a77c5818fca342aa661d25033ffb8e954b18c6d8
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22 from bl_ui.properties_paint_common import UnifiedPaintPanel
23
24
25 class VIEW3D_HT_header(Header):
26     bl_space_type = 'VIEW_3D'
27
28     def draw(self, context):
29         layout = self.layout
30
31         view = context.space_data
32         mode_string = context.mode
33         edit_object = context.edit_object
34         obj = context.active_object
35         toolsettings = context.tool_settings
36
37         row = layout.row(align=True)
38         row.template_header()
39
40         # Menus
41         if context.area.show_menus:
42             sub = row.row(align=True)
43
44             sub.menu("VIEW3D_MT_view")
45
46             # Select Menu
47             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
48                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
49
50             if edit_object:
51                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
52             elif obj:
53                 if mode_string not in {'PAINT_TEXTURE'}:
54                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
55                 if mode_string in {'SCULPT', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'PAINT_TEXTURE'}:
56                     sub.menu("VIEW3D_MT_brush")
57                 if mode_string == 'SCULPT':
58                     sub.menu("VIEW3D_MT_hide_mask")
59             else:
60                 sub.menu("VIEW3D_MT_object")
61
62         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
63         row = layout
64         layout.template_header_3D()
65
66         if obj:
67             mode = obj.mode
68             # Particle edit
69             if mode == 'PARTICLE_EDIT':
70                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
71
72             # Occlude geometry
73             if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH')):
74                 row.prop(view, "use_occlude_geometry", text="")
75
76             # Proportional editing
77             if mode in {'EDIT', 'PARTICLE_EDIT'}:
78                 row = layout.row(align=True)
79                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
80                 if toolsettings.proportional_edit != 'DISABLED':
81                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
82             elif mode == 'OBJECT':
83                 row = layout.row(align=True)
84                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
85                 if toolsettings.use_proportional_edit_objects:
86                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
87
88         # Snap
89         if not obj or mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
90             snap_element = toolsettings.snap_element
91             row = layout.row(align=True)
92             row.prop(toolsettings, "use_snap", text="")
93             row.prop(toolsettings, "snap_element", text="", icon_only=True)
94             if snap_element != 'INCREMENT':
95                 row.prop(toolsettings, "snap_target", text="")
96                 if obj:
97                     if mode in {'OBJECT', 'POSE'} and snap_element != 'VOLUME':
98                         row.prop(toolsettings, "use_snap_align_rotation", text="")
99                     elif mode == 'EDIT':
100                         row.prop(toolsettings, "use_snap_self", text="")
101
102             if snap_element == 'VOLUME':
103                 row.prop(toolsettings, "use_snap_peel_object", text="")
104             elif snap_element == 'FACE':
105                 row.prop(toolsettings, "use_snap_project", text="")
106
107         # OpenGL render
108         row = layout.row(align=True)
109         row.operator("render.opengl", text="", icon='RENDER_STILL')
110         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
111         props.animation = True
112
113         # Pose
114         if obj and mode == 'POSE':
115             row = layout.row(align=True)
116             row.operator("pose.copy", text="", icon='COPYDOWN')
117             row.operator("pose.paste", text="", icon='PASTEDOWN')
118             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
119             props.flipped = 1
120
121
122 # ********** Menu **********
123
124 # ********** Utilities **********
125
126
127 class ShowHideMenu():
128     bl_label = "Show/Hide"
129     _operator_name = ""
130
131     def draw(self, context):
132         layout = self.layout
133
134         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
135         layout.operator("%s.hide" % self._operator_name, text="Hide Selected").unselected = False
136         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
137
138
139 # Standard transforms which apply to all cases
140 # NOTE: this doesn't seem to be able to be used directly
141 class VIEW3D_MT_transform_base(Menu):
142     bl_label = "Transform"
143
144     # TODO: get rid of the custom text strings?
145     def draw(self, context):
146         layout = self.layout
147
148         layout.operator("transform.translate", text="Grab/Move")
149         # TODO: sub-menu for grab per axis
150         layout.operator("transform.rotate", text="Rotate")
151         # TODO: sub-menu for rot per axis
152         layout.operator("transform.resize", text="Scale")
153         # TODO: sub-menu for scale per axis
154
155         layout.separator()
156
157         layout.operator("transform.tosphere", text="To Sphere")
158         layout.operator("transform.shear", text="Shear")
159         layout.operator("transform.warp", text="Warp")
160         layout.operator("transform.push_pull", text="Push/Pull")
161
162
163 # Generic transform menu - geometry types
164 class VIEW3D_MT_transform(VIEW3D_MT_transform_base):
165     def draw(self, context):
166         # base menu
167         VIEW3D_MT_transform_base.draw(self, context)
168
169         # generic...
170         layout = self.layout
171         layout.separator()
172
173         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
174         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
175
176
177 # Object-specific extensions to Transform menu
178 class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base):
179     def draw(self, context):
180         layout = self.layout
181
182         # base menu
183         VIEW3D_MT_transform_base.draw(self, context)
184
185         # object-specific option follow...
186         layout.separator()
187
188         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
189         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
190
191         layout.separator()
192
193         layout.operator_context = 'EXEC_REGION_WIN'
194         layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
195
196         layout.separator()
197
198         layout.operator_context = 'EXEC_AREA'
199
200         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
201         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
202         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
203
204         layout.separator()
205
206         layout.operator("object.randomize_transform")
207         layout.operator("object.align")
208
209         layout.separator()
210
211         layout.operator("object.anim_transforms_to_deltas")
212
213
214 # Armature EditMode extensions to Transform menu
215 class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base):
216     def draw(self, context):
217         layout = self.layout
218
219         # base menu
220         VIEW3D_MT_transform_base.draw(self, context)
221
222         # armature specific extensions follow...
223         layout.separator()
224
225         obj = context.object
226         if (obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and
227             obj.data.draw_type in {'BBONE', 'ENVELOPE'}):
228             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
229
230         if context.edit_object and context.edit_object.type == 'ARMATURE':
231             layout.operator("armature.align")
232
233
234 class VIEW3D_MT_mirror(Menu):
235     bl_label = "Mirror"
236
237     def draw(self, context):
238         layout = self.layout
239
240         layout.operator("transform.mirror", text="Interactive Mirror")
241
242         layout.separator()
243
244         layout.operator_context = 'INVOKE_REGION_WIN'
245
246         props = layout.operator("transform.mirror", text="X Global")
247         props.constraint_axis = (True, False, False)
248         props.constraint_orientation = 'GLOBAL'
249         props = layout.operator("transform.mirror", text="Y Global")
250         props.constraint_axis = (False, True, False)
251         props.constraint_orientation = 'GLOBAL'
252         props = layout.operator("transform.mirror", text="Z Global")
253         props.constraint_axis = (False, False, True)
254         props.constraint_orientation = 'GLOBAL'
255
256         if context.edit_object:
257             layout.separator()
258
259             props = layout.operator("transform.mirror", text="X Local")
260             props.constraint_axis = (True, False, False)
261             props.constraint_orientation = 'LOCAL'
262             props = layout.operator("transform.mirror", text="Y Local")
263             props.constraint_axis = (False, True, False)
264             props.constraint_orientation = 'LOCAL'
265             props = layout.operator("transform.mirror", text="Z Local")
266             props.constraint_axis = (False, False, True)
267             props.constraint_orientation = 'LOCAL'
268
269             layout.operator("object.vertex_group_mirror")
270
271
272 class VIEW3D_MT_snap(Menu):
273     bl_label = "Snap"
274
275     def draw(self, context):
276         layout = self.layout
277
278         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
279         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
280
281         layout.separator()
282
283         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
284         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
285         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
286         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
287
288
289 class VIEW3D_MT_uv_map(Menu):
290     bl_label = "UV Mapping"
291
292     def draw(self, context):
293         layout = self.layout
294
295         layout.operator("uv.unwrap")
296
297         layout.operator_context = 'INVOKE_DEFAULT'
298         layout.operator("uv.smart_project")
299         layout.operator("uv.lightmap_pack")
300         layout.operator("uv.follow_active_quads")
301
302         layout.separator()
303
304         layout.operator_context = 'EXEC_REGION_WIN'
305         layout.operator("uv.cube_project")
306         layout.operator("uv.cylinder_project")
307         layout.operator("uv.sphere_project")
308
309         layout.separator()
310
311         layout.operator_context = 'EXEC_REGION_WIN'
312         layout.operator("uv.project_from_view").scale_to_bounds = False
313         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
314
315         layout.separator()
316
317         layout.operator("uv.reset")
318
319
320 # ********** View menus **********
321
322
323 class VIEW3D_MT_view(Menu):
324     bl_label = "View"
325
326     def draw(self, context):
327         layout = self.layout
328
329         layout.operator("view3d.properties", icon='MENU_PANEL')
330         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
331
332         layout.separator()
333
334         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
335         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
336         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
337         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
338         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
339         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
340         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
341
342         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
343
344         layout.separator()
345
346         layout.operator("view3d.view_persportho")
347
348         layout.separator()
349
350         layout.menu("VIEW3D_MT_view_navigation")
351         layout.menu("VIEW3D_MT_view_align")
352
353         layout.separator()
354
355         layout.operator_context = 'INVOKE_REGION_WIN'
356
357         layout.operator("view3d.clip_border", text="Clipping Border...")
358         layout.operator("view3d.zoom_border", text="Zoom Border...")
