4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2005 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
30 /** \file blender/blenkernel/intern/DerivedMesh.c
38 #include "MEM_guardedalloc.h"
40 #include "DNA_cloth_types.h"
41 #include "DNA_key_types.h"
42 #include "DNA_meshdata_types.h"
43 #include "DNA_object_types.h"
44 #include "DNA_scene_types.h" // N_T
46 #include "BLI_blenlib.h"
47 #include "BLI_editVert.h"
49 #include "BLI_memarena.h"
51 #include "BLI_utildefines.h"
53 #include "BKE_cdderivedmesh.h"
54 #include "BKE_displist.h"
56 #include "BKE_modifier.h"
58 #include "BKE_object.h"
59 #include "BKE_paint.h"
60 #include "BKE_texture.h"
61 #include "BKE_multires.h"
64 #include "BLO_sys_types.h" // for intptr_t support
67 #include "BIF_glutil.h"
69 #include "GPU_buffers.h"
71 #include "GPU_extensions.h"
72 #include "GPU_material.h"
74 #include "ED_sculpt.h" /* for ED_sculpt_modifiers_changed */
76 ///////////////////////////////////
77 ///////////////////////////////////
79 static MVert *dm_getVertArray(DerivedMesh *dm)
81 MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
84 mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
86 CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
87 dm->copyVertArray(dm, mvert);
93 static MEdge *dm_getEdgeArray(DerivedMesh *dm)
95 MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
98 medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
100 CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
101 dm->copyEdgeArray(dm, medge);
107 static MFace *dm_getFaceArray(DerivedMesh *dm)
109 MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
112 mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
113 dm->getNumFaces(dm));
114 CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
115 dm->copyFaceArray(dm, mface);
121 static MVert *dm_dupVertArray(DerivedMesh *dm)
123 MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
124 "dm_dupVertArray tmp");
126 if(tmp) dm->copyVertArray(dm, tmp);
131 static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
133 MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
134 "dm_dupEdgeArray tmp");
136 if(tmp) dm->copyEdgeArray(dm, tmp);
141 static MFace *dm_dupFaceArray(DerivedMesh *dm)
143 MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
144 "dm_dupFaceArray tmp");
146 if(tmp) dm->copyFaceArray(dm, tmp);
151 void DM_init_funcs(DerivedMesh *dm)
153 /* default function implementations */
154 dm->getVertArray = dm_getVertArray;
155 dm->getEdgeArray = dm_getEdgeArray;
156 dm->getFaceArray = dm_getFaceArray;
157 dm->dupVertArray = dm_dupVertArray;
158 dm->dupEdgeArray = dm_dupEdgeArray;
159 dm->dupFaceArray = dm_dupFaceArray;
161 dm->getVertData = DM_get_vert_data;
162 dm->getEdgeData = DM_get_edge_data;
163 dm->getFaceData = DM_get_face_data;
164 dm->getVertDataArray = DM_get_vert_data_layer;
165 dm->getEdgeDataArray = DM_get_edge_data_layer;
166 dm->getFaceDataArray = DM_get_face_data_layer;
168 bvhcache_init(&dm->bvhCache);
171 void DM_init(DerivedMesh *dm, DerivedMeshType type,
172 int numVerts, int numEdges, int numFaces)
175 dm->numVertData = numVerts;
176 dm->numEdgeData = numEdges;
177 dm->numFaceData = numFaces;
184 void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
185 int numVerts, int numEdges, int numFaces)
187 CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
188 CD_CALLOC, numVerts);
189 CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
190 CD_CALLOC, numEdges);
191 CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
192 CD_CALLOC, numFaces);
195 dm->numVertData = numVerts;
196 dm->numEdgeData = numEdges;
197 dm->numFaceData = numFaces;
204 int DM_release(DerivedMesh *dm)
207 bvhcache_free(&dm->bvhCache);
208 GPU_drawobject_free( dm );
209 CustomData_free(&dm->vertData, dm->numVertData);
210 CustomData_free(&dm->edgeData, dm->numEdgeData);
211 CustomData_free(&dm->faceData, dm->numFaceData);
216 CustomData_free_temporary(&dm->vertData, dm->numVertData);
217 CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
218 CustomData_free_temporary(&dm->faceData, dm->numFaceData);
224 void DM_to_mesh(DerivedMesh *dm, Mesh *me)
226 /* dm might depend on me, so we need to do everything with a local copy */
228 int totvert, totedge, totface;
230 memset(&tmp.vdata, 0, sizeof(tmp.vdata));
231 memset(&tmp.edata, 0, sizeof(tmp.edata));
232 memset(&tmp.fdata, 0, sizeof(tmp.fdata));
234 totvert = tmp.totvert = dm->getNumVerts(dm);
235 totedge = tmp.totedge = dm->getNumEdges(dm);
236 totface = tmp.totface = dm->getNumFaces(dm);
238 CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
239 CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
240 CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
242 /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
243 we set them here in case they are missing */
244 if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
245 CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
246 if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
247 CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
248 if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
249 CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
251 /* object had got displacement layer, should copy this layer to save sculpted data */
252 /* NOTE: maybe some other layers should be copied? nazgul */
253 if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
254 if (totface == me->totface) {
255 MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
256 CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
260 mesh_update_customdata_pointers(&tmp);
262 CustomData_free(&me->vdata, me->totvert);
263 CustomData_free(&me->edata, me->totedge);
264 CustomData_free(&me->fdata, me->totface);
266 /* if the number of verts has changed, remove invalid data */
267 if(tmp.totvert != me->totvert) {
268 if(tmp.key) tmp.key->id.us--;
275 void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
277 int a, totvert = dm->getNumVerts(dm);
281 if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
283 if(kb->data) MEM_freeN(kb->data);
284 kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
285 kb->totelem= totvert;
288 mvert=dm->getVertDataArray(dm, CD_MVERT);
290 for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
291 VECCOPY(fp, mvert->co);
295 void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
297 CustomData_set_only_copy(&dm->vertData, mask);
298 CustomData_set_only_copy(&dm->edgeData, mask);
299 CustomData_set_only_copy(&dm->faceData, mask);
302 void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
304 CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
307 void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
309 CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
312 void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
314 CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
317 void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
319 return CustomData_get(&dm->vertData, index, type);
322 void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
324 return CustomData_get(&dm->edgeData, index, type);
327 void *DM_get_face_data(DerivedMesh *dm, int index, int type)
329 return CustomData_get(&dm->faceData, index, type);
332 void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
335 return dm->getVertArray(dm);
337 return CustomData_get_layer(&dm->vertData, type);
340 void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
343 return dm->getEdgeArray(dm);
345 return CustomData_get_layer(&dm->edgeData, type);
348 void *DM_get_face_data_layer(DerivedMesh *dm, int type)
351 return dm->getFaceArray(dm);
353 return CustomData_get_layer(&dm->faceData, type);
356 void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
358 CustomData_set(&dm->vertData, index, type, data);
361 void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
363 CustomData_set(&dm->edgeData, index, type, data);
366 void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
368 CustomData_set(&dm->faceData, index, type, data);
371 void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
372 int source_index, int dest_index, int count)
374 CustomData_copy_data(&source->vertData, &dest->vertData,
375 source_index, dest_index, count);
378 void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
379 int source_index, int dest_index, int count)
381 CustomData_copy_data(&source->edgeData, &dest->edgeData,
382 source_index, dest_index, count);
385 void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
386 int source_index, int dest_index, int count)
388 CustomData_copy_data(&source->faceData, &dest->faceData,
389 source_index, dest_index, count);
392 void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
