Fix a duplicate memory free in fluid export code, as part of bug #22734.
[blender.git] / source / blender / editors / physics / physics_fluid.c
1 /**
2  * fluidsim.c
3  * 
4  * $Id$
5  *
6  * ***** BEGIN GPL LICENSE BLOCK *****
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software Foundation,
20  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * The Original Code is Copyright (C) Blender Foundation
23  * All rights reserved.
24  *
25  * The Original Code is: all of this file.
26  *
27  * Contributor(s): none yet.
28  *
29  * ***** END GPL LICENSE BLOCK *****
30  */
31
32
33
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37 #include <sys/stat.h>
38
39 #ifdef WIN32    /* Windos */
40 #ifndef snprintf
41 #define snprintf _snprintf
42 #endif
43 #endif
44
45 #include "MEM_guardedalloc.h"
46
47 /* types */
48 #include "DNA_anim_types.h"
49 #include "DNA_action_types.h"
50 #include "DNA_object_types.h"
51 #include "DNA_object_fluidsim.h"        
52
53 #include "BLI_blenlib.h"
54 #include "BLI_threads.h"
55 #include "BLI_math.h"
56
57 #include "BKE_animsys.h"
58 #include "BKE_armature.h"
59 #include "BKE_blender.h"
60 #include "BKE_context.h"
61 #include "BKE_customdata.h"
62 #include "BKE_DerivedMesh.h"
63 #include "BKE_displist.h"
64 #include "BKE_effect.h"
65 #include "BKE_fluidsim.h"
66 #include "BKE_global.h"
67 #include "BKE_ipo.h"
68 #include "BKE_key.h"
69 #include "BKE_main.h"
70 #include "BKE_modifier.h"
71 #include "BKE_object.h"
72 #include "BKE_report.h"
73 #include "BKE_scene.h"
74 #include "BKE_softbody.h"
75 #include "BKE_unit.h"
76
77
78 #include "LBM_fluidsim.h"
79
80 #include "BIF_gl.h"
81
82 #include "ED_screen.h"
83
84 #include "WM_types.h"
85
86 #include "physics_intern.h" // own include
87
88 /* enable/disable overall compilation */
89 #ifndef DISABLE_ELBEEM
90
91 #include "WM_api.h"
92
93 #include "DNA_scene_types.h"
94 #include "DNA_ipo_types.h"
95 #include "DNA_mesh_types.h"
96
97 #include "PIL_time.h"
98
99
100 static float get_fluid_viscosity(FluidsimSettings *settings)
101 {
102         switch (settings->viscosityMode) {
103                 case 0:         /* unused */
104                         return -1.0;
105                 case 2:         /* water */
106                         return 1.0e-6;
107                 case 3:         /* some (thick) oil */
108                         return 5.0e-5;
109                 case 4:         /* ca. honey */
110                         return 2.0e-3;
111                 case 1:         /* manual */
112                 default:
113                         return (1.0/pow(10.0, settings->viscosityExponent)) * settings->viscosityValue;
114         }
115 }
116
117 static void get_fluid_gravity(float *gravity, Scene *scene, FluidsimSettings *fss)
118 {
119         if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
120                 copy_v3_v3(gravity, scene->physics_settings.gravity);
121         } else {
122                 copy_v3_v3(gravity, &fss->gravx);
123         }
124 }
125
126 static float get_fluid_size_m(Scene *scene, Object *domainob, FluidsimSettings *fss)
127 {
128         if (!scene->unit.system) {
129                 return fss->realsize;
130         } else {
131                 float dim[3];
132                 float longest_axis;
133                 
134                 object_get_dimensions(domainob, dim);
135                 longest_axis = MAX3(dim[0], dim[1], dim[2]);
136                 
137                 return longest_axis * scene->unit.scale_length;
138         }
139 }
140
141 static int fluid_is_animated_mesh(FluidsimSettings *fss)
142 {
143         return ((fss->type == OB_FLUIDSIM_CONTROL) || fss->domainNovecgen);
144 }
145
146 /* ********************** fluid sim settings struct functions ********************** */
147
148 #if 0
149 /* helper function */
150 void fluidsimGetGeometryObjFilename(Object *ob, char *dst) { //, char *srcname) {
151         //snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
152         snprintf(dst,FILE_MAXFILE, "fluidcfgdata_%s.bobj.gz", ob->id.name);
153 }
154 #endif
155
156
157 /* ********************** fluid sim channel helper functions ********************** */
158
159 typedef struct FluidAnimChannels {
160         int length;
161         
162         double aniFrameTime;
163         
164         float *timeAtFrame;
165         float *DomainTime;
166         float *DomainGravity;
167         float *DomainViscosity;
168 } FluidAnimChannels;
169
170 typedef struct FluidObject {
171         struct FluidObject *next, *prev;
172         
173         struct Object *object;
174         
175         float *Translation;
176         float *Rotation;
177         float *Scale;
178         float *Active;
179         
180         float *InitialVelocity;
181         
182         float *AttractforceStrength;
183         float *AttractforceRadius;
184         float *VelocityforceStrength;
185         float *VelocityforceRadius;
186         
187         float *VertexCache;
188         int numVerts, numTris;
189 } FluidObject;
190
191 // no. of entries for the two channel sizes
192 #define CHANNEL_FLOAT 1
193 #define CHANNEL_VEC   3
194
195 // simplify channels before printing
196 // for API this is done anyway upon init
197 #if 0
198 static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char *str, int entries) 
199
200         int i,j; 
201         int channelSize = paramsize; 
202
203         if(entries==3) {
204                 elbeemSimplifyChannelVec3( channel, &channelSize); 
205         } else if(entries==1) {
206                 elbeemSimplifyChannelFloat( channel, &channelSize); 
207         } else {
208                 // invalid, cant happen?
