2.5 / Scons | Building on 64bit Windows
[blender.git] / SConstruct
1 #!/usr/bin/env python
2 # $Id$
3 # ***** BEGIN GPL LICENSE BLOCK *****
4 #
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 #
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
21 #
22 # The Original Code is: all of this file.
23 #
24 # Contributor(s): Nathan Letwory.
25 #
26 # ***** END GPL LICENSE BLOCK *****
27 #
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
31
32 import platform as pltfrm
33
34 if pltfrm.architecture()[0] == '64bit':
35         bitness = 64
36 else:
37         bitness = 32
38
39 import sys
40 import os
41 import os.path
42 import string
43 import shutil
44 import glob
45 import re
46 from tempfile import mkdtemp
47
48 import tools.Blender
49 import tools.btools
50 import tools.bcolors
51
52 EnsureSConsVersion(1,0,0)
53
54 BlenderEnvironment = tools.Blender.BlenderEnvironment
55 btools = tools.btools
56 B = tools.Blender
57
58 ### globals ###
59 platform = sys.platform
60 quickie = None
61 quickdebug = None
62 nsis_build = None
63
64 ##### BEGIN SETUP #####
65
66 B.possible_types = ['core', 'player', 'intern', 'extern']
67
68 B.binarykind = ['blender' , 'blenderplayer']
69 ##################################
70 # target and argument validation #
71 ##################################
72 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
73 use_color = ARGUMENTS.get('BF_FANCY', '1')
74 if platform=='win32':
75         use_color = None
76
77 if not use_color=='1':
78         B.bc.disable()
79         
80  #on defaut white Os X terminal, some colors are totally unlegible
81 if platform=='darwin':
82         B.bc.OKGREEN = '\033[34m'
83         B.bc.WARNING = '\033[36m'
84
85 # arguments
86 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
87 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
88 btools.print_arguments(B.arguments, B.bc)
89
90 # targets
91 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
92 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
93 btools.print_targets(B.targets, B.bc)
94
95 ##########################
96 # setting up environment #
97 ##########################
98
99 # handling cmd line arguments & config file
100
101 # first check cmdline for toolset and we create env to work on
102 quickie = B.arguments.get('BF_QUICK', None)
103 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
104
105 if quickdebug:
106         B.quickdebug=string.split(quickdebug, ',')
107 else:
108         B.quickdebug=[]
109
110 if quickie:
111         B.quickie=string.split(quickie,',')
112 else:
113         B.quickie=[]
114         
115 toolset = B.arguments.get('BF_TOOLSET', None)
116 if toolset:
117         print "Using " + toolset
118         if toolset=='mstoolkit':
119                 env = BlenderEnvironment(ENV = os.environ)
120                 env.Tool('mstoolkit', ['tools'])
121         else:
122                 env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
123                 # xxx commented out, as was supressing warnings under mingw..
124                 #if env:
125                 #       btools.SetupSpawn(env)
126 else:
127         env = BlenderEnvironment(ENV = os.environ)
128
129 if not env:
130         print "Could not create a build environment"
131         Exit()
132
133
134 cc = B.arguments.get('CC', None)
135 cxx = B.arguments.get('CXX', None)
136 if cc:
137         env['CC'] = cc
138 if cxx:
139         env['CXX'] = cxx
140
141 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
142         if bitness == 64:
143                 platform = 'win64-vc'
144         else:
145                 platform = 'win32-vc'
146 elif env['CC'] in ['gcc'] and sys.platform=='win32':
147         platform = 'win32-mingw'
148
149 env.SConscriptChdir(0)
150
151 crossbuild = B.arguments.get('BF_CROSS', None)
152 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
153         platform = 'linuxcross'
154
155 env['OURPLATFORM'] = platform
156
157 configfile = 'config'+os.sep+platform+'-config.py'
158
159 if os.path.exists(configfile):
160         print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
161 else:
162         print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
163
164 if crossbuild and env['PLATFORM'] != 'win32':
165         print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
166         env.Tool('crossmingw', ['tools'])
167         # todo: determine proper libs/includes etc.
