svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender
[blender.git] / release / scripts / startup / bl_ui / space_view3d_toolbar.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Menu, Panel
22
23
24 class View3DPanel():
25     bl_space_type = 'VIEW_3D'
26     bl_region_type = 'TOOLS'
27
28
29 # **************** standard tool clusters ******************
30
31 # History/Repeat tools
32 def draw_repeat_tools(context, layout):
33     col = layout.column(align=True)
34     col.label(text="Repeat:")
35     col.operator("screen.repeat_last")
36     col.operator("screen.repeat_history", text="History...")
37
38
39 # Keyframing tools
40 def draw_keyframing_tools(context, layout):
41     col = layout.column(align=True)
42     col.label(text="Keyframes:")
43     row = col.row()
44     row.operator("anim.keyframe_insert_menu", text="Insert")
45     row.operator("anim.keyframe_delete_v3d", text="Remove")
46
47
48 # Grease Pencil tools
49 def draw_gpencil_tools(context, layout):
50     col = layout.column(align=True)
51
52     col.label(text="Grease Pencil:")
53
54     row = col.row()
55     row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
56     row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
57
58     row = col.row()
59     row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
60     row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
61
62     row = col.row()
63     row.prop(context.tool_settings, "use_grease_pencil_sessions")
64
65
66 # ********** default tools for objectmode ****************
67
68 class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
69     bl_context = "objectmode"
70     bl_label = "Object Tools"
71
72     def draw(self, context):
73         layout = self.layout
74
75         col = layout.column(align=True)
76         col.label(text="Transform:")
77         col.operator("transform.translate")
78         col.operator("transform.rotate")
79         col.operator("transform.resize", text="Scale")
80
81         col = layout.column(align=True)
82         col.operator("object.origin_set", text="Origin")
83
84         col = layout.column(align=True)
85         col.label(text="Object:")
86         col.operator("object.duplicate_move")
87         col.operator("object.delete")
88         col.operator("object.join")
89
90         active_object = context.active_object
91         if active_object and active_object.type == 'MESH':
92
93             col = layout.column(align=True)
94             col.label(text="Shading:")
95             row = col.row(align=True)
96             row.operator("object.shade_smooth", text="Smooth")
97             row.operator("object.shade_flat", text="Flat")
98
99         draw_keyframing_tools(context, layout)
100
101         col = layout.column(align=True)
102         col.label(text="Motion Paths:")
103         col.operator("object.paths_calculate", text="Calculate Paths")
104         col.operator("object.paths_clear", text="Clear Paths")
105
106         draw_repeat_tools(context, layout)
107
108         draw_gpencil_tools(context, layout)
109
110 # ********** default tools for editmode_mesh ****************
111
112
113 class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
114     bl_context = "mesh_edit"
115     bl_label = "Mesh Tools"
116
117     def draw(self, context):
118         layout = self.layout
119
120         col = layout.column(align=True)
121         col.label(text="Transform:")
122         col.operator("transform.translate")
123         col.operator("transform.rotate")
124         col.operator("transform.resize", text="Scale")
125         col.operator("transform.shrink_fatten", text="Shrink/Fatten")
126         col.operator("transform.push_pull", text="Push/Pull")
127
128         col = layout.column(align=True)
129         col.label(text="Deform:")
130         col.operator("transform.edge_slide")
131         col.operator("mesh.noise")
132         col.operator("mesh.vertices_smooth")
133
134         col = layout.column(align=True)
135         col.label(text="Add:")
136         col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
137         col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
138         col.operator("mesh.subdivide")
139         col.operator("mesh.loopcut_slide")
140         col.operator("mesh.duplicate_move", text="Duplicate")
141         col.operator("mesh.spin")
142         col.operator("mesh.screw")
143
144         col = layout.column(align=True)
145         col.label(text="Remove:")
146         col.operator("mesh.delete")
147         col.operator("mesh.merge")
148         col.operator("mesh.remove_doubles")
149
150         col = layout.column(align=True)
151         col.label(text="Normals:")
152         col.operator("mesh.normals_make_consistent", text="Recalculate")
153         col.operator("mesh.flip_normals", text="Flip Direction")
154
155         col = layout.column(align=True)
156         col.label(text="UV Mapping:")
157         col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
158         col.operator("mesh.mark_seam")
159         col.operator("mesh.mark_seam", text="Clear Seam").clear = True
160
161         col = layout.column(align=True)
162         col.label(text="Shading:")
163         row = col.row(align=True)
164         row.operator("mesh.faces_shade_smooth", text="Smooth")
165         row.operator("mesh.faces_shade_flat", text="Flat")