209         }
210
211         fprintf(file, "      CHANNEL %s = \n", str); 
212         for(i=0; i<channelSize;i++) { 
213                 fprintf(file,"        ");  
214                 for(j=0;j<=entries;j++) {  // also print time value
215                         fprintf(file," %f ", channel[i*(entries+1)+j] ); 
216                         if(j==entries-1){ fprintf(file,"  "); }
217                 } 
218                 fprintf(file," \n");  
219         } 
220
221         fprintf(file,  "      ; \n" ); 
222 }
223 #endif
224
225
226 /* Note: fluid anim channel data layout
227  * ------------------------------------
228  * CHANNEL_FLOAT:
229  * frame 1     |frame 2
230  * [dataF][time][dataF][time]
231  *
232  * CHANNEL_VEC:
233  * frame 1                   |frame 2
234  * [dataX][dataY][dataZ][time][dataX][dataY][dataZ][time]
235  *
236  */
237
238 static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *channels)
239 {
240         int i;
241         
242         channels->timeAtFrame = MEM_callocN( (channels->length+1)*sizeof(float), "timeAtFrame channel");
243         
244         channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
245         
246         for(i=2; i<=channels->length; i++) {
247                 channels->timeAtFrame[i] = channels->timeAtFrame[i-1] + channels->aniFrameTime;
248         }
249 }
250
251 /* if this is slow, can replace with faster, less readable code */
252 static void set_channel(float *channel, float time, float *value, int i, int size)
253 {
254         if (size == CHANNEL_FLOAT) {
255                 channel[(i * 2) + 0] = value[0];
256                 channel[(i * 2) + 1] = time;
257         }
258         else if (size == CHANNEL_VEC) {
259                 channel[(i * 4) + 0] = value[0];
260                 channel[(i * 4) + 1] = value[1];
261                 channel[(i * 4) + 2] = value[2];
262                 channel[(i * 4) + 3] = time;
263         }
264 }
265
266 static void set_vertex_channel(float *channel, float time, struct Scene *scene, struct FluidObject *fobj, int i)
267 {
268         Object *ob = fobj->object;
269         FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
270         float *verts;
271         int *tris=NULL, numVerts=0, numTris=0;
272         int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
273         int framesize = (3*fobj->numVerts) + 1;
274         int j;
275         
276         if (channel == NULL)
277                 return;
278         
279         initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 1, modifierIndex);
280         
281         /* don't allow mesh to change number of verts in anim sequence */
282         if (numVerts != fobj->numVerts) {
283                 MEM_freeN(channel);
284                 channel = NULL;
285                 return;
286         }
287         
288         /* fill frame of channel with vertex locations */
289         for(j=0; j < (3*numVerts); j++) {
290                 channel[i*framesize + j] = verts[j];
291         }
292         channel[i*framesize + framesize-1] = time;
293         
294         MEM_freeN(verts);
295         MEM_freeN(tris);
296 }
297
298 static void free_domain_channels(FluidAnimChannels *channels)
299 {
300         if (!channels->timeAtFrame)
301                 return;
302         MEM_freeN(channels->timeAtFrame);
303         channels->timeAtFrame = NULL;
304         MEM_freeN(channels->DomainGravity);
305         channels->DomainGravity = NULL;
306         MEM_freeN(channels->DomainViscosity);
307         channels->DomainViscosity = NULL;
308 }
309
310 static void free_all_fluidobject_channels(ListBase *fobjects)
311 {
312         FluidObject *fobj;
313         
314         for (fobj=fobjects->first; fobj; fobj=fobj->next) {
315                 if (fobj->Translation) {
316                         MEM_freeN(fobj->Translation);
317                         fobj->Translation = NULL;
318                         MEM_freeN(fobj->Rotation);
319                         fobj->Rotation = NULL;
320                         MEM_freeN(fobj->Scale);
321                         fobj->Scale = NULL;
322                         MEM_freeN(fobj->Active);
323                         fobj->Active = NULL;
324                         MEM_freeN(fobj->InitialVelocity);
325                         fobj->InitialVelocity = NULL;
326                 }
327                 
328                 if (fobj->AttractforceStrength) {
329                         MEM_freeN(fobj->AttractforceStrength);
330                         fobj->AttractforceStrength = NULL;
331                         MEM_freeN(fobj->AttractforceRadius);
332                         fobj->AttractforceRadius = NULL;
333                         MEM_freeN(fobj->VelocityforceStrength);
334                         fobj->VelocityforceStrength = NULL;
335                         MEM_freeN(fobj->VelocityforceRadius);
336                         fobj->VelocityforceRadius = NULL;
337                 }
338                 
339                 if (fobj->VertexCache) {
340                         MEM_freeN(fobj->VertexCache);
341                         fobj->VertexCache = NULL;
342                 }
343         }
344 }
345
346 static void fluid_init_all_channels(bContext *C, Object *fsDomain, FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
347 {
348         Scene *scene = CTX_data_scene(C);
349         Base *base;
350         int i;
351         int length = channels->length;
352         float eval_time;
353         
354         /* XXX: first init time channel - temporary for now */
355         /* init time values (should be done after evaluating animated time curve) */
356         init_time(domainSettings, channels);
357         
358         /* allocate domain animation channels */
359         channels->DomainGravity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
