2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
19 * All rights reserved.
21 * The Original Code is: some of this file.
23 * ***** END GPL LICENSE BLOCK *****
26 #ifndef __BLI_MATH_GEOM_H__
27 #define __BLI_MATH_GEOM_H__
29 /** \file BLI_math_geom.h
37 #include "BLI_compiler_attrs.h"
38 #include "BLI_math_inline.h"
40 #ifdef BLI_MATH_GCC_WARN_PRAGMA
41 # pragma GCC diagnostic push
42 # pragma GCC diagnostic ignored "-Wredundant-decls"
45 /********************************** Polygons *********************************/
47 float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
48 float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
49 float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr);
51 MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
52 MINLINE float area_squared_tri_v2(const float a[2], const float b[2], const float c[2]);
53 MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
54 float area_tri_v3(const float a[3], const float b[3], const float c[3]);
55 float area_squared_tri_v3(const float a[3], const float b[3], const float c[3]);
56 float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
57 float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
58 float area_squared_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
59 float area_poly_v3(const float verts[][3], unsigned int nr);
60 float area_poly_v2(const float verts[][2], unsigned int nr);
61 float area_squared_poly_v3(const float verts[][3], unsigned int nr);
62 float area_squared_poly_v2(const float verts[][2], unsigned int nr);
63 float area_poly_signed_v2(const float verts[][2], unsigned int nr);
64 float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
66 void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
67 MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
68 void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr);
69 float cross_poly_v2(const float verts[][2], unsigned int nr);
71 /********************************* Planes **********************************/
73 void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
74 void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
75 void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
77 MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
79 /********************************* Volume **********************************/
81 float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
82 float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
84 bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
85 bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
86 bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
87 int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
88 bool is_quad_flip_v3_first_third_fast(const float v0[3], const float v1[3], const float v2[3], const float v3[3]);
90 /********************************* Distance **********************************/
92 float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
93 float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
94 float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
95 float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
97 float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
98 float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
99 float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
100 float dist_to_plane_v3(const float p[3], const float plane[4]);
102 /* plane3 versions */
103 float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]);
104 float dist_squared_to_plane3_v3(const float p[3], const float plane[4]);
105 float dist_signed_to_plane3_v3(const float p[3], const float plane[4]);
106 float dist_to_plane3_v3(const float p[3], const float plane[4]);
108 float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
109 float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
110 float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
111 float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
112 float dist_signed_squared_to_corner_v3v3v3(
114 const float v1[3], const float v2[3], const float v3[3],
115 const float axis_ref[3]);
116 float dist_squared_to_ray_v3(
117 const float ray_origin[3], const float ray_direction[3],
118 const float co[3], float *r_depth);
119 float dist_squared_ray_to_seg_v3(
120 const float ray_origin[3], const float ray_direction[3],
121 const float v0[3], const float v1[3],
122 float r_point[3], float *r_depth);
124 void aabb_get_near_far_from_plane(
125 const float plane_no[3], const float bbmin[3], const float bbmax[3],
126 float bb_near[3], float bb_afar[3]);
128 struct DistRayAABB_Precalc {
130 float ray_direction[3];
131 float ray_inv_dir[3];
133 void dist_squared_ray_to_aabb_v3_precalc(
134 struct DistRayAABB_Precalc *neasrest_precalc,
135 const float ray_origin[3], const float ray_direction[3]);
136 float dist_squared_ray_to_aabb_v3(
137 const struct DistRayAABB_Precalc *data,
138 const float bb_min[3], const float bb_max[3],
139 float r_point[3], float *r_depth);
140 /* when there is no advantage to precalc. */
141 float dist_squared_ray_to_aabb_v3_simple(
142 const float ray_origin[3], const float ray_direction[3],
143 const float bb_min[3], const float bb_max[3],
144 float r_point[3], float *r_depth);
146 struct DistProjectedAABBPrecalc {
