Creating a BGE staging branch.
[blender.git] / doc / python_api / rst / change_log.rst
1 Blender API Change Log
2 **********************
3
4 .. note, this document is auto generated by sphinx_changelog_gen.py
5
6
7 2.56 to 2.57
8 ============
9 bpy.types.SplineBezierPoints
10 ----------------------------
11
12 Function Arguments
13 ^^^^^^^^^^^^^^^^^^
14
15 * :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)*
16
17 bpy.types.RenderSettings
18 ------------------------
19
20 Added
21 ^^^^^
22
23 * :class:`bpy.types.RenderSettings.use_stamp_lens`
24
25 Removed
26 ^^^^^^^
27
28 * **use_backbuf**
29
30 bpy.types.ActionPoseMarkers
31 ---------------------------
32
33 Added
34 ^^^^^
35
36 * :class:`bpy.types.ActionPoseMarkers.active`
37 * :class:`bpy.types.ActionPoseMarkers.active_index`
38
39 bpy.types.SpaceImageEditor
40 --------------------------
41
42 Renamed
43 ^^^^^^^
44
45 * **curves** -> :class:`bpy.types.SpaceImageEditor.curve`
46
47 bpy.types.Scene
48 ---------------
49
50 Removed
51 ^^^^^^^
52
53 * **network_render**
54
55 bpy.types.GameObjectSettings
56 ----------------------------
57
58 Added
59 ^^^^^
60
61 * :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
62
63 Removed
64 ^^^^^^^
65
66 * **use_material_physics**
67
68 bpy.types.SplinePoints
69 ----------------------
70
71 Function Arguments
72 ^^^^^^^^^^^^^^^^^^
73
74 * :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)*
75
76 bpy.types.Area
77 --------------
78
79 Added
80 ^^^^^
81
82 * :class:`bpy.types.Area.height`
83 * :class:`bpy.types.Area.width`
84
85 bpy.types.SolidifyModifier
86 --------------------------
87
88 Added
89 ^^^^^
90
91 * :class:`bpy.types.SolidifyModifier.material_offset`
92 * :class:`bpy.types.SolidifyModifier.material_offset_rim`
93
94 Removed
95 ^^^^^^^
96
97 * **use_rim_material**
98
99 bpy.types.UserPreferencesEdit
100 -----------------------------
101
102 Removed
103 ^^^^^^^
104
105 * **use_keyframe_insert_keyingset**
106
107 bpy.types.MaterialTextureSlot
108 -----------------------------
109
110 Added
111 ^^^^^
112
113 * :class:`bpy.types.MaterialTextureSlot.bump_method`
114 * :class:`bpy.types.MaterialTextureSlot.bump_objectspace`
115
116 Removed
117 ^^^^^^^
118
119 * **use_old_bump**
120
121 bpy.types.ExplodeModifier
122 -------------------------
123
124 Added
125 ^^^^^
126
127 * :class:`bpy.types.ExplodeModifier.particle_uv`
128 * :class:`bpy.types.ExplodeModifier.use_edge_cut`
129
130 Removed
131 ^^^^^^^
132
133 * **use_edge_split**
134
135 bpy.types.Node
136 --------------
137
138 Added
139 ^^^^^
140
141 * :class:`bpy.types.Node.label`
142
143 bpy.types.RigidBodyJointConstraint
144 ----------------------------------
145
146 Added
147 ^^^^^
148
149 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x`
150 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y`
151 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z`
152 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x`
153 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y`
154 * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z`
155 * :class:`bpy.types.RigidBodyJointConstraint.limit_max_x`
156 * :class:`bpy.types.RigidBodyJointConstraint.limit_max_y`
157 * :class:`bpy.types.RigidBodyJointConstraint.limit_max_z`
158 * :class:`bpy.types.RigidBodyJointConstraint.limit_min_x`
159 * :class:`bpy.types.RigidBodyJointConstraint.limit_min_y`
160 * :class:`bpy.types.RigidBodyJointConstraint.limit_min_z`
161
162 Removed
163 ^^^^^^^
164
165 * **limit_cone_max**
166 * **limit_cone_min**
167 * **limit_generic_max**
168 * **limit_generic_min**
169
170 bpy.types.KeyMap
171 ----------------
172
173 Renamed
174 ^^^^^^^
175
176 * **items** -> :class:`bpy.types.KeyMap.keymap_items`
177
178 bpy.types.SpaceNodeEditor
179 -------------------------
180
181 Added
182 ^^^^^
183
184 * :class:`bpy.types.SpaceNodeEditor.backdrop_channels`
185 * :class:`bpy.types.SpaceNodeEditor.backdrop_x`
186 * :class:`bpy.types.SpaceNodeEditor.backdrop_y`
187 * :class:`bpy.types.SpaceNodeEditor.backdrop_zoom`
188 * :class:`bpy.types.SpaceNodeEditor.use_auto_render`
189
190 bpy.types.SPHFluidSettings
191 --------------------------
192
193 Added
194 ^^^^^
195
196 * :class:`bpy.types.SPHFluidSettings.factor_density`
197 * :class:`bpy.types.SPHFluidSettings.factor_radius`
198 * :class:`bpy.types.SPHFluidSettings.factor_repulsion`
199 * :class:`bpy.types.SPHFluidSettings.factor_rest_length`
200 * :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity`
201 * :class:`bpy.types.SPHFluidSettings.plasticity`
202 * :class:`bpy.types.SPHFluidSettings.repulsion`
203 * :class:`bpy.types.SPHFluidSettings.spring_frames`
204 * :class:`bpy.types.SPHFluidSettings.stiff_viscosity`
205 * :class:`bpy.types.SPHFluidSettings.use_initial_rest_length`
206 * :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs`
207 * :class:`bpy.types.SPHFluidSettings.yield_ratio`
208
209 Removed
210 ^^^^^^^
211
212 * **stiffness_near**
213 * **viscosity_beta**
214
215 Renamed
216 ^^^^^^^
217
218 * **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
219
220 bpy.types.ConstraintActuator
221 ----------------------------
222
223 Added
224 ^^^^^
225
226 * :class:`bpy.types.ConstraintActuator.direction_axis_pos`
227 * :class:`bpy.types.ConstraintActuator.fh_force`
228
229 Removed
230 ^^^^^^^
231
232 * **spring**
233
234 bpy.types.UILayout
235 ------------------
236
237 Renamed
238 ^^^^^^^
239
240 * **operator_enums** -> :class:`bpy.types.UILayout.operator_enum`
241
242 bpy.types.SpaceDopeSheetEditor
243 ------------------------------
244
245 Added
246 ^^^^^
247
248 * :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers`
249
250 bpy.types.ToolSettings
251 ----------------------
252
253 Added
254 ^^^^^
255
256 * :class:`bpy.types.ToolSettings.edge_path_live_unwrap`
257 * :class:`bpy.types.ToolSettings.proportional_size`
258 * :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset`
259
260 bpy.types.EditBone
261 ------------------
262
263 Added
264 ^^^^^
265
266 * :class:`bpy.types.EditBone.bbone_x`
267 * :class:`bpy.types.EditBone.bbone_z`
268
269 Function Arguments
270 ^^^^^^^^^^^^^^^^^^
271
272 * :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)*
273
274 bpy.types.ID
275 ------------
276
277 Renamed
278 ^^^^^^^
279
280 * **update** -> :class:`bpy.types.ID.update_tag`
281
282 bpy.types.SpaceGraphEditor
283 --------------------------
284
285 Added
286 ^^^^^
287
288 * :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing`
289
290 bpy.types.ParticleSystem
291 ------------------------
292
293 Added
294 ^^^^^
295
296 * :class:`bpy.types.ParticleSystem.child_seed`
297
298 bpy.types.SpaceTimeline
299 -----------------------
300
301 Removed
302 ^^^^^^^
303
304 * **use_play_3d_editors**
305 * **use_play_animation_editors**
306 * **use_play_image_editors**
307 * **use_play_node_editors**
308 * **use_play_properties_editors**
309 * **use_play_sequence_editors**
310 * **use_play_top_left_3d_editor**
311
312 bpy.types.Mesh
313 --------------
314
315 Added
316 ^^^^^
317
318 * :class:`bpy.types.Mesh.validate`
319
320 Renamed
321 ^^^^^^^
322
323 * **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle`
324
325 Function Arguments
326 ^^^^^^^^^^^^^^^^^^
327
328 * :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)*
329
330 bpy.types.EnumProperty
331 ----------------------
332
333 Added
334 ^^^^^
335
336 * :class:`bpy.types.EnumProperty.default_flag`
337
338 Renamed
339 ^^^^^^^
340
341 * **items** -> :class:`bpy.types.EnumProperty.enum_items`
342
343 bpy.types.Screen
344 ----------------
345
346 Added
347 ^^^^^
348
349 * :class:`bpy.types.Screen.use_play_3d_editors`
350 * :class:`bpy.types.Screen.use_play_animation_editors`
351 * :class:`bpy.types.Screen.use_play_image_editors`
352 * :class:`bpy.types.Screen.use_play_node_editors`
353 * :class:`bpy.types.Screen.use_play_properties_editors`
354 * :class:`bpy.types.Screen.use_play_sequence_editors`
355 * :class:`bpy.types.Screen.use_play_top_left_3d_editor`
356
357 bpy.types.MirrorModifier
358 ------------------------
359
360 Added
361 ^^^^^
362
363 * :class:`bpy.types.MirrorModifier.use_mirror_merge`
364
365 bpy.types.Operator
366 ------------------
367
368 Added
369 ^^^^^
370
371 * :class:`bpy.types.Operator.cancel`
372
373 bpy.types.Brush
374 ---------------
375
376 Added
377 ^^^^^
378
379 * :class:`bpy.types.Brush.height`
380 * :class:`bpy.types.Brush.use_fixed_texture`
381
382 Renamed
383 ^^^^^^^
384
385 * **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool`
386 * **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image`
387 * **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool`
388
389 bpy.types.Key
390 -------------
391
392 Renamed
393 ^^^^^^^
394
395 * **keys** -> :class:`bpy.types.Key.key_blocks`
396
397 bpy.types.CompositorNodeBlur
398 ----------------------------
399
400 Added
401 ^^^^^
402
403 * :class:`bpy.types.CompositorNodeBlur.aspect_correction`
404
405 bpy.types.SpaceTextEditor
406 -------------------------
407
408 Added
409 ^^^^^
410
411 * :class:`bpy.types.SpaceTextEditor.margin_column`
412 * :class:`bpy.types.SpaceTextEditor.show_margin`
413
414 bpy.types.GPencilLayer
415 ----------------------
416
417 Added
418 ^^^^^
419
420 * :class:`bpy.types.GPencilLayer.show_x_ray`
421
422 Removed
423 ^^^^^^^
424
425 * **active**
426
427 bpy.types.MarbleTexture
428 -----------------------
429
430 Renamed
431 ^^^^^^^
432
433 * **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2`
434
435 bpy.types.Particle
436 ------------------
437
438 Removed
439 ^^^^^^^
440
441 * **is_hair**
442
443 Renamed
444 ^^^^^^^
445
446 * **keys** -> :class:`bpy.types.Particle.hair_keys`
447 * **keys** -> :class:`bpy.types.Particle.particle_keys`
448
449 bpy.types.Modifier
450 ------------------
451
452 Added
453 ^^^^^
454
455 * :class:`bpy.types.Modifier.use_apply_on_spline`
456
457 bpy.types.Property
458 ------------------
459
460 Added
461 ^^^^^
462
463 * :class:`bpy.types.Property.is_enum_flag`
464
465 bpy.types.SpaceProperties
466 -------------------------
467
468 Added
469 ^^^^^
470
471 * :class:`bpy.types.SpaceProperties.texture_context`
472
473 Removed
474 ^^^^^^^
475
476 * **show_brush_texture**
477
478 bpy.types.VertexGroups
479 ----------------------
480
481 Added
482 ^^^^^
483
484 * :class:`bpy.types.VertexGroups.remove`
485
486 Removed
487 ^^^^^^^
488
489 * **assign**
490
491 bpy.types.Material
492 ------------------
493
494 Added
495 ^^^^^
496
497 * :class:`bpy.types.Material.shadow_only_type`
498
499 bpy.types.RenderLayer
500 ---------------------
501
502 Function Arguments
503 ^^^^^^^^^^^^^^^^^^
504
505 * :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)*
506
507 bpy.types.Object
508 ----------------
509
510 Added
511 ^^^^^
512
513 * :class:`bpy.types.Object.is_modified`
514
515 Renamed
516 ^^^^^^^
517
518 * **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create`
519 * **create_mesh** -> :class:`bpy.types.Object.to_mesh`
520 * **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear`
521
522 bpy.types.NodeTree
523 ------------------
524
525 Added
526 ^^^^^
527
528 * :class:`bpy.types.NodeTree.inputs`
529 * :class:`bpy.types.NodeTree.outputs`
530
531 bpy.types.DopeSheet
532 -------------------
533
534 Added
535 ^^^^^
536
537 * :class:`bpy.types.DopeSheet.filter_fcurve_name`
538 * :class:`bpy.types.DopeSheet.show_lattices`
539 * :class:`bpy.types.DopeSheet.show_only_matching_fcurves`
540
541 bpy.types.ActionFCurves
542 -----------------------
543
544 Function Arguments
545 ^^^^^^^^^^^^^^^^^^
546
547 * :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)*
548
549 bpy.types.ShrinkwrapModifier
550 ----------------------------
551
552 Added
553 ^^^^^
554
555 * :class:`bpy.types.ShrinkwrapModifier.cull_face`
556
557 Removed
558 ^^^^^^^
559
560 * **use_cull_back_faces**
561 * **use_cull_front_faces**
562
563 bpy.types.WindowManager
564 -----------------------
565
566 Added
567 ^^^^^
568
569 * :class:`bpy.types.WindowManager.addon_filter`
570 * :class:`bpy.types.WindowManager.addon_search`
571 * :class:`bpy.types.WindowManager.addon_support`
572 * :class:`bpy.types.WindowManager.event_timer_add`
573 * :class:`bpy.types.WindowManager.event_timer_remove`
574
575 bpy.types.WoodTexture
576 ---------------------
577
578 Renamed
579 ^^^^^^^
580
581 * **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2`
582
583 bpy.types.VertexGroup
584 ---------------------
585
586 Added
587 ^^^^^
588
589 * :class:`bpy.types.VertexGroup.add`
590 * :class:`bpy.types.VertexGroup.remove`
591 * :class:`bpy.types.VertexGroup.weight`
592
593 bpy.types.FCurveKeyframePoints
594 ------------------------------
595
596 Added
597 ^^^^^
598
599 * :class:`bpy.types.FCurveKeyframePoints.insert`
600
601 Function Arguments
602 ^^^^^^^^^^^^^^^^^^
603
604 * :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)*
