2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2007 Blender Foundation.
19 * All rights reserved.
22 * Contributor(s): Blender Foundation
24 * ***** END GPL LICENSE BLOCK *****
27 /** \file blender/windowmanager/intern/wm_init_exit.c
36 #include "MEM_guardedalloc.h"
37 #include "MEM_CacheLimiterC-Api.h"
39 #include "IMB_imbuf_types.h"
40 #include "IMB_imbuf.h"
42 #include "DNA_object_types.h"
43 #include "DNA_scene_types.h"
44 #include "DNA_userdef_types.h"
45 #include "DNA_windowmanager_types.h"
47 #include "BKE_blender.h"
48 #include "BKE_context.h"
49 #include "BKE_screen.h"
50 #include "BKE_curve.h"
51 #include "BKE_displist.h"
52 #include "BKE_DerivedMesh.h"
54 #include "BKE_global.h"
55 #include "BKE_library.h"
57 #include "BKE_mball.h"
58 #include "BKE_report.h"
60 #include "BKE_packedFile.h"
61 #include "BKE_sequencer.h" /* free seq clipboard */
62 #include "BKE_material.h" /* clear_matcopybuf */
63 #include "BKE_tracking.h" /* free tracking clipboard */
65 #include "BLI_listbase.h"
66 #include "BLI_string.h"
67 #include "BLI_utildefines.h"
68 #include "BLI_cellalloc.h"
70 #include "RE_engine.h"
71 #include "RE_pipeline.h" /* RE_ free stuff */
74 #include "BPY_extern.h"
77 #ifdef WITH_GAMEENGINE
78 #include "BL_System.h"
80 #include "GHOST_Path-api.h"
81 #include "GHOST_C-api.h"
83 #include "RNA_define.h"
88 #include "wm_cursors.h"
89 #include "wm_event_system.h"
92 #include "wm_window.h"
94 #include "ED_armature.h"
95 #include "ED_keyframing.h"
97 #include "ED_render.h"
98 #include "ED_space_api.h"
99 #include "ED_screen.h"
102 #include "UI_interface.h"
104 #include "BLF_translation.h"
106 #include "GPU_buffers.h"
107 #include "GPU_extensions.h"
108 #include "GPU_draw.h"
110 #include "BKE_depsgraph.h"
111 #include "BKE_sound.h"
113 static void wm_init_reports(bContext *C)
115 BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
117 static void wm_free_reports(bContext *C)
119 BKE_reports_clear(CTX_wm_reports(C));
122 int wm_start_with_console = 0; /* used in creator.c */
124 /* only called once, for startup */
125 void WM_init(bContext *C, int argc, const char **argv)
128 wm_ghost_init(C); /* note: it assigns C to ghost! */
129 wm_init_cursor_data();
131 GHOST_CreateSystemPaths();
132 wm_operatortype_init();
135 set_free_windowmanager_cb(wm_close_and_free); /* library.c */
136 set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
137 DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update); /* depsgraph.c */
139 ED_spacetypes_init(); /* editors/space_api/spacetype.c */
141 ED_file_init(); /* for fsmenu */
142 ED_init_node_butfuncs();
144 BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
146 /* get the default database, plus a wm */
147 WM_read_homefile(C, NULL, G.factory_startup);
151 /* note: there is a bug where python needs initializing before loading the
152 * startup.blend because it may contain PyDrivers. It also needs to be after
153 * initializing space types and other internal data.
155 * However cant redo this at the moment. Solution is to load python
156 * before WM_read_homefile() or make py-drivers check if python is running.
157 * Will try fix when the crash can be repeated. - campbell. */
160 BPY_context_set(C); /* necessary evil */
161 BPY_python_start(argc, argv);
164 BPY_app_handlers_reset(FALSE); /* causes addon callbacks to be freed [#28068],
165 * but this is actually what we want. */
166 BPY_modules_load_user(C);
168 (void)argc; /* unused */
169 (void)argv; /* unused */
172 if (!G.background && !wm_start_with_console)
173 GHOST_toggleConsole(3);
175 wm_init_reports(C); /* reports cant be initialized before the wm */
178 GPU_extensions_init();
179 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
180 GPU_set_anisotropic(U.anisotropic_filter);
186 ED_render_clear_mtex_copybuf();
188 // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
190 ED_preview_init_dbase();
194 /* allow a path of "", this is what happens when making a new file */
196 if(G.main->name[0] == 0)
197 BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
200 BLI_strncpy(G.lib, G.main->name, FILE_MAX);
203 void WM_init_splash(bContext *C)
205 if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
206 wmWindowManager *wm= CTX_wm_manager(C);
207 wmWindow *prevwin= CTX_wm_window(C);
209 if(wm->windows.first) {
210 CTX_wm_window_set(C, wm->windows.first);
211 WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
212 CTX_wm_window_set(C, prevwin);
217 int WM_init_game(bContext *C)
219 wmWindowManager *wm= CTX_wm_manager(C);
225 Scene *scene= CTX_data_scene(C);
228 // XXX, this should not be needed.