148 float ray_direction[3];
149 float ray_inv_dir[3];
153 void dist_squared_to_projected_aabb_precalc(
154 struct DistProjectedAABBPrecalc *precalc,
155 const float projmat[4][4], const float winsize[2], const float mval[2]);
156 float dist_squared_to_projected_aabb(
157 struct DistProjectedAABBPrecalc *data,
158 const float bbmin[3], const float bbmax[3],
159 bool r_axis_closest[3]);
160 float dist_squared_to_projected_aabb_simple(
161 const float projmat[4][4], const float winsize[2], const float mval[2],
162 const float bbmin[3], const float bbmax[3]);
164 float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
165 float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
166 void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
167 void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
168 void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
169 void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);
170 void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]);
171 void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]);
173 /* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */
174 void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);
176 float ray_point_factor_v3_ex(
177 const float p[3], const float ray_origin[3], const float ray_direction[3],
178 const float epsilon, const float fallback);
179 float ray_point_factor_v3(
180 const float p[3], const float ray_origin[3], const float ray_direction[3]);
182 float line_point_factor_v3_ex(
183 const float p[3], const float l1[3], const float l2[3],
184 const float epsilon, const float fallback);
185 float line_point_factor_v3(
186 const float p[3], const float l1[3], const float l2[3]);
188 float line_point_factor_v2_ex(
189 const float p[2], const float l1[2], const float l2[2],
190 const float epsilon, const float fallback);
191 float line_point_factor_v2(
192 const float p[2], const float l1[2], const float l2[2]);
194 float line_plane_factor_v3(const float plane_co[3], const float plane_no[3],
195 const float l1[3], const float l2[3]);
197 void limit_dist_v3(float v1[3], float v2[3], const float dist);
199 /******************************* Intersection ********************************/
201 /* TODO int return value consistency */
204 #define ISECT_LINE_LINE_COLINEAR -1
205 #define ISECT_LINE_LINE_NONE 0
206 #define ISECT_LINE_LINE_EXACT 1
207 #define ISECT_LINE_LINE_CROSS 2
209 int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
210 int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
211 int isect_seg_seg_v2_point_ex(
212 const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float endpoint_bias,
214 int isect_seg_seg_v2_point(
215 const float v0[2], const float v1[2], const float v2[2], const float v3[2],
217 bool isect_seg_seg_v2_simple(
218 const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
220 int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
221 int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
223 int isect_line_line_v2_point(
224 const float v0[2], const float v1[2],
225 const float v2[2], const float v3[2],
227 int isect_line_line_epsilon_v3(
228 const float v1[3], const float v2[3],
229 const float v3[3], const float v4[3],
230 float i1[3], float i2[3],
231 const float epsilon);
232 int isect_line_line_v3(
233 const float v1[3], const float v2[3],
234 const float v3[3], const float v4[3],
235 float r_i1[3], float r_i2[3]);
236 bool isect_line_line_strict_v3(
237 const float v1[3], const float v2[3],
238 const float v3[3], const float v4[3],
239 float vi[3], float *r_lambda);
241 bool isect_ray_plane_v3(
242 const float ray_origin[3], const float ray_direction[3],
243 const float plane[4],
244 float *r_lambda, const bool clip);
246 bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
247 bool isect_point_planes_v3_negated(
248 const float (*planes)[4], const int totplane, const float p[3]);
250 bool isect_line_plane_v3(
251 float r_isect_co[3], const float l1[3], const float l2[3],
252 const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
254 bool isect_plane_plane_plane_v3(
255 const float plane_a[4], const float plane_b[4], const float plane_c[4],
256 float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT;
257 bool isect_plane_plane_v3(
258 const float plane_a[4], const float plane_b[4],
259 float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT;
261 /* line/ray triangle */
262 bool isect_line_segment_tri_v3(
263 const float p1[3], const float p2[3],
264 const float v0[3], const float v1[3], const float v2[3],
265 float *r_lambda, float r_uv[2]);
266 bool isect_line_segment_tri_epsilon_v3(
267 const float p1[3], const float p2[3],
268 const float v0[3], const float v1[3], const float v2[3],
269 float *r_lambda, float r_uv[2], const float epsilon);
270 bool isect_axial_line_segment_tri_v3(
271 const int axis, const float p1[3], const float p2[3],
272 const float v0[3], const float v1[3], const float v2[3], float *r_lambda);
274 bool isect_ray_tri_v3(
275 const float ray_origin[3], const float ray_direction[3],
276 const float v0[3], const float v1[3], const float v2[3],
277 float *r_lambda, float r_uv[2]);
278 bool isect_ray_tri_threshold_v3(
279 const float ray_origin[3], const float ray_direction[3],
280 const float v0[3], const float v1[3], const float v2[3],