605
606 bpy.types.ThemeView3D
607 ---------------------
608
609 Added
610 ^^^^^
611
612 * :class:`bpy.types.ThemeView3D.outline_width`
613
614 bpy.types.Image
615 ---------------
616
617 Added
618 ^^^^^
619
620 * :class:`bpy.types.Image.pixels`
621
622 bpy.types.Bone
623 --------------
624
625 Added
626 ^^^^^
627
628 * :class:`bpy.types.Bone.bbone_x`
629 * :class:`bpy.types.Bone.bbone_z`
630
631 bpy.types.InputKeyMapPanel
632 --------------------------
633
634 Removed
635 ^^^^^^^
636
637 * **draw_entry**
638 * **draw_filtered**
639 * **draw_hierarchy**
640 * **draw_keymaps**
641 * **draw_km**
642 * **draw_kmi**
643 * **draw_kmi_properties**
644 * **indented_layout**
645
646 bpy.types.ParticleSettings
647 --------------------------
648
649 Added
650 ^^^^^
651
652 * :class:`bpy.types.ParticleSettings.active_texture`
653 * :class:`bpy.types.ParticleSettings.active_texture_index`
654 * :class:`bpy.types.ParticleSettings.child_parting_factor`
655 * :class:`bpy.types.ParticleSettings.child_parting_max`
656 * :class:`bpy.types.ParticleSettings.child_parting_min`
657 * :class:`bpy.types.ParticleSettings.color_maximum`
658 * :class:`bpy.types.ParticleSettings.create_long_hair_children`
659 * :class:`bpy.types.ParticleSettings.draw_color`
660 * :class:`bpy.types.ParticleSettings.effector_amount`
661 * :class:`bpy.types.ParticleSettings.grid_random`
662 * :class:`bpy.types.ParticleSettings.hair_length`
663 * :class:`bpy.types.ParticleSettings.hexagonal_grid`
664 * :class:`bpy.types.ParticleSettings.is_fluid`
665 * :class:`bpy.types.ParticleSettings.kink_amplitude_clump`
666 * :class:`bpy.types.ParticleSettings.kink_flat`
667 * :class:`bpy.types.ParticleSettings.texture_slots`
668 * :class:`bpy.types.ParticleSettings.timestep`
669 * :class:`bpy.types.ParticleSettings.use_advanced_hair`
670
671 Removed
672 ^^^^^^^
673
674 * **reaction_shape**
675 * **show_material_color**
676 * **use_animate_branching**
677 * **use_branching**
678 * **use_symmetric_branching**
679
680 bpy.types.SceneGameData
681 -----------------------
682
683 Added
684 ^^^^^
685
686 * :class:`bpy.types.SceneGameData.show_mouse`
687
688 bpy.types.MaterialPhysics
689 -------------------------
690
691 Renamed
692 ^^^^^^^
693
694 * **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping`
695 * **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance`
696 * **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
697 * **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
698
699
700 2.57 to 2.58
701 ============
702
703 bpy_extras
704 ----------
705
706 Added
707 ^^^^^
708
709 * :mod:`bpy_extras`
710 * :mod:`bpy_extras.view3d_utils`
711
712 Moved
713 ^^^^^
714
715 * io_utils -> :mod:`bpy_extras.io_utils`
716 * image_utils -> :mod:`bpy_extras.image_utils`
717 * mesh_utils -> :mod:`bpy_extras.mesh_utils`
718 * object_utils -> :mod:`bpy_extras.object_utils`
719
720 bpy.types.RenderSettings
721 ------------------------
722
723 Added
724 ^^^^^
725
726 * :class:`bpy.types.RenderSettings.use_bake_lores_mesh`
727 * :class:`bpy.types.RenderSettings.use_bake_multires`
728
729 bpy.types.Camera
730 ----------------
731
732 Added
733 ^^^^^
734
735 * :class:`bpy.types.Camera.show_guide`
736
737 bpy.types.SpaceImageEditor
738 --------------------------
739
740 Added
741 ^^^^^
742
743 * :class:`bpy.types.SpaceImageEditor.zoom`
744
745 bpy.types.SpaceView3D
746 ---------------------
747
748 Added
749 ^^^^^
750
751 * :class:`bpy.types.SpaceView3D.lock_camera`
752
753 bpy.types.RegionView3D
754 ----------------------
755
756 Added
757 ^^^^^
758
759 * :class:`bpy.types.RegionView3D.is_perspective`
760
761 bpy.types.Scene
762 ---------------
763
764 Added
765 ^^^^^
766
767 * :class:`bpy.types.Scene.frame_subframe`
768
769 bpy.types.Area
770 --------------
771
772 Removed
773 ^^^^^^^
774
775 * **active_space**
776
777 bpy.types.DisplaceModifier
778 --------------------------
779
780 Renamed
781 ^^^^^^^
782
783 * **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object`
784
785 bpy.types.UserPreferencesView
786 -----------------------------
787
788 Added
789 ^^^^^
790
791 * :class:`bpy.types.UserPreferencesView.use_camera_lock_parent`
792
793 bpy.types.DomainFluidSettings
794 -----------------------------
795
796 Added
797 ^^^^^
798
799 * :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices`
800 * :class:`bpy.types.DomainFluidSettings.surface_noobs`
801
802 bpy.types.Sculpt
803 ----------------
804
805 Added
806 ^^^^^
807
808 * :class:`bpy.types.Sculpt.use_deform_only`
809
810 bpy.types.ClothCollisionSettings
811 --------------------------------
812
813 Added
814 ^^^^^
815
816 * :class:`bpy.types.ClothCollisionSettings.distance_repel`
817 * :class:`bpy.types.ClothCollisionSettings.repel_force`
818
819 bpy.types.UILayout
820 ------------------
821
822 Added
823 ^^^^^
824
825 * :class:`bpy.types.UILayout.template_edit_mode_selection`
826
827 bpy.types.ToolSettings
828 ----------------------
829
830 Added
831 ^^^^^
832
833 * :class:`bpy.types.ToolSettings.use_snap_project_self`
834
835 bpy.types.Mesh
836 --------------
837
838 Removed
839 ^^^^^^^
840
841 * **edge_face_count**
842 * **edge_face_count_dict**
843 * **edge_loops_from_edges**
844 * **edge_loops_from_faces**
845
846 bpy.types.PointDensity
847 ----------------------
848
849 Added
850 ^^^^^
851
852 * :class:`bpy.types.PointDensity.falloff_curve`
853 * :class:`bpy.types.PointDensity.falloff_speed_scale`
854 * :class:`bpy.types.PointDensity.use_falloff_curve`
855
856 bpy.types.SpaceTextEditor
857 -------------------------
858
859 Added
860 ^^^^^
861
862 * :class:`bpy.types.SpaceTextEditor.use_match_case`
863
864 bpy.types.CameraActuator
865 ------------------------
866
867 Added
868 ^^^^^
869
870 * :class:`bpy.types.CameraActuator.damping`
871
872 bpy.types.Property
873 ------------------
874
875 Added
876 ^^^^^
877
878 * :class:`bpy.types.Property.is_skip_save`
879
880 bpy.types.UserPreferencesSystem
881 -------------------------------
882
883 Added
884 ^^^^^
885
886 * :class:`bpy.types.UserPreferencesSystem.anisotropic_filter`
887
888 bpy.types.Object
889 ----------------
890
891 Added
892 ^^^^^
893
894 * :class:`bpy.types.Object.empty_image_offset`
895
896 bpy.types.Image
897 ---------------
898
899 Added
900 ^^^^^
901
902 * :class:`bpy.types.Image.resolution`
903
904 bpy.types.SceneGameData
905 -----------------------
906
907 Added
908 ^^^^^
909
910 * :class:`bpy.types.SceneGameData.use_glsl_color_management`
911
912
913 2.58 to 2.59
914 ============
915
916 bpy.types.Scene
917 ---------------
918
919 Function Arguments
920 ^^^^^^^^^^^^^^^^^^
921
922 * :class:`bpy.types.Scene.collada_export` (filepath, selected), *was (filepath)*
923
924 bpy.types.MultiresModifier
925 --------------------------
926
927 Added
928 ^^^^^
929
930 * :class:`bpy.types.MultiresModifier.use_subsurf_uv`
931
932 bpy.types.KeyMap
933 ----------------
934
935 Removed
936 ^^^^^^^
937
938 * **copy_to_user**
939
940 Renamed
941 ^^^^^^^
942
943 * **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
944
945 bpy.types.SceneRenderLayer
946 --------------------------
947
948 Added
949 ^^^^^
950
951 * :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
952
953 bpy.types.ToolSettings
954 ----------------------
955
956 Renamed
957 ^^^^^^^
958
959 * **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
960
961 bpy.types.UserPreferencesInput
962 ------------------------------
963
964 Added
965 ^^^^^
966
967 * :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
968 * :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
969 * :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
970 * :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
971 * :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
972 * :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
973 * :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
974
975 Removed
976 ^^^^^^^
977
978 * **edited_keymaps**
979 * **ndof_pan_speed**
980 * **ndof_rotate_speed**
981
982 bpy.types.IDMaterials
983 ---------------------
984
985 Function Arguments
986 ^^^^^^^^^^^^^^^^^^
987
988 * :class:`bpy.types.IDMaterials.pop` (index, update_data), *was (index)*
989
990 bpy.types.Material
991 ------------------
992
993 Added
994 ^^^^^
995
996 * :class:`bpy.types.Material.pass_index`
997
998 bpy.types.RenderLayer
999 ---------------------
1000
1001 Added
1002 ^^^^^
1003
1004 * :class:`bpy.types.RenderLayer.use_pass_material_index`
1005
1006 bpy.types.Object
1007 ----------------
1008
1009 Added
1010 ^^^^^
1011
1012 * :class:`bpy.types.Object.closest_point_on_mesh`
1013
1014 bpy.types.ThemeNodeEditor
1015 -------------------------
1016
1017 Added
1018 ^^^^^
1019
1020 * :class:`bpy.types.ThemeNodeEditor.noodle_curving`
1021
1022 bpy.types.ChildOfConstraint
1023 ---------------------------
1024
1025 Added
1026 ^^^^^
1027
1028 * :class:`bpy.types.ChildOfConstraint.inverse_matrix`
1029
1030 bpy.types.KeyConfigurations
1031 ---------------------------
1032
1033 Added
1034 ^^^^^
1035
1036 * :class:`bpy.types.KeyConfigurations.addon`
1037 * :class:`bpy.types.KeyConfigurations.user`
1038
1039 bpy.types.Image
1040 ---------------
1041
1042 Added
1043 ^^^^^
1044
1045 * :class:`bpy.types.Image.use_generated_float`
1046
1047 bpy.types.KeyMapItem
1048 --------------------
1049
1050 Added
1051 ^^^^^
1052
1053 * :class:`bpy.types.KeyMapItem.is_user_modified`
1054
1055
1056 2.59 to 2.60
1057 ============
1058
1059 .. These have been manually added wait until RC to do final changelog!
1060
1061 bpy.types.MeshTextureFace
1062 -------------------------
1063
1064 Removed
1065 ^^^^^^^
1066
1067 * **use_image**
1068 * **use_object_color**
1069 * **use_blend_shared**
1070
1071 Moved
1072 ^^^^^
1073
1074 * **hide** -> :class:`bpy.types.Material.game_settings.invisible`
1075 * **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
1076 * **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
1077 * **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
1078 * **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
1079 * **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
1080 * **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
1081 * **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
1082 * **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
1083 * **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
1084
1085 .. Automatically Generated, 2.59 -> r40804!
1086
1087 bpy.types.RenderSettings
1088 ------------------------
1089
1090 Added
1091 ^^^^^
1092
1093 * :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
1094
1095 bpy.types.DriverTarget
1096 ----------------------
1097
1098 Added
1099 ^^^^^
1100
1101 * :class:`bpy.types.DriverTarget.transform_space`
1102
1103 Removed
1104 ^^^^^^^
1105
1106 * **use_local_space_transform**
1107
1108 bpy.types.Sound
1109 ---------------
1110
1111 Added
1112 ^^^^^
1113
1114 * :class:`bpy.types.Sound.factory`
1115 * :class:`bpy.types.Sound.use_mono`
1116
1117 bpy.types.Camera
1118 ----------------
1119
1120 Added
1121 ^^^^^
1122
1123 * :class:`bpy.types.Camera.view_frame`
1124
1125 bpy.types.Scene
1126 ---------------
1127
1128 Added
1129 ^^^^^
1130
1131 * :class:`bpy.types.Scene.audio_volume`
1132
1133 bpy.types.KeyingSet
1134 -------------------
1135
1136 Added
1137 ^^^^^
1138
1139 * :class:`bpy.types.KeyingSet.refresh`
1140
1141 bpy.types.Armature
1142 ------------------
1143
1144 Added
1145 ^^^^^
1146
1147 * :class:`bpy.types.Armature.deform_method`
1148
1149 bpy.types.GameObjectSettings
1150 ----------------------------
1151
1152 Added
1153 ^^^^^
1154
1155 * :class:`bpy.types.GameObjectSettings.obstacle_radius`
1156 * :class:`bpy.types.GameObjectSettings.use_obstacle_create`
1157
1158 bpy.types.BlendData
1159 -------------------
1160
1161 Added
1162 ^^^^^
1163
1164 * :class:`bpy.types.BlendData.speakers`
1165
1166 bpy.types.SolidifyModifier
1167 --------------------------
1168
1169 Added
1170 ^^^^^
1171
1172 * :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
1173
1174 bpy.types.ThemeGraphEditor
1175 --------------------------
1176
1177 Added
1178 ^^^^^
1179
1180 * :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
1181 * :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
1182
1183 bpy.types.CompositorNodeIDMask
1184 ------------------------------
1185
1186 Added
1187 ^^^^^
1188
1189 * :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask`
1190
1191 bpy.types.Node
1192 --------------
1193
1194 Added
1195 ^^^^^
1196
1197 * :class:`bpy.types.Node.parent`
1198
1199 bpy.types.Texture
1200 -----------------
1201
1202 Added
1203 ^^^^^
1204
1205 * :class:`bpy.types.Texture.evaluate`
1206
1207 bpy.types.UILayout
1208 ------------------
1209
1210 Added
1211 ^^^^^
1212
1213 * :class:`bpy.types.UILayout.template_keymap_item_properties`
1214
1215 bpy.types.ToolSettings
1216 ----------------------
