1 # ##### BEGIN GPL LICENSE BLOCK #####
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # ##### END GPL LICENSE BLOCK #####
21 from bpy.types import Header, Menu, Panel
24 class NODE_HT_header(Header):
25 bl_space_type = 'NODE_EDITOR'
27 def draw(self, context):
32 snode = context.space_data
34 id_from = snode.id_from
35 toolsettings = context.tool_settings
37 row = layout.row(align=True)
40 if context.area.show_menus:
41 row.menu("NODE_MT_view")
42 row.menu("NODE_MT_select")
43 row.menu("NODE_MT_add")
44 row.menu("NODE_MT_node")
46 layout.prop(snode, "tree_type", text="", expand=True)
48 if snode.tree_type == 'SHADER':
49 if scene.render.use_shading_nodes:
50 layout.prop(snode, "shader_type", text="", expand=True)
52 if (not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT') and ob:
53 # Show material.new when no active ID/slot exists
54 if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
55 layout.template_ID(ob, "active_material", new="material.new")
56 # Material ID, but not for Lamps
57 if id_from and ob.type != 'LAMP':
58 layout.template_ID(id_from, "active_material", new="material.new")
59 # Don't show "Use Nodes" Button when Engine is BI for Lamps
60 if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
61 layout.prop(snode_id, "use_nodes")
63 if snode.shader_type == 'WORLD':
64 layout.template_ID(scene, "world", new="world.new")
66 layout.prop(snode_id, "use_nodes")
68 elif snode.tree_type == 'TEXTURE':
69 layout.prop(snode, "texture_type", text="", expand=True)
72 if snode.texture_type == 'BRUSH':
73 layout.template_ID(id_from, "texture", new="texture.new")
75 layout.template_ID(id_from, "active_texture", new="texture.new")
77 layout.prop(snode_id, "use_nodes")
79 elif snode.tree_type == 'COMPOSITING':
80 layout.prop(snode_id, "use_nodes")
81 layout.prop(snode_id.render, "use_free_unused_nodes", text="Free Unused")
82 layout.prop(snode, "show_backdrop")
83 if snode.show_backdrop:
84 row = layout.row(align=True)
85 row.prop(snode, "backdrop_channels", text="", expand=True)
86 layout.prop(snode, "use_auto_render")
91 row = layout.row(align=True)
92 row.prop(toolsettings, "use_snap", text="")
93 row.prop(toolsettings, "snap_node_element", text="", icon_only=True)
94 if toolsettings.snap_node_element != 'INCREMENT':
95 row.prop(toolsettings, "snap_target", text="")
97 layout.template_running_jobs()
100 class NODE_MT_view(Menu):
103 def draw(self, context):
106 layout.operator("node.properties", icon='MENU_PANEL')
109 layout.operator("view2d.zoom_in")
110 layout.operator("view2d.zoom_out")
114 layout.operator("node.view_all")
116 if context.space_data.show_backdrop:
119 layout.operator("node.backimage_move", text="Backdrop move")
120 layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
121 layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833
125 layout.operator("screen.area_dupli")
126 layout.operator("screen.screen_full_area")
129 class NODE_MT_select(Menu):
132 def draw(self, context):
135 layout.operator("node.select_border")
138 layout.operator("node.select_all")
139 layout.operator("node.select_linked_from")
140 layout.operator("node.select_linked_to")
141 layout.operator("node.select_same_type")
142 layout.operator("node.select_same_type_next")
143 layout.operator("node.select_same_type_prev")
146 class NODE_MT_node(Menu):
149 def draw(self, context):
152 layout.operator("transform.translate")
153 layout.operator("transform.rotate")
154 layout.operator("transform.resize")
158 layout.operator("node.duplicate_move")
159 layout.operator("node.delete")
160 layout.operator("node.delete_reconnect")
163 layout.operator("node.link_make")
164 layout.operator("node.link_make", text="Make and Replace Links").replace = True
165 layout.operator("node.links_cut")
168 layout.operator("node.group_edit")
169 layout.operator("node.group_ungroup")
170 layout.operator("node.group_make")
174 layout.operator("node.hide_toggle")
175 layout.operator("node.mute_toggle")
176 layout.operator("node.preview_toggle")
177 layout.operator("node.hide_socket_toggle")
178 layout.operator("node.options_toggle")
182 layout.operator("node.show_cyclic_dependencies")
183 layout.operator("node.read_renderlayers")
184 layout.operator("node.read_fullsamplelayers")
187 # Node Backdrop options
188 class NODE_PT_properties(Panel):
189 bl_space_type = 'NODE_EDITOR'
190 bl_region_type = 'UI'
191 bl_label = "Backdrop"
194 def poll(cls, context):
195 snode = context.space_data
196 return snode.tree_type == 'COMPOSITING'
198 def draw_header(self, context):
199 snode = context.space_data
200 self.layout.prop(snode, "show_backdrop", text="")
202 def draw(self, context):
205 snode = context.space_data
206 layout.active = snode.show_backdrop
207 layout.prop(snode, "backdrop_channels", text="")
208 layout.prop(snode, "backdrop_zoom", text="Zoom")
210 col = layout.column(align=True)
211 col.label(text="Offset:")
212 col.prop(snode, "backdrop_x", text="X")
213 col.prop(snode, "backdrop_y", text="Y")
214 col.operator("node.backimage_move", text="Move")
217 class NODE_PT_quality(bpy.types.Panel):
218 bl_space_type = 'NODE_EDITOR'
219 bl_region_type = 'UI'
220 bl_label = "Performance"
223 def poll(cls, context):
224 snode = context.space_data
225 return snode.tree_type == 'COMPOSITING' and snode.node_tree is not None
227 def draw(self, context):
230 snode = context.space_data
231 tree = snode.node_tree
233 layout.prop(tree, "render_quality", text="Render")
234 layout.prop(tree, "edit_quality", text="Edit")
235 layout.prop(tree, "chunk_size")
236 layout.prop(tree, "use_opencl")
237 layout.prop(tree, "two_pass")
238 layout.prop(snode, "show_highlight")
239 layout.prop(snode, "use_hidden_preview")
242 class NODE_MT_node_color_presets(Menu):
243 """Predefined node color"""
244 bl_label = "Color Presets"
245 preset_subdir = "node_color"
246 preset_operator = "script.execute_preset"
247 draw = Menu.draw_preset
250 class NODE_MT_node_color_specials(Menu):
251 bl_label = "Node Color Specials"
253 def draw(self, context):
256 layout.operator("node.node_copy_color", icon='COPY_ID')
259 if __name__ == "__main__": # only for live edit.
260 bpy.utils.register_module(__name__)