping in total indirectly lit areas)");
2536                         uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
2537                         if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
2538                         uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20,    &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
2539                         if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
2540                         uiDefButI(block, NUM, B_DIFF, "Prec:",  5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
2541                         if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
2542                         uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
2543                 }
2544
2545                 if (G.scene->r.GImethod==2) {
2546                         if (G.scene->r.GIphotons)
2547                         {
2548                                 uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
2549                                 if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
2550                                 uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount, 
2551                                                 0, 10000000, 10, 10, "Number of photons to shoot");
2552                                 if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
2553                                 uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20,       &(G.scene->r.GIphotonradius), 
2554                                                 0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
2555                                 if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
2556                                 uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons, 
2557                                                 0, 1000, 10, 10, "Number of photons to mix");
2558                                 uiDefButBitS(block, TOG, 1, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect, 
2559                                                 0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
2560                         }
2561                 }
2562
2563         }
2564 }
2565
2566 /* yafray: global  options panel */
2567 static void render_panel_yafrayGlobal()
2568 {
2569         uiBlock *block;
2570
2571         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
2572         uiNewPanelTabbed("Render", "Render");
2573         if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
2574
2575         // label to force a boundbox for buttons not to be centered
2576         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2577
2578         uiDefButBitS(block, TOGN, 1, B_REDR, "xml", 5,180,75,20, &G.scene->r.YFexportxml,
2579                                         0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
2580
2581         uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20,     &(G.scene->r.YF_raybias), 
2582                                 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
2583         uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
2584                                 &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
2585         uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
2586         uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
2587         
2588         uiDefButI(block, NUM, B_DIFF, "Processors:", 160,60,150,20, &G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
2589
2590         /*AA Settings*/
2591         uiDefButBitS(block, TOGN, 1, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA, 
2592                                         0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
2593         uiDefButBitS(block, TOGN, 1, B_DIFF, "Clamp RGB", 160,140,150,20, &G.scene->r.YF_clamprgb, 1.0, 8.0, 10, 10, "For AA on fast high contrast changes. Not advisable for Bokeh! Dulls lens shape detail.");
2594         if(G.scene->r.YF_AA){
2595                 uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
2596                 uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
2597                 uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
2598                 uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
2599         }
2600 }
2601 #endif /* disable yafray stuff */
2602
2603 static void layer_copy_func(void *lay_v, void *lay_p)
2604 {
2605         unsigned int *lay= lay_p;
2606         int laybit= (int)lay_v;
2607
2608         if(G.qual & (LR_SHIFTKEY|LR_CTRLKEY)) {
2609                 if(*lay==0) *lay= 1<<laybit;
2610         }
2611         else
2612                 *lay= 1<<laybit;
2613         
2614         copy_view3d_lock(REDRAW);
2615         allqueue(REDRAWBUTSSCENE, 0);
2616 }
2617
2618 static void delete_scene_layer_func(void *srl_v, void *act_i)
2619 {
2620         if(BLI_countlist(&G.scene->r.layers)>1) {
2621                 long act= (long)act_i;
2622                 
2623                 BLI_remlink(&G.scene->r.layers, srl_v);
2624                 MEM_freeN(srl_v);
2625                 G.scene->r.actlay= 0;
2626                 
2627                 if(G.scene->nodetree) {
2628                         bNode *node;
2629                         for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2630                                 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2631                                         if(node->custom1==act)
2632                                                 node->custom1= 0;
2633                                         else if(node->custom1>act)
2634                                                 node->custom1--;
2635                                 }
2636                         }
2637                 }
2638                 allqueue(REDRAWBUTSSCENE, 0);
2639                 allqueue(REDRAWNODE, 0);
2640         }
2641 }
2642
2643 static void rename_scene_layer_func(void *srl_v, void *unused_v)
2644 {
2645         if(G.scene->nodetree) {
2646                 SceneRenderLayer *srl= srl_v;
2647                 bNode *node;
2648                 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2649                         if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2650                                 if(node->custom1==G.scene->r.actlay)
