4 sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp'
6 incs = '. ../Dummy #intern/moto/include'
8 env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] )