1 # ##### BEGIN GPL LICENSE BLOCK #####
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # ##### END GPL LICENSE BLOCK #####
22 from bl_ui.properties_physics_common import (
27 class PhysicButtonsPanel():
28 bl_space_type = 'PROPERTIES'
29 bl_region_type = 'WINDOW'
30 bl_context = "physics"
33 def poll(cls, context):
35 rd = context.scene.render
36 return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.dynamic_paint)
39 class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
40 bl_label = "Dynamic Paint"
42 def draw(self, context):
45 md = context.dynamic_paint
49 layout.prop(md, "ui_type", expand=True)
51 if (md.ui_type == "CANVAS"):
52 canvas = md.canvas_settings
55 layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
57 layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
59 surface = canvas.canvas_surfaces.active
61 row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2)
63 col = row.column(align=True)
64 col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
65 col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
68 layout.prop(surface, "name")
69 layout.prop(surface, "surface_format", expand=False)
72 if surface.surface_format != "VERTEX":
73 col.label(text="Quality:")
74 col.prop(surface, "image_resolution")
75 col.prop(surface, "use_anti_aliasing")
78 col.label(text="Frames:")
81 col = split.column(align=True)
82 col.prop(surface, "start_frame", text="Start")
83 col.prop(surface, "end_frame", text="End")
86 col.prop(surface, "substeps")
88 elif (md.ui_type == "BRUSH"):
89 brush = md.brush_settings
92 layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
94 layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
96 layout.prop(brush, "brush_settings_context", expand=True, icon_only=True)
98 if (brush.brush_settings_context == "GENERAL"):
99 split = layout.split()
102 col.prop(brush, "absolute_alpha")
103 col.prop(brush, "paint_erase")
104 col.prop(brush, "paint_wetness", text="Wetness")
108 sub.active = (brush.paint_source != "PSYS");
109 sub.prop(brush, "use_material")
110 if brush.use_material and brush.paint_source != "PSYS":
111 col.prop(brush, "material", text="")
112 col.prop(brush, "paint_alpha", text="Alpha Factor")
114 col.prop(brush, "paint_color", text="")
115 col.prop(brush, "paint_alpha", text="Alpha")
117 elif (brush.brush_settings_context == "WAVE"):
118 layout.prop(brush, "wave_type")
119 if (brush.wave_type != "REFLECT"):
120 split = layout.split(percentage=0.5)
122 col.prop(brush, "wave_factor")
124 col.prop(brush, "wave_clamp")
125 elif (brush.brush_settings_context == "VELOCITY"):
126 col = layout.row().column()
127 col.label(text="Velocity Settings:")
128 split = layout.split()
130 col.prop(brush, "velocity_alpha")
131 col.prop(brush, "velocity_color")
133 col.prop(brush, "velocity_depth")
134 sub = layout.row().column()
135 sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
136 sub.prop(brush, "max_velocity")
137 sub.template_color_ramp(brush, "velocity_ramp", expand=True)
139 layout.label(text="Smudge:")
140 layout.prop(brush, "do_smudge")
141 layout.prop(brush, "smudge_strength")
143 layout.label(text="-WIP-")
146 class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
147 bl_label = "Dynamic Paint: Advanced"
150 def poll(cls, context):
151 md = context.dynamic_paint
152 return md and (md.ui_type == "CANVAS") and (md.canvas_settings) and (md.canvas_settings.canvas_surfaces.active)
154 def draw(self, context):
157 canvas = context.dynamic_paint.canvas_settings
158 surface = canvas.canvas_surfaces.active
161 layout.prop(surface, "surface_type", expand=False)
165 if (surface.surface_type == "PAINT"):
166 layout.label(text="Wetmap drying:")
167 split = layout.split(percentage=0.8)
168 split.prop(surface, "dry_speed", text="Dry Time")
169 split.prop(surface, "use_dry_log", text="Slow")
171 if (surface.surface_type != "WAVE"):
172 if (surface.surface_type == "DISPLACE"):
173 layout.prop(surface, "use_dissolve", text="Dissolve:")
174 elif (surface.surface_type == "WEIGHT"):
175 layout.prop(surface, "use_dissolve", text="Fade:")