168         # Needed for gui programs, console programs should do without it
169         env.Append(LINKFLAGS=['-mwindows'])
170
171 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
172 # first read platform config. B.arguments will override
173 optfiles = [configfile]
174 if os.path.exists(userconfig):
175         print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
176         optfiles += [userconfig]
177 else:
178         print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
179
180 opts = btools.read_opts(optfiles, B.arguments)
181 opts.Update(env)
182
183 if not env['BF_FANCY']:
184         B.bc.disable()
185
186 SetOption('num_jobs', int(env['BF_NUMJOBS']))
187 print "Build with %d parallel jobs" % (GetOption('num_jobs'))
188
189 # disable elbeem (fluidsim) compilation?
190 if env['BF_NO_ELBEEM'] == 1:
191         env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
192         env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
193         env['CCFLAGS'].append('-DDISABLE_ELBEEM')
194
195 if env['WITH_BF_OPENMP'] == 1:
196                 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
197                                 env['CCFLAGS'].append('/openmp')
198                                 env['CPPFLAGS'].append('/openmp')
199                                 env['CXXFLAGS'].append('/openmp')
200                 else:
201                         if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
202                                 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
203                                 env['CCFLAGS'].append('-openmp')
204                                 env['CPPFLAGS'].append('-openmp')
205                                 env['CXXFLAGS'].append('-openmp')
206                         else:
207                                 env.Append(CCFLAGS=['-fopenmp']) 
208                                 env.Append(CPPFLAGS=['-fopenmp'])
209                                 env.Append(CXXFLAGS=['-fopenmp'])
210                                 # env.Append(LINKFLAGS=['-fprofile-generate'])
211
212 #check for additional debug libnames
213
214 if env.has_key('BF_DEBUG_LIBS'):
215         B.quickdebug += env['BF_DEBUG_LIBS']
216
217 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
218
219 # see if this linux distro has libalut
220
221 if env['OURPLATFORM'] == 'linux2' :
222         if env['WITH_BF_OPENAL']:
223                 mylib_test_source_file = """
224                 #include "AL/alut.h"
225                 int main(int argc, char **argv)
226                 {
227                         alutGetMajorVersion();
228                         return 0;
229                 }
230                 """
231
232                 def CheckFreeAlut(context,env):
233                         context.Message( B.bc.OKGREEN + "Linux platform detected:\n  checking for FreeAlut... " + B.bc.ENDC )
234                         env['LIBS'] = 'alut'
235                         result = context.TryLink(mylib_test_source_file, '.c')
236                         context.Result(result)
237                         return result
238
239                 env2 = env.Clone( LIBPATH = env['BF_OPENAL'] ) 
240                 sconf_temp = mkdtemp()
241                 conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
242                 if conf.CheckFreeAlut( env2 ):
243                         env['BF_OPENAL_LIB'] += ' alut'
244                 del env2
245                 root = ''
246                 for root, dirs, files in os.walk(sconf_temp, topdown=False):
247                         for name in files:
248                                 os.remove(os.path.join(root, name))
249                         for name in dirs:
250                                 os.rmdir(os.path.join(root, name))
251                 if root: os.rmdir(root)
252
253 if len(B.quickdebug) > 0 and printdebug != 0:
254         print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
255         for l in B.quickdebug:
256                 print "\t" + l
257
258 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
259 if env['WITH_BF_STATICCXX']:
260         if 'stdc++' in env['LLIBS']:
261                 env['LLIBS'].remove('stdc++')
262         else:
263                 print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
264
265 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
266 if 'blenderplayer' in B.targets:
267         env['WITH_BF_PLAYER'] = True
268
269 if 'blendernogame' in B.targets:
270         env['WITH_BF_GAMEENGINE'] = False
271
272 if 'blenderlite' in B.targets:
273         env['WITH_BF_GAMEENGINE'] = False
274         env['WITH_BF_OPENAL'] = False
275         env['WITH_BF_OPENEXR'] = False
276         env['WITH_BF_ICONV'] = False
277         env['WITH_BF_INTERNATIONAL'] = False
278         env['WITH_BF_OPENJPEG'] = False
279         env['WITH_BF_FFMPEG'] = False
280         env['WITH_BF_QUICKTIME'] = False
281         env['WITH_BF_YAFRAY'] = False
282         env['WITH_BF_REDCODE'] = False
283         env['WITH_BF_FTGL'] = False
284         env['WITH_BF_DDS'] = False
285         env['WITH_BF_ZLIB'] = False
286         env['WITH_BF_SDL'] = False
287         env['WITH_BF_JPEG'] = False
288         env['WITH_BF_PNG'] = False
