svn merge ^/trunk/blender -r40431:40432
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Operator, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         row = layout.row()
58         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
59         row.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_DEFAULT'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator("uv.project_from_view")
266         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
267
268         layout.separator()
269
270         layout.operator("uv.reset")
271
272
273 # ********** View menus **********
274
275
276 class VIEW3D_MT_view(Menu):
277     bl_label = "View"
278
279     def draw(self, context):
280         layout = self.layout
281
282         layout.operator("view3d.properties", icon='MENU_PANEL')
283         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
284
285         layout.separator()
286
287         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
288         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
289         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
290         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
291         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
292         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
293         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
294
295         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
296
297         layout.separator()
298
299         layout.operator("view3d.view_persportho")
300
301         layout.separator()
302
303         layout.menu("VIEW3D_MT_view_navigation")
304         layout.menu("VIEW3D_MT_view_align")
305
306         layout.separator()
307
308         layout.operator_context = 'INVOKE_REGION_WIN'
309
310         layout.operator("view3d.clip_border", text="Clipping Border...")
311         layout.operator("view3d.zoom_border", text="Zoom Border...")
312
313         layout.separator()
314
315         layout.operator("view3d.layers", text="Show All Layers").nr = 0
316
317         layout.separator()
318
319         layout.operator("view3d.localview", text="View Global/Local")
320         layout.operator("view3d.view_selected")
321         layout.operator("view3d.view_all")
322
323         layout.separator()
324
325         layout.operator("screen.animation_play", text="Playback Animation")
326
327         layout.separator()
328
329         layout.operator("screen.area_dupli")
330         layout.operator("screen.region_quadview")
331         layout.operator("screen.screen_full_area")
332
333
334 class VIEW3D_MT_view_navigation(Menu):
335     bl_label = "Navigation"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator_enum("view3d.view_orbit", "type")
341
342         layout.separator()
343
344         layout.operator_enum("view3d.view_pan", "type")
345
346         layout.separator()
347
348         layout.operator("view3d.zoom", text="Zoom In").delta = 1
349         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
350         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
351
352         layout.separator()
353
354         layout.operator("view3d.fly")
355
356
357 class VIEW3D_MT_view_align(Menu):
358     bl_label = "Align View"
359
360     def draw(self, context):
361         layout = self.layout
362
363         layout.menu("VIEW3D_MT_view_align_selected")
364
365         layout.separator()
366
367         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
368         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
369         layout.operator("view3d.view_selected")
370         layout.operator("view3d.view_center_cursor")
371
372
373 class VIEW3D_MT_view_align_selected(Menu):
374     bl_label = "Align View to Selected"
375
376     def draw(self, context):
377         layout = self.layout
378
379         props = layout.operator("view3d.viewnumpad", text="Top")
380         props.align_active = True
381         props.type = 'TOP'
382         props = layout.operator("view3d.viewnumpad", text="Bottom")
383         props.align_active = True
384         props.type = 'BOTTOM'
385         props = layout.operator("view3d.viewnumpad", text="Front")
386         props.align_active = True
387         props.type = 'FRONT'
388         props = layout.operator("view3d.viewnumpad", text="Back")
389         props.align_active = True
390         props.type = 'BACK'
391         props = layout.operator("view3d.viewnumpad", text="Right")
392         props.align_active = True
393         props.type = 'RIGHT'
394         props = layout.operator("view3d.viewnumpad", text="Left")
395         props.align_active = True
396         props.type = 'LEFT'
397
398
399 class VIEW3D_MT_view_cameras(Menu):
400     bl_label = "Cameras"
401
402     def draw(self, context):
403         layout = self.layout
404
405         layout.operator("view3d.object_as_camera")
406         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
407
408 # ********** Select menus, suffix from context.mode **********
409
410
411 class VIEW3D_MT_select_object(Menu):
412     bl_label = "Select"
413
414     def draw(self, context):
415         layout = self.layout
416
417         layout.operator("view3d.select_border")
418         layout.operator("view3d.select_circle")
419
420         layout.separator()
421
422         layout.operator("object.select_all", text="Select/Deselect All")
423         layout.operator("object.select_inverse", text="Inverse")
424         layout.operator("object.select_random", text="Random")
425         layout.operator("object.select_mirror", text="Mirror")
426         layout.operator("object.select_by_layer", text="Select All by Layer")
427         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
428         layout.operator("object.select_camera", text="Select Camera")
429
430         layout.separator()
431
432         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
433         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
434         layout.operator("object.select_pattern", text="Select Pattern...")
435
436
437 class VIEW3D_MT_select_pose(Menu):
438     bl_label = "Select"
439
440     def draw(self, context):
441         layout = self.layout
442
443         layout.operator("view3d.select_border")
444
445         layout.separator()
446
447         layout.operator("pose.select_all", text="Select/Deselect All")
448         layout.operator("pose.select_inverse", text="Inverse")
449         layout.operator("pose.select_flip_active", text="Flip Active")
450         layout.operator("pose.select_constraint_target", text="Constraint Target")
451         layout.operator("pose.select_linked", text="Linked")
452
453         layout.separator()
454
455         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
456         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
457
458         layout.separator()
459
460         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
461         props.extend = True
462         props.direction = 'PARENT'
463
464         props = layout.operator("pose.select_hierarchy", text="Extend Child")
465         props.extend = True
466         props.direction = 'CHILD'
467
468         layout.separator()
469
470         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
471         layout.operator("object.select_pattern", text="Select Pattern...")
472
473
474 class VIEW3D_MT_select_particle(Menu):
475     bl_label = "Select"
476
477     def draw(self, context):
478         layout = self.layout
479
480         layout.operator("view3d.select_border")
481
482         layout.separator()
483
484         layout.operator("particle.select_all", text="Select/Deselect All")
485         layout.operator("particle.select_linked")
486         layout.operator("particle.select_inverse")
487
488         layout.separator()
489
490         layout.operator("particle.select_more")
491         layout.operator("particle.select_less")
492
493         layout.separator()
494
495         layout.operator("particle.select_roots", text="Roots")
496         layout.operator("particle.select_tips", text="Tips")
497
498
499 class VIEW3D_MT_select_edit_mesh(Menu):
500     bl_label = "Select"
501
502     def draw(self, context):
503         layout = self.layout
504
505         layout.operator("view3d.select_border")
506         layout.operator("view3d.select_circle")
507
508         layout.separator()
509
510         layout.operator("mesh.select_all", text="Select/Deselect All")
511         layout.operator("mesh.select_inverse", text="Inverse")
512
513         layout.separator()
514
515         layout.operator("mesh.select_random", text="Random")
516         layout.operator("mesh.select_nth", text="Every N Number of Verts")
517         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
518         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
519         layout.operator("mesh.faces_select_interior", text="Interior Faces")
520         layout.operator("mesh.select_axis", text="Side of Active")
521
522         layout.separator()
523
524         layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
525         if context.scene.tool_settings.mesh_select_mode[2] == False:
526                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
527         layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
528         layout.operator("mesh.select_similar", text="Similar")
529
530         layout.separator()
531
532         layout.operator("mesh.select_less", text="Less")
533         layout.operator("mesh.select_more", text="More")
534
535         layout.separator()
536
537         layout.operator("mesh.select_mirror", text="Mirror")
538
539         layout.operator("mesh.select_linked", text="Linked")
540         layout.operator("mesh.select_vertex_path", text="Vertex Path")
541         layout.operator("mesh.loop_multi_select", text="Edge Loop")
542         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
543
544         layout.separator()
545
546         layout.operator("mesh.loop_to_region")
547         layout.operator("mesh.region_to_loop")
548
549
550 class VIEW3D_MT_select_edit_curve(Menu):
551     bl_label = "Select"
552
553     def draw(self, context):
554         layout = self.layout
555
556         layout.operator("view3d.select_border")
557         layout.operator("view3d.select_circle")
558
559         layout.separator()
560
561         layout.operator("curve.select_all", text="Select/Deselect All")
562         layout.operator("curve.select_inverse")
563         layout.operator("curve.select_random")
564         layout.operator("curve.select_nth", text="Every Nth Number of Points")
565
566         layout.separator()
567
568         layout.operator("curve.de_select_first")
569         layout.operator("curve.de_select_last")
570         layout.operator("curve.select_next")
571         layout.operator("curve.select_previous")
572
573         layout.separator()
574
575         layout.operator("curve.select_more")
576         layout.operator("curve.select_less")
577
578
579 class VIEW3D_MT_select_edit_surface(Menu):
580     bl_label = "Select"
581
582     def draw(self, context):
583         layout = self.layout
584
585         layout.operator("view3d.select_border")
586         layout.operator("view3d.select_circle")
587
588         layout.separator()
589
590         layout.operator("curve.select_all", text="Select/Deselect All")
591         layout.operator("curve.select_inverse")
592         layout.operator("curve.select_random")
593         layout.operator("curve.select_nth", text="Every Nth Number of Points")
594
595         layout.separator()
596
597         layout.operator("curve.select_row")
598
599         layout.separator()
600
601         layout.operator("curve.select_more")
602         layout.operator("curve.select_less")
603
604
605 class VIEW3D_MT_select_edit_metaball(Menu):
606     bl_label = "Select"
607
608     def draw(self, context):
609         layout = self.layout
610
611         layout.operator("view3d.select_border")
612
613         layout.separator()
614
615         layout.operator("mball.select_all").action = 'TOGGLE'
616         layout.operator("mball.select_inverse_metaelems")
617
618         layout.separator()
619
620         layout.operator("mball.select_random_metaelems")
621
622
623 class VIEW3D_MT_select_edit_lattice(Menu):
624     bl_label = "Select"
625
626     def draw(self, context):
627         layout = self.layout
628
629         layout.operator("view3d.select_border")
630
631         layout.separator()
632
633         layout.operator("lattice.select_all", text="Select/Deselect All")
634
635
636 class VIEW3D_MT_select_edit_armature(Menu):
637     bl_label = "Select"
638
639     def draw(self, context):
640         layout = self.layout
641
642         layout.operator("view3d.select_border")
643
644         layout.separator()
645
646         layout.operator("armature.select_all", text="Select/Deselect All")
647         layout.operator("armature.select_inverse", text="Inverse")
648
649         layout.separator()
650
651         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
652         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
653
654         layout.separator()
655
656         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
657         props.extend = True
658         props.direction = 'PARENT'
659
660         props = layout.operator("armature.select_hierarchy", text="Extend Child")
661         props.extend = True
662         props.direction = 'CHILD'
663
664         layout.operator("object.select_pattern", text="Select Pattern...")
665
666
667 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
668     bl_label = "Select"
669
670     def draw(self, context):
671         # layout = self.layout
672
673         # TODO
674         # see view3d_select_faceselmenu
675         pass
676
677 # ********** Object menu **********
678
679
680 class VIEW3D_MT_object(Menu):
681     bl_context = "objectmode"
682     bl_label = "Object"
683
684     def draw(self, context):
685         layout = self.layout
686
687         layout.operator("ed.undo")
688         layout.operator("ed.redo")
689         layout.operator("ed.undo_history")
690
691         layout.separator()
692
693         layout.menu("VIEW3D_MT_transform")
694         layout.menu("VIEW3D_MT_mirror")
695         layout.menu("VIEW3D_MT_object_clear")
696         layout.menu("VIEW3D_MT_object_apply")
697         layout.menu("VIEW3D_MT_snap")
698
699         layout.separator()
700
701         layout.menu("VIEW3D_MT_object_animation")
702
703         layout.separator()
704
705         layout.operator("object.duplicate_move")
706         layout.operator("object.duplicate_move_linked")
707         layout.operator("object.delete", text="Delete...")
708         layout.operator("object.proxy_make", text="Make Proxy...")
709         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
710         layout.operator("object.make_dupli_face")
711         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
712         layout.menu("VIEW3D_MT_make_single_user")
713
714         layout.separator()
715
716         layout.menu("VIEW3D_MT_object_parent")
717         layout.menu("VIEW3D_MT_object_track")
718         layout.menu("VIEW3D_MT_object_group")
719         layout.menu("VIEW3D_MT_object_constraints")
720
721         layout.separator()
722
723         layout.menu("VIEW3D_MT_object_game")
724
725         layout.separator()
726
727         layout.operator("object.join_uvs")
728         layout.operator("object.join")
729
730         layout.separator()
731
732         layout.operator("object.move_to_layer", text="Move to Layer...")
733         layout.menu("VIEW3D_MT_object_showhide")
734
735         layout.operator_menu_enum("object.convert", "target")
736
737
738 class VIEW3D_MT_object_animation(Menu):
739     bl_label = "Animation"
740
741     def draw(self, context):
742         layout = self.layout
743
744         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
745         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
746         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
747
748
749 class VIEW3D_MT_object_clear(Menu):
750     bl_label = "Clear"
751
752     def draw(self, context):
753         layout = self.layout
754
755         layout.operator("object.location_clear", text="Location")
756         layout.operator("object.rotation_clear", text="Rotation")
757         layout.operator("object.scale_clear", text="Scale")
758         layout.operator("object.origin_clear", text="Origin")
759
760
761 class VIEW3D_MT_object_specials(Menu):
762     bl_label = "Specials"
763
764     @classmethod
765     def poll(cls, context):
766         # add more special types
767         return context.object
768
769     def draw(self, context):
770         layout = self.layout
771
772         obj = context.object
773         if obj.type == 'CAMERA':
774             layout.operator_context = 'INVOKE_REGION_WIN'
775
776             if obj.data.type == 'PERSP':
777                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
778                 props.data_path_iter = "selected_editable_objects"
779                 props.data_path_item = "data.lens"
780                 props.input_scale = 0.1
781             else:
782                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
783                 props.data_path_iter = "selected_editable_objects"
784                 props.data_path_item = "data.ortho_scale"
785                 props.input_scale = 0.01
786
787             if not obj.data.dof_object:
788                 #layout.label(text="Test Has DOF obj");
789                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
790                 props.data_path_iter = "selected_editable_objects"
791                 props.data_path_item = "data.dof_distance"
792                 props.input_scale = 0.02
793
794         if obj.type in {'CURVE', 'FONT'}:
795             layout.operator_context = 'INVOKE_REGION_WIN'
796
797             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
798             props.data_path_iter = "selected_editable_objects"
799             props.data_path_item = "data.extrude"
800             props.input_scale = 0.01
801
802             props = layout.operator("wm.context_modal_mouse", text="Width Size")
803             props.data_path_iter = "selected_editable_objects"
804             props.data_path_item = "data.offset"
805             props.input_scale = 0.01
806
807         if obj.type == 'EMPTY':
808             layout.operator_context = 'INVOKE_REGION_WIN'
809
810             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
811             props.data_path_iter = "selected_editable_objects"
812             props.data_path_item = "empty_draw_size"
813             props.input_scale = 0.01
814
815         if obj.type == 'LAMP':
816             layout.operator_context = 'INVOKE_REGION_WIN'
817
818             props = layout.operator("wm.context_modal_mouse", text="Energy")
819             props.data_path_iter = "selected_editable_objects"
820             props.data_path_item = "data.energy"
821
822             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
823                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
824                 props.data_path_iter = "selected_editable_objects"
825                 props.data_path_item = "data.distance"
826                 props.input_scale = 0.1
827
828             if obj.data.type == 'SPOT':
829                 layout.separator()
830                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
831                 props.data_path_iter = "selected_editable_objects"
832                 props.data_path_item = "data.spot_size"
833                 props.input_scale = 0.01
834
835                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
836                 props.data_path_iter = "selected_editable_objects"
837                 props.data_path_item = "data.spot_blend"
838                 props.input_scale = -0.01
839
840                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