360         channels->DomainViscosity = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
361         //channels->DomainTime = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
362         
363         /* allocate fluid objects */
364         for (base=scene->base.first; base; base= base->next) {
365                 Object *ob = base->object;
366                 FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
367                 
368                 if (fluidmd) {
369                         FluidObject *fobj = MEM_callocN(sizeof(FluidObject), "Fluid Object");
370                         fobj->object = ob;
371                         
372                         if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE)) {
373                                 BLI_addtail(fobjects, fobj);
374                                 continue;
375                         }
376                         
377                         fobj->Translation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
378                         fobj->Rotation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
379                         fobj->Scale = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
380                         fobj->Active = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
381                         fobj->InitialVelocity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
382                         
383                         if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
384                                 fobj->AttractforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
385                                 fobj->AttractforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
386                                 fobj->VelocityforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
387                                 fobj->VelocityforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
388                         }
389                         
390                         if (fluid_is_animated_mesh(fluidmd->fss)) {
391                                 float *verts=NULL;
392                                 int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
393
394                                 initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
395                                 fobj->VertexCache = MEM_callocN( length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
396                                 
397                                 MEM_freeN(verts);
398                                 MEM_freeN(tris);
399                         }
400                         
401                         BLI_addtail(fobjects, fobj);
402                 }
403         }
404         
405         /* now we loop over the frames and fill the allocated channels with data */
406         for (i=0; i<channels->length; i++) {
407                 FluidObject *fobj;
408                 float viscosity, gravity[3];
409                 float timeAtFrame;
410                 
411                 eval_time = domainSettings->bakeStart + i;
412                 timeAtFrame = channels->timeAtFrame[i+1];
413                 
414                 /* XXX: This can't be used due to an anim sys optimisation that ignores recalc object animation,
415                  * leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
416                  * --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
417                  * This doesn't work with drivers:
418                  * --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
419                  */
420                 
421                 /* Modifying the global scene isn't nice, but we can do it in 
422                  * this part of the process before a threaded job is created */
423                 scene->r.cfra = (int)eval_time;
424                 ED_update_for_newframe(C, 1);
425                 
426                 /* now scene data should be current according to animation system, so we fill the channels */
427                 
428                 /* Domain properties - gravity/viscosity/time */
429                 get_fluid_gravity(gravity, scene, domainSettings);
430                 set_channel(channels->DomainGravity, timeAtFrame, gravity, i, CHANNEL_VEC);
431                 viscosity = get_fluid_viscosity(domainSettings);
432                 set_channel(channels->DomainViscosity, timeAtFrame, &viscosity, i, CHANNEL_FLOAT);
433                 // XXX : set_channel(channels->DomainTime, timeAtFrame, &time, i, CHANNEL_VEC);
434                 
435                 /* object movement */
436                 for (fobj=fobjects->first; fobj; fobj=fobj->next) {
437                         Object *ob = fobj->object;
438                         FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
439                         float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
440                         float rot_d[3], rot_360[3] = {360.f, 360.f, 360.f};
441                         
442                         if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
443                                 continue;
444                         
445                         /* init euler rotation values and convert to elbeem format */
446                         BKE_rotMode_change_values(ob->quat, ob->rot, ob->rotAxis, &ob->rotAngle, ob->rotmode, ROT_MODE_EUL);
447                         mul_v3_v3fl(rot_d, ob->rot, 180.f/M_PI);
448                         sub_v3_v3v3(rot_d, rot_360, rot_d);
449                         
450                         set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
451                         set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
452                         set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
453                         set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