289         env['WITH_BF_ODE'] = False
290         env['WITH_BF_BULLET'] = False
291         env['WITH_BF_BINRELOC'] = False
292         env['BF_BUILDINFO'] = False
293         env['BF_NO_ELBEEM'] = True
294         env['WITH_BF_PYTHON'] = False
295
296 if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming', 'win64-vc'):
297         env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
298         env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
299
300 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
301 #B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
302 B.root_build_dir = env['BF_BUILDDIR']
303 B.doc_build_dir = env['BF_DOCDIR']
304 if not B.root_build_dir[-1]==os.sep:
305         B.root_build_dir += os.sep
306 if not B.doc_build_dir[-1]==os.sep:
307         B.doc_build_dir += os.sep
308         
309 # We do a shortcut for clean when no quicklist is given: just delete
310 # builddir without reading in SConscripts
311 do_clean = None
312 if 'clean' in B.targets:
313         do_clean = True
314
315 if not quickie and do_clean:
316         if os.path.exists(B.doc_build_dir):
317                 print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
318                 dirs = os.listdir(B.doc_build_dir)
319                 for entry in dirs:
320                         if os.path.isdir(B.doc_build_dir + entry) == 1:
321                                 print "clean dir %s"%(B.doc_build_dir+entry)
322                                 shutil.rmtree(B.doc_build_dir+entry)
323                         else: # remove file
324                                 print "remove file %s"%(B.doc_build_dir+entry)
325                                 os.remove(B.root_build_dir+entry)
326         if os.path.exists(B.root_build_dir):
327                 print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
328                 dirs = os.listdir(B.root_build_dir)
329                 for entry in dirs:
330                         if os.path.isdir(B.root_build_dir + entry) == 1:
331                                 print "clean dir %s"%(B.root_build_dir+entry)
332                                 shutil.rmtree(B.root_build_dir+entry)
333                         else: # remove file
334                                 print "remove file %s"%(B.root_build_dir+entry)
335                                 os.remove(B.root_build_dir+entry)
336                 for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
337                                 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
338                         if os.path.exists(confile):
339                                 print "clean file %s"%confile
340                                 if os.path.isdir(confile):
341                                         for root, dirs, files in os.walk(confile):
342                                                 for name in files:
343                                                         os.remove(os.path.join(root, name))
344                                 else:
345                                         os.remove(confile)
346                 print B.bc.OKGREEN+'...done'+B.bc.ENDC
347         else:
348                 print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
349         Exit()
350
351 if not os.path.isdir ( B.root_build_dir):
352         os.makedirs ( B.root_build_dir )
353         os.makedirs ( B.root_build_dir + 'source' )
354         os.makedirs ( B.root_build_dir + 'intern' )
355         os.makedirs ( B.root_build_dir + 'extern' )
356         os.makedirs ( B.root_build_dir + 'lib' )
357         os.makedirs ( B.root_build_dir + 'bin' )
358 if not os.path.isdir(B.doc_build_dir):
359         os.makedirs ( B.doc_build_dir )
360
361 Help(opts.GenerateHelpText(env))
362
363 # default is new quieter output, but if you need to see the 
364 # commands, do 'scons BF_QUIET=0'
365 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
366 if env['BF_QUIET']:
367         B.set_quiet_output(env)
368 else:
369         if toolset=='msvc':
370                 B.msvc_hack(env)
371
372 print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
373 env.SConsignFile(B.root_build_dir+'scons-signatures')
374 B.init_lib_dict()
375
376 ##### END SETUP ##########
377
378 Export('env')
379
380 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
381 SConscript(B.root_build_dir+'/intern/SConscript')
382 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
383 SConscript(B.root_build_dir+'/extern/SConscript')
384 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
385 SConscript(B.root_build_dir+'/source/SConscript')
386
387 # now that we have read all SConscripts, we know what
388 # libraries will be built. Create list of
389 # libraries to give as objects to linking phase
390 mainlist = []
391 for tp in B.possible_types:
392         if not tp == 'player' and not tp == 'player2':
393                 mainlist += B.create_blender_liblist(env, tp)
394
395 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
396         B.propose_priorities()
397
398 dobj = B.buildinfo(env, "dynamic") + B.resources
399 thestatlibs, thelibincs = B.setup_staticlibs(env)
400 thesyslibs = B.setup_syslibs(env)
401
402 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
