2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
19 * Nathan Letwory, Sukhitha Jayathilake
21 * ***** END GPL LICENSE BLOCK *****
24 /** \file blender/collada/ControllerExporter.cpp
28 #include "COLLADASWBaseInputElement.h"
29 #include "COLLADASWInstanceController.h"
30 #include "COLLADASWPrimitves.h"
31 #include "COLLADASWSource.h"
33 #include "DNA_action_types.h"
34 #include "DNA_meshdata_types.h"
35 #include "DNA_modifier_types.h"
37 #include "BKE_action.h"
38 #include "BKE_armature.h"
43 #include "BKE_global.h"
44 #include "BKE_library.h"
47 #include "ED_armature.h"
49 #include "BLI_listbase.h"
51 #include "GeometryExporter.h"
52 #include "ArmatureExporter.h"
53 #include "ControllerExporter.h"
54 #include "SceneExporter.h"
56 #include "collada_utils.h"
58 // XXX exporter writes wrong data for shared armatures. A separate
59 // controller should be written for each armature-mesh binding how do
60 // we make controller ids then?
61 ControllerExporter::ControllerExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {
64 bool ControllerExporter::is_skinned_mesh(Object *ob)
66 return bc_get_assigned_armature(ob) != NULL;
70 void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
72 if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
73 ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
75 for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
76 write_bone_URLs(ins, ob_arm, child);
81 bool ControllerExporter::add_instance_controller(Object *ob)
83 Object *ob_arm = bc_get_assigned_armature(ob);
84 bArmature *arm = (bArmature *)ob_arm->data;
86 const std::string& controller_id = get_controller_id(ob_arm, ob);
88 COLLADASW::InstanceController ins(mSW);
89 ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
91 Mesh *me = (Mesh *)ob->data;
92 if (!me->dvert) return false;
94 // write root bone URLs
96 for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
97 write_bone_URLs(ins, ob_arm, bone);
100 InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
106 void ControllerExporter::export_controllers(Scene *sce)
113 gf.forEachMeshObjectInExportSet<ControllerExporter>(sce, *this, this->export_settings->export_set);
118 void ControllerExporter::operator()(Object *ob)
120 Object *ob_arm = bc_get_assigned_armature(ob);
121 Key *key = BKE_key_from_object(ob);
124 export_skin_controller(ob, ob_arm);
127 export_morph_controller(ob, key);
132 bool ArmatureExporter::already_written(Object *ob_arm)
134 return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
137 void ArmatureExporter::wrote(Object *ob_arm)
139 written_armatures.push_back(ob_arm);
142 void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
146 Base *base = (Base *) sce->base.first;
148 Object *ob = base->object;
150 if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
151 objects.push_back(ob);
159 std::string ControllerExporter::get_joint_sid(Bone *bone, Object *ob_arm)
161 return get_joint_id(bone, ob_arm);
164 std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
166 return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
169 std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
171 return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
174 // ob should be of type OB_MESH
175 // both args are required
176 void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
179 // joint inverse bind matrices
183 // joint names: ob -> vertex group names
184 // vertex group weights: me->dvert -> groups -> index, weight
189 typedef struct MDeformVert {
190 struct MDeformWeight *dw;
192 int flag; // flag only in use for weightpaint now
195 typedef struct MDeformWeight {
201 bool use_instantiation = this->export_settings->use_object_instantiation;
204 if (this->export_settings->apply_modifiers)
205 me = bc_to_mesh_apply_modifiers(scene, ob, this->export_settings->export_mesh_type);
207 me = (Mesh *)ob->data;
209 BKE_mesh_tessface_ensure(me);
211 if (!me->dvert) return;
213 std::string controller_name = id_name(ob_arm);
214 std::string controller_id = get_controller_id(ob_arm, ob);
216 openSkin(controller_id, controller_name,
217 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
219 add_bind_shape_mat(ob);
221 std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
222 std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
224 std::list<int> vcounts;
225 std::list<int> joints;
226 std::list<float> weights;
231 // def group index -> joint index
232 std::vector<int> joint_index_by_def_index;
235 for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
236 if (is_bone_defgroup(ob_arm, def))
237 joint_index_by_def_index.push_back(j++);
239 joint_index_by_def_index.push_back(-1);
243 for (i = 0; i < me->totvert; i++) {
244 MDeformVert *vert = &me->dvert[i];
245 std::map<int, float> jw;
247 // We're normalizing the weights later
250 for (j = 0; j < vert->totweight; j++) {
251 int idx = vert->dw[j].def_nr;
252 if (idx >= joint_index_by_def_index.size()) {
253 // XXX: Maybe better find out where and
254 // why the Out Of Bound indexes get created ?
