Merge branch 'master' into blender2.8
[blender.git] / source / blender / draw / engines / eevee / shaders / default_world_frag.glsl
1
2 uniform float backgroundAlpha;
3 uniform vec3 color;
4
5 out vec4 FragColor;
6
7 void main() {
8         FragColor = vec4(color, backgroundAlpha);
9 }