403         env.BlenderProg(B.root_build_dir, "blender", dobj , [], mainlist + thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
404 if env['WITH_BF_PLAYER']:
405         playerlist = B.create_blender_liblist(env, 'player')
406         env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
407
408 ##### Now define some targets
409
410
411 #------------ INSTALL
412
413 #-- binaries
414 blenderinstall = []
415 if  env['OURPLATFORM']=='darwin':
416         for prg in B.program_list:
417                 bundle = '%s.app' % prg[0]
418                 bundledir = os.path.dirname(bundle)
419                 for dp, dn, df in os.walk(bundle):
420                         if 'CVS' in dn:
421                                 dn.remove('CVS')
422                         if '.svn' in dn:
423                                 dn.remove('.svn')
424                         dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
425                         source=[dp+os.sep+f for f in df]
426                         blenderinstall.append(env.Install(dir=dir,source=source))
427 else:
428         blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
429
430 #-- .blender
431 #- dont do .blender and scripts for darwin, it is already in the bundle
432 dotblendlist = []
433 dottargetlist = []
434 scriptinstall = []
435
436 if  env['OURPLATFORM']!='darwin':
437                 for dp, dn, df in os.walk('bin/.blender'):
438                         if 'CVS' in dn:
439                                 dn.remove('CVS')
440                         if '.svn' in dn:
441                                 dn.remove('.svn')
442                         
443                         for f in df:
444                                 if not env['WITH_BF_INTERNATIONAL']:
445                                         if 'locale' in dp:
446                                                 continue
447                                         if f == '.Blanguages':
448                                                 continue
449                                 if not env['WITH_BF_FREETYPE']:
450                                         if f.endswith('.ttf'):
451                                                 continue
452                                 
453                                 dotblendlist.append(os.path.join(dp, f))
454                                 dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
455
456                 dotblenderinstall = []
457                 for targetdir,srcfile in zip(dottargetlist, dotblendlist):
458                         td, tf = os.path.split(targetdir)
459                         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
460                 
461                 if env['WITH_BF_PYTHON']:
462                         #-- .blender/scripts    
463                         scriptpath='release/scripts'
464                         for dp, dn, df in os.walk(scriptpath):
465                                 if 'CVS' in dn:
466                                         dn.remove('CVS')
467                                 if '.svn' in dn:
468                                         dn.remove('.svn')
469                                 dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
470                                 source=[dp+os.sep+f for f in df]
471                                 scriptinstall.append(env.Install(dir=dir,source=source))
472
473 #-- icons
474 if env['OURPLATFORM']=='linux2':
475         iconlist = []
476         icontargetlist = []
477
478         for tp, tn, tf in os.walk('release/freedesktop/icons'):
479                 if 'CVS' in tn:
480                         tn.remove('CVS')
481                 if '.svn' in tn:
482                         tn.remove('.svn')
483                 for f in tf:
484                         iconlist.append(tp+os.sep+f)
485                         icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
486
487         iconinstall = []
488         for targetdir,srcfile in zip(icontargetlist, iconlist):
489                 td, tf = os.path.split(targetdir)
490                 iconinstall.append(env.Install(dir=td, source=srcfile))
491
492 # dlls for linuxcross
493 # TODO - add more libs, for now this lets blenderlite run
494 if env['OURPLATFORM']=='linuxcross':
495         dir=env['BF_INSTALLDIR']
496         source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
497         scriptinstall.append(env.Install(dir=dir, source=source))
498
499 #-- plugins
500 pluglist = []
501 plugtargetlist = []
502 for tp, tn, tf in os.walk('release/plugins'):
503         if 'CVS' in tn:
504                 tn.remove('CVS')
505         if '.svn' in tn:
506                 tn.remove('.svn')
507         for f in tf:
508                 pluglist.append(tp+os.sep+f)
509                 plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
510
511 # header files for plugins
512 pluglist.append('source/blender/blenpluginapi/documentation.h')
513 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
514 pluglist.append('source/blender/blenpluginapi/externdef.h')
515 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
516 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
517 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