1217
1218 Added
1219 ^^^^^
1220
1221 * :class:`bpy.types.ToolSettings.use_multipaint`
1222
1223 bpy.types.UserPreferencesInput
1224 ------------------------------
1225
1226 Added
1227 ^^^^^
1228
1229 * :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
1230 * :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
1231 * :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
1232 * :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
1233 * :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
1234 * :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
1235
1236 bpy.types.LockedTrackConstraint
1237 -------------------------------
1238
1239 Added
1240 ^^^^^
1241
1242 * :class:`bpy.types.LockedTrackConstraint.head_tail`
1243
1244 bpy.types.SpaceGraphEditor
1245 --------------------------
1246
1247 Moved
1248 ^^^^^
1249
1250 * use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
1251
1252 bpy.types.ParticleSystem
1253 ------------------------
1254
1255 Added
1256 ^^^^^
1257
1258 * :class:`bpy.types.ParticleSystem.dt_frac`
1259
1260 bpy.types.Mesh
1261 --------------
1262
1263 Added
1264 ^^^^^
1265
1266 * :class:`bpy.types.Mesh.use_paint_mask_vertex`
1267
1268 bpy.types.FCurve
1269 ----------------
1270
1271 Removed
1272 ^^^^^^^
1273
1274 * **use_auto_handle_clamp**
1275
1276 bpy.types.DampedTrackConstraint
1277 -------------------------------
1278
1279 Added
1280 ^^^^^
1281
1282 * :class:`bpy.types.DampedTrackConstraint.head_tail`
1283
1284 bpy.types.ImageTexture
1285 ----------------------
1286
1287 Added
1288 ^^^^^
1289
1290 * :class:`bpy.types.ImageTexture.use_derivative_map`
1291
1292 bpy.types.SoundSequence
1293 -----------------------
1294
1295 Added
1296 ^^^^^
1297
1298 * :class:`bpy.types.SoundSequence.pan`
1299 * :class:`bpy.types.SoundSequence.pitch`
1300
1301 Removed
1302 ^^^^^^^
1303
1304 * **attenuation**
1305
1306 bpy.types.FModifier
1307 -------------------
1308
1309 Added
1310 ^^^^^
1311
1312 * :class:`bpy.types.FModifier.blend_in`
1313 * :class:`bpy.types.FModifier.blend_out`
1314 * :class:`bpy.types.FModifier.frame_end`
1315 * :class:`bpy.types.FModifier.frame_start`
1316 * :class:`bpy.types.FModifier.influence`
1317 * :class:`bpy.types.FModifier.use_influence`
1318 * :class:`bpy.types.FModifier.use_restricted_range`
1319
1320 bpy.types.EnvironmentMap
1321 ------------------------
1322
1323 Added
1324 ^^^^^
1325
1326 * :class:`bpy.types.EnvironmentMap.clear`
1327 * :class:`bpy.types.EnvironmentMap.is_valid`
1328 * :class:`bpy.types.EnvironmentMap.save`
1329
1330 bpy.types.UserPreferencesSystem
1331 -------------------------------
1332
1333 Added
1334 ^^^^^
1335
1336 * :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
1337
1338 Removed
1339 ^^^^^^^
1340
1341 * **use_translate_buttons**
1342 * **use_translate_toolbox**
1343
1344 bpy.types.LimitDistanceConstraint
1345 ---------------------------------
1346
1347 Added
1348 ^^^^^
1349
1350 * :class:`bpy.types.LimitDistanceConstraint.head_tail`
1351 * :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
1352
1353 bpy.types.MovieSequence
1354 -----------------------
1355
1356 Added
1357 ^^^^^
1358
1359 * :class:`bpy.types.MovieSequence.stream_index`
1360
1361 bpy.types.Material
1362 ------------------
1363
1364 Added
1365 ^^^^^
1366
1367 * :class:`bpy.types.Material.game_settings`
1368
1369 bpy.types.Object
1370 ----------------
1371
1372 Added
1373 ^^^^^
1374
1375 * :class:`bpy.types.Object.matrix_parent_inverse`
1376
1377 bpy.types.SequenceProxy
1378 -----------------------
1379
1380 Added
1381 ^^^^^
1382
1383 * :class:`bpy.types.SequenceProxy.build_100`
1384 * :class:`bpy.types.SequenceProxy.build_25`
1385 * :class:`bpy.types.SequenceProxy.build_50`
1386 * :class:`bpy.types.SequenceProxy.build_75`
1387 * :class:`bpy.types.SequenceProxy.build_free_run`
1388 * :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
1389 * :class:`bpy.types.SequenceProxy.build_record_run`
1390 * :class:`bpy.types.SequenceProxy.quality`
1391 * :class:`bpy.types.SequenceProxy.timecode`
1392
1393 bpy.types.Sequence
1394 ------------------
1395
1396 Added
1397 ^^^^^
1398
1399 * :class:`bpy.types.Sequence.waveform`
1400
1401 bpy.types.DopeSheet
1402 -------------------
1403
1404 Added
1405 ^^^^^
1406
1407 * :class:`bpy.types.DopeSheet.show_datablock_filters`
1408 * :class:`bpy.types.DopeSheet.show_speakers`
1409
1410 bpy.types.ActionActuator
1411 ------------------------
1412
1413 Added
1414 ^^^^^
1415
1416 * :class:`bpy.types.ActionActuator.apply_to_children`
1417 * :class:`bpy.types.ActionActuator.layer`
1418 * :class:`bpy.types.ActionActuator.layer_weight`
1419 * :class:`bpy.types.ActionActuator.use_additive`
1420 * :class:`bpy.types.ActionActuator.use_force`
1421 * :class:`bpy.types.ActionActuator.use_local`
1422
1423 bpy.types.VertexGroup
1424 ---------------------
1425
1426 Added
1427 ^^^^^
1428
1429 * :class:`bpy.types.VertexGroup.lock_weight`
1430
1431 bpy.types.ThemeView3D
1432 ---------------------
1433
1434 Added
1435 ^^^^^
1436
1437 * :class:`bpy.types.ThemeView3D.speaker`
1438
1439 bpy.types.Image
1440 ---------------
1441
1442 Added
1443 ^^^^^
1444
1445 * :class:`bpy.types.Image.pack`
1446 * :class:`bpy.types.Image.unpack`
1447
1448 bpy.types.Curve
1449 ---------------
1450
1451 Added
1452 ^^^^^
1453
1454 * :class:`bpy.types.Curve.fill_mode`
1455
1456 Removed
1457 ^^^^^^^
1458
1459 * **use_fill_back**
1460 * **use_fill_front**
1461
1462 bpy.types.ParticleSettings
1463 --------------------------
1464
1465 Added
1466 ^^^^^
1467
1468 * :class:`bpy.types.ParticleSettings.adaptive_subframes`
1469 * :class:`bpy.types.ParticleSettings.courant_target`
1470
1471 bpy.types.SceneGameData
1472 -----------------------
1473
1474 Added
1475 ^^^^^
1476
1477 * :class:`bpy.types.SceneGameData.level_height`
1478 * :class:`bpy.types.SceneGameData.obstacle_simulation`
1479 * :class:`bpy.types.SceneGameData.recast_data`
1480 * :class:`bpy.types.SceneGameData.restrict_animation_updates`
1481 * :class:`bpy.types.SceneGameData.show_obstacle_simulation`
1482
1483
1484 2.60 to 2.61
1485 ============
1486
1487 bpy.types.BlendDataGroups
1488 -------------------------
1489
1490 Added
1491 ^^^^^
1492
1493 * :class:`bpy.types.BlendDataGroups.is_updated`
1494
1495 bpy.types.BlendDataBrushes
1496 --------------------------
1497
1498 Added
1499 ^^^^^
1500
1501 * :class:`bpy.types.BlendDataBrushes.is_updated`
1502
1503 bpy.types.Theme
1504 ---------------
1505
1506 Added
1507 ^^^^^
1508
1509 * :class:`bpy.types.Theme.clip_editor`
1510
1511 bpy.types.BlendData
1512 -------------------
1513
1514 Added
1515 ^^^^^
1516
1517 * :class:`bpy.types.BlendData.movieclips`
1518
1519 bpy.types.BlendDataGreasePencils
1520 --------------------------------
1521
1522 Added
1523 ^^^^^
1524
1525 * :class:`bpy.types.BlendDataGreasePencils.is_updated`
1526
1527 bpy.types.BlendDataImages
1528 -------------------------
1529
1530 Added
1531 ^^^^^
1532
1533 * :class:`bpy.types.BlendDataImages.is_updated`
1534
1535 bpy.types.CompositorNodes
1536 -------------------------
1537
1538 Added
1539 ^^^^^
1540
1541 * :class:`bpy.types.CompositorNodes.clear`
1542
1543 bpy.types.BlendDataScenes
1544 -------------------------
1545
1546 Added
1547 ^^^^^
1548
1549 * :class:`bpy.types.BlendDataScenes.is_updated`
1550
1551 bpy.types.RenderEngine
1552 ----------------------
1553
1554 Added
1555 ^^^^^
1556
1557 * :class:`bpy.types.RenderEngine.bl_use_shading_nodes`
1558 * :class:`bpy.types.RenderEngine.is_animation`
1559 * :class:`bpy.types.RenderEngine.is_preview`
1560 * :class:`bpy.types.RenderEngine.tag_redraw`
1561 * :class:`bpy.types.RenderEngine.tag_update`
1562 * :class:`bpy.types.RenderEngine.update`
1563 * :class:`bpy.types.RenderEngine.update_progress`
1564 * :class:`bpy.types.RenderEngine.view_draw`
1565 * :class:`bpy.types.RenderEngine.view_update`
1566
1567 bpy.types.BackgroundImage
1568 -------------------------
1569
1570 Added
1571 ^^^^^
1572
1573 * :class:`bpy.types.BackgroundImage.clip`
1574 * :class:`bpy.types.BackgroundImage.clip_user`
1575 * :class:`bpy.types.BackgroundImage.show_background_image`
1576 * :class:`bpy.types.BackgroundImage.source`
1577 * :class:`bpy.types.BackgroundImage.use_camera_clip`
1578
1579 bpy.types.BlendDataMetaBalls
1580 ----------------------------
1581
1582 Added
1583 ^^^^^
1584
1585 * :class:`bpy.types.BlendDataMetaBalls.is_updated`
1586
1587 bpy.types.SpaceTimeline
1588 -----------------------
1589
1590 Added
1591 ^^^^^
1592
1593 * :class:`bpy.types.SpaceTimeline.cache_dynamicpaint`
1594
1595 bpy.types.BlendDataMeshes
1596 -------------------------
1597
1598 Added
1599 ^^^^^
1600
1601 * :class:`bpy.types.BlendDataMeshes.is_updated`
1602
1603 bpy.types.BlendDataNodeTrees
1604 ----------------------------
1605
1606 Added
1607 ^^^^^
1608
1609 * :class:`bpy.types.BlendDataNodeTrees.is_updated`
1610
1611 bpy.types.RenderSettings
1612 ------------------------
1613
1614 Added
1615 ^^^^^
1616
1617 * :class:`bpy.types.RenderSettings.image_settings`
1618 * :class:`bpy.types.RenderSettings.use_shading_nodes`
1619
1620 Removed
1621 ^^^^^^^
1622
1623 * **cineon_black**
1624 * **cineon_gamma**
1625 * **cineon_white**
1626 * **color_mode**
1627 * **exr_codec**
1628 * **exr_preview**
1629 * **exr_zbuf**
1630 * **file_format**
1631 * **file_quality**
1632 * **jpeg2k_depth**
1633 * **jpeg2k_preset**
1634 * **jpeg2k_ycc**
1635 * **use_cineon_log**
1636 * **use_exr_half**
1637 * **use_tiff_16bit**
1638
1639 bpy.types.RegionView3D
1640 ----------------------
1641
1642 Added
1643 ^^^^^
1644
1645 * :class:`bpy.types.RegionView3D.view_camera_offset`
1646 * :class:`bpy.types.RegionView3D.view_camera_zoom`
1647
1648 bpy.types.Scene
1649 ---------------
1650
1651 Added
1652 ^^^^^
1653
1654 * :class:`bpy.types.Scene.active_clip`
1655
1656 bpy.types.NodeLinks
1657 -------------------
1658
1659 Added
1660 ^^^^^
1661
1662 * :class:`bpy.types.NodeLinks.clear`
1663
1664 bpy.types.BlendDataLattices
1665 ---------------------------
1666
1667 Added
1668 ^^^^^
1669
1670 * :class:`bpy.types.BlendDataLattices.is_updated`
1671
1672 bpy.types.BlendDataParticles
1673 ----------------------------
1674
1675 Added
1676 ^^^^^
1677
1678 * :class:`bpy.types.BlendDataParticles.is_updated`
1679
1680 bpy.types.BlendDataWorlds
1681 -------------------------
1682
1683 Added
1684 ^^^^^
1685
1686 * :class:`bpy.types.BlendDataWorlds.is_updated`
1687
1688 bpy.types.ObjectConstraints
1689 ---------------------------
1690
1691 Added
1692 ^^^^^
1693
1694 * :class:`bpy.types.ObjectConstraints.clear`
1695
1696 bpy.types.RenderLayers
1697 ----------------------
1698
1699 Added
1700 ^^^^^
1701
1702 * :class:`bpy.types.RenderLayers.new`
1703 * :class:`bpy.types.RenderLayers.remove`
1704
1705 bpy.types.Menu
1706 --------------
1707
1708 Added
1709 ^^^^^
1710
1711 * :class:`bpy.types.Menu.bl_description`
1712
1713 bpy.types.Lamp
1714 --------------
1715
1716 Added
1717 ^^^^^
1718
1719 * :class:`bpy.types.Lamp.node_tree`
1720 * :class:`bpy.types.Lamp.use_nodes`
1721
1722 bpy.types.CurveSplines
1723 ----------------------
1724
1725 Added
1726 ^^^^^
1727
1728 * :class:`bpy.types.CurveSplines.clear`
1729
1730 bpy.types.Screen
1731 ----------------
1732
1733 Added
1734 ^^^^^
1735
1736 * :class:`bpy.types.Screen.use_play_clip_editors`
1737
1738 bpy.types.BlendDataActions
1739 --------------------------
1740
1741 Added
1742 ^^^^^
1743
1744 * :class:`bpy.types.BlendDataActions.is_updated`
1745
1746 bpy.types.BlendDataSounds
1747 -------------------------
1748
1749 Added
1750 ^^^^^
1751
1752 * :class:`bpy.types.BlendDataSounds.is_updated`
1753
1754 bpy.types.Object
1755 ----------------
1756
1757 Added
1758 ^^^^^
1759
1760 * :class:`bpy.types.Object.slow_parent_offset`
1761
1762 Removed
1763 ^^^^^^^
1764
1765 * **time_offset**
1766 * **use_time_offset_add_parent**
1767 * **use_time_offset_edit**
1768 * **use_time_offset_parent**
1769 * **use_time_offset_particle**
1770
1771 bpy.types.ObjectModifiers
1772 -------------------------
1773
1774 Added
1775 ^^^^^
1776
1777 * :class:`bpy.types.ObjectModifiers.clear`
1778
1779 bpy.types.BlendDataMaterials
1780 ----------------------------
1781
1782 Added
1783 ^^^^^
1784
1785 * :class:`bpy.types.BlendDataMaterials.is_updated`
1786
1787 bpy.types.MetaBallElements
1788 --------------------------
1789
1790 Added
1791 ^^^^^
1792
1793 * :class:`bpy.types.MetaBallElements.clear`
1794
1795 bpy.types.NodeSocket
1796 --------------------
1797
1798 Added
1799 ^^^^^
1800
1801 * :class:`bpy.types.NodeSocket.group_socket`
1802 * :class:`bpy.types.NodeSocket.show_expanded`
1803
1804 bpy.types.Node
1805 --------------
1806
1807 Added
1808 ^^^^^
1809
1810 * :class:`bpy.types.Node.show_texture`
1811
1812 bpy.types.CompositorNodeOutputFile
1813 ----------------------------------
1814
1815 Added
1816 ^^^^^
1817
1818 * :class:`bpy.types.CompositorNodeOutputFile.image_settings`