177 layout.prop(surface, "use_dissolve", text="Dissolve:")
178 sub = layout.column()
179 sub.active = surface.use_dissolve
180 split = sub.split(percentage=0.8)
181 split.prop(surface, "dissolve_speed", text="Time")
182 split.prop(surface, "use_dissolve_log", text="Slow")
185 if (surface.surface_type == "DISPLACE"):
186 layout.prop(surface, "disp_clamp")
187 layout.prop(surface, "incremental_disp")
189 if (surface.surface_type == "WAVE"):
190 layout.prop(surface, "wave_open_borders")
192 split = layout.split()
194 col = split.column(align=True)
195 col.prop(surface, "wave_timescale")
196 col.prop(surface, "wave_speed")
198 col = split.column(align=True)
199 col.prop(surface, "wave_damping")
200 col.prop(surface, "wave_spring")
202 layout.label(text="Brush Group:")
203 layout.prop(surface, "brush_group", text="")
205 class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
206 bl_label = "Dynamic Paint: Output"
207 bl_options = {'DEFAULT_CLOSED'}
210 def poll(cls, context):
211 md = context.dynamic_paint
212 if (not (md and (md.ui_type == "CANVAS") and (md.canvas_settings))):
214 surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
215 return (surface and not (surface.surface_format=="VERTEX" and (surface.surface_type=="DISPLACE" or surface.surface_type=="WAVE")))
217 def draw(self, context):
220 canvas = context.dynamic_paint.canvas_settings
221 surface = canvas.canvas_surfaces.active
224 # vertex format outputs
225 if (surface.surface_format == "VERTEX"):
226 if (surface.surface_type == "PAINT"):
227 # toggle active preview
228 layout.prop(surface, "preview_id")
232 row.prop_search(surface, "output_name", ob.data, "vertex_colors", text="Paintmap layer: ")
234 if (surface.output_exists(object=ob, index=0)):
236 col = row.column(align=True)
237 col.operator("dpaint.output_toggle", icon=ic, text="").index = 0
241 row.prop_search(surface, "output_name2", ob.data, "vertex_colors", text="Wetmap layer: ")
243 if (surface.output_exists(object=ob, index=1)):
245 col = row.column(align=True)
246 col.operator("dpaint.output_toggle", icon=ic, text="").index = 1
247 if (surface.surface_type == "WEIGHT"):
249 row.prop_search(surface, "output_name", ob, "vertex_groups", text="Vertex Group: ")
251 if (surface.output_exists(object=ob, index=0)):
253 col = row.column(align=True)
254 col.operator("dpaint.output_toggle", icon=ic, text="").index = 0
256 # image format outputs
257 if (surface.surface_format == "IMAGE"):
258 col = layout.column()
259 col.label(text="UV layer:")
260 col.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="")
263 col = layout.column()
264 col.prop(surface, "image_output_path", text="Output directory")
265 col.prop(surface, "image_fileformat", text="Image Format")
267 if (surface.surface_type == "PAINT"):
270 col.prop(surface, "do_output1", text="Output Paintmaps:")
272 sub.prop(surface, "premultiply", text="Premultiply alpha")
273 sub.active = surface.do_output1
274 sub = layout.column()
275 sub.active = surface.do_output1
276 sub.prop(surface, "output_name", text="Filename: ")
278 col = layout.column()
279 col.prop(surface, "do_output2", text="Output Wetmaps:")
281 sub.active = surface.do_output2
282 sub.prop(surface, "output_name2", text="Filename: ")
284 col.prop(surface, "output_name", text="Filename: ")
285 if (surface.surface_type == "DISPLACE"):
286 col.prop(surface, "disp_type", text="Displace Type")
289 layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
290 if len(canvas.ui_info) != 0:
291 layout.label(text=canvas.ui_info)
293 class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
294 bl_label = "Dynamic Paint: Initial Color"
295 bl_options = {'DEFAULT_CLOSED'}
298 def poll(cls, context):
299 md = context.dynamic_paint
300 if (not (md and (md.ui_type == "CANVAS") and (md.canvas_settings))):
302 surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
303 return (surface and surface.surface_type=="PAINT")
305 def draw(self, context):
308 canvas = context.dynamic_paint.canvas_settings
309 surface = canvas.canvas_surfaces.active
312 layout.prop(surface, "init_color_type", expand=False)
