GPencil: Primitive: Polyline Tool
[blender.git] / source / blender / draw / modes / shaders / overlay_face_orientation_vert.glsl
1
2 in vec3 pos;
3
4 void main()
5 {
6   vec3 world_pos = point_object_to_world(pos);
7   gl_Position = point_world_to_ndc(world_pos);
8
9 #ifdef USE_WORLD_CLIP_PLANES
10   world_clip_planes_calc_clip_distance(world_pos);
11 #endif
12 }