359
360         layout.separator()
361
362         layout.operator("view3d.layers", text="Show All Layers").nr = 0
363
364         layout.separator()
365
366         layout.operator("view3d.localview", text="View Global/Local")
367         layout.operator("view3d.view_selected")
368         layout.operator("view3d.view_all")
369
370         layout.separator()
371
372         layout.operator("screen.animation_play", text="Playback Animation")
373
374         layout.separator()
375
376         layout.operator("screen.area_dupli")
377         layout.operator("screen.region_quadview")
378         layout.operator("screen.screen_full_area")
379
380
381 class VIEW3D_MT_view_navigation(Menu):
382     bl_label = "Navigation"
383
384     def draw(self, context):
385         layout = self.layout
386
387         layout.operator_enum("view3d.view_orbit", "type")
388
389         layout.separator()
390
391         layout.operator_enum("view3d.view_pan", "type")
392
393         layout.separator()
394
395         layout.operator("view3d.zoom", text="Zoom In").delta = 1
396         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
397         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
398
399         layout.separator()
400
401         layout.operator("view3d.fly")
402
403
404 class VIEW3D_MT_view_align(Menu):
405     bl_label = "Align View"
406
407     def draw(self, context):
408         layout = self.layout
409
410         layout.menu("VIEW3D_MT_view_align_selected")
411
412         layout.separator()
413
414         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
415         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
416         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
417         layout.operator("view3d.view_selected")
418         layout.operator("view3d.view_center_cursor")
419
420         layout.separator()
421
422         layout.operator("view3d.view_lock_to_active")
423         layout.operator("view3d.view_lock_clear")
424
425
426 class VIEW3D_MT_view_align_selected(Menu):
427     bl_label = "Align View to Selected"
428
429     def draw(self, context):
430         layout = self.layout
431
432         props = layout.operator("view3d.viewnumpad", text="Top")
433         props.align_active = True
434         props.type = 'TOP'
435
436         props = layout.operator("view3d.viewnumpad", text="Bottom")
437         props.align_active = True
438         props.type = 'BOTTOM'
439
440         props = layout.operator("view3d.viewnumpad", text="Front")
441         props.align_active = True
442         props.type = 'FRONT'
443
444         props = layout.operator("view3d.viewnumpad", text="Back")
445         props.align_active = True
446         props.type = 'BACK'
447
448         props = layout.operator("view3d.viewnumpad", text="Right")
449         props.align_active = True
450         props.type = 'RIGHT'
451
452         props = layout.operator("view3d.viewnumpad", text="Left")
453         props.align_active = True
454         props.type = 'LEFT'
455
456
457 class VIEW3D_MT_view_cameras(Menu):
458     bl_label = "Cameras"
459
460     def draw(self, context):
461         layout = self.layout
462
463         layout.operator("view3d.object_as_camera")
464         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
465
466 # ********** Select menus, suffix from context.mode **********
467
468
469 class VIEW3D_MT_select_object(Menu):
470     bl_label = "Select"
471
472     def draw(self, context):
473         layout = self.layout
474
475         layout.operator("view3d.select_border")
476         layout.operator("view3d.select_circle")
477
478         layout.separator()
479
480         layout.operator("object.select_all").action = 'TOGGLE'
481         layout.operator("object.select_all", text="Inverse").action = 'INVERT'
482         layout.operator("object.select_random", text="Random")
483         layout.operator("object.select_mirror", text="Mirror")
484         layout.operator("object.select_by_layer", text="Select All by Layer")
485         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
486         layout.operator("object.select_camera", text="Select Camera")
487
488         layout.separator()
489
490         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
491         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
492         layout.operator("object.select_pattern", text="Select Pattern...")
493
494
495 class VIEW3D_MT_select_pose(Menu):
496     bl_label = "Select"
497
498     def draw(self, context):
499         layout = self.layout
500
501         layout.operator("view3d.select_border")
502
503         layout.separator()
504
505         layout.operator("pose.select_all").action = 'TOGGLE'
506         layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
507         layout.operator("pose.select_flip_active", text="Flip Active")
508         layout.operator("pose.select_constraint_target", text="Constraint Target")
509         layout.operator("pose.select_linked", text="Linked")
510
511         layout.separator()
512
513         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
514         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
515
516         layout.separator()
517
518         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
519         props.extend = True
520         props.direction = 'PARENT'
521
522         props = layout.operator("pose.select_hierarchy", text="Extend Child")
523         props.extend = True
524         props.direction = 'CHILD'
525
526         layout.separator()
527
528         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
529         layout.operator("object.select_pattern", text="Select Pattern...")
530
531
532 class VIEW3D_MT_select_particle(Menu):
533     bl_label = "Select"
534
535     def draw(self, context):
536         layout = self.layout
537
538         layout.operator("view3d.select_border")
539
540         layout.separator()
541
542         layout.operator("particle.select_all").action = 'TOGGLE'
543         layout.operator("particle.select_linked")
544         layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
545
546         layout.separator()
547
548         layout.operator("particle.select_more")
549         layout.operator("particle.select_less")
550
551         layout.separator()
552
553         layout.operator("particle.select_roots", text="Roots")
554         layout.operator("particle.select_tips", text="Tips")
555
556
557 class VIEW3D_MT_select_edit_mesh(Menu):
558     bl_label = "Select"
559
560     def draw(self, context):
561         layout = self.layout
562
563         layout.operator("view3d.select_border")
564         layout.operator("view3d.select_circle")
565
566         layout.separator()
567
568         layout.operator("mesh.select_all").action = 'TOGGLE'
569         layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
570
571         layout.separator()
572
573         layout.operator("mesh.select_random", text="Random")
574         layout.operator("mesh.select_nth", text="Every N Number of Verts")
575         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
576         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
577         layout.operator("mesh.select_interior_faces", text="Interior Faces")
578         layout.operator("mesh.select_axis", text="Side of Active")
579
580         layout.separator()
581
582         layout.operator("mesh.select_by_number_vertices", text="By Number of Verts")
583         if context.scene.tool_settings.mesh_select_mode[2] == False:
584             layout.operator("mesh.select_non_manifold", text="Non Manifold")
585         layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges")
586         layout.operator_menu_enum("mesh.select_similar", "type", text="Similar")
587
588         layout.separator()
589
590         layout.operator("mesh.select_less", text="Less")
591         layout.operator("mesh.select_more", text="More")
592
593         layout.separator()
594
595         layout.operator("mesh.select_mirror", text="Mirror")
596
597         layout.operator("mesh.select_linked", text="Linked")
598         layout.operator("mesh.select_vertex_path", text="Vertex Path")
599         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
600         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
601
602         layout.separator()
603
604         layout.operator("mesh.loop_to_region")
605         layout.operator("mesh.region_to_loop")
606
607
608 class VIEW3D_MT_select_edit_curve(Menu):
609     bl_label = "Select"
610
611     def draw(self, context):
612         layout = self.layout
613
614         layout.operator("view3d.select_border")
615         layout.operator("view3d.select_circle")
616
617         layout.separator()
618
619         layout.operator("curve.select_all").action = 'TOGGLE'
620         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
621         layout.operator("curve.select_random")
622         layout.operator("curve.select_nth", text="Every Nth Number of Points")
623         layout.operator("curve.select_linked", text="Select Linked")
624
625         layout.separator()
626
627         layout.operator("curve.de_select_first")
628         layout.operator("curve.de_select_last")
629         layout.operator("curve.select_next")
630         layout.operator("curve.select_previous")
631
632         layout.separator()
633
634         layout.operator("curve.select_more")
635         layout.operator("curve.select_less")
636
637
638 class VIEW3D_MT_select_edit_surface(Menu):
639     bl_label = "Select"
640
641     def draw(self, context):
642         layout = self.layout
643
644         layout.operator("view3d.select_border")
645         layout.operator("view3d.select_circle")
646
647         layout.separator()
648
649         layout.operator("curve.select_all").action = 'TOGGLE'
650         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
651         layout.operator("curve.select_random")
652         layout.operator("curve.select_nth", text="Every Nth Number of Points")
653         layout.operator("curve.select_linked", text="Select Linked")
654
655         layout.separator()
656
657         layout.operator("curve.select_row")
658
659         layout.separator()
660
661         layout.operator("curve.select_more")
662         layout.operator("curve.select_less")
663
664
665 class VIEW3D_MT_select_edit_metaball(Menu):
666     bl_label = "Select"
667
668     def draw(self, context):
669         layout = self.layout
670
671         layout.operator("view3d.select_border")
672
673         layout.separator()
674
675         layout.operator("mball.select_all").action = 'TOGGLE'
676         layout.operator("mball.select_all", text="Inverse").action = 'INVERT'
677
678         layout.separator()
679
680         layout.operator("mball.select_random_metaelems")
681
682
683 class VIEW3D_MT_select_edit_lattice(Menu):
684     bl_label = "Select"
685
686     def draw(self, context):
687         layout = self.layout
688
689         layout.operator("view3d.select_border")
690
691         layout.separator()
692
693         layout.operator("lattice.select_all").action = 'TOGGLE'
694         layout.operator("lattice.select_all", text="Inverse").action = 'INVERT'
695
696
697 class VIEW3D_MT_select_edit_armature(Menu):
698     bl_label = "Select"
699
700     def draw(self, context):
701         layout = self.layout
702
703         layout.operator("view3d.select_border")
704
705         layout.separator()
706
707         layout.operator("armature.select_all").action = 'TOGGLE'
708         layout.operator("armature.select_all", text="Inverse").action = 'INVERT'
709
710         layout.separator()
711
712         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
713         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
714
715         layout.separator()
716
717         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
718         props.extend = True
719         props.direction = 'PARENT'
720
721         props = layout.operator("armature.select_hierarchy", text="Extend Child")
722         props.extend = True
723         props.direction = 'CHILD'
724
725         layout.operator_menu_enum("armature.select_similar", "type", text="Similar")
726         layout.operator("object.select_pattern", text="Select Pattern...")
727
728
729 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
730     bl_label = "Select"
731
732     def draw(self, context):
733         # layout = self.layout
734
735         # TODO
736         # see view3d_select_faceselmenu
737         pass
738
739 # ********** Object menu **********
740
741
742 class VIEW3D_MT_object(Menu):
743     bl_context = "objectmode"
744     bl_label = "Object"
745
746     def draw(self, context):
747         layout = self.layout
748
749         layout.operator("ed.undo")
750         layout.operator("ed.redo")
751         layout.operator("ed.undo_history")
752
753         layout.separator()
754
755         layout.menu("VIEW3D_MT_transform_object")
756         layout.menu("VIEW3D_MT_mirror")
757         layout.menu("VIEW3D_MT_object_clear")
758         layout.menu("VIEW3D_MT_object_apply")
759         layout.menu("VIEW3D_MT_snap")
760
761         layout.separator()
762
763         layout.menu("VIEW3D_MT_object_animation")
764
765         layout.separator()
766
767         layout.operator("object.duplicate_move")
768         layout.operator("object.duplicate_move_linked")
769         layout.operator("object.delete", text="Delete...")
