Cleanup: sort cmake file lists
[blender.git] / source / blender / render / CMakeLists.txt
1 # ***** BEGIN GPL LICENSE BLOCK *****
2 #
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
7 #
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 # GNU General Public License for more details.
12 #
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # The Original Code is Copyright (C) 2006, Blender Foundation
18 # All rights reserved.
19 #
20 # The Original Code is: all of this file.
21 #
22 # Contributor(s): Jacques Beaurain.
23 #
24 # ***** END GPL LICENSE BLOCK *****
25
26
27 set(INC
28         extern/include
29         intern/include
30         ../blenkernel
31         ../blenlib
32         ../blentranslation
33         ../imbuf
34         ../depsgraph
35         ../makesdna
36         ../makesrna
37         ../nodes
38         ../physics
39         ../../../intern/atomic
40         ../../../intern/guardedalloc
41         ../../../intern/mikktspace
42         ../../../intern/smoke/extern
43 )
44
45 set(INC_SYS
46
47 )
48
49 set(SRC
50         intern/raytrace/rayobject.cpp
51         intern/raytrace/rayobject_empty.cpp
52         intern/raytrace/rayobject_instance.cpp
53         intern/raytrace/rayobject_octree.cpp
54         intern/raytrace/rayobject_qbvh.cpp
55         intern/raytrace/rayobject_raycounter.cpp
56         intern/raytrace/rayobject_rtbuild.cpp
57         intern/raytrace/rayobject_svbvh.cpp
58         intern/raytrace/rayobject_vbvh.cpp
59         intern/source/bake.c
60         intern/source/bake_api.c
61         intern/source/convertblender.c
62         intern/source/envmap.c
63         intern/source/external_engine.c
64         intern/source/imagetexture.c
65         intern/source/initrender.c
66         intern/source/multires_bake.c
67         intern/source/occlusion.c
68         intern/source/pipeline.c
69         intern/source/pixelblending.c
70         intern/source/pixelshading.c
71         intern/source/pointdensity.c
72         intern/source/rayshade.c
73         intern/source/render_result.c
74         intern/source/render_texture.c
75         intern/source/rendercore.c
76         intern/source/renderdatabase.c
77         intern/source/shadbuf.c
78         intern/source/shadeinput.c
79         intern/source/shadeoutput.c
80         intern/source/sss.c
81         intern/source/strand.c
82         intern/source/sunsky.c
83         intern/source/texture_ocean.c
84         intern/source/volume_precache.c
85         intern/source/volumetric.c
86         intern/source/voxeldata.c
87         intern/source/zbuf.c
88
89         extern/include/RE_bake.h
90         extern/include/RE_engine.h
91         extern/include/RE_multires_bake.h
92         extern/include/RE_pipeline.h
93         extern/include/RE_render_ext.h
94         extern/include/RE_shader_ext.h
95         intern/include/envmap.h
96         intern/include/initrender.h
97         intern/include/occlusion.h
98         intern/include/pixelblending.h
99         intern/include/pixelshading.h
100         intern/include/pointdensity.h
101         intern/include/raycounter.h
102         intern/include/rayintersection.h
103         intern/include/rayobject.h
104         intern/include/render_result.h
105         intern/include/render_types.h
106         intern/include/rendercore.h
107         intern/include/renderdatabase.h
108         intern/include/renderpipeline.h
109         intern/include/shadbuf.h
110         intern/include/shading.h
111         intern/include/sss.h
112         intern/include/strand.h
113         intern/include/sunsky.h
114         intern/include/texture.h
115         intern/include/texture_ocean.h
116         intern/include/volume_precache.h
117         intern/include/volumetric.h
118         intern/include/voxeldata.h
119         intern/include/zbuf.h
120         intern/raytrace/bvh.h
121         intern/raytrace/rayobject_hint.h
122         intern/raytrace/rayobject_internal.h
123         intern/raytrace/rayobject_rtbuild.h
124         intern/raytrace/reorganize.h
125         intern/raytrace/svbvh.h
126         intern/raytrace/vbvh.h
127 )
128
129 if(WITH_PYTHON)
130         add_definitions(-DWITH_PYTHON)
131         list(APPEND INC
132                 ../python
133         )
134 endif()
135
136 if(WITH_IMAGE_OPENEXR)
137         add_definitions(-DWITH_OPENEXR)
138 endif()
139
140 if(WITH_MOD_SMOKE)
141         add_definitions(-DWITH_SMOKE)
142 endif()
143
144 if(WITH_FREESTYLE)
145         list(APPEND INC
146                 ../freestyle
147         )
148         add_definitions(-DWITH_FREESTYLE)
149 endif()
150
151 if(WITH_GAMEENGINE)
152         add_definitions(-DWITH_GAMEENGINE)
153 endif()
154
155 if(WITH_INTERNATIONAL)
156         add_definitions(-DWITH_INTERNATIONAL)
157 endif()
158
159 if(APPLE)
160         # SSE math is enabled by default on x86_64
161         if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
162                 set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mfpmath=sse")
163                 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mfpmath=sse")
164         endif()
165 endif()
166
167 blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}")