394 CustomData_free_elem(&dm->vertData, index, count);
397 void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
399 CustomData_free_elem(&dm->edgeData, index, count);
402 void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
404 CustomData_free_elem(&dm->faceData, index, count);
407 void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
408 int *src_indices, float *weights,
409 int count, int dest_index)
411 CustomData_interp(&source->vertData, &dest->vertData, src_indices,
412 weights, NULL, count, dest_index);
415 void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
417 float *weights, EdgeVertWeight *vert_weights,
418 int count, int dest_index)
420 CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
421 weights, (float*)vert_weights, count, dest_index);
424 void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
426 float *weights, FaceVertWeight *vert_weights,
427 int count, int dest_index)
429 CustomData_interp(&source->faceData, &dest->faceData, src_indices,
430 weights, (float*)vert_weights, count, dest_index);
433 void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
435 CustomData_swap(&dm->faceData, index, corner_indices);
440 DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
442 DerivedMesh *dm = CDDM_from_mesh(me, ob);
448 CDDM_apply_vert_coords(dm, vertCos);
450 CDDM_calc_normals(dm);
461 float (*vertexCos)[3];
462 float (*vertexNos)[3];
464 } EditMeshDerivedMesh;
466 static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
468 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
472 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
473 if (emdm->vertexCos) {
474 func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
476 func(userData, i, eve->co, eve->no, NULL);
480 static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
482 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
486 if (emdm->vertexCos) {
489 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
490 eve->tmp.l = (intptr_t) i++;
491 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
492 func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
494 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
495 func(userData, i, eed->v1->co, eed->v2->co);
498 static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
500 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
504 if (emdm->vertexCos) {
507 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
508 eve->tmp.l = (intptr_t) i++;
511 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
512 if(!setDrawOptions || setDrawOptions(userData, i)) {
513 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
514 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
520 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
521 if(!setDrawOptions || setDrawOptions(userData, i)) {
522 glVertex3fv(eed->v1->co);
523 glVertex3fv(eed->v2->co);
529 static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
531 emDM_drawMappedEdges(dm, NULL, NULL);
533 static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
535 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
539 if (emdm->vertexCos) {
542 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
543 eve->tmp.l = (intptr_t) i++;
546 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
547 if(!setDrawOptions || setDrawOptions(userData, i)) {
548 setDrawInterpOptions(userData, i, 0.0);
549 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
550 setDrawInterpOptions(userData, i, 1.0);
551 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
557 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
558 if(!setDrawOptions || setDrawOptions(userData, i)) {
559 setDrawInterpOptions(userData, i, 0.0);
560 glVertex3fv(eed->v1->co);
561 setDrawInterpOptions(userData, i, 1.0);
562 glVertex3fv(eed->v2->co);
569 static void emDM_drawUVEdges(DerivedMesh *dm)
571 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
576 for(efa= emdm->em->faces.first; efa; efa= efa->next) {
577 tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
579 if(tf && !(efa->h)) {
580 glVertex2fv(tf->uv[0]);
581 glVertex2fv(tf->uv[1]);
583 glVertex2fv(tf->uv[1]);
584 glVertex2fv(tf->uv[2]);
587 glVertex2fv(tf->uv[2]);
588 glVertex2fv(tf->uv[0]);
590 glVertex2fv(tf->uv[2]);
591 glVertex2fv(tf->uv[3]);
592 glVertex2fv(tf->uv[3]);
593 glVertex2fv(tf->uv[0]);
600 static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
603 VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
604 add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
605 add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
606 if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
608 VECCOPY(cent, efa->v1->co);
609 add_v3_v3(cent, efa->v2->co);
610 add_v3_v3(cent, efa->v3->co);
611 if (efa->v4) add_v3_v3(cent, efa->v4->co);
615 mul_v3_fl(cent, 0.25f);
617 mul_v3_fl(cent, 0.33333333333f);
620 static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
622 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
628 if (emdm->vertexCos) {
629 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
630 eve->tmp.l = (intptr_t) i++;
633 for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
634 emDM__calcFaceCent(efa, cent, emdm->vertexCos);
635 func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
639 /* note, material function is ignored for now. */
640 static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs))
642 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
646 (void)setMaterial; /* unused */
648 if (emdm->vertexCos) {
651 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
652 eve->tmp.l = (intptr_t) i++;
654 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
655 int drawSmooth = (efa->flag & ME_SMOOTH);
656 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
658 if (draw==2) { /* enabled with stipple */
659 glEnable(GL_POLYGON_STIPPLE);
660 glPolygonStipple(stipple_quarttone);
663 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
665 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
667 glNormal3fv(emdm->faceNos[i]);
668 glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
669 glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
670 glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
671 if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
673 glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
674 glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
675 glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
676 glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
677 glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
678 glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
680 glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
681 glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
687 glDisable(GL_POLYGON_STIPPLE);
691 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
692 int drawSmooth = (efa->flag & ME_SMOOTH);
693 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
695 if (draw==2) { /* enabled with stipple */
696 glEnable(GL_POLYGON_STIPPLE);
697 glPolygonStipple(stipple_quarttone);
699 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
701 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
704 glVertex3fv(efa->v1->co);
705 glVertex3fv(efa->v2->co);
706 glVertex3fv(efa->v3->co);
707 if(efa->v4) glVertex3fv(efa->v4->co);
709 glNormal3fv(efa->v1->no);
710 glVertex3fv(efa->v1->co);
711 glNormal3fv(efa->v2->no);
712 glVertex3fv(efa->v2->co);
713 glNormal3fv(efa->v3->no);
714 glVertex3fv(efa->v3->co);
716 glNormal3fv(efa->v4->no);
717 glVertex3fv(efa->v4->co);
723 glDisable(GL_POLYGON_STIPPLE);
729 static void emDM_drawFacesTex_common(DerivedMesh *dm,
730 int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
731 int (*drawParamsMapped)(void *userData, int index),
734 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
735 EditMesh *em= emdm->em;
736 float (*vertexCos)[3]= emdm->vertexCos;
737 float (*vertexNos)[3]= emdm->vertexNos;
741 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
742 glShadeModel(GL_SMOOTH);
747 for (i=0,eve=em->verts.first; eve; eve= eve->next)
748 eve->tmp.l = (intptr_t) i++;
750 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
751 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
752 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
753 unsigned char *cp= NULL;
754 int drawSmooth= (efa->flag & ME_SMOOTH);
758 flag= drawParams(tf, mcol, efa->mat_nr);
759 else if(drawParamsMapped)
760 flag= drawParamsMapped(userData, i);
764 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
766 /* we always want smooth here since otherwise vertex colors dont interpolate */
769 cp= (unsigned char*)mcol;
