2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
28 /** \file KX_ConvertActuators.h
32 #ifndef __KX_CONVERTACTUATORS_H
33 #define __KX_CONVERTACTUATORS_H
35 void BL_ConvertActuators(const char* maggiename,
36 struct Object* blenderobject,
37 class KX_GameObject* gameobj,
38 class SCA_LogicManager* logicmgr,
39 class KX_Scene* scene,
40 class KX_KetsjiEngine* ketsjiEngine,
41 int activeLayerBitInfo,
43 class RAS_IRenderTools* rendertools,
44 class KX_BlenderSceneConverter* converter);
47 #endif //__KX_CONVERTACTUATORS_H