2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2006 Blender Foundation.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
32 #ifndef __RE_ENGINE_H__
33 #define __RE_ENGINE_H__
35 #include "DNA_listBase.h"
36 #include "DNA_scene_types.h"
37 #include "RNA_types.h"
49 struct RenderEngineType;
58 /* RenderEngineType.flag */
61 #define RE_USE_PREVIEW 4
62 #define RE_USE_POSTPROCESS 8
63 #define RE_USE_SHADING_NODES 16
64 #define RE_USE_EXCLUDE_LAYERS 32
65 #define RE_USE_SAVE_BUFFERS 64
66 #define RE_USE_TEXTURE_PREVIEW 128
67 #define RE_USE_SHADING_NODES_CUSTOM 256
68 #define RE_USE_SPHERICAL_STEREO 512
69 #define RE_USE_LEGACY_PIPELINE 1024 /* XXX Temporary flag, to be removed once draw manager is finished. */
71 /* RenderEngine.flag */
72 #define RE_ENGINE_ANIMATION 1
73 #define RE_ENGINE_PREVIEW 2
74 #define RE_ENGINE_DO_DRAW 4
75 #define RE_ENGINE_DO_UPDATE 8
76 #define RE_ENGINE_RENDERING 16
77 #define RE_ENGINE_HIGHLIGHT_TILES 32
78 #define RE_ENGINE_USED_FOR_VIEWPORT 64
80 /* RenderEngine.update_flag, used by internal now */
81 #define RE_ENGINE_UPDATE_MA 1
82 #define RE_ENGINE_UPDATE_OTHER 2
83 #define RE_ENGINE_UPDATE_DATABASE 4
85 extern ListBase R_engines;
87 typedef struct RenderEngineType {
88 struct RenderEngineType *next, *prev;
91 char idname[64]; // best keep the same size as BKE_ST_MAXNAME
95 void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene);
96 void (*render_to_image)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
97 void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph,
98 struct Scene *scene, struct Object *object, const int pass_type,
99 const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
100 const int depth, void *result);
102 void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
103 void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
105 void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
106 void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
108 void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
109 void (*render_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
111 struct DrawEngineType *draw_engine;
113 /* RNA integration */
117 typedef struct RenderEngine {
118 RenderEngineType *type;
122 struct Object *camera_override;
123 unsigned int layer_override;
130 char text[512]; /* IMA_MAX_RENDER_TEXT */
132 int resolution_x, resolution_y;
134 struct ReportList *reports;
136 /* for blender internal only */
142 float last_viewmat[4][4];
143 int last_winx, last_winy;
146 RenderEngine *RE_engine_create(RenderEngineType *type);
147 RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport);
148 void RE_engine_free(RenderEngine *engine);
150 void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
151 void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename);
153 struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
154 void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
155 void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername);
156 void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int highlight, int merge_results);
157 struct RenderResult *RE_engine_get_result(struct RenderEngine *engine);
159 const char *RE_engine_active_view_get(RenderEngine *engine);
160 void RE_engine_active_view_set(RenderEngine *engine, const char *viewname);
161 float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, int use_spherical_stereo);
162 void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, int use_spherical_stereo, float *r_modelmat);
163 int RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
165 int RE_engine_test_break(RenderEngine *engine);
166 void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
167 void RE_engine_update_progress(RenderEngine *engine, float progress);
168 void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak);
169 void RE_engine_report(RenderEngine *engine, int type, const char *msg);
170 void RE_engine_set_error_message(RenderEngine *engine, const char *msg);
172 int RE_engine_render(struct Render *re, int do_all);
174 bool RE_engine_is_external(struct Render *re);
176 void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
178 void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
179 const char *name, int channels, const char *chanid, int type);
183 void RE_engines_init(void);
184 void RE_engines_exit(void);
185 void RE_engines_register(struct Main *bmain, RenderEngineType *render_type);
187 bool RE_engine_is_opengl(RenderEngineType *render_type);
189 RenderEngineType *RE_engines_find(const char *idname);
191 rcti* RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free);
192 struct RenderData *RE_engine_get_render_data(struct Render *re);
193 void RE_bake_engine_set_engine_parameters(
194 struct Render *re, struct Main *bmain, struct Scene *scene);
196 #endif /* __RE_ENGINE_H__ */