2651                                         BLI_strncpy(node->name, srl->name, NODE_MAXSTR);
2652                         }
2653                 }
2654         }
2655         allqueue(REDRAWBUTSSCENE, 0);
2656         allqueue(REDRAWOOPS, 0);
2657         allqueue(REDRAWNODE, 0);
2658 }
2659
2660 static char *scene_layer_menu(void)
2661 {
2662         SceneRenderLayer *srl;
2663         int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
2664         short a, nr;
2665         char *str= MEM_callocN(len, "menu layers");
2666         
2667         strcpy(str, "ADD NEW %x32767");
2668         a= strlen(str);
2669         for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
2670                 if(srl->layflag & SCE_LAY_DISABLE)
2671                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_BLANK1, nr);
2672                 else 
2673                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_CHECKBOX_HLT, nr);
2674         }
2675         
2676         return str;
2677 }
2678
2679 static void draw_3d_layer_buttons(uiBlock *block, int type, unsigned int *poin, short xco, short yco, short dx, short dy, char *tip)
2680 {
2681         uiBut *bt;
2682         long a;
2683         
2684         uiBlockBeginAlign(block);
2685         for(a=0; a<5; a++) {
2686                 bt= uiDefButBitI(block, type, 1<<a, B_NOP, "",  (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2687                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2688         }
2689         for(a=0; a<5; a++) {
2690                 bt=uiDefButBitI(block, type, 1<<(a+10), B_NOP, "",      (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2691                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2692         }
2693         
2694         xco+= 7;
2695         uiBlockBeginAlign(block);
2696         for(a=5; a<10; a++) {
2697                 bt=uiDefButBitI(block, type, 1<<a, B_NOP, "",   (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2698                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2699         }
2700         for(a=5; a<10; a++) {
2701                 bt=uiDefButBitI(block, type, 1<<(a+10), B_NOP, "",      (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2702                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2703         }
2704         
2705         uiBlockEndAlign(block);
2706 }
2707
2708 static void render_panel_layers(void)
2709 {
2710         uiBlock *block;
2711         uiBut *bt;
2712         SceneRenderLayer *srl= BLI_findlink(&G.scene->r.layers, G.scene->r.actlay);
2713         char *strp;
2714         
2715         if(srl==NULL) {
2716                 G.scene->r.actlay= 0;
2717                 srl= G.scene->r.layers.first;
2718         }
2719         
2720         block= uiNewBlock(&curarea->uiblocks, "render_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
2721         uiNewPanelTabbed("Output", "Render");
2722         if(uiNewPanel(curarea, block, "Render Layers", "Render", 320, 0, 318, 204)==0) return;
2723         
2724         /* first, as reminder, the scene layers */
2725         uiDefBut(block, LABEL, 0, "Scene:",                             10,170,100,20, NULL, 0, 0, 0, 0, "");
2726         draw_3d_layer_buttons(block, TOG, &G.scene->lay,                130, 170, 35, 30, "Scene layers to render");
2727         
2728         /* layer disable, menu, name, delete button */
2729         uiBlockBeginAlign(block);
2730         uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, B_REDR, ICON_CHECKBOX_HLT-1, 10, 145, 20, 20, &srl->layflag, 0.0, 0.0, 0, 0, "Disable or enable this RenderLayer");
2731         strp= scene_layer_menu();
2732         uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 30,145,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
2733         MEM_freeN(strp);
2734         
2735         /* name max 20, exr format limit... */
2736         bt= uiDefBut(block, TEX, REDRAWNODE, "",  53,145,172,20, srl->name, 0.0, 20.0, 0, 0, "");
2737         uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
2738         
2739         uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single",       230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");      
2740         bt=uiDefIconBut(block, BUT, B_NOP, ICON_X,      285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
2741         uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
2742         uiBlockEndAlign(block);
2743
2744         /* RenderLayer visible-layers */
2745         uiDefBut(block, LABEL, 0, "Layer:",                     10,110,100,20, NULL, 0, 0, 0, 0, "");
2746         draw_3d_layer_buttons(block, BUT_TOGDUAL, &srl->lay,            130,110, 35, 30, "Scene-layers included in this render-layer (Hold CTRL for Z-mask)");
2747         
2748         uiBlockBeginAlign(block);
2749         uiDefButBitI(block, TOG, SCE_LAY_ALL_Z, B_NOP,"AllZ",   10, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Fill in Z values for solid faces in invisible layers, for masking");        
2750         uiDefButBitI(block, TOG, SCE_LAY_ZMASK, B_NOP,"Zmask",  10, 65, 40, 20, &srl->layflag, 0, 0, 0, 0, "Only render what's in front of the solid z values");        
2751         uiBlockBeginAlign(block);
2752         uiDefButBitI(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid",  50,  85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer");        
2753         uiDefButBitI(block, TOG, SCE_LAY_HALO, B_NOP,"Halo",    95,  85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)");    
2754         uiDefButBitI(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra",    135, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)");    
2755         uiDefButBitI(block, TOG, SCE_LAY_SKY, B_NOP,"Sky",              175, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer");  
2756         uiDefButBitI(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge",    215, 85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)");  
2757         uiDefButBitI(block, TOG, SCE_LAY_STRAND, B_NOP,"Strand",260, 85, 50, 20, &srl->layflag, 0, 0, 0, 0, "Render Strands in this Layer");    
2758         
2759         uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_SET_PASS, "Light:",  50, 65, 130, 20, &(srl->light_override), "Name of Group to use as Lamps instead");