1819
1820 Removed
1821 ^^^^^^^
1822
1823 * **exr_codec**
1824 * **image_type**
1825 * **quality**
1826 * **use_exr_half**
1827
1828 bpy.types.BlendDataTexts
1829 ------------------------
1830
1831 Added
1832 ^^^^^
1833
1834 * :class:`bpy.types.BlendDataTexts.is_updated`
1835
1836 bpy.types.ThemeView3D
1837 ---------------------
1838
1839 Added
1840 ^^^^^
1841
1842 * :class:`bpy.types.ThemeView3D.bundle_solid`
1843 * :class:`bpy.types.ThemeView3D.camera_path`
1844
1845 bpy.types.Event
1846 ---------------
1847
1848 Added
1849 ^^^^^
1850
1851 * :class:`bpy.types.Event.unicode`
1852
1853 bpy.types.VertexGroups
1854 ----------------------
1855
1856 Added
1857 ^^^^^
1858
1859 * :class:`bpy.types.VertexGroups.clear`
1860
1861 bpy.types.TexMapping
1862 --------------------
1863
1864 Added
1865 ^^^^^
1866
1867 * :class:`bpy.types.TexMapping.mapping`
1868 * :class:`bpy.types.TexMapping.mapping_x`
1869 * :class:`bpy.types.TexMapping.mapping_y`
1870 * :class:`bpy.types.TexMapping.mapping_z`
1871
1872 bpy.types.BlendDataObjects
1873 --------------------------
1874
1875 Added
1876 ^^^^^
1877
1878 * :class:`bpy.types.BlendDataObjects.is_updated`
1879
1880 bpy.types.BlendDataCurves
1881 -------------------------
1882
1883 Added
1884 ^^^^^
1885
1886 * :class:`bpy.types.BlendDataCurves.is_updated`
1887
1888 bpy.types.BlendDataLibraries
1889 ----------------------------
1890
1891 Added
1892 ^^^^^
1893
1894 * :class:`bpy.types.BlendDataLibraries.is_updated`
1895
1896 bpy.types.ThemeUserInterface
1897 ----------------------------
1898
1899 Added
1900 ^^^^^
1901
1902 * :class:`bpy.types.ThemeUserInterface.icon_alpha`
1903 * :class:`bpy.types.ThemeUserInterface.panel`
1904
1905 bpy.types.SpaceNodeEditor
1906 -------------------------
1907
1908 Added
1909 ^^^^^
1910
1911 * :class:`bpy.types.SpaceNodeEditor.shader_type`
1912
1913 bpy.types.SpaceView3D
1914 ---------------------
1915
1916 Added
1917 ^^^^^
1918
1919 * :class:`bpy.types.SpaceView3D.show_bundle_names`
1920 * :class:`bpy.types.SpaceView3D.show_camera_path`
1921 * :class:`bpy.types.SpaceView3D.show_reconstruction`
1922 * :class:`bpy.types.SpaceView3D.tracks_draw_size`
1923 * :class:`bpy.types.SpaceView3D.tracks_draw_type`
1924
1925 bpy.types.BlendDataWindowManagers
1926 ---------------------------------
1927
1928 Added
1929 ^^^^^
1930
1931 * :class:`bpy.types.BlendDataWindowManagers.is_updated`
1932
1933 bpy.types.BlendDataScreens
1934 --------------------------
1935
1936 Added
1937 ^^^^^
1938
1939 * :class:`bpy.types.BlendDataScreens.is_updated`
1940
1941 bpy.types.BlendDataArmatures
1942 ----------------------------
1943
1944 Added
1945 ^^^^^
1946
1947 * :class:`bpy.types.BlendDataArmatures.is_updated`
1948
1949 bpy.types.UserPreferencesInput
1950 ------------------------------
1951
1952 Added
1953 ^^^^^
1954
1955 * :class:`bpy.types.UserPreferencesInput.tweak_threshold`
1956
1957 Removed
1958 ^^^^^^^
1959
1960 * **ndof_orbit_invert_axes**
1961
1962 bpy.types.BlendDataCameras
1963 --------------------------
1964
1965 Added
1966 ^^^^^
1967
1968 * :class:`bpy.types.BlendDataCameras.is_updated`
1969
1970 bpy.types.UILayout
1971 ------------------
1972
1973 Added
1974 ^^^^^
1975
1976 * :class:`bpy.types.UILayout.template_image_settings`
1977 * :class:`bpy.types.UILayout.template_marker`
1978 * :class:`bpy.types.UILayout.template_movieclip`
1979 * :class:`bpy.types.UILayout.template_node_link`
1980 * :class:`bpy.types.UILayout.template_node_view`
1981 * :class:`bpy.types.UILayout.template_texture_user`
1982 * :class:`bpy.types.UILayout.template_track`
1983
1984 Function Arguments
1985 ^^^^^^^^^^^^^^^^^^
1986
1987 * :class:`bpy.types.UILayout.template_list` (data, property, active_data, active_property, prop_list, rows, maxrows, type), *was (data, property, active_data, active_property, rows, maxrows, type)*
1988
1989 bpy.types.ID
1990 ------------
1991
1992 Added
1993 ^^^^^
1994
1995 * :class:`bpy.types.ID.is_updated`
1996 * :class:`bpy.types.ID.is_updated_data`
1997
1998 bpy.types.World
1999 ---------------
2000
2001 Added
2002 ^^^^^
2003
2004 * :class:`bpy.types.World.node_tree`
2005 * :class:`bpy.types.World.use_nodes`
2006
2007 bpy.types.BlendDataTextures
2008 ---------------------------
2009
2010 Added
2011 ^^^^^
2012
2013 * :class:`bpy.types.BlendDataTextures.is_updated`
2014
2015 bpy.types.ShaderNodes
2016 ---------------------
2017
2018 Added
2019 ^^^^^
2020
2021 * :class:`bpy.types.ShaderNodes.clear`
2022
2023 bpy.types.TimelineMarkers
2024 -------------------------
2025
2026 Added
2027 ^^^^^
2028
2029 * :class:`bpy.types.TimelineMarkers.clear`
2030
2031 bpy.types.SpaceFileBrowser
2032 --------------------------
2033
2034 Added
2035 ^^^^^
2036
2037 * :class:`bpy.types.SpaceFileBrowser.active_operator`
2038
2039 bpy.types.BlendDataSpeakers
2040 ---------------------------
2041
2042 Added
2043 ^^^^^
2044
2045 * :class:`bpy.types.BlendDataSpeakers.is_updated`
2046
2047 bpy.types.Camera
2048 ----------------
2049
2050 Added
2051 ^^^^^
2052
2053 * :class:`bpy.types.Camera.angle_x`
2054 * :class:`bpy.types.Camera.angle_y`
2055 * :class:`bpy.types.Camera.sensor_fit`
2056 * :class:`bpy.types.Camera.sensor_height`
2057 * :class:`bpy.types.Camera.sensor_width`
2058 * :class:`bpy.types.Camera.show_sensor`
2059
2060 bpy.types.BlendDataLamps
2061 ------------------------
2062
2063 Added
2064 ^^^^^
2065
2066 * :class:`bpy.types.BlendDataLamps.is_updated`
2067
2068 bpy.types.TextureNodes
2069 ----------------------
2070
2071 Added
2072 ^^^^^
2073
2074 * :class:`bpy.types.TextureNodes.clear`
2075
2076 bpy.types.BlendDataFonts
2077 ------------------------
2078
2079 Added
2080 ^^^^^
2081
2082 * :class:`bpy.types.BlendDataFonts.is_updated`
2083
2084
2085 2.61 to 2.62
2086 ============
2087
2088 bpy.types.SpaceTimeline
2089 -----------------------
2090
2091 Added
2092 ^^^^^
2093
2094 * :class:`bpy.types.SpaceTimeline.show_seconds`
2095
2096 bpy.types.MovieClipProxy
2097 ------------------------
2098
2099 Added
2100 ^^^^^
2101
2102 * :class:`bpy.types.MovieClipProxy.build_undistorted_100`
2103 * :class:`bpy.types.MovieClipProxy.build_undistorted_25`
2104 * :class:`bpy.types.MovieClipProxy.build_undistorted_50`
2105 * :class:`bpy.types.MovieClipProxy.build_undistorted_75`
2106
2107 Removed
2108 ^^^^^^^
2109
2110 * **build_undistorted**
2111
2112 bpy.types.ToolSettings
2113 ----------------------
2114
2115 Added
2116 ^^^^^
2117
2118 * :class:`bpy.types.ToolSettings.unified_paint_settings`
2119 * :class:`bpy.types.ToolSettings.use_uv_sculpt`
2120 * :class:`bpy.types.ToolSettings.uv_relax_method`
2121 * :class:`bpy.types.ToolSettings.uv_sculpt`
2122 * :class:`bpy.types.ToolSettings.uv_sculpt_all_islands`
2123 * :class:`bpy.types.ToolSettings.uv_sculpt_lock_borders`
2124 * :class:`bpy.types.ToolSettings.uv_sculpt_tool`
2125
2126 Removed
2127 ^^^^^^^
2128
2129 * **sculpt_paint_use_unified_size**
2130 * **sculpt_paint_use_unified_strength**
2131
2132 bpy.types.DupliObject
2133 ---------------------
2134
2135 Added
2136 ^^^^^
2137
2138 * :class:`bpy.types.DupliObject.hide`
2139
2140 bpy.types.Curve
2141 ---------------
2142
2143 Added
2144 ^^^^^
2145
2146 * :class:`bpy.types.Curve.use_fill_caps`
2147
2148 bpy.types.DomainFluidSettings
2149 -----------------------------
2150
2151 Added
2152 ^^^^^
2153
2154 * :class:`bpy.types.DomainFluidSettings.frame_offset`
2155 * :class:`bpy.types.DomainFluidSettings.simulation_rate`
2156
2157 bpy.types.SceneGameData
2158 -----------------------
2159
2160 Added
2161 ^^^^^
2162
2163 * :class:`bpy.types.SceneGameData.exit_key`
2164 * :class:`bpy.types.SceneGameData.samples`
2165 * :class:`bpy.types.SceneGameData.use_desktop`
2166
2167 bpy.types.Sensor
2168 ----------------
2169
2170 Added
2171 ^^^^^
2172
2173 * :class:`bpy.types.Sensor.controllers`
2174
2175 bpy.types.Scene
2176 ---------------
2177
2178 Removed
2179 ^^^^^^^
2180
2181 * **collada_export**
2182
2183 bpy.types.Controller
2184 --------------------
2185
2186 Added
2187 ^^^^^
2188
2189 * :class:`bpy.types.Controller.actuators`
2190
2191 bpy.types.SceneRenderLayer
2192 --------------------------
2193
2194 Added
2195 ^^^^^
2196
2197 * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_color`
2198 * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_direct`
2199 * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_indirect`
2200 * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_color`
2201 * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_direct`
2202 * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_indirect`
2203 * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_color`
2204 * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_direct`
2205 * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_indirect`
2206
2207 bpy.types.ClothSettings
2208 -----------------------
2209
2210 Added
2211 ^^^^^
2212
2213 * :class:`bpy.types.ClothSettings.vel_damping`
2214
2215 bpy.types.FollowTrackConstraint
2216 -------------------------------
2217
2218 Added
2219 ^^^^^
2220
2221 * :class:`bpy.types.FollowTrackConstraint.camera`
2222 * :class:`bpy.types.FollowTrackConstraint.depth_object`
2223 * :class:`bpy.types.FollowTrackConstraint.object`
2224
2225 bpy.types.ImageFormatSettings
2226 -----------------------------
2227
2228 Removed
2229 ^^^^^^^
2230
2231 * **exr_codec**
2232 * **use_jpeg2k_cinema_48**
2233 * **use_jpeg2k_cinema_preset**
2234 * **use_jpeg2k_ycc**
2235
2236 bpy.types.Property
2237 ------------------
2238
2239 Added
2240 ^^^^^
2241
2242 * :class:`bpy.types.Property.translation_context`
2243
2244 bpy.types.MovieTrackingTrack
2245 ----------------------------
2246
2247 Added
2248 ^^^^^
2249
2250 * :class:`bpy.types.MovieTrackingTrack.use_grayscale_preview`
2251
2252 Removed
2253 ^^^^^^^
2254
2255 * **marker_find_frame**
2256
2257 bpy.types.Object
2258 ----------------
2259
2260 Added
2261 ^^^^^
2262
2263 * :class:`bpy.types.Object.dm_info`
2264
2265
2266 bpy.types.UserPreferencesSystem
2267 -------------------------------
2268
2269 Added
2270 ^^^^^
2271
2272 * :class:`bpy.types.UserPreferencesSystem.compute_device`
2273 * :class:`bpy.types.UserPreferencesSystem.compute_device_type`
2274 * :class:`bpy.types.UserPreferencesSystem.use_16bit_textures`
2275
2276 bpy.types.SpaceClipEditor
2277 -------------------------
2278
2279 Added
2280 ^^^^^
2281
2282 * :class:`bpy.types.SpaceClipEditor.lock_time_cursor`
2283 * :class:`bpy.types.SpaceClipEditor.show_blue_channel`
2284 * :class:`bpy.types.SpaceClipEditor.show_green_channel`
2285 * :class:`bpy.types.SpaceClipEditor.show_red_channel`
2286 * :class:`bpy.types.SpaceClipEditor.use_grayscale_preview`
2287
2288 Removed
2289 ^^^^^^^
2290
2291 * **show_grease_pencil**
2292 * **show_pyramid_levels**
2293
2294 bpy.types.VertexPaint
2295 ---------------------
2296
2297 Added
2298 ^^^^^
2299
2300 * :class:`bpy.types.VertexPaint.use_group_restrict`
2301
2302 bpy.types.DynamicPaintSurface
2303 -----------------------------
2304
2305 Added
2306 ^^^^^
2307
2308 * :class:`bpy.types.DynamicPaintSurface.brush_influence_scale`
2309 * :class:`bpy.types.DynamicPaintSurface.brush_radius_scale`
2310 * :class:`bpy.types.DynamicPaintSurface.color_dry_threshold`
2311 * :class:`bpy.types.DynamicPaintSurface.use_drying`
2312
2313 bpy.types.RenderLayer
2314 ---------------------
2315
2316 Added
2317 ^^^^^
2318
2319 * :class:`bpy.types.RenderLayer.use_pass_diffuse_color`
2320 * :class:`bpy.types.RenderLayer.use_pass_diffuse_direct`
2321 * :class:`bpy.types.RenderLayer.use_pass_diffuse_indirect`
2322 * :class:`bpy.types.RenderLayer.use_pass_glossy_color`
2323 * :class:`bpy.types.RenderLayer.use_pass_glossy_direct`
2324 * :class:`bpy.types.RenderLayer.use_pass_glossy_indirect`
2325 * :class:`bpy.types.RenderLayer.use_pass_transmission_color`
2326 * :class:`bpy.types.RenderLayer.use_pass_transmission_direct`
2327 * :class:`bpy.types.RenderLayer.use_pass_transmission_indirect`
2328
2329 bpy.types.MovieTracking
2330 -----------------------
2331
2332 Added
2333 ^^^^^
2334
2335 * :class:`bpy.types.MovieTracking.active_object_index`
2336 * :class:`bpy.types.MovieTracking.objects`
2337
2338 bpy.types.MovieTrackingSettings
2339 -------------------------------
2340
2341 Added
2342 ^^^^^
2343
2344 * :class:`bpy.types.MovieTrackingSettings.object_distance`
2345 * :class:`bpy.types.MovieTrackingSettings.use_default_blue_channel`
2346 * :class:`bpy.types.MovieTrackingSettings.use_default_green_channel`
2347 * :class:`bpy.types.MovieTrackingSettings.use_default_red_channel`
2348
2349 bpy.types.Mesh
2350 --------------
2351
2352 Added
2353 ^^^^^
2354
2355 * :class:`bpy.types.Mesh.show_extra_indices`
2356
2357 bpy.types.SpaceSequenceEditor
2358 -----------------------------
2359
2360 Added
2361 ^^^^^
2362
2363 * :class:`bpy.types.SpaceSequenceEditor.show_seconds`
2364
2365 Removed
2366 ^^^^^^^
2367