518 pluglist.append('source/blender/blenpluginapi/iff.h')
519 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
520 pluglist.append('source/blender/blenpluginapi/plugin.h')
521 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
522 pluglist.append('source/blender/blenpluginapi/util.h')
523 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
524 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
525 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
526
527 plugininstall = []
528 for targetdir,srcfile in zip(plugtargetlist, pluglist):
529         td, tf = os.path.split(targetdir)
530         plugininstall.append(env.Install(dir=td, source=srcfile))
531
532 textlist = []
533 texttargetlist = []
534 for tp, tn, tf in os.walk('release/text'):
535         if 'CVS' in tn:
536                 tn.remove('CVS')
537         if '.svn' in tn:
538                 tn.remove('.svn')
539         for f in tf:
540                 textlist.append(tp+os.sep+f)
541
542 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
543
544 if  env['OURPLATFORM']=='darwin':
545                 allinstall = [blenderinstall, plugininstall, textinstall]
546 elif env['OURPLATFORM']=='linux2':
547                 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
548 else:
549                 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
550
551 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc'):
552         if env['OURPLATFORM'] == 'win64-vc':
553                 dllsources = []
554         else:
555                 dllsources = ['${LCGDIR}/gettext/lib/gettext.dll',
556                                 '${BF_PNG_LIBPATH}/libpng.dll',
557                                 '${BF_ZLIB_LIBPATH}/zlib.dll',
558                                 '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
559         dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
560         if env['WITH_BF_SDL']:
561                 if env['OURPLATFORM'] == 'win64-vc':
562                         pass # we link statically already to SDL on win64
563                 else:
564                         dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
565         if env['WITH_BF_PYTHON']:
566                 dllsources.append('#release/windows/extra/python25.zip')
567                 dllsources.append('#release/windows/extra/zlib.pyd')
568                 if env['BF_DEBUG']:
569                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
570                 else:
571                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
572         if env['WITH_BF_ICONV']:
573                 if env['OURPLATFORM'] == 'win64-vc':
574                         pass # we link statically to iconv on win64
575                 else:
576                         dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
577         if env['WITH_BF_FFMPEG']:
578                 dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
579                                                 '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
580                                                 '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
581                                                 '${LCGDIR}/ffmpeg/lib/avutil-49.dll',
582                                                 '${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
583                                                 '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
584                                                 '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
585                                                 '${LCGDIR}/ffmpeg/lib/libx264-59.dll',
586                                                 '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
587                                                 '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
588         windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
589         allinstall += windlls
590
591 installtarget = env.Alias('install', allinstall)
592 bininstalltarget = env.Alias('install-bin', blenderinstall)
593
594 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
595 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
596 nsisalias = env.Alias('nsis', nsiscmd)
597
598 if 'blender' in B.targets:
599         blenderexe= env.Alias('blender', B.program_list)
600         Depends(blenderexe,installtarget)
601
602 if env['WITH_BF_PLAYER']:
603         blenderplayer = env.Alias('blenderplayer', B.program_list)
604         Depends(blenderplayer,installtarget)
605
606 if not env['WITH_BF_GAMEENGINE']:
607         blendernogame = env.Alias('blendernogame', B.program_list)
608         Depends(blendernogame,installtarget)
609
610 if 'blenderlite' in B.targets:
611         blenderlite = env.Alias('blenderlite', B.program_list)
612         Depends(blenderlite,installtarget)
613
614 Depends(nsiscmd, allinstall)
615
616 Default(B.program_list)
617
618 if not env['WITHOUT_BF_INSTALL']:
619                 Default(installtarget)
620
621 #------------ EPYDOC
622 if env['WITH_BF_DOCS']:
623         SConscript('source/blender/python/api2_2x/doc/SConscript')
624         SConscript('source/gameengine/PyDoc/SConscript')
625