166
167         draw_repeat_tools(context, layout)
168
169         draw_gpencil_tools(context, layout)
170
171
172 class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
173     bl_context = "mesh_edit"
174     bl_label = "Mesh Options"
175
176     def draw(self, context):
177         layout = self.layout
178
179         ob = context.active_object
180
181         if ob:
182             mesh = ob.data
183             col = layout.column(align=True)
184             col.prop(mesh, "use_mirror_x")
185             sub = col.column()
186             sub.active = ob.data.use_mirror_x
187             sub.prop(mesh, "use_mirror_topology")
188
189             ts = context.tool_settings
190
191             col.label("Edge Select Mode")
192             col.prop(ts, "edge_path_mode", text="")
193             col.prop(context.tool_settings, "edge_path_live_unwrap")
194
195 # ********** default tools for editmode_curve ****************
196
197
198 class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
199     bl_context = "curve_edit"
200     bl_label = "Curve Tools"
201
202     def draw(self, context):
203         layout = self.layout
204
205         col = layout.column(align=True)
206         col.label(text="Transform:")
207         col.operator("transform.translate")
208         col.operator("transform.rotate")
209         col.operator("transform.resize", text="Scale")
210
211         col = layout.column(align=True)
212         col.operator("transform.transform", text="Tilt").mode = 'TILT'
213         col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
214
215         col = layout.column(align=True)
216         col.label(text="Curve:")
217         col.operator("curve.duplicate")
218         col.operator("curve.delete")
219         col.operator("curve.cyclic_toggle")
220         col.operator("curve.switch_direction")
221         col.operator("curve.spline_type_set")
222
223         col = layout.column(align=True)
224         col.label(text="Handles:")
225         row = col.row()
226         row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
227         row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
228         row = col.row()
229         row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
230         row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
231
232         col = layout.column(align=True)
233         col.label(text="Modeling:")
234         col.operator("curve.extrude")
235         col.operator("curve.subdivide")
236
237         draw_repeat_tools(context, layout)
238
239         draw_gpencil_tools(context, layout)
240
241 # ********** default tools for editmode_surface ****************
242
243
244 class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
245     bl_context = "surface_edit"
246     bl_label = "Surface Tools"
247
248     def draw(self, context):
249         layout = self.layout
250
251         col = layout.column(align=True)
252         col.label(text="Transform:")
253         col.operator("transform.translate")
254         col.operator("transform.rotate")
255         col.operator("transform.resize", text="Scale")
256
257         col = layout.column(align=True)
258         col.label(text="Curve:")
259         col.operator("curve.duplicate")
260         col.operator("curve.delete")
261         col.operator("curve.cyclic_toggle")
262         col.operator("curve.switch_direction")
263
264         col = layout.column(align=True)
265         col.label(text="Modeling:")
266         col.operator("curve.extrude")
267         col.operator("curve.subdivide")
268
269         draw_repeat_tools(context, layout)
270
271         draw_gpencil_tools(context, layout)
272
273 # ********** default tools for editmode_text ****************
274
275
276 class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
277     bl_context = "text_edit"
278     bl_label = "Text Tools"
279
280     def draw(self, context):
281         layout = self.layout
282
283         col = layout.column(align=True)
284         col.label(text="Text Edit:")
285         col.operator("font.text_copy", text="Copy")
286         col.operator("font.text_cut", text="Cut")
287         col.operator("font.text_paste", text="Paste")
288
289         col = layout.column(align=True)
290         col.label(text="Set Case:")
291         col.operator("font.case_set", text="To Upper").case = 'UPPER'
292         col.operator("font.case_set", text="To Lower").case = 'LOWER'
293
294         col = layout.column(align=True)
295         col.label(text="Style:")
296         col.operator("font.style_toggle", text="Bold").style = 'BOLD'
297         col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
298         col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
299
300         draw_repeat_tools(context, layout)
301
302
303 # ********** default tools for editmode_armature ****************
304
305
306 class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
307     bl_context = "armature_edit"
308     bl_label = "Armature Tools"
309
310     def draw(self, context):
311         layout = self.layout
312
313         col = layout.column(align=True)
314         col.label(text="Transform:")
315         col.operator("transform.translate")
316         col.operator("transform.rotate")
317         col.operator("transform.resize", text="Scale")
318
319         col = layout.column(align=True)
320         col.label(text="Bones:")
321         col.operator("armature.bone_primitive_add", text="Add")
322         col.operator("armature.duplicate_move", text="Duplicate")
323         col.operator("armature.delete", text="Delete")
324
325         col = layout.column(align=True)
326         col.label(text="Modeling:")
327         col.operator("armature.extrude_move")
328         col.operator("armature.subdivide", text="Subdivide")
329
330         draw_repeat_tools(context, layout)
331
332         draw_gpencil_tools(context, layout)
333
334
335 class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
336     bl_context = "armature_edit"
337     bl_label = "Armature Options"
338
339     def draw(self, context):
340         arm = context.active_object.data
341
342         self.layout.prop(arm, "use_mirror_x")
343
344 # ********** default tools for editmode_mball ****************
345
346
347 class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
348     bl_context = "mball_edit"
349     bl_label = "Meta Tools"
350
351     def draw(self, context):
352         layout = self.layout
353
354         col = layout.column(align=True)
355         col.label(text="Transform:")
356         col.operator("transform.translate")
357         col.operator("transform.rotate")
358         col.operator("transform.resize", text="Scale")
359
360         draw_repeat_tools(context, layout)
361
362         draw_gpencil_tools(context, layout)
363
364 # ********** default tools for editmode_lattice ****************
365
366
367 class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
368     bl_context = "lattice_edit"
369     bl_label = "Lattice Tools"
370
371     def draw(self, context):
372         layout = self.layout
373
374         col = layout.column(align=True)
375         col.label(text="Transform:")
376         col.operator("transform.translate")
377         col.operator("transform.rotate")
378         col.operator("transform.resize", text="Scale")
379
380         col = layout.column(align=True)
381         col.operator("lattice.make_regular")
382
383         draw_repeat_tools(context, layout)
384
385         draw_gpencil_tools(context, layout)
386
387
388 # ********** default tools for posemode ****************
389
390
391 class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
392     bl_context = "posemode"
393     bl_label = "Pose Tools"
394
395     def draw(self, context):
396         layout = self.layout
397
398         col = layout.column(align=True)
399         col.label(text="Transform:")
400         col.operator("transform.translate")
401         col.operator("transform.rotate")
402         col.operator("transform.resize", text="Scale")
403
404         col = layout.column(align=True)
405         col.label(text="In-Between:")
406         row = col.row()
407         row.operator("pose.push", text="Push")
408         row.operator("pose.relax", text="Relax")
409         col.operator("pose.breakdown", text="Breakdowner")
410
411         col = layout.column(align=True)
412         col.label(text="Pose:")
413         row = col.row()
414         row.operator("pose.copy", text="Copy")
415         row.operator("pose.paste", text="Paste")
416
417         col = layout.column(align=True)
418         col.operator("poselib.pose_add", text="Add To Library")
419
420         draw_keyframing_tools(context, layout)
421
422         col = layout.column(align=True)
423         col.label(text="Motion Paths:")
424         col.operator("pose.paths_calculate", text="Calculate Paths")
425         col.operator("pose.paths_clear", text="Clear Paths")
426
427         draw_repeat_tools(context, layout)
428
429         draw_gpencil_tools(context, layout)
430
431
432 class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
433     bl_context = "posemode"
434     bl_label = "Pose Options"
435
436     def draw(self, context):
437         arm = context.active_object.data
438
439         self.layout.prop(arm, "use_auto_ik")
440
441 # ********** default tools for paint modes ****************
442
443
444 class PaintPanel():
445     bl_space_type = 'VIEW_3D'
446     bl_region_type = 'TOOLS'
447
448     @staticmethod
449     def paint_settings(context):
450         ts = context.tool_settings
451
452         if context.sculpt_object:
453             return ts.sculpt
454         elif context.vertex_paint_object:
455             return ts.vertex_paint
456         elif context.weight_paint_object:
457             return ts.weight_paint
458         elif context.image_paint_object:
459             return ts.image_paint
460         elif context.particle_edit_object:
461             return ts.particle_edit
462
463         return None
464
465
466 class VIEW3D_PT_tools_brush(PaintPanel, Panel):
467     bl_label = "Brush"
468
469     @classmethod
470     def poll(cls, context):
471         return cls.paint_settings(context)
472
473     def draw(self, context):
474         layout = self.layout
475
476         settings = self.paint_settings(context)
477         brush = settings.brush
478
479         if not context.particle_edit_object:
480             col = layout.split().column()
481             col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
482
483         # Particle Mode #
484
485         # XXX This needs a check if psys is editable.
486         if context.particle_edit_object:
487             # XXX Select Particle System
488             layout.column().prop(settings, "tool", expand=True)
489
490             if settings.tool != 'NONE':
491                 col = layout.column()
492                 col.prop(brush, "size", slider=True)
493                 if settings.tool != 'ADD':
494                     col.prop(brush, "strength", slider=True)
495
496             if settings.tool == 'ADD':
497                 col.prop(brush, "count")
498                 col = layout.column()
499                 col.prop(settings, "use_default_interpolate")
500                 sub = col.column(align=True)
501                 sub.active = settings.use_default_interpolate
502                 sub.prop(brush, "steps", slider=True)
503                 sub.prop(settings, "default_key_count", slider=True)
504             elif settings.tool == 'LENGTH':
505                 layout.prop(brush, "length_mode", expand=True)
506             elif settings.tool == 'PUFF':
507                 layout.prop(brush, "puff_mode", expand=True)
508                 layout.prop(brush, "use_puff_volume")
509
510         # Sculpt Mode #
511
512         elif context.sculpt_object and brush:
513
514             col = layout.column()
515
516             col.separator()
517
518             row = col.row(align=True)
519
520             if brush.use_locked_size:
521                 row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
522                 row.prop(brush, "unprojected_radius", text="Radius", slider=True)
523             else:
524                 row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
525                 row.prop(brush, "size", slider=True)
526
527             row.prop(brush, "use_pressure_size", toggle=True, text="")
528
529             if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
530                 col.separator()
531
532                 row = col.row(align=True)
533
534                 if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
535                     if brush.use_space_atten:
536                         row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
537                     else:
538                         row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
539
540                 row.prop(brush, "strength", text="Strength", slider=True)
541                 row.prop(brush, "use_pressure_strength", text="")
542
543             if brush.sculpt_tool not in {'SMOOTH'}:
544                 col.separator()
545
546                 row = col.row(align=True)
547                 row.prop(brush, "auto_smooth_factor", slider=True)
548                 row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
549
550             if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
551                 col.separator()
552
553                 row = col.row(align=True)
554                 row.prop(brush, "normal_weight", slider=True)
555
556             if brush.sculpt_tool in {'CREASE', 'BLOB'}:
557                 col.separator()
558
559                 row = col.row(align=True)
560                 row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
561
562             if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
563                 row = col.row(align=True)
564
565                 col.separator()
566
567                 if brush.use_original_normal:
568                     row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
569                 else:
570                     row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
571
572                 row.prop(brush, "sculpt_plane", text="")
573
574             #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
575             if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
576                 row = col.row(align=True)
577                 row.prop(brush, "plane_offset", slider=True)
578                 row.prop(brush, "use_offset_pressure", text="")
579
580                 col.separator()
581
582                 row = col.row()
583                 row.prop(brush, "use_plane_trim", text="Trim")
584                 row = col.row()
585                 row.active = brush.use_plane_trim
586                 row.prop(brush, "plane_trim", slider=True, text="Distance")
587
588             if brush.sculpt_tool == 'LAYER':
589                 row = col.row()
590                 row.prop(brush, "height", slider=True, text="Height")
591
592             col.separator()
593
594             row = col.row()
595             row.prop(brush, "use_frontface", text="Front Faces Only")
596
597             col.separator()
598             col.row().prop(brush, "direction", expand=True)
599
600             if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
601                 col.separator()
602
603                 col.prop(brush, "use_accumulate")
604
605             if brush.sculpt_tool == 'LAYER':
606                 col.separator()
607
608                 ob = context.sculpt_object
609                 do_persistent = True
610
611                 # not supported yet for this case
612                 for md in ob.modifiers:
613                     if md.type == 'MULTIRES':
614                         do_persistent = False
615
616                 if do_persistent:
617                     col.prop(brush, "use_persistent")
618                     col.operator("sculpt.set_persistent_base")
619
620         # Texture Paint Mode #
621
622         elif context.image_paint_object and brush:
623             col = layout.column()
624             col.template_color_wheel(brush, "color", value_slider=True)
625             col.prop(brush, "color", text="")
626
627             row = col.row(align=True)
628             row.prop(brush, "size", slider=True)
629             row.prop(brush, "use_pressure_size", toggle=True, text="")
630
631             row = col.row(align=True)
632             row.prop(brush, "strength", text="Strength", slider=True)
633             row.prop(brush, "use_pressure_strength", toggle=True, text="")
634
635             row = col.row(align=True)
636             row.prop(brush, "jitter", slider=True)
637             row.prop(brush, "use_pressure_jitter", toggle=True, text="")
638
639             col.prop(brush, "blend", text="Blend")
640
641             col = layout.column()
