removed some more header files, made the game engine compile with removed header...
[blender.git] / source / gameengine / Converter / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp')
5
6 incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
7 incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
8 incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
9 incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
10 incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
11 incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
12 incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
13 incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
14 incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
15 incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
16 incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
17 incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
18 incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
19 incs += ' #source/blender/misc #source/blender/blenloader'
20 incs += ' #source/blender/windowmanager'
21
22 incs += ' ' + env['BF_PYTHON_INC']
23 incs += ' ' + env['BF_SOLID_INC']
24 incs += ' ' + env['BF_BULLET_INC']
25
26 env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )