svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22717:22875
[blender.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  * Initialize Python thingies.
29  */
30
31 #include "GL/glew.h"
32
33 // directory header for py function getBlendFileList
34 #include <stdlib.h>
35 #ifndef WIN32
36   #include <dirent.h>
37 #else
38   #include "BLI_winstuff.h"
39 #endif
40
41 #ifdef WIN32
42 #pragma warning (disable : 4786)
43 #endif //WIN32
44
45 extern "C" {
46         #include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
47         #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
48         #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
49         #include "BGL.h"
50 }
51
52 #include "KX_PythonInit.h"
53 //python physics binding
54 #include "KX_PyConstraintBinding.h"
55
56 #include "KX_KetsjiEngine.h"
57 #include "KX_RadarSensor.h"
58 #include "KX_RaySensor.h"
59 #include "KX_SceneActuator.h"
60 #include "KX_GameActuator.h"
61 #include "KX_ParentActuator.h"
62 #include "KX_SCA_DynamicActuator.h"
63
64 #include "SCA_IInputDevice.h"
65 #include "SCA_PropertySensor.h"
66 #include "SCA_RandomActuator.h"
67 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
68 #include "KX_ConstraintActuator.h"
69 #include "KX_IpoActuator.h"
70 #include "KX_SoundActuator.h"
71 #include "KX_StateActuator.h"
72 #include "BL_ActionActuator.h"
73 #include "RAS_IRasterizer.h"
74 #include "RAS_ICanvas.h"
75 #include "RAS_BucketManager.h"
76 #include "RAS_2DFilterManager.h"
77 #include "MT_Vector3.h"
78 #include "MT_Point3.h"
79 #include "ListValue.h"
80 #include "InputParser.h"
81 #include "KX_Scene.h"
82
83 #include "NG_NetworkScene.h" //Needed for sendMessage()
84
85 #include "BL_Shader.h"
86
87 #include "KX_PyMath.h"
88
89 #include "PyObjectPlus.h"
90
91 #include "KX_PythonInitTypes.h" 
92
93 /* we only need this to get a list of libraries from the main struct */
94 #include "DNA_ID.h"
95 #include "DNA_scene_types.h"
96
97
98 #include "marshal.h" /* python header for loading/saving dicts */
99
100 #include "PHY_IPhysicsEnvironment.h"
101 // FIXME: Enable for access to blender python modules.  This is disabled because
102 // python has dependencies on a lot of other modules and is a pain to link.
103 //#define USE_BLENDER_PYTHON
104 #ifdef USE_BLENDER_PYTHON
105 //#include "BPY_extern.h"
106 #endif 
107
108 #include "BKE_main.h"
109 #include "BKE_utildefines.h"
110 #include "BKE_global.h"
111 #include "BLI_blenlib.h"
112 #include "GPU_material.h"
113
114 static void setSandbox(TPythonSecurityLevel level);
115
116 // 'local' copy of canvas ptr, for window height/width python scripts
117 static RAS_ICanvas* gp_Canvas = NULL;
118 static KX_Scene*        gp_KetsjiScene = NULL;
119 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
120 static RAS_IRasterizer* gp_Rasterizer = NULL;
121 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
122 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
123 static PyObject *gp_OrigPythonSysPath= NULL;
124 static PyObject *gp_OrigPythonSysModules= NULL;
125
126 void    KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
127 {
128         if (gp_Rasterizer)
129                 gp_Rasterizer->DrawDebugLine(from,to,color);
130 }
131
132 /* Macro for building the keyboard translation */
133 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
134 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
135 /* For the defines for types from logic bricks, we do stuff explicitly... */
136 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
137
138
139 // temporarily python stuff, will be put in another place later !
140 #include "KX_Python.h"
141 #include "SCA_PythonController.h"
142 // List of methods defined in the module
143
144 static PyObject* ErrorObject;
145 static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
146
147 static PyObject* gPyGetRandomFloat(PyObject*)
148 {
149         return PyFloat_FromDouble(MT_random());
150 }
151
152 static PyObject* gPySetGravity(PyObject*, PyObject* value)
153 {
154         MT_Vector3 vec;
155         if (!PyVecTo(value, vec))
156                 return NULL;
157
158         if (gp_KetsjiScene)
159                 gp_KetsjiScene->SetGravity(vec);
160         
161         Py_RETURN_NONE;
162 }
163
164 static char gPyExpandPath_doc[] =
165 "(path) - Converts a blender internal path into a proper file system path.\n\
166 path - the string path to convert.\n\n\
167 Use / as directory separator in path\n\
168 You can use '//' at the start of the string to define a relative path;\n\
169 Blender replaces that string by the directory of the startup .blend or runtime\n\
170 file to make a full path name (doesn't change during the game, even if you load\n\
171 other .blend).\n\
172 The function also converts the directory separator to the local file system format.";
173
174 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
175 {
176         char expanded[FILE_MAXDIR + FILE_MAXFILE];
177         char* filename;
178         
179         if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
180                 return NULL;
181
182         BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
183         BLI_convertstringcode(expanded, gp_GamePythonPath);
184         return PyUnicode_FromString(expanded);
185 }
186
187 static char gPySendMessage_doc[] = 
188 "sendMessage(subject, [body, to, from])\n\
189 sends a message in same manner as a message actuator\
190 subject = Subject of the message\
191 body = Message body\
192 to = Name of object to send the message to\
193 from = Name of object to sned the string from";
194
195 static PyObject* gPySendMessage(PyObject*, PyObject* args)
196 {
197         char* subject;
198         char* body = (char *)"";
199         char* to = (char *)"";
200         char* from = (char *)"";
201
202         if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
203                 return NULL;
204
205         gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
206
207         Py_RETURN_NONE;
208 }
209
210 // this gets a pointer to an array filled with floats
211 static PyObject* gPyGetSpectrum(PyObject*)
212 {
213         PyObject* resultlist = PyList_New(512);
214
215         for (int index = 0; index < 512; index++)
216         {
217                 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
218         }
219
220         return resultlist;
221 }
222
223
224 static PyObject* gPyStopDSP(PyObject*, PyObject* args)
225 {
226         PyErr_SetString(PyExc_RuntimeError, "no audio device available");
227         return NULL;
228         
229         Py_RETURN_NONE;
230 }
231
232 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
233 {
234         float ticrate;
235         if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
236                 return NULL;
237         
238         KX_KetsjiEngine::SetTicRate(ticrate);
239         Py_RETURN_NONE;
240 }
241
242 static PyObject* gPyGetLogicTicRate(PyObject*)
243 {
244         return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
245 }
246
247 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
248 {
249         int frame;
250         if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
251                 return NULL;
252         
253         KX_KetsjiEngine::SetMaxLogicFrame(frame);
254         Py_RETURN_NONE;
255 }
256
257 static PyObject* gPyGetMaxLogicFrame(PyObject*)
258 {
259         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
260 }
261
262 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
263 {
264         int frame;
265         if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
266                 return NULL;
267         
268         KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
269         Py_RETURN_NONE;
270 }
271
272 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
273 {
274         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
275 }
276
277 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
278 {
279         float ticrate;
280         if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
281                 return NULL;
282         
283         PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
284         Py_RETURN_NONE;
285 }
286 #if 0 // unused
287 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
288 {
289         int debugMode;
290         if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
291                 return NULL;
292         
293         PHY_GetActiveEnvironment()->setDebugMode(debugMode);
294         Py_RETURN_NONE;
295 }
296 #endif
297
298
299 static PyObject* gPyGetPhysicsTicRate(PyObject*)
300 {
301         return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
302 }
303
304 static PyObject* gPyGetAverageFrameRate(PyObject*)
305 {
306         return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
307 }
308
309 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
310 {
311         char cpath[sizeof(gp_GamePythonPath)];
312         char *searchpath = NULL;
313         PyObject* list, *value;
314         
315     DIR *dp;
316     struct dirent *dirp;
317         
318         if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
319                 return NULL;
320         
321         list = PyList_New(0);
322         
323         if (searchpath) {
324                 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
325                 BLI_convertstringcode(cpath, gp_GamePythonPath);
326         } else {
327                 /* Get the dir only */
328                 BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL);
329         }
330         
331     if((dp  = opendir(cpath)) == NULL) {
332                 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
333                 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
334                 return list;
335     }
336         
337     while ((dirp = readdir(dp)) != NULL) {
338                 if (BLI_testextensie(dirp->d_name, ".blend")) {
339                         value = PyUnicode_FromString(dirp->d_name);
340                         PyList_Append(list, value);
341                         Py_DECREF(value);
342                 }
343     }
344         
345     closedir(dp);
346     return list;
347 }
348
349 static const char *gPyGetCurrentScene_doc =
350 "getCurrentScene()\n"
351 "Gets a reference to the current scene.\n";
352 static PyObject* gPyGetCurrentScene(PyObject* self)
