3 # ***** BEGIN GPL LICENSE BLOCK *****
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
22 # The Original Code is: all of this file.
24 # Contributor(s): Nathan Letwory.
26 # ***** END GPL LICENSE BLOCK *****
30 SConscript(['BlenderRoutines/SConscript',
31 'Converter/SConscript',
32 'Expressions/SConscript', #310
33 'GameLogic/SConscript',
35 'Ketsji/KXNetwork/SConscript',
37 'Network/LoopBackNetwork/SConscript',
38 'Physics/common/SConscript',
39 'Physics/Dummy/SConscript',
40 'Rasterizer/SConscript',
41 'Rasterizer/RAS_OpenGLRasterizer/SConscript',
42 'SceneGraph/SConscript',
45 if env['WITH_BF_PYTHON']:
46 SConscript(['VideoTexture/SConscript'])
48 if env['WITH_BF_PLAYER']:
49 SConscript(['GamePlayer/SConscript'])
51 if env['WITH_BF_BULLET']:
52 SConscript(['Physics/Bullet/SConscript'])