281 float *r_lambda, float r_uv[2], const float threshold);
282 bool isect_ray_tri_epsilon_v3(
283 const float ray_origin[3], const float ray_direction[3],
284 const float v0[3], const float v1[3], const float v2[3],
285 float *r_lambda, float r_uv[2], const float epsilon);
286 bool isect_tri_tri_epsilon_v3(
287 const float t_a0[3], const float t_a1[3], const float t_a2[3],
288 const float t_b0[3], const float t_b1[3], const float t_b2[3],
289 float r_i1[3], float r_i2[3],
290 const float epsilon);
292 /* water-tight raycast (requires pre-calculation) */
293 struct IsectRayPrecalc {
294 /* Maximal dimension kz, and orthogonal dimensions. */
297 /* Shear constants. */
301 void isect_ray_tri_watertight_v3_precalc(
302 struct IsectRayPrecalc *isect_precalc, const float ray_direction[3]);
303 bool isect_ray_tri_watertight_v3(
304 const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc,
305 const float v0[3], const float v1[3], const float v2[3],
306 float *r_dist, float r_uv[2]);
307 /* slower version which calculates IsectRayPrecalc each time */
308 bool isect_ray_tri_watertight_v3_simple(
309 const float ray_origin[3], const float ray_direction[3],
310 const float v0[3], const float v1[3], const float v2[3],
311 float *r_lambda, float r_uv[2]);
313 bool isect_ray_seg_v2(
314 const float ray_origin[2], const float ray_direction[2],
315 const float v0[2], const float v1[2],
316 float *r_lambda, float *r_u);
318 bool isect_ray_seg_v3(
319 const float ray_origin[3], const float ray_direction[3],
320 const float v0[3], const float v1[3],
323 /* point in polygon */
324 bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
325 bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);
327 int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
329 int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
330 bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
331 int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
332 bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
333 bool isect_point_tri_v3(
334 const float p[3], const float v1[3], const float v2[3], const float v3[3],
335 float r_isect_co[3]);
337 /* axis-aligned bounding box */
338 bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
340 struct IsectRayAABB_Precalc {
342 float ray_inv_dir[3];
346 void isect_ray_aabb_v3_precalc(
347 struct IsectRayAABB_Precalc *data,
348 const float ray_origin[3], const float ray_direction[3]);
349 bool isect_ray_aabb_v3(
350 const struct IsectRayAABB_Precalc *data,
351 const float bb_min[3], const float bb_max[3], float *tmin);
352 bool isect_ray_aabb_v3_simple(
353 const float orig[3], const float dir[3],
354 const float bb_min[3], const float bb_max[3],
355 float *tmin, float *tmax);
358 #define ISECT_AABB_PLANE_BEHIND_ANY 0
359 #define ISECT_AABB_PLANE_CROSS_ANY 1
360 #define ISECT_AABB_PLANE_IN_FRONT_ALL 2
362 int isect_aabb_planes_v3(
363 const float (*planes)[4], const int totplane,
364 const float bbmin[3], const float bbmax[3]);
366 bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
367 const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
369 bool clip_segment_v3_plane(
370 const float p1[3], const float p2[3], const float plane[4],
371 float r_p1[3], float r_p2[3]);
372 bool clip_segment_v3_plane_n(
373 const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot,
374 float r_p1[3], float r_p2[3]);
376 /****************************** Interpolation ********************************/
377 void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
378 void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
379 void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]);
380 void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]);
382 void interp_cubic_v3(float x[3], float v[3],
383 const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
385 int interp_sparse_array(float *array, const int list_size, const float invalid);
387 void transform_point_by_tri_v3(
388 float pt_tar[3], float const pt_src[3],
389 const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
390 const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
391 void transform_point_by_seg_v3(
392 float p_dst[3], const float p_src[3],
393 const float l_dst_p1[3], const float l_dst_p2[3],
394 const float l_src_p1[3], const float l_src_p2[3]);
396 void barycentric_weights_v2(
397 const float v1[2], const float v2[2], const float v3[2],
398 const float co[2], float w[3]);
399 void barycentric_weights_v2_clamped(
400 const float v1[2], const float v2[2], const float v3[2],
401 const float co[2], float w[3]);
402 void barycentric_weights_v2_persp(
403 const float v1[4], const float v2[4], const float v3[4],
404 const float co[2], float w[3]);
405 void barycentric_weights_v2_quad(
406 const float v1[2], const float v2[2], const float v3[2], const float v4[2],
407 const float co[2], float w[4]);
409 bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
410 int barycentric_inside_triangle_v2(const float w[3]);
412 void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
413 void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
414 void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
415 void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
416 const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