2368 * **offset_x**
2369 * **offset_y**
2370 * **zoom**
2371
2372 bpy.types.RenderSettings
2373 ------------------------
2374
2375 Added
2376 ^^^^^
2377
2378 * :class:`bpy.types.RenderSettings.ffmpeg`
2379 * :class:`bpy.types.RenderSettings.use_color_unpremultiply`
2380
2381 Removed
2382 ^^^^^^^
2383
2384 * **ffmpeg_audio_bitrate**
2385 * **ffmpeg_audio_channels**
2386 * **ffmpeg_audio_codec**
2387 * **ffmpeg_audio_mixrate**
2388 * **ffmpeg_audio_volume**
2389 * **ffmpeg_autosplit**
2390 * **ffmpeg_buffersize**
2391 * **ffmpeg_codec**
2392 * **ffmpeg_format**
2393 * **ffmpeg_gopsize**
2394 * **ffmpeg_maxrate**
2395 * **ffmpeg_minrate**
2396 * **ffmpeg_muxrate**
2397 * **ffmpeg_packetsize**
2398 * **ffmpeg_video_bitrate**
2399
2400 2.62 to 2.63
2401 ============
2402
2403 bpy.types.ThemeView3D
2404 ---------------------
2405
2406 Added
2407 ^^^^^
2408
2409 * :class:`bpy.types.ThemeView3D.camera`
2410 * :class:`bpy.types.ThemeView3D.empty`
2411
2412 bpy.types.KeyingSet
2413 -------------------
2414
2415 Added
2416 ^^^^^
2417
2418 * :class:`bpy.types.KeyingSet.bl_description`
2419 * :class:`bpy.types.KeyingSet.bl_idname`
2420
2421 Renamed
2422 ^^^^^^^
2423
2424 * **name** -> :class:`bpy.types.KeyingSet.bl_label`
2425
2426 bpy.types.BlendDataScenes
2427 -------------------------
2428
2429 Added
2430 ^^^^^
2431
2432 * :class:`bpy.types.BlendDataScenes.tag`
2433
2434 bpy.types.RenderEngine
2435 ----------------------
2436
2437 Added
2438 ^^^^^
2439
2440 * :class:`bpy.types.RenderEngine.camera_override`
2441
2442 bpy.types.BackgroundImage
2443 -------------------------
2444
2445 Added
2446 ^^^^^
2447
2448 * :class:`bpy.types.BackgroundImage.show_on_foreground`
2449
2450 bpy.types.CyclesRenderSettings
2451 ------------------------------
2452
2453 Added
2454 ^^^^^
2455
2456 * :class:`bpy.types.CyclesRenderSettings.preview_active_layer`
2457 * :class:`bpy.types.CyclesRenderSettings.sample_clamp`
2458
2459 bpy.types.ToolSettings
2460 ----------------------
2461
2462 Added
2463 ^^^^^
2464
2465 * :class:`bpy.types.ToolSettings.double_threshold`
2466
2467 bpy.types.Image
2468 ---------------
2469
2470 Added
2471 ^^^^^
2472
2473 * :class:`bpy.types.Image.render_slot`
2474
2475 bpy.types.MovieTrackingStabilization
2476 ------------------------------------
2477
2478 Added
2479 ^^^^^
2480
2481 * :class:`bpy.types.MovieTrackingStabilization.filter_type`
2482
2483 bpy.types.DomainFluidSettings
2484 -----------------------------
2485
2486 Removed
2487 ^^^^^^^
2488
2489 * **viscosity_preset**
2490
2491 bpy.types.ParticleSettings
2492 --------------------------
2493
2494 Added
2495 ^^^^^
2496
2497 * :class:`bpy.types.ParticleSettings.use_rotations`
2498
2499 bpy.types.SceneGameData
2500 -----------------------
2501
2502 Renamed
2503 ^^^^^^^
2504
2505 * **dome_tesselation** -> :class:`bpy.types.SceneGameData.dome_tessellation`
2506
2507 bpy.types.RegionView3D
2508 ----------------------
2509
2510 Added
2511 ^^^^^
2512
2513 * :class:`bpy.types.RegionView3D.update`
2514
2515 bpy.types.Scene
2516 ---------------
2517
2518 Added
2519 ^^^^^
2520
2521 * :class:`bpy.types.Scene.active_layer`
2522
2523 bpy.types.ShaderNodeTexEnvironment
2524 ----------------------------------
2525
2526 Added
2527 ^^^^^
2528
2529 * :class:`bpy.types.ShaderNodeTexEnvironment.projection`
2530
2531 bpy.types.UserPreferencesEdit
2532 -----------------------------
2533
2534 Added
2535 ^^^^^
2536
2537 * :class:`bpy.types.UserPreferencesEdit.fcurve_unselected_alpha`
2538
2539 bpy.types.MeshTextureFace
2540 -------------------------
2541
2542 Removed
2543 ^^^^^^^
2544
2545 * **pin_uv**
2546 * **select_uv**
2547
2548 bpy.types.Menu
2549 --------------
2550
2551 Function Arguments
2552 ^^^^^^^^^^^^^^^^^^
2553
2554 * :class:`bpy.types.Menu.path_menu` (self, searchpaths, operator, props_default, filter_ext), *was (self, searchpaths, operator, props_default)*
2555
2556 bpy.types.CompositorNodeDistanceMatte
2557 -------------------------------------
2558
2559 Added
2560 ^^^^^
2561
2562 * :class:`bpy.types.CompositorNodeDistanceMatte.channel`
2563
2564 bpy.types.KeyingSetInfo
2565 -----------------------
2566
2567 Added
2568 ^^^^^
2569
2570 * :class:`bpy.types.KeyingSetInfo.bl_description`
2571
2572 bpy.types.KeyingSets
2573 --------------------
2574
2575 Function Arguments
2576 ^^^^^^^^^^^^^^^^^^
2577
2578 * :class:`bpy.types.KeyingSets.new` (idname, name), *was (name)*
2579
2580 bpy.types.CompositorNodeOutputFile
2581 ----------------------------------
2582
2583 Added
2584 ^^^^^
2585
2586 * :class:`bpy.types.CompositorNodeOutputFile.active_input`
2587 * :class:`bpy.types.CompositorNodeOutputFile.active_input_index`
2588 * :class:`bpy.types.CompositorNodeOutputFile.base_path`
2589
2590 Removed
2591 ^^^^^^^
2592
2593 * **filepath**
2594 * **frame_end**
2595 * **frame_start**
2596
2597 Renamed
2598 ^^^^^^^
2599
2600 * **image_settings** -> :class:`bpy.types.CompositorNodeOutputFile.format`
2601
2602 bpy.types.CyclesCameraSettings
2603 ------------------------------
2604
2605 Added
2606 ^^^^^
2607
2608 * :class:`bpy.types.CyclesCameraSettings.aperture_fstop`
2609 * :class:`bpy.types.CyclesCameraSettings.aperture_type`
2610
2611 bpy.types.Struct
2612 ----------------
2613
2614 Added
2615 ^^^^^
2616
2617 * :class:`bpy.types.Struct.translation_context`
2618
2619 bpy.types.ThemeSequenceEditor
2620 -----------------------------
2621
2622 Added
2623 ^^^^^
2624
2625 * :class:`bpy.types.ThemeSequenceEditor.movieclip_strip`
2626 * :class:`bpy.types.ThemeSequenceEditor.preview_back`
2627
2628 bpy.types.TexMapping
2629 --------------------
2630
2631 Renamed
2632 ^^^^^^^
2633
2634 * **location** -> :class:`bpy.types.TexMapping.translation`
2635
2636 bpy.types.ArmatureActuator
2637 --------------------------
2638
2639 Added
2640 ^^^^^
2641
2642 * :class:`bpy.types.ArmatureActuator.influence`
2643
2644 bpy.types.ThemeTextEditor
2645 -------------------------
2646
2647 Removed
2648 ^^^^^^^
2649
2650 * **scroll_bar**
2651
2652 bpy.types.ThemeUserInterface
2653 ----------------------------
2654
2655 Added
2656 ^^^^^
2657
2658 * :class:`bpy.types.ThemeUserInterface.wcol_tooltip`
2659
2660 bpy.types.MeshEdge
2661 ------------------
2662
2663 Removed
2664 ^^^^^^^
2665
2666 * **is_fgon**
2667
2668 bpy.types.Brush
2669 ---------------
2670
2671 Added
2672 ^^^^^
2673
2674 * :class:`bpy.types.Brush.sculpt_capabilities`
2675
2676 Renamed
2677 ^^^^^^^
2678
2679 * **use_space_atten** -> :class:`bpy.types.Brush.use_space_attenuation`
2680
2681 bpy.types.ShaderNodeMapping
2682 ---------------------------
2683
2684 Renamed
2685 ^^^^^^^
2686
2687 * **location** -> :class:`bpy.types.ShaderNodeMapping.translation`
2688
2689 bpy.types.Mesh
2690 --------------
2691
2692 Added
2693 ^^^^^
2694
2695 * :class:`bpy.types.Mesh.auto_texspace`
2696 * :class:`bpy.types.Mesh.calc_tessface`
2697 * :class:`bpy.types.Mesh.loops`
2698 * :class:`bpy.types.Mesh.polygons`
2699 * :class:`bpy.types.Mesh.tessface_uv_textures`
2700 * :class:`bpy.types.Mesh.tessface_vertex_colors`
2701 * :class:`bpy.types.Mesh.tessfaces`
2702 * :class:`bpy.types.Mesh.unit_test_compare`
2703 * :class:`bpy.types.Mesh.uv_layer_clone`
2704 * :class:`bpy.types.Mesh.uv_layer_clone_index`
2705 * :class:`bpy.types.Mesh.uv_layer_stencil`
2706 * :class:`bpy.types.Mesh.uv_layer_stencil_index`
2707 * :class:`bpy.types.Mesh.uv_layers`
2708
2709 Removed
2710 ^^^^^^^
2711
2712 * **faces**
2713 * **layers_float**
2714 * **layers_string**
2715
2716 Renamed
2717 ^^^^^^^
2718
2719 * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_float`
2720 * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_int`
2721 * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_string`
2722
2723 Function Arguments
2724 ^^^^^^^^^^^^^^^^^^
2725
2726 * :class:`bpy.types.Mesh.update` (calc_edges, calc_tessface), *was (calc_edges)*
2727
2728 bpy.types.Key
2729 -------------
2730
2731 Added
2732 ^^^^^
2733
2734 * :class:`bpy.types.Key.eval_time`
2735
2736 bpy.types.LatticeModifier
2737 -------------------------
2738
2739 Added
2740 ^^^^^
2741
2742 * :class:`bpy.types.LatticeModifier.strength`
2743
2744 bpy.types.UserPreferencesView
2745 -----------------------------
2746
2747 Added
2748 ^^^^^
2749
2750 * :class:`bpy.types.UserPreferencesView.quit_dialog`
2751
2752
2753 2.63 to 2.64
2754 ============
2755
2756 bpy.types.CyclesLampSettings
2757 ----------------------------
2758
2759 Added
2760 ^^^^^
2761
2762 * :class:`bpy.types.CyclesLampSettings.samples`
2763
2764 bpy.types.Histogram
2765 -------------------
2766
2767 Added
2768 ^^^^^
2769
2770 * :class:`bpy.types.Histogram.show_line`
2771
2772 bpy.types.ThemeView3D
2773 ---------------------
2774
2775 Added
2776 ^^^^^
2777
2778 * :class:`bpy.types.ThemeView3D.bone_pose_active`
2779 * :class:`bpy.types.ThemeView3D.skin_root`
2780
2781 bpy.types.GameObjectSettings
2782 ----------------------------
2783
2784 Added
2785 ^^^^^
2786
2787 * :class:`bpy.types.GameObjectSettings.fall_speed`
2788 * :class:`bpy.types.GameObjectSettings.jump_speed`
2789 * :class:`bpy.types.GameObjectSettings.step_height`
2790
2791
2792 bpy.types.BlendData
2793 -------------------
2794
2795 Added
2796 ^^^^^
2797
2798 * :class:`bpy.types.BlendData.masks`
2799
2800
2801 bpy.types.TextureNodeMixRGB
2802 ---------------------------
2803
2804 Added
2805 ^^^^^
2806
2807 * :class:`bpy.types.TextureNodeMixRGB.use_clamp`
2808
2809 bpy.types.SmokeCollSettings
2810 ---------------------------
2811
2812 Added
2813 ^^^^^
2814
2815 * :class:`bpy.types.SmokeCollSettings.collision_type`
2816
2817 bpy.types.CompositorNodes
2818 -------------------------
2819
2820 Added
2821 ^^^^^
2822
2823 * :class:`bpy.types.CompositorNodes.active`
2824
2825 bpy.types.RenderEngine
2826 ----------------------
2827
2828 Added
2829 ^^^^^
2830
2831 * :class:`bpy.types.RenderEngine.resolution_x`
2832 * :class:`bpy.types.RenderEngine.resolution_y`
2833 * :class:`bpy.types.RenderEngine.tile_x`
2834 * :class:`bpy.types.RenderEngine.tile_y`
2835
2836 Function Arguments
2837 ^^^^^^^^^^^^^^^^^^
2838
2839 * :class:`bpy.types.RenderEngine.begin_result` (x, y, w, h, layer), *was (x, y, w, h)*
2840 * :class:`bpy.types.RenderEngine.end_result` (result, cancel), *was (result)*
2841
2842 bpy.types.BackgroundImage
2843 -------------------------
2844
2845 Added
2846 ^^^^^
2847
2848 * :class:`bpy.types.BackgroundImage.draw_depth`
2849 * :class:`bpy.types.BackgroundImage.frame_method`
2850
2851 bpy.types.SmokeDomainSettings
2852 -----------------------------
2853
2854 Added
2855 ^^^^^
2856
2857 * :class:`bpy.types.SmokeDomainSettings.cell_size`
2858 * :class:`bpy.types.SmokeDomainSettings.density`
2859 * :class:`bpy.types.SmokeDomainSettings.domain_resolution`
2860 * :class:`bpy.types.SmokeDomainSettings.scale`
2861 * :class:`bpy.types.SmokeDomainSettings.start_point`
2862
2863 bpy.types.CyclesRenderSettings
2864 ------------------------------
2865
2866 Added
2867 ^^^^^
2868
2869 * :class:`bpy.types.CyclesRenderSettings.aa_samples`
2870 * :class:`bpy.types.CyclesRenderSettings.ao_samples`
2871 * :class:`bpy.types.CyclesRenderSettings.blur_glossy`
2872 * :class:`bpy.types.CyclesRenderSettings.diffuse_samples`
2873 * :class:`bpy.types.CyclesRenderSettings.glossy_samples`
2874 * :class:`bpy.types.CyclesRenderSettings.mesh_light_samples`
2875 * :class:`bpy.types.CyclesRenderSettings.preview_aa_samples`
2876 * :class:`bpy.types.CyclesRenderSettings.preview_start_resolution`
2877 * :class:`bpy.types.CyclesRenderSettings.progressive`
2878 * :class:`bpy.types.CyclesRenderSettings.transmission_samples`
2879
2880 Removed
2881 ^^^^^^^
2882
2883 * **blur_caustics**
2884 * **debug_min_size**
2885
2886 bpy.types.ActionGroup
2887 ---------------------
2888
2889 Added
2890 ^^^^^
2891
2892 * :class:`bpy.types.ActionGroup.color_set`
2893 * :class:`bpy.types.ActionGroup.colors`
2894
2895 Removed
2896 ^^^^^^^
2897
2898 * **custom_color**
2899
2900 bpy.types.WipeSequence
2901 ----------------------
2902
2903 Added
2904 ^^^^^
2905
2906 * :class:`bpy.types.WipeSequence.input_1`
2907 * :class:`bpy.types.WipeSequence.input_count`
2908
2909 bpy.types.ToolSettings
2910 ----------------------
2911
2912 Added
2913 ^^^^^
2914
2915 * :class:`bpy.types.ToolSettings.snap_node_element`
2916 * :class:`bpy.types.ToolSettings.use_proportional_edit_mask`
2917
2918 bpy.types.ThemeClipEditor
2919 -------------------------
2920
2921 Added
2922 ^^^^^
2923
2924 * :class:`bpy.types.ThemeClipEditor.space_list`
2925 * :class:`bpy.types.ThemeClipEditor.strips`
2926 * :class:`bpy.types.ThemeClipEditor.strips_selected`
2927
2928 bpy.types.Image
2929 ---------------
2930
2931 Added
2932 ^^^^^
2933
2934 * :class:`bpy.types.Image.colorspace_settings`
2935 * :class:`bpy.types.Image.frame_duration`
2936 * :class:`bpy.types.Image.gl_touch`
2937 * :class:`bpy.types.Image.scale`
2938 * :class:`bpy.types.Image.view_as_render`
