i18n: replace gnu unifont with droid sans font
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /*
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2007 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 /** \file blender/windowmanager/intern/wm_init_exit.c
30  *  \ingroup wm
31  */
32
33
34 #include <stdlib.h>
35 #include <stdio.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "MEM_CacheLimiterC-Api.h"
40
41 #include "IMB_imbuf_types.h"
42 #include "IMB_imbuf.h"
43
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46 #include "DNA_userdef_types.h"
47 #include "DNA_windowmanager_types.h"
48
49 #include "BKE_blender.h"
50 #include "BKE_context.h"
51 #include "BKE_screen.h"
52 #include "BKE_curve.h"
53 #include "BKE_displist.h"
54 #include "BKE_DerivedMesh.h"
55 #include "BKE_font.h"
56 #include "BKE_global.h"
57 #include "BKE_library.h"
58 #include "BKE_main.h"
59 #include "BKE_mball.h"
60 #include "BKE_report.h"
61
62 #include "BKE_packedFile.h"
63 #include "BKE_sequencer.h" /* free seq clipboard */
64 #include "BKE_material.h" /* clear_matcopybuf */
65
66 #include "BLI_blenlib.h"
67 #include "BLI_winstuff.h"
68
69 #include "RE_pipeline.h"                /* RE_ free stuff */
70
71 #ifdef WITH_PYTHON
72 #include "BPY_extern.h"
73 #endif
74
75 #ifdef WITH_GAMEENGINE
76 #include "BL_System.h"
77 #endif
78 #include "GHOST_Path-api.h"
79 #include "GHOST_C-api.h"
80
81 #include "RNA_define.h"
82 #include "RNA_access.h"
83
84 #include "WM_api.h"
85 #include "WM_types.h"
86
87 #include "wm_cursors.h"
88 #include "wm_event_system.h"
89 #include "wm.h"
90 #include "wm_files.h"
91 #include "wm_window.h"
92
93 #include "ED_armature.h"
94 #include "ED_keyframing.h"
95 #include "ED_node.h"
96 #include "ED_render.h"
97 #include "ED_space_api.h"
98 #include "ED_screen.h"
99 #include "ED_util.h"
100
101 #include "UI_interface.h"
102 #include "BLF_api.h"
103
104 #include "GPU_buffers.h"
105 #include "GPU_extensions.h"
106 #include "GPU_draw.h"
107
108 #include "BKE_depsgraph.h"
109 #include "BKE_sound.h"
110
111 static void wm_init_reports(bContext *C)
112 {
113         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
114 }
115 static void wm_free_reports(bContext *C)
116 {
117         BKE_reports_clear(CTX_wm_reports(C));
118 }
119
120 int wm_start_with_console = 0; /* used in creator.c */
121
122 /* only called once, for startup */
123 void WM_init(bContext *C, int argc, const char **argv)
124 {
125         if (!G.background) {
126                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
127                 wm_init_cursor_data();
128         }
129         GHOST_CreateSystemPaths();
130
131         wm_operatortype_init();
132         WM_menutype_init();
133
134         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
135         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
136         DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
137         
138         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
139         
140         ED_file_init();                 /* for fsmenu */
141         ED_init_node_butfuncs();        
142
143         BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
144         BLF_lang_init();
145         /* get the default database, plus a wm */
146         WM_read_homefile(C, NULL, G.factory_startup);
147
148         BLF_lang_set(NULL);
149
150         /* note: there is a bug where python needs initializing before loading the
151          * startup.blend because it may contain PyDrivers. It also needs to be after
152          * initializing space types and other internal data.
153          *
154          * However cant redo this at the moment. Solution is to load python
155          * before WM_read_homefile() or make py-drivers check if python is running.
