4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * ***** END GPL LICENSE BLOCK *****
27 /** \file blender/editors/render/render_opengl.c
38 #include "MEM_guardedalloc.h"
41 #include "BLI_blenlib.h"
42 #include "BLI_editVert.h"
43 #include "BLI_dlrbTree.h"
44 #include "BLI_utildefines.h"
46 #include "DNA_scene_types.h"
47 #include "DNA_object_types.h"
49 #include "BKE_context.h"
50 #include "BKE_image.h"
52 #include "BKE_report.h"
53 #include "BKE_scene.h"
54 #include "BKE_writeavi.h"
59 #include "ED_screen.h"
60 #include "ED_view3d.h"
63 #include "RE_pipeline.h"
64 #include "IMB_imbuf_types.h"
65 #include "IMB_imbuf.h"
67 #include "RNA_access.h"
68 #include "RNA_define.h"
71 #include "GPU_extensions.h"
73 #include "wm_window.h"
75 #include "render_intern.h"
77 typedef struct OGLRender {
96 wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
99 /* added because v3d is not always valid */
100 static unsigned int screen_opengl_layers(OGLRender *oglrender)
103 return oglrender->scene->lay | oglrender->v3d->lay;
106 return oglrender->scene->lay;
110 static void screen_opengl_render_apply(OGLRender *oglrender)
112 Scene *scene= oglrender->scene;
113 ARegion *ar= oglrender->ar;
114 View3D *v3d= oglrender->v3d;
115 RegionView3D *rv3d= oglrender->rv3d;
120 int sizex= oglrender->sizex;
121 int sizey= oglrender->sizey;
122 const short view_context= (v3d != NULL);
124 rr= RE_AcquireResultRead(oglrender->re);
126 /* note on color management:
127 * looked into how best to deal with color management here and found heres how it should work.
129 * OpenGL materials etc are color corrected, so a float buffer from the graphics card is
130 * color corrected, without running any conversion functions.
132 * With color correction disabled blender expects the rr->rectf to be non-color managed so
133 * just do a direct copy from the byte array to the rectf with no conversion too.
134 * notice IMB_float_from_rect has the profile set so no conversion is done.
138 GPU_offscreen_bind(oglrender->ofs); /* bind */
141 if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
142 /*int is_ortho= scene->r.mode & R_ORTHO;*/
143 RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
148 float clipsta, clipend;
150 int is_ortho= get_view3d_viewplane(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
151 if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
152 else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
155 if((scene->r.mode & R_OSA) == 0) {
156 ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
157 glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
160 /* simple accumulation, less hassle then FSAA FBO's */
161 # define SAMPLES 5 /* fixed, easy to have more but for now this is ok */
162 const float jit_ofs[SAMPLES][2] = {{0, 0}, {0.5f, 0.5f}, {-0.5f,-0.5f}, {-0.5f, 0.5f}, {0.5f, -0.5f}};
163 float winmat_jitter[4][4];
164 float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1");
165 float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2");
168 /* first sample buffer, also initializes 'rv3d->persmat' */
169 ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
170 glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
172 /* skip the first sample */
173 for(j=1; j < SAMPLES; j++) {
174 copy_m4_m4(winmat_jitter, winmat);
175 window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
177 ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
178 glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
179 add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
182 mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0/SAMPLES);
184 MEM_freeN(accum_buffer);
185 MEM_freeN(accum_tmp);
188 GPU_offscreen_unbind(oglrender->ofs); /* unbind */
191 /* shouldnt suddenly give errors mid-render but possible */
192 char err_out[256]= "unknown";
193 ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
196 memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
197 IMB_freeImBuf(ibuf_view);
200 fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
204 /* rr->rectf is now filled with image data */
206 if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
207 BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
209 RE_ReleaseResult(oglrender->re);
211 /* update byte from float buffer */