841                 props.data_path_iter = "selected_editable_objects"
842                 props.data_path_item = "data.shadow_buffer_clip_start"
843                 props.input_scale = 0.05
844
845                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
846                 props.data_path_iter = "selected_editable_objects"
847                 props.data_path_item = "data.shadow_buffer_clip_end"
848                 props.input_scale = 0.05
849
850         layout.separator()
851
852         props = layout.operator("object.isolate_type_render")
853         props = layout.operator("object.hide_render_clear_all")
854
855
856 class VIEW3D_MT_object_apply(Menu):
857     bl_label = "Apply"
858
859     def draw(self, context):
860         layout = self.layout
861
862         layout.operator("object.transform_apply", text="Location").location = True
863         layout.operator("object.transform_apply", text="Rotation").rotation = True
864         layout.operator("object.transform_apply", text="Scale").scale = True
865         props = layout.operator("object.transform_apply", text="Rotation & Scale")
866         props.scale = True
867         props.rotation = True
868
869         layout.separator()
870
871         layout.operator("object.visual_transform_apply", text="Visual Transform")
872         layout.operator("object.duplicates_make_real")
873
874
875 class VIEW3D_MT_object_parent(Menu):
876     bl_label = "Parent"
877
878     def draw(self, context):
879         layout = self.layout
880
881         layout.operator("object.parent_set", text="Set")
882         layout.operator("object.parent_clear", text="Clear")
883
884
885 class VIEW3D_MT_object_track(Menu):
886     bl_label = "Track"
887
888     def draw(self, context):
889         layout = self.layout
890
891         layout.operator("object.track_set", text="Set")
892         layout.operator("object.track_clear", text="Clear")
893
894
895 class VIEW3D_MT_object_group(Menu):
896     bl_label = "Group"
897
898     def draw(self, context):
899         layout = self.layout
900
901         layout.operator("group.create")
902         layout.operator("group.objects_remove")
903
904         layout.separator()
905
906         layout.operator("group.objects_add_active")
907         layout.operator("group.objects_remove_active")
908
909
910 class VIEW3D_MT_object_constraints(Menu):
911     bl_label = "Constraints"
912
913     def draw(self, context):
914         layout = self.layout
915
916         layout.operator("object.constraint_add_with_targets")
917         layout.operator("object.constraints_copy")
918         layout.operator("object.constraints_clear")
919
920
921 class VIEW3D_MT_object_showhide(Menu):
922     bl_label = "Show/Hide"
923
924     def draw(self, context):
925         layout = self.layout
926
927         layout.operator("object.hide_view_clear", text="Show Hidden")
928         layout.operator("object.hide_view_set", text="Hide Selected")
929         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
930
931
932 class VIEW3D_MT_make_single_user(Menu):
933     bl_label = "Make Single User"
934
935     def draw(self, context):
936         layout = self.layout
937
938         props = layout.operator("object.make_single_user", text="Object")
939         props.object = True
940
941         props = layout.operator("object.make_single_user", text="Object & Data")
942         props.object = props.obdata = True
943
944         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
945         props.object = props.obdata = props.material = props.texture = True
946
947         props = layout.operator("object.make_single_user", text="Materials+Tex")
948         props.material = props.texture = True
949
950         props = layout.operator("object.make_single_user", text="Object Animation")
951         props.animation = True
952
953
954 class VIEW3D_MT_make_links(Menu):
955     bl_label = "Make Links"
956
957     def draw(self, context):
958         layout = self.layout
959
960         if(len(bpy.data.scenes) > 10):
961             layout.operator_context = 'INVOKE_DEFAULT'
962             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
963             layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
964         else:
965             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
966             layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
967
968         layout.operator_enum("object.make_links_data", "type")  # inline
969
970
971 class VIEW3D_MT_object_game(Menu):
972     bl_label = "Game"
973
974     def draw(self, context):
975         layout = self.layout
976
977         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
978
979         layout.separator()
980
981         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
982         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
983         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
984
985         layout.separator()
986
987         layout.operator("object.game_property_clear")
988
989
990 # ********** Vertex paint menu **********
991
992
993 class VIEW3D_MT_paint_vertex(Menu):
994     bl_label = "Paint"
995
996     def draw(self, context):
997         layout = self.layout
998
999         layout.operator("ed.undo")
1000         layout.operator("ed.redo")
1001
1002         layout.separator()
1003
1004         layout.operator("paint.vertex_color_set")
1005         layout.operator("paint.vertex_color_dirt")
1006
1007
1008 class VIEW3D_MT_hook(Menu):
1009     bl_label = "Hooks"
1010
1011     def draw(self, context):
1012         layout = self.layout
1013         layout.operator_context = 'EXEC_AREA'
1014         layout.operator("object.hook_add_newob")
1015         layout.operator("object.hook_add_selob")
1016
1017         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1018             layout.separator()
1019             layout.operator_menu_enum("object.hook_assign", "modifier")
1020             layout.operator_menu_enum("object.hook_remove", "modifier")
1021             layout.separator()
1022             layout.operator_menu_enum("object.hook_select", "modifier")
1023             layout.operator_menu_enum("object.hook_reset", "modifier")
1024             layout.operator_menu_enum("object.hook_recenter", "modifier")
1025
1026
1027 class VIEW3D_MT_vertex_group(Menu):
1028     bl_label = "Vertex Groups"
1029
1030     def draw(self, context):
1031         layout = self.layout
1032         layout.operator_context = 'EXEC_AREA'
1033         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1034
1035         ob = context.active_object
1036         if ob.mode == 'EDIT':
1037             if ob.vertex_groups.active:
1038                 layout.separator()
1039                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1040                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1041                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1042                 layout.separator()
1043
1044         if ob.vertex_groups.active:
1045             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1046             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1047             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1048
1049 # ********** Weight paint menu **********
1050
1051
1052 class VIEW3D_MT_paint_weight(Menu):
1053     bl_label = "Weights"
1054
1055     def draw(self, context):
1056         layout = self.layout
1057
1058         layout.operator("ed.undo")
1059         layout.operator("ed.redo")
1060         layout.operator("ed.undo_history")
1061
1062         layout.separator()
1063
1064         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1065         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1066
1067         layout.separator()
1068
1069         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1070         layout.operator("object.vertex_group_normalize", text="Normalize")
1071         layout.operator("object.vertex_group_invert", text="Invert")
1072         layout.operator("object.vertex_group_clean", text="Clean")
1073         layout.operator("object.vertex_group_levels", text="Levels")
1074         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1075
1076         layout.separator()
1077
1078         layout.operator("paint.weight_set")
1079
1080 # ********** Sculpt menu **********
1081
1082
1083 class VIEW3D_MT_sculpt(Menu):
1084     bl_label = "Sculpt"
1085
1086     def draw(self, context):
1087         layout = self.layout
1088
1089         tool_settings = context.tool_settings
1090         sculpt = tool_settings.sculpt
1091         brush = tool_settings.sculpt.brush
1092
1093         layout.operator("ed.undo")
1094         layout.operator("ed.redo")
1095
1096         layout.separator()
1097
1098         layout.prop(sculpt, "use_symmetry_x")
1099         layout.prop(sculpt, "use_symmetry_y")
1100         layout.prop(sculpt, "use_symmetry_z")
1101         layout.separator()
1102         layout.prop(sculpt, "lock_x")
1103         layout.prop(sculpt, "lock_y")
1104         layout.prop(sculpt, "lock_z")
1105         layout.separator()
1106         layout.operator_menu_enum("brush.curve_preset", "shape")
1107         layout.separator()
1108
1109         if brush is not None:  # unlikely but can happen
1110             sculpt_tool = brush.sculpt_tool
1111
1112             if sculpt_tool != 'GRAB':
1113                 layout.prop_menu_enum(brush, "stroke_method")
1114
1115                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1116                     layout.prop_menu_enum(brush, "direction")
1117
1118                 if sculpt_tool == 'LAYER':
1119                     layout.prop(brush, "use_persistent")
1120                     layout.operator("sculpt.set_persistent_base")
1121
1122         layout.separator()
1123         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1124         layout.prop(sculpt, "show_brush")
1125
1126         # TODO, make availabel from paint menu!
1127         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1128         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1129
1130 # ********** Particle menu **********
1131
1132
1133 class VIEW3D_MT_particle(Menu):
1134     bl_label = "Particle"
1135
1136     def draw(self, context):
1137         layout = self.layout
1138
1139         particle_edit = context.tool_settings.particle_edit
1140
1141         layout.operator("ed.undo")
1142         layout.operator("ed.redo")
1143         layout.operator("ed.undo_history")
1144
1145         layout.separator()
1146
1147         layout.operator("particle.mirror")
1148
1149         layout.separator()
1150
1151         layout.operator("particle.remove_doubles")
1152         layout.operator("particle.delete")
1153
1154         if particle_edit.select_mode == 'POINT':
1155             layout.operator("particle.subdivide")
1156
1157         layout.operator("particle.rekey")
1158         layout.operator("particle.weight_set")
1159
1160         layout.separator()
1161
1162         layout.menu("VIEW3D_MT_particle_showhide")
1163
1164
1165 class VIEW3D_MT_particle_specials(Menu):
1166     bl_label = "Specials"
1167
1168     def draw(self, context):
1169         layout = self.layout
1170         particle_edit = context.tool_settings.particle_edit
1171
1172         layout.operator("particle.rekey")
1173
1174         layout.separator()
1175         if particle_edit.select_mode == 'POINT':
1176             layout.operator("particle.subdivide")
1177             layout.operator("particle.select_roots")
1178             layout.operator("particle.select_tips")
1179
1180         layout.operator("particle.remove_doubles")
1181
1182
1183 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1184     _operator_name = "particle"
1185
1186 # ********** Pose Menu **********
1187
1188
1189 class VIEW3D_MT_pose(Menu):
1190     bl_label = "Pose"
1191
1192     def draw(self, context):
1193         layout = self.layout
1194
1195         layout.operator("ed.undo")
1196         layout.operator("ed.redo")
1197         layout.operator("ed.undo_history")
1198
1199         layout.separator()
1200
1201         layout.menu("VIEW3D_MT_transform")
1202
1203         layout.menu("VIEW3D_MT_pose_transform")
1204         layout.menu("VIEW3D_MT_pose_apply")
1205
1206         layout.menu("VIEW3D_MT_snap")
1207
1208         layout.separator()
1209
1210         layout.menu("VIEW3D_MT_object_animation")
1211
1212         layout.separator()
1213
1214         layout.menu("VIEW3D_MT_pose_slide")
1215         layout.menu("VIEW3D_MT_pose_propagate")
1216
1217         layout.separator()
1218
1219         layout.operator("pose.copy")
1220         layout.operator("pose.paste")
1221         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1222
1223         layout.separator()
1224
1225         layout.menu("VIEW3D_MT_pose_library")
1226         layout.menu("VIEW3D_MT_pose_motion")
1227         layout.menu("VIEW3D_MT_pose_group")
1228
1229         layout.separator()
1230
1231         layout.menu("VIEW3D_MT_object_parent")
1232         layout.menu("VIEW3D_MT_pose_ik")
1233         layout.menu("VIEW3D_MT_pose_constraints")
1234
1235         layout.separator()
1236
1237         layout.operator_context = 'EXEC_AREA'
1238         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1239         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1240         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1241
1242         layout.operator("pose.flip_names")
1243
1244         layout.operator("pose.quaternions_flip")
1245
1246         layout.separator()
1247
1248         layout.operator_context = 'INVOKE_AREA'
1249         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1250         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1251
1252         layout.separator()
1253
1254         layout.menu("VIEW3D_MT_pose_showhide")
1255         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1256
1257
1258 class VIEW3D_MT_pose_transform(Menu):
1259     bl_label = "Clear Transform"
1260
1261     def draw(self, context):
1262         layout = self.layout
1263
1264         layout.operator("pose.transforms_clear", text="All")
1265
1266         layout.separator()
1267
1268         layout.operator("pose.loc_clear", text="Location")
1269         layout.operator("pose.rot_clear", text="Rotation")
1270         layout.operator("pose.scale_clear", text="Scale")
1271
1272         layout.separator()
1273
1274         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1275
1276
1277 class VIEW3D_MT_pose_slide(Menu):
1278     bl_label = "In-Betweens"
1279
1280     def draw(self, context):
1281         layout = self.layout
1282
1283         layout.operator("pose.push")
1284         layout.operator("pose.relax")
1285         layout.operator("pose.breakdown")
1286
1287
1288 class VIEW3D_MT_pose_propagate(Menu):
1289     bl_label = "Propagate"
1290
1291     def draw(self, context):
1292         layout = self.layout
1293
1294         layout.operator("pose.propagate")
1295
1296         layout.separator()
1297
1298         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1299         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1300
1301         layout.separator()
1302
1303         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1304
1305
1306 class VIEW3D_MT_pose_library(Menu):
1307     bl_label = "Pose Library"
1308
1309     def draw(self, context):
1310         layout = self.layout
1311
1312         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1313
1314         layout.separator()
1315
1316         layout.operator("poselib.pose_add", text="Add Pose...")
1317         layout.operator("poselib.pose_rename", text="Rename Pose...")
1318         layout.operator("poselib.pose_remove", text="Remove Pose...")
1319
1320
1321 class VIEW3D_MT_pose_motion(Menu):
1322     bl_label = "Motion Paths"
1323
1324     def draw(self, context):
1325         layout = self.layout
1326
1327         layout.operator("pose.paths_calculate", text="Calculate")
1328         layout.operator("pose.paths_clear", text="Clear")
1329
1330
1331 class VIEW3D_MT_pose_group(Menu):
1332     bl_label = "Bone Groups"
1333
1334     def draw(self, context):
1335         layout = self.layout
1336         layout.operator("pose.group_add")
1337         layout.operator("pose.group_remove")
1338
1339         layout.separator()
1340
1341         layout.operator("pose.group_assign")
1342         layout.operator("pose.group_unassign")
1343
1344
1345 class VIEW3D_MT_pose_ik(Menu):
1346     bl_label = "Inverse Kinematics"
1347
1348     def draw(self, context):
1349         layout = self.layout
1350
1351         layout.operator("pose.ik_add")
1352         layout.operator("pose.ik_clear")
1353
1354
1355 class VIEW3D_MT_pose_constraints(Menu):
1356     bl_label = "Constraints"
1357
1358     def draw(self, context):
1359         layout = self.layout
1360
1361         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1362         layout.operator("pose.constraints_copy")
1363         layout.operator("pose.constraints_clear")
1364
1365
1366 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1367     _operator_name = "pose"
1368
1369
1370 class VIEW3D_MT_pose_apply(Menu):
1371     bl_label = "Apply"
1372
1373     def draw(self, context):
1374         layout = self.layout
1375
1376         layout.operator("pose.armature_apply")
1377         layout.operator("pose.visual_transform_apply")
1378
1379
1380 class BoneOptions:
1381     def draw(self, context):
1382         layout = self.layout
1383
1384         options = [
1385             "show_wire",
1386             "use_deform",
1387             "use_envelope_multiply",
1388             "use_inherit_rotation",
1389             "use_inherit_scale",
1390         ]
1391
1392         if context.mode == 'EDIT_ARMATURE':
1393             bone_props = bpy.types.EditBone.bl_rna.properties
1394             data_path_iter = "selected_bones"
1395             opt_suffix = ""
1396             options.append("lock")
1397         else:  # posemode
1398             bone_props = bpy.types.Bone.bl_rna.properties
1399             data_path_iter = "selected_pose_bones"
1400             opt_suffix = "bone."
1401
1402         for opt in options:
1403             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1404             props.data_path_iter = data_path_iter
1405             props.data_path_item = opt_suffix + opt
1406             props.type = self.type
1407
1408
1409 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1410     bl_label = "Toggle Bone Options"
1411     type = 'TOGGLE'
1412
1413
1414 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1415     bl_label = "Enable Bone Options"
1416     type = 'ENABLE'
1417
1418
1419 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1420     bl_label = "Disable Bone Options"
1421     type = 'DISABLE'
1422
1423 # ********** Edit Menus, suffix from ob.type **********
1424
1425
1426 class VIEW3D_MT_edit_mesh(Menu):
1427     bl_label = "Mesh"
1428
1429     def draw(self, context):
1430         layout = self.layout
1431
1432         settings = context.tool_settings
1433
1434         layout.operator("ed.undo")
1435         layout.operator("ed.redo")
1436         layout.operator("ed.undo_history")
1437
1438         layout.separator()
1439
1440         layout.menu("VIEW3D_MT_transform")
1441         layout.menu("VIEW3D_MT_mirror")
1442         layout.menu("VIEW3D_MT_snap")
1443
1444         layout.separator()
1445
1446         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1447
1448         layout.separator()
1449
1450         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1451         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1452         layout.operator("mesh.duplicate_move")
1453         layout.operator("mesh.delete", text="Delete...")
1454
1455         layout.separator()
1456
1457         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1458         layout.menu("VIEW3D_MT_edit_mesh_edges")
1459         layout.menu("VIEW3D_MT_edit_mesh_faces")
1460         layout.menu("VIEW3D_MT_edit_mesh_normals")
1461
1462         layout.separator()
1463
1464         layout.prop(settings, "use_mesh_automerge")
1465         layout.prop_menu_enum(settings, "proportional_edit")
1466         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1467
1468         layout.separator()
1469
1470         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1471
1472
1473 class VIEW3D_MT_edit_mesh_specials(Menu):
1474     bl_label = "Specials"
1475
1476     def draw(self, context):
1477         layout = self.layout
1478
1479         layout.operator_context = 'INVOKE_REGION_WIN'
1480
1481         layout.operator("mesh.subdivide", text="Subdivide")
1482                 """
1483         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1484         ""
1485         layout.operator("mesh.merge", text="Merge...")
1486         layout.operator("mesh.remove_doubles")
1487         layout.operator("mesh.hide", text="Hide")
1488         layout.operator("mesh.reveal", text="Reveal")
1489         layout.operator("mesh.select_inverse")
1490         layout.operator("mesh.flip_normals")
1491         layout.operator("mesh.vertices_smooth", text="Smooth")
1492         layout.operator("mesh.bevel", text="Bevel")
1493         layout.operator("mesh.faces_shade_smooth")
1494         layout.operator("mesh.faces_shade_flat")
1495         layout.operator("mesh.blend_from_shape")
1496         layout.operator("mesh.shape_propagate_to_all")
1497         layout.operator("mesh.select_vertex_path")
1498
1499
1500 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1501     bl_label = "Mesh Select Mode"
1502
1503     def draw(self, context):
1504         layout = self.layout
1505
1506         layout.operator_context = 'INVOKE_REGION_WIN'
1507
1508         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1509         prop.value = "(True, False, False)"
1510         prop.data_path = "tool_settings.mesh_select_mode"
1511
1512         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1513         prop.value = "(False, True, False)"
1514         prop.data_path = "tool_settings.mesh_select_mode"
1515
1516         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1517         prop.value = "(False, False, True)"
1518         prop.data_path = "tool_settings.mesh_select_mode"
1519
1520
1521 class VIEW3D_MT_edit_mesh_extrude(Menu):
1522     bl_label = "Extrude"
1523
1524     _extrude_funcs = { \
1525         "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1526         "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1527         "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1528         "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1529     }
1530
1531     @staticmethod
1532     def extrude_options(context):
1533         mesh = context.object.data
1534         select_mode = context.tool_settings.mesh_select_mode
1535
1536         menu = []
1537         if mesh.total_face_sel:
1538             menu += ["REGION", "FACE"]
1539         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1540             menu += ["EDGE"]
1541         if mesh.total_vert_sel and select_mode[0]:
1542             menu += ["VERT"]
1543
1544         # should never get here
1545         return menu
1546
1547     def draw(self, context):
1548         layout = self.layout
1549         layout.operator_context = 'INVOKE_REGION_WIN'
1550
1551         for menu_id in self.extrude_options(context):
1552             self._extrude_funcs[menu_id](layout)
1553
1554
1555 class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
1556     "Extrude individual elements and move"
1557     bl_label = "Extrude Individual and Move"
1558     bl_idname = "view3d.edit_mesh_extrude_individual_move"
1559
1560     def execute(self, context):
1561         mesh = context.object.data
1562         select_mode = context.tool_settings.mesh_select_mode
1563
1564         totface = mesh.total_face_sel
1565         totedge = mesh.total_edge_sel
1566         # totvert = mesh.total_vert_sel
1567
1568         if select_mode[2] and totface == 1:
1569             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1570         elif select_mode[2] and totface > 1:
1571             bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
1572         elif select_mode[1] and totedge >= 1:
1573             bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
1574         else:
1575             bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
1576
1577         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1578         return {'FINISHED'}
1579
1580     def invoke(self, context, event):
1581         return self.execute(context)
1582
1583
1584 class VIEW3D_OT_edit_mesh_extrude_move(Operator):
1585     "Extrude and move along normals"
1586     bl_label = "Extrude and Move on Normals"
1587     bl_idname = "view3d.edit_mesh_extrude_move_normal"
1588
1589     def execute(self, context):
1590         mesh = context.object.data
1591
1592         totface = mesh.total_face_sel
1593         totedge = mesh.total_edge_sel
1594         # totvert = mesh.total_vert_sel
1595
1596         if totface >= 1:
1597             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1598         elif totedge == 1:
1599             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
1600         else:
1601             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
1602
1603         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1604         return {'FINISHED'}
1605
1606     def invoke(self, context, event):
1607         return self.execute(context)
1608
1609
1610 class VIEW3D_MT_edit_mesh_vertices(Menu):
1611     bl_label = "Vertices"
1612
1613     def draw(self, context):
1614         layout = self.layout
1615         layout.operator_context = 'INVOKE_REGION_WIN'
1616
1617         layout.operator("mesh.merge")
1618         layout.operator("mesh.rip_move")
1619         layout.operator("mesh.split")
1620         layout.operator("mesh.separate")
1621
1622         layout.separator()
1623
1624         layout.operator("mesh.vertices_smooth")
1625         layout.operator("mesh.remove_doubles")
1626         layout.operator("mesh.vertices_sort")
1627         layout.operator("mesh.vertices_randomize")
1628
1629         layout.operator("mesh.select_vertex_path")
1630
1631         layout.operator("mesh.blend_from_shape")
1632
1633         layout.operator("object.vertex_group_blend")
1634         layout.operator("mesh.shape_propagate_to_all")
1635
1636         layout.separator()
1637
1638         layout.menu("VIEW3D_MT_vertex_group")
1639         layout.menu("VIEW3D_MT_hook")
1640
1641
1642 class VIEW3D_MT_edit_mesh_edges(Menu):
1643     bl_label = "Edges"
1644
1645     def draw(self, context):
1646         layout = self.layout
1647         layout.operator_context = 'INVOKE_REGION_WIN'
1648
1649         layout.operator("mesh.edge_face_add")
1650         layout.operator("mesh.subdivide")
