5025d054048a8635cc73699a6708596601caa711
[blender.git] / source / blender / draw / modes / shaders / overlay_face_orientation_vert.glsl
1 uniform mat4 ModelMatrix;
2
3 in vec3 pos;
4
5 void main()
6 {
7   vec3 world_pos = point_object_to_world(pos);
8   gl_Position = point_world_to_ndc(world_pos);
9
10 #ifdef USE_WORLD_CLIP_PLANES
11   world_clip_planes_calc_clip_distance(world_pos);
12 #endif
13 }