212 ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
215 image_buffer_rect_update(NULL, rr, ibuf, NULL);
217 if(oglrender->write_still) {
220 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
221 ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
222 if(ok) printf("OpenGL Render written to '%s'\n", name);
223 else printf("OpenGL Render failed to write '%s'\n", name);
227 BKE_image_release_ibuf(oglrender->ima, lock);
230 static int screen_opengl_render_init(bContext *C, wmOperator *op)
232 /* new render clears all callbacks */
233 Scene *scene= CTX_data_scene(C);
236 OGLRender *oglrender;
238 short is_view_context= RNA_boolean_get(op->ptr, "view_context");
239 const short is_animation= RNA_boolean_get(op->ptr, "animation");
240 const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
241 char err_out[256]= "unknown";
243 /* ensure we have a 3d view */
245 if(!ED_view3d_context_activate(C)) {
246 RNA_boolean_set(op->ptr, "view_context", 0);
250 /* only one render job at a time */
251 if(WM_jobs_test(CTX_wm_manager(C), scene))
254 if(!is_view_context && scene->camera==NULL) {
255 BKE_report(op->reports, RPT_ERROR, "Scene has no camera.");
259 if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
260 BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
264 /* stop all running jobs, currently previews frustrate Render */
265 WM_jobs_stop_all(CTX_wm_manager(C));
267 /* handle UI stuff */
270 /* create offscreen buffer */
271 sizex= (scene->r.size*scene->r.xsch)/100;
272 sizey= (scene->r.size*scene->r.ysch)/100;
274 /* corrects render size with actual size, not every card supports non-power-of-two dimensions */
275 ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
278 BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
282 /* allocate opengl render */
283 oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
284 op->customdata= oglrender;
287 oglrender->sizex= sizex;
288 oglrender->sizey= sizey;
289 oglrender->scene= scene;
291 oglrender->write_still= is_write_still && !is_animation;
293 if(is_view_context) {
294 oglrender->v3d= CTX_wm_view3d(C);
295 oglrender->ar= CTX_wm_region(C);
296 oglrender->rv3d= CTX_wm_region_view3d(C);
299 /* create image and image user */
300 oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
301 BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
303 oglrender->iuser.scene= scene;
304 oglrender->iuser.ok= 1;
306 /* create render and render result */
307 oglrender->re= RE_NewRender(scene->id.name);
308 RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
310 rr= RE_AcquireResultWrite(oglrender->re);
312 rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect");
313 RE_ReleaseResult(oglrender->re);
318 static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
320 Main *bmain= CTX_data_main(C);
321 Scene *scene= oglrender->scene;
324 if(BKE_imtype_is_movie(scene->r.imtype))
325 oglrender->mh->end_movie();
328 if(oglrender->timer) { /* exec will not have a timer */
329 scene->r.cfra= oglrender->cfrao;
330 scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
332 WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
336 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
338 GPU_offscreen_free(oglrender->ofs);
340 MEM_freeN(oglrender);
343 static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
345 screen_opengl_render_end(C, op->customdata);
347 return OPERATOR_CANCELLED;
350 /* share between invoke and exec */
351 static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
353 /* initialize animation */
354 OGLRender *oglrender;
357 oglrender= op->customdata;
358 scene= oglrender->scene;
360 oglrender->reports= op->reports;
361 oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
362 if(BKE_imtype_is_movie(scene->r.imtype)) {
363 if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
364 screen_opengl_render_end(C, oglrender);
369 oglrender->cfrao= scene->r.cfra;
370 oglrender->nfra= PSFRA;
371 scene->r.cfra= PSFRA;
375 static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
377 Main *bmain= CTX_data_main(C);
378 OGLRender *oglrender= op->customdata;
379 Scene *scene= oglrender->scene;
382 char name[FILE_MAXDIR+FILE_MAXFILE];
384 const short view_context= (oglrender->v3d != NULL);
386 /* update animated image textures for gpu, etc,