772 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
775 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
777 glNormal3fv(emdm->faceNos[i]);
779 if(tf) glTexCoord2fv(tf->uv[0]);
780 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
781 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
783 if(tf) glTexCoord2fv(tf->uv[1]);
784 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
785 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
787 if(tf) glTexCoord2fv(tf->uv[2]);
788 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
789 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
792 if(tf) glTexCoord2fv(tf->uv[3]);
793 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
794 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
797 if(tf) glTexCoord2fv(tf->uv[0]);
798 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
799 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
800 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
802 if(tf) glTexCoord2fv(tf->uv[1]);
803 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
804 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
805 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
807 if(tf) glTexCoord2fv(tf->uv[2]);
808 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
809 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
810 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
813 if(tf) glTexCoord2fv(tf->uv[3]);
814 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
815 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
816 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
823 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
824 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
825 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
826 unsigned char *cp= NULL;
827 int drawSmooth= (efa->flag & ME_SMOOTH);
831 flag= drawParams(tf, mcol, efa->mat_nr);
832 else if(drawParamsMapped)
833 flag= drawParamsMapped(userData, i);
837 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
838 /* we always want smooth here since otherwise vertex colors dont interpolate */
841 cp= (unsigned char*)mcol;
844 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
847 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
851 if(tf) glTexCoord2fv(tf->uv[0]);
852 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
853 glVertex3fv(efa->v1->co);
855 if(tf) glTexCoord2fv(tf->uv[1]);
856 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
857 glVertex3fv(efa->v2->co);
859 if(tf) glTexCoord2fv(tf->uv[2]);
860 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
861 glVertex3fv(efa->v3->co);
864 if(tf) glTexCoord2fv(tf->uv[3]);
865 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
866 glVertex3fv(efa->v4->co);
869 if(tf) glTexCoord2fv(tf->uv[0]);
870 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
871 glNormal3fv(efa->v1->no);
872 glVertex3fv(efa->v1->co);
874 if(tf) glTexCoord2fv(tf->uv[1]);
875 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
876 glNormal3fv(efa->v2->no);
877 glVertex3fv(efa->v2->co);
879 if(tf) glTexCoord2fv(tf->uv[2]);
880 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
881 glNormal3fv(efa->v3->no);
882 glVertex3fv(efa->v3->co);
885 if(tf) glTexCoord2fv(tf->uv[3]);
886 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
887 glNormal3fv(efa->v4->no);
888 glVertex3fv(efa->v4->co);
897 static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
899 emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
902 static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
904 emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
907 static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
908 int (*setMaterial)(int, void *attribs),
909 int (*setDrawOptions)(void *userData, int index), void *userData)
911 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
912 EditMesh *em= emdm->em;
913 float (*vertexCos)[3]= emdm->vertexCos;
914 float (*vertexNos)[3]= emdm->vertexNos;
917 DMVertexAttribs attribs= {{{0}}};
918 GPUVertexAttribs gattribs;
920 int transp, new_transp, orig_transp, tfoffset;
921 int i, b, matnr, new_matnr, dodraw, layer;
926 transp = GPU_get_material_blend_mode();
927 orig_transp = transp;
928 layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
929 tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
931 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
932 glShadeModel(GL_SMOOTH);
934 for (i=0,eve=em->verts.first; eve; eve= eve->next)
935 eve->tmp.l = (intptr_t) i++;
937 #define PASSATTRIB(efa, eve, vert) { \
938 if(attribs.totorco) { \
939 float *orco = attribs.orco.array[eve->tmp.l]; \
940 glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
942 for(b = 0; b < attribs.tottface; b++) { \
943 MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
944 glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
946 for(b = 0; b < attribs.totmcol; b++) { \
947 MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
949 col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
950 glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
952 if(attribs.tottang) { \
953 float *tang = attribs.tang.array[i*4 + vert]; \
954 glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
958 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
959 int drawSmooth= (efa->flag & ME_SMOOTH);
961 if(setDrawOptions && !setDrawOptions(userData, i))
964 new_matnr = efa->mat_nr + 1;
965 if(new_matnr != matnr) {
966 dodraw = setMaterial(matnr = new_matnr, &gattribs);
968 DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
972 tf = (MTFace*)((char*)efa->data)+tfoffset;
973 new_transp = tf->transp;
975 if(new_transp != transp) {
976 if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
977 GPU_set_material_blend_mode(orig_transp);
979 GPU_set_material_blend_mode(new_transp);
985 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
987 if(vertexCos) glNormal3fv(emdm->faceNos[i]);
988 else glNormal3fv(efa->n);
990 PASSATTRIB(efa, efa->v1, 0);
991 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
992 else glVertex3fv(efa->v1->co);
994 PASSATTRIB(efa, efa->v2, 1);
995 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
996 else glVertex3fv(efa->v2->co);
998 PASSATTRIB(efa, efa->v3, 2);
999 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1000 else glVertex3fv(efa->v3->co);
1003 PASSATTRIB(efa, efa->v4, 3);
1004 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1005 else glVertex3fv(efa->v4->co);
1008 PASSATTRIB(efa, efa->v1, 0);
1010 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
1011 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1014 glNormal3fv(efa->v1->no);
1015 glVertex3fv(efa->v1->co);
1018 PASSATTRIB(efa, efa->v2, 1);
1020 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
1021 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1024 glNormal3fv(efa->v2->no);
1025 glVertex3fv(efa->v2->co);
1028 PASSATTRIB(efa, efa->v3, 2);
1030 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
1031 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1034 glNormal3fv(efa->v3->no);
1035 glVertex3fv(efa->v3->co);
1039 PASSATTRIB(efa, efa->v4, 3);
1041 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
1042 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1045 glNormal3fv(efa->v4->no);
1046 glVertex3fv(efa->v4->co);
1055 static void emDM_drawFacesGLSL(DerivedMesh *dm,
1056 int (*setMaterial)(int, void *attribs))
1058 dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
1061 static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
1063 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1067 if (emdm->em->verts.first) {
1068 for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
1069 if (emdm->vertexCos) {
1070 DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
1072 DO_MINMAX(eve->co, min_r, max_r);
1076 min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
1079 static int emDM_getNumVerts(DerivedMesh *dm)
1081 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1083 return BLI_countlist(&emdm->em->verts);
1086 static int emDM_getNumEdges(DerivedMesh *dm)
1088 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1090 return BLI_countlist(&emdm->em->edges);
1093 static int emDM_getNumFaces(DerivedMesh *dm)
1095 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1097 return BLI_countlist(&emdm->em->faces);
1100 static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
1102 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1106 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
1107 if (emdm->vertexCos) {
1108 copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
1110 copy_v3_v3(cos_r[i], eve->co);
1115 static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