259 int joint_index = joint_index_by_def_index[idx];
260 if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
261 jw[joint_index] += vert->dw[j].weight;
262 sumw += vert->dw[j].weight;
269 float invsumw = 1.0f / sumw;
270 vcounts.push_back(jw.size());
271 for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
272 joints.push_back((*m).first);
273 weights.push_back(invsumw * (*m).second);
277 vcounts.push_back(0);
279 vcounts.push_back(1);
280 joints.push_back(-1);
281 weights.push_back(1.0f);
286 if (oob_counter > 0) {
287 fprintf(stderr, "Ignored %d Vertex weigths which use index to non existing VGroup.\n", oob_counter, joint_index_by_def_index.size());
291 std::string weights_source_id = add_weights_source(me, controller_id, weights);
292 add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
293 add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
295 if (this->export_settings->apply_modifiers)
297 BKE_libblock_free_us(&(G.main->mesh), me);
303 void ControllerExporter::export_morph_controller(Object *ob, Key *key)
305 bool use_instantiation = this->export_settings->use_object_instantiation;
308 if (this->export_settings->apply_modifiers) {
309 me = bc_to_mesh_apply_modifiers(scene, ob, this->export_settings->export_mesh_type);
312 me = (Mesh *)ob->data;
314 BKE_mesh_tessface_ensure(me);
316 std::string controller_name = id_name(ob) + "-morph";
317 std::string controller_id = get_controller_id(key, ob);
319 openMorph(controller_id, controller_name,
320 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
322 std::string targets_id = add_morph_targets(key, ob);
323 std::string morph_weights_id = add_morph_weights(key, ob);
325 COLLADASW::TargetsElement targets(mSW);
327 COLLADASW::InputList &input = targets.getInputList();
329 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
330 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
331 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
332 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
335 if (this->export_settings->apply_modifiers)
337 BKE_libblock_free_us(&(G.main->mesh), me);
340 //support for animations
341 //can also try the base element and param alternative
342 add_weight_extras(key);
347 std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
349 std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
351 COLLADASW::IdRefSource source(mSW);
352 source.setId(source_id);
353 source.setArrayId(source_id + ARRAY_ID_SUFFIX);
354 source.setAccessorCount(key->totkey - 1);
355 source.setAccessorStride(1);
357 COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
358 param.push_back("IDREF");
360 source.prepareToAppendValues();
362 KeyBlock * kb = (KeyBlock*)key->block.first;
365 for (; kb; kb = kb->next) {
366 std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
367 source.appendValues(geom_id);
376 std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
378 std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
380 COLLADASW::FloatSourceF source(mSW);
381 source.setId(source_id);
382 source.setArrayId(source_id + ARRAY_ID_SUFFIX);
383 source.setAccessorCount(key->totkey - 1);
384 source.setAccessorStride(1);
386 COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
387 param.push_back("MORPH_WEIGHT");
389 source.prepareToAppendValues();
391 KeyBlock * kb = (KeyBlock*)key->block.first;
394 for (; kb; kb = kb->next) {
395 float weight = kb->curval;
396 source.appendValues(weight);
403 //Added to implemente support for animations.
404 void ControllerExporter::add_weight_extras(Key *key)
406 // can also try the base element and param alternative
407 COLLADASW::BaseExtraTechnique extra;
409 KeyBlock * kb = (KeyBlock*)key->block.first;
412 for (; kb; kb = kb->next) {
413 // XXX why is the weight not used here and set to 0.0?