770         layout.operator("object.proxy_make", text="Make Proxy...")
771         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
772         layout.operator("object.make_dupli_face")
773         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
774         layout.menu("VIEW3D_MT_make_single_user")
775
776         layout.separator()
777
778         layout.menu("VIEW3D_MT_object_parent")
779         layout.menu("VIEW3D_MT_object_track")
780         layout.menu("VIEW3D_MT_object_group")
781         layout.menu("VIEW3D_MT_object_constraints")
782
783         layout.separator()
784
785         layout.menu("VIEW3D_MT_object_quick_effects")
786
787         layout.separator()
788
789         layout.menu("VIEW3D_MT_object_game")
790
791         layout.separator()
792
793         layout.operator("object.join")
794
795         layout.separator()
796
797         layout.operator("object.move_to_layer", text="Move to Layer...")
798         layout.menu("VIEW3D_MT_object_showhide")
799
800         layout.operator_menu_enum("object.convert", "target")
801
802
803 class VIEW3D_MT_object_animation(Menu):
804     bl_label = "Animation"
805
806     def draw(self, context):
807         layout = self.layout
808
809         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
810         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...")
811         layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...")
812         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
813
814         layout.separator()
815
816         layout.operator("nla.bake", text="Bake Action...")
817
818
819 class VIEW3D_MT_object_clear(Menu):
820     bl_label = "Clear"
821
822     def draw(self, context):
823         layout = self.layout
824
825         layout.operator("object.location_clear", text="Location")
826         layout.operator("object.rotation_clear", text="Rotation")
827         layout.operator("object.scale_clear", text="Scale")
828         layout.operator("object.origin_clear", text="Origin")
829
830
831 class VIEW3D_MT_object_specials(Menu):
832     bl_label = "Specials"
833
834     @classmethod
835     def poll(cls, context):
836         # add more special types
837         return context.object
838
839     def draw(self, context):
840         layout = self.layout
841
842         obj = context.object
843         if obj.type == 'CAMERA':
844             layout.operator_context = 'INVOKE_REGION_WIN'
845
846             if obj.data.type == 'PERSP':
847                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
848                 props.data_path_iter = "selected_editable_objects"
849                 props.data_path_item = "data.lens"
850                 props.input_scale = 0.1
851                 if obj.data.lens_unit == 'MILLIMETERS':
852                     props.header_text = "Camera Lens Angle: %.1fmm"
853                 else:
854                     props.header_text = "Camera Lens Angle: %.1f\u00B0"
855
856             else:
857                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
858                 props.data_path_iter = "selected_editable_objects"
859                 props.data_path_item = "data.ortho_scale"
860                 props.input_scale = 0.01
861                 props.header_text = "Camera Lens Scale: %.3f"
862
863             if not obj.data.dof_object:
864                 #layout.label(text="Test Has DOF obj");
865                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
866                 props.data_path_iter = "selected_editable_objects"
867                 props.data_path_item = "data.dof_distance"
868                 props.input_scale = 0.02
869                 props.header_text = "DOF Distance: %.3f"
870
871         if obj.type in {'CURVE', 'FONT'}:
872             layout.operator_context = 'INVOKE_REGION_WIN'
873
874             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
875             props.data_path_iter = "selected_editable_objects"
876             props.data_path_item = "data.extrude"
877             props.input_scale = 0.01
878             props.header_text = "Extrude Size: %.3f"
879
880             props = layout.operator("wm.context_modal_mouse", text="Width Size")
881             props.data_path_iter = "selected_editable_objects"
882             props.data_path_item = "data.offset"
883             props.input_scale = 0.01
884             props.header_text = "Width Size: %.3f"
885
886         if obj.type == 'EMPTY':
887             layout.operator_context = 'INVOKE_REGION_WIN'
888
889             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
890             props.data_path_iter = "selected_editable_objects"
891             props.data_path_item = "empty_draw_size"
892             props.input_scale = 0.01
893             props.header_text = "Empty Draw Size: %.3f"
894
895         if obj.type == 'LAMP':
896             layout.operator_context = 'INVOKE_REGION_WIN'
897
898             props = layout.operator("wm.context_modal_mouse", text="Energy")
899             props.data_path_iter = "selected_editable_objects"
900             props.data_path_item = "data.energy"
901             props.header_text = "Lamp Energy: %.3f"
902
903             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
904                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
905                 props.data_path_iter = "selected_editable_objects"
906                 props.data_path_item = "data.distance"
907                 props.input_scale = 0.1
908                 props.header_text = "Lamp Falloff Distance: %.1f"
909
910             if obj.data.type == 'SPOT':
911                 layout.separator()
912                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
913                 props.data_path_iter = "selected_editable_objects"
914                 props.data_path_item = "data.spot_size"
915                 props.input_scale = 0.01
916                 props.header_text = "Spot Size: %.2f"
917
918                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
919                 props.data_path_iter = "selected_editable_objects"
920                 props.data_path_item = "data.spot_blend"
921                 props.input_scale = -0.01
922                 props.header_text = "Spot Blend: %.2f"
923
924                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
925                 props.data_path_iter = "selected_editable_objects"
926                 props.data_path_item = "data.shadow_buffer_clip_start"
927                 props.input_scale = 0.05
928                 props.header_text = "Clip Start: %.2f"
929
930                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
931                 props.data_path_iter = "selected_editable_objects"
932                 props.data_path_item = "data.shadow_buffer_clip_end"
933                 props.input_scale = 0.05
934                 props.header_text = "Clip End: %.2f"
935
936         layout.separator()
937
938         props = layout.operator("object.isolate_type_render")
939         props = layout.operator("object.hide_render_clear_all")
940
941
942 class VIEW3D_MT_object_apply(Menu):
943     bl_label = "Apply"
944
945     def draw(self, context):
946         layout = self.layout
947
948         props = layout.operator("object.transform_apply", text="Location")
949         props.location, props.rotation, props.scale = True, False, False
950
951         props = layout.operator("object.transform_apply", text="Rotation")
952         props.location, props.rotation, props.scale = False, True, False
953
954         props = layout.operator("object.transform_apply", text="Scale")
955         props.location, props.rotation, props.scale = False, False, True
956         props = layout.operator("object.transform_apply", text="Rotation & Scale")
957         props.location, props.rotation, props.scale = False, True, True
958
959         layout.separator()
960
961         layout.operator("object.visual_transform_apply", text="Visual Transform")
962         layout.operator("object.duplicates_make_real")
963
964
965 class VIEW3D_MT_object_parent(Menu):
966     bl_label = "Parent"
967
968     def draw(self, context):
969         layout = self.layout
970
971         layout.operator_menu_enum("object.parent_set", "type", text="Set")
972         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
973
974
975 class VIEW3D_MT_object_track(Menu):
976     bl_label = "Track"
977
978     def draw(self, context):
979         layout = self.layout
980
981         layout.operator_menu_enum("object.track_set", "type", text="Set")
982         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
983
984
985 class VIEW3D_MT_object_group(Menu):
986     bl_label = "Group"
987
988     def draw(self, context):
989         layout = self.layout
990
991         layout.operator("group.create")
992         # layout.operator_menu_enum("group.objects_remove", "group")  # BUGGY
993         layout.operator("group.objects_remove")
994         layout.operator("group.objects_remove_all")
995
996         layout.separator()
997
998         layout.operator("group.objects_add_active")
999         layout.operator("group.objects_remove_active")
1000
1001
1002 class VIEW3D_MT_object_constraints(Menu):
1003     bl_label = "Constraints"
1004
1005     def draw(self, context):
1006         layout = self.layout
1007
1008         layout.operator("object.constraint_add_with_targets")
1009         layout.operator("object.constraints_copy")
1010         layout.operator("object.constraints_clear")
1011
1012
1013 class VIEW3D_MT_object_quick_effects(Menu):
1014     bl_label = "Quick Effects"
1015
1016     def draw(self, context):
1017         layout = self.layout
1018
1019         layout.operator("object.quick_fur")
1020         layout.operator("object.quick_explode")
1021         layout.operator("object.quick_smoke")
1022         layout.operator("object.quick_fluid")
1023
1024
1025 class VIEW3D_MT_object_showhide(Menu):
1026     bl_label = "Show/Hide"
1027
1028     def draw(self, context):
1029         layout = self.layout
1030
1031         layout.operator("object.hide_view_clear", text="Show Hidden")
1032         layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
1033         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
1034
1035
1036 class VIEW3D_MT_make_single_user(Menu):
1037     bl_label = "Make Single User"
1038
1039     def draw(self, context):
1040         layout = self.layout
1041
1042         props = layout.operator("object.make_single_user", text="Object")
1043         props.object = True
1044
1045         props = layout.operator("object.make_single_user", text="Object & Data")
1046         props.object = props.obdata = True
1047
1048         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
1049         props.object = props.obdata = props.material = props.texture = True
1050
1051         props = layout.operator("object.make_single_user", text="Materials+Tex")
1052         props.material = props.texture = True
1053
1054         props = layout.operator("object.make_single_user", text="Object Animation")
1055         props.animation = True
1056
1057
1058 class VIEW3D_MT_make_links(Menu):
1059     bl_label = "Make Links"
1060
1061     def draw(self, context):
1062         layout = self.layout
1063
1064         if(len(bpy.data.scenes) > 10):
1065             layout.operator_context = 'INVOKE_DEFAULT'
1066             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
1067         else:
1068             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
1069
1070         layout.operator_enum("object.make_links_data", "type")  # inline
1071
1072         layout.operator("object.join_uvs")  # stupid place to add this!