1651
1652         layout.separator()
1653
1654         layout.operator("mesh.mark_seam")
1655         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1656
1657         layout.separator()
1658
1659         layout.operator("mesh.mark_sharp")
1660         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1661
1662         layout.separator()
1663
1664         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1665         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1666
1667         layout.separator()
1668
1669         layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
1670
1671         layout.separator()
1672
1673         layout.operator("TRANSFORM_OT_edge_slide")
1674         layout.operator("TRANSFORM_OT_edge_crease")
1675         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1676
1677         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1678         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1679
1680         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1681
1682         layout.operator("mesh.loop_to_region")
1683         layout.operator("mesh.region_to_loop")
1684
1685
1686 class VIEW3D_MT_edit_mesh_faces(Menu):
1687     bl_label = "Faces"
1688     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1689
1690     def draw(self, context):
1691         layout = self.layout
1692         layout.operator_context = 'INVOKE_REGION_WIN'
1693
1694         layout.operator("mesh.flip_normals")
1695         # layout.operator("mesh.bevel")
1696         # layout.operator("mesh.bevel")
1697         layout.operator("mesh.edge_face_add")
1698         layout.operator("mesh.fill")
1699         layout.operator("mesh.beautify_fill")
1700         layout.operator("mesh.solidify")
1701         layout.operator("mesh.sort_faces")
1702
1703         layout.separator()
1704
1705         layout.operator("mesh.fgon_make")
1706         layout.operator("mesh.fgon_clear")
1707
1708         layout.separator()
1709
1710         layout.operator("mesh.quads_convert_to_tris")
1711         layout.operator("mesh.tris_convert_to_quads")
1712         layout.operator("mesh.edge_flip")
1713
1714         layout.separator()
1715
1716         layout.operator("mesh.faces_shade_smooth")
1717         layout.operator("mesh.faces_shade_flat")
1718
1719         layout.separator()
1720
1721         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1722         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1723
1724         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1725
1726         layout.separator()
1727
1728         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1729         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1730         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1731         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1732
1733
1734 class VIEW3D_MT_edit_mesh_normals(Menu):
1735     bl_label = "Normals"
1736
1737     def draw(self, context):
1738         layout = self.layout
1739
1740         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1741         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1742
1743         layout.separator()
1744
1745         layout.operator("mesh.flip_normals")
1746
1747
1748 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1749     _operator_name = "mesh"
1750
1751 # Edit Curve
1752 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1753
1754
1755 def draw_curve(self, context):
1756     layout = self.layout
1757
1758     settings = context.tool_settings
1759
1760     layout.menu("VIEW3D_MT_transform")
1761     layout.menu("VIEW3D_MT_mirror")
1762     layout.menu("VIEW3D_MT_snap")
1763
1764     layout.separator()
1765
1766     layout.operator("curve.extrude")
1767     layout.operator("curve.duplicate")
1768     layout.operator("curve.separate")
1769     layout.operator("curve.make_segment")
1770     layout.operator("curve.cyclic_toggle")
1771     layout.operator("curve.delete", text="Delete...")
1772
1773     layout.separator()
1774
1775     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1776     layout.menu("VIEW3D_MT_edit_curve_segments")
1777
1778     layout.separator()
1779
1780     layout.prop_menu_enum(settings, "proportional_edit")
1781     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1782
1783     layout.separator()
1784
1785     layout.menu("VIEW3D_MT_edit_curve_showhide")
1786
1787
1788 class VIEW3D_MT_edit_curve(Menu):
1789     bl_label = "Curve"
1790
1791     draw = draw_curve
1792
1793
1794 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1795     bl_label = "Control Points"
1796
1797     def draw(self, context):
1798         layout = self.layout
1799
1800         edit_object = context.edit_object
1801
1802         if edit_object.type == 'CURVE':
1803             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1804             layout.operator("curve.tilt_clear")
1805             layout.operator("curve.separate")
1806
1807             layout.separator()
1808
1809             layout.operator_menu_enum("curve.handle_type_set", "type")
1810
1811             layout.separator()
1812
1813             layout.menu("VIEW3D_MT_hook")
1814
1815
1816 class VIEW3D_MT_edit_curve_segments(Menu):
1817     bl_label = "Segments"
1818
1819     def draw(self, context):
1820         layout = self.layout
1821
1822         layout.operator("curve.subdivide")
1823         layout.operator("curve.switch_direction")
1824
1825
1826 class VIEW3D_MT_edit_curve_specials(Menu):
1827     bl_label = "Specials"
1828
1829     def draw(self, context):
1830         layout = self.layout
1831
1832         layout.operator("curve.subdivide")
1833         layout.operator("curve.switch_direction")
1834         layout.operator("curve.spline_weight_set")
1835         layout.operator("curve.radius_set")
1836         layout.operator("curve.smooth")
1837         layout.operator("curve.smooth_radius")
1838
1839
1840 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1841     _operator_name = "curve"
1842
1843
1844 class VIEW3D_MT_edit_surface(Menu):
1845     bl_label = "Surface"
1846
1847     draw = draw_curve
1848
1849
1850 class VIEW3D_MT_edit_font(Menu):
1851     bl_label = "Text"
1852
1853     def draw(self, context):
1854         layout = self.layout
1855
1856         layout.operator("font.file_paste")
1857
1858         layout.separator()
1859
1860         layout.menu("VIEW3D_MT_edit_text_chars")
1861
1862         layout.separator()
1863
1864         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1865         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1866         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1867         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1868
1869
1870 class VIEW3D_MT_edit_text_chars(Menu):
1871     bl_label = "Special Characters"
1872
1873     def draw(self, context):
1874         layout = self.layout
1875
1876         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1877         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1878
1879         layout.separator()
1880
1881         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1882         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1883         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1884         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1885         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1886         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1887         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1888         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1889         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1890
1891         layout.separator()
1892
1893         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1894         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1895         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1896
1897         layout.separator()
1898
1899         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1900         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1901         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1902
1903
1904 class VIEW3D_MT_edit_meta(Menu):
1905     bl_label = "Metaball"
1906
1907     def draw(self, context):
1908         layout = self.layout
1909
1910         settings = context.tool_settings
1911
1912         layout.operator("ed.undo")
1913         layout.operator("ed.redo")
1914         layout.operator("ed.undo_history")
1915
1916         layout.separator()
1917
1918         layout.menu("VIEW3D_MT_transform")
1919         layout.menu("VIEW3D_MT_mirror")
1920         layout.menu("VIEW3D_MT_snap")
1921
1922         layout.separator()
1923
1924         layout.operator("mball.delete_metaelems", text="Delete...")
1925         layout.operator("mball.duplicate_metaelems")
1926
1927         layout.separator()
1928
1929         layout.prop_menu_enum(settings, "proportional_edit")
1930         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1931
1932         layout.separator()
1933
1934         layout.menu("VIEW3D_MT_edit_meta_showhide")
1935
1936
1937 class VIEW3D_MT_edit_meta_showhide(Menu):
1938     bl_label = "Show/Hide"
1939
1940     def draw(self, context):
1941         layout = self.layout
1942
1943         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1944         layout.operator("mball.hide_metaelems", text="Hide Selected")
1945         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1946
1947
1948 class VIEW3D_MT_edit_lattice(Menu):
1949     bl_label = "Lattice"
1950
1951     def draw(self, context):
1952         layout = self.layout
1953
1954         settings = context.tool_settings
1955
1956         layout.menu("VIEW3D_MT_transform")
1957         layout.menu("VIEW3D_MT_mirror")
1958         layout.menu("VIEW3D_MT_snap")
1959
1960         layout.separator()
1961
1962         layout.operator("lattice.make_regular")
1963
1964         layout.separator()
1965
1966         layout.prop_menu_enum(settings, "proportional_edit")
1967         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1968
1969
1970 class VIEW3D_MT_edit_armature(Menu):
1971     bl_label = "Armature"
1972
1973     def draw(self, context):
1974         layout = self.layout
1975
1976         edit_object = context.edit_object
1977         arm = edit_object.data
1978
1979         layout.menu("VIEW3D_MT_transform")
1980         layout.menu("VIEW3D_MT_mirror")
1981         layout.menu("VIEW3D_MT_snap")
1982         layout.menu("VIEW3D_MT_edit_armature_roll")
1983
1984         layout.separator()
1985
1986         layout.operator("armature.extrude_move")
1987
1988         if arm.use_mirror_x:
1989             layout.operator("armature.extrude_forked")
1990
1991         layout.operator("armature.duplicate_move")
1992         layout.operator("armature.merge")
1993         layout.operator("armature.fill")
1994         layout.operator("armature.delete")
1995         layout.operator("armature.separate")
1996
1997         layout.separator()
1998
1999         layout.operator("armature.subdivide", text="Subdivide")
2000         layout.operator("armature.switch_direction", text="Switch Direction")
2001
2002         layout.separator()
2003
2004         layout.operator_context = 'EXEC_AREA'
2005         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2006         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2007         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2008         layout.operator("armature.flip_names")
2009
2010         layout.separator()
2011
2012         layout.operator_context = 'INVOKE_DEFAULT'
2013         layout.operator("armature.armature_layers")
2014         layout.operator("armature.bone_layers")
2015
2016         layout.separator()
2017
2018         layout.menu("VIEW3D_MT_edit_armature_parent")
2019
2020         layout.separator()
2021
2022         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2023
2024
2025 class VIEW3D_MT_armature_specials(Menu):
2026     bl_label = "Specials"
2027
2028     def draw(self, context):
2029         layout = self.layout
2030
2031         layout.operator_context = 'INVOKE_REGION_WIN'
2032
2033         layout.operator("armature.subdivide", text="Subdivide")
2034         layout.operator("armature.switch_direction", text="Switch Direction")
2035
2036         layout.separator()
2037
2038         layout.operator_context = 'EXEC_REGION_WIN'
2039         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2040         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2041         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2042         layout.operator("armature.flip_names", text="Flip Names")
2043
2044
2045 class VIEW3D_MT_edit_armature_parent(Menu):
2046     bl_label = "Parent"
2047
2048     def draw(self, context):
2049         layout = self.layout
2050
2051         layout.operator("armature.parent_set", text="Make")
2052         layout.operator("armature.parent_clear", text="Clear")
2053
2054
2055 class VIEW3D_MT_edit_armature_roll(Menu):
2056     bl_label = "Bone Roll"
2057
2058     def draw(self, context):
2059         layout = self.layout
2060
2061         layout.operator_menu_enum("armature.calculate_roll", "type")
2062
2063         layout.separator()
2064
2065         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2066
2067 # ********** Panel **********
2068
2069
2070 class VIEW3D_PT_view3d_properties(Panel):
2071     bl_space_type = 'VIEW_3D'
2072     bl_region_type = 'UI'
2073     bl_label = "View"
2074
2075     @classmethod
2076     def poll(cls, context):
2077         view = context.space_data
2078         return (view)
2079
2080     def draw(self, context):
2081         layout = self.layout
2082
2083         view = context.space_data
2084
2085         col = layout.column()
2086         col.active = view.region_3d.view_perspective != 'CAMERA'
2087         col.prop(view, "lens")
2088         col.label(text="Lock to Object:")
2089         col.prop(view, "lock_object", text="")
2090         lock_object = view.lock_object
2091         if lock_object:
2092             if lock_object.type == 'ARMATURE':
2093                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2094         else:
2095             col.prop(view, "lock_cursor", text="Lock to Cursor")
2096
2097         col = layout.column()
2098         col.prop(view, "lock_camera")
2099
2100         col = layout.column(align=True)
2101         col.label(text="Clip:")
2102         col.prop(view, "clip_start", text="Start")
2103         col.prop(view, "clip_end", text="End")
2104
2105         subcol = col.column()
2106         subcol.enabled = not view.lock_camera_and_layers
2107         subcol.label(text="Local Camera:")
2108         subcol.prop(view, "camera", text="")
2109
2110         layout.column().prop(view, "cursor_location")
2111
2112
2113 class VIEW3D_PT_view3d_name(Panel):
2114     bl_space_type = 'VIEW_3D'
2115     bl_region_type = 'UI'
2116     bl_label = "Item"
2117
2118     @classmethod
2119     def poll(cls, context):
2120         return (context.space_data and context.active_object)
2121
2122     def draw(self, context):
2123         layout = self.layout
2124
2125         ob = context.active_object
2126         row = layout.row()
2127         row.label(text="", icon='OBJECT_DATA')
2128         row.prop(ob, "name", text="")
2129
2130         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2131             bone = context.active_bone
2132             if bone:
2133                 row = layout.row()
2134                 row.label(text="", icon='BONE_DATA')
2135                 row.prop(bone, "name", text="")
2136
2137
2138 class VIEW3D_PT_view3d_display(Panel):
2139     bl_space_type = 'VIEW_3D'
2140     bl_region_type = 'UI'
2141     bl_label = "Display"
2142     bl_options = {'DEFAULT_CLOSED'}
2143
2144     @classmethod
2145     def poll(cls, context):
2146         view = context.space_data
2147         return (view)
2148
2149     def draw(self, context):
2150         layout = self.layout
2151
2152         view = context.space_data
2153         scene = context.scene
2154         gs = scene.game_settings
2155         ob = context.object
2156
2157         col = layout.column()
2158         col.prop(view, "show_only_render")
2159
2160         col = layout.column()
2161         display_all = not view.show_only_render
2162         col.active = display_all
2163         col.prop(view, "show_outline_selected")
2164         col.prop(view, "show_all_objects_origin")
2165         col.prop(view, "show_relationship_lines")
2166         if ob and ob.type == 'MESH':
2167             mesh = ob.data
2168             col.prop(mesh, "show_all_edges")
2169
2170         col = layout.column()
2171         col.active = display_all
2172         split = col.split(percentage=0.55)
2173         split.prop(view, "show_floor", text="Grid Floor")
2174
2175         row = split.row(align=True)
2176         row.prop(view, "show_axis_x", text="X", toggle=True)
2177         row.prop(view, "show_axis_y", text="Y", toggle=True)
2178         row.prop(view, "show_axis_z", text="Z", toggle=True)
2179
2180         sub = col.column(align=True)
2181         sub.active = (display_all and view.show_floor)
2182         sub.prop(view, "grid_lines", text="Lines")
2183         sub.prop(view, "grid_scale", text="Scale")
2184         subsub = sub.column(align=True)
2185         subsub.active = scene.unit_settings.system == 'NONE'
2186         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2187
2188         col = layout.column()
2189         col.label(text="Shading:")
2190         col.prop(gs, "material_mode", text="")