2760         uiDefIDPoinBut(block, test_matpoin_but, ID_MA, B_SET_PASS, "Mat:",      180, 65, 130, 20, &(srl->mat_override), "Name of Material to use as Materials instead");
2761         uiBlockEndAlign(block);
2762
2763         uiBlockBeginAlign(block);
2764         uiDefButBitI(block, TOG, SCE_PASS_COMBINED, B_SET_PASS,"Combined",      10, 30, 80, 20, &srl->passflag, 0, 0, 0, 0, "Deliver full combined RGBA buffer");       
2765         uiDefButBitI(block, TOG, SCE_PASS_Z, B_SET_PASS,"Z",                    90, 30, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Z values pass");   
2766         uiDefButBitI(block, TOG, SCE_PASS_VECTOR, B_SET_PASS,"Vec",             120, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Speed Vector pass");      
2767         uiDefButBitI(block, TOG, SCE_PASS_NORMAL, B_SET_PASS,"Nor",             160, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Normal pass");    
2768         uiDefButBitI(block, TOG, SCE_PASS_UV, B_SET_PASS,"UV",                  200, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Texture UV pass");        
2769         uiDefButBitI(block, TOG, SCE_PASS_MIST, B_SET_PASS,"Mist",              240, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Mist factor pass (0-1)"); 
2770         uiDefButBitI(block, TOG, SCE_PASS_INDEXOB, B_SET_PASS,"Index",  275, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Object Index pass");      
2771         
2772         uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col",                               10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");   
2773         uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff",                   45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");    
2774         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",              80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass (Hold Ctrl to exclude from combined)");      
2775         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",    120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass (Hold Ctrl to exclude from combined)");       
2776         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",                  160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass (Hold Ctrl to exclude from combined)");
2777         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",   190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass (Hold Ctrl to exclude from combined)"); 
2778         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",   230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass (Hold Ctrl to exclude from combined)"); 
2779         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",              270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass (Hold Ctrl to exclude from combined)");    
2780 }       
2781
2782 void render_panels()
2783 {
2784
2785         render_panel_output();
2786         render_panel_layers();
2787         render_panel_render();
2788         render_panel_anim();
2789         render_panel_bake();
2790
2791         render_panel_format();
2792         render_panel_stamp();
2793 #ifdef WITH_FFMPEG
2794        if (G.scene->r.imtype == R_FFMPEG) {
2795                    render_panel_ffmpeg_video();
2796                render_panel_ffmpeg_audio();
2797        }
2798 #endif
2799
2800 #ifndef DISABLE_YAFRAY
2801         /* yafray: GI & Global panel, only available when yafray enabled for rendering */
2802         if (G.scene->r.renderer==R_YAFRAY) {
2803                 if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
2804                 if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
2805                 if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
2806                 if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
2807                 if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
2808                 if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
2809                 if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
2810                 render_panel_yafrayGlobal();
2811                 render_panel_yafrayGI();
2812         }
2813 #endif
2814
2815 }
2816
2817 /* --------------------------------------------- */
2818
2819 void anim_panels()
2820 {
2821         uiBlock *block;
2822
2823         block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
2824         if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
2825
2826         uiBlockBeginAlign(block);
2827         uiDefButI(block, NUM,B_FRAMEMAP,"Map Old:",     10,160,150,20,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old mapping value in frames");
2828         uiDefButI(block, NUM,B_FRAMEMAP,"Map New:",     160,160,150,20,&G.scene->r.images,1.0,900.0, 0, 0, "Specify how many frames the Map Old will last");
2829
2830         uiBlockBeginAlign(block);
2831         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",  10,130,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2832         uiDefButF(block, NUM,B_FRAMEMAP,"/",  85,130,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2833
2834         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",160,130,150,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
2835         
2836         uiBlockBeginAlign(block);
2837         uiDefButI(block, NUM,REDRAWALL,"Sta:",  10,100,150,20,&G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "Specify the start frame of the animation");
2838         uiDefButI(block, NUM,REDRAWALL,"End:",  160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
2839
2840         uiBlockBeginAlign(block);
2841         uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
2842
2843
2844 }
2845
2846 /* --------------------------------------------- */
2847
2848 void sound_panels()
2849 {
2850         bSound *sound;
2851
2852         /* paranoia check */
2853         sound = G.buts->lockpoin;
2854         if(sound && GS(sound->id.name)!=ID_SO) {
2855                 sound= NULL;
2856                 G.buts->lockpoin= NULL;
2857         }
2858         
2859         sound_panel_sound(sound);
2860         sound_panel_listener();
2861         sound_panel_sequencer();
2862 }
2863
2864
2865