2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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16 #ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
17 #define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
29 ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
30 class btSoftBodyTriangleCallback : public btTriangleCallback
32 btSoftBody* m_softBody;
33 btCollisionObject* m_triBody;
38 btManifoldResult* m_resultOut;
40 btDispatcher* m_dispatcher;
41 const btDispatcherInfo* m_dispatchInfoPtr;
42 btScalar m_collisionMarginTriangle;
47 // btPersistentManifold* m_manifoldPtr;
49 btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
51 void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
53 virtual ~btSoftBodyTriangleCallback();
55 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
59 SIMD_FORCE_INLINE const btVector3& getAabbMin() const
63 SIMD_FORCE_INLINE const btVector3& getAabbMax() const
73 /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
74 class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
79 btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
83 btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
85 virtual ~btSoftBodyConcaveCollisionAlgorithm();
87 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
89 btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
91 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
93 //we don't add any manifolds
98 struct CreateFunc :public btCollisionAlgorithmCreateFunc
100 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
102 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
103 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false);
107 struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
109 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
111 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
112 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true);
118 #endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H