1073
1074
1075 class VIEW3D_MT_object_game(Menu):
1076     bl_label = "Game"
1077
1078     def draw(self, context):
1079         layout = self.layout
1080
1081         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
1082         layout.operator("object.game_physics_copy", text="Copy Physics Properties")
1083
1084         layout.separator()
1085
1086         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
1087         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1088         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1089
1090         layout.separator()
1091
1092         layout.operator("object.game_property_clear")
1093
1094
1095 # ********** Brush menu **********
1096 class VIEW3D_MT_brush(Menu):
1097     bl_label = "Brush"
1098
1099     def draw(self, context):
1100         layout = self.layout
1101
1102         settings = UnifiedPaintPanel.paint_settings(context)
1103         brush = settings.brush
1104
1105         ups = context.tool_settings.unified_paint_settings
1106         layout.prop(ups, "use_unified_size", text="Unified Size")
1107         layout.prop(ups, "use_unified_strength", text="Unified Strength")
1108         layout.separator()
1109
1110         # brush paint modes
1111         layout.menu("VIEW3D_MT_brush_paint_modes")
1112
1113         # brush tool
1114         if context.sculpt_object:
1115             layout.operator("brush.reset")
1116             layout.prop_menu_enum(brush, "sculpt_tool")
1117         elif context.image_paint_object:
1118             layout.prop_menu_enum(brush, "image_tool")
1119         elif context.vertex_paint_object or context.weight_paint_object:
1120             layout.prop_menu_enum(brush, "vertex_tool")
1121
1122         # skip if no active brush
1123         if not brush:
1124             return
1125
1126         # TODO: still missing a lot of brush options here
1127
1128         # sculpt options
1129         if context.sculpt_object:
1130
1131             sculpt_tool = brush.sculpt_tool
1132
1133             layout.separator()
1134             layout.operator_menu_enum("brush.curve_preset", "shape", text="Curve Preset")
1135             layout.separator()
1136
1137             if sculpt_tool != 'GRAB':
1138                 layout.prop_menu_enum(brush, "stroke_method")
1139
1140                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1141                     layout.prop_menu_enum(brush, "direction")
1142
1143                 if sculpt_tool == 'LAYER':
1144                     layout.prop(brush, "use_persistent")
1145                     layout.operator("sculpt.set_persistent_base")
1146
1147
1148 class VIEW3D_MT_brush_paint_modes(Menu):
1149     bl_label = "Enabled Modes"
1150
1151     def draw(self, context):
1152         layout = self.layout
1153
1154         settings = UnifiedPaintPanel.paint_settings(context)
1155         brush = settings.brush
1156
1157         layout.prop(brush, "use_paint_sculpt", text="Sculpt")
1158         layout.prop(brush, "use_paint_vertex", text="Vertex Paint")
1159         layout.prop(brush, "use_paint_weight", text="Weight Paint")
1160         layout.prop(brush, "use_paint_image", text="Texture Paint")
1161
1162 # ********** Vertex paint menu **********
1163
1164
1165 class VIEW3D_MT_paint_vertex(Menu):
1166     bl_label = "Paint"
1167
1168     def draw(self, context):
1169         layout = self.layout
1170
1171         layout.operator("ed.undo")
1172         layout.operator("ed.redo")
1173
1174         layout.separator()
1175
1176         layout.operator("paint.vertex_color_set")
1177         layout.operator("paint.vertex_color_dirt")
1178
1179
1180 class VIEW3D_MT_hook(Menu):
1181     bl_label = "Hooks"
1182
1183     def draw(self, context):
1184         layout = self.layout
1185         layout.operator_context = 'EXEC_AREA'
1186         layout.operator("object.hook_add_newob")
1187         layout.operator("object.hook_add_selob").use_bone = False
1188         layout.operator("object.hook_add_selob", text="Hook to Selected Object Bone").use_bone = True
1189
1190         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1191             layout.separator()
1192             layout.operator_menu_enum("object.hook_assign", "modifier")
1193             layout.operator_menu_enum("object.hook_remove", "modifier")
1194             layout.separator()
1195             layout.operator_menu_enum("object.hook_select", "modifier")
1196             layout.operator_menu_enum("object.hook_reset", "modifier")
1197             layout.operator_menu_enum("object.hook_recenter", "modifier")
1198
1199
1200 class VIEW3D_MT_vertex_group(Menu):
1201     bl_label = "Vertex Groups"
1202
1203     def draw(self, context):
1204         layout = self.layout
1205
1206         layout.operator_context = 'EXEC_AREA'
1207         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1208
1209         ob = context.active_object
1210         if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex):
1211             if ob.vertex_groups.active:
1212                 layout.separator()
1213                 layout.operator("object.vertex_group_assign", text="Assign to Active Group").new = False
1214                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group").all = False
1215                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1216                 layout.separator()
1217
1218         if ob.vertex_groups.active:
1219             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1220             layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
1221             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1222
1223 # ********** Weight paint menu **********
1224
1225
1226 class VIEW3D_MT_paint_weight(Menu):
1227     bl_label = "Weights"
1228
1229     def draw(self, context):
1230         layout = self.layout
1231
1232         layout.operator("ed.undo")
1233         layout.operator("ed.redo")
1234         layout.operator("ed.undo_history")
1235
1236         layout.separator()
1237
1238         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1239         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1240
1241         layout.separator()
1242
1243         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1244         layout.operator("object.vertex_group_normalize", text="Normalize")
1245         layout.operator("object.vertex_group_mirror", text="Mirror")
1246         layout.operator("object.vertex_group_invert", text="Invert")
1247         layout.operator("object.vertex_group_clean", text="Clean")
1248         layout.operator("object.vertex_group_levels", text="Levels")
1249         layout.operator("object.vertex_group_blend", text="Blend")
1250         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1251
1252         layout.separator()
1253
1254         layout.operator("paint.weight_set")
1255
1256 # ********** Sculpt menu **********
1257
1258
1259 class VIEW3D_MT_sculpt(Menu):
1260     bl_label = "Sculpt"
1261
1262     def draw(self, context):
1263         layout = self.layout
1264
1265         toolsettings = context.tool_settings
1266         sculpt = toolsettings.sculpt
1267
1268         layout.operator("ed.undo")
1269         layout.operator("ed.redo")
1270
1271         layout.separator()
1272
1273         layout.prop(sculpt, "use_symmetry_x")
1274         layout.prop(sculpt, "use_symmetry_y")
1275         layout.prop(sculpt, "use_symmetry_z")
1276         layout.separator()
1277         layout.prop(sculpt, "lock_x")
1278         layout.prop(sculpt, "lock_y")
1279         layout.prop(sculpt, "lock_z")
1280
1281         layout.separator()
1282         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1283         layout.prop(sculpt, "show_low_resolution")
1284         layout.prop(sculpt, "show_brush")
1285         layout.prop(sculpt, "use_deform_only")
1286
1287
1288 class VIEW3D_MT_hide_mask(Menu):
1289     bl_label = "Hide/Mask"
1290
1291     def draw(self, context):
1292         layout = self.layout
1293
1294         op = layout.operator("paint.hide_show", text="Show All")
1295         op.action = 'SHOW'
1296         op.area = 'ALL'
1297
1298         op = layout.operator("paint.hide_show", text="Hide Bounding Box")
1299         op.action = 'HIDE'
1300         op.area = 'INSIDE'
1301
1302         op = layout.operator("paint.hide_show", text="Show Bounding Box")
1303         op.action = 'SHOW'
1304         op.area = 'INSIDE'
1305
1306         op = layout.operator("paint.hide_show", text="Hide Masked")
1307         op.area = 'MASKED'
1308         op.action = 'HIDE'
1309
1310         layout.separator()
1311
1312         op = layout.operator("paint.mask_flood_fill", text="Invert Mask")
1313         op.mode = 'INVERT'
1314
1315         op = layout.operator("paint.mask_flood_fill", text="Fill Mask")
1316         op.mode = 'VALUE'
1317         op.value = 1
1318
1319         op = layout.operator("paint.mask_flood_fill", text="Clear Mask")
1320         op.mode = 'VALUE'
1321         op.value = 0
1322
1323
1324 # ********** Particle menu **********
1325
1326
1327 class VIEW3D_MT_particle(Menu):
1328     bl_label = "Particle"
1329
1330     def draw(self, context):
1331         layout = self.layout
1332
1333         particle_edit = context.tool_settings.particle_edit
1334
1335         layout.operator("ed.undo")
1336         layout.operator("ed.redo")
1337         layout.operator("ed.undo_history")
1338
1339         layout.separator()
1340
1341         layout.operator("particle.mirror")
1342
1343         layout.separator()
1344
1345         layout.operator("particle.remove_doubles")
1346         layout.operator("particle.delete")
1347
1348         if particle_edit.select_mode == 'POINT':
1349             layout.operator("particle.subdivide")
1350
1351         layout.operator("particle.rekey")
1352         layout.operator("particle.weight_set")
1353
1354         layout.separator()
1355
1356         layout.menu("VIEW3D_MT_particle_showhide")
1357
1358
1359 class VIEW3D_MT_particle_specials(Menu):
1360     bl_label = "Specials"
1361
1362     def draw(self, context):
1363         layout = self.layout
1364
1365         particle_edit = context.tool_settings.particle_edit
1366
1367         layout.operator("particle.rekey")
1368
1369         layout.separator()
1370         if particle_edit.select_mode == 'POINT':
1371             layout.operator("particle.subdivide")
1372             layout.operator("particle.select_roots")
1373             layout.operator("particle.select_tips")
1374
1375         layout.operator("particle.remove_doubles")
1376
1377
1378 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1379     _operator_name = "particle"
1380
1381 # ********** Pose Menu **********
1382
1383
1384 class VIEW3D_MT_pose(Menu):
1385     bl_label = "Pose"
1386
1387     def draw(self, context):
1388         layout = self.layout
1389
1390         layout.operator("ed.undo")
1391         layout.operator("ed.redo")
1392         layout.operator("ed.undo_history")
1393
1394         layout.separator()
1395
1396         layout.menu("VIEW3D_MT_transform_armature")
1397
1398         layout.menu("VIEW3D_MT_pose_transform")
1399         layout.menu("VIEW3D_MT_pose_apply")
1400
1401         layout.menu("VIEW3D_MT_snap")
1402
1403         layout.separator()
1404
1405         layout.menu("VIEW3D_MT_object_animation")
1406
1407         layout.separator()
1408
1409         layout.menu("VIEW3D_MT_pose_slide")
1410         layout.menu("VIEW3D_MT_pose_propagate")
1411
1412         layout.separator()
1413
1414         layout.operator("pose.copy")
1415         layout.operator("pose.paste")
1416         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1417
1418         layout.separator()
1419
1420         layout.menu("VIEW3D_MT_pose_library")
1421         layout.menu("VIEW3D_MT_pose_motion")
1422         layout.menu("VIEW3D_MT_pose_group")
1423
1424         layout.separator()
1425
1426         layout.menu("VIEW3D_MT_object_parent")
1427         layout.menu("VIEW3D_MT_pose_ik")
1428         layout.menu("VIEW3D_MT_pose_constraints")
1429
1430         layout.separator()
1431
1432         layout.operator_context = 'EXEC_AREA'
1433         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1434         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1435         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1436
1437         layout.operator("pose.flip_names")
1438
1439         layout.operator("pose.quaternions_flip")
1440
1441         layout.separator()
1442
1443         layout.operator_context = 'INVOKE_AREA'
1444         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1445         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1446
1447         layout.separator()
1448
1449         layout.menu("VIEW3D_MT_pose_showhide")
1450         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1451
1452
1453 class VIEW3D_MT_pose_transform(Menu):
1454     bl_label = "Clear Transform"
1455
1456     def draw(self, context):
1457         layout = self.layout
1458
1459         layout.operator("pose.transforms_clear", text="All")
1460
1461         layout.separator()
1462
1463         layout.operator("pose.loc_clear", text="Location")
1464         layout.operator("pose.rot_clear", text="Rotation")
1465         layout.operator("pose.scale_clear", text="Scale")
1466
1467         layout.separator()
1468
1469         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1470
1471
1472 class VIEW3D_MT_pose_slide(Menu):
1473     bl_label = "In-Betweens"
1474
1475     def draw(self, context):
1476         layout = self.layout
1477
1478         layout.operator("pose.push")
1479         layout.operator("pose.relax")
1480         layout.operator("pose.breakdown")
1481
1482
1483 class VIEW3D_MT_pose_propagate(Menu):
1484     bl_label = "Propagate"
1485
1486     def draw(self, context):
1487         layout = self.layout
1488
1489         layout.operator("pose.propagate").mode = 'WHILE_HELD'
1490
1491         layout.separator()
1492
1493         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1494         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1495
1496         layout.separator()
1497
1498         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1499
1500
1501 class VIEW3D_MT_pose_library(Menu):
1502     bl_label = "Pose Library"
1503
1504     def draw(self, context):
1505         layout = self.layout
1506
1507         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1508
1509         layout.separator()
1510
1511         layout.operator("poselib.pose_add", text="Add Pose...")
1512         layout.operator("poselib.pose_rename", text="Rename Pose...")
1513         layout.operator("poselib.pose_remove", text="Remove Pose...")
1514
1515
1516 class VIEW3D_MT_pose_motion(Menu):
1517     bl_label = "Motion Paths"
1518
1519     def draw(self, context):
1520         layout = self.layout
1521
1522         layout.operator("pose.paths_calculate", text="Calculate")
1523         layout.operator("pose.paths_clear", text="Clear")
1524
1525
1526 class VIEW3D_MT_pose_group(Menu):
1527     bl_label = "Bone Groups"
1528
1529     def draw(self, context):
1530         layout = self.layout
1531         layout.operator("pose.group_add")
1532         layout.operator("pose.group_remove")
1533
1534         layout.separator()
1535
1536         layout.operator("pose.group_assign")
1537         layout.operator("pose.group_unassign")
1538
1539
1540 class VIEW3D_MT_pose_ik(Menu):
1541     bl_label = "Inverse Kinematics"
1542
1543     def draw(self, context):
1544         layout = self.layout
1545
1546         layout.operator("pose.ik_add")
1547         layout.operator("pose.ik_clear")
1548
1549
1550 class VIEW3D_MT_pose_constraints(Menu):
1551     bl_label = "Constraints"
1552
1553     def draw(self, context):
1554         layout = self.layout
1555
1556         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1557         layout.operator("pose.constraints_copy")
1558         layout.operator("pose.constraints_clear")
1559
1560
1561 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1562     _operator_name = "pose"
1563
1564
1565 class VIEW3D_MT_pose_apply(Menu):
1566     bl_label = "Apply"
1567
1568     def draw(self, context):
1569         layout = self.layout
1570
1571         layout.operator("pose.armature_apply")
1572         layout.operator("pose.visual_transform_apply")
1573
1574
1575 class VIEW3D_MT_pose_specials(Menu):
1576     bl_label = "Specials"
1577
1578     def draw(self, context):
1579         layout = self.layout
1580         layout.operator("pose.select_constraint_target")
1581         layout.operator("pose.flip_names")
1582         layout.operator("pose.paths_calculate")
1583         layout.operator("pose.paths_clear")
1584         layout.operator("pose.user_transforms_clear")
1585         layout.operator("pose.user_transforms_clear", text="Clear User Transforms (All)").only_selected = False
1586         layout.operator("pose.relax")
1587
1588         layout.separator()
1589
1590         layout.operator_menu_enum("pose.autoside_names", "axis")
1591
1592
1593 class BoneOptions:
1594     def draw(self, context):
1595         layout = self.layout
1596
1597         options = [
1598             "show_wire",
1599             "use_deform",
1600             "use_envelope_multiply",
1601             "use_inherit_rotation",
1602             "use_inherit_scale",
1603         ]
1604
1605         if context.mode == 'EDIT_ARMATURE':
1606             bone_props = bpy.types.EditBone.bl_rna.properties
1607             data_path_iter = "selected_bones"
1608             opt_suffix = ""
1609             options.append("lock")
1610         else:  # pose-mode
1611             bone_props = bpy.types.Bone.bl_rna.properties
1612             data_path_iter = "selected_pose_bones"
1613             opt_suffix = "bone."
1614
1615         for opt in options:
1616             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1617             props.data_path_iter = data_path_iter
1618             props.data_path_item = opt_suffix + opt
1619             props.type = self.type
1620
1621
1622 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1623     bl_label = "Toggle Bone Options"
1624     type = 'TOGGLE'
1625
1626
1627 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1628     bl_label = "Enable Bone Options"
1629     type = 'ENABLE'
1630
1631
1632 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1633     bl_label = "Disable Bone Options"
1634     type = 'DISABLE'
1635
1636 # ********** Edit Menus, suffix from ob.type **********
1637
1638
1639 class VIEW3D_MT_edit_mesh(Menu):
1640     bl_label = "Mesh"
1641
1642     def draw(self, context):
1643         layout = self.layout
1644
1645         toolsettings = context.tool_settings
1646
1647         layout.operator("ed.undo")
1648         layout.operator("ed.redo")
1649         layout.operator("ed.undo_history")
1650
1651         layout.separator()
1652
1653         layout.menu("VIEW3D_MT_transform")
1654         layout.menu("VIEW3D_MT_mirror")
1655         layout.menu("VIEW3D_MT_snap")
1656
1657         layout.separator()
1658
1659         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1660
1661         layout.separator()
1662
1663         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1664         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1665         layout.operator("mesh.duplicate_move")
1666         layout.menu("VIEW3D_MT_edit_mesh_delete")
1667         layout.menu("VIEW3D_MT_edit_mesh_dissolve")
1668
1669         layout.separator()
1670
1671         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1672         layout.menu("VIEW3D_MT_edit_mesh_edges")
1673         layout.menu("VIEW3D_MT_edit_mesh_faces")
1674         layout.menu("VIEW3D_MT_edit_mesh_normals")
1675
1676         layout.separator()
1677
1678         layout.prop(toolsettings, "use_mesh_automerge")
1679         layout.prop_menu_enum(toolsettings, "proportional_edit")
1680         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1681
1682         layout.separator()
1683
1684         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1685
1686
1687 class VIEW3D_MT_edit_mesh_specials(Menu):
1688     bl_label = "Specials"
1689
1690     def draw(self, context):
1691         layout = self.layout
1692
1693         layout.operator_context = 'INVOKE_REGION_WIN'
1694
1695         layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
1696         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1697         layout.operator("mesh.merge", text="Merge...")