1117 EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
1120 for(i = 0; i < index; ++i) ev = ev->next;
1122 VECCOPY(vert_r->co, ev->co);
1124 normal_float_to_short_v3(vert_r->no, ev->no);
1126 /* TODO what to do with vert_r->flag? */
1127 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1130 static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
1132 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1133 EditEdge *ee = em->edges.first;
1134 EditVert *ev, *v1, *v2;
1137 for(i = 0; i < index; ++i) ee = ee->next;
1139 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1140 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1141 /* TODO what to do with edge_r->flag? */
1142 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1143 if (ee->seam) edge_r->flag |= ME_SEAM;
1144 if (ee->sharp) edge_r->flag |= ME_SHARP;
1146 /* this needs setup of f2 field */
1147 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1150 /* goddamn, we have to search all verts to find indices */
1153 for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
1165 static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
1167 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1168 EditFace *ef = em->faces.first;
1169 EditVert *ev, *v1, *v2, *v3, *v4;
1172 for(i = 0; i < index; ++i) ef = ef->next;
1174 face_r->mat_nr = ef->mat_nr;
1175 face_r->flag = ef->flag;
1177 /* goddamn, we have to search all verts to find indices */
1182 if(!v4) face_r->v4 = 0;
1184 for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
1185 i++, ev = ev->next) {
1204 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1207 static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
1209 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1210 EditVert *ev = emdm->em->verts.first;
1213 for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
1215 copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
1217 copy_v3_v3(vert_r->co, ev->co);
1219 normal_float_to_short_v3(vert_r->no, ev->no);
1221 /* TODO what to do with vert_r->flag? */
1223 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1227 static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
1229 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1230 EditEdge *ee = em->edges.first;
1234 /* store vertex indices in tmp union */
1235 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1236 ev->tmp.l = (intptr_t) i;
1238 for( ; ee; ee = ee->next, ++edge_r) {
1239 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1240 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1241 /* TODO what to do with edge_r->flag? */
1242 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1243 if (ee->seam) edge_r->flag |= ME_SEAM;
1244 if (ee->sharp) edge_r->flag |= ME_SHARP;
1246 /* this needs setup of f2 field */
1247 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1250 edge_r->v1 = (int)ee->v1->tmp.l;
1251 edge_r->v2 = (int)ee->v2->tmp.l;
1255 static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
1257 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1258 EditFace *ef = em->faces.first;
1262 /* store vertexes indices in tmp union */
1263 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1264 ev->tmp.l = (intptr_t) i;
1266 for( ; ef; ef = ef->next, ++face_r) {
1267 face_r->mat_nr = ef->mat_nr;
1268 face_r->flag = ef->flag;
1270 face_r->v1 = (int)ef->v1->tmp.l;
1271 face_r->v2 = (int)ef->v2->tmp.l;
1272 face_r->v3 = (int)ef->v3->tmp.l;
1273 if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
1274 else face_r->v4 = 0;
1276 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1280 static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
1282 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1283 EditMesh *em= emdm->em;
1285 char *data, *emdata;
1289 datalayer = DM_get_face_data_layer(dm, type);
1293 /* layers are store per face for editmesh, we convert to a temporary
1294 * data layer array in the derivedmesh when these are requested */
1295 if(type == CD_MTFACE || type == CD_MCOL) {
1296 index = CustomData_get_layer_index(&em->fdata, type);
1299 /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
1300 size = CustomData_sizeof(type);
1302 DM_add_face_layer(dm, type, CD_CALLOC, NULL);
1303 index = CustomData_get_layer_index(&dm->faceData, type);
1304 dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
1306 data = datalayer = DM_get_face_data_layer(dm, type);
1307 for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
1308 emdata = CustomData_em_get(&em->fdata, efa->data, type);
1309 memcpy(data, emdata, size);
1317 static void emDM_release(DerivedMesh *dm)
1319 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1321 if (DM_release(dm)) {
1322 if (emdm->vertexCos) {
1323 MEM_freeN(emdm->vertexCos);
1324 MEM_freeN(emdm->vertexNos);
1325 MEM_freeN(emdm->faceNos);
1332 DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
1334 EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
1336 DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
1337 BLI_countlist(&em->edges), BLI_countlist(&em->faces));
1339 emdm->dm.getMinMax = emDM_getMinMax;
1341 emdm->dm.getNumVerts = emDM_getNumVerts;
1342 emdm->dm.getNumEdges = emDM_getNumEdges;
1343 emdm->dm.getNumFaces = emDM_getNumFaces;
1345 emdm->dm.getVertCos = emDM_getVertCos;
1347 emdm->dm.getVert = emDM_getVert;
1348 emdm->dm.getEdge = emDM_getEdge;
1349 emdm->dm.getFace = emDM_getFace;
1350 emdm->dm.copyVertArray = emDM_copyVertArray;
1351 emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
1352 emdm->dm.copyFaceArray = emDM_copyFaceArray;
1353 emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
1355 emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
1356 emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
1357 emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
1359 emdm->dm.drawEdges = emDM_drawEdges;
1360 emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
1361 emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
1362 emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
1363 emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
1364 emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
1365 emdm->dm.drawFacesTex = emDM_drawFacesTex;
1366 emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
1367 emdm->dm.drawUVEdges = emDM_drawUVEdges;
1369 emdm->dm.release = emDM_release;
1372 emdm->vertexCos = vertexCos;
1374 if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
1378 DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
1380 for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
1381 DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
1382 CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
1388 int totface = BLI_countlist(&em->faces);
1391 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1392 eve->tmp.l = (intptr_t) i++;
1394 emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
1395 emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
1397 for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
1398 float *v1 = vertexCos[(int) efa->v1->tmp.l];
1399 float *v2 = vertexCos[(int) efa->v2->tmp.l];
1400 float *v3 = vertexCos[(int) efa->v3->tmp.l];
1401 float *no = emdm->faceNos[i];
1404 float *v4 = vertexCos[(int) efa->v4->tmp.l];
1406 normal_quad_v3( no,v1, v2, v3, v4);
1407 add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
1410 normal_tri_v3( no,v1, v2, v3);
1413 add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
1414 add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
1415 add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
1418 for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
1419 float *no = emdm->vertexNos[i];
1420 /* following Mesh convention; we use vertex coordinate itself
1421 * for normal in this case */
1422 if (normalize_v3(no) == 0.0f) {
1423 normalize_v3_v3(no, vertexCos[i]);
1428 return (DerivedMesh*) emdm;
1433 DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
1435 Mesh *me = ob->data;
1436 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1441 if (!(md->mode&eModifierMode_Realtime)) return NULL;
1442 if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
1444 if (mti->type==eModifierTypeType_OnlyDeform) {
1446 float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
1448 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
1449 dm = mesh_create_derived(me, ob, deformedVerts);
1451 MEM_freeN(deformedVerts);
1453 DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
1454 dm = mti->applyModifier(md, ob, tdm, 0, 0);
1456 if(tdm != dm) tdm->release(tdm);
1462 static float *get_editmesh_orco_verts(EditMesh *em)
1468 /* these may not really be the orco's, but it's only for preview.