353 {
354         return gp_KetsjiScene->GetProxy();
355 }
356
357 static const char *gPyGetSceneList_doc =
358 "getSceneList()\n"
359 "Return a list of converted scenes.\n";
360 static PyObject* gPyGetSceneList(PyObject* self)
361 {
362         KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
363         PyObject* list;
364         KX_SceneList* scenes = m_engine->CurrentScenes();
365         int numScenes = scenes->size();
366         int i;
367         
368         list = PyList_New(numScenes);
369         
370         for (i=0;i<numScenes;i++)
371         {
372                 KX_Scene* scene = scenes->at(i);
373                 PyList_SET_ITEM(list, i, scene->GetProxy());
374         }
375         
376         return list;
377 }
378
379 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
380 {
381 #define pprint(x) std::cout << x << std::endl;
382         bool count=0;
383         bool support=0;
384         pprint("Supported Extensions...");
385         pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
386         count = 1;
387
388         support= GLEW_ARB_vertex_shader;
389         pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
390         count = 1;
391         if(support){
392                 pprint(" ----------Details----------");
393                 int max=0;
394                 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
395                 pprint("  Max uniform components." << max);
396
397                 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
398                 pprint("  Max varying floats." << max);
399
400                 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
401                 pprint("  Max vertex texture units." << max);
402         
403                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
404                 pprint("  Max combined texture units." << max);
405                 pprint("");
406         }
407
408         support=GLEW_ARB_fragment_shader;
409         pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
410         count = 1;
411         if(support){
412                 pprint(" ----------Details----------");
413                 int max=0;
414                 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
415                 pprint("  Max uniform components." << max);
416                 pprint("");
417         }
418
419         support = GLEW_ARB_texture_cube_map;
420         pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
421         count = 1;
422         if(support){
423                 pprint(" ----------Details----------");
424                 int size=0;
425                 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
426                 pprint("  Max cubemap size." << size);
427                 pprint("");
428         }
429
430         support = GLEW_ARB_multitexture;
431         count = 1;
432         pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
433         if(support){
434                 pprint(" ----------Details----------");
435                 int units=0;
436                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
437                 pprint("  Max texture units available.  " << units);
438                 pprint("");
439         }
440
441         pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
442         count = 1;
443
444         if(!count)
445                 pprint("No extenstions are used in this build");
446
447         Py_RETURN_NONE;
448 }
449
450
451 static struct PyMethodDef game_methods[] = {
452         {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
453         {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
454         {"getCurrentController",
455         (PyCFunction) SCA_PythonController::sPyGetCurrentController,
456         METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
457         {"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
458         METH_NOARGS, gPyGetCurrentScene_doc},
459         {"getSceneList", (PyCFunction) gPyGetSceneList,
460         METH_NOARGS, (const char *)gPyGetSceneList_doc},
461         {"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
462         METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
463         {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
464         {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
465         {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
466         {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
467         {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
468         {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
469         {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
470         {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
471         {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
472         {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
473         {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
474         {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
475         {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
476         {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
477         {NULL, (PyCFunction) NULL, 0, NULL }
478 };
479
480 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
481 {
482         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
483 }
484
485
486
487 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
488 {
489         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
490 }
491
492
493
494 // temporarility visibility thing, will be moved to rasterizer/renderer later
495 bool gUseVisibilityTemp = false;
496
497 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
498 {
499         int visible;
500         if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
501                 return NULL;
502         
503         gUseVisibilityTemp = (visible != 0);
504         Py_RETURN_NONE;
505 }
506
507
508
509 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
510 {
511         int visible;
512         if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
513                 return NULL;
514         
515         if (visible)
516         {
517                 if (gp_Canvas)
518                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
519         } else
520         {
521                 if (gp_Canvas)
522                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
523         }
524         
525         Py_RETURN_NONE;
526 }
527
528
529
530 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
531 {
532         int x,y;
533         if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
534                 return NULL;
535         
536         if (gp_Canvas)
537                 gp_Canvas->SetMousePosition(x,y);
538         
539         Py_RETURN_NONE;
540 }
541
542 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
543 {
544         float sep;
545         if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
546                 return NULL;
547
548         if (!gp_Rasterizer) {
549                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
550                 return NULL;
551         }
552         
553         gp_Rasterizer->SetEyeSeparation(sep);
554         
555         Py_RETURN_NONE;
556 }
557
558 static PyObject* gPyGetEyeSeparation(PyObject*)
559 {
560         if (!gp_Rasterizer) {
561                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
562                 return NULL;
563         }
564         
565         return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
566 }
567
568 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
569 {
570         float focus;
571         if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
572                 return NULL;
573         
574         if (!gp_Rasterizer) {
575                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
576                 return NULL;
577         }
578
579         gp_Rasterizer->SetFocalLength(focus);
580         
581         Py_RETURN_NONE;
582 }
583
584 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
585 {
586         if (!gp_Rasterizer) {
587                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
588                 return NULL;
589         }
590         
591         return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
592         
593         Py_RETURN_NONE;
594 }
595
596 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
597 {
598         
599         MT_Vector4 vec;
600         if (!PyVecTo(value, vec))
601                 return NULL;
602         
603         if (gp_Canvas)
604         {
605                 gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
606         }
607         Py_RETURN_NONE;
608 }
609
610
611
612 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
613 {
614         
615         MT_Vector3 vec;
616         if (!PyVecTo(value, vec))
617                 return NULL;
618         
619         if (!gp_Rasterizer) {
620                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
621                 return NULL;
622         }       
623         gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
624         
625         Py_RETURN_NONE;
626 }
627
628 static PyObject* gPyDisableMist(PyObject*)
629 {
630         
631         if (!gp_Rasterizer) {
632                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
633                 return NULL;
634         }       
635         gp_Rasterizer->DisableFog();
636         
637         Py_RETURN_NONE;
638 }
639
640
641 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
642 {
643
644         float miststart;
645         if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
646                 return NULL;
647         
648         if (!gp_Rasterizer) {
649                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
650                 return NULL;
651         }
652         
653         gp_Rasterizer->SetFogStart(miststart);
654         
655         Py_RETURN_NONE;
656 }
657
658
659
660 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
661 {
662
663         float mistend;
664         if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
665                 return NULL;
666         
667         if (!gp_Rasterizer) {
668                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