454                         set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
455                         
456                         if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
457                                 set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
458                                 set_channel(fobj->AttractforceRadius, timeAtFrame, &fluidmd->fss->attractforceRadius, i, CHANNEL_FLOAT);
459                                 set_channel(fobj->VelocityforceStrength, timeAtFrame, &fluidmd->fss->velocityforceStrength, i, CHANNEL_FLOAT);
460                                 set_channel(fobj->VelocityforceRadius, timeAtFrame, &fluidmd->fss->velocityforceRadius, i, CHANNEL_FLOAT);
461                         }
462                         
463                         if (fluid_is_animated_mesh(fluidmd->fss)) {
464                                 set_vertex_channel(fobj->VertexCache, timeAtFrame, scene, fobj, i);
465                         }
466                 }
467         }
468 }
469
470 static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
471 {
472         FluidObject *fobj;
473         
474         for (fobj=fobjects->first; fobj; fobj=fobj->next) {
475                 Object *ob = fobj->object;
476                 FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
477                 int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
478                 
479                 float *verts=NULL;
480                 int *tris=NULL;
481                 int numVerts=0, numTris=0;
482                 int deform = fluid_is_animated_mesh(fluidmd->fss);
483                 
484                 elbeemMesh fsmesh;
485                 
486                 if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
487                         continue;
488                 
489                 elbeemResetMesh( &fsmesh );
490                 
491                 fsmesh.type = fluidmd->fss->type;
492                 fsmesh.name = ob->id.name;
493                 
494                 initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
495                 
496                 fsmesh.numVertices   = numVerts;
497                 fsmesh.numTriangles  = numTris;
498                 fsmesh.vertices      = verts;
499                 fsmesh.triangles     = tris;
500                 
501                 fsmesh.channelSizeTranslation  = 
502                 fsmesh.channelSizeRotation     = 
503                 fsmesh.channelSizeScale        = 
504                 fsmesh.channelSizeInitialVel   = 
505                 fsmesh.channelSizeActive       = length;
506                 
507                 fsmesh.channelTranslation      = fobj->Translation;
508                 fsmesh.channelRotation         = fobj->Rotation;
509                 fsmesh.channelScale            = fobj->Scale;
510                 fsmesh.channelActive           = fobj->Active;
511                 
512                 if( ELEM(fsmesh.type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW)) {
513                         fsmesh.channelInitialVel = fobj->InitialVelocity;
514                         fsmesh.localInivelCoords = ((fluidmd->fss->typeFlags & OB_FSINFLOW_LOCALCOORD)?1:0);
515                 } 
516                 
517                 if(fluidmd->fss->typeFlags & OB_FSBND_NOSLIP)
518                         fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
519                 else if(fluidmd->fss->typeFlags & OB_FSBND_PARTSLIP)
520                         fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
521                 else if(fluidmd->fss->typeFlags & OB_FSBND_FREESLIP)
522                         fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
523                 
524                 fsmesh.obstaclePartslip = fluidmd->fss->partSlipValue;
525                 fsmesh.volumeInitType = fluidmd->fss->volumeInitType;
526                 fsmesh.obstacleImpactFactor = fluidmd->fss->surfaceSmoothing; // misused value
527                 
528                 if (fsmesh.type == OB_FLUIDSIM_CONTROL) {
529                         fsmesh.cpsTimeStart = fluidmd->fss->cpsTimeStart;
530                         fsmesh.cpsTimeEnd = fluidmd->fss->cpsTimeEnd;
531                         fsmesh.cpsQuality = fluidmd->fss->cpsQuality;
532                         fsmesh.obstacleType = (fluidmd->fss->flag & OB_FLUIDSIM_REVERSE);
533                         
534                         fsmesh.channelSizeAttractforceRadius = 
535                         fsmesh.channelSizeVelocityforceStrength = 
536                         fsmesh.channelSizeVelocityforceRadius = 
537                         fsmesh.channelSizeAttractforceStrength = length;
538                         
539                         fsmesh.channelAttractforceStrength = fobj->AttractforceStrength;
540                         fsmesh.channelAttractforceRadius = fobj->AttractforceRadius;
541                         fsmesh.channelVelocityforceStrength = fobj->VelocityforceStrength;
542                         fsmesh.channelVelocityforceRadius = fobj->VelocityforceRadius;
543                 }
544                 else {
545                         fsmesh.channelAttractforceStrength =
546                         fsmesh.channelAttractforceRadius = 
547                         fsmesh.channelVelocityforceStrength = 
548                         fsmesh.channelVelocityforceRadius = NULL; 
549                 }
550                 
551                 /* animated meshes */
552                 if(deform) {
553                         fsmesh.channelSizeVertices = length;
554                         fsmesh.channelVertices = fobj->VertexCache;
555                                 
556                         // remove channels
557                         fsmesh.channelTranslation      = 
558                         fsmesh.channelRotation         = 
