renamed buttons ui files to properties to match UI name change, needed to update...
[blender.git] / release / scripts / ui / properties_render.py
1
2 import bpy
3
4 class RenderButtonsPanel(bpy.types.Panel):
5     bl_space_type = 'PROPERTIES'
6     bl_region_type = 'WINDOW'
7     bl_context = "render"
8     # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
9
10     def poll(self, context):
11         rd = context.scene.render_data
12         return (context.scene and rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
13
14 class RENDER_PT_render(RenderButtonsPanel):
15     bl_label = "Render"
16     COMPAT_ENGINES = set(['BLENDER_RENDER'])
17
18     def draw(self, context):
19         layout = self.layout
20
21         rd = context.scene.render_data
22
23         row = layout.row()
24         row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
25         row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
26
27         layout.itemR(rd, "display_mode", text="Display")
28
29 class RENDER_PT_layers(RenderButtonsPanel):
30     bl_label = "Layers"
31     bl_default_closed = True
32     COMPAT_ENGINES = set(['BLENDER_RENDER'])
33
34     def draw(self, context):
35         layout = self.layout
36
37         scene = context.scene
38         rd = scene.render_data
39
40         row = layout.row()
41         row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
42
43         col = row.column(align=True)
44         col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
45         col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
46
47         rl = rd.layers[rd.active_layer_index]
48
49         if rl:
50             layout.itemR(rl, "name")
51
52         split = layout.split()
53
54         col = split.column()
55         col.itemR(scene, "visible_layers", text="Scene")
56         col = split.column()
57         col.itemR(rl, "visible_layers", text="Layer")
58
59         layout.itemR(rl, "light_override", text="Light")
60         layout.itemR(rl, "material_override", text="Material")
61
62         layout.itemS()
63         layout.itemL(text="Include:")
64
65         split = layout.split()
66
67         col = split.column()
68         col.itemR(rl, "zmask")
69         row = col.row()
70         row.itemR(rl, "zmask_negate", text="Negate")
71         row.active = rl.zmask
72         col.itemR(rl, "all_z")
73
74         col = split.column()
75         col.itemR(rl, "solid")
76         col.itemR(rl, "halo")
77         col.itemR(rl, "ztransp")
78
79         col = split.column()
80         col.itemR(rl, "sky")
81         col.itemR(rl, "edge")
82         col.itemR(rl, "strand")
83
84         if rl.zmask:
85             split = layout.split()
86             split.itemL(text="Zmask Layers:")
87             split.column().itemR(rl, "zmask_layers", text="")
88
89         layout.itemS()
90
91         split = layout.split()
92
93         col = split.column()
94         col.itemL(text="Passes:")
95         col.itemR(rl, "pass_combined")
96         col.itemR(rl, "pass_z")
97         col.itemR(rl, "pass_vector")
98         col.itemR(rl, "pass_normal")
99         col.itemR(rl, "pass_uv")
100         col.itemR(rl, "pass_mist")
101         col.itemR(rl, "pass_object_index")
102
103         col = split.column()
104         col.itemL()
105         col.itemR(rl, "pass_color")
106         col.itemR(rl, "pass_diffuse")
107         row = col.row()
108         row.itemR(rl, "pass_specular")
109         row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
110         row = col.row()
111         row.itemR(rl, "pass_shadow")
112         row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
113         row = col.row()
114         row.itemR(rl, "pass_ao")
115         row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
116         row = col.row()
117         row.itemR(rl, "pass_reflection")
118         row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
119         row = col.row()
120         row.itemR(rl, "pass_refraction")
121         row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
122
123 class RENDER_PT_shading(RenderButtonsPanel):
124     bl_label = "Shading"
125     COMPAT_ENGINES = set(['BLENDER_RENDER'])
126
127     def draw(self, context):
128         layout = self.layout
129
130         rd = context.scene.render_data
131
132         split = layout.split()
133
134         col = split.column()
135         col.itemR(rd, "render_textures", text="Textures")
136         col.itemR(rd, "render_shadows", text="Shadows")
137         col.itemR(rd, "render_sss", text="Subsurface Scattering")
138         col.itemR(rd, "render_envmaps", text="Environment Map")
139
140         col = split.column()
141         col.itemR(rd, "render_raytracing", text="Ray Tracing")
142         col.itemR(rd, "color_management")
143         col.itemR(rd, "alpha_mode", text="Alpha")
144
145 class RENDER_PT_performance(RenderButtonsPanel):
146     bl_label = "Performance"
147     bl_default_closed = True
148     COMPAT_ENGINES = set(['BLENDER_RENDER'])
149
150     def draw(self, context):
151         layout = self.layout
152
153         rd = context.scene.render_data
154
155         split = layout.split()
156
157         col = split.column(align=True)
158         col.itemL(text="Threads:")
