1 #ifdef USE_WORLD_CLIP_PLANES
2 #if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER)
3 uniform vec4 WorldClipPlanes[6];
4 void world_clip_planes_calc_clip_distance(vec3 wpos)
6 gl_ClipDistance[0] = dot(WorldClipPlanes[0].xyz, wpos) + WorldClipPlanes[0].w;
7 gl_ClipDistance[1] = dot(WorldClipPlanes[1].xyz, wpos) + WorldClipPlanes[1].w;
8 gl_ClipDistance[2] = dot(WorldClipPlanes[2].xyz, wpos) + WorldClipPlanes[2].w;
9 gl_ClipDistance[3] = dot(WorldClipPlanes[3].xyz, wpos) + WorldClipPlanes[3].w;
10 gl_ClipDistance[4] = dot(WorldClipPlanes[4].xyz, wpos) + WorldClipPlanes[4].w;
11 gl_ClipDistance[5] = dot(WorldClipPlanes[5].xyz, wpos) + WorldClipPlanes[5].w;
15 #define world_clip_planes_set_clip_distance(c) \
17 gl_ClipDistance[0] = (c)[0]; \
18 gl_ClipDistance[1] = (c)[1]; \
19 gl_ClipDistance[2] = (c)[2]; \
20 gl_ClipDistance[3] = (c)[3]; \
21 gl_ClipDistance[4] = (c)[4]; \
22 gl_ClipDistance[5] = (c)[5]; \