642             col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
643             col.prop(brush, "use_alpha")
644
645         # Weight Paint Mode #
646         elif context.weight_paint_object and brush:
647             layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
648             layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
649             # Jason was here
650             layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint")
651
652             col = layout.column()
653
654             row = col.row(align=True)
655             row.prop(brush, "size", slider=True)
656             row.prop(brush, "use_pressure_size", toggle=True, text="")
657
658             row = col.row(align=True)
659             row.prop(brush, "strength", text="Strength", slider=True)
660             row.prop(brush, "use_pressure_strength", toggle=True, text="")
661
662             row = col.row(align=True)
663             row.prop(brush, "jitter", slider=True)
664             row.prop(brush, "use_pressure_jitter", toggle=True, text="")
665
666         # Vertex Paint Mode #
667         elif context.vertex_paint_object and brush:
668             col = layout.column()
669             col.template_color_wheel(brush, "color", value_slider=True)
670             col.prop(brush, "color", text="")
671
672             row = col.row(align=True)
673             row.prop(brush, "size", slider=True)
674             row.prop(brush, "use_pressure_size", toggle=True, text="")
675
676             row = col.row(align=True)
677             row.prop(brush, "strength", text="Strength", slider=True)
678             row.prop(brush, "use_pressure_strength", toggle=True, text="")
679
680             # XXX - TODO
681             #row = col.row(align=True)
682             #row.prop(brush, "jitter", slider=True)
683             #row.prop(brush, "use_pressure_jitter", toggle=True, text="")
684
685
686 class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
687     bl_label = "Texture"
688     bl_options = {'DEFAULT_CLOSED'}
689
690     @classmethod
691     def poll(cls, context):
692         settings = cls.paint_settings(context)
693         return (settings and settings.brush and (context.sculpt_object or
694                              context.image_paint_object))
695
696     def draw(self, context):
697         layout = self.layout
698
699         settings = self.paint_settings(context)
700         brush = settings.brush
701         tex_slot = brush.texture_slot
702
703         col = layout.column()
704
705         col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
706         if brush.use_paint_image:
707             col.prop(brush, "use_fixed_texture")
708
709         if context.sculpt_object:
710             #XXX duplicated from properties_texture.py
711
712             col.separator()
713
714             col.label(text="Brush Mapping:")
715             row = col.row(align=True)
716             row.prop(tex_slot, "map_mode", expand=True)
717
718             col.separator()
719
720             col = layout.column()
721             col.active = tex_slot.map_mode in {'FIXED'}
722             col.label(text="Angle:")
723
724             col = layout.column()
725             if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
726                 col.prop(brush, "texture_angle_source_random", text="")
727             else:
728                 col.prop(brush, "texture_angle_source_no_random", text="")
729
730             #row = col.row(align=True)
731             #row.label(text="Angle:")
732             #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
733
734             #row = col.row(align=True)
735
736             #col = row.column()
737             #col.active = tex_slot.map_mode in {'FIXED'}
738             #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
739
740             col = layout.column()
741             col.prop(tex_slot, "angle", text="")
742             col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
743
744             #col = layout.column()
745             #col.prop(brush, "use_random_rotation")
746             #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
747
748             split = layout.split()
749
750             col = split.column()
751             col.prop(tex_slot, "offset")
752
753             col = split.column()
754
755             col.prop(tex_slot, "scale")
756
757             col = layout.column()
758
759             row = col.row(align=True)
760             row.label(text="Sample Bias:")
761             row = col.row(align=True)
762             row.prop(brush, "texture_sample_bias", slider=True, text="")
763
764             row = col.row(align=True)
765             row.label(text="Overlay:")
766             row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
767
768             row = col.row(align=True)
769
770             col = row.column()
771
772             if brush.use_texture_overlay:
773                 col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
774             else:
775                 col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
776
777             col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
778
779             col = row.column()
780             col.prop(brush, "texture_overlay_alpha", text="Alpha")
781             col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
782
783
784 class VIEW3D_PT_tools_brush_tool(PaintPanel, Panel):
785     bl_label = "Tool"
786     bl_options = {'DEFAULT_CLOSED'}
787
788     @classmethod
789     def poll(cls, context):
790         settings = cls.paint_settings(context)
791         return (settings and settings.brush and
792             (context.sculpt_object or context.image_paint_object or
793             context.vertex_paint_object or context.weight_paint_object))
794
795     def draw(self, context):
796         layout = self.layout
797
798         settings = self.paint_settings(context)
799         brush = settings.brush
800
801         col = layout.column(align=True)
802
803         if context.sculpt_object:
804             col.prop(brush, "sculpt_tool", expand=False, text="")
805             col.operator("brush.reset")
806         elif context.image_paint_object:
807             col.prop(brush, "image_tool", expand=False, text="")
808         elif context.vertex_paint_object or context.weight_paint_object:
809             col.prop(brush, "vertex_tool", expand=False, text="")
810
811         row = layout.row(align=True)
812         row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
813         row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
814         row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
815         row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
816
817
818 class VIEW3D_PT_tools_brush_stroke(PaintPanel, Panel):
819     bl_label = "Stroke"
820     bl_options = {'DEFAULT_CLOSED'}
821
822     @classmethod
823     def poll(cls, context):
824         settings = cls.paint_settings(context)
825         return (settings and settings.brush and (context.sculpt_object or
826                              context.vertex_paint_object or
827                              context.weight_paint_object or
828                              context.image_paint_object))
829
830     def draw(self, context):
831         layout = self.layout
832
833         settings = self.paint_settings(context)
834         brush = settings.brush
835         image_paint = context.image_paint_object
836
837         col = layout.column()
838
839         if context.sculpt_object:
840             col.label(text="Stroke Method:")
841             col.prop(brush, "stroke_method", text="")
842
843             if brush.use_anchor:
844                 col.separator()
845                 row = col.row()
846                 row.prop(brush, "use_edge_to_edge", "Edge To Edge")
847
848             if brush.use_airbrush:
849                 col.separator()
850                 row = col.row()
851                 row.prop(brush, "rate", text="Rate", slider=True)
852
853             if brush.use_space:
854                 col.separator()
855                 row = col.row()
856                 row.active = brush.use_space
857                 row.prop(brush, "spacing", text="Spacing")
858
859             if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
860                 col = layout.column()
861                 col.separator()
862
863                 col.prop(brush, "use_smooth_stroke")
864
865                 sub = col.column()
866                 sub.active = brush.use_smooth_stroke
867                 sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
868                 sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
869
870                 col.separator()
871
872                 row = col.row(align=True)
873                 row.prop(brush, "jitter", slider=True)
874                 row.prop(brush, "use_pressure_jitter", toggle=True, text="")
875
876         else:
877             row = col.row()
878             row.prop(brush, "use_airbrush")
879
880             row = col.row()
881             row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
882             row.prop(brush, "rate", slider=True)
883
884             col.separator()
885
886             if not image_paint:
887                 row = col.row()
888                 row.prop(brush, "use_smooth_stroke")
889
890                 col = layout.column()
891                 col.active = brush.use_smooth_stroke
892                 col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
893                 col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
894
895             col.separator()
896
897             col = layout.column()
898             col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
899
900             row = col.row()
901             row.prop(brush, "use_space")
902
903             row = col.row()
904             row.active = brush.use_space
905             row.prop(brush, "spacing", text="Spacing")
906
907             #col.prop(brush, "use_space_atten", text="Adaptive Strength")
908             #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
909
910             #col.separator()
911
912             #if image_paint:
913             #    row.prop(brush, "use_pressure_spacing", toggle=True, text="")
914
915
916 class VIEW3D_PT_tools_brush_curve(PaintPanel, Panel):
917     bl_label = "Curve"
918     bl_options = {'DEFAULT_CLOSED'}
919
920     @classmethod
921     def poll(cls, context):
922         settings = cls.paint_settings(context)
923         return (settings and settings.brush and settings.brush.curve)
924
925     def draw(self, context):
926         layout = self.layout
927
928         settings = self.paint_settings(context)
929
930         brush = settings.brush
931
932         layout.template_curve_mapping(brush, "curve", brush=True)
933
934         row = layout.row(align=True)
935         row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
936         row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
937         row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
938         row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
939         row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
940         row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
941
942
943 class VIEW3D_PT_sculpt_options(PaintPanel, Panel):
944     bl_label = "Options"
945     bl_options = {'DEFAULT_CLOSED'}
946
947     @classmethod
948     def poll(cls, context):
949         return (context.sculpt_object and context.tool_settings.sculpt)
950
951     def draw(self, context):
952         layout = self.layout
953
954         tool_settings = context.tool_settings
955         sculpt = tool_settings.sculpt
956
957         layout.label(text="Lock:")
958         row = layout.row(align=True)
959         row.prop(sculpt, "lock_x", text="X", toggle=True)
960         row.prop(sculpt, "lock_y", text="Y", toggle=True)
961         row.prop(sculpt, "lock_z", text="Z", toggle=True)
962
963         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
964         layout.prop(sculpt, "show_low_resolution")
965         layout.prop(sculpt, "show_brush")
966         layout.prop(sculpt, "use_deform_only")
967
968         layout.label(text="Unified Settings:")
969         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
970         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
971
972
973 class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
974     bl_label = "Symmetry"
975     bl_options = {'DEFAULT_CLOSED'}
976
977     @classmethod
978     def poll(cls, context):
979         return (context.sculpt_object and context.tool_settings.sculpt)