417 float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
419 /* use to find the point of a UV on a face */
420 void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
421 void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]);
423 /***************************** View & Projection *****************************/
425 void lookat_m4(float mat[4][4], float vx, float vy,
426 float vz, float px, float py, float pz, float twist);
427 void polarview_m4(float mat[4][4], float dist, float azimuth,
428 float incidence, float twist);
430 void perspective_m4(float mat[4][4], const float left, const float right,
431 const float bottom, const float top, const float nearClip, const float farClip);
432 void orthographic_m4(float mat[4][4], const float left, const float right,
433 const float bottom, const float top, const float nearClip, const float farClip);
434 void window_translate_m4(float winmat[4][4], float perspmat[4][4],
435 const float x, const float y);
437 void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
438 float front[4], float back[4]);
440 int box_clip_bounds_m4(float boundbox[2][3],
441 const float bounds[4], float winmat[4][4]);
442 void box_minmax_bounds_m4(float min[3], float max[3],
443 float boundbox[2][3], float mat[4][4]);
445 /********************************** Mapping **********************************/
447 void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z);
448 void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z);
449 void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]);
450 void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle);
452 /********************************** Normals **********************************/
454 void accumulate_vertex_normals_tri_v3(
455 float n1[3], float n2[3], float n3[3],
457 const float co1[3], const float co2[3], const float co3[3]);
459 void accumulate_vertex_normals_v3(
460 float n1[3], float n2[3], float n3[3], float n4[3],
462 const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
464 void accumulate_vertex_normals_poly_v3(
465 float **vertnos, const float polyno[3],
466 const float **vertcos, float vdiffs[][3], const int nverts);
468 /********************************* Tangents **********************************/
470 void tangent_from_uv_v3(
471 const float uv1[2], const float uv2[2], const float uv3[2],
472 const float co1[3], const float co2[3], const float co3[3],
476 /******************************** Vector Clouds ******************************/
478 void vcloud_estimate_transform_v3(
479 const int list_size, const float (*pos)[3], const float *weight, const float (*rpos)[3], const float *rweight,
480 float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]);
482 /****************************** Spherical Harmonics *************************/
484 /* Uses 2nd order SH => 9 coefficients, stored in this order:
486 * 1 = (1, -1), 2 = (1, 0), 3 = (1, 1),
487 * 4 = (2, -2), 5 = (2, -1), 6 = (2, 0), 7 = (2, 1), 8 = (2, 2) */
489 MINLINE void zero_sh(float r[9]);
490 MINLINE void copy_sh_sh(float r[9], const float a[9]);
491 MINLINE void mul_sh_fl(float r[9], const float f);
492 MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
493 MINLINE float dot_shsh(const float a[9], const float b[9]);
495 MINLINE float eval_shv3(float r[9], const float v[3]);
496 MINLINE float diffuse_shv3(float r[9], const float v[3]);
497 MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
498 MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
500 /********************************* Form Factor *******************************/
502 float form_factor_quad(const float p[3], const float n[3],
503 const float q0[3], const float q1[3], const float q2[3], const float q3[3]);
504 bool form_factor_visible_quad(const float p[3], const float n[3],
505 const float v0[3], const float v1[3], const float v2[3],
506 float q0[3], float q1[3], float q2[3], float q3[3]);
507 float form_factor_hemi_poly(float p[3], float n[3],
508 float v1[3], float v2[3], float v3[3], float v4[3]);
510 void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]);
511 void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
513 MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
514 MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT;
515 MINLINE int axis_dominant_v3_single(const float vec[3]);
516 MINLINE int axis_dominant_v3_ortho_single(const float vec[3]);
518 MINLINE int max_axis_v3(const float vec[3]);
519 MINLINE int min_axis_v3(const float vec[3]);
521 MINLINE int poly_to_tri_count(const int poly_count, const int corner_count);
523 MINLINE float shell_angle_to_dist(const float angle);
524 MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]);
525 MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]);
526 MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]);
527 MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]);
529 /********************************* Cubic (Bezier) *******************************/
531 float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3]);
533 /**************************** Inline Definitions ******************************/
535 #if BLI_MATH_DO_INLINE
536 #include "intern/math_geom_inline.c"
539 #ifdef BLI_MATH_GCC_WARN_PRAGMA
540 # pragma GCC diagnostic pop
547 #endif /* __BLI_MATH_GEOM_H__ */