669                 return NULL;
670         }
671         
672         gp_Rasterizer->SetFogEnd(mistend);
673         
674         Py_RETURN_NONE;
675 }
676
677
678 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
679 {
680         
681         MT_Vector3 vec;
682         if (!PyVecTo(value, vec))
683                 return NULL;
684         
685         if (!gp_Rasterizer) {
686                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
687                 return NULL;
688         }       
689         gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
690         
691         Py_RETURN_NONE;
692 }
693
694
695
696
697 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
698 {
699         char* filename;
700         if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
701                 return NULL;
702         
703         if (gp_Canvas)
704         {
705                 gp_Canvas->MakeScreenShot(filename);
706         }
707         
708         Py_RETURN_NONE;
709 }
710
711 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
712 {
713         float motionblurvalue;
714         if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
715                 return NULL;
716         
717         if (!gp_Rasterizer) {
718                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
719                 return NULL;
720         }
721         
722         gp_Rasterizer->EnableMotionBlur(motionblurvalue);
723         
724         Py_RETURN_NONE;
725 }
726
727 static PyObject* gPyDisableMotionBlur(PyObject*)
728 {
729         if (!gp_Rasterizer) {
730                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
731                 return NULL;
732         }
733         
734         gp_Rasterizer->DisableMotionBlur();
735         
736         Py_RETURN_NONE;
737 }
738
739 int getGLSLSettingFlag(char *setting)
740 {
741         if(strcmp(setting, "lights") == 0)
742                 return GAME_GLSL_NO_LIGHTS;
743         else if(strcmp(setting, "shaders") == 0)
744                 return GAME_GLSL_NO_SHADERS;
745         else if(strcmp(setting, "shadows") == 0)
746                 return GAME_GLSL_NO_SHADOWS;
747         else if(strcmp(setting, "ramps") == 0)
748                 return GAME_GLSL_NO_RAMPS;
749         else if(strcmp(setting, "nodes") == 0)
750                 return GAME_GLSL_NO_NODES;
751         else if(strcmp(setting, "extra_textures") == 0)
752                 return GAME_GLSL_NO_EXTRA_TEX;
753         else
754                 return -1;
755 }
756
757 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
758                                                                                         PyObject* args,
759                                                                                         PyObject*)
760 {
761         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
762         char *setting;
763         int enable, flag, sceneflag;
764
765         if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
766                 return NULL;
767         
768         flag = getGLSLSettingFlag(setting);
769         
770         if  (flag==-1) {
771                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
772                 return NULL;
773         }
774
775         sceneflag= gm->flag;
776         
777         if (enable)
778                 gm->flag &= ~flag;
779         else
780                 gm->flag |= flag;
781
782         /* display lists and GLSL materials need to be remade */
783         if(sceneflag != gm->flag) {
784                 GPU_materials_free();
785                 if(gp_KetsjiEngine) {
786                         KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
787                         KX_SceneList::iterator it;
788
789                         for(it=scenes->begin(); it!=scenes->end(); it++)
790                                 if((*it)->GetBucketManager()) {
791                                         (*it)->GetBucketManager()->ReleaseDisplayLists();
792                                         (*it)->GetBucketManager()->ReleaseMaterials();
793                                 }
794                 }
795         }
796
797         Py_RETURN_NONE;
798 }
799
800 static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
801                                                                          PyObject* args, 
802                                                                          PyObject*)
803 {
804         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
805         char *setting;
806         int enabled = 0, flag;
807
808         if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
809                 return NULL;
810         
811         flag = getGLSLSettingFlag(setting);
812         
813         if  (flag==-1) {
814                 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
815                 return NULL;
816         }
817
818         enabled = ((gm->flag & flag) != 0);
819         return PyLong_FromSsize_t(enabled);
820 }
821
822 #define KX_TEXFACE_MATERIAL                             0
823 #define KX_BLENDER_MULTITEX_MATERIAL    1
824 #define KX_BLENDER_GLSL_MATERIAL                2
825
826 static PyObject* gPySetMaterialType(PyObject*,
827                                                                         PyObject* args,
828                                                                         PyObject*)
829 {
830         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
831         int type;
832
833         if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
834                 return NULL;
835
836         if(type == KX_BLENDER_GLSL_MATERIAL)
837                 gm->matmode= GAME_MAT_GLSL;
838         else if(type == KX_BLENDER_MULTITEX_MATERIAL)
839                 gm->matmode= GAME_MAT_MULTITEX;
840         else if(type == KX_TEXFACE_MATERIAL)
841                 gm->matmode= GAME_MAT_TEXFACE;
842         else {
843                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
844                 return NULL;
845         }
846
847         Py_RETURN_NONE;
848 }
849
850 static PyObject* gPyGetMaterialType(PyObject*)
851 {
852         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
853         int flag;
854
855         if(gm->matmode == GAME_MAT_GLSL)
856                 flag = KX_BLENDER_GLSL_MATERIAL;
857         else if(gm->matmode == GAME_MAT_MULTITEX)
858                 flag = KX_BLENDER_MULTITEX_MATERIAL;
859         else
860                 flag = KX_TEXFACE_MATERIAL;
861         
862         return PyLong_FromSsize_t(flag);
863 }
864
865 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
866 {
867         PyObject* ob_from;
868         PyObject* ob_to;
869         PyObject* ob_color;
870
871         if (!gp_Rasterizer) {
872                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
873                 return NULL;
874         }
875
876         if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
877                 return NULL;
878
879         MT_Vector3 from;
880         MT_Vector3 to;
881         MT_Vector3 color;
882         if (!PyVecTo(ob_from, from))
883                 return NULL;
884         if (!PyVecTo(ob_to, to))
885                 return NULL;
886         if (!PyVecTo(ob_color, color))
887                 return NULL;
888
889         gp_Rasterizer->DrawDebugLine(from,to,color);
890         
891         Py_RETURN_NONE;
892 }
893
894 static struct PyMethodDef rasterizer_methods[] = {
895   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
896    METH_VARARGS, "getWindowWidth doc"},
897    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
898    METH_VARARGS, "getWindowHeight doc"},
899   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
900         METH_VARARGS, "make Screenshot doc"},
901    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
902    METH_VARARGS, "enableVisibility doc"},
903         {"showMouse",(PyCFunction) gPyShowMouse,
904    METH_VARARGS, "showMouse(bool visible)"},
905    {"setMousePosition",(PyCFunction) gPySetMousePosition,
906    METH_VARARGS, "setMousePosition(int x,int y)"},
907   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
908         {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
909  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
910  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
911   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
912   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
913   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
914   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
915
916   
917   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
918   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
919   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
920   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
921   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
922    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
923   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
924    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
925   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
926    METH_VARARGS, "set the state of a GLSL material setting"},
927   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
928    METH_VARARGS, "get the state of a GLSL material setting"},
929   {"drawLine", (PyCFunction) gPyDrawLine,
930    METH_VARARGS, "draw a line on the screen"},
931   { NULL, (PyCFunction) NULL, 0, NULL }
932 };
933
934 // Initialization function for the module (*must* be called initGameLogic)
935
936 static char GameLogic_module_documentation[] =
937 "This is the Python API for the game engine of GameLogic"
938 ;
939
940 static char Rasterizer_module_documentation[] =
941 "This is the Python API for the game engine of Rasterizer"
942 ;
943
944 static struct PyModuleDef GameLogic_module_def = {
945         {}, /* m_base */
946         "GameLogic",  /* m_name */
947         GameLogic_module_documentation,  /* m_doc */
948         0,  /* m_size */
949         game_methods,  /* m_methods */
950         0,  /* m_reload */
951         0,  /* m_traverse */
952         0,  /* m_clear */
953         0,  /* m_free */
954 };
955
956 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
957 {
958         PyObject* m;
959         PyObject* d;