1469 * could be solver better once, but isn't simple */
1472 for(eve=em->verts.first; eve; eve=eve->next)
1475 orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
1477 for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
1478 VECCOPY(orco+a, eve->co);
1483 /* orco custom data layer */
1485 static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
1489 if(layer == CD_ORCO) {
1490 /* get original coordinates */
1494 return (float(*)[3])get_editmesh_orco_verts(em);
1496 return (float(*)[3])get_mesh_orco_verts(ob);
1498 else if(layer == CD_CLOTH_ORCO) {
1499 /* apply shape key for cloth, this should really be solved
1500 by a more flexible customdata system, but not simple */
1502 ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
1503 KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
1515 static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
1521 if(em) dm= CDDM_from_editmesh(em, me);
1522 else dm= CDDM_from_mesh(me, ob);
1524 orco= get_orco_coords_dm(ob, em, layer, &free);
1527 CDDM_apply_vert_coords(dm, orco);
1528 if(free) MEM_freeN(orco);
1531 CDDM_calc_normals(dm);
1536 static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
1538 float (*orco)[3], (*layerorco)[3];
1541 totvert= dm->getNumVerts(dm);
1544 orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
1547 if(orcodm->getNumVerts(orcodm) == totvert)
1548 orcodm->getVertCos(orcodm, orco);
1550 dm->getVertCos(dm, orco);
1553 orco= get_orco_coords_dm(ob, em, layer, &free);
1556 if(layer == CD_ORCO)
1557 transform_mesh_orco_verts(ob->data, orco, totvert, 0);
1559 if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
1560 DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
1561 layerorco = DM_get_vert_data_layer(dm, layer);
1564 memcpy(layerorco, orco, sizeof(float)*3*totvert);
1565 if(free) MEM_freeN(orco);
1569 /* weight paint colors */
1571 /* Something of a hack, at the moment deal with weightpaint
1572 * by tucking into colors during modifier eval, only in
1573 * wpaint mode. Works ok but need to make sure recalc
1574 * happens on enter/exit wpaint.
1577 void weight_to_rgb(float input, float *fr, float *fg, float *fb)
1581 blend= ((input/2.0f)+0.5f);
1583 if (input<=0.25f){ // blue->cyan
1585 *fg= blend*input*4.0f;
1588 else if (input<=0.50f){ // cyan->green
1591 *fb= blend*(1.0f-((input-0.25f)*4.0f));
1593 else if (input <= 0.75f){ // green->yellow
1594 *fr= blend * ((input-0.50f)*4.0f);
1598 else if (input <= 1.0f){ // yellow->red
1600 *fg= blend * (1.0f-((input-0.75f)*4.0f));
1605 static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
1607 Mesh *me = ob->data;
1608 float colf[4], input = 0.0f;
1612 for (i=0; i<me->dvert[vert].totweight; i++)
1613 if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
1614 input+=me->dvert[vert].dw[i].weight;
1617 CLAMP(input, 0.0f, 1.0f);
1620 do_colorband(coba, input, colf);
1622 weight_to_rgb(input, colf, colf+1, colf+2);
1624 col[3] = (unsigned char)(colf[0] * 255.0f);
1625 col[2] = (unsigned char)(colf[1] * 255.0f);
1626 col[1] = (unsigned char)(colf[2] * 255.0f);
1630 static ColorBand *stored_cb= NULL;
1632 void vDM_ColorBand_store(ColorBand *coba)
1637 static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
1639 Mesh *me = ob->data;
1640 MFace *mf = me->mface;
1641 ColorBand *coba= stored_cb; /* warning, not a local var */
1642 unsigned char *wtcol;
1645 wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
1647 memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
1648 for (i=0; i<me->totface; i++, mf++) {
1649 calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
1650 calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
1651 calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
1653 calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
1656 CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
1659 /* new value for useDeform -1 (hack for the gameengine):
1660 * - apply only the modifier stack of the object, skipping the virtual modifiers,
1661 * - don't apply the key
1662 * - apply deform modifiers and input vertexco
1664 static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
1665 DerivedMesh **deform_r, DerivedMesh **final_r,
1666 int useRenderParams, int useDeform,
1667 int needMapping, CustomDataMask dataMask, int index, int useCache)
1669 Mesh *me = ob->data;
1670 ModifierData *firstmd, *md;
1671 LinkNode *datamasks, *curr;
1672 CustomDataMask mask, nextmask;
1673 float (*deformedVerts)[3] = NULL;
1674 DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
1675 int numVerts = me->totvert;
1677 int isPrevDeform= FALSE;
1678 int skipVirtualArmature = (useDeform < 0);
1679 MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
1680 int has_multires = mmd != NULL, multires_applied = 0;
1681 int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
1683 if(mmd && !mmd->sculptlvl)
1686 if(!skipVirtualArmature) {
1687 firstmd = modifiers_getVirtualModifierList(ob);
1690 /* game engine exception */
1691 firstmd = ob->modifiers.first;
1692 if(firstmd && firstmd->type == eModifierType_Armature)
1693 firstmd = firstmd->next;
1698 modifiers_clearErrors(ob);
1700 if(useRenderParams) required_mode = eModifierMode_Render;
1701 else required_mode = eModifierMode_Realtime;
1703 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
1706 if(deform_r) *deform_r = NULL;
1711 deformedVerts = inputVertexCos;
1713 /* Apply all leading deforming modifiers */
1714 for(;md; md = md->next, curr = curr->next) {
1715 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1719 if(!modifier_isEnabled(scene, md, required_mode)) continue;
1720 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
1722 if(mti->type == eModifierTypeType_OnlyDeform) {
1724 deformedVerts = mesh_getVertexCos(me, &numVerts);
1726 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
1731 /* grab modifiers until index i */
1732 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
1736 /* Result of all leading deforming modifiers is cached for
1737 * places that wish to use the original mesh but with deformed
1738 * coordinates (vpaint, etc.)
1741 *deform_r = CDDM_from_mesh(me, ob);
1744 CDDM_apply_vert_coords(*deform_r, deformedVerts);
1745 CDDM_calc_normals(*deform_r);
1749 /* default behaviour for meshes */
1751 deformedVerts = inputVertexCos;
1753 deformedVerts = mesh_getVertexCos(me, &numVerts);
1757 /* Now apply all remaining modifiers. If useDeform is off then skip
1764 for(;md; md = md->next, curr = curr->next) {
1765 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1769 if(!modifier_isEnabled(scene, md, required_mode)) continue;
1770 if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
1771 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
1772 modifier_setError(md, "Modifier requires original data, bad stack position.");
1775 if(sculpt_mode && (!has_multires || multires_applied))
1776 if(mti->type != eModifierTypeType_OnlyDeform || multires_applied) {
1777 modifier_setError(md, "Not supported in sculpt mode.");
1780 if(needMapping && !modifier_supportsMapping(md)) continue;
1781 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
1783 /* add an orco layer if needed by this modifier */
1784 if(mti->requiredDataMask)
1785 mask = mti->requiredDataMask(ob, md);
1789 if(dm && (mask & CD_MASK_ORCO))
1790 add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
1792 /* How to apply modifier depends on (a) what we already have as
1793 * a result of previous modifiers (could be a DerivedMesh or just
1794 * deformed vertices) and (b) what type the modifier is.
1797 if(mti->type == eModifierTypeType_OnlyDeform) {
1798 /* No existing verts to deform, need to build them. */
1799 if(!deformedVerts) {
1801 /* Deforming a derived mesh, read the vertex locations
1802 * out of the mesh and deform them. Once done with this
1803 * run of deformers verts will be written back.
