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[blender.git] / source / gameengine / Converter / BL_BlenderDataConversion.h
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
19  * All rights reserved.
20  *
21  * The Original Code is: all of this file.
22  *
23  * Contributor(s): none yet.
24  *
25  * ***** END GPL LICENSE BLOCK *****
26  */
27
28 /** \file BL_BlenderDataConversion.h
29  *  \ingroup bgeconv
30  */
31
32 #ifndef __BL_BLENDERDATACONVERSION_H__
33 #define __BL_BLENDERDATACONVERSION_H__
34
35 #include "CTR_HashedPtr.h"
36 #include "STR_String.h"
37 #include "KX_Python.h"
38 #include "KX_PhysicsEngineEnums.h"
39 #include "SCA_IInputDevice.h"
40
41 class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading);
42
43 void BL_ConvertBlenderObjects(struct Main* maggie,
44                                                           class KX_Scene* kxscene,
45                                                           class KX_KetsjiEngine* ketsjiEngine,
46                                                           e_PhysicsEngine       physics_engine,
47                                                           class RAS_IRenderTools* rendertools,
48                                                           class RAS_ICanvas* canvas, 
49                                                           class KX_BlenderSceneConverter* sceneconverter, 
50                                                           bool alwaysUseExpandFraming,
51                                                           bool libloading=false
52                                                           );
53
54 SCA_IInputDevice::KX_EnumInputs ConvertKeyCode(int key_code);
55
56 #endif  /* __BL_BLENDERDATACONVERSION_H__ */