960         PyObject* item; /* temp PyObject* storage */
961         
962         gp_KetsjiEngine = engine;
963         gp_KetsjiScene = scene;
964
965         gUseVisibilityTemp=false;
966         
967         PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
968         
969         /* Use existing module where possible
970          * be careful not to init any runtime vars after this */
971         m = PyImport_ImportModule( "GameLogic" );
972         if(m) {
973                 Py_DECREF(m);
974                 return m;
975         }
976         else {
977                 PyErr_Clear();
978                 // Create the module and add the functions      
979                 m = PyModule_Create(&GameLogic_module_def);
980                 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
981         }
982         
983         // Add some symbolic constants to the module
984         d = PyModule_GetDict(m);
985         
986         // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
987         // for now its safe to make sure it exists for other areas such as the web plugin
988         
989         PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
990
991         ErrorObject = PyUnicode_FromString("GameLogic.error");
992         PyDict_SetItemString(d, "error", ErrorObject);
993         Py_DECREF(ErrorObject);
994         
995         // XXXX Add constants here
996         /* To use logic bricks, we need some sort of constants. Here, we associate */
997         /* constants and sumbolic names. Add them to dictionary d.                 */
998
999         /* 1. true and false: needed for everyone                                  */
1000         KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
1001         KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1002
1003         /* 2. Property sensor                                                      */
1004         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1005         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1006         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1007         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1008         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1009
1010         /* 3. Constraint actuator                                                  */
1011         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1012         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1013         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1014         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1015         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1016         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1017         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1018         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1019         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1020         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1021         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1022         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1023         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1024         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1025         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1026         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1027         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1028         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1029         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1030         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1031         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1032
1033         /* 4. Ipo actuator, simple part                                            */
1034         KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
1035         KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1036         KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1037         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1038         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1039         KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1040
1041         /* 5. Random distribution types                                            */
1042         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1043         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1044         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1045         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1046         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1047         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1048         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1049         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1050         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1051         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1052
1053         /* 6. Sound actuator                                                      */
1054         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1055         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1056         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1057         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1058         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1059         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1060
1061         /* 7. Action actuator                                                                                                      */
1062         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
1063         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
1064         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
1065         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
1066         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
1067         
1068         /*8. GL_BlendFunc */
1069         KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1070         KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1071         KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1072         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1073         KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1074         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1075         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1076         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1077         KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1078         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1079         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1080
1081
1082         /* 9. UniformTypes */
1083         KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1084         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1085         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1086         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1087         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1088         KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1089         KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1090         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1091         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1092         KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1093         KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1094         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1095         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1096         KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1097         KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1098
1099         /* 10 state actuator */
1100         KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1101         KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1102         KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1103         KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1104         KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1105         KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1106         KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1107         KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1108         KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1109         KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1110         KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1111         KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1112         KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1113         KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1114         KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1115         KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1116         KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1117         KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1118         KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1119         KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1120         KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1121         KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1122         KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1123         KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1124         KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1125         KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1126         KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1127         KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1128         KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1129         KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1130
1131         /* Radar Sensor */
1132         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1133         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1134         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1135         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1136         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1137         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1138
1139         /* Ray Sensor */