2191         col.prop(view, "show_textured_solid")
2192
2193         layout.separator()
2194
2195         region = view.region_quadview
2196
2197         layout.operator("screen.region_quadview", text="Toggle Quad View")
2198
2199         if region:
2200             col = layout.column()
2201             col.prop(region, "lock_rotation")
2202             row = col.row()
2203             row.enabled = region.lock_rotation
2204             row.prop(region, "show_sync_view")
2205             row = col.row()
2206             row.enabled = region.lock_rotation and region.show_sync_view
2207             row.prop(region, "use_box_clip")
2208
2209
2210 class VIEW3D_PT_view3d_meshdisplay(Panel):
2211     bl_space_type = 'VIEW_3D'
2212     bl_region_type = 'UI'
2213     bl_label = "Mesh Display"
2214
2215     @classmethod
2216     def poll(cls, context):
2217         # The active object check is needed because of localmode
2218         return (context.active_object and (context.mode == 'EDIT_MESH'))
2219
2220     def draw(self, context):
2221         layout = self.layout
2222
2223         mesh = context.active_object.data
2224
2225         col = layout.column()
2226         col.label(text="Overlays:")
2227         col.prop(mesh, "show_edges", text="Edges")
2228         col.prop(mesh, "show_faces", text="Faces")
2229         col.prop(mesh, "show_edge_crease", text="Creases")
2230         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2231         col.prop(mesh, "show_edge_seams", text="Seams")
2232         col.prop(mesh, "show_edge_sharp", text="Sharp")
2233
2234         col.separator()
2235         col.label(text="Normals:")
2236         col.prop(mesh, "show_normal_face", text="Face")
2237         col.prop(mesh, "show_normal_vertex", text="Vertex")
2238         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2239
2240         col.separator()
2241         col.label(text="Numerics:")
2242         col.prop(mesh, "show_extra_edge_length")
2243         col.prop(mesh, "show_extra_face_angle")
2244         col.prop(mesh, "show_extra_face_area")
2245
2246
2247 class VIEW3D_PT_view3d_curvedisplay(Panel):
2248     bl_space_type = 'VIEW_3D'
2249     bl_region_type = 'UI'
2250     bl_label = "Curve Display"
2251
2252     @classmethod
2253     def poll(cls, context):
2254         editmesh = context.mode == 'EDIT_CURVE'
2255         return (editmesh)
2256
2257     def draw(self, context):
2258         layout = self.layout
2259
2260         curve = context.active_object.data
2261
2262         col = layout.column()
2263         col.label(text="Overlays:")
2264         col.prop(curve, "show_handles", text="Handles")
2265         col.prop(curve, "show_normal_face", text="Normals")
2266         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2267
2268
2269 class VIEW3D_PT_background_image(Panel):
2270     bl_space_type = 'VIEW_3D'
2271     bl_region_type = 'UI'
2272     bl_label = "Background Images"
2273     bl_options = {'DEFAULT_CLOSED'}
2274
2275     @classmethod
2276     def poll(cls, context):
2277         view = context.space_data
2278         # bg = context.space_data.background_image
2279         return (view)
2280
2281     def draw_header(self, context):
2282         layout = self.layout
2283         view = context.space_data
2284
2285         layout.prop(view, "show_background_images", text="")
2286
2287     def draw(self, context):
2288         layout = self.layout
2289
2290         view = context.space_data
2291
2292         col = layout.column()
2293         col.operator("view3d.background_image_add", text="Add Image")
2294
2295         for i, bg in enumerate(view.background_images):
2296             layout.active = view.show_background_images
2297             box = layout.box()
2298             row = box.row(align=True)
2299             row.prop(bg, "show_expanded", text="", emboss=False)
2300             if bg.image:
2301                 row.prop(bg.image, "name", text="", emboss=False)
2302             else:
2303                 row.label(text="Not Set")
2304             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2305
2306             box.prop(bg, "view_axis", text="Axis")
2307
2308             if bg.show_expanded:
2309                 row = box.row()
2310                 row.template_ID(bg, "image", open="image.open")
2311                 if (bg.image):
2312                     box.template_image(bg, "image", bg.image_user, compact=True)
2313
2314                     box.prop(bg, "opacity", slider=True)
2315                     if bg.view_axis != 'CAMERA':
2316                         box.prop(bg, "size")
2317                         row = box.row(align=True)
2318                         row.prop(bg, "offset_x", text="X")
2319                         row.prop(bg, "offset_y", text="Y")
2320
2321
2322 class VIEW3D_PT_transform_orientations(Panel):
2323     bl_space_type = 'VIEW_3D'
2324     bl_region_type = 'UI'
2325     bl_label = "Transform Orientations"
2326     bl_options = {'DEFAULT_CLOSED'}
2327
2328     @classmethod
2329     def poll(cls, context):
2330         view = context.space_data
2331         return (view)
2332
2333     def draw(self, context):
2334         layout = self.layout
2335
2336         view = context.space_data
2337
2338         col = layout.column()
2339
2340         col.prop(view, "transform_orientation")
2341         col.operator("transform.create_orientation", text="Create")
2342
2343         orientation = view.current_orientation
2344
2345         if orientation:
2346             col.prop(orientation, "name")
2347             col.operator("transform.delete_orientation", text="Delete")
2348
2349
2350 class VIEW3D_PT_etch_a_ton(Panel):
2351     bl_space_type = 'VIEW_3D'
2352     bl_region_type = 'UI'
2353     bl_label = "Skeleton Sketching"
2354     bl_options = {'DEFAULT_CLOSED'}
2355
2356     @classmethod
2357     def poll(cls, context):
2358         scene = context.space_data
2359         ob = context.active_object
2360         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2361
2362     def draw_header(self, context):
2363         layout = self.layout
2364         toolsettings = context.scene.tool_settings
2365
2366         layout.prop(toolsettings, "use_bone_sketching", text="")
2367
2368     def draw(self, context):
2369         layout = self.layout
2370         toolsettings = context.scene.tool_settings
2371
2372         col = layout.column()
2373
2374         col.prop(toolsettings, "use_etch_quick")
2375         col.prop(toolsettings, "use_etch_overdraw")
2376
2377         col.prop(toolsettings, "etch_convert_mode")
2378
2379         if toolsettings.etch_convert_mode == 'LENGTH':
2380             col.prop(toolsettings, "etch_length_limit")
2381         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2382             col.prop(toolsettings, "etch_adaptive_limit")
2383         elif toolsettings.etch_convert_mode == 'FIXED':
2384             col.prop(toolsettings, "etch_subdivision_number")
2385         elif toolsettings.etch_convert_mode == 'RETARGET':
2386             col.prop(toolsettings, "etch_template")
2387             col.prop(toolsettings, "etch_roll_mode")
2388             col.prop(toolsettings, "use_etch_autoname")
2389             col.prop(toolsettings, "etch_number")
2390             col.prop(toolsettings, "etch_side")
2391
2392         col.operator("sketch.convert", text="Convert")
2393
2394
2395 class VIEW3D_PT_context_properties(Panel):
2396     bl_space_type = 'VIEW_3D'
2397     bl_region_type = 'UI'
2398     bl_label = "Properties"
2399     bl_options = {'DEFAULT_CLOSED'}
2400
2401     def _active_context_member(context):
2402         obj = context.object
2403         if obj:
2404             mode = obj.mode
2405             if mode == 'POSE':
2406                 return "active_pose_bone"
2407             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2408                 return "active_bone"
2409             else:
2410                 return "object"
2411
2412         return ""
2413
2414     @classmethod
2415     def poll(cls, context):
2416         member = cls._active_context_member(context)
2417         if member:
2418             context_member = getattr(context, member)
2419             return context_member and context_member.keys()
2420
2421         return False
2422
2423     def draw(self, context):
2424         import rna_prop_ui
2425         member = VIEW3D_PT_context_properties._active_context_member(context)
2426
2427         if member:
2428             # Draw with no edit button
2429             rna_prop_ui.draw(self.layout, context, member, object, False)
2430
2431
2432 def register():
2433     bpy.utils.register_module(__name__)
2434
2435
2436 def unregister():
2437     bpy.utils.unregister_module(__name__)
2438
2439 if __name__ == "__main__":
2440     register()
2441
2442 if __name__ == "__main__":  # only for live edit.
2443     bpy.utils.register_module(__name__)