559                         fsmesh.channelScale            = NULL; 
560                 }
561                 
562                 elbeemAddMesh(&fsmesh);
563                 
564                 if(verts) MEM_freeN(verts);
565                 if(tris) MEM_freeN(tris);
566         }
567 }
568
569 static int fluid_validate_scene(ReportList *reports, Scene *scene, Object *fsDomain)
570 {
571         Base *base;
572         Object *newdomain = NULL;
573         int channelObjCount = 0;
574         int fluidInputCount = 0;
575
576         for(base=scene->base.first; base; base= base->next)
577         {
578                 Object *ob = base->object;
579                 FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);                    
580
581                 /* only find objects with fluid modifiers */
582                 if (!fluidmdtmp || ob->type != OB_MESH) continue;
583                         
584                 if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN) {
585                         /* if no initial domain object given, find another potential domain */
586                         if (!fsDomain) {
587                                 newdomain = ob;
588                         }
589                         /* if there's more than one domain, cancel */
590                         else if (fsDomain && ob != fsDomain) {
591                                 BKE_report(reports, RPT_ERROR, "There should be only one domain object.");
592                                 return 0;
593                         }
594                 }
595                 
596                 /* count number of objects needed for animation channels */
597                 if ( !ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE) )
598                         channelObjCount++;
599                 
600                 /* count number of fluid input objects */
601                 if (ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW))
602                         fluidInputCount++;
603         }
604
605         if (newdomain)
606                 fsDomain = newdomain;
607         
608         if (!fsDomain) {
609                 BKE_report(reports, RPT_ERROR, "No domain object found.");
610                 return 0;
611         }
612         
613         if (channelObjCount>=255) {
614                 BKE_report(reports, RPT_ERROR, "Cannot bake with more then 256 objects.");
615                 return 0;
616         }
617         
618         if (fluidInputCount == 0) {
619                 BKE_report(reports, RPT_ERROR, "No fluid input objects in the scene.");
620                 return 0;
621         }
622         
623         return 1;
624 }
625
626
627 #define FLUID_SUFFIX_CONFIG             "fluidsim.cfg"
628 #define FLUID_SUFFIX_SURFACE    "fluidsurface"
629
630 static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetFile, char *debugStrBuffer)
631 {
632         FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
633         FluidsimSettings *domainSettings= fluidmd->fss; 
634         FILE *fileCfg;
635         int dirExist = 0;
636         char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
637         char *suffixConfig = FLUID_SUFFIX_CONFIG;
638         int outStringsChanged = 0;
639         
640         // prepare names...
641         strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
642         strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
643         BLI_path_abs(targetDir, G.sce); // fixed #frame-no 
644         
645         strcpy(targetFile, targetDir);
646         strcat(targetFile, suffixConfig);
647         strcat(targetFile,".tmp"); // dont overwrite/delete original file
648         // make sure all directories exist
649         // as the bobjs use the same dir, this only needs to be checked
650         // for the cfg output
651         BLI_make_existing_file(targetFile);
652         
653         // check selected directory
654         // simply try to open cfg file for writing to test validity of settings
655         fileCfg = fopen(targetFile, "w");
656         if(fileCfg) { 
657                 dirExist = 1; fclose(fileCfg); 
658                 // remove cfg dummy from  directory test
659                 BLI_delete(targetFile, 0,0);
660         }
661         
662         if((strlen(targetDir)<1) || (!dirExist)) {
663                 char blendDir[FILE_MAXDIR+FILE_MAXFILE];
664                 char blendFile[FILE_MAXDIR+FILE_MAXFILE];
665                 
666                 // invalid dir, reset to current/previous
667                 strcpy(blendDir, G.sce);
668                 BLI_splitdirstring(blendDir, blendFile);
669                 if(strlen(blendFile)>6){
670                         int len = strlen(blendFile);
671                         if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
672                            (blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
673                                 blendFile[len-6] = '\0';
674                         }
675                 }
676                 // todo... strip .blend ?
677                 snprintf(newSurfdataPath,FILE_MAXFILE+FILE_MAXDIR,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);
678                 
679                 snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
680                 elbeemDebugOut(debugStrBuffer);
681                 outStringsChanged=1;
682         }
683         
684         // check if modified output dir is ok
685 #if 0
686         if(outStringsChanged) {
687                 char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
688                 int  selection=0;
689                 strcpy(dispmsg,"Output settings set to: '");
690                 strcat(dispmsg, newSurfdataPath);
691                 strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");
692                 
693                 // ask user if thats what he/she wants...