1140         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1141         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1142         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1143         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1144         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1145         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1146
1147         /* Dynamic actuator */
1148         KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1149         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1150         KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1151         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1152         KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1153
1154         /* Input & Mouse Sensor */
1155         KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1156         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1157         KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1158         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1159         
1160         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1161         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1162         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1163
1164         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1165         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1166         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1167         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1168         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1169         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1170         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1171         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1172         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1173         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1174         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1175         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1176         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1177         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1178         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1179                 
1180         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1181         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1182         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1183         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1184         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1185         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1186
1187         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1188         KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1189         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1190         KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1191
1192         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1193         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1194         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1195         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1196         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1197         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1198
1199         /* Game Actuator Modes */
1200         KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1201         KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1202         KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1203         KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1204         KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1205         KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1206
1207         /* Scene Actuator Modes */
1208         KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1209         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1210         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1211         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1212         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1213         KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1214         KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1215         KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1216
1217         /* Parent Actuator Modes */
1218         KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1219         KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1220
1221         // Check for errors
1222         if (PyErr_Occurred())
1223     {
1224                 Py_FatalError("can't initialize module GameLogic");
1225     }
1226
1227         return m;
1228 }
1229
1230 // Python Sandbox code
1231 // override builtin functions import() and open()
1232
1233
1234 PyObject *KXpy_open(PyObject *self, PyObject *args) {
1235         PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
1236         return NULL;
1237 }
1238
1239 PyObject *KXpy_file(PyObject *self, PyObject *args) {
1240         PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
1241         return NULL;
1242 }
1243
1244 PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
1245         PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
1246         return NULL;
1247 }
1248
1249 PyObject *KXpy_compile(PyObject *self, PyObject *args) {
1250         PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
1251         return NULL;
1252 }
1253
1254 PyObject *KXpy_import(PyObject *self, PyObject *args)
1255 {
1256         char *name;
1257         int found;
1258         PyObject *globals = NULL;
1259         PyObject *locals = NULL;
1260         PyObject *fromlist = NULL;
1261         PyObject *l, *m, *n;
1262         int level; /* not used yet */
1263         
1264         if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
1265                 &name, &globals, &locals, &fromlist, &level))
1266             return NULL;
1267
1268         /* check for builtin modules */
1269         m = PyImport_AddModule("sys");
1270         l = PyObject_GetAttrString(m, "builtin_module_names");
1271         n = PyUnicode_FromString(name);
1272         
1273         if (PySequence_Contains(l, n)) {
1274                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1275         }
1276
1277         /* quick hack for GamePython modules 
1278                 TODO: register builtin modules properly by ExtendInittab */
1279         if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
1280                 !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
1281                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1282         }
1283         
1284         /* Import blender texts as python modules */
1285         m= bpy_text_import(name, &found);
1286         if (m)
1287                 return m;
1288         
1289         if(found==0) /* if its found but could not import then it has its own error */
1290                 PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
1291         
1292         return NULL;
1293
1294 }
1295
1296 PyObject *KXpy_reload(PyObject *self, PyObject *args) {
1297         
1298         /* Used to be sandboxed, bettet to allow importing of internal text only */ 
1299 #if 0
1300         PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
1301         return NULL;
1302 #endif
1303         int found;
1304         PyObject *module = NULL;
1305         PyObject *newmodule = NULL;
1306
1307         /* check for a module arg */
1308         if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
1309                 return NULL;
1310         
1311         newmodule= bpy_text_reimport( module, &found );
1312         if (newmodule)
1313                 return newmodule;
1314         
1315         if (found==0) /* if its found but could not import then it has its own error */
1316                 PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
1317         
1318         return newmodule;
1319 }
1320
1321 /* override python file type functions */
1322 #if 0
1323 static int
1324 file_init(PyObject *self, PyObject *args, PyObject *kwds)
1325 {
1326         KXpy_file(NULL, NULL);
1327         return -1;
1328 }
1329
1330 static PyObject *
1331 file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
1332 {
1333         return KXpy_file(NULL, NULL);
1334 }
1335 #endif
1336
1337 static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
1338 static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
1339 static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
1340 static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
1341 static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
1342
1343 static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
1344
1345 //static PyObject *g_oldopen = 0;
1346 //static PyObject *g_oldimport = 0;
1347 //static int g_security = 0;
1348
1349 void setSandbox(TPythonSecurityLevel level)
1350 {
1351     PyObject *m = PyImport_AddModule("__builtin__");
1352     PyObject *d = PyModule_GetDict(m);
1353         PyObject *item;
1354         switch (level) {
1355         case psl_Highest:
1356                 //if (!g_security) {
1357                         //g_oldopen = PyDict_GetItemString(d, "open");
1358         
1359                         // functions we cant trust
1360                         PyDict_SetItemString(d, "open", item=PyCFunction_New(meth_open, NULL));                 Py_DECREF(item);
1361                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(meth_reload, NULL));             Py_DECREF(item);
1362                         PyDict_SetItemString(d, "file", item=PyCFunction_New(meth_file, NULL));                 Py_DECREF(item);
1363                         PyDict_SetItemString(d, "execfile", item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
1364                         PyDict_SetItemString(d, "compile", item=PyCFunction_New(meth_compile, NULL));           Py_DECREF(item);
1365                         
1366                         // our own import
1367                         PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
1368                         //g_security = level;
1369                         
1370                         // Overiding file dosnt stop it being accessed if your sneaky
1371                         //    f =  [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
1372                         //    f.write('...')