159         col.row().itemR(rd, "threads_mode", expand=True)
160         sub = col.column()
161         sub.enabled = rd.threads_mode == 'THREADS_FIXED'
162         sub.itemR(rd, "threads")
163         col.itemL(text="Tiles:")
164         col.itemR(rd, "parts_x", text="X")
165         col.itemR(rd, "parts_y", text="Y")
166
167         col = split.column()
168         col.itemL(text="Memory:")
169         sub = col.column()
170         sub.itemR(rd, "save_buffers")
171         sub.enabled = not rd.full_sample
172         sub = col.column()
173         sub.active = rd.use_compositing
174         sub.itemR(rd, "free_image_textures")
175         sub = col.column()
176         sub.active = rd.render_raytracing
177         sub.itemL(text="Acceleration structure:")
178         sub.itemR(rd, "raytrace_structure", text="")
179         if rd.raytrace_structure == "OCTREE":
180             sub.itemR(rd, "octree_resolution", text="Resolution")
181         else:
182             sub.itemR(rd, "use_instances", text="Instances")
183         sub.itemR(rd, "use_local_coords", text="Local Coordinates")
184
185 class RENDER_PT_post_processing(RenderButtonsPanel):
186     bl_label = "Post Processing"
187     bl_default_closed = True
188     COMPAT_ENGINES = set(['BLENDER_RENDER'])
189
190     def draw(self, context):
191         layout = self.layout
192
193         rd = context.scene.render_data
194
195         split = layout.split()
196
197         col = split.column()
198         col.itemR(rd, "use_compositing")
199         col.itemR(rd, "use_sequencer")
200
201         col = split.column()
202         col.itemR(rd, "dither_intensity", text="Dither", slider=True)
203
204         layout.itemS()
205
206         split = layout.split()
207
208         col = split.column()
209         col.itemR(rd, "fields", text="Fields")
210         sub = col.column()
211         sub.active = rd.fields
212         sub.row().itemR(rd, "field_order", expand=True)
213         sub.itemR(rd, "fields_still", text="Still")
214
215         col = split.column()
216         col.itemR(rd, "edge")
217         sub = col.column()
218         sub.active = rd.edge
219         sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
220         sub.itemR(rd, "edge_color", text="")
221
222 class RENDER_PT_output(RenderButtonsPanel):
223     bl_label = "Output"
224     COMPAT_ENGINES = set(['BLENDER_RENDER'])
225
226     def draw(self, context):
227         layout = self.layout
228
229         rd = context.scene.render_data
230
231         layout.itemR(rd, "output_path", text="")
232
233         split = layout.split()
234         col = split.column()
235         col.itemR(rd, "file_format", text="")
236         col.row().itemR(rd, "color_mode", text="Color", expand=True)
237
238         col = split.column()
239         col.itemR(rd, "file_extensions")
240         col.itemR(rd, "use_overwrite")
241         col.itemR(rd, "use_placeholder")
242
243         if rd.file_format in ('AVIJPEG', 'JPEG'):
244             split = layout.split()
245             split.itemR(rd, "quality", slider=True)
246
247         elif rd.file_format == 'OPENEXR':
248             split = layout.split()
249
250             col = split.column()
251             col.itemL(text="Codec:")
252             col.itemR(rd, "exr_codec", text="")
253
254             subsplit = split.split()
255             col = subsplit.column()
256             col.itemR(rd, "exr_half")
257             col.itemR(rd, "exr_zbuf")
258             col = subsplit.column()
259             col.itemR(rd, "exr_preview")
260
261         elif rd.file_format == 'JPEG2000':
262             split = layout.split()
263             col = split.column()
264             col.itemL(text="Depth:")
265             col.row().itemR(rd, "jpeg2k_depth", expand=True)
266
267             col = split.column()
268             col.itemR(rd, "jpeg2k_preset", text="")
269             col.itemR(rd, "jpeg2k_ycc")
270
271         elif rd.file_format in ('CINEON', 'DPX'):
272             split = layout.split()
273             col = split.column()
274             col.itemR(rd, "cineon_log", text="Convert to Log")
275
276             col = split.column(align=True)
277             col.active = rd.cineon_log
278             col.itemR(rd, "cineon_black", text="Black")
279             col.itemR(rd, "cineon_white", text="White")
280             col.itemR(rd, "cineon_gamma", text="Gamma")
281
282         elif rd.file_format == 'TIFF':
283             split = layout.split()
284             split.itemR(rd, "tiff_bit")
285
286 class RENDER_PT_encoding(RenderButtonsPanel):
287     bl_label = "Encoding"
288     bl_default_closed = True
289     COMPAT_ENGINES = set(['BLENDER_RENDER'])
290
291     def poll(self, context):
292         rd = context.scene.render_data
293         return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
294
295     def draw(self, context):
296         layout = self.layout
297
298         rd = context.scene.render_data
299
300         split = layout.split()
301
302         split.itemR(rd, "ffmpeg_format")
303         if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
304             split.itemR(rd, "ffmpeg_codec")
305         else:
306             split.itemL()
307