1805 numVerts = dm->getNumVerts(dm);
1807 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
1808 dm->getVertCos(dm, deformedVerts);
1810 deformedVerts = mesh_getVertexCos(me, &numVerts);
1814 /* if this is not the last modifier in the stack then recalculate the normals
1815 * to avoid giving bogus normals to the next modifier see: [#23673] */
1816 if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
1817 /* XXX, this covers bug #23673, but we may need normal calc for other types */
1818 if(dm && dm->type == DM_TYPE_CDDM) {
1819 CDDM_apply_vert_coords(dm, deformedVerts);
1820 CDDM_calc_normals(dm);
1824 mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
1828 /* determine which data layers are needed by following modifiers */
1830 nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
1834 /* apply vertex coordinates or build a DerivedMesh as necessary */
1837 DerivedMesh *tdm = CDDM_copy(dm);
1841 CDDM_apply_vert_coords(dm, deformedVerts);
1842 CDDM_calc_normals(dm);
1845 dm = CDDM_from_mesh(me, ob);
1848 CDDM_apply_vert_coords(dm, deformedVerts);
1849 CDDM_calc_normals(dm);
1852 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
1853 add_weight_mcol_dm(ob, dm);
1855 /* Constructive modifiers need to have an origindex
1856 * otherwise they wont have anywhere to copy the data from.
1858 * Also create ORIGINDEX data if any of the following modifiers
1859 * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
1860 * data by using generic DM_copy_vert_data() functions.
1862 if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
1864 DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
1865 DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
1866 DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
1868 range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
1869 range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
1870 range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
1875 /* set the DerivedMesh to only copy needed data */
1876 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
1877 DM_set_only_copy(dm, mask);
1879 /* add cloth rest shape key if need */
1880 if(mask & CD_MASK_CLOTH_ORCO)
1881 add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
1883 /* add an origspace layer if needed */
1884 if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
1885 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
1886 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
1888 ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
1891 /* if the modifier returned a new dm, release the old one */
1892 if(dm && dm != ndm) dm->release(dm);
1897 if(deformedVerts != inputVertexCos)
1898 MEM_freeN(deformedVerts);
1900 deformedVerts = NULL;
1904 /* create an orco derivedmesh in parallel */
1905 if(nextmask & CD_MASK_ORCO) {
1907 orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
1909 nextmask &= ~CD_MASK_ORCO;
1910 DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
1911 ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
1914 /* if the modifier returned a new dm, release the old one */
1915 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
1920 /* create cloth orco derivedmesh in parallel */
1921 if(nextmask & CD_MASK_CLOTH_ORCO) {
1923 clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
1925 nextmask &= ~CD_MASK_CLOTH_ORCO;
1926 DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
1927 ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
1930 /* if the modifier returned a new dm, release the old one */
1931 if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
1937 isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
1939 /* grab modifiers until index i */
1940 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
1943 if(sculpt_mode && md->type == eModifierType_Multires)
1944 multires_applied = 1;
1947 for(md=firstmd; md; md=md->next)
1948 modifier_freeTemporaryData(md);
1950 /* Yay, we are done. If we have a DerivedMesh and deformed vertices
1951 * need to apply these back onto the DerivedMesh. If we have no
1952 * DerivedMesh then we need to build one.
1954 if(dm && deformedVerts) {
1955 finaldm = CDDM_copy(dm);
1959 CDDM_apply_vert_coords(finaldm, deformedVerts);
1960 CDDM_calc_normals(finaldm);
1962 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
1963 add_weight_mcol_dm(ob, finaldm);
1967 finaldm = CDDM_from_mesh(me, ob);
1970 CDDM_apply_vert_coords(finaldm, deformedVerts);
1971 CDDM_calc_normals(finaldm);
1974 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
1975 add_weight_mcol_dm(ob, finaldm);
1978 /* add an orco layer if needed */
1979 if(dataMask & CD_MASK_ORCO) {
1980 add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
1982 if(deform_r && *deform_r)
1983 add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
1989 orcodm->release(orcodm);
1991 clothorcodm->release(clothorcodm);
1993 if(deformedVerts && deformedVerts != inputVertexCos)
1994 MEM_freeN(deformedVerts);
1996 BLI_linklist_free(datamasks, NULL);
1999 float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
2001 int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
2005 cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
2006 for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
2007 VECCOPY(cos[i], eve->co);
2013 int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
2015 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2016 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2018 if(!modifier_isEnabled(scene, md, required_mode)) return 0;
2019 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
2020 modifier_setError(md, "Modifier requires original data, bad stack position.");
2027 static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
2028 DerivedMesh **final_r,
2029 CustomDataMask dataMask)
2032 float (*deformedVerts)[3] = NULL;
2033 CustomDataMask mask;
2034 DerivedMesh *dm, *orcodm = NULL;
2035 int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
2036 LinkNode *datamasks, *curr;
2037 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2039 modifiers_clearErrors(ob);
2041 if(cage_r && cageIndex == -1) {
2042 *cage_r = editmesh_get_derived(em, NULL);
2046 md = modifiers_getVirtualModifierList(ob);
2048 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
2051 for(i = 0; md; i++, md = md->next, curr = curr->next) {
2052 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2056 if(!editmesh_modifier_is_enabled(scene, md, dm))
2059 /* add an orco layer if needed by this modifier */
2060 if(dm && mti->requiredDataMask) {
2061 mask = mti->requiredDataMask(ob, md);
2062 if(mask & CD_MASK_ORCO)
2063 add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
2066 /* How to apply modifier depends on (a) what we already have as
2067 * a result of previous modifiers (could be a DerivedMesh or just
2068 * deformed vertices) and (b) what type the modifier is.
2071 if(mti->type == eModifierTypeType_OnlyDeform) {
2072 /* No existing verts to deform, need to build them. */
2073 if(!deformedVerts) {
2075 /* Deforming a derived mesh, read the vertex locations
2076 * out of the mesh and deform them. Once done with this
2077 * run of deformers verts will be written back.