1373                         // so overwrite the file types functions. be very careful here still, since python uses python.
1374                         // ps - python devs frown deeply upon this.
1375         
1376                         /* this could mess up pythons internals, if we are serious about sandboxing
1377                          * issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
1378 #if 0
1379                         PyFile_Type.tp_init = file_init;
1380                         PyFile_Type.tp_new = file_new;
1381 #endif
1382                 //}
1383                 break;
1384         /*
1385         case psl_Lowest:
1386                 if (g_security) {
1387                         PyDict_SetItemString(d, "open", g_oldopen);
1388                         PyDict_SetItemString(d, "__import__", g_oldimport);
1389                         g_security = level;
1390                 }
1391         */
1392         default:
1393                         /* Allow importing internal text, from bpy_internal_import.py */
1394                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL));         Py_DECREF(item);
1395                         PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL));     Py_DECREF(item);
1396                 break;
1397         }
1398 }
1399
1400 /* Explanation of 
1401  * 
1402  * - backupPySysObjects()               : stores sys.path in gp_OrigPythonSysPath
1403  * - initPySysObjects(main)     : initializes the blendfile and library paths
1404  * - restorePySysObjects()              : restores sys.path from gp_OrigPythonSysPath
1405  * 
1406  * These exist so the current blend dir "//" can always be used to import modules from.
1407  * the reason we need a few functions for this is that python is not only used by the game engine
1408  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1409  * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1410  * 
1411  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1412  * with all its lib paths are added to the sys path.
1413  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1414  */
1415
1416 /**
1417  * So we can have external modules mixed with our blend files.
1418  */
1419 static void backupPySysObjects(void)
1420 {
1421         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1422         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1423         
1424         /* paths */
1425         Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1426         gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1427         
1428         /* modules */
1429         Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1430         gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1431         
1432 }
1433
1434 /* for initPySysObjects only,
1435  * takes a blend path and adds a scripts dir from it
1436  *
1437  * "/home/me/foo.blend" -> "/home/me/scripts"
1438  */
1439 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1440 {
1441         PyObject *item;
1442         char expanded[FILE_MAXDIR + FILE_MAXFILE];
1443         
1444         BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
1445         BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1446         BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1447         item= PyUnicode_FromString(expanded);
1448         
1449 //      printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1450         
1451         if(PySequence_Index(sys_path, item) == -1) {
1452                 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1453                 PyList_Insert(sys_path, 0, item);
1454         }
1455         
1456         Py_DECREF(item);
1457 }
1458 static void initPySysObjects(Main *maggie)
1459 {
1460         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1461         
1462         if (gp_OrigPythonSysPath==NULL) {
1463                 /* backup */
1464                 backupPySysObjects();
1465         }
1466         else {
1467                 /* get the original sys path when the BGE started */
1468                 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1469         }
1470         
1471         Library *lib= (Library *)maggie->library.first;
1472         
1473         while(lib) {
1474                 /* lib->name wont work in some cases (on win32),
1475                  * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1476                 initPySysObjects__append(sys_path, lib->filename);
1477                 lib= (Library *)lib->id.next;
1478         }
1479         
1480         initPySysObjects__append(sys_path, gp_GamePythonPath);
1481         
1482 //      fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1483 //      PyObject_Print(sys_path, stderr, 0);
1484 }
1485
1486 static void restorePySysObjects(void)
1487 {
1488         if (gp_OrigPythonSysPath==NULL)
1489                 return;
1490         
1491         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1492         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1493
1494         /* paths */
1495         PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1496         Py_DECREF(gp_OrigPythonSysPath);
1497         gp_OrigPythonSysPath= NULL;
1498         
1499         /* modules */
1500         PyDict_Clear(sys_mods);
1501         PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1502         Py_DECREF(gp_OrigPythonSysModules);
1503         gp_OrigPythonSysModules= NULL;  
1504         
1505         
1506 //      fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1507 //      PyObject_Print(sys_path, stderr, 0);
1508 }
1509
1510 /**
1511  * Python is not initialised.
1512  */
1513 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1514 {
1515         /* Yet another gotcha in the py api
1516          * Cant run PySys_SetArgv more then once because this adds the
1517          * binary dir to the sys.path each time.
1518          * Id have thaught python being totally restarted would make this ok but
1519          * somehow it remembers the sys.path - Campbell
1520          */
1521         static bool first_time = true;
1522         
1523 #if 0 // TODO - py3
1524         STR_String pname = progname;
1525         Py_SetProgramName(pname.Ptr());
1526 #endif
1527         Py_NoSiteFlag=1;
1528         Py_FrozenFlag=1;
1529         Py_Initialize();
1530         
1531         if(argv && first_time) { /* browser plugins dont currently set this */
1532                 // Until python support ascii again, we use our own.
