Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / extern / bullet2 / src / BulletSoftBody / CMakeLists.txt
1
2 INCLUDE_DIRECTORIES(
3 ${BULLET_PHYSICS_SOURCE_DIR}/src }
4 )
5
6 ADD_LIBRARY(LibBulletSoftBody
7         btSoftBody.cpp
8         btSoftBody.h
9         btSoftBodyHelpers.cpp
10         btSparseSDF.h
11         btSoftBodyHelpers.h
12         btSoftBodyRigidBodyCollisionConfiguration.cpp
13         btSoftRigidCollisionAlgorithm.cpp
14         btSoftRigidCollisionAlgorithm.h
15         btSoftSoftCollisionAlgorithm.cpp
16         btSoftSoftCollisionAlgorithm.h
17         btSoftBodyConcaveCollisionAlgorithm.cpp
18         btSoftBodyConcaveCollisionAlgorithm.h
19         btSoftRigidDynamicsWorld.h
20         btSoftRigidDynamicsWorld.cpp
21 )