updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / source / gameengine / Network / SConscript
1 #!/usr/bin/python
2 Import ('user_options_dict')
3 Import ('library_env')
4
5 ng_network_env = library_env.Copy ()
6
7 source_files = ['NG_NetworkMessage.cpp',
8                 'NG_NetworkObject.cpp',
9                 'NG_NetworkScene.cpp']
10
11 ng_network_env.Append (CPPPATH=['.',
12                                 '#source/kernel/gen_system',
13                                 '#intern/string',
14                                 '#intern/moto/include'
15                                ])
16
17 ng_network_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_network', source=source_files)