2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2005 Blender Foundation.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
28 #include "../node_shader_util.h"
30 /* **************** OUTPUT ******************** */
32 static bNodeSocketTemplate sh_node_displacement_in[] = {
33 { SOCK_FLOAT, 0, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
34 { SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
35 { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
39 static bNodeSocketTemplate sh_node_displacement_out[] = {
40 { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
44 static int gpu_shader_displacement(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
47 GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[2].link);
50 return GPU_stack_link(mat, "node_displacement", in, out);
53 /* node type definition */
54 void register_node_type_sh_displacement(void)
56 static bNodeType ntype;
58 sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0);
59 node_type_compatibility(&ntype, NODE_NEW_SHADING);
60 node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out);
61 node_type_storage(&ntype, "", NULL, NULL);
62 node_type_gpu(&ntype, gpu_shader_displacement);
64 nodeRegisterType(&ntype);