156          * Will try fix when the crash can be repeated. - campbell. */
157
158 #ifdef WITH_PYTHON
159         BPY_context_set(C); /* necessary evil */
160         BPY_python_start(argc, argv);
161
162         BPY_driver_reset();
163         BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
164                                    * but this is actually what we want. */
165         BPY_modules_load_user(C);
166 #else
167         (void)argc; /* unused */
168         (void)argv; /* unused */
169 #endif
170
171         if (!G.background && !wm_start_with_console)
172                 GHOST_toggleConsole(3);
173
174         wm_init_reports(C); /* reports cant be initialized before the wm */
175
176         if (!G.background) {
177                 GPU_extensions_init();
178                 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
179                 GPU_set_anisotropic(U.anisotropic_filter);
180         
181                 UI_init();
182         }
183         
184         clear_matcopybuf();
185         ED_render_clear_mtex_copybuf();
186
187         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
188                 
189         ED_preview_init_dbase();
190         
191         WM_read_history();
192
193         /* allow a path of "", this is what happens when making a new file */
194         /*
195         if(G.main->name[0] == 0)
196                 BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
197         */
198
199         BLI_strncpy(G.lib, G.main->name, FILE_MAX);
200 }
201
202 void WM_init_splash(bContext *C)
203 {
204         if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
205                 wmWindowManager *wm= CTX_wm_manager(C);
206                 wmWindow *prevwin= CTX_wm_window(C);
207         
208                 if(wm->windows.first) {
209                         CTX_wm_window_set(C, wm->windows.first);
210                         WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
211                         CTX_wm_window_set(C, prevwin);
212                 }
213         }
214 }
215
216 static ScrArea *biggest_view3d(bContext *C)
217 {
218         bScreen *sc= CTX_wm_screen(C);
219         ScrArea *sa, *big= NULL;
220         int size, maxsize= 0;
221
222         for(sa= sc->areabase.first; sa; sa= sa->next) {
223                 if(sa->spacetype==SPACE_VIEW3D) {
224                         size= sa->winx * sa->winy;
225                         if(size > maxsize) {
226                                 maxsize= size;
227                                 big= sa;
228                         }
229                 }
230         }
231         return big;
232 }
233
234 int WM_init_game(bContext *C)
235 {
236         wmWindowManager *wm= CTX_wm_manager(C);
237         wmWindow* win;
238
239         ScrArea *sa;
240         ARegion *ar= NULL;
241
242         Scene *scene= CTX_data_scene(C);
243
244         if (!scene) {
245                 // XXX, this should not be needed.
246                 Main *bmain = CTX_data_main(C);
247                 scene= bmain->scene.first;
248         }
249
250         win = wm->windows.first;
251
252         //first to get a valid window
253         if(win)
254                 CTX_wm_window_set(C, win);
255
256         sa = biggest_view3d(C);
257         ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
258
259         // if we have a valid 3D view
260         if (sa && ar) {
261                 ARegion *arhide;
262
263                 CTX_wm_area_set(C, sa);
264                 CTX_wm_region_set(C, ar);
265
266                 /* disable quad view */
267                 if(ar->alignment == RGN_ALIGN_QSPLIT)
268                         WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
269
270                 /* toolbox, properties panel and header are hidden */
271                 for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
272                         if(arhide->regiontype != RGN_TYPE_WINDOW) {
273                                 if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
274                                         ED_region_toggle_hidden(C, arhide);
275                                 }
276                         }
277                 }
278
279                 /* full screen the area */
280                 if(!sa->full) {
281                         ED_screen_full_toggle(C, win, sa);
282                 }
283
284                 /* Fullscreen */
285                 if(scene->gm.fullscreen) {
286                         WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
287                         wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
288                         ar->winx = ar->winrct.xmax + 1;
289                         ar->winy = ar->winrct.ymax + 1;
290                 }
291                 else
292                 {
293                         GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
294                         ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
295                         ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
296                         ar->winx = ar->winrct.xmax + 1;
297                         ar->winy = ar->winrct.ymax + 1;
298                         GHOST_DisposeRectangle(rect);
299                 }
300
301                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
302
303                 return 1;
304         }
305         else
306         {
307                 ReportTimerInfo *rti;
308
309                 BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
310
311                 /* After adding the report to the global list, reset the report timer. */
312                 WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
313
314                 /* Records time since last report was added */
315                 wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
316
317                 rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
318                 wm->reports.reporttimer->customdata = rti;
319         }
320         return 0;
321 }
322
323 /* free strings of open recent files */
324 static void free_openrecent(void)
325 {
326         struct RecentFile *recent;
327         
328         for(recent = G.recent_files.first; recent; recent=recent->next)
329                 MEM_freeN(recent->filepath);
330         
331         BLI_freelistN(&(G.recent_files));
332 }
333
334
335 /* bad stuff*/
336
337 extern wchar_t *copybuf;
338 extern wchar_t *copybufinfo;
339
340         // XXX copy/paste buffer stuff...