2079 numVerts = dm->getNumVerts(dm);
2081 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
2082 dm->getVertCos(dm, deformedVerts);
2084 deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
2088 if (mti->deformVertsEM)
2089 mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
2090 else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
2094 /* apply vertex coordinates or build a DerivedMesh as necessary */
2097 DerivedMesh *tdm = CDDM_copy(dm);
2098 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2101 CDDM_apply_vert_coords(dm, deformedVerts);
2102 CDDM_calc_normals(dm);
2103 } else if(cage_r && dm == *cage_r) {
2104 /* dm may be changed by this modifier, so we need to copy it
2110 dm = CDDM_from_editmesh(em, ob->data);
2113 CDDM_apply_vert_coords(dm, deformedVerts);
2114 CDDM_calc_normals(dm);
2118 /* create an orco derivedmesh in parallel */
2119 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
2120 if(mask & CD_MASK_ORCO) {
2122 orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
2124 mask &= ~CD_MASK_ORCO;
2125 DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
2127 if (mti->applyModifierEM)
2128 ndm = mti->applyModifierEM(md, ob, em, orcodm);
2130 ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
2133 /* if the modifier returned a new dm, release the old one */
2134 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
2139 /* set the DerivedMesh to only copy needed data */
2140 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
2142 DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
2144 if(mask & CD_MASK_ORIGSPACE)
2145 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
2146 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
2148 if (mti->applyModifierEM)
2149 ndm = mti->applyModifierEM(md, ob, em, dm);
2151 ndm = mti->applyModifier(md, ob, dm, 0, 0);
2159 if (deformedVerts) {
2160 MEM_freeN(deformedVerts);
2161 deformedVerts = NULL;
2166 if(cage_r && i == cageIndex) {
2167 if(dm && deformedVerts) {
2168 *cage_r = CDDM_copy(dm);
2169 CDDM_apply_vert_coords(*cage_r, deformedVerts);
2174 editmesh_get_derived(em,
2175 deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
2180 BLI_linklist_free(datamasks, NULL);
2182 /* Yay, we are done. If we have a DerivedMesh and deformed vertices need
2183 * to apply these back onto the DerivedMesh. If we have no DerivedMesh
2184 * then we need to build one.
2186 if(dm && deformedVerts) {
2187 *final_r = CDDM_copy(dm);
2189 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2191 CDDM_apply_vert_coords(*final_r, deformedVerts);
2192 CDDM_calc_normals(*final_r);
2195 } else if (!deformedVerts && cage_r && *cage_r) {
2198 *final_r = editmesh_get_derived(em, deformedVerts);
2199 deformedVerts = NULL;
2202 /* add an orco layer if needed */
2203 if(dataMask & CD_MASK_ORCO)
2204 add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
2207 orcodm->release(orcodm);
2210 MEM_freeN(deformedVerts);
2213 static void clear_mesh_caches(Object *ob)
2217 /* also serves as signal to remake texspace */
2227 freedisplist(&ob->disp);
2229 if (ob->derivedFinal) {
2230 ob->derivedFinal->needsFree = 1;
2231 ob->derivedFinal->release(ob->derivedFinal);
2232 ob->derivedFinal= NULL;
2234 if (ob->derivedDeform) {
2235 ob->derivedDeform->needsFree = 1;
2236 ob->derivedDeform->release(ob->derivedDeform);
2237 ob->derivedDeform= NULL;
2241 ED_sculpt_modifiers_changed(ob);
2245 static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
2247 Object *obact = scene->basact?scene->basact->object:NULL;
2248 int editing = paint_facesel_test(ob);
2249 /* weight paint and face select need original indices because of selection buffer drawing */
2250 int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
2252 clear_mesh_caches(ob);
2254 mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
2255 &ob->derivedFinal, 0, 1,
2256 needMapping, dataMask, -1, 1);
2258 DM_set_object_boundbox (ob, ob->derivedFinal);
2260 ob->derivedFinal->needsFree = 0;
2261 ob->derivedDeform->needsFree = 0;
2262 ob->lastDataMask = dataMask;
2265 static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2267 clear_mesh_caches(obedit);
2269 if (em->derivedFinal) {
2270 if (em->derivedFinal!=em->derivedCage) {
2271 em->derivedFinal->needsFree = 1;
2272 em->derivedFinal->release(em->derivedFinal);
2274 em->derivedFinal = NULL;
2276 if (em->derivedCage) {
2277 em->derivedCage->needsFree = 1;
2278 em->derivedCage->release(em->derivedCage);
2279 em->derivedCage = NULL;
2282 editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
2283 DM_set_object_boundbox (obedit, em->derivedFinal);
2285 em->lastDataMask = dataMask;
2286 em->derivedFinal->needsFree = 0;
2287 em->derivedCage->needsFree = 0;
2290 void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
2293 editmesh_build_data(scene, ob, em, dataMask);
2295 mesh_build_data(scene, ob, dataMask);
2301 DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
2303 /* if there's no derived mesh or the last data mask used doesn't include
2304 * the data we need, rebuild the derived mesh
2306 if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
2307 mesh_build_data(scene, ob, dataMask);
2309 return ob->derivedFinal;
2312 DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
2314 /* if there's no derived mesh or the last data mask used doesn't include
2315 * the data we need, rebuild the derived mesh
2317 if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
2318 mesh_build_data(scene, ob, dataMask);
2320 return ob->derivedDeform;
2323 DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
2327 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
2332 DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
2336 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
2341 DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
2345 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
2350 DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
2351 CustomDataMask dataMask)
2355 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
2360 DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
2361 CustomDataMask dataMask)
2365 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
2370 DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
2371 CustomDataMask dataMask)
2375 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
2380 DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
2381 float (*vertCos)[3],
2382 CustomDataMask dataMask)
2386 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
2393 DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
2394 CustomDataMask dataMask)
2396 /* if there's no derived mesh or the last data mask used doesn't include
2397 * the data we need, rebuild the derived mesh
2399 if(!em->derivedCage ||
2400 (em->lastDataMask & dataMask) != dataMask)
2401 editmesh_build_data(scene, obedit, em, dataMask);
2403 *final_r = em->derivedFinal;
2404 return em->derivedCage;
2407 DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2409 /* if there's no derived mesh or the last data mask used doesn't include
2410 * the data we need, rebuild the derived mesh
2412 if(!em->derivedCage ||
2413 (em->lastDataMask & dataMask) != dataMask)
2414 editmesh_build_data(scene, obedit, em, dataMask);
2416 return em->derivedCage;
2419 DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
2421 return editmesh_get_derived(em, NULL);
2425 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */
2427 static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
2429 float *vec = userData;
2433 /* check if we've been here before (normal should not be 0) */
2434 if(vec[3] || vec[4] || vec[5]) return;
2446 /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
2447 /* this is needed for all code using vertexgroups (no subsurf support) */
2448 /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
2449 /* in use now by vertex/weight paint and particle generating */
2451 float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
2455 float *vertexcosnos;
2457 /* lets prevent crashing... */
2458 if(ob->type!=OB_MESH || me->totvert==0)
2461 dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
2462 vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
2464 if(dm->foreachMappedVert) {
2465 dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
2468 float *fp= vertexcosnos;
2471 for(a=0; a< me->totvert; a++, fp+=6) {
2472 dm->getVertCo(dm, a, fp);
2473 dm->getVertNo(dm, a, fp+3);
2478 return vertexcosnos;
2481 /* ******************* GLSL ******************** */
2485 float * precomputedFaceNormals;
