2 * Copyright 2011, Blender Foundation.
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 #include "background.h"
21 #include "../render/filter.h"
23 #include "integrator.h"
33 #include "blender_sync.h"
34 #include "blender_util.h"
36 #include "util_debug.h"
37 #include "util_foreach.h"
43 BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
44 : b_data(b_data_), b_scene(b_scene_),
45 shader_map(&scene_->shaders),
46 object_map(&scene_->objects),
47 mesh_map(&scene_->meshes),
48 light_map(&scene_->lights),
57 BlenderSync::~BlenderSync()
63 bool BlenderSync::sync_recalc()
65 /* sync recalc flags from blender to cycles. actual update is done separate,
66 * so we can do it later on if doing it immediate is not suitable */
68 BL::BlendData::materials_iterator b_mat;
70 for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
71 if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
72 shader_map.set_recalc(*b_mat);
74 BL::BlendData::lamps_iterator b_lamp;
76 for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
77 if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
78 shader_map.set_recalc(*b_lamp);
80 BL::BlendData::objects_iterator b_ob;
82 for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
83 if(b_ob->is_updated()) {
84 object_map.set_recalc(*b_ob);
85 light_map.set_recalc(*b_ob);
88 if(object_is_mesh(*b_ob)) {
89 if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
90 BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
91 mesh_map.set_recalc(key);
94 else if(object_is_light(*b_ob)) {
95 if(b_ob->is_updated_data() || b_ob->data().is_updated())
96 light_map.set_recalc(*b_ob);
100 BL::BlendData::meshes_iterator b_mesh;
102 for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
103 if(b_mesh->is_updated())
104 mesh_map.set_recalc(*b_mesh);
106 BL::BlendData::worlds_iterator b_world;
108 for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
109 if(world_map == b_world->ptr.data &&
110 (b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
117 shader_map.has_recalc() ||
118 object_map.has_recalc() ||
119 light_map.has_recalc() ||
120 mesh_map.has_recalc() ||
121 BlendDataObjects_is_updated_get(&b_data.ptr) ||
127 void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer)
129 sync_render_layers(b_v3d, layer);
134 sync_motion(b_v3d, b_override);
139 void BlenderSync::sync_integrator()
141 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
143 experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
145 Integrator *integrator = scene->integrator;
146 Integrator previntegrator = *integrator;
148 integrator->min_bounce = get_int(cscene, "min_bounces");
149 integrator->max_bounce = get_int(cscene, "max_bounces");
151 integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
152 integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
153 integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
155 integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
156 integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
157 integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
159 integrator->no_caustics = get_boolean(cscene, "no_caustics");
160 integrator->filter_glossy = get_float(cscene, "blur_glossy");
162 integrator->seed = get_int(cscene, "seed");
164 integrator->layer_flag = render_layer.layer;
166 integrator->sample_clamp = get_float(cscene, "sample_clamp");
168 integrator->motion_blur = (!preview && r.use_motion_blur());
171 integrator->diffuse_samples = get_int(cscene, "diffuse_samples");
172 integrator->glossy_samples = get_int(cscene, "glossy_samples");
173 integrator->transmission_samples = get_int(cscene, "transmission_samples");
174 integrator->ao_samples = get_int(cscene, "ao_samples");
175 integrator->mesh_light_samples = get_int(cscene, "mesh_light_samples");
176 integrator->progressive = get_boolean(cscene, "progressive");
178 if(integrator->modified(previntegrator))
179 integrator->tag_update(scene);
184 void BlenderSync::sync_film()
186 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
188 Film *film = scene->film;
189 Film prevfilm = *film;
191 film->exposure = get_float(cscene, "film_exposure");
193 if(film->modified(prevfilm))
194 film->tag_update(scene);
196 Filter *filter = scene->filter;
197 Filter prevfilter = *filter;
199 filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
200 filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
202 if(filter->modified(prevfilter))
203 filter->tag_update(scene);
208 void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
214 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
216 if(RNA_boolean_get(&cscene, "preview_active_layer")) {
217 BL::RenderLayers layers(b_scene.render().ptr);
218 layername = layers.active().name();
219 layer = layername.c_str();
222 render_layer.scene_layer = get_layer(b_v3d.layers());
223 render_layer.layer = render_layer.scene_layer;
224 render_layer.holdout_layer = 0;
225 render_layer.material_override = PointerRNA_NULL;
226 render_layer.use_background = true;
227 render_layer.use_viewport_visibility = true;
228 render_layer.samples = 0;
234 BL::RenderSettings r = b_scene.render();
235 BL::RenderSettings::layers_iterator b_rlay;
236 bool first_layer = true;
238 for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
239 if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
240 render_layer.name = b_rlay->name();
241 render_layer.scene_layer = get_layer(b_scene.layers()) & ~get_layer(b_rlay->layers_exclude());
242 render_layer.layer = get_layer(b_rlay->layers());
243 render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
244 render_layer.layer |= render_layer.holdout_layer;
245 render_layer.material_override = b_rlay->material_override();
246 render_layer.use_background = b_rlay->use_sky();
247 render_layer.use_viewport_visibility = false;
248 render_layer.samples = b_rlay->samples();
255 /* Scene Parameters */
257 SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
260 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
261 int shadingsystem = RNA_enum_get(&cscene, "shading_system");
263 if(shadingsystem == 0)
264 params.shadingsystem = SceneParams::SVM;
265 else if(shadingsystem == 1)
266 params.shadingsystem = SceneParams::OSL;
269 params.bvh_type = SceneParams::BVH_STATIC;
271 params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
273 params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
274 params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
279 /* Session Parameters */
281 bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
283 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
284 return (background)? false: get_boolean(cscene, "preview_pause");
287 SessionParams BlenderSync::get_session_params(BL::UserPreferences b_userpref, BL::Scene b_scene, bool background)
289 SessionParams params;
290 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
293 params.experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
296 vector<DeviceInfo>& devices = Device::available_devices();
298 /* device default CPU */
299 params.device = devices[0];
301 if(RNA_enum_get(&cscene, "device") != 0) {
302 /* find GPU device with given id */
303 PointerRNA systemptr = b_userpref.system().ptr;
304 PropertyRNA *deviceprop = RNA_struct_find_property(&systemptr, "compute_device");
305 int device_id = b_userpref.system().compute_device();
309 if(RNA_property_enum_identifier(NULL, &systemptr, deviceprop, device_id, &id)) {
310 foreach(DeviceInfo& info, devices)
312 params.device = info;
317 params.background = background;
320 if(get_boolean(cscene, "progressive")) {
322 params.samples = get_int(cscene, "samples");
325 params.samples = get_int(cscene, "preview_samples");
326 if(params.samples == 0)
327 params.samples = INT_MAX;
332 params.samples = get_int(cscene, "aa_samples");
335 params.samples = get_int(cscene, "preview_aa_samples");
336 if(params.samples == 0)
337 params.samples = INT_MAX;
341 /* other parameters */
342 params.threads = b_scene.render().threads();
343 params.tile_size = get_int(cscene, "debug_tile_size");
344 params.min_size = get_int(cscene, "debug_min_size");
345 params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
346 params.reset_timeout = get_float(cscene, "debug_reset_timeout");
347 params.text_timeout = get_float(cscene, "debug_text_timeout");
350 params.progressive = true;
351 params.min_size = INT_MAX;
354 params.progressive = true;
356 /* todo: multi device only works with single tiles now */
357 if(params.device.type == DEVICE_MULTI)
358 params.tile_size = INT_MAX;