316 if (surface.init_color_type == "COLOR"):
317 layout.prop(surface, "init_color")
319 if (surface.init_color_type == "TEXTURE"):
320 layout.prop(surface, "init_texture")
321 layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Layer:")
323 if (surface.init_color_type == "VERTEXCOLOR"):
324 layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
326 class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
327 bl_label = "Dynamic Paint: Effects"
328 bl_options = {'DEFAULT_CLOSED'}
331 def poll(cls, context):
332 md = context.dynamic_paint
333 if (not (md and (md.ui_type == "CANVAS") and (md.canvas_settings))):
335 surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
336 return surface and (surface.surface_type == "PAINT")
338 def draw(self, context):
341 canvas = context.dynamic_paint.canvas_settings
342 surface = canvas.canvas_surfaces.active
344 layout.prop(surface, "effect_ui", expand=True)
346 if surface.effect_ui == "SPREAD":
347 layout.prop(surface, "use_spread")
348 col = layout.column()
349 col.active = surface.use_spread
352 sub.prop(surface, "spread_speed")
354 sub.prop(surface, "color_spread_speed")
356 elif surface.effect_ui == "DRIP":
357 layout.prop(surface, "use_drip")
358 col = layout.column()
359 col.active = surface.use_drip
360 effector_weights_ui(self, context, surface.effector_weights)
361 split = layout.split()
363 layout.label(text="Surface Movement:")
364 split = layout.split()
366 col.prop(surface, "drip_velocity", slider=True)
368 col.prop(surface, "drip_acceleration", slider=True)
370 elif surface.effect_ui == "SHRINK":
371 layout.prop(surface, "use_shrink")
372 col = layout.column()
373 col.active = surface.use_shrink
374 col.prop(surface, "shrink_speed")
377 class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
378 bl_label = "Dynamic Paint: Cache"
379 bl_options = {'DEFAULT_CLOSED'}
382 def poll(cls, context):
383 md = context.dynamic_paint
384 return md and (md.ui_type == "CANVAS") and (md.canvas_settings) and \
385 (md.canvas_settings.canvas_surfaces.active) and (md.canvas_settings.canvas_surfaces.active.uses_cache)
387 def draw(self, context):
390 surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
391 cache = surface.point_cache
393 point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
396 class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel):
397 bl_label = "Dynamic Paint: Advanced"
398 bl_options = {'DEFAULT_CLOSED'}
401 def poll(cls, context):
402 md = context.dynamic_paint
403 return md and (md.ui_type == "BRUSH") and (md.brush_settings)
405 def draw(self, context):
408 brush = context.dynamic_paint.brush_settings
411 split = layout.split()
413 col.prop(brush, "paint_source")
415 if brush.paint_source == "PSYS":
416 col.prop_search(brush, "psys", ob, "particle_systems", text="")
418 col.label(text="Particle effect:")
420 sub.active = not brush.use_part_radius
421 sub.prop(brush, "solid_radius", text="Solid Radius")
422 col.prop(brush, "use_part_radius", text="Use Particle's Radius")
423 col.prop(brush, "smooth_radius", text="Smooth radius")
424 elif brush.paint_source in {'VOLUME', 'VOLDIST'}:
425 split = layout.row().split(percentage=0.4)
427 sub.prop(brush, "accept_nonclosed")
428 if brush.prox_project:
430 sub.prop(brush, "ray_dir")
433 if brush.paint_source in {'DISTANCE', 'VOLDIST', 'POINT'}:
434 col.prop(brush, "paint_distance", text="Paint Distance")
435 split = layout.row().split(percentage=0.4)
437 if brush.paint_source == 'DISTANCE':
438 sub.prop(brush, "prox_project")
439 if brush.paint_source == "VOLDIST":
440 sub.prop(brush, "prox_inverse")
443 if brush.paint_source == 'DISTANCE':
444 column = sub.column()
445 column.active = brush.prox_project
446 column.prop(brush, "ray_dir")
447 sub.prop(brush, "prox_falloff")
448 if brush.prox_falloff == "RAMP":
449 col = layout.row().column()
451 col.prop(brush, "prox_ramp_alpha", text="Only Use Alpha")
452 col.template_color_ramp(brush, "paint_ramp", expand=True)
455 bpy.utils.register_module(__name__)
459 bpy.utils.register_module(__name__)
461 if __name__ == "__main__":