414 float weight = kb->curval;
415 extra.addExtraTechniqueParameter ("KHR", "morph_weights" , 0.000, "MORPH_WEIGHT_TO_TARGET");
421 void ControllerExporter::add_joints_element(ListBase *defbase,
422 const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
424 COLLADASW::JointsElement joints(mSW);
425 COLLADASW::InputList &input = joints.getInputList();
427 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
428 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
429 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
430 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
434 void ControllerExporter::add_bind_shape_mat(Object *ob)
436 double bind_mat[4][4];
438 converter.mat4_to_dae_double(bind_mat, ob->obmat);
440 addBindShapeTransform(bind_mat);
443 std::string ControllerExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
445 std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
449 for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
450 if (is_bone_defgroup(ob_arm, def))
454 COLLADASW::NameSource source(mSW);
455 source.setId(source_id);
456 source.setArrayId(source_id + ARRAY_ID_SUFFIX);
457 source.setAccessorCount(totjoint);
458 source.setAccessorStride(1);
460 COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
461 param.push_back("JOINT");
463 source.prepareToAppendValues();
465 for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
466 Bone *bone = get_bone_from_defgroup(ob_arm, def);
468 source.appendValues(get_joint_sid(bone, ob_arm));
476 std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
478 std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
481 for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
482 if (is_bone_defgroup(ob_arm, def))
486 COLLADASW::FloatSourceF source(mSW);
487 source.setId(source_id);
488 source.setArrayId(source_id + ARRAY_ID_SUFFIX);
489 source.setAccessorCount(totjoint); //BLI_countlist(defbase));
490 source.setAccessorStride(16);
492 source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
493 COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
494 param.push_back("TRANSFORM");
496 source.prepareToAppendValues();
498 bPose *pose = ob_arm->pose;
499 bArmature *arm = (bArmature *)ob_arm->data;
501 int flag = arm->flag;
503 // put armature in rest position
504 if (!(arm->flag & ARM_RESTPOS)) {
505 arm->flag |= ARM_RESTPOS;
506 BKE_pose_where_is(scene, ob_arm);
509 for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
510 if (is_bone_defgroup(ob_arm, def)) {
511 bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
515 float inv_bind_mat[4][4];
517 // SECOND_LIFE_COMPATIBILITY
518 if (export_settings->second_life) {
519 // Only translations, no rotation vs armature
522 copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
523 mult_m4_m4m4(world, ob_arm->obmat, temp);
526 // make world-space matrix, arm_mat is armature-space
527 mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
530 invert_m4_m4(mat, world);
531 converter.mat4_to_dae(inv_bind_mat, mat);
533 source.appendValues(inv_bind_mat);
537 // back from rest positon
538 if (!(flag & ARM_RESTPOS)) {
540 BKE_pose_where_is(scene, ob_arm);
548 Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def)
550 bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
551 return pchan ? pchan->bone : NULL;
554 bool ControllerExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
556 return get_bone_from_defgroup(ob_arm, def) != NULL;
559 std::string ControllerExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
561 std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
563 COLLADASW::FloatSourceF source(mSW);
564 source.setId(source_id);
565 source.setArrayId(source_id + ARRAY_ID_SUFFIX);
566 source.setAccessorCount(weights.size());
567 source.setAccessorStride(1);
569 COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
570 param.push_back("WEIGHT");
572 source.prepareToAppendValues();
574 for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
575 source.appendValues(*i);
583 void ControllerExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
584 const std::list<int>& vcounts,
585 const std::list<int>& joints)
587 COLLADASW::VertexWeightsElement weightselem(mSW);
588 COLLADASW::InputList &input = weightselem.getInputList();
591 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
592 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
593 input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
594 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
596 weightselem.setCount(vcounts.size());
598 // write number of deformers per vertex
599 COLLADASW::PrimitivesBase::VCountList vcountlist;
601 vcountlist.resize(vcounts.size());
602 std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
604 weightselem.prepareToAppendVCountValues();
605 weightselem.appendVertexCount(vcountlist);
607 weightselem.CloseVCountAndOpenVElement();
609 // write deformer index - weight index pairs
610 int weight_index = 0;
611 for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
612 weightselem.appendValues(*i, weight_index++);
615 weightselem.finish();