2 * This program is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU General Public License
4 * as published by the Free Software Foundation; either version 2
5 * of the License, or (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software Foundation,
14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 * Copyright 2016, Blender Foundation.
19 /** \file blender/draw/modes/paint_vertex_mode.c
23 #include "DRW_render.h"
25 /* If builtin shaders are needed */
26 #include "GPU_shader.h"
28 #include "draw_common.h"
31 #include "DNA_mesh_types.h"
32 #include "DNA_view3d_types.h"
34 #include "DEG_depsgraph_query.h"
36 extern char datatoc_common_world_clip_lib_glsl[];
38 extern char datatoc_paint_vertex_vert_glsl[];
39 extern char datatoc_paint_vertex_frag_glsl[];
40 extern char datatoc_paint_wire_vert_glsl[];
41 extern char datatoc_paint_wire_frag_glsl[];
42 extern char datatoc_paint_face_vert_glsl[];
43 extern char datatoc_paint_vert_frag_glsl[];
44 extern char datatoc_common_globals_lib_glsl[];
46 extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
48 /* *********** LISTS *********** */
50 typedef struct PAINT_VERTEX_PassList {
51 struct DRWPass *vcolor_faces;
52 struct DRWPass *wire_overlay;
53 struct DRWPass *face_overlay;
54 struct DRWPass *vert_overlay;
55 } PAINT_VERTEX_PassList;
57 typedef struct PAINT_VERTEX_StorageList {
58 struct PAINT_VERTEX_PrivateData *g_data;
59 } PAINT_VERTEX_StorageList;
61 typedef struct PAINT_VERTEX_Data {
62 void *engine_type; /* Required */
63 DRWViewportEmptyList *fbl;
64 DRWViewportEmptyList *txl;
65 PAINT_VERTEX_PassList *psl;
66 PAINT_VERTEX_StorageList *stl;
69 typedef struct PAINT_VERTEX_Shaders {
70 struct GPUShader *vcolor_face;
71 struct GPUShader *wire_overlay;
72 struct GPUShader *face_overlay;
73 struct GPUShader *vert_overlay;
74 } PAINT_VERTEX_Shaders;
76 /* *********** STATIC *********** */
79 PAINT_VERTEX_Shaders sh_data[DRW_SHADER_SLOT_LEN];
80 } e_data = {{{NULL}}}; /* Engine data */
82 typedef struct PAINT_VERTEX_PrivateData {
83 DRWShadingGroup *fvcolor_shgrp;
84 DRWShadingGroup *lwire_shgrp;
85 DRWShadingGroup *face_shgrp;
86 DRWShadingGroup *vert_shgrp;
87 } PAINT_VERTEX_PrivateData; /* Transient data */
89 /* *********** FUNCTIONS *********** */
91 static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
93 const DRWContextState *draw_ctx = DRW_context_state_get();
94 PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
95 const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
98 DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
101 if (!sh_data->vcolor_face) {
102 const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
103 const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
105 sh_data->vcolor_face = DRW_shader_create_from_arrays({
106 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
107 .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
108 .defs = (const char *[]){world_clip_def_or_empty, NULL},
110 sh_data->wire_overlay = DRW_shader_create_from_arrays({
111 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
112 .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
113 .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL},
115 sh_data->face_overlay = DRW_shader_create_from_arrays({
116 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
117 .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
118 .defs = (const char *[]){world_clip_def_or_empty, NULL},
120 sh_data->vert_overlay = DRW_shader_create_from_arrays({
121 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
122 .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
123 .defs = (const char *[]){world_clip_def_or_empty, NULL},
128 static void PAINT_VERTEX_cache_init(void *vedata)
130 PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
131 PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
132 const DRWContextState *draw_ctx = DRW_context_state_get();
133 const View3D *v3d = draw_ctx->v3d;
134 const RegionView3D *rv3d = draw_ctx->rv3d;
135 PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
138 /* Alloc transient pointers */
139 stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
144 psl->vcolor_faces = DRW_pass_create(
146 DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
148 stl->g_data->fvcolor_shgrp = DRW_shgroup_create(sh_data->vcolor_face, psl->vcolor_faces);
149 DRW_shgroup_uniform_float_copy(stl->g_data->fvcolor_shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
150 if (rv3d->rflag & RV3D_CLIPPING) {
151 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fvcolor_shgrp, rv3d);
156 psl->wire_overlay = DRW_pass_create(
158 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
160 stl->g_data->lwire_shgrp = DRW_shgroup_create(sh_data->wire_overlay, psl->wire_overlay);
161 DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo);
162 if (rv3d->rflag & RV3D_CLIPPING) {
163 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_shgrp, rv3d);
168 psl->face_overlay = DRW_pass_create(
170 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
172 stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay);
173 static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
174 DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
175 if (rv3d->rflag & RV3D_CLIPPING) {
176 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_shgrp, rv3d);
181 psl->vert_overlay = DRW_pass_create(
183 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
185 stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay);
186 DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
187 if (rv3d->rflag & RV3D_CLIPPING) {
188 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
193 static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
195 PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
196 const DRWContextState *draw_ctx = DRW_context_state_get();
197 const View3D *v3d = draw_ctx->v3d;
199 if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
200 const Mesh *me = ob->data;
201 const Mesh *me_orig = DEG_get_original_object(ob)->data;
202 const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
203 const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f;
204 const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
205 const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
206 struct GPUBatch *geom;
208 if (me->mloopcol == NULL) {
213 geom = DRW_cache_mesh_surface_vertpaint_get(ob);
214 DRW_shgroup_call_add(stl->g_data->fvcolor_shgrp, geom, ob->obmat);
217 if (use_face_sel || use_wire) {
218 geom = DRW_cache_mesh_surface_edges_get(ob);
219 DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat);
223 geom = DRW_cache_mesh_surface_get(ob);
224 DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
228 geom = DRW_cache_mesh_all_verts_get(ob);
229 DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
234 static void PAINT_VERTEX_draw_scene(void *vedata)
236 PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
238 DRW_draw_pass(psl->vcolor_faces);
239 DRW_draw_pass(psl->face_overlay);
240 DRW_draw_pass(psl->wire_overlay);
241 DRW_draw_pass(psl->vert_overlay);
244 static void PAINT_VERTEX_engine_free(void)
246 for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
247 PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index];
248 GPUShader **sh_data_as_array = (GPUShader **)sh_data;
249 for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) {
250 DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
255 static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data);
257 DrawEngineType draw_engine_paint_vertex_type = {
259 N_("PaintVertexMode"),
260 &PAINT_VERTEX_data_size,
261 &PAINT_VERTEX_engine_init,
262 &PAINT_VERTEX_engine_free,
263 &PAINT_VERTEX_cache_init,
264 &PAINT_VERTEX_cache_populate,
267 &PAINT_VERTEX_draw_scene,