4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
30 #ifndef BL_DEFORMABLEGAMEOBJECT
31 #define BL_DEFORMABLEGAMEOBJECT
34 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
37 #include "DNA_mesh_types.h"
38 #include "KX_GameObject.h"
39 #include "BL_MeshDeformer.h"
42 class BL_ShapeActionActuator;
45 class BL_DeformableGameObject : public KX_GameObject
51 double GetLastFrame ()
55 Object* GetBlendObject()
59 virtual void Relink(GEN_Map<GEN_HashedPtr, void*>*map)
62 m_pDeformer->Relink (map);
63 KX_GameObject::Relink(map);
65 void ProcessReplica(KX_GameObject* replica);
67 BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) :
68 KX_GameObject(sgReplicationInfo,callbacks),
73 m_activePriority(9999)
75 m_isDeformable = true;
77 virtual ~BL_DeformableGameObject();
78 bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
80 bool GetShape(vector<float> &shape);
83 return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
87 RAS_Deformer *m_pDeformer;
89 class BL_ShapeActionActuator *m_activeAct;
92 short m_activePriority;