2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
28 /** \file KX_BlenderSystem.h
30 * \brief Blender System embedding. Needed when gameengine runs embedded within Blender.
33 #ifndef __KX_BLENDERSYSTEM_H__
34 #define __KX_BLENDERSYSTEM_H__
36 #include "KX_ISystem.h"
38 #ifdef WITH_CXX_GUARDEDALLOC
39 #include "MEM_guardedalloc.h"
42 class KX_BlenderSystem : public KX_ISystem
48 virtual ~KX_BlenderSystem() {}
49 virtual double GetTimeInSeconds();
51 #ifdef WITH_CXX_GUARDEDALLOC
53 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_BlenderSystem"); }
54 void operator delete( void *mem ) { MEM_freeN(mem); }
58 #endif //__KX_BLENDERSYSTEM_H__