7 defs = 'USE_DOUBLES QHULL _LIB'
10 if env['OURPLATFORM']=='win32-vc':
11 defs += ' WIN32 NDEBUG _WINDOWS _LIB'
12 #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
13 cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
14 elif env['OURPLATFORM']=='win32-mingw':
17 elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
20 elif sys.platform=='darwin':
22 cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math']
24 linearmath_src = env.Glob("LinearMath/*.cpp")
26 bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
28 collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp")
29 collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
31 incs = '. BulletCollision BulletDynamics LinearMath'
33 env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
34 env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
35 env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )