3 # ***** BEGIN GPL LICENSE BLOCK *****
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
22 # The Original Code is: all of this file.
24 # Contributor(s): Nathan Letwory.
26 # ***** END GPL LICENSE BLOCK *****
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
34 import platform as pltfrm
36 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
37 if pltfrm.architecture()[0] == '64bit':
49 from tempfile import mkdtemp
52 toolpath=os.path.join(".", "build_files", "scons", "tools")
54 # needed for importing tools
55 sys.path.append(toolpath)
61 EnsureSConsVersion(1,0,0)
63 # Before we do anything, let's check if we have a sane os.environ
64 if not btools.check_environ():
67 BlenderEnvironment = Blender.BlenderEnvironment
70 VERSION = btools.VERSION # This is used in creating the local config directories
73 platform = sys.platform
77 ##### BEGIN SETUP #####
79 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
81 B.binarykind = ['blender' , 'blenderplayer']
82 ##################################
83 # target and argument validation #
84 ##################################
85 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
86 use_color = ARGUMENTS.get('BF_FANCY', '1')
90 if not use_color=='1':
93 #on defaut white Os X terminal, some colors are totally unlegible
94 if platform=='darwin':
95 B.bc.OKGREEN = '\033[34m'
96 B.bc.WARNING = '\033[36m'
99 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
100 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
101 btools.print_arguments(B.arguments, B.bc)
104 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
105 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
106 btools.print_targets(B.targets, B.bc)
108 ##########################
109 # setting up environment #
110 ##########################
112 # handling cmd line arguments & config file
115 tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
116 if tempbitness in (32, 64): # only set if 32 or 64 has been given
117 bitness = int(tempbitness)
119 # first check cmdline for toolset and we create env to work on
120 quickie = B.arguments.get('BF_QUICK', None)
121 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
124 B.quickdebug=string.split(quickdebug, ',')
129 B.quickie=string.split(quickie,',')
133 toolset = B.arguments.get('BF_TOOLSET', None)
135 print "Using " + toolset
136 if toolset=='mstoolkit':
137 env = BlenderEnvironment(ENV = os.environ)
138 env.Tool('mstoolkit', [toolpath])
140 env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
141 # xxx commented out, as was supressing warnings under mingw..
143 # btools.SetupSpawn(env)
145 if bitness==64 and platform=='win32':
146 env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
148 env = BlenderEnvironment(ENV = os.environ)
151 print "Could not create a build environment"
154 cc = B.arguments.get('CC', None)
155 cxx = B.arguments.get('CXX', None)
161 if sys.platform=='win32':
162 if env['CC'] in ['cl', 'cl.exe']:
163 platform = 'win64-vc' if bitness == 64 else 'win32-vc'
164 elif env['CC'] in ['gcc']:
165 platform = 'win32-mingw'
167 env.SConscriptChdir(0)
169 crossbuild = B.arguments.get('BF_CROSS', None)
170 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
171 platform = 'linuxcross'
173 env['OURPLATFORM'] = platform
175 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
177 if os.path.exists(configfile):
178 print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
180 print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
182 if crossbuild and env['PLATFORM'] != 'win32':
183 print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
184 env.Tool('crossmingw', [toolpath])
185 # todo: determine proper libs/includes etc.
186 # Needed for gui programs, console programs should do without it
188 # Now we don't need this option to have console window
189 # env.Append(LINKFLAGS=['-mwindows'])
191 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
192 # first read platform config. B.arguments will override
193 optfiles = [configfile]
194 if os.path.exists(userconfig):
195 print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
196 optfiles += [userconfig]
198 print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
200 opts = btools.read_opts(env, optfiles, B.arguments)
203 if sys.platform=='win32':
205 env.Append(CFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
207 if not env['BF_FANCY']:
211 # remove install dir so old and new files are not mixed.
212 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
213 # TODO: perhaps we need an option (off by default) to not do this altogether...
214 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
215 scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
216 if os.path.isdir(scriptsDir):
217 print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
218 shutil.rmtree(scriptsDir)
221 SetOption('num_jobs', int(env['BF_NUMJOBS']))
222 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
223 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
225 if 'blenderlite' in B.targets:
227 target_env_defs['WITH_BF_GAMEENGINE'] = False
228 target_env_defs['WITH_BF_OPENAL'] = False
229 target_env_defs['WITH_BF_OPENEXR'] = False
230 target_env_defs['WITH_BF_OPENMP'] = False
231 target_env_defs['WITH_BF_ICONV'] = False
232 target_env_defs['WITH_BF_INTERNATIONAL'] = False
233 target_env_defs['WITH_BF_OPENJPEG'] = False
234 target_env_defs['WITH_BF_FFMPEG'] = False
235 target_env_defs['WITH_BF_QUICKTIME'] = False
236 target_env_defs['WITH_BF_REDCODE'] = False
237 target_env_defs['WITH_BF_DDS'] = False
238 target_env_defs['WITH_BF_CINEON'] = False
239 target_env_defs['WITH_BF_HDR'] = False
240 target_env_defs['WITH_BF_ZLIB'] = False
241 target_env_defs['WITH_BF_SDL'] = False
242 target_env_defs['WITH_BF_JPEG'] = False
243 target_env_defs['WITH_BF_PNG'] = False
244 target_env_defs['WITH_BF_BULLET'] = False
245 target_env_defs['WITH_BF_BINRELOC'] = False
246 target_env_defs['BF_BUILDINFO'] = False
247 target_env_defs['BF_NO_ELBEEM'] = True
248 target_env_defs['WITH_BF_PYTHON'] = False
249 target_env_defs['WITH_BF_3DMOUSE'] = False
251 # Merge blenderlite, let command line to override
252 for k,v in target_env_defs.iteritems():
253 if k not in B.arguments:
256 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY detection for OSX
257 if env['OURPLATFORM']=='darwin':
258 print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'][:9] + " --"
259 print "Available " + env['MACOSX_SDK_CHECK']
260 if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
261 print B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"
263 print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
265 # for now, Mac builders must download and install the driver framework from 3Dconnexion
266 # necessary header file lives here when installed:
267 # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
268 if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
269 print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
270 env['WITH_BF_3DMOUSE'] = 0
272 if env['WITH_BF_OPENMP'] == 1:
273 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
274 env['CCFLAGS'].append('/openmp')
275 env['CPPFLAGS'].append('/openmp')
276 env['CXXFLAGS'].append('/openmp')
278 if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
279 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
280 env['CCFLAGS'].append('-openmp')
281 env['CPPFLAGS'].append('-openmp')
282 env['CXXFLAGS'].append('-openmp')
284 env.Append(CCFLAGS=['-fopenmp'])
285 env.Append(CPPFLAGS=['-fopenmp'])
286 env.Append(CXXFLAGS=['-fopenmp'])
288 if env['WITH_GHOST_COCOA'] == True:
289 env.Append(CFLAGS=['-DGHOST_COCOA'])
290 env.Append(CXXFLAGS=['-DGHOST_COCOA'])
291 env.Append(CPPFLAGS=['-DGHOST_COCOA'])
293 if env['USE_QTKIT'] == True:
294 env.Append(CFLAGS=['-DUSE_QTKIT'])
295 env.Append(CXXFLAGS=['-DUSE_QTKIT'])
296 env.Append(CPPFLAGS=['-DUSE_QTKIT'])
298 #check for additional debug libnames
300 if env.has_key('BF_DEBUG_LIBS'):
301 B.quickdebug += env['BF_DEBUG_LIBS']
303 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
305 if len(B.quickdebug) > 0 and printdebug != 0:
306 print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
307 for l in B.quickdebug:
310 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
311 if env['WITH_BF_STATICCXX']:
312 if 'stdc++' in env['LLIBS']:
313 env['LLIBS'].remove('stdc++')
315 print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
317 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
318 if 'blenderplayer' in B.targets:
319 env['WITH_BF_PLAYER'] = True
321 if 'blendernogame' in B.targets:
322 env['WITH_BF_GAMEENGINE'] = False
324 # disable elbeem (fluidsim) compilation?
325 if env['BF_NO_ELBEEM'] == 1:
326 env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
327 env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
328 env['CCFLAGS'].append('-DDISABLE_ELBEEM')
330 # TODO, make optional
331 env['CPPFLAGS'].append('-DWITH_AUDASPACE')
332 env['CXXFLAGS'].append('-DWITH_AUDASPACE')
333 env['CCFLAGS'].append('-DWITH_AUDASPACE')
335 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
336 B.root_build_dir = env['BF_BUILDDIR']
337 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
338 if not B.root_build_dir[-1]==os.sep:
339 B.root_build_dir += os.sep
340 if not B.doc_build_dir[-1]==os.sep:
341 B.doc_build_dir += os.sep
343 # We do a shortcut for clean when no quicklist is given: just delete
344 # builddir without reading in SConscripts
346 if 'clean' in B.targets:
349 if not quickie and do_clean:
350 if os.path.exists(B.doc_build_dir):
351 print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
352 dirs = os.listdir(B.doc_build_dir)
354 if os.path.isdir(B.doc_build_dir + entry) == 1:
355 print "clean dir %s"%(B.doc_build_dir+entry)
356 shutil.rmtree(B.doc_build_dir+entry)
358 print "remove file %s"%(B.doc_build_dir+entry)
359 os.remove(B.root_build_dir+entry)
360 if os.path.exists(B.root_build_dir):
361 print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
362 dirs = os.listdir(B.root_build_dir)
364 if os.path.isdir(B.root_build_dir + entry) == 1:
365 print "clean dir %s"%(B.root_build_dir+entry)
366 shutil.rmtree(B.root_build_dir+entry)
368 print "remove file %s"%(B.root_build_dir+entry)
369 os.remove(B.root_build_dir+entry)
370 for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
371 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
372 if os.path.exists(confile):
373 print "clean file %s"%confile
374 if os.path.isdir(confile):
375 for root, dirs, files in os.walk(confile):
377 os.remove(os.path.join(root, name))
380 print B.bc.OKGREEN+'...done'+B.bc.ENDC
382 print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
386 # ensure python header is found since detection can fail, this could happen
387 # with _any_ library but since we used a fixed python version this tends to
388 # be most problematic.
389 if env['WITH_BF_PYTHON']:
390 py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h")
392 if not os.path.exists(py_h):
393 print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n"
394 " Set 'BF_PYTHON_INC' to point "
395 "to a valid python include path.\n Containing "
396 "Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"")
402 if not os.path.isdir ( B.root_build_dir):
403 os.makedirs ( B.root_build_dir )
404 os.makedirs ( B.root_build_dir + 'source' )
405 os.makedirs ( B.root_build_dir + 'intern' )
406 os.makedirs ( B.root_build_dir + 'extern' )
407 os.makedirs ( B.root_build_dir + 'lib' )
408 os.makedirs ( B.root_build_dir + 'bin' )
409 # # Docs not working with epy anymore
410 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
411 # os.makedirs ( B.doc_build_dir )
413 Help(opts.GenerateHelpText(env))
415 # default is new quieter output, but if you need to see the
416 # commands, do 'scons BF_QUIET=0'
417 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
419 B.set_quiet_output(env)
424 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
425 env.SConsignFile(B.root_build_dir+'scons-signatures')
428 ##### END SETUP ##########
432 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
433 SConscript(B.root_build_dir+'/intern/SConscript')
434 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
435 SConscript(B.root_build_dir+'/extern/SConscript')
436 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
437 SConscript(B.root_build_dir+'/source/SConscript')
439 # now that we have read all SConscripts, we know what
440 # libraries will be built. Create list of
441 # libraries to give as objects to linking phase
443 for tp in B.possible_types:
444 if (not tp == 'player') and (not tp == 'player2'):
445 mainlist += B.create_blender_liblist(env, tp)
447 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
448 B.propose_priorities()
450 dobj = B.buildinfo(env, "dynamic") + B.resources
451 creob = B.creator(env)
452 thestatlibs, thelibincs = B.setup_staticlibs(env)
453 thesyslibs = B.setup_syslibs(env)
455 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
456 env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
457 if env['WITH_BF_PLAYER']:
458 playerlist = B.create_blender_liblist(env, 'player')
459 playerlist += B.create_blender_liblist(env, 'player2')
460 playerlist += B.create_blender_liblist(env, 'intern')
461 playerlist += B.create_blender_liblist(env, 'extern')
462 env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
464 ##### Now define some targets
467 #------------ INSTALL
471 if env['OURPLATFORM']=='darwin':
472 for prg in B.program_list:
473 bundle = '%s.app' % prg[0]
474 bundledir = os.path.dirname(bundle)
475 for dp, dn, df in os.walk(bundle):
480 dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
481 source=[dp+os.sep+f for f in df]
482 blenderinstall.append(env.Install(dir=dir,source=source))
484 blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
486 #-- local path = config files in install dir: installdir\VERSION
487 #- dont do config and scripts for darwin, it is already in the bundle
490 datafilestargetlist = []
494 if env['OURPLATFORM']!='darwin':
495 for dp, dn, df in os.walk('bin/.blender'):
502 if not env['WITH_BF_INTERNATIONAL']:
505 if f == '.Blanguages':
507 if not env['WITH_BF_FREETYPE']:
508 if f.endswith('.ttf'):
512 datafileslist.append(os.path.join(dp,f))
513 dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:])) # skip bin
514 datafilestargetlist.append(dir + os.sep + f)
517 dotblendlist.append(os.path.join(dp, f))
518 dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:])) # skip bin
519 dottargetlist.append(dir + os.sep + f)
521 dotblenderinstall = []
522 for targetdir,srcfile in zip(dottargetlist, dotblendlist):
523 td, tf = os.path.split(targetdir)
524 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
525 for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
526 td, tf = os.path.split(targetdir)
527 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
529 if env['WITH_BF_PYTHON']:
530 #-- local/VERSION/scripts
531 scriptpaths=['release/scripts']
532 for scriptpath in scriptpaths:
533 for dp, dn, df in os.walk(scriptpath):
538 if '__pycache__' in dn: # py3.2 cache dir
539 dn.remove('__pycache__')
541 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
542 dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
544 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
545 # To ensure empty dirs are created too
547 env.Execute(Mkdir(dir))
548 scriptinstall.append(env.Install(dir=dir,source=source))
551 if env['OURPLATFORM']=='linux2':
555 for tp, tn, tf in os.walk('release/freedesktop/icons'):
561 iconlist.append(os.path.join(tp, f))
562 icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
565 for targetdir,srcfile in zip(icontargetlist, iconlist):
566 td, tf = os.path.split(targetdir)
567 iconinstall.append(env.Install(dir=td, source=srcfile))
569 # dlls for linuxcross
570 # TODO - add more libs, for now this lets blenderlite run
571 if env['OURPLATFORM']=='linuxcross':
572 dir=env['BF_INSTALLDIR']
575 if env['WITH_BF_OPENMP']:
576 source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
578 scriptinstall.append(env.Install(dir=dir, source=source))
583 for tp, tn, tf in os.walk('release/plugins'):
588 df = tp[8:] # remove 'release/'
590 pluglist.append(os.path.join(tp, f))
591 plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
594 # header files for plugins
595 pluglist.append('source/blender/blenpluginapi/documentation.h')
596 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
597 pluglist.append('source/blender/blenpluginapi/externdef.h')
598 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
599 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
600 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
601 pluglist.append('source/blender/blenpluginapi/iff.h')
602 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
603 pluglist.append('source/blender/blenpluginapi/plugin.h')
604 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
605 pluglist.append('source/blender/blenpluginapi/util.h')
606 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
607 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
608 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
611 # plugins in blender 2.5 don't work at the moment.
