Merge branch 'master' into blender2.8
[blender.git] / source / blender / draw / modes / shaders / edit_mesh_overlay_facedot_frag.glsl
1
2 flat in int isSelected;
3
4 out vec4 FragColor;
5
6 void main()
7 {
8         if (isSelected != 0)
9                 FragColor = colorFaceDot;
10         else
11                 FragColor = colorWireEdit;
12 }