1698         layout.operator("mesh.remove_doubles")
1699         layout.operator("mesh.hide", text="Hide").unselected = False
1700         layout.operator("mesh.reveal", text="Reveal")
1701         layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT'
1702         layout.operator("mesh.flip_normals")
1703         layout.operator("mesh.vertices_smooth", text="Smooth")
1704         layout.operator("mesh.inset")
1705         layout.operator("mesh.bevel", text="Bevel")
1706         layout.operator("mesh.bridge_edge_loops")
1707         layout.operator("mesh.faces_shade_smooth")
1708         layout.operator("mesh.faces_shade_flat")
1709         layout.operator("mesh.blend_from_shape")
1710         layout.operator("mesh.shape_propagate_to_all")
1711         layout.operator("mesh.select_vertex_path")
1712         layout.operator("mesh.sort_elements")
1713
1714
1715 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1716     bl_label = "Mesh Select Mode"
1717
1718     def draw(self, context):
1719         layout = self.layout
1720
1721         layout.operator_context = 'INVOKE_REGION_WIN'
1722
1723         props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1724         props.value = "(True, False, False)"
1725         props.data_path = "tool_settings.mesh_select_mode"
1726
1727         props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1728         props.value = "(False, True, False)"
1729         props.data_path = "tool_settings.mesh_select_mode"
1730
1731         props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1732         props.value = "(False, False, True)"
1733         props.data_path = "tool_settings.mesh_select_mode"
1734
1735
1736 class VIEW3D_MT_edit_mesh_extrude(Menu):
1737     bl_label = "Extrude"
1738
1739     _extrude_funcs = {
1740         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1741         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1742         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1743         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1744     }
1745
1746     @staticmethod
1747     def extrude_options(context):
1748         mesh = context.object.data
1749         select_mode = context.tool_settings.mesh_select_mode
1750
1751         menu = []
1752         if mesh.total_face_sel:
1753             menu += ['REGION', 'FACE']
1754         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1755             menu += ['EDGE']
1756         if mesh.total_vert_sel and select_mode[0]:
1757             menu += ['VERT']
1758
1759         # should never get here
1760         return menu
1761
1762     def draw(self, context):
1763         layout = self.layout
1764         layout.operator_context = 'INVOKE_REGION_WIN'
1765
1766         for menu_id in self.extrude_options(context):
1767             self._extrude_funcs[menu_id](layout)
1768
1769
1770 class VIEW3D_MT_edit_mesh_vertices(Menu):
1771     bl_label = "Vertices"
1772
1773     def draw(self, context):
1774         layout = self.layout
1775         layout.operator_context = 'INVOKE_REGION_WIN'
1776
1777         layout.operator("mesh.merge")
1778         layout.operator("mesh.rip_move")
1779         layout.operator("mesh.split")
1780         layout.operator_menu_enum("mesh.separate", "type")
1781         layout.operator("mesh.vert_connect")
1782         layout.operator("mesh.vert_slide")
1783
1784         layout.separator()
1785
1786         layout.operator("mesh.vertices_smooth")
1787         layout.operator("mesh.remove_doubles")
1788         layout.operator("mesh.sort_elements", text="Sort Vertices").elements = {'VERT'}
1789
1790         layout.operator("mesh.select_vertex_path")
1791
1792         layout.operator("mesh.blend_from_shape")
1793
1794         layout.operator("object.vertex_group_blend")
1795         layout.operator("mesh.shape_propagate_to_all")
1796
1797         layout.separator()
1798
1799         layout.menu("VIEW3D_MT_vertex_group")
1800         layout.menu("VIEW3D_MT_hook")
1801
1802
1803 class VIEW3D_MT_edit_mesh_edges(Menu):
1804     bl_label = "Edges"
1805
1806     def draw(self, context):
1807         layout = self.layout
1808
1809         layout.operator_context = 'INVOKE_REGION_WIN'
1810
1811         layout.operator("mesh.edge_face_add")
1812         layout.operator("mesh.subdivide")
1813
1814         layout.separator()
1815
1816         layout.operator("transform.edge_crease")
1817         layout.operator("transform.edge_bevelweight")
1818
1819         layout.separator()
1820
1821         layout.operator("mesh.mark_seam").clear = False
1822         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1823
1824         layout.separator()
1825
1826         layout.operator("mesh.mark_sharp").clear = False
1827         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1828
1829         layout.separator()
1830
1831         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1832         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1833
1834         layout.separator()
1835
1836         layout.operator("mesh.bevel")
1837         layout.operator("mesh.edge_split")
1838         layout.operator("mesh.bridge_edge_loops")
1839         layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'}
1840
1841         layout.separator()
1842
1843         layout.operator("transform.edge_slide")
1844         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
1845         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1846         layout.operator("mesh.loop_to_region")
1847         layout.operator("mesh.region_to_loop")
1848
1849
1850 class VIEW3D_MT_edit_mesh_faces(Menu):
1851     bl_label = "Faces"
1852     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1853
1854     def draw(self, context):
1855         layout = self.layout
1856
1857         layout.operator_context = 'INVOKE_REGION_WIN'
1858
1859         layout.operator("mesh.flip_normals")
1860         layout.operator("mesh.edge_face_add")
1861         layout.operator("mesh.fill")
1862         layout.operator("mesh.beautify_fill")
1863         layout.operator("mesh.inset")
1864         layout.operator("mesh.bevel")
1865         layout.operator("mesh.solidify")
1866         layout.operator("mesh.wireframe")
1867         layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'}
1868
1869         layout.separator()
1870
1871         layout.operator("mesh.quads_convert_to_tris")
1872         layout.operator("mesh.tris_convert_to_quads")
1873
1874         layout.separator()
1875
1876         layout.operator("mesh.faces_shade_smooth")
1877         layout.operator("mesh.faces_shade_flat")
1878
1879         layout.separator()
1880
1881         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1882
1883         layout.separator()
1884
1885         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1886         layout.operator("mesh.uvs_reverse")
1887         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1888         layout.operator("mesh.colors_reverse")
1889
1890
1891 class VIEW3D_MT_edit_mesh_normals(Menu):
1892     bl_label = "Normals"
1893
1894     def draw(self, context):
1895         layout = self.layout
1896
1897         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False
1898         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1899
1900         layout.separator()
1901
1902         layout.operator("mesh.flip_normals")
1903
1904
1905 class VIEW3D_MT_edit_mesh_delete(Menu):
1906     bl_label = "Delete"
1907
1908     def draw(self, context):
1909         layout = self.layout
1910
1911         layout.operator_enum("mesh.delete", "type")
1912
1913         layout.separator()
1914
1915         layout.operator("mesh.dissolve")
1916         layout.operator("mesh.edge_collapse")
1917         layout.operator("mesh.delete_edgeloop", text="Edge Loop")
1918
1919
1920 class VIEW3D_MT_edit_mesh_dissolve(Menu):
1921     bl_label = "Dissolve"
1922
1923     def draw(self, context):
1924         layout = self.layout
1925
1926         layout.operator("mesh.dissolve")
1927
1928         layout.separator()
1929
1930         layout.operator_enum("mesh.dissolve", "type")
1931
1932         layout.separator()
1933
1934         layout.operator("mesh.dissolve_limited")
1935
1936
1937 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1938     _operator_name = "mesh"
1939
1940 # Edit Curve
1941 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1942
1943
1944 def draw_curve(self, context):
1945     layout = self.layout
1946
1947     toolsettings = context.tool_settings
1948
1949     layout.menu("VIEW3D_MT_transform")
1950     layout.menu("VIEW3D_MT_mirror")
1951     layout.menu("VIEW3D_MT_snap")
1952
1953     layout.separator()
1954
1955     layout.operator("curve.extrude_move")
1956     layout.operator("curve.duplicate_move")
1957     layout.operator("curve.separate")
1958     layout.operator("curve.make_segment")
1959     layout.operator("curve.cyclic_toggle")
1960     layout.operator("curve.delete", text="Delete...")
1961
1962     layout.separator()
1963
1964     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1965     layout.menu("VIEW3D_MT_edit_curve_segments")
1966
1967     layout.separator()
1968
1969     layout.prop_menu_enum(toolsettings, "proportional_edit")
1970     layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1971
1972     layout.separator()
1973
1974     layout.menu("VIEW3D_MT_edit_curve_showhide")
1975
1976
1977 class VIEW3D_MT_edit_curve(Menu):
1978     bl_label = "Curve"
1979
1980     draw = draw_curve
1981
1982
1983 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1984     bl_label = "Control Points"
1985
1986     def draw(self, context):
1987         layout = self.layout
1988
1989         edit_object = context.edit_object
1990
1991         if edit_object.type == 'CURVE':
1992             layout.operator("transform.tilt")
1993             layout.operator("curve.tilt_clear")
1994             layout.operator("curve.separate")
1995
1996             layout.separator()
1997
1998             layout.operator_menu_enum("curve.handle_type_set", "type")
1999
2000             layout.separator()
2001
2002         layout.menu("VIEW3D_MT_hook")
2003
2004
2005 class VIEW3D_MT_edit_curve_segments(Menu):
2006     bl_label = "Segments"
2007
2008     def draw(self, context):
2009         layout = self.layout
2010
2011         layout.operator("curve.subdivide")
2012         layout.operator("curve.switch_direction")
2013
2014
2015 class VIEW3D_MT_edit_curve_specials(Menu):
2016     bl_label = "Specials"
2017
2018     def draw(self, context):
2019         layout = self.layout
2020
2021         layout.operator("curve.subdivide")
2022         layout.operator("curve.switch_direction")
2023         layout.operator("curve.spline_weight_set")
2024         layout.operator("curve.radius_set")
2025         layout.operator("curve.smooth")
2026         layout.operator("curve.smooth_radius")
2027
2028
2029 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
2030     _operator_name = "curve"
2031
2032
2033 class VIEW3D_MT_edit_surface(Menu):
2034     bl_label = "Surface"
2035
2036     draw = draw_curve
2037
2038
2039 class VIEW3D_MT_edit_font(Menu):
2040     bl_label = "Text"
2041
2042     def draw(self, context):
2043         layout = self.layout
2044
2045         layout.operator("font.file_paste")
2046
2047         layout.separator()
2048
2049         layout.menu("VIEW3D_MT_edit_text_chars")
2050
2051         layout.separator()
2052
2053         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
2054         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
2055         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
2056         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
2057
2058
2059 class VIEW3D_MT_edit_text_chars(Menu):
2060     bl_label = "Special Characters"
2061
2062     def draw(self, context):
2063         layout = self.layout
2064
2065         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
2066         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
2067
2068         layout.separator()
2069
2070         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
2071         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
2072         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
2073         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
2074         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
2075         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
2076         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
2077         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
2078         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
2079
2080         layout.separator()
2081
2082         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
2083         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
2084         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
2085
2086         layout.separator()
2087
2088         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
2089         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
2090         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
2091
2092
2093 class VIEW3D_MT_edit_meta(Menu):
2094     bl_label = "Metaball"
2095
2096     def draw(self, context):
2097         layout = self.layout
2098
2099         toolsettings = context.tool_settings
2100
2101         layout.operator("ed.undo")
2102         layout.operator("ed.redo")
2103         layout.operator("ed.undo_history")
2104
2105         layout.separator()
2106
2107         layout.menu("VIEW3D_MT_transform")
2108         layout.menu("VIEW3D_MT_mirror")
2109         layout.menu("VIEW3D_MT_snap")
2110
2111         layout.separator()
2112
2113         layout.operator("mball.delete_metaelems", text="Delete...")