2939
2940
2941 bpy.types.ThemeDopeSheet
2942 ------------------------
2943
2944 Added
2945 ^^^^^
2946
2947 * :class:`bpy.types.ThemeDopeSheet.summary`
2948
2949 bpy.types.MovieClipUser
2950 -----------------------
2951
2952 Renamed
2953 ^^^^^^^
2954
2955 * **current_frame** -> :class:`bpy.types.MovieClipUser.frame_current`
2956
2957 bpy.types.TransformSequence
2958 ---------------------------
2959
2960 Added
2961 ^^^^^
2962
2963 * :class:`bpy.types.TransformSequence.input_1`
2964 * :class:`bpy.types.TransformSequence.input_count`
2965
2966 bpy.types.ImageSequence
2967 -----------------------
2968
2969 Removed
2970 ^^^^^^^
2971
2972 * **color_balance**
2973 * **use_color_balance**
2974
2975 bpy.types.DupliObject
2976 ---------------------
2977
2978 Added
2979 ^^^^^
2980
2981 * :class:`bpy.types.DupliObject.index`
2982 * :class:`bpy.types.DupliObject.particle_index`
2983
2984 bpy.types.RenderSettings
2985 ------------------------
2986
2987 Removed
2988 ^^^^^^^
2989
2990 * **use_color_management**
2991 * **use_radiosity**
2992
2993 bpy.types.Curve
2994 ---------------
2995
2996 Added
2997 ^^^^^
2998
2999 * :class:`bpy.types.Curve.bevel_factor_end`
3000 * :class:`bpy.types.Curve.bevel_factor_start`
3001
3002 bpy.types.MovieClip
3003 -------------------
3004
3005 Added
3006 ^^^^^
3007
3008 * :class:`bpy.types.MovieClip.colorspace_settings`
3009 * :class:`bpy.types.MovieClip.frame_duration`
3010 * :class:`bpy.types.MovieClip.frame_offset`
3011 * :class:`bpy.types.MovieClip.frame_start`
3012
3013 bpy.types.CompositorNodeTree
3014 ----------------------------
3015
3016 Added
3017 ^^^^^
3018
3019 * :class:`bpy.types.CompositorNodeTree.chunk_size`
3020 * :class:`bpy.types.CompositorNodeTree.edit_quality`
3021 * :class:`bpy.types.CompositorNodeTree.render_quality`
3022 * :class:`bpy.types.CompositorNodeTree.two_pass`
3023 * :class:`bpy.types.CompositorNodeTree.use_opencl`
3024
3025 bpy.types.SpaceUVEditor
3026 -----------------------
3027
3028 Removed
3029 ^^^^^^^
3030
3031 * **cursor_location**
3032 * **pivot_point**
3033
3034 bpy.types.RemeshModifier
3035 ------------------------
3036
3037 Added
3038 ^^^^^
3039
3040 * :class:`bpy.types.RemeshModifier.use_smooth_shade`
3041
3042 bpy.types.CurveMapping
3043 ----------------------
3044
3045 Added
3046 ^^^^^
3047
3048 * :class:`bpy.types.CurveMapping.update`
3049
3050 bpy.types.CompositorNodeMixRGB
3051 ------------------------------
3052
3053 Added
3054 ^^^^^
3055
3056 * :class:`bpy.types.CompositorNodeMixRGB.use_clamp`
3057
3058 bpy.types.ParticleSettings
3059 --------------------------
3060
3061 Added
3062 ^^^^^
3063
3064 * :class:`bpy.types.ParticleSettings.use_scale_dupli`
3065
3066 bpy.types.SceneGameData
3067 -----------------------
3068
3069 Added
3070 ^^^^^
3071
3072 * :class:`bpy.types.SceneGameData.deactivation_angular_threshold`
3073 * :class:`bpy.types.SceneGameData.deactivation_linear_threshold`
3074 * :class:`bpy.types.SceneGameData.deactivation_time`
3075
3076 bpy.types.SoundSequence
3077 -----------------------
3078
3079 Added
3080 ^^^^^
3081
3082 * :class:`bpy.types.SoundSequence.show_waveform`
3083
3084 bpy.types.Scene
3085 ---------------
3086
3087 Added
3088 ^^^^^
3089
3090 * :class:`bpy.types.Scene.display_settings`
3091 * :class:`bpy.types.Scene.sequence_editor_clear`
3092 * :class:`bpy.types.Scene.sequence_editor_create`
3093 * :class:`bpy.types.Scene.sequencer_colorspace_settings`
3094 * :class:`bpy.types.Scene.view_settings`
3095
3096 Removed
3097 ^^^^^^^
3098
3099 * **collada_export**
3100
3101 bpy.types.Armature
3102 ------------------
3103
3104 Removed
3105 ^^^^^^^
3106
3107 * **use_deform_envelopes**
3108 * **use_deform_preserve_volume**
3109 * **use_deform_vertex_groups**
3110
3111 bpy.types.MeshUVLoopLayer
3112 -------------------------
3113
3114 Added
3115 ^^^^^
3116
3117 * :class:`bpy.types.MeshUVLoopLayer.name`
3118
3119 bpy.types.CurveMap
3120 ------------------
3121
3122 Added
3123 ^^^^^
3124
3125 * :class:`bpy.types.CurveMap.evaluate`
3126
3127 bpy.types.ShaderNodeTexEnvironment
3128 ----------------------------------
3129
3130 Added
3131 ^^^^^
3132
3133 * :class:`bpy.types.ShaderNodeTexEnvironment.image_user`
3134
3135 bpy.types.SolidifyModifier
3136 --------------------------
3137
3138 Added
3139 ^^^^^
3140
3141 * :class:`bpy.types.SolidifyModifier.use_flip_normals`
3142
3143 bpy.types.TextureNodeMath
3144 -------------------------
3145
3146 Added
3147 ^^^^^
3148
3149 * :class:`bpy.types.TextureNodeMath.use_clamp`
3150
3151 bpy.types.SceneRenderLayer
3152 --------------------------
3153
3154 Added
3155 ^^^^^
3156
3157 * :class:`bpy.types.SceneRenderLayer.layers_exclude`
3158 * :class:`bpy.types.SceneRenderLayer.samples`
3159
3160 bpy.types.CompositorNodeViewer
3161 ------------------------------
3162
3163 Added
3164 ^^^^^
3165
3166 * :class:`bpy.types.CompositorNodeViewer.center_x`
3167 * :class:`bpy.types.CompositorNodeViewer.center_y`
3168 * :class:`bpy.types.CompositorNodeViewer.tile_order`
3169
3170 bpy.types.ClothCollisionSettings
3171 --------------------------------
3172
3173 Added
3174 ^^^^^
3175
3176 * :class:`bpy.types.ClothCollisionSettings.vertex_group_self_collisions`
3177
3178 bpy.types.SpeedControlSequence
3179 ------------------------------
3180
3181 Added
3182 ^^^^^
3183
3184 * :class:`bpy.types.SpeedControlSequence.input_1`
3185 * :class:`bpy.types.SpeedControlSequence.input_count`
3186
3187 bpy.types.ActionConstraint
3188 --------------------------
3189
3190 Added
3191 ^^^^^
3192
3193 * :class:`bpy.types.ActionConstraint.use_bone_object_action`
3194
3195 bpy.types.CompositorNodeScale
3196 -----------------------------
3197
3198 Added
3199 ^^^^^
3200
3201 * :class:`bpy.types.CompositorNodeScale.frame_method`
3202 * :class:`bpy.types.CompositorNodeScale.offset_x`
3203 * :class:`bpy.types.CompositorNodeScale.offset_y`
3204
3205 bpy.types.SpaceDopeSheetEditor
3206 ------------------------------
3207
3208 Added
3209 ^^^^^
3210
3211 * :class:`bpy.types.SpaceDopeSheetEditor.show_group_colors`
3212
3213 bpy.types.MetaSequence
3214 ----------------------
3215
3216 Removed
3217 ^^^^^^^
3218
3219 * **color_balance**
3220 * **use_color_balance**
3221
3222 bpy.types.ShaderNodeMixRGB
3223 --------------------------
3224
3225 Added
3226 ^^^^^
3227
3228 * :class:`bpy.types.ShaderNodeMixRGB.use_clamp`
3229
3230 bpy.types.FollowTrackConstraint
3231 -------------------------------
3232
3233 Added
3234 ^^^^^
3235
3236 * :class:`bpy.types.FollowTrackConstraint.frame_method`
3237
3238 bpy.types.EffectSequence
3239 ------------------------
3240
3241 Removed
3242 ^^^^^^^
3243
3244 * **color_balance**
3245 * **use_color_balance**
3246
3247 bpy.types.ThemeNLAEditor
3248 ------------------------
3249
3250 Added
3251 ^^^^^
3252
3253 * :class:`bpy.types.ThemeNLAEditor.active_action`
3254 * :class:`bpy.types.ThemeNLAEditor.active_action_unset`
3255 * :class:`bpy.types.ThemeNLAEditor.meta_strips`
3256 * :class:`bpy.types.ThemeNLAEditor.meta_strips_selected`
3257 * :class:`bpy.types.ThemeNLAEditor.sound_strips`
3258 * :class:`bpy.types.ThemeNLAEditor.sound_strips_selected`
3259 * :class:`bpy.types.ThemeNLAEditor.transition_strips`
3260 * :class:`bpy.types.ThemeNLAEditor.transition_strips_selected`
3261 * :class:`bpy.types.ThemeNLAEditor.tweak`
3262 * :class:`bpy.types.ThemeNLAEditor.tweak_duplicate`
3263
3264 Removed
3265 ^^^^^^^
3266
3267 * **bars**
3268 * **bars_selected**
3269
3270 bpy.types.SculptCapabilities
3271 ----------------------------
3272
3273 Added
3274 ^^^^^
3275
3276 * :class:`bpy.types.SculptCapabilities.has_overlay`
3277 * :class:`bpy.types.SculptCapabilities.has_texture_angle`
3278 * :class:`bpy.types.SculptCapabilities.has_texture_angle_source`
3279
3280 bpy.types.ImageFormatSettings
3281 -----------------------------
3282
3283 Added
3284 ^^^^^
3285
3286 * :class:`bpy.types.ImageFormatSettings.display_settings`
3287 * :class:`bpy.types.ImageFormatSettings.view_settings`
3288
3289
3290 bpy.types.Property
3291 ------------------
3292
3293 Added
3294 ^^^^^
3295
3296 * :class:`bpy.types.Property.is_library_editable`
3297
3298 bpy.types.MovieTrackingTrack
3299 ----------------------------
3300
3301 Added
3302 ^^^^^
3303
3304 * :class:`bpy.types.MovieTrackingTrack.grease_pencil`
3305 * :class:`bpy.types.MovieTrackingTrack.motion_model`
3306 * :class:`bpy.types.MovieTrackingTrack.use_alpha_preview`
3307 * :class:`bpy.types.MovieTrackingTrack.use_brute`
3308 * :class:`bpy.types.MovieTrackingTrack.use_mask`
3309 * :class:`bpy.types.MovieTrackingTrack.use_normalization`
3310
3311 Removed
3312 ^^^^^^^
3313
3314 * **pattern_max**
3315 * **pattern_min**
3316 * **pyramid_levels**
3317 * **search_max**
3318 * **search_min**
3319 * **tracker**
3320
3321 bpy.types.CompositorNodeBlur
3322 ----------------------------
3323
3324 Added
3325 ^^^^^
3326
3327 * :class:`bpy.types.CompositorNodeBlur.use_variable_size`
3328
3329 bpy.types.Object
3330 ----------------
3331
3332 Added
3333 ^^^^^
3334
3335 * :class:`bpy.types.Object.dm_info`
3336 * :class:`bpy.types.Object.is_deform_modified`
3337 * :class:`bpy.types.Object.layers_local_view`
3338
3339 Renamed
3340 ^^^^^^^
3341
3342 * **animation_visualisation** -> :class:`bpy.types.Object.animation_visualization`
3343
3344 bpy.types.UserPreferencesSystem
3345 -------------------------------
3346
3347 Added
3348 ^^^^^
3349
3350 * :class:`bpy.types.UserPreferencesSystem.use_gpu_mipmap`
3351
3352 Removed
3353 ^^^^^^^
3354
3355 * **compute_device**
3356 * **compute_device_type**
3357
3358 bpy.types.Sequence
3359 ------------------
3360
3361 Added
3362 ^^^^^
3363
3364 * :class:`bpy.types.Sequence.modifiers`
3365 * :class:`bpy.types.Sequence.use_linear_modifiers`
3366
3367 Removed
3368 ^^^^^^^
3369
3370 * **input_1**
3371 * **input_2**
3372 * **input_3**
3373 * **input_count**
3374 * **waveform**
3375
3376 bpy.types.ConsoleLine
3377 ---------------------
3378
3379 Added
3380 ^^^^^
3381
3382 * :class:`bpy.types.ConsoleLine.type`
3383
3384 bpy.types.Region
3385 ----------------
3386
3387 Added
3388 ^^^^^
3389
3390 * :class:`bpy.types.Region.view2d`
3391 * :class:`bpy.types.Region.x`
3392 * :class:`bpy.types.Region.y`
3393
3394 bpy.types.SpaceClipEditor
3395 -------------------------
3396
3397 Added
3398 ^^^^^
3399
3400 * :class:`bpy.types.SpaceClipEditor.grease_pencil_source`
3401 * :class:`bpy.types.SpaceClipEditor.mask`
3402 * :class:`bpy.types.SpaceClipEditor.mask_draw_type`
3403 * :class:`bpy.types.SpaceClipEditor.pivot_point`
3404 * :class:`bpy.types.SpaceClipEditor.show_graph_hidden`
3405 * :class:`bpy.types.SpaceClipEditor.show_graph_only_selected`
3406 * :class:`bpy.types.SpaceClipEditor.show_mask_smooth`
3407 * :class:`bpy.types.SpaceClipEditor.show_seconds`
3408
3409 bpy.types.NodeSocket
3410 --------------------
3411
3412 Added
3413 ^^^^^
3414
3415 * :class:`bpy.types.NodeSocket.hide`
3416 * :class:`bpy.types.NodeSocket.is_linked`
3417
3418 bpy.types.MovieClipSequence
3419 ---------------------------
3420
3421 Removed
3422 ^^^^^^^
3423
3424 * **color_balance**
3425 * **use_color_balance**
3426
3427 bpy.types.Node
3428 --------------
3429
3430 Added
3431 ^^^^^
3432
3433 * :class:`bpy.types.Node.color`
3434 * :class:`bpy.types.Node.hide`
3435 * :class:`bpy.types.Node.mute`
3436 * :class:`bpy.types.Node.select`
3437 * :class:`bpy.types.Node.show_options`
3438 * :class:`bpy.types.Node.show_preview`
3439 * :class:`bpy.types.Node.use_custom_color`
3440
3441 bpy.types.SceneSequence
3442 -----------------------
3443
3444 Removed
3445 ^^^^^^^
3446
3447 * **color_balance**
3448 * **use_color_balance**
3449
3450 bpy.types.CompositorNodeOutputFile
3451 ----------------------------------
3452
3453 Added
3454 ^^^^^
3455
3456 * :class:`bpy.types.CompositorNodeOutputFile.file_slots`
3457 * :class:`bpy.types.CompositorNodeOutputFile.layer_slots`
3458
3459 Removed
3460 ^^^^^^^
3461
3462 * **active_input**
3463
3464 bpy.types.ObjectBase
3465 --------------------
3466
3467 Added
3468 ^^^^^
3469
3470 * :class:`bpy.types.ObjectBase.layers_local_view`
3471
3472 bpy.types.CyclesCameraSettings
3473 ------------------------------
3474
3475 Added
3476 ^^^^^
3477
3478 * :class:`bpy.types.CyclesCameraSettings.fisheye_fov`
3479 * :class:`bpy.types.CyclesCameraSettings.fisheye_lens`
3480 * :class:`bpy.types.CyclesCameraSettings.panorama_type`
3481
3482 bpy.types.CompositorNodeDefocus
3483 -------------------------------
3484
3485 Removed
3486 ^^^^^^^
3487
3488 * **samples**
3489
3490 bpy.types.KeyMapItems
3491 ---------------------
3492
3493 Function Arguments
3494 ^^^^^^^^^^^^^^^^^^
3495
3496 * :class:`bpy.types.KeyMapItems.new` (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), *was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)*
3497
3498 bpy.types.CollisionSettings
3499 ---------------------------
3500
3501 Added
3502 ^^^^^
3503