1533                 // PySys_SetArgv(argc, argv);
1534                 int i;
1535                 PyObject *py_argv= PyList_New(argc);
1536
1537                 for (i=0; i<argc; i++)
1538                         PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
1539
1540                 PySys_SetObject("argv", py_argv);
1541                 Py_DECREF(py_argv);
1542         }
1543         
1544         setSandbox(level);
1545         initPyTypes();
1546         
1547         bpy_import_main_set(maggie);
1548         
1549         initPySysObjects(maggie);
1550         
1551         first_time = false;
1552         
1553         PyObjectPlus::ClearDeprecationWarning();
1554         
1555         PyObject* moduleobj = PyImport_AddModule("__main__");
1556         return PyModule_GetDict(moduleobj);
1557 }
1558
1559 void exitGamePlayerPythonScripting()
1560 {       
1561         /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1562         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1563         
1564         Py_Finalize();
1565         bpy_import_main_set(NULL);
1566         PyObjectPlus::ClearDeprecationWarning();
1567 }
1568
1569
1570
1571 /**
1572  * Python is already initialized.
1573  */
1574 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1575 {
1576 #if 0 // XXX TODO Py3
1577         STR_String pname = progname;
1578         Py_SetProgramName(pname.Ptr());
1579 #endif
1580         Py_NoSiteFlag=1;
1581         Py_FrozenFlag=1;
1582
1583         setSandbox(level);
1584         initPyTypes();
1585         
1586         bpy_import_main_set(maggie);
1587         
1588         initPySysObjects(maggie);
1589
1590         PyObjectPlus::NullDeprecationWarning();
1591         
1592         PyObject* moduleobj = PyImport_AddModule("__main__");
1593         return PyModule_GetDict(moduleobj);
1594 }
1595
1596 void exitGamePythonScripting()
1597 {
1598         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1599         bpy_import_main_set(NULL);
1600         PyObjectPlus::ClearDeprecationWarning();
1601 }
1602
1603
1604 static struct PyModuleDef Rasterizer_module_def = {
1605         {}, /* m_base */
1606         "Rasterizer",  /* m_name */
1607         Rasterizer_module_documentation,  /* m_doc */
1608         0,  /* m_size */
1609         rasterizer_methods,  /* m_methods */
1610         0,  /* m_reload */
1611         0,  /* m_traverse */
1612         0,  /* m_clear */
1613         0,  /* m_free */
1614 };
1615
1616 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1617 {
1618         gp_Canvas = canvas;
1619         gp_Rasterizer = rasty;
1620
1621
1622   PyObject* m;
1623   PyObject* d;
1624   PyObject* item;
1625
1626         /* Use existing module where possible
1627          * be careful not to init any runtime vars after this */
1628         m = PyImport_ImportModule( "Rasterizer" );
1629         if(m) {
1630                 Py_DECREF(m);
1631                 return m;
1632         }
1633         else {
1634                 PyErr_Clear();
1635         
1636                 // Create the module and add the functions
1637                 m = PyModule_Create(&Rasterizer_module_def);
1638                 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1639         }
1640
1641   // Add some symbolic constants to the module
1642   d = PyModule_GetDict(m);
1643   ErrorObject = PyUnicode_FromString("Rasterizer.error");
1644   PyDict_SetItemString(d, "error", ErrorObject);
1645   Py_DECREF(ErrorObject);
1646
1647   /* needed for get/setMaterialType */
1648   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
1649   KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
1650   KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
1651
1652   // XXXX Add constants here
1653
1654   // Check for errors
1655   if (PyErr_Occurred())
1656     {
1657       Py_FatalError("can't initialize module Rasterizer");
1658     }
1659
1660   return d;
1661 }
1662
1663
1664
1665 /* ------------------------------------------------------------------------- */
1666 /* GameKeys: symbolic constants for key mapping                              */
1667 /* ------------------------------------------------------------------------- */
1668
1669 static char GameKeys_module_documentation[] =
1670 "This modules provides defines for key-codes"
1671 ;
1672
1673 static char gPyEventToString_doc[] =
1674 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
1675 ;
1676
1677 static PyObject* gPyEventToString(PyObject*, PyObject* value)
1678 {
1679         PyObject* mod, *dict, *key, *val, *ret = NULL;
1680         Py_ssize_t pos = 0;
1681         
1682         mod = PyImport_ImportModule( "GameKeys" );
1683         if (!mod)
1684                 return NULL;
1685         
1686         dict = PyModule_GetDict(mod);
1687         
1688         while (PyDict_Next(dict, &pos, &key, &val)) {
1689                 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
1690                         ret = key;
1691                         break;
1692                 }
1693         }
1694         
1695         PyErr_Clear(); // incase there was an error clearing
1696         Py_DECREF(mod);
1697         if (!ret)       PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
1698         else            Py_INCREF(ret);
1699         
1700         return ret;
1701 }
1702
1703 static char gPyEventToCharacter_doc[] =
1704 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
1705 ;
1706
1707 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
1708 {
1709         int event, shift;
1710         if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
1711                 return NULL;
1712         
1713         if(IsPrintable(event)) {
1714                 char ch[2] = {'\0', '\0'};
1715                 ch[0] = ToCharacter(event, (bool)shift);
1716                 return PyUnicode_FromString(ch);
1717         }
1718         else {
1719                 return PyUnicode_FromString("");
1720         }
1721 }
1722
1723
1724 static struct PyMethodDef gamekeys_methods[] = {
1725         {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
1726         {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
1727         { NULL, (PyCFunction) NULL, 0, NULL }
1728 };
1729
1730 static struct PyModuleDef GameKeys_module_def = {
1731         {}, /* m_base */
1732         "GameKeys",  /* m_name */
1733         GameKeys_module_documentation,  /* m_doc */
1734         0,  /* m_size */
1735         gamekeys_methods,  /* m_methods */
1736         0,  /* m_reload */
1737         0,  /* m_traverse */
1738         0,  /* m_clear */
1739         0,  /* m_free */
1740 };
1741
1742 PyObject* initGameKeys()
1743 {
1744         PyObject* m;
1745         PyObject* d;
1746         PyObject* item;
1747         
1748         /* Use existing module where possible */
1749         m = PyImport_ImportModule( "GameKeys" );
1750         if(m) {
1751                 Py_DECREF(m);
1752                 return m;
1753         }
1754         else {
1755                 PyErr_Clear();
1756         
1757                 // Create the module and add the functions
1758                 m = PyModule_Create(&GameKeys_module_def);
1759                 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
1760         }
1761
1762         // Add some symbolic constants to the module
1763         d = PyModule_GetDict(m);
1764
1765         // XXXX Add constants here
1766
1767         KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
1768         KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
1769         KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
1770         KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
1771         KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
1772         KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
1773         KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
1774         KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
1775         KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
1776         KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
1777         KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
1778         KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
1779         KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
1780         KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
1781         KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
1782         KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
1783         KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
1784         KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
1785         KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
1786         KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
1787         KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
1788         KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
1789         KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
1790         KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
1791         KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
1792         KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
1793         
1794         KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);              
1795         KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);                
1796         KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);                
1797         KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
1798         KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);              
1799         KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);              
1800         KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);                
1801         KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
1802         KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
1803         KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);              
1804                 
1805         KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