980
981     def draw(self, context):
982         layout = self.layout
983
984         sculpt = context.tool_settings.sculpt
985
986         split = layout.split()
987
988         col = split.column()
989         col.label(text="Mirror:")
990         col.prop(sculpt, "use_symmetry_x", text="X")
991         col.prop(sculpt, "use_symmetry_y", text="Y")
992         col.prop(sculpt, "use_symmetry_z", text="Z")
993
994         split.prop(sculpt, "radial_symmetry", text="Radial")
995
996         layout.separator()
997
998         layout.prop(sculpt, "use_symmetry_feather", text="Feather")
999
1000
1001 class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
1002     bl_label = "Appearance"
1003     bl_options = {'DEFAULT_CLOSED'}
1004
1005     @classmethod
1006     def poll(cls, context):
1007         ts = context.tool_settings
1008         return ((context.sculpt_object and ts.sculpt) or
1009                 (context.vertex_paint_object and ts.vertex_paint) or
1010                 (context.weight_paint_object and ts.weight_paint) or
1011                 (context.image_paint_object and ts.image_paint))
1012
1013     def draw(self, context):
1014         layout = self.layout
1015
1016         settings = self.paint_settings(context)
1017         brush = settings.brush
1018
1019         if brush is None:  # unlikely but can happen
1020             layout.label(text="Brush Unset")
1021             return
1022
1023         col = layout.column()
1024
1025         if context.sculpt_object and context.tool_settings.sculpt:
1026             #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
1027             if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
1028                 col.prop(brush, "cursor_color_add", text="Add Color")
1029                 col.prop(brush, "cursor_color_subtract", text="Subtract Color")
1030             else:
1031                 col.prop(brush, "cursor_color_add", text="Color")
1032         else:
1033             col.prop(brush, "cursor_color_add", text="Color")
1034
1035         col = layout.column()
1036         col.label(text="Icon:")
1037
1038         row = col.row(align=True)
1039         row.prop(brush, "use_custom_icon")
1040         if brush.use_custom_icon:
1041             row = col.row(align=True)
1042             row.prop(brush, "icon_filepath", text="")
1043
1044 # ********** default tools for weightpaint ****************
1045
1046
1047 class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
1048     bl_context = "weightpaint"
1049     bl_label = "Weight Tools"
1050
1051     def draw(self, context):
1052         layout = self.layout
1053
1054         ob = context.active_object
1055
1056         col = layout.column()
1057         col.active = ob.vertex_groups.active is not None
1058         col.operator("object.vertex_group_normalize_all", text="Normalize All")
1059         col.operator("object.vertex_group_normalize", text="Normalize")
1060         col.operator("object.vertex_group_invert", text="Invert")
1061         col.operator("object.vertex_group_clean", text="Clean")
1062         col.operator("object.vertex_group_levels", text="Levels")
1063         col.operator("object.vertex_group_fix", text="Fix Deforms")
1064
1065
1066 class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel):
1067     bl_context = "weightpaint"
1068     bl_label = "Options"
1069
1070     def draw(self, context):
1071         layout = self.layout
1072
1073         tool_settings = context.tool_settings
1074         wpaint = tool_settings.weight_paint
1075
1076         col = layout.column()
1077         col.prop(wpaint, "use_all_faces")
1078         col.prop(wpaint, "use_normal")
1079         col.prop(wpaint, "use_spray")
1080
1081         obj = context.weight_paint_object
1082         if obj.type == 'MESH':
1083             mesh = obj.data
1084             col.prop(mesh, "use_mirror_x")
1085             col.prop(mesh, "use_mirror_topology")
1086
1087         col.label(text="Unified Settings:")
1088         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1089         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1090
1091 # Commented out because the Apply button isn't an operator yet, making these settings useless
1092 #               col.label(text="Gamma:")
1093 #               col.prop(wpaint, "gamma", text="")
1094 #               col.label(text="Multiply:")
1095 #               col.prop(wpaint, "mul", text="")
1096
1097 # Also missing now:
1098 # Soft, Vgroup, X-Mirror and "Clear" Operator.
1099
1100 # ********** default tools for vertexpaint ****************
1101
1102
1103 class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel):
1104     bl_context = "vertexpaint"
1105     bl_label = "Options"
1106
1107     def draw(self, context):
1108         layout = self.layout
1109
1110         tool_settings = context.tool_settings
1111         vpaint = tool_settings.vertex_paint
1112
1113         col = layout.column()
1114         #col.prop(vpaint, "mode", text="")
1115         col.prop(vpaint, "use_all_faces")
1116         col.prop(vpaint, "use_normal")
1117         col.prop(vpaint, "use_spray")
1118
1119         col.label(text="Unified Settings:")
1120         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1121         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1122
1123 # Commented out because the Apply button isn't an operator yet, making these settings useless
1124 #               col.label(text="Gamma:")
1125 #               col.prop(vpaint, "gamma", text="")
1126 #               col.label(text="Multiply:")
1127 #               col.prop(vpaint, "mul", text="")
1128
1129 # ********** default tools for texturepaint ****************
1130
1131
1132 class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
1133     bl_context = "imagepaint"
1134     bl_label = "Project Paint"
1135
1136     @classmethod
1137     def poll(cls, context):
1138         brush = context.tool_settings.image_paint.brush
1139         return (brush and brush.image_tool != 'SOFTEN')
1140
1141     def draw_header(self, context):
1142         ipaint = context.tool_settings.image_paint
1143
1144         self.layout.prop(ipaint, "use_projection", text="")
1145
1146     def draw(self, context):
1147         layout = self.layout
1148
1149         ob = context.active_object