387 * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
388 ED_image_update_frame(bmain, scene->r.cfra);
390 /* go to next frame */
391 while(CFRA<oglrender->nfra) {
392 unsigned int lay= screen_opengl_layers(oglrender);
397 scene_update_for_newframe(bmain, scene, lay);
401 scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
404 if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
405 /* since scene_update_for_newframe() is used rather
406 * then ED_update_for_newframe() the camera needs to be set */
407 if(scene_camera_switch_update(scene))
408 oglrender->v3d->camera= scene->camera;
412 scene_camera_switch_update(scene);
415 /* render into offscreen buffer */
416 screen_opengl_render_apply(oglrender);
419 ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
422 if(BKE_imtype_is_movie(scene->r.imtype)) {
423 ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
425 printf("Append frame %d", scene->r.cfra);
426 BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
430 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
431 ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
434 printf("Write error: cannot save %s\n", name);
435 BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
438 printf("Saved: %s", name);
439 BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
444 BKE_image_release_ibuf(oglrender->ima, lock);
446 /* movie stats prints have no line break */
449 /* go to next frame */
450 oglrender->nfra += scene->r.frame_step;
453 /* stop at the end or on error */
454 if(scene->r.cfra > PEFRA || !ok) {
455 screen_opengl_render_end(C, op->customdata);
463 static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
465 OGLRender *oglrender= op->customdata;
466 int anim= RNA_boolean_get(op->ptr, "animation");
469 switch(event->type) {
472 screen_opengl_render_end(C, op->customdata);
473 return OPERATOR_FINISHED;
476 if(oglrender->timer == event->customdata)
480 return OPERATOR_RUNNING_MODAL;
483 /* run first because screen_opengl_render_anim_step can free oglrender */
484 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
487 screen_opengl_render_apply(op->customdata);
488 screen_opengl_render_end(C, op->customdata);
489 return OPERATOR_FINISHED;
492 ret= screen_opengl_render_anim_step(C, op);
494 /* stop at the end or on error */
496 return OPERATOR_FINISHED;
499 return OPERATOR_RUNNING_MODAL;
502 static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
504 OGLRender *oglrender;
505 int anim= RNA_boolean_get(op->ptr, "animation");
507 if(!screen_opengl_render_init(C, op))
508 return OPERATOR_CANCELLED;
511 if(!screen_opengl_render_anim_initialize(C, op))
512 return OPERATOR_CANCELLED;
515 oglrender= op->customdata;
516 screen_set_image_output(C, event->x, event->y);
518 WM_event_add_modal_handler(C, op);
519 oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
521 return OPERATOR_RUNNING_MODAL;
524 /* executes blocking render */
525 static int screen_opengl_render_exec(bContext *C, wmOperator *op)
527 const short is_animation= RNA_boolean_get(op->ptr, "animation");
529 if(!screen_opengl_render_init(C, op))
530 return OPERATOR_CANCELLED;
532 if(!is_animation) { /* same as invoke */
534 screen_opengl_render_apply(op->customdata);
535 screen_opengl_render_end(C, op->customdata);
537 return OPERATOR_FINISHED;
542 if(!screen_opengl_render_anim_initialize(C, op))
543 return OPERATOR_CANCELLED;
546 ret= screen_opengl_render_anim_step(C, op);
550 // no redraw needed, we leave state as we entered it
551 // ED_update_for_newframe(C, 1);
552 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
554 return OPERATOR_FINISHED;
557 void RENDER_OT_opengl(wmOperatorType *ot)
560 ot->name= "OpenGL Render";
561 ot->description= "OpenGL render active viewport";
562 ot->idname= "RENDER_OT_opengl";
565 ot->invoke= screen_opengl_render_invoke;
566 ot->exec= screen_opengl_render_exec; /* blocking */
567 ot->modal= screen_opengl_render_modal;
568 ot->cancel= screen_opengl_render_cancel;
570 ot->poll= ED_operator_screenactive;
572 RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
573 RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
574 RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings.");
577 /* function for getting an opengl buffer from a View3D, used by sequencer */
578 // extern void *sequencer_view3d_cb;