694                 selection = pupmenu(dispmsg);
695                 if(selection<1) return 0; // 0 from menu, or -1 aborted
696                 strcpy(targetDir, newSurfdataPath);
697                 strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
698                 BLI_path_abs(targetDir, G.sce); // fixed #frame-no 
699         }
700 #endif  
701         return outStringsChanged;
702 }
703
704 /* ******************************************************************************** */
705 /* ********************** write fluidsim config to file ************************* */
706 /* ******************************************************************************** */
707
708 typedef struct FluidBakeJob {
709         /* from wmJob */
710         void *owner;
711         short *stop, *do_update;
712         float *progress;
713         int current_frame;
714         elbeemSimulationSettings *settings;
715 } FluidBakeJob;
716
717 static void fluidbake_free(void *customdata)
718 {
719         FluidBakeJob *fb= customdata;
720         MEM_freeN(fb);
721 }
722
723 /* called by fluidbake, only to check job 'stop' value */
724 static int fluidbake_breakjob(void *customdata)
725 {
726         //FluidBakeJob *fb= (FluidBakeJob *)customdata;
727         //return *(fb->stop);
728         
729         /* this is not nice yet, need to make the jobs list template better 
730          * for identifying/acting upon various different jobs */
731         /* but for now we'll reuse the render break... */
732         return (G.afbreek);
733 }
734
735 /* called by fluidbake, wmJob sends notifier */
736 static void fluidbake_updatejob(void *customdata, float progress)
737 {
738         FluidBakeJob *fb= customdata;
739         
740         *(fb->do_update)= 1;
741         *(fb->progress)= progress;
742 }
743
744 static void fluidbake_startjob(void *customdata, short *stop, short *do_update, float *progress)
745 {
746         FluidBakeJob *fb= customdata;
747         
748         fb->stop= stop;
749         fb->do_update = do_update;
750         fb->progress = progress;
751         
752         G.afbreek= 0;   /* XXX shared with render - replace with job 'stop' switch */
753         
754         elbeemSimulate();
755         *do_update= 1;
756         *stop = 0;
757 }
758
759 static void fluidbake_endjob(void *customdata)
760 {
761         FluidBakeJob *fb= customdata;
762         
763         if (fb->settings) {
764                 MEM_freeN(fb->settings);
765                 fb->settings = NULL;
766         }
767 }
768
769 int runSimulationCallback(void *data, int status, int frame) {
770         FluidBakeJob *fb = (FluidBakeJob *)data;
771         elbeemSimulationSettings *settings = fb->settings;
772         
773         if (status == FLUIDSIM_CBSTATUS_NEWFRAME) {
774                 fluidbake_updatejob(fb, frame / (float)settings->noOfFrames);
775                 //printf("elbeem blender cb s%d, f%d, domainid:%d noOfFrames: %d \n", status,frame, settings->domainId, settings->noOfFrames ); // DEBUG
776         }
777         
778         if (fluidbake_breakjob(fb))  {
779                 return FLUIDSIM_CBRET_ABORT;
780         }
781         
782         return FLUIDSIM_CBRET_CONTINUE;
783 }
784
785 static void fluidbake_free_data(FluidAnimChannels *channels, ListBase *fobjects, elbeemSimulationSettings *fsset, FluidBakeJob *fb)
786 {
787         free_domain_channels(channels);
788         MEM_freeN(channels);
789         channels = NULL;
790
791         free_all_fluidobject_channels(fobjects);
792         BLI_freelistN(fobjects);
793         MEM_freeN(fobjects);
794         fobjects = NULL;
795         
796         if (fsset) {
797                 MEM_freeN(fsset);
798                 fsset = NULL;
799         }
800         
801         if (fb) {
802                 MEM_freeN(fb);
803                 fb = NULL;
804         }
805 }
806
807 int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
808 {
809         Scene *scene= CTX_data_scene(C);
810         int i;
811         FluidsimSettings *domainSettings;
812
813         char debugStrBuffer[256];
814         
815         int gridlevels = 0;
816         const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
817         char *suffixConfig = FLUID_SUFFIX_CONFIG;
818         char *suffixSurface = FLUID_SUFFIX_SURFACE;
819
820         char targetDir[FILE_MAXDIR+FILE_MAXFILE];  // store & modify output settings
821         char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
822         int  outStringsChanged = 0;             // modified? copy back before baking
823
824         float domainMat[4][4];
825         float invDomMat[4][4];
826
827         int noFrames;
828         int origFrame = scene->r.cfra;
829         
830         FluidAnimChannels *channels = MEM_callocN(sizeof(FluidAnimChannels), "fluid domain animation channels");
831         ListBase *fobjects = MEM_callocN(sizeof(ListBase), "fluid objects");
832         FluidsimModifierData *fluidmd = NULL;
833         Mesh *mesh = NULL;
834         
835         wmJob *steve;
836         FluidBakeJob *fb;
837         elbeemSimulationSettings *fsset= MEM_callocN(sizeof(elbeemSimulationSettings), "Fluid sim settings");
838         
839         steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Fluid Simulation", WM_JOB_PROGRESS);
840         fb= MEM_callocN(sizeof(FluidBakeJob), "fluid bake job");
841         
842         if(getenv(strEnvName)) {
843                 int dlevel = atoi(getenv(strEnvName));
844                 elbeemSetDebugLevel(dlevel);
845                 snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName); 
846                 elbeemDebugOut(debugStrBuffer);
847         }
848         
849         /* make sure it corresponds to startFrame setting (old: noFrames = scene->r.efra - scene->r.sfra +1) */;
850         noFrames = scene->r.efra - 0;
851         if(noFrames<=0) {
852                 BKE_report(reports, RPT_ERROR, "No frames to export - check your animation range settings.");
853                 fluidbake_free_data(channels, fobjects, fsset, fb);
854                 return 0;
855         }
856         
857         /* check scene for sane object/modifier settings */
858         if (!fluid_validate_scene(reports, scene, fsDomain)) {
859                 fluidbake_free_data(channels, fobjects, fsset, fb);
860                 return 0;
861         }
862         
863         /* these both have to be valid, otherwise we wouldnt be here */
864         fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
865         domainSettings = fluidmd->fss;
866         mesh = fsDomain->data;
867         
868         domainSettings->bakeStart = 1;
869         domainSettings->bakeEnd = scene->r.efra;
870         
871         // calculate bounding box
872         fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
873         
874         // reset last valid frame
875         domainSettings->lastgoodframe = -1;
876         
877         /* rough check of settings... */
878         if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
879                 snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz ,  domainSettings->resolutionxyz); 
880                 elbeemDebugOut(debugStrBuffer);
881                 domainSettings->previewresxyz = domainSettings->resolutionxyz;
882         }
883         // set adaptive coarsening according to resolutionxyz
884         // this should do as an approximation, with in/outflow
885         // doing this more accurate would be overkill
886         // perhaps add manual setting?