3504 * :class:`bpy.types.CollisionSettings.stickiness`
3505
3506 Removed
3507 ^^^^^^^
3508
3509 * **stickness**
3510
3511 bpy.types.GlowSequence
3512 ----------------------
3513
3514 Added
3515 ^^^^^
3516
3517 * :class:`bpy.types.GlowSequence.input_1`
3518 * :class:`bpy.types.GlowSequence.input_count`
3519
3520 bpy.types.MouseSensor
3521 ---------------------
3522
3523 Added
3524 ^^^^^
3525
3526 * :class:`bpy.types.MouseSensor.use_pulse`
3527
3528 bpy.types.MovieSequence
3529 -----------------------
3530
3531 Removed
3532 ^^^^^^^
3533
3534 * **color_balance**
3535 * **use_color_balance**
3536
3537 bpy.types.Pose
3538 --------------
3539
3540 Renamed
3541 ^^^^^^^
3542
3543 * **animation_visualisation** -> :class:`bpy.types.Pose.animation_visualization`
3544
3545 bpy.types.ThemeSequenceEditor
3546 -----------------------------
3547
3548 Removed
3549 ^^^^^^^
3550
3551 * **plugin_strip**
3552
3553 bpy.types.IMAGE_UV_sculpt
3554 -------------------------
3555
3556 Added
3557 ^^^^^
3558
3559 * :class:`bpy.types.IMAGE_UV_sculpt.prop_unified_weight`
3560
3561 bpy.types.SpaceImageEditor
3562 --------------------------
3563
3564 Added
3565 ^^^^^
3566
3567 * :class:`bpy.types.SpaceImageEditor.cursor_location`
3568 * :class:`bpy.types.SpaceImageEditor.mask`
3569 * :class:`bpy.types.SpaceImageEditor.mask_draw_type`
3570 * :class:`bpy.types.SpaceImageEditor.mode`
3571 * :class:`bpy.types.SpaceImageEditor.pivot_point`
3572 * :class:`bpy.types.SpaceImageEditor.show_mask_smooth`
3573 * :class:`bpy.types.SpaceImageEditor.show_maskedit`
3574
3575 Removed
3576 ^^^^^^^
3577
3578 * **curve**
3579 * **use_grease_pencil**
3580 * **use_image_paint**
3581
3582 bpy.types.UserPreferencesFilePaths
3583 ----------------------------------
3584
3585 Added
3586 ^^^^^
3587
3588 * :class:`bpy.types.UserPreferencesFilePaths.i18n_branches_directory`
3589
3590 Removed
3591 ^^^^^^^
3592
3593 * **sequence_plugin_directory**
3594 * **texture_plugin_directory**
3595
3596 bpy.types.CompositorNodeDilateErode
3597 -----------------------------------
3598
3599 Added
3600 ^^^^^
3601
3602 * :class:`bpy.types.CompositorNodeDilateErode.edge`
3603 * :class:`bpy.types.CompositorNodeDilateErode.falloff`
3604 * :class:`bpy.types.CompositorNodeDilateErode.type`
3605
3606 bpy.types.ScrewModifier
3607 -----------------------
3608
3609 Added
3610 ^^^^^
3611
3612 * :class:`bpy.types.ScrewModifier.use_smooth_shade`
3613
3614 bpy.types.SpaceNodeEditor
3615 -------------------------
3616
3617 Added
3618 ^^^^^
3619
3620 * :class:`bpy.types.SpaceNodeEditor.cursor_location`
3621 * :class:`bpy.types.SpaceNodeEditor.edit_tree`
3622 * :class:`bpy.types.SpaceNodeEditor.show_highlight`
3623 * :class:`bpy.types.SpaceNodeEditor.use_hidden_preview`
3624
3625 bpy.types.SpaceView3D
3626 ---------------------
3627
3628 Added
3629 ^^^^^
3630
3631 * :class:`bpy.types.SpaceView3D.layers_local_view`
3632 * :class:`bpy.types.SpaceView3D.show_backface_culling`
3633
3634 bpy.types.Area
3635 --------------
3636
3637 Added
3638 ^^^^^
3639
3640 * :class:`bpy.types.Area.x`
3641 * :class:`bpy.types.Area.y`
3642
3643 bpy.types.RenderLayer
3644 ---------------------
3645
3646 Added
3647 ^^^^^
3648
3649 * :class:`bpy.types.RenderLayer.layers_exclude`
3650
3651 bpy.types.MovieTracking
3652 -----------------------
3653
3654 Added
3655 ^^^^^
3656
3657 * :class:`bpy.types.MovieTracking.dopesheet`
3658
3659 bpy.types.MovieTrackingSettings
3660 -------------------------------
3661
3662 Added
3663 ^^^^^
3664
3665 * :class:`bpy.types.MovieTrackingSettings.default_motion_model`
3666 * :class:`bpy.types.MovieTrackingSettings.use_default_brute`
3667 * :class:`bpy.types.MovieTrackingSettings.use_default_mask`
3668 * :class:`bpy.types.MovieTrackingSettings.use_default_normalization`
3669 * :class:`bpy.types.MovieTrackingSettings.use_tripod_solver`
3670
3671 Removed
3672 ^^^^^^^
3673
3674 * **default_pyramid_levels**
3675 * **default_tracker**
3676
3677 bpy.types.CompositorNodeIDMask
3678 ------------------------------
3679
3680 Renamed
3681 ^^^^^^^
3682
3683 * **use_smooth_mask** -> :class:`bpy.types.CompositorNodeIDMask.use_antialiasing`
3684
3685 bpy.types.UserPreferencesInput
3686 ------------------------------
3687
3688 Added
3689 ^^^^^
3690
3691 * :class:`bpy.types.UserPreferencesInput.ndof_orbit_sensitivity`
3692 * :class:`bpy.types.UserPreferencesInput.ndof_view_rotate_method`
3693
3694 bpy.types.Brush
3695 ---------------
3696
3697 Added
3698 ^^^^^
3699
3700 * :class:`bpy.types.Brush.mask_tool`
3701 * :class:`bpy.types.Brush.weight`
3702
3703 bpy.types.SpaceSequenceEditor
3704 -----------------------------
3705
3706 Added
3707 ^^^^^
3708
3709 * :class:`bpy.types.SpaceSequenceEditor.overlay_type`
3710
3711 Removed
3712 ^^^^^^^
3713
3714 * **use_grease_pencil**
3715
3716 bpy.types.MovieTrackingMarkers
3717 ------------------------------
3718
3719 Function Arguments
3720 ^^^^^^^^^^^^^^^^^^
3721
3722 * :class:`bpy.types.MovieTrackingMarkers.find_frame` (frame, exact), *was (frame)*
3723
3724 bpy.types.UILayout
3725 ------------------
3726
3727 Added
3728 ^^^^^
3729
3730 * :class:`bpy.types.UILayout.template_colormanaged_view_settings`
3731 * :class:`bpy.types.UILayout.template_colorspace_settings`
3732
3733 Function Arguments
3734 ^^^^^^^^^^^^^^^^^^
3735
3736 * :class:`bpy.types.UILayout.template_image_settings` (image_settings, color_management), *was (image_settings)*
3737
3738 bpy.types.ID
3739 ------------
3740
3741 Added
3742 ^^^^^
3743
3744 * :class:`bpy.types.ID.is_library_indirect`
3745
3746 bpy.types.SpaceGraphEditor
3747 --------------------------
3748
3749 Added
3750 ^^^^^
3751
3752 * :class:`bpy.types.SpaceGraphEditor.show_group_colors`
3753
3754 bpy.types.Mesh
3755 --------------
3756
3757 Added
3758 ^^^^^
3759
3760 * :class:`bpy.types.Mesh.skin_vertices`
3761
3762 Removed
3763 ^^^^^^^
3764
3765 * **sticky**
3766
3767 bpy.types.ShaderNodes
3768 ---------------------
3769
3770 Added
3771 ^^^^^
3772
3773 * :class:`bpy.types.ShaderNodes.active`
3774
3775 bpy.types.ColorSequence
3776 -----------------------
3777
3778 Added
3779 ^^^^^
3780
3781 * :class:`bpy.types.ColorSequence.input_count`
3782
3783 bpy.types.ShaderNodeMath
3784 ------------------------
3785
3786 Added
3787 ^^^^^
3788
3789 * :class:`bpy.types.ShaderNodeMath.use_clamp`
3790
3791 bpy.types.Paint
3792 ---------------
3793
3794 Added
3795 ^^^^^
3796
3797 * :class:`bpy.types.Paint.input_samples`
3798
3799 bpy.types.ShaderNodeTexImage
3800 ----------------------------
3801
3802 Added
3803 ^^^^^
3804
3805 * :class:`bpy.types.ShaderNodeTexImage.image_user`
3806 * :class:`bpy.types.ShaderNodeTexImage.projection`
3807 * :class:`bpy.types.ShaderNodeTexImage.projection_blend`
3808
3809 bpy.types.UserPreferencesView
3810 -----------------------------
3811
3812 Added
3813 ^^^^^
3814
3815 * :class:`bpy.types.UserPreferencesView.use_mouse_depth_cursor`
3816
3817 Renamed
3818 ^^^^^^^
3819
3820 * **use_mouse_auto_depth** -> :class:`bpy.types.UserPreferencesView.use_mouse_depth_navigate`
3821
3822 bpy.types.CompositorNodeMath
3823 ----------------------------
3824
3825 Added
3826 ^^^^^
3827
3828 * :class:`bpy.types.CompositorNodeMath.use_clamp`
3829
3830 bpy.types.Material
3831 ------------------
3832
3833 Added
3834 ^^^^^
3835
3836 * :class:`bpy.types.Material.use_uv_project`
3837
3838 bpy.types.ThemeNodeEditor
3839 -------------------------
3840
3841 Added
3842 ^^^^^
3843
3844 * :class:`bpy.types.ThemeNodeEditor.frame_node`
3845 * :class:`bpy.types.ThemeNodeEditor.node_active`
3846 * :class:`bpy.types.ThemeNodeEditor.node_selected`
3847
3848 bpy.types.Camera
3849 ----------------
3850
3851 Removed
3852 ^^^^^^^
3853
3854 * **use_panorama**
3855
3856 bpy.types.UnifiedPaintSettings
3857 ------------------------------
3858
3859 Added
3860 ^^^^^
3861
3862 * :class:`bpy.types.UnifiedPaintSettings.use_unified_weight`
3863 * :class:`bpy.types.UnifiedPaintSettings.weight`
3864
3865 bpy.types.TextureNodes
3866 ----------------------
3867
3868 Added
3869 ^^^^^
3870
3871 * :class:`bpy.types.TextureNodes.active`
3872
3873 bpy.types.MovieTrackingMarker
3874 -----------------------------
3875
3876 Added
3877 ^^^^^
3878
3879 * :class:`bpy.types.MovieTrackingMarker.pattern_bound_box`
3880 * :class:`bpy.types.MovieTrackingMarker.pattern_corners`
3881 * :class:`bpy.types.MovieTrackingMarker.search_max`
3882 * :class:`bpy.types.MovieTrackingMarker.search_min`
3883
3884 bpy.types.CyclesWorldSettings
3885 -----------------------------
3886
3887 Added
3888 ^^^^^
3889
3890 * :class:`bpy.types.CyclesWorldSettings.samples`
3891
3892 bpy.types.LatticePoint
3893 ----------------------
3894
3895 Added
3896 ^^^^^
3897
3898 * :class:`bpy.types.LatticePoint.select`
3899
3900
3901 2.64 to 2.65
3902 ============
3903
3904 bpy.types.SmokeDomainSettings
3905 -----------------------------
3906
3907 Added
3908 ^^^^^
3909
3910 * :class:`bpy.types.SmokeDomainSettings.adapt_margin`
3911 * :class:`bpy.types.SmokeDomainSettings.adapt_threshold`
3912 * :class:`bpy.types.SmokeDomainSettings.additional_res`
3913 * :class:`bpy.types.SmokeDomainSettings.burning_rate`
3914 * :class:`bpy.types.SmokeDomainSettings.flame_ignition`
3915 * :class:`bpy.types.SmokeDomainSettings.flame_max_temp`
3916 * :class:`bpy.types.SmokeDomainSettings.flame_smoke`
3917 * :class:`bpy.types.SmokeDomainSettings.flame_smoke_color`
3918 * :class:`bpy.types.SmokeDomainSettings.flame_vorticity`
3919 * :class:`bpy.types.SmokeDomainSettings.use_adaptive_domain`
3920
3921 Removed
3922 ^^^^^^^
3923
3924 * **scale**
3925
3926 bpy.types.BezierSplinePoint
3927 ---------------------------
3928
3929 Renamed
3930 ^^^^^^^
3931
3932 * **weight** -> :class:`bpy.types.BezierSplinePoint.weight_softbody`
3933
3934 bpy.types.Material
3935 ------------------
3936
3937 Added
3938 ^^^^^
3939
3940 * :class:`bpy.types.Material.use_light_group_local`
3941
3942 bpy.types.Curve
3943 ---------------
3944
3945 Added
3946 ^^^^^
3947
3948 * :class:`bpy.types.Curve.use_map_taper`
3949
3950 bpy.types.EffectorWeights
3951 -------------------------
3952
3953 Added
3954 ^^^^^
3955
3956 * :class:`bpy.types.EffectorWeights.smokeflow`
3957
3958 bpy.types.FieldSettings
3959 -----------------------
3960
3961 Added
3962 ^^^^^
3963
3964 * :class:`bpy.types.FieldSettings.source_object`
3965 * :class:`bpy.types.FieldSettings.use_smoke_density`
3966
3967 bpy.types.GPencilFrame
3968 ----------------------
3969
3970 Added
3971 ^^^^^
3972
3973 * :class:`bpy.types.GPencilFrame.clear`
3974
3975 bpy.types.UserPreferencesView
3976 -----------------------------
3977
3978 Renamed
3979 ^^^^^^^
3980
3981 * **quit_dialog** -> :class:`bpy.types.UserPreferencesView.use_quit_dialog`
3982
3983 bpy.types.GreasePencilLayers
3984 ----------------------------
3985
3986 Added
3987 ^^^^^
3988
3989 * :class:`bpy.types.GreasePencilLayers.new`
3990 * :class:`bpy.types.GreasePencilLayers.remove`
3991
3992 bpy.types.PointCache
3993 --------------------
3994
3995 Removed
3996 ^^^^^^^
3997
3998 * **use_quick_cache**
3999
4000 bpy.types.KinematicConstraint
4001 -----------------------------
4002
4003 Removed
4004 ^^^^^^^
4005
4006 * **use_target**
4007
4008 bpy.types.DopeSheet
4009 -------------------
4010
4011 Added
4012 ^^^^^
4013
4014 * :class:`bpy.types.DopeSheet.show_only_errors`
4015
4016 bpy.types.UILayout
4017 ------------------
4018
4019 Renamed
4020 ^^^^^^^
4021
4022 * **template_color_wheel** -> :class:`bpy.types.UILayout.template_color_picker`
4023
4024 bpy.types.GPencilStroke
4025 -----------------------
4026
4027 Added
4028 ^^^^^
4029
4030 * :class:`bpy.types.GPencilStroke.draw_mode`
4031
4032 bpy.types.UserPreferencesEdit
4033 -----------------------------
4034
4035 Added
4036 ^^^^^
4037
4038 * :class:`bpy.types.UserPreferencesEdit.use_auto_keying_warning`
4039
4040 bpy.types.MovieTrackingObject
4041 -----------------------------
4042
4043 Added
4044 ^^^^^
4045
4046 * :class:`bpy.types.MovieTrackingObject.keyframe_a`
4047 * :class:`bpy.types.MovieTrackingObject.keyframe_b`
4048
4049 bpy.types.ShrinkwrapModifier
4050 ----------------------------
4051
4052 Added
4053 ^^^^^
4054
4055 * :class:`bpy.types.ShrinkwrapModifier.project_limit`
4056
4057 bpy.types.FileSelectParams
4058 --------------------------
4059
4060 Added
4061 ^^^^^
4062
4063 * :class:`bpy.types.FileSelectParams.use_filter_backup`
4064
4065 bpy.types.RenderSettings
4066 ------------------------
4067
4068 Added
4069 ^^^^^
4070
4071 * :class:`bpy.types.RenderSettings.tile_x`
4072 * :class:`bpy.types.RenderSettings.tile_y`
4073 * :class:`bpy.types.RenderSettings.use_persistent_data`
4074
4075 Removed
4076 ^^^^^^^
4077
4078 * **parts_x**
4079 * **parts_y**
4080 * **use_sequencer_gl_render**
4081
4082 bpy.types.Sculpt
4083 ----------------
4084
4085 Added
4086 ^^^^^
4087
4088 * :class:`bpy.types.Sculpt.show_diffuse_color`
4089
4090 bpy.types.SmokeFlowSettings
4091 ---------------------------