229 Main *bmain = CTX_data_main(C);
230 scene= bmain->scene.first;
233 win = wm->windows.first;
235 //first to get a valid window
237 CTX_wm_window_set(C, win);
239 sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0);
240 ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
242 // if we have a valid 3D view
246 CTX_wm_area_set(C, sa);
247 CTX_wm_region_set(C, ar);
249 /* disable quad view */
250 if(ar->alignment == RGN_ALIGN_QSPLIT)
251 WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
253 /* toolbox, properties panel and header are hidden */
254 for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
255 if(arhide->regiontype != RGN_TYPE_WINDOW) {
256 if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
257 ED_region_toggle_hidden(C, arhide);
262 /* full screen the area */
264 ED_screen_full_toggle(C, win, sa);
268 if((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
269 WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
270 wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
271 ar->winx = ar->winrct.xmax + 1;
272 ar->winy = ar->winrct.ymax + 1;
276 GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
277 ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
278 ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
279 ar->winx = ar->winrct.xmax + 1;
280 ar->winy = ar->winrct.ymax + 1;
281 GHOST_DisposeRectangle(rect);
284 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
292 ReportTimerInfo *rti;
294 BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
296 /* After adding the report to the global list, reset the report timer. */
297 WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
299 /* Records time since last report was added */
300 wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
302 rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
303 wm->reports.reporttimer->customdata = rti;
308 /* free strings of open recent files */
309 static void free_openrecent(void)
311 struct RecentFile *recent;
313 for(recent = G.recent_files.first; recent; recent=recent->next)
314 MEM_freeN(recent->filepath);
316 BLI_freelistN(&(G.recent_files));
322 extern wchar_t *copybuf;
323 extern wchar_t *copybufinfo;
325 // XXX copy/paste buffer stuff...
326 extern void free_anim_copybuf(void);
327 extern void free_anim_drivers_copybuf(void);
328 extern void free_fmodifiers_copybuf(void);
329 extern void free_posebuf(void);
331 /* called in creator.c even... tsk, split this! */
332 /* note, doesnt run exit() call WM_exit() for that */
333 void WM_exit_ext(bContext *C, const short do_python)
340 /* first wrap up running stuff, we assume only the active WM is running */
341 /* modal handlers are on window level freed, others too? */
342 /* note; same code copied in wm_files.c */
343 if(C && CTX_wm_manager(C)) {
345 WM_jobs_stop_all(CTX_wm_manager(C));
347 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
349 CTX_wm_window_set(C, win); /* needed by operator close callbacks */
350 WM_event_remove_handlers(C, &win->handlers);
351 WM_event_remove_handlers(C, &win->modalhandlers);
352 ED_screen_exit(C, win, win->screen);
355 wm_operatortype_free();
359 /* all non-screen and non-space stuff editors did, like editmode */
364 // BIF_GlobalReebFree();
365 // BIF_freeRetarget();
366 BIF_freeTemplates(C);
368 free_ttfont(); /* bke_font.h */
374 ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */
376 if(C && CTX_wm_manager(C))
377 wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */
379 seq_free_clipboard(); /* sequencer.c */
380 BKE_tracking_free_clipboard();
382 free_blender(); /* blender.c, does entire library and spacetypes */
383 // free_matcopybuf();
385 free_anim_drivers_copybuf();
386 free_fmodifiers_copybuf();
391 #ifdef WITH_INTERNATIONAL
395 ANIM_keyingset_infos_exit();
404 /* option not to close python so we can use 'atexit' */
407 /* before free_blender so py's gc happens while library still exists */
408 /* needed at least for a rare sigsegv that can happen in pydrivers */
410 /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
411 * so decref'ing them after python ends causes bad problems every time
412 * the pyDriver bug can be fixed if it happens again we can deal with it then */
419 GPU_global_buffer_pool_free();
420 GPU_free_unused_buffers();
421 GPU_extensions_exit();
423 // if (copybuf) MEM_freeN(copybuf);
424 // if (copybufinfo) MEM_freeN(copybufinfo);
426 BKE_undo_save_quit(); // saves quit.blend if global undo is on
430 ED_file_exit(); /* for fsmenu */
435 RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
440 #ifdef WITH_GAMEENGINE
441 SYS_DeleteSystem(SYS_GetSystem());
444 GHOST_DisposeSystemPaths();
446 if(MEM_get_memory_blocks_in_use()!=0) {
447 printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use()+BLI_cellalloc_get_totblock());
449 BLI_cellalloc_printleaks();
450 BLI_cellalloc_destroy();
452 wm_autosave_delete();
454 printf("\nBlender quit\n");
457 /* ask user to press enter when in debug mode */
459 printf("press enter key to exit...\n\n");
465 void WM_exit(bContext *C)