887         if(domainSettings->maxRefine <0) {
888                 if(domainSettings->resolutionxyz>128) {
889                         gridlevels = 2;
890                 } else
891                 if(domainSettings->resolutionxyz>64) {
892                         gridlevels = 1;
893                 } else {
894                         gridlevels = 0;
895                 }
896         } else {
897                 gridlevels = domainSettings->maxRefine;
898         }
899         snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels ); 
900         elbeemDebugOut(debugStrBuffer);
901         
902         
903         
904         /* ******** prepare output file paths ******** */
905         outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
906         channels->length = scene->r.efra;
907         channels->aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
908         
909         /* ******** initialise and allocate animation channels ******** */
910         fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);
911
912         /* reset to original current frame */
913         scene->r.cfra = origFrame;
914         ED_update_for_newframe(C, 1);
915         
916         
917         /* ---- XXX: No Time animation curve for now, leaving this code here for reference 
918          
919         { int timeIcu[1] = { FLUIDSIM_TIME };
920                 float timeDef[1] = { 1. };
921
922                 // time channel is a bit special, init by hand...
923                 timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
924                 for(i=0; i<=scene->r.efra; i++) {
925                         timeAtIndex[i] = (float)(i-startFrame);
926                 }
927                 fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
928                 // time channel is a multiplicator for 
929                 if(channelDomainTime) {
930                         for(i=0; i<allchannelSize; i++) { 
931                                 channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0]; 
932                                 if(channelDomainTime[i*2+0]<0.) channelDomainTime[i*2+0] = 0.;
933                         }
934                 }
935                 timeAtFrame = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatframe");
936                 timeAtFrame[0] = timeAtFrame[1] = domainSettings->animStart; // start at index 1
937                 if(channelDomainTime) {
938                         for(i=2; i<=allchannelSize; i++) {
939                                 timeAtFrame[i] = timeAtFrame[i-1]+channelDomainTime[(i-1)*2+0];
940                         }
941                 fsset->} else {
942                         for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
943                 }
944
945         } // domain channel init
946         */
947                 
948         /* ******** init domain object's matrix ******** */
949         copy_m4_m4(domainMat, fsDomain->obmat);
950         if(!invert_m4_m4(invDomMat, domainMat)) {
951                 snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n"); 
952                 elbeemDebugOut(debugStrBuffer);
953                 BKE_report(reports, RPT_ERROR, "Invalid object matrix."); 
954
955                 fluidbake_free_data(channels, fobjects, fsset, fb);
956                 return 0;
957         }
958
959         /* ********  start writing / exporting ******** */
960         strcpy(targetFile, targetDir);
961         strcat(targetFile, suffixConfig);
962         strcat(targetFile,".tmp");  // dont overwrite/delete original file
963         
964         // make sure these directories exist as well
965         if(outStringsChanged) {
966                 BLI_make_existing_file(targetFile);
967         }
968
969         /* ******** export domain to elbeem ******** */
970         elbeemResetSettings(fsset);
971         fsset->version = 1;
972
973         // setup global settings
974         copy_v3_v3(fsset->geoStart, domainSettings->bbStart);
975         copy_v3_v3(fsset->geoSize, domainSettings->bbSize);
976         
977         // simulate with 50^3
978         fsset->resolutionxyz = (int)domainSettings->resolutionxyz;
979         fsset->previewresxyz = (int)domainSettings->previewresxyz;
980
981         fsset->realsize = get_fluid_size_m(scene, fsDomain, domainSettings);
982         fsset->viscosity = get_fluid_viscosity(domainSettings);
983         get_fluid_gravity(fsset->gravity, scene, domainSettings);
984
985         // simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
986         fsset->animStart = domainSettings->animStart;