4092
4093 Added
4094 ^^^^^
4095
4096 * :class:`bpy.types.SmokeFlowSettings.density_vertex_group`
4097 * :class:`bpy.types.SmokeFlowSettings.fuel_amount`
4098 * :class:`bpy.types.SmokeFlowSettings.noise_texture`
4099 * :class:`bpy.types.SmokeFlowSettings.smoke_color`
4100 * :class:`bpy.types.SmokeFlowSettings.smoke_flow_source`
4101 * :class:`bpy.types.SmokeFlowSettings.smoke_flow_type`
4102 * :class:`bpy.types.SmokeFlowSettings.surface_distance`
4103 * :class:`bpy.types.SmokeFlowSettings.texture_map_type`
4104 * :class:`bpy.types.SmokeFlowSettings.texture_offset`
4105 * :class:`bpy.types.SmokeFlowSettings.texture_size`
4106 * :class:`bpy.types.SmokeFlowSettings.use_texture`
4107 * :class:`bpy.types.SmokeFlowSettings.uv_layer`
4108 * :class:`bpy.types.SmokeFlowSettings.velocity_normal`
4109 * :class:`bpy.types.SmokeFlowSettings.velocity_random`
4110 * :class:`bpy.types.SmokeFlowSettings.volume_density`
4111
4112 Removed
4113 ^^^^^^^
4114
4115 * **use_outflow**
4116
4117 bpy.types.GameObjectSettings
4118 ----------------------------
4119
4120 Added
4121 ^^^^^
4122
4123 * :class:`bpy.types.GameObjectSettings.collision_group`
4124 * :class:`bpy.types.GameObjectSettings.collision_mask`
4125
4126 bpy.types.SpaceView3D
4127 ---------------------
4128
4129 Added
4130 ^^^^^
4131
4132 * :class:`bpy.types.SpaceView3D.grid_scale_unit`
4133 * :class:`bpy.types.SpaceView3D.render_border_max_x`
4134 * :class:`bpy.types.SpaceView3D.render_border_max_y`
4135 * :class:`bpy.types.SpaceView3D.render_border_min_x`
4136 * :class:`bpy.types.SpaceView3D.render_border_min_y`
4137 * :class:`bpy.types.SpaceView3D.use_render_border`
4138
4139 bpy.types.DupliObject
4140 ---------------------
4141
4142 Added
4143 ^^^^^
4144
4145 * :class:`bpy.types.DupliObject.orco`
4146 * :class:`bpy.types.DupliObject.particle_system`
4147 * :class:`bpy.types.DupliObject.persistent_id`
4148 * :class:`bpy.types.DupliObject.type`
4149 * :class:`bpy.types.DupliObject.uv`
4150
4151 Removed
4152 ^^^^^^^
4153
4154 * **particle_index**
4155
4156 bpy.types.CyclesRenderSettings
4157 ------------------------------
4158
4159 Added
4160 ^^^^^
4161
4162 * :class:`bpy.types.CyclesRenderSettings.use_progressive_refine`
4163
4164 bpy.types.MaterialTextureSlot
4165 -----------------------------
4166
4167 Added
4168 ^^^^^
4169
4170 * :class:`bpy.types.MaterialTextureSlot.use_map_to_bounds`
4171
4172 bpy.types.MovieSequence
4173 -----------------------
4174
4175 Added
4176 ^^^^^
4177
4178 * :class:`bpy.types.MovieSequence.colorspace_settings`
4179
4180 bpy.types.GPencilLayer
4181 ----------------------
4182
4183 Added
4184 ^^^^^
4185
4186 * :class:`bpy.types.GPencilLayer.clear`
4187
4188 bpy.types.CYCLES
4189 ----------------
4190
4191 Added
4192 ^^^^^
4193
4194 * :class:`bpy.types.CYCLES.update_script_node`
4195
4196 bpy.types.ImageSequence
4197 -----------------------
4198
4199 Added
4200 ^^^^^
4201
4202 * :class:`bpy.types.ImageSequence.colorspace_settings`
4203
4204 bpy.types.LatticePoint
4205 ----------------------
4206
4207 Added
4208 ^^^^^
4209
4210 * :class:`bpy.types.LatticePoint.weight_softbody`
4211
4212 bpy.types.DecimateModifier
4213 --------------------------
4214
4215 Added
4216 ^^^^^
4217
4218 * :class:`bpy.types.DecimateModifier.angle_limit`
4219 * :class:`bpy.types.DecimateModifier.decimate_type`
4220 * :class:`bpy.types.DecimateModifier.invert_vertex_group`
4221 * :class:`bpy.types.DecimateModifier.iterations`
4222 * :class:`bpy.types.DecimateModifier.use_collapse_triangulate`
4223 * :class:`bpy.types.DecimateModifier.use_dissolve_boundaries`
4224 * :class:`bpy.types.DecimateModifier.vertex_group`
4225
4226 bpy.types.UserPreferencesSystem
4227 -------------------------------
4228
4229 Added
4230 ^^^^^
4231
4232 * :class:`bpy.types.UserPreferencesSystem.multi_sample`
4233
4234 Removed
4235 ^^^^^^^
4236
4237 * **use_antialiasing**
4238
4239 bpy.types.Text
4240 --------------
4241
4242 Removed
4243 ^^^^^^^
4244
4245 * **markers**
4246
4247 bpy.types.GreasePencil
4248 ----------------------
4249
4250 Added
4251 ^^^^^
4252
4253 * :class:`bpy.types.GreasePencil.clear`
4254
4255 bpy.types.UserPreferencesFilePaths
4256 ----------------------------------
4257
4258 Added
4259 ^^^^^
4260
4261 * :class:`bpy.types.UserPreferencesFilePaths.hide_system_bookmarks`
4262
4263 bpy.types.ToolSettings
4264 ----------------------
4265
4266 Added
4267 ^^^^^
4268
4269 * :class:`bpy.types.ToolSettings.snap_uv_element`
4270
4271 bpy.types.ShaderNodeTexCoord
4272 ----------------------------
4273
4274 Added
4275 ^^^^^
4276
4277 * :class:`bpy.types.ShaderNodeTexCoord.from_dupli`
4278
4279 bpy.types.RenderEngine
4280 ----------------------
4281
4282 Added
4283 ^^^^^
4284
4285 * :class:`bpy.types.RenderEngine.update_memory_stats`
4286 * :class:`bpy.types.RenderEngine.update_script_node`
4287
4288 bpy.types.MovieTrackingSettings
4289 -------------------------------
4290
4291 Added
4292 ^^^^^
4293
4294 * :class:`bpy.types.MovieTrackingSettings.reconstruction_success_threshold`
4295 * :class:`bpy.types.MovieTrackingSettings.use_fallback_reconstruction`
4296
4297 Removed
4298 ^^^^^^^
4299
4300 * **keyframe_a**
4301 * **keyframe_b**
4302
4303 bpy.types.ThemeUserInterface
4304 ----------------------------
4305
4306 Added
4307 ^^^^^
4308
4309 * :class:`bpy.types.ThemeUserInterface.axis_x`
4310 * :class:`bpy.types.ThemeUserInterface.axis_y`
4311 * :class:`bpy.types.ThemeUserInterface.axis_z`
4312
4313 bpy.types.BlendDataGreasePencils
4314 --------------------------------
4315
4316 Added
4317 ^^^^^
4318
4319 * :class:`bpy.types.BlendDataGreasePencils.new`
4320 * :class:`bpy.types.BlendDataGreasePencils.remove`
4321
4322 bpy.types.Object
4323 ----------------
4324
4325 Function Arguments
4326 ^^^^^^^^^^^^^^^^^^
4327
4328 * :class:`bpy.types.Object.dupli_list_create` (scene, settings), *was (scene)*
4329
4330 2.65 to 2.66
4331 ============
4332
4333 bpy.types.UILayout
4334 ------------------
4335
4336 Added
4337 ^^^^^
4338
4339 * :class:`bpy.types.UILayout.enum_item_description`
4340 * :class:`bpy.types.UILayout.enum_item_icon`
4341 * :class:`bpy.types.UILayout.enum_item_name`
4342 * :class:`bpy.types.UILayout.icon`
4343 * :class:`bpy.types.UILayout.template_icon_view`
4344
4345 Function Arguments
4346 ^^^^^^^^^^^^^^^^^^
4347
4348 * :class:`bpy.types.UILayout.label` (text, text_ctxt, translate, icon, icon_value), *was (text, icon)*
4349 * :class:`bpy.types.UILayout.menu` (menu, text, text_ctxt, translate, icon), *was (menu, text, icon)*
4350 * :class:`bpy.types.UILayout.operator` (operator, text, text_ctxt, translate, icon, emboss), *was (operator, text, icon, emboss)*
4351 * :class:`bpy.types.UILayout.operator_menu_enum` (operator, property, text, text_ctxt, translate, icon), *was (operator, property, text, icon)*
4352 * :class:`bpy.types.UILayout.prop` (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index), *was (data, property, text, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)*
4353 * :class:`bpy.types.UILayout.prop_enum` (data, property, value, text, text_ctxt, translate, icon), *was (data, property, value, text, icon)*
4354 * :class:`bpy.types.UILayout.prop_menu_enum` (data, property, text, text_ctxt, translate, icon), *was (data, property, text, icon)*
4355 * :class:`bpy.types.UILayout.prop_search` (data, property, search_data, search_property, text, text_ctxt, translate, icon), *was (data, property, search_data, search_property, text, icon)*
4356 * :class:`bpy.types.UILayout.template_any_ID` (data, property, type_property, text, text_ctxt, translate), *was (data, property, type_property, text)*
4357 * :class:`bpy.types.UILayout.template_list` (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type), *was (data, property, active_data, active_property, prop_list, rows, maxrows, type)*
4358 * :class:`bpy.types.UILayout.template_path_builder` (data, property, root, text, text_ctxt, translate), *was (data, property, root, text)*
4359
4360 bpy.types.Scene
4361 ---------------
4362
4363 Added
4364 ^^^^^
4365
4366 * :class:`bpy.types.Scene.cycles_curves`
4367 * :class:`bpy.types.Scene.rigidbody_world`
4368
4369 Function Arguments
4370 ^^^^^^^^^^^^^^^^^^
4371
4372 * :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)*
4373
4374 bpy.types.ThemeGraphEditor
4375 --------------------------
4376
4377 Removed
4378 ^^^^^^^
4379
4380 * **panel**
4381
4382 bpy.types.Mesh
4383 --------------
4384
4385 Added
4386 ^^^^^
4387
4388 * :class:`bpy.types.Mesh.use_customdata_edge_bevel`
4389 * :class:`bpy.types.Mesh.use_customdata_edge_crease`
4390 * :class:`bpy.types.Mesh.use_customdata_vertex_bevel`
4391
4392 Removed
4393 ^^^^^^^
4394
4395 * **show_all_edges**
4396
4397 bpy.types.ThemeSpaceGeneric
4398 ---------------------------
4399
4400 Added
4401 ^^^^^
4402
4403 * :class:`bpy.types.ThemeSpaceGeneric.panelcolors`
4404
4405 bpy.types.ImageFormatSettings
4406 -----------------------------
4407
4408 Added
4409 ^^^^^
4410
4411 * :class:`bpy.types.ImageFormatSettings.jpeg2k_codec`
4412
4413 bpy.types.ThemeUserInterface
4414 ----------------------------
4415
4416 Added
4417 ^^^^^
4418
4419 * :class:`bpy.types.ThemeUserInterface.menu_shadow_fac`
4420 * :class:`bpy.types.ThemeUserInterface.menu_shadow_width`
4421
4422 Removed
4423 ^^^^^^^
4424
4425 * **panel**
4426
4427 bpy.types.SceneSequence
4428 -----------------------
4429
4430 Added
4431 ^^^^^
4432
4433 * :class:`bpy.types.SceneSequence.alpha_mode`
4434
4435 Removed
4436 ^^^^^^^
4437
4438 * **use_premultiply**
4439
4440 bpy.types.UserPreferencesFilePaths
4441 ----------------------------------
4442
4443 Added
4444 ^^^^^
4445
4446 * :class:`bpy.types.UserPreferencesFilePaths.use_keep_session`
4447
4448 bpy.types.Node
4449 --------------
4450
4451 Added
4452 ^^^^^
4453
4454 * :class:`bpy.types.Node.height`
4455 * :class:`bpy.types.Node.width`
4456 * :class:`bpy.types.Node.width_hidden`
4457
4458 bpy.types.Sculpt
4459 ----------------
4460
4461 Added
4462 ^^^^^
4463
4464 * :class:`bpy.types.Sculpt.detail_size`
4465 * :class:`bpy.types.Sculpt.symmetrize_direction`
4466 * :class:`bpy.types.Sculpt.use_edge_collapse`
4467 * :class:`bpy.types.Sculpt.use_smooth_shading`
4468
4469 bpy.types.EnumPropertyItem
4470 --------------------------
4471
4472 Added
4473 ^^^^^
4474
4475 * :class:`bpy.types.EnumPropertyItem.icon`
4476
4477 bpy.types.ThemePanelColors
4478 --------------------------
4479
4480 Added
4481 ^^^^^
4482
4483 * :class:`bpy.types.ThemePanelColors.back`
4484 * :class:`bpy.types.ThemePanelColors.show_back`
4485
4486 bpy.types.WindowManager
4487 -----------------------
4488
4489 Removed
4490 ^^^^^^^
4491
4492 * **rigify_active_type**
4493 * **rigify_collection**
4494 * **rigify_types**
4495
4496 bpy.types.ParticleSettings
4497 --------------------------
4498
4499 Added
4500 ^^^^^
4501
4502 * :class:`bpy.types.ParticleSettings.cycles`
4503
4504 bpy.types.RenderSettings
4505 ------------------------
4506
4507 Added
4508 ^^^^^
4509
4510 * :class:`bpy.types.RenderSettings.bake_samples`
4511 * :class:`bpy.types.RenderSettings.use_bake_to_vertex_color`
4512 * :class:`bpy.types.RenderSettings.use_sequencer_gl_textured_solid`
4513
4514 Removed
4515 ^^^^^^^
4516
4517 * **use_color_unpremultiply**
4518
4519 bpy.types.MovieClipSequence
4520 ---------------------------
4521
4522 Added
4523 ^^^^^
4524
4525 * :class:`bpy.types.MovieClipSequence.alpha_mode`
4526
4527 Removed
4528 ^^^^^^^
4529
4530 * **use_premultiply**
4531
4532 bpy.types.EffectSequence
4533 ------------------------
4534
4535 Added
4536 ^^^^^
4537
4538 * :class:`bpy.types.EffectSequence.alpha_mode`
4539
4540 Removed
4541 ^^^^^^^
4542
4543 * **use_premultiply**
4544
4545 bpy.types.BrushTextureSlot
4546 --------------------------
4547
4548 Added
4549 ^^^^^
4550
4551 * :class:`bpy.types.BrushTextureSlot.tex_paint_map_mode`
4552
4553 bpy.types.Sequences
4554 -------------------
4555
4556 Function Arguments
4557 ^^^^^^^^^^^^^^^^^^
4558
4559 * :class:`bpy.types.Sequences.new_clip` (name, clip, channel, frame_start), *was (name, clip, channel, start_frame)*
4560 * :class:`bpy.types.Sequences.new_effect` (name, type, channel, frame_start, frame_end, seq1, seq2, seq3), *was (name, type, channel, start_frame, end_frame, seq1, seq2, seq3)*
4561 * :class:`bpy.types.Sequences.new_image` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
4562 * :class:`bpy.types.Sequences.new_mask` (name, mask, channel, frame_start), *was (name, mask, channel, start_frame)*
4563 * :class:`bpy.types.Sequences.new_movie` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
4564 * :class:`bpy.types.Sequences.new_scene` (name, scene, channel, frame_start), *was (name, scene, channel, start_frame)*
4565 * :class:`bpy.types.Sequences.new_sound` (name, filepath, channel, frame_start), *was (name, filepath, channel, start_frame)*
4566
4567 bpy.types.ThemeTextEditor