2114         layout.operator("mball.duplicate_metaelems")
2115
2116         layout.separator()
2117
2118         layout.prop_menu_enum(toolsettings, "proportional_edit")
2119         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
2120
2121         layout.separator()
2122
2123         layout.menu("VIEW3D_MT_edit_meta_showhide")
2124
2125
2126 class VIEW3D_MT_edit_meta_showhide(Menu):
2127     bl_label = "Show/Hide"
2128
2129     def draw(self, context):
2130         layout = self.layout
2131
2132         layout.operator("mball.reveal_metaelems", text="Show Hidden")
2133         layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False
2134         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
2135
2136
2137 class VIEW3D_MT_edit_lattice(Menu):
2138     bl_label = "Lattice"
2139
2140     def draw(self, context):
2141         layout = self.layout
2142
2143         toolsettings = context.tool_settings
2144
2145         layout.menu("VIEW3D_MT_transform")
2146         layout.menu("VIEW3D_MT_mirror")
2147         layout.menu("VIEW3D_MT_snap")
2148
2149         layout.separator()
2150
2151         layout.operator("lattice.make_regular")
2152
2153         layout.separator()
2154
2155         layout.prop_menu_enum(toolsettings, "proportional_edit")
2156         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
2157
2158
2159 class VIEW3D_MT_edit_armature(Menu):
2160     bl_label = "Armature"
2161
2162     def draw(self, context):
2163         layout = self.layout
2164
2165         edit_object = context.edit_object
2166         arm = edit_object.data
2167
2168         layout.menu("VIEW3D_MT_transform_armature")
2169         layout.menu("VIEW3D_MT_mirror")
2170         layout.menu("VIEW3D_MT_snap")
2171         layout.menu("VIEW3D_MT_edit_armature_roll")
2172
2173         layout.separator()
2174
2175         layout.operator("armature.extrude_move")
2176
2177         if arm.use_mirror_x:
2178             layout.operator("armature.extrude_forked")
2179
2180         layout.operator("armature.duplicate_move")
2181         layout.operator("armature.merge")
2182         layout.operator("armature.fill")
2183         layout.operator("armature.delete")
2184         layout.operator("armature.separate")
2185
2186         layout.separator()
2187
2188         layout.operator("armature.subdivide", text="Subdivide")
2189         layout.operator("armature.switch_direction", text="Switch Direction")
2190
2191         layout.separator()
2192
2193         layout.operator_context = 'EXEC_AREA'
2194         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2195         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2196         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2197         layout.operator("armature.flip_names")
2198
2199         layout.separator()
2200
2201         layout.operator_context = 'INVOKE_DEFAULT'
2202         layout.operator("armature.armature_layers")
2203         layout.operator("armature.bone_layers")
2204
2205         layout.separator()
2206
2207         layout.menu("VIEW3D_MT_edit_armature_parent")
2208
2209         layout.separator()
2210
2211         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2212
2213
2214 class VIEW3D_MT_armature_specials(Menu):
2215     bl_label = "Specials"
2216
2217     def draw(self, context):
2218         layout = self.layout
2219
2220         layout.operator_context = 'INVOKE_REGION_WIN'
2221
2222         layout.operator("armature.subdivide", text="Subdivide")
2223         layout.operator("armature.switch_direction", text="Switch Direction")
2224
2225         layout.separator()
2226
2227         layout.operator_context = 'EXEC_REGION_WIN'
2228         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2229         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2230         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2231         layout.operator("armature.flip_names", text="Flip Names")
2232
2233
2234 class VIEW3D_MT_edit_armature_parent(Menu):
2235     bl_label = "Parent"
2236
2237     def draw(self, context):
2238         layout = self.layout
2239
2240         layout.operator("armature.parent_set", text="Make")
2241         layout.operator("armature.parent_clear", text="Clear")
2242
2243
2244 class VIEW3D_MT_edit_armature_roll(Menu):
2245     bl_label = "Bone Roll"
2246
2247     def draw(self, context):
2248         layout = self.layout
2249
2250         layout.operator_menu_enum("armature.calculate_roll", "type")
2251
2252         layout.separator()
2253
2254         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2255
2256 # ********** Panel **********
2257
2258
2259 class VIEW3D_PT_view3d_properties(Panel):
2260     bl_space_type = 'VIEW_3D'
2261     bl_region_type = 'UI'
2262     bl_label = "View"
2263
2264     @classmethod
2265     def poll(cls, context):
2266         view = context.space_data
2267         return (view)
2268
2269     def draw(self, context):
2270         layout = self.layout
2271
2272         view = context.space_data
2273
2274         col = layout.column()
2275         col.active = bool(view.region_3d.view_perspective != 'CAMERA' or
2276                           view.region_quadview)
2277         col.prop(view, "lens")
2278         col.label(text="Lock to Object:")
2279         col.prop(view, "lock_object", text="")
2280         lock_object = view.lock_object
2281         if lock_object:
2282             if lock_object.type == 'ARMATURE':
2283                 col.prop_search(view, "lock_bone", lock_object.data,
2284                                 "edit_bones" if lock_object.mode == 'EDIT'
2285                                              else "bones",
2286                                 text="")
2287         else:
2288             col.prop(view, "lock_cursor", text="Lock to Cursor")
2289
2290         col = layout.column()
2291         col.prop(view, "lock_camera")
2292
2293         col = layout.column(align=True)
2294         col.label(text="Clip:")
2295         col.prop(view, "clip_start", text="Start")
2296         col.prop(view, "clip_end", text="End")
2297
2298         subcol = col.column()
2299         subcol.enabled = not view.lock_camera_and_layers
2300         subcol.label(text="Local Camera:")
2301         subcol.prop(view, "camera", text="")
2302
2303
2304 class VIEW3D_PT_view3d_cursor(Panel):
2305     bl_space_type = 'VIEW_3D'
2306     bl_region_type = 'UI'
2307     bl_label = "3D Cursor"
2308
2309     @classmethod
2310     def poll(cls, context):
2311         view = context.space_data
2312         return (view is not None)
2313
2314     def draw(self, context):
2315         layout = self.layout
2316
2317         view = context.space_data
2318         layout.column().prop(view, "cursor_location", text="Location")
2319
2320
2321 class VIEW3D_PT_view3d_name(Panel):
2322     bl_space_type = 'VIEW_3D'
2323     bl_region_type = 'UI'
2324     bl_label = "Item"
2325
2326     @classmethod
2327     def poll(cls, context):
2328         return (context.space_data and context.active_object)
2329
2330     def draw(self, context):
2331         layout = self.layout
2332
2333         ob = context.active_object
2334         row = layout.row()
2335         row.label(text="", icon='OBJECT_DATA')
2336         row.prop(ob, "name", text="")
2337
2338         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2339             bone = context.active_bone
2340             if bone:
2341                 row = layout.row()
2342                 row.label(text="", icon='BONE_DATA')
2343                 row.prop(bone, "name", text="")
2344
2345
2346 class VIEW3D_PT_view3d_display(Panel):
2347     bl_space_type = 'VIEW_3D'
2348     bl_region_type = 'UI'
2349     bl_label = "Display"
2350     bl_options = {'DEFAULT_CLOSED'}
2351
2352     @classmethod
2353     def poll(cls, context):
2354         view = context.space_data
2355         return (view)
2356
2357     def draw(self, context):
2358         layout = self.layout
2359
2360         view = context.space_data
2361         scene = context.scene
2362         gs = scene.game_settings
2363         ob = context.object
2364
2365         col = layout.column()
2366         col.prop(view, "show_only_render")
2367
2368         col = layout.column()
2369         display_all = not view.show_only_render
2370         col.active = display_all
2371         col.prop(view, "show_outline_selected")
2372         col.prop(view, "show_all_objects_origin")
2373         col.prop(view, "show_relationship_lines")
2374         if ob and ob.type == 'MESH':
2375             mesh = ob.data
2376             col.prop(mesh, "show_all_edges")
2377
2378         col = layout.column()
2379         col.active = display_all
2380         split = col.split(percentage=0.55)
2381         split.prop(view, "show_floor", text="Grid Floor")
2382
2383         row = split.row(align=True)
2384         row.prop(view, "show_axis_x", text="X", toggle=True)
2385         row.prop(view, "show_axis_y", text="Y", toggle=True)
2386         row.prop(view, "show_axis_z", text="Z", toggle=True)
2387
2388         sub = col.column(align=True)
2389         sub.active = (display_all and view.show_floor)
2390         sub.prop(view, "grid_lines", text="Lines")
2391         sub.prop(view, "grid_scale", text="Scale")
2392         subsub = sub.column(align=True)
2393         subsub.active = scene.unit_settings.system == 'NONE'
2394         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2395
2396         if not scene.render.use_shading_nodes:
2397             col = layout.column()
2398             col.label(text="Shading:")
2399             col.prop(gs, "material_mode", text="")
2400             col.prop(view, "show_textured_solid")
2401
2402         col.prop(view, "show_backface_culling")
2403
2404         layout.separator()
2405
2406         region = view.region_quadview
2407
2408         layout.operator("screen.region_quadview", text="Toggle Quad View")
2409
2410         if region:
2411             col = layout.column()
2412             col.prop(region, "lock_rotation")
2413             row = col.row()
2414             row.enabled = region.lock_rotation
2415             row.prop(region, "show_sync_view")
2416             row = col.row()
2417             row.enabled = region.lock_rotation and region.show_sync_view
2418             row.prop(region, "use_box_clip")
2419
2420
2421 class VIEW3D_PT_view3d_motion_tracking(Panel):
2422     bl_space_type = 'VIEW_3D'
2423     bl_region_type = 'UI'
2424     bl_label = "Motion Tracking"
2425     bl_options = {'DEFAULT_CLOSED'}
2426
2427     @classmethod
2428     def poll(cls, context):
2429         view = context.space_data
2430         return (view)
2431
2432     def draw_header(self, context):