987         fsset->aniFrameTime = channels->aniFrameTime;
988         fsset->noOfFrames = noFrames; // is otherwise subtracted in parser
989
990         strcpy(targetFile, targetDir);
991         strcat(targetFile, suffixSurface);
992         // defaults for compressibility and adaptive grids
993         fsset->gstar = domainSettings->gstar;
994         fsset->maxRefine = domainSettings->maxRefine; // check <-> gridlevels
995         fsset->generateParticles = domainSettings->generateParticles; 
996         fsset->numTracerParticles = domainSettings->generateTracers; 
997         fsset->surfaceSmoothing = domainSettings->surfaceSmoothing; 
998         fsset->surfaceSubdivs = domainSettings->surfaceSubdivs; 
999         fsset->farFieldSize = domainSettings->farFieldSize; 
1000         strcpy( fsset->outputPath, targetFile);
1001
1002         // domain channels
1003         fsset->channelSizeFrameTime = 
1004         fsset->channelSizeViscosity = 
1005         fsset->channelSizeGravity = channels->length;
1006         fsset->channelFrameTime = channels->DomainTime;
1007         fsset->channelViscosity = channels->DomainViscosity;
1008         fsset->channelGravity = channels->DomainGravity;
1009         
1010         fsset->runsimCallback = &runSimulationCallback;
1011         fsset->runsimUserData = fb;
1012
1013         if (domainSettings->typeFlags & OB_FSBND_NOSLIP)                fsset->domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
1014         else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP)   fsset->domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
1015         else if (domainSettings->typeFlags&OB_FSBND_FREESLIP)   fsset->domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
1016         fsset->domainobsPartslip = domainSettings->partSlipValue;
1017         fsset->generateVertexVectors = (domainSettings->domainNovecgen==0);
1018
1019         // init blender domain transform matrix
1020         { int j; 
1021         for(i=0; i<4; i++) {
1022                 for(j=0; j<4; j++) {
1023                         fsset->surfaceTrafo[i*4+j] = invDomMat[j][i];
1024                 }
1025         } }
1026
1027         /* ******** init solver with settings ******** */
1028         elbeemInit();
1029         elbeemAddDomain(fsset);
1030         
1031         /* ******** export all fluid objects to elbeem ******** */
1032         export_fluid_objects(fobjects, scene, channels->length);
1033         
1034         /* custom data for fluid bake job */
1035         fb->settings = fsset;
1036         
1037         /* setup job */
1038         WM_jobs_customdata(steve, fb, fluidbake_free);
1039         WM_jobs_timer(steve, 0.1, NC_SCENE|ND_FRAME, NC_SCENE|ND_FRAME);
1040         WM_jobs_callbacks(steve, fluidbake_startjob, NULL, NULL, fluidbake_endjob);
1041         
1042         WM_jobs_start(CTX_wm_manager(C), steve);
1043
1044         /* ******** free stored animation data ******** */
1045         fluidbake_free_data(channels, fobjects, NULL, NULL);
1046
1047         // elbeemFree();
1048         return 1;
1049 }
1050
1051 void fluidsimFreeBake(Object *ob)
1052 {
1053         /* not implemented yet */
1054 }
1055
1056 #else /* DISABLE_ELBEEM */
1057
1058 /* compile dummy functions for disabled fluid sim */
1059
1060 FluidsimSettings *fluidsimSettingsNew(Object *srcob)
1061 {
1062         return NULL;
1063 }
1064
1065 void fluidsimSettingsFree(FluidsimSettings *fss)
1066 {
1067 }
1068
1069 FluidsimSettings* fluidsimSettingsCopy(FluidsimSettings *fss)
1070 {
1071         return NULL;
1072 }
1073
1074 /* only compile dummy functions */
1075 int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
1076 {
1077         return 0;
1078 }
1079
1080 void fluidsimFreeBake(Object *ob)
1081 {
1082 }
1083
1084 #endif /* DISABLE_ELBEEM */
1085
1086 /***************************** Operators ******************************/
1087
1088 static int fluid_bake_exec(bContext *C, wmOperator *op)
1089 {
1090         Object *ob= CTX_data_active_object(C);
1091
1092         if(!fluidsimBake(C, op->reports, ob))
1093                 return OPERATOR_CANCELLED;
1094
1095         return OPERATOR_FINISHED;
1096 }
1097
1098 void FLUID_OT_bake(wmOperatorType *ot)
1099 {
1100         /* identifiers */
1101         ot->name= "Fluid Simulation Bake";
1102         ot->description= "Bake fluid simulation";
1103         ot->idname= "FLUID_OT_bake";
1104         
1105         /* api callbacks */
1106         ot->exec= fluid_bake_exec;
1107         ot->poll= ED_operator_object_active_editable;
1108 }
1109