2486 MTFace * mtface; // texture coordinates
2487 MFace * mface; // indices
2488 MVert * mvert; // vertices & normals
2490 float (*tangent)[4]; // destination
2493 } SGLSLMeshToTangent;
2496 #include "mikktspace.h"
2498 static int GetNumFaces(const SMikkTSpaceContext * pContext)
2500 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2501 return pMesh->numFaces;
2504 static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
2506 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2507 return pMesh->mface[face_num].v4!=0 ? 4 : 3;
2510 static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
2512 //assert(vert_index>=0 && vert_index<4);
2513 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2514 const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
2518 static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
2520 //assert(vert_index>=0 && vert_index<4);
2521 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2523 if(pMesh->mtface!=NULL) {
2524 float * uv = pMesh->mtface[face_num].uv[vert_index];
2525 fUV[0]=uv[0]; fUV[1]=uv[1];
2528 const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
2529 map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
2533 static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
2535 //assert(vert_index>=0 && vert_index<4);
2536 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2538 const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
2539 if(!smoothnormal) { // flat
2540 if(pMesh->precomputedFaceNormals) {
2541 VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
2544 MFace *mf= &pMesh->mface[face_num];
2545 float *p0= pMesh->mvert[mf->v1].co;
2546 float *p1= pMesh->mvert[mf->v2].co;
2547 float *p2= pMesh->mvert[mf->v3].co;
2550 float *p3 = pMesh->mvert[mf->v4].co;
2551 normal_quad_v3(fNorm, p0, p1, p2, p3);
2554 normal_tri_v3(fNorm, p0, p1, p2);
2559 const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
2560 normal_short_to_float_v3(fNorm, no);
2563 static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
2565 //assert(vert_index>=0 && vert_index<4);
2566 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2567 float * pRes = pMesh->tangent[4*face_num+iVert];
2568 VECCOPY(pRes, fvTangent);
2573 void DM_add_tangent_layer(DerivedMesh *dm)
2576 MTFace *mtface, *tf;
2578 MVert *mvert, *v1, *v2, *v3, *v4;
2579 MemArena *arena= NULL;
2580 VertexTangent **vtangents= NULL;
2581 float (*orco)[3]= NULL, (*tangent)[4];
2582 float *uv1, *uv2, *uv3, *uv4, *vtang;
2583 float fno[3], tang[3], uv[4][2];
2584 int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
2587 if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
2590 nors = dm->getFaceDataArray(dm, CD_NORMAL);
2592 /* check we have all the needed layers */
2593 totvert= dm->getNumVerts(dm);
2594 totface= dm->getNumFaces(dm);
2596 mvert= dm->getVertArray(dm);
2597 mface= dm->getFaceArray(dm);
2598 mtface= dm->getFaceDataArray(dm, CD_MTFACE);
2601 orco= dm->getVertDataArray(dm, CD_ORCO);
2606 /* create tangent layer */
2607 DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
2608 tangent= DM_get_face_data_layer(dm, CD_TANGENT);
2610 /* allocate some space */
2611 arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
2612 BLI_memarena_use_calloc(arena);
2613 vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
2615 // new computation method
2617 if(iCalcNewMethod != 0) {
2618 SGLSLMeshToTangent mesh2tangent= {0};
2619 SMikkTSpaceContext sContext= {0};
2620 SMikkTSpaceInterface sInterface= {0};
2622 mesh2tangent.precomputedFaceNormals = nors;
2623 mesh2tangent.mtface = mtface;
2624 mesh2tangent.mface = mface;
2625 mesh2tangent.mvert = mvert;
2626 mesh2tangent.orco = orco;
2627 mesh2tangent.tangent = tangent;
2628 mesh2tangent.numFaces = totface;
2630 sContext.m_pUserData = &mesh2tangent;
2631 sContext.m_pInterface = &sInterface;
2632 sInterface.m_getNumFaces = GetNumFaces;
2633 sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
2634 sInterface.m_getPosition = GetPosition;
2635 sInterface.m_getTexCoord = GetTextureCoordinate;
2636 sInterface.m_getNormal = GetNormal;
2637 sInterface.m_setTSpaceBasic = SetTSpace;
2640 iCalcNewMethod = genTangSpaceDefault(&sContext);
2643 if(!iCalcNewMethod) {
2644 /* sum tangents at connected vertices */
2645 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
2652 normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
2656 normal_tri_v3( fno,v3->co, v2->co, v1->co);
2666 uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
2667 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
2668 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
2669 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
2671 map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
2674 tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
2675 sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
2676 sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
2677 sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
2682 tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
2683 sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
2684 sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
2685 sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
2689 /* write tangent to layer */
2690 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
2691 len= (mf->v4)? 4 : 3;
2693 if(mtface == NULL) {
2694 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
2695 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
2696 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
2698 map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
2706 for(j=0; j<len; j++) {
2707 vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
2708 normalize_v3_v3(tangent[j], vtang);
2709 ((float *) tangent[j])[3]=1.0f;
2714 BLI_memarena_free(arena);
2715 MEM_freeN(vtangents);
2718 void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
2720 CustomData *vdata, *fdata, *tfdata = NULL;
2723 /* From the layers requested by the GLSL shader, figure out which ones are
2724 * actually available for this derivedmesh, and retrieve the pointers */
2726 memset(attribs, 0, sizeof(DMVertexAttribs));
2728 vdata = &dm->vertData;
2729 fdata = &dm->faceData;
2731 /* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
2732 * can use offsets instead */
2733 if(dm->release == emDM_release)
2734 tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
2738 /* add a tangent layer if necessary */
2739 for(b = 0; b < gattribs->totlayer; b++)
2740 if(gattribs->layer[b].type == CD_TANGENT)
2741 if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
2742 DM_add_tangent_layer(dm);
2744 for(b = 0; b < gattribs->totlayer; b++) {
2745 if(gattribs->layer[b].type == CD_MTFACE) {
2746 /* uv coordinates */
2747 if(gattribs->layer[b].name[0])
2748 layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
2749 gattribs->layer[b].name);
2751 layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
2754 a = attribs->tottface++;
2756 attribs->tface[a].array = tfdata->layers[layer].data;
2757 attribs->tface[a].emOffset = tfdata->layers[layer].offset;
2758 attribs->tface[a].glIndex = gattribs->layer[b].glindex;
2761 else if(gattribs->layer[b].type == CD_MCOL) {
2763 if(gattribs->layer[b].name[0])
2764 layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
2765 gattribs->layer[b].name);
2767 layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
2770 a = attribs->totmcol++;
2772 attribs->mcol[a].array = tfdata->layers[layer].data;
2773 attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
2774 attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
2777 else if(gattribs->layer[b].type == CD_TANGENT) {
2779 layer = CustomData_get_layer_index(fdata, CD_TANGENT);
2782 attribs->tottang = 1;
2784 attribs->tang.array = fdata->layers[layer].data;
2785 attribs->tang.emOffset = fdata->layers[layer].offset;
2786 attribs->tang.glIndex = gattribs->layer[b].glindex;
2789 else if(gattribs->layer[b].type == CD_ORCO) {
2790 /* original coordinates */
2791 layer = CustomData_get_layer_index(vdata, CD_ORCO);
2794 attribs->totorco = 1;
2796 attribs->orco.array = vdata->layers[layer].data;
2797 attribs->orco.emOffset = vdata->layers[layer].offset;
2798 attribs->orco.glIndex = gattribs->layer[b].glindex;
2804 /* Set object's bounding box based on DerivedMesh min/max data */
2805 void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
2807 float min[3], max[3];
2809 INIT_MINMAX(min, max);
2811 dm->getMinMax(dm, min, max);
2814 ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
2816 boundbox_set_from_min_max(ob->bb, min, max);