1150         mesh = ob.data
1151         ipaint = context.tool_settings.image_paint
1152         settings = context.tool_settings.image_paint
1153         use_projection = ipaint.use_projection
1154
1155         col = layout.column()
1156         sub = col.column()
1157         sub.active = use_projection
1158         sub.prop(ipaint, "use_occlude")
1159         sub.prop(ipaint, "use_backface_culling")
1160
1161         split = layout.split()
1162
1163         col = split.column()
1164         col.active = (use_projection)
1165         col.prop(ipaint, "use_normal_falloff")
1166
1167         col = split.column()
1168         col.active = (ipaint.use_normal_falloff and use_projection)
1169         col.prop(ipaint, "normal_angle", text="")
1170
1171         col = layout.column(align=False)
1172         row = col.row()
1173         row.active = (use_projection)
1174         row.prop(ipaint, "use_stencil_layer", text="Stencil")
1175
1176         row2 = row.row(align=False)
1177         row2.active = (use_projection and ipaint.use_stencil_layer)
1178         row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=mesh.uv_texture_stencil.name)
1179         row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
1180
1181         col = layout.column()
1182         sub = col.column()
1183         row = sub.row()
1184         row.active = (settings.brush.image_tool == 'CLONE')
1185
1186         row.prop(ipaint, "use_clone_layer", text="Layer")
1187         row.menu("VIEW3D_MT_tools_projectpaint_clone", text=mesh.uv_texture_clone.name)
1188
1189         sub = col.column()
1190         sub.prop(ipaint, "seam_bleed")
1191
1192         col.label(text="External Editing")
1193         row = col.split(align=True, percentage=0.55)
1194         row.operator("image.project_edit", text="Quick Edit")
1195         row.operator("image.project_apply", text="Apply")
1196         row = col.row(align=True)
1197         row.prop(ipaint, "screen_grab_size", text="")
1198
1199         sub = col.column()
1200         sub.operator("paint.project_image", text="Apply Camera Image")
1201
1202         sub.operator("image.save_dirty", text="Save All Edited")
1203
1204
1205 class VIEW3D_PT_imagepaint_options(PaintPanel):
1206     bl_label = "Options"
1207     bl_options = {'DEFAULT_CLOSED'}
1208
1209     @classmethod
1210     def poll(cls, context):
1211         return (context.image_paint_object and context.tool_settings.image_paint)
1212
1213     def draw(self, context):
1214         layout = self.layout
1215
1216         tool_settings = context.tool_settings
1217
1218         col = layout.column()
1219         col.label(text="Unified Settings:")
1220         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1221         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1222
1223
1224 class VIEW3D_MT_tools_projectpaint_clone(Menu):
1225     bl_label = "Clone Layer"
1226
1227     def draw(self, context):
1228         layout = self.layout
1229         for i, tex in enumerate(context.active_object.data.uv_textures):
1230             prop = layout.operator("wm.context_set_int", text=tex.name)
1231             prop.data_path = "active_object.data.uv_texture_clone_index"
1232             prop.value = i
1233
1234
1235 class VIEW3D_MT_tools_projectpaint_stencil(Menu):
1236     bl_label = "Mask Layer"
1237
1238     def draw(self, context):
1239         layout = self.layout
1240         for i, tex in enumerate(context.active_object.data.uv_textures):
1241             prop = layout.operator("wm.context_set_int", text=tex.name)
1242             prop.data_path = "active_object.data.uv_texture_stencil_index"
1243             prop.value = i
1244
1245
1246 class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
1247     '''default tools for particle mode'''
1248     bl_context = "particlemode"
1249     bl_label = "Options"
1250
1251     def draw(self, context):
1252         layout = self.layout
1253
1254         pe = context.tool_settings.particle_edit
1255         ob = pe.object
1256
1257         layout.prop(pe, "type", text="")
1258
1259         ptcache = None
1260
1261         if pe.type == 'PARTICLES':
1262             if ob.particle_systems:
1263                 if len(ob.particle_systems) > 1:
1264                     layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3)
1265
1266                 ptcache = ob.particle_systems.active.point_cache
1267         else:
1268             for md in ob.modifiers:
1269                 if md.type == pe.type:
1270                     ptcache = md.point_cache
1271
1272         if ptcache and len(ptcache.point_caches) > 1:
1273             layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3)
1274
1275         if not pe.is_editable:
1276             layout.label(text="Point cache must be baked")
1277             layout.label(text="in memory to enable editing!")
1278
1279         col = layout.column(align=True)
1280         if pe.is_hair:
1281             col.active = pe.is_editable
1282             col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
1283             sub = col.row()
1284             sub.active = pe.use_emitter_deflect
1285             sub.prop(pe, "emitter_distance", text="Distance")
1286
1287         col = layout.column(align=True)
1288         col.active = pe.is_editable
1289         col.label(text="Keep:")
1290         col.prop(pe, "use_preserve_length", text="Lengths")
1291         col.prop(pe, "use_preserve_root", text="Root")
1292         if not pe.is_hair:
1293             col.label(text="Correct:")
1294             col.prop(pe, "use_auto_velocity", text="Velocity")
1295         col.prop(ob.data, "use_mirror_x")
1296
1297         col = layout.column(align=True)
1298         col.active = pe.is_editable
1299         col.label(text="Draw:")
1300         col.prop(pe, "draw_step", text="Path Steps")
1301         if pe.is_hair:
1302             col.prop(pe, "show_particles", text="Children")
1303         else:
1304             if pe.type == 'PARTICLES':
1305                 col.prop(pe, "show_particles", text="Particles")
1306             col.prop(pe, "use_fade_time")
1307             sub = col.row()
1308             sub.active = pe.use_fade_time
1309             sub.prop(pe, "fade_frames", slider=True)
1310
1311 if __name__ == "__main__":  # only for live edit.
1312     bpy.utils.register_module(__name__)