1806                 
1807         KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);      
1808         KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);                
1809         KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);      
1810         KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);    
1811         KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);  
1812         KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
1813                 
1814         KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
1815         KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
1816         KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
1817         KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
1818         KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);              
1819         KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
1820         KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
1821         KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
1822         KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);          
1823         KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);            
1824         KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);            
1825         KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);        
1826         KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);            
1827         KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);            
1828         KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
1829         KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);            
1830         KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);        
1831         KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);      
1832                 
1833         KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
1834         KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
1835         KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);  
1836         KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);                
1837         
1838         KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
1839         KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
1840         KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
1841         KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
1842                 
1843         KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
1844         KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
1845         KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
1846         KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
1847         KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
1848                 
1849         KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
1850         KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
1851         KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
1852                 
1853                 
1854         KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
1855         KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
1856         KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
1857         KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
1858                 
1859                 
1860         KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
1861         KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
1862         KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
1863         KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
1864         KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
1865         KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
1866         KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
1867         KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
1868         KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
1869         KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
1870         KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
1871         KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
1872                 
1873         KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
1874         KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
1875         KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
1876         KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
1877         KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
1878         KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
1879
1880         // Check for errors
1881         if (PyErr_Occurred())
1882     {
1883                 Py_FatalError("can't initialize module GameKeys");
1884     }
1885
1886         return d;
1887 }
1888
1889 PyObject* initMathutils()
1890 {
1891         return Mathutils_Init();
1892 }
1893
1894 PyObject* initGeometry()
1895 {
1896         return Geometry_Init();
1897 }
1898
1899 PyObject* initBGL()
1900 {
1901         return BGL_Init();
1902 }
1903
1904 void KX_SetActiveScene(class KX_Scene* scene)
1905 {
1906         gp_KetsjiScene = scene;
1907 }
1908
1909 class KX_Scene* KX_GetActiveScene()
1910 {
1911         return gp_KetsjiScene;
1912 }
1913
1914 class KX_KetsjiEngine* KX_GetActiveEngine()
1915 {
1916         return gp_KetsjiEngine;
1917 }
1918
1919 // utility function for loading and saving the globalDict
1920 int saveGamePythonConfig( char **marshal_buffer)
1921 {
1922         int marshal_length = 0;
1923         PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1924         if (gameLogic) {
1925                 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
1926                 if (pyGlobalDict) {
1927 #ifdef Py_MARSHAL_VERSION       
1928                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
1929 #else
1930                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict ); 
1931 #endif
1932                         if (pyGlobalDictMarshal) {
1933                                 // for testing only
1934                                 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
1935                                 char *marshal_cstring;
1936                                 
1937                                 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
1938                                 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
1939                                 *marshal_buffer = new char[marshal_length + 1];
1940                                 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
1941                                 Py_DECREF(pyGlobalDictMarshal);
1942                         } else {
1943                                 printf("Error, GameLogic.globalDict could not be marshal'd\n");
1944                         }
1945                 } else {
1946                         printf("Error, GameLogic.globalDict was removed\n");
1947                 }
1948                 Py_DECREF(gameLogic);
1949         } else {
1950                 PyErr_Clear();
1951                 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
1952         }
1953         return marshal_length;
1954 }
1955
1956 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
1957 {
1958         /* Restore the dict */
1959         if (marshal_buffer) {
1960                 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1961
1962                 if (gameLogic) {
1963                         PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
1964                         if (pyGlobalDict) {
1965                                 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
1966                                 if (pyGlobalDict_orig) {
1967                                         PyDict_Clear(pyGlobalDict_orig);
1968                                         PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
1969                                 } else {
1970                                         /* this should not happen, but cant find the original globalDict, just assign it then */
1971                                         PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
1972                                 }
1973                                 Py_DECREF(gameLogic);
1974                                 Py_DECREF(pyGlobalDict);
1975                                 return 1;
1976                         } else {
1977                                 Py_DECREF(gameLogic);
1978                                 PyErr_Clear();
1979                                 printf("Error could not marshall string\n");
1980                         }
1981                 } else {
1982                         PyErr_Clear();
1983                         printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
1984                 }       
1985         }
1986         return 0;
1987 }
1988
1989 void pathGamePythonConfig( char *path )
1990 {
1991         int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
1992         
1993         BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
1994
1995         /* replace extension */
1996         if (BLI_testextensie(path, ".blend")) {
1997                 strcpy(path+(len-6), ".bgeconf");
1998         } else {
1999                 strcpy(path+len, ".bgeconf");
2000         }
2001 }
2002
2003 void setGamePythonPath(char *path)
2004 {
2005         BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2006         BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2007         
2008         if (gp_GamePythonPathOrig[0] == '\0')
2009                 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2010 }
2011
2012 // we need this so while blender is open (not blenderplayer)
2013 // loading new blendfiles will reset this on starting the
2014 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2015 void resetGamePythonPath()
2016 {
2017         gp_GamePythonPathOrig[0] = '\0';
2018 }
2019
2020
2021