612 #for targetdir,srcfile in zip(plugtargetlist, pluglist):
613 # td, tf = os.path.split(targetdir)
614 # plugininstall.append(env.Install(dir=td, source=srcfile))
618 for tp, tn, tf in os.walk('release/text'):
624 textlist.append(tp+os.sep+f)
626 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
628 if env['OURPLATFORM']=='darwin':
629 allinstall = [blenderinstall, plugininstall, textinstall]
630 elif env['OURPLATFORM']=='linux2':
631 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
633 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
635 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
638 if not env['OURPLATFORM'] in ('win32-mingw', 'win64-vc', 'linuxcross'):
639 # For MinGW and linuxcross static linking will be used
640 dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
642 #currently win64-vc doesn't appear to have libpng.dll
643 if env['OURPLATFORM'] != 'win64-vc':
644 dllsources += ['${BF_PNG_LIBPATH}/libpng.dll']
646 dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
647 # Used when linking to libtiff was dynamic
648 # keep it here until compilation on all platform would be ok
649 # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
651 if env['OURPLATFORM'] != 'linuxcross':
652 # pthreads library is already added
653 dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
655 if env['WITH_BF_SDL']:
656 if env['OURPLATFORM'] == 'win64-vc':
657 pass # we link statically already to SDL on win64
659 dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
661 if env['WITH_BF_PYTHON']:
663 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
665 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
667 if env['WITH_BF_ICONV']:
668 if env['OURPLATFORM'] == 'win64-vc':
669 pass # we link statically to iconv on win64
670 elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
671 #gettext for MinGW and cross-compilation is compiled staticly
672 dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
674 if env['WITH_BF_OPENAL']:
675 dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
676 dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
678 if env['WITH_BF_SNDFILE']:
679 dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
681 if env['WITH_BF_FFMPEG']:
682 dllsources += env['BF_FFMPEG_DLL'].split()
684 # Since the thumb handler is loaded by Explorer, architecture is
685 # strict: the x86 build fails on x64 Windows. We need to ship
686 # both builds in x86 packages.
688 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
689 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
691 dllsources.append('#source/icons/blender.exe.manifest')
693 windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
694 allinstall += windlls
696 installtarget = env.Alias('install', allinstall)
697 bininstalltarget = env.Alias('install-bin', blenderinstall)
699 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
700 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
701 nsisalias = env.Alias('nsis', nsiscmd)
703 if 'blender' in B.targets:
704 blenderexe= env.Alias('blender', B.program_list)
705 Depends(blenderexe,installtarget)
707 if env['WITH_BF_PLAYER']:
708 blenderplayer = env.Alias('blenderplayer', B.program_list)
709 Depends(blenderplayer,installtarget)
711 if not env['WITH_BF_GAMEENGINE']:
712 blendernogame = env.Alias('blendernogame', B.program_list)
713 Depends(blendernogame,installtarget)
715 if 'blenderlite' in B.targets:
716 blenderlite = env.Alias('blenderlite', B.program_list)
717 Depends(blenderlite,installtarget)
719 Depends(nsiscmd, allinstall)
721 buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
722 buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
723 buildslave_alias = env.Alias('buildslave', buildslave_cmd)
725 Depends(buildslave_cmd, allinstall)
727 Default(B.program_list)
729 if not env['WITHOUT_BF_INSTALL']:
730 Default(installtarget)