308         split = layout.split()
309
310         col = split.column()
311         col.itemR(rd, "ffmpeg_video_bitrate")
312         col.itemL(text="Rate:")
313         col.itemR(rd, "ffmpeg_minrate", text="Minimum")
314         col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
315         col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
316
317         col = split.column()
318         col.itemR(rd, "ffmpeg_gopsize")
319         col.itemR(rd, "ffmpeg_autosplit")
320         col.itemL(text="Mux:")
321         col.itemR(rd, "ffmpeg_muxrate", text="Rate")
322         col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
323
324         row = layout.row()
325         row.itemL(text="Audio:")
326         row = layout.row()
327         row.itemR(rd, "ffmpeg_audio_codec")
328
329         split = layout.split()
330
331         col = split.column()
332         col.itemR(rd, "ffmpeg_audio_bitrate")
333         col.itemR(rd, "ffmpeg_audio_mixrate")
334         col = split.column()
335         col.itemR(rd, "ffmpeg_multiplex_audio")
336         col.itemR(rd, "ffmpeg_audio_volume")
337
338 class RENDER_PT_antialiasing(RenderButtonsPanel):
339     bl_label = "Anti-Aliasing"
340     COMPAT_ENGINES = set(['BLENDER_RENDER'])
341
342     def draw_header(self, context):
343         rd = context.scene.render_data
344
345         self.layout.itemR(rd, "antialiasing", text="")
346
347     def draw(self, context):
348         layout = self.layout
349
350         rd = context.scene.render_data
351
352         layout.active = rd.antialiasing
353
354         split = layout.split()
355
356         col = split.column()
357         col.row().itemR(rd, "antialiasing_samples", expand=True)
358         col.itemR(rd, "full_sample")
359
360         col = split.column()
361         col.itemR(rd, "pixel_filter", text="")
362         col.itemR(rd, "filter_size", text="Size", slider=True)
363
364 class RENDER_PT_dimensions(RenderButtonsPanel):
365     bl_label = "Dimensions"
366     COMPAT_ENGINES = set(['BLENDER_RENDER'])
367
368     def draw(self, context):
369         layout = self.layout
370
371         scene = context.scene
372         rd = scene.render_data
373
374         split = layout.split()
375
376         col = split.column()
377         sub = col.column(align=True)
378         sub.itemL(text="Resolution:")
379         sub.itemR(rd, "resolution_x", text="X")
380         sub.itemR(rd, "resolution_y", text="Y")
381         sub.itemR(rd, "resolution_percentage", text="")
382
383         sub.itemL(text="Aspect Ratio:")
384         sub.itemR(rd, "pixel_aspect_x", text="X")
385         sub.itemR(rd, "pixel_aspect_y", text="Y")
386
387         row = col.row()
388         row.itemR(rd, "use_border", text="Border")
389         rowsub = row.row()
390         rowsub.active = rd.use_border
391         rowsub.itemR(rd, "crop_to_border", text="Crop")
392
393         col = split.column(align=True)
394         col.itemL(text="Frame Range:")
395         col.itemR(scene, "start_frame", text="Start")
396         col.itemR(scene, "end_frame", text="End")
397         col.itemR(scene, "frame_step", text="Step")
398
399         col.itemL(text="Frame Rate:")
400         col.itemR(rd, "fps")
401         col.itemR(rd, "fps_base",text="/")
402
403 class RENDER_PT_stamp(RenderButtonsPanel):
404     bl_label = "Stamp"
405     bl_default_closed = True
406     COMPAT_ENGINES = set(['BLENDER_RENDER'])
407
408     def draw_header(self, context):
409         rd = context.scene.render_data
410
411         self.layout.itemR(rd, "render_stamp", text="")
412
413     def draw(self, context):
414         layout = self.layout
415
416         rd = context.scene.render_data
417
418         layout.active = rd.render_stamp
419
420         split = layout.split()
421
422         col = split.column()
423         col.itemR(rd, "stamp_time", text="Time")
424         col.itemR(rd, "stamp_date", text="Date")
425         col.itemR(rd, "stamp_render_time", text="RenderTime")
426         col.itemR(rd, "stamp_frame", text="Frame")
427         col.itemR(rd, "stamp_scene", text="Scene")
428         col.itemR(rd, "stamp_camera", text="Camera")
429         col.itemR(rd, "stamp_filename", text="Filename")
430         col.itemR(rd, "stamp_marker", text="Marker")
431         col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
432
433         col = split.column()
434         col.active = rd.render_stamp
435         col.itemR(rd, "stamp_foreground", slider=True)
436         col.itemR(rd, "stamp_background", slider=True)
437         col.itemR(rd, "stamp_font_size", text="Font Size")
438
439         row = layout.split(percentage=0.2)
440         row.itemR(rd, "stamp_note", text="Note")
441         sub = row.row()
442         sub.active = rd.stamp_note
443         sub.itemR(rd, "stamp_note_text", text="")
444
445 bpy.types.register(RENDER_PT_render)
446 bpy.types.register(RENDER_PT_layers)
447 bpy.types.register(RENDER_PT_dimensions)
448 bpy.types.register(RENDER_PT_antialiasing)
449 bpy.types.register(RENDER_PT_shading)
450 bpy.types.register(RENDER_PT_output)
451 bpy.types.register(RENDER_PT_encoding)
452 bpy.types.register(RENDER_PT_performance)
453 bpy.types.register(RENDER_PT_post_processing)
454 bpy.types.register(RENDER_PT_stamp)