Fix blenderplayer (tm)
[blender.git] / build_files / cmake / cmake_consistency_check_config.py
1 import os
2
3 IGNORE = (
4     "/test/",
5     "/tests/gtests/",
6     "/release/",
7
8     # specific source files
9     "extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
10     "extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
11     "extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
12     "extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp",
13     "extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp",
14     "extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp",
15     "extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
16     "extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
17     "intern/audaspace/SRC/AUD_SRCResampleFactory.cpp",
18     "intern/audaspace/SRC/AUD_SRCResampleReader.cpp",
19
20     "extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
21     "extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
22     "extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h",
23     "extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h",
24     "extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h",
25     "extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h",
26     "extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
27     "extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
28     "extern/carve/include/carve/config.h",
29     "extern/carve/include/carve/random/random.h",
30     "extern/carve/patches/files/config.h",
31     "extern/carve/patches/files/random.h",
32     "intern/audaspace/SRC/AUD_SRCResampleFactory.h",
33     "intern/audaspace/SRC/AUD_SRCResampleReader.h",
34 )
35
36 UTF8_CHECK = True
37
38 SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
39
40 # doesn't have to exist, just use as reference
41 BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))