2433         view = context.space_data
2434
2435         self.layout.prop(view, "show_reconstruction", text="")
2436
2437     def draw(self, context):
2438         layout = self.layout
2439
2440         view = context.space_data
2441
2442         col = layout.column()
2443         col.active = view.show_reconstruction
2444         col.prop(view, "show_bundle_names")
2445         col.prop(view, "show_camera_path")
2446         col.label(text="Tracks:")
2447         col.prop(view, "tracks_draw_type", text="")
2448         col.prop(view, "tracks_draw_size", text="Size")
2449
2450
2451 class VIEW3D_PT_view3d_meshdisplay(Panel):
2452     bl_space_type = 'VIEW_3D'
2453     bl_region_type = 'UI'
2454     bl_label = "Mesh Display"
2455
2456     @classmethod
2457     def poll(cls, context):
2458         # The active object check is needed because of local-mode
2459         return (context.active_object and (context.mode == 'EDIT_MESH'))
2460
2461     def draw(self, context):
2462         layout = self.layout
2463
2464         mesh = context.active_object.data
2465
2466         col = layout.column()
2467         col.label(text="Overlays:")
2468         col.prop(mesh, "show_edges", text="Edges")
2469         col.prop(mesh, "show_faces", text="Faces")
2470         col.prop(mesh, "show_edge_crease", text="Creases")
2471         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2472         col.prop(mesh, "show_edge_seams", text="Seams")
2473         col.prop(mesh, "show_edge_sharp", text="Sharp")
2474
2475         col.separator()
2476         col.label(text="Normals:")
2477         row = col.row()
2478         sub = row.row(align=True)
2479         sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
2480         sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
2481         row.prop(context.scene.tool_settings, "normal_size", text="Size")
2482
2483         col.separator()
2484         col.label(text="Numerics:")
2485         col.prop(mesh, "show_extra_edge_length")
2486         col.prop(mesh, "show_extra_face_angle")
2487         col.prop(mesh, "show_extra_face_area")
2488         if bpy.app.debug:
2489             col.prop(mesh, "show_extra_indices")
2490
2491
2492 class VIEW3D_PT_view3d_curvedisplay(Panel):
2493     bl_space_type = 'VIEW_3D'
2494     bl_region_type = 'UI'
2495     bl_label = "Curve Display"
2496
2497     @classmethod
2498     def poll(cls, context):
2499         editmesh = context.mode == 'EDIT_CURVE'
2500         return (editmesh)
2501
2502     def draw(self, context):
2503         layout = self.layout
2504
2505         curve = context.active_object.data
2506
2507         col = layout.column()
2508         col.label(text="Overlays:")
2509         col.prop(curve, "show_handles", text="Handles")
2510         col.prop(curve, "show_normal_face", text="Normals")
2511         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2512
2513
2514 class VIEW3D_PT_background_image(Panel):
2515     bl_space_type = 'VIEW_3D'
2516     bl_region_type = 'UI'
2517     bl_label = "Background Images"
2518     bl_options = {'DEFAULT_CLOSED'}
2519
2520     def draw_header(self, context):
2521         view = context.space_data
2522
2523         self.layout.prop(view, "show_background_images", text="")
2524
2525     def draw(self, context):
2526         layout = self.layout
2527
2528         view = context.space_data
2529
2530         col = layout.column()
2531         col.operator("view3d.background_image_add", text="Add Image")
2532
2533         for i, bg in enumerate(view.background_images):
2534             layout.active = view.show_background_images
2535             box = layout.box()
2536             row = box.row(align=True)
2537             row.prop(bg, "show_expanded", text="", emboss=False)
2538             if bg.source == 'IMAGE' and bg.image:
2539                 row.prop(bg.image, "name", text="", emboss=False)
2540             elif bg.source == 'MOVIE_CLIP' and bg.clip:
2541                 row.prop(bg.clip, "name", text="", emboss=False)
2542             else:
2543                 row.label(text="Not Set")
2544
2545             if bg.show_background_image:
2546                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
2547             else:
2548                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
2549
2550             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2551
2552             box.prop(bg, "view_axis", text="Axis")
2553
2554             if bg.show_expanded:
2555                 row = box.row()
2556                 row.prop(bg, "source", expand=True)
2557
2558                 has_bg = False
2559                 if bg.source == 'IMAGE':
2560                     row = box.row()
2561                     row.template_ID(bg, "image", open="image.open")
2562                     if bg.image is not None:
2563                         box.template_image(bg, "image", bg.image_user, compact=True)
2564                         has_bg = True
2565
2566                 elif bg.source == 'MOVIE_CLIP':
2567                     box.prop(bg, "use_camera_clip")
2568
2569                     column = box.column()
2570                     column.active = not bg.use_camera_clip
2571                     column.template_ID(bg, "clip", open="clip.open")
2572
2573                     if bg.clip:
2574                         column.template_movieclip(bg, "clip", compact=True)
2575
2576                     if bg.use_camera_clip or bg.clip:
2577                         has_bg = True
2578
2579                     column = box.column()
2580                     column.active = has_bg
2581                     column.prop(bg.clip_user, "proxy_render_size", text="")
2582                     column.prop(bg.clip_user, "use_render_undistorted")
2583
2584                 if has_bg:
2585                     col = box.column()
2586                     col.prop(bg, "opacity", slider=True)
2587
2588                     rowsub = col.row()
2589                     rowsub.prop(bg, "draw_depth", expand=True)
2590
2591                     if bg.view_axis in {'CAMERA', 'ALL'}:
2592                         rowsub = col.row()
2593                         rowsub.prop(bg, "frame_method", expand=True)
2594
2595                     row = col.row(align=True)
2596                     row.prop(bg, "offset_x", text="X")
2597                     row.prop(bg, "offset_y", text="Y")
2598
2599                     if bg.view_axis != 'CAMERA':
2600                         col.prop(bg, "size")
2601
2602
2603 class VIEW3D_PT_transform_orientations(Panel):
2604     bl_space_type = 'VIEW_3D'
2605     bl_region_type = 'UI'
2606     bl_label = "Transform Orientations"
2607     bl_options = {'DEFAULT_CLOSED'}
2608
2609     @classmethod
2610     def poll(cls, context):
2611         view = context.space_data
2612         return (view)
2613
2614     def draw(self, context):
2615         layout = self.layout
2616
2617         view = context.space_data
2618         orientation = view.current_orientation
2619
2620         row = layout.row(align=True)
2621         row.prop(view, "transform_orientation", text="")
2622         row.operator("transform.create_orientation", text="", icon='ZOOMIN')
2623
2624         if orientation:
2625             row = layout.row(align=True)
2626             row.prop(orientation, "name", text="")
2627             row.operator("transform.delete_orientation", text="", icon="X")
2628
2629
2630 class VIEW3D_PT_etch_a_ton(Panel):
2631     bl_space_type = 'VIEW_3D'
2632     bl_region_type = 'UI'
2633     bl_label = "Skeleton Sketching"
2634     bl_options = {'DEFAULT_CLOSED'}
2635
2636     @classmethod
2637     def poll(cls, context):
2638         scene = context.space_data
2639         ob = context.active_object
2640         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2641
2642     def draw_header(self, context):
2643         layout = self.layout
2644         toolsettings = context.scene.tool_settings
2645
2646         layout.prop(toolsettings, "use_bone_sketching", text="")
2647
2648     def draw(self, context):
2649         layout = self.layout
2650
2651         toolsettings = context.scene.tool_settings
2652
2653         col = layout.column()
2654
2655         col.prop(toolsettings, "use_etch_quick")
2656         col.prop(toolsettings, "use_etch_overdraw")
2657
2658         col.prop(toolsettings, "etch_convert_mode")
2659
2660         if toolsettings.etch_convert_mode == 'LENGTH':
2661             col.prop(toolsettings, "etch_length_limit")
2662         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2663             col.prop(toolsettings, "etch_adaptive_limit")
2664         elif toolsettings.etch_convert_mode == 'FIXED':
2665             col.prop(toolsettings, "etch_subdivision_number")
2666         elif toolsettings.etch_convert_mode == 'RETARGET':
2667             col.prop(toolsettings, "etch_template")
2668             col.prop(toolsettings, "etch_roll_mode")
2669             col.prop(toolsettings, "use_etch_autoname")
2670             col.prop(toolsettings, "etch_number")
2671             col.prop(toolsettings, "etch_side")
2672
2673         col.operator("sketch.convert", text="Convert")
2674
2675
2676 class VIEW3D_PT_context_properties(Panel):
2677     bl_space_type = 'VIEW_3D'
2678     bl_region_type = 'UI'
2679     bl_label = "Properties"
2680     bl_options = {'DEFAULT_CLOSED'}
2681
2682     def _active_context_member(context):
2683         obj = context.object
2684         if obj:
2685             mode = obj.mode
2686             if mode == 'POSE':
2687                 return "active_pose_bone"
2688             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2689                 return "active_bone"
2690             else:
2691                 return "object"
2692
2693         return ""
2694
2695     @classmethod
2696     def poll(cls, context):
2697         member = cls._active_context_member(context)
2698         if member:
2699             context_member = getattr(context, member)
2700             return context_member and context_member.keys()
2701
2702         return False
2703
2704     def draw(self, context):
2705         import rna_prop_ui
2706         member = VIEW3D_PT_context_properties._active_context_member(context)
2707
2708         if member:
2709             # Draw with no edit button
2710             rna_prop_ui.draw(self.layout, context, member, object, False)
2711
2712
2713 def register():
2714     bpy.utils.register_module(__name__)
2715
2716
2717 def unregister():
2718     bpy.utils.unregister_module(__name__)
2719
2720 if __name__ == "__main__":
2721     register()
2722
2723 if __name__ == "__main__":  # only for live edit.
2724     bpy.utils.register_module(__name__)