=bmesh= merge from trunk at r36529
[blender.git] / source / gameengine / Ketsji / KXNetwork / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp')
5
6 incs = '. #intern/string #intern/moto/include'
7 incs += ' #source/gameengine/Ketsji #intern/container'
8 incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
9 incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
10
11 defs = []
12
13 if env['WITH_BF_PYTHON']:
14     incs += ' ' + env['BF_PYTHON_INC']
15     defs.append('WITH_PYTHON')
16
17
18 env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=defs,libtype=['core','player'], priority=[400,125], cxx_compileflags=env['BGE_CXXFLAGS'])