341 extern void free_anim_copybuf(void); 
342 extern void free_anim_drivers_copybuf(void); 
343 extern void free_fmodifiers_copybuf(void); 
344 extern void free_posebuf(void); 
345
346 /* called in creator.c even... tsk, split this! */
347 void WM_exit(bContext *C)
348 {
349         wmWindow *win;
350
351         sound_exit();
352
353
354         /* first wrap up running stuff, we assume only the active WM is running */
355         /* modal handlers are on window level freed, others too? */
356         /* note; same code copied in wm_files.c */
357         if(C && CTX_wm_manager(C)) {
358                 
359                 WM_jobs_stop_all(CTX_wm_manager(C));
360                 
361                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
362                         
363                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
364                         WM_event_remove_handlers(C, &win->handlers);
365                         WM_event_remove_handlers(C, &win->modalhandlers);
366                         ED_screen_exit(C, win, win->screen);
367                 }
368         }
369         wm_operatortype_free();
370         wm_dropbox_free();
371         WM_menutype_free();
372         
373         /* all non-screen and non-space stuff editors did, like editmode */
374         if(C)
375                 ED_editors_exit(C);
376
377 //      XXX     
378 //      BIF_GlobalReebFree();
379 //      BIF_freeRetarget();
380         BIF_freeTemplates(C);
381         
382         free_ttfont(); /* bke_font.h */
383         free_openrecent();
384         
385         BKE_freecubetable();
386         
387         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
388
389         if(C && CTX_wm_manager(C))
390                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
391
392         seq_free_clipboard(); /* sequencer.c */
393                 
394         free_blender();                         /* blender.c, does entire library and spacetypes */
395 //      free_matcopybuf();
396         free_anim_copybuf();
397         free_anim_drivers_copybuf();
398         free_fmodifiers_copybuf();
399         free_posebuf();
400
401         BLF_exit();
402         
403         ANIM_keyingset_infos_exit();
404         
405         RE_FreeAllRender();
406         RE_engines_exit();
407         
408 //      free_txt_data();
409         
410
411 #ifdef WITH_PYTHON
412         /* XXX - old note */
413         /* before free_blender so py's gc happens while library still exists */
414         /* needed at least for a rare sigsegv that can happen in pydrivers */
415
416         /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
417          * so decref'ing them after python ends causes bad problems every time
418          * the pyDriver bug can be fixed if it happens again we can deal with it then */
419         BPY_python_end();
420 #endif
421
422         GPU_global_buffer_pool_free();
423         GPU_free_unused_buffers();
424         GPU_extensions_exit();
425         
426 //      if (copybuf) MEM_freeN(copybuf);
427 //      if (copybufinfo) MEM_freeN(copybufinfo);
428         if (!G.background) {
429                 BKE_undo_save_quit();   // saves quit.blend if global undo is on
430         }
431         BKE_reset_undo(); 
432         
433         ED_file_exit(); /* for fsmenu */
434
435         UI_exit();
436         BKE_userdef_free();
437
438         RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
439         
440         wm_ghost_exit();
441
442         CTX_free(C);
443 #ifdef WITH_GAMEENGINE
444         SYS_DeleteSystem(SYS_GetSystem());
445 #endif
446         
447         GHOST_DisposeSystemPaths();
448
449         if(MEM_get_memory_blocks_in_use()!=0) {
450                 printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use());
451                 MEM_printmemlist();
452         }
453         wm_autosave_delete();
454         
455         printf("\nBlender quit\n");
456         
457 #ifdef WIN32   
458         /* ask user to press enter when in debug mode */
459         if(G.f & G_DEBUG) {
460                 printf("press enter key to exit...\n\n");
461                 getchar();
462         }
463 #endif 
464         exit(G.afbreek==1);
465 }
466