2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2004 Blender Foundation.
19 * All rights reserved.
21 * Contributor(s): Blender Foundation (2008).
23 * ***** END GPL LICENSE BLOCK *****
26 #ifndef __BKE_SEQUENCER_H__
27 #define __BKE_SEQUENCER_H__
29 /** \file BKE_sequencer.h
43 struct SeqIndexBuildContext;
45 #define BUILD_SEQAR_COUNT_NOTHING 0
46 #define BUILD_SEQAR_COUNT_CURRENT 1
47 #define BUILD_SEQAR_COUNT_CHILDREN 2
49 #define EARLY_NO_INPUT -1
50 #define EARLY_DO_EFFECT 0
51 #define EARLY_USE_INPUT_1 1
52 #define EARLY_USE_INPUT_2 2
54 /* sequence iterator */
56 typedef struct SeqIterator {
57 struct Sequence **array;
64 void BKE_seqence_iterator_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
65 void BKE_seqence_iterator_next(SeqIterator *iter);
66 void BKE_seqence_iterator_end(SeqIterator *iter);
68 #define SEQP_BEGIN(ed, _seq) \
71 for (BKE_seqence_iterator_begin(ed, &iter, 1); \
73 BKE_seqence_iterator_next(&iter)) { \
76 #define SEQ_BEGIN(ed, _seq) \
79 for (BKE_seqence_iterator_begin(ed, &iter, 0); \
81 BKE_seqence_iterator_next(&iter)) { \
86 BKE_seqence_iterator_end(&iter); \
89 typedef struct SeqRenderData {
94 int preview_render_size;
95 int motion_blur_samples;
96 float motion_blur_shutter;
99 SeqRenderData BKE_sequencer_new_render_data(struct Main *bmain, struct Scene *scene, int rectx, int recty,
100 int preview_render_size);
112 struct SeqEffectHandle {
116 /* constructors & destructor */
117 /* init is _only_ called on first creation */
118 void (*init)(struct Sequence *seq);
120 /* number of input strips needed
121 * (called directly after construction) */
122 int (*num_inputs)(void);
124 /* load is called first time after readblenfile in
125 * get_sequence_effect automatically */
126 void (*load)(struct Sequence *seq);
129 void (*copy)(struct Sequence *dst, struct Sequence *src);
132 void (*free)(struct Sequence *seq);
134 /* returns: -1: no input needed,
138 int (*early_out)(struct Sequence *seq, float facf0, float facf1);
140 /* stores the y-range of the effect IPO */
141 void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
143 /* stores the default facf0 and facf1 if no IPO is present */
144 void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1);
146 /* execute the effect
147 * sequence effects are only required to either support
148 * float-rects or byte-rects
149 * (mixed cases are handled one layer up...) */
151 struct ImBuf * (*execute)(SeqRenderData context, struct Sequence *seq, float cfra, float facf0, float facf1,
152 struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3);
154 struct ImBuf * (*init_execution)(SeqRenderData context, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
155 struct ImBuf *ibuf3);
157 void (*execute_slice)(SeqRenderData context, struct Sequence *seq, float cfra, float facf0, float facf1,
158 struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3,
159 int start_line, int total_lines, struct ImBuf *out);
162 /* ********************* prototypes *************** */
164 /* **********************************************************************
167 * sequencer render functions
168 * ********************************************************************** */
170 struct ImBuf *BKE_sequencer_give_ibuf(SeqRenderData context, float cfra, int chanshown);
171 struct ImBuf *BKE_sequencer_give_ibuf_threaded(SeqRenderData context, float cfra, int chanshown);
172 struct ImBuf *BKE_sequencer_give_ibuf_direct(SeqRenderData context, float cfra, struct Sequence *seq);
173 struct ImBuf *BKE_sequencer_give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
174 void BKE_sequencer_give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
176 /* **********************************************************************
177 * sequencer scene functions
178 * ********************************************************************** */
179 struct Editing *BKE_sequencer_editing_get(struct Scene *scene, int alloc);
180 struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene);
181 void BKE_sequencer_editing_free(struct Scene *scene);
183 void BKE_sequencer_sort(struct Scene *scene);
185 struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
186 int BKE_sequencer_active_get_pair(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
187 void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
188 struct Mask *BKE_sequencer_mask_get(struct Scene *scene);
190 /* apply functions recursively */
191 int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
192 int BKE_sequencer_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
194 /* maintenance functions, mostly for RNA */
197 void BKE_sequencer_free_clipboard(void);
199 void BKE_sequence_free(struct Scene *scene, struct Sequence *seq);
200 const char *BKE_sequence_give_name(struct Sequence *seq);
201 void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
202 void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
203 void BKE_sequence_reload_new_file(struct Scene *scene, struct Sequence *seq, int lock_range);
204 int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra);
206 struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra);
209 void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
210 int BKE_sequencer_input_have_to_preprocess(SeqRenderData context, struct Sequence *seq, float cfra);
212 struct SeqIndexBuildContext *BKE_sequencer_proxy_rebuild_context(struct Main *bmain, struct Scene *scene, struct Sequence *seq);
213 void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context, short *stop, short *do_update, float *progress);
214 void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, short stop);
216 /* **********************************************************************
219 * Sequencer memory cache management functions
220 * ********************************************************************** */
224 SEQ_STRIPELEM_IBUF_COMP,
225 SEQ_STRIPELEM_IBUF_STARTSTILL,
226 SEQ_STRIPELEM_IBUF_ENDSTILL
227 } seq_stripelem_ibuf_t;
229 void BKE_sequencer_cache_destruct(void);
230 void BKE_sequencer_cache_cleanup(void);
232 /* returned ImBuf is properly refed and has to be freed */
233 struct ImBuf *BKE_sequencer_cache_get(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type);
235 /* passed ImBuf is properly refed, so ownership is *not*
236 * transfered to the cache.
237 * you can pass the same ImBuf multiple times to the cache without problems.
240 void BKE_sequencer_cache_put(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf *nval);
242 void BKE_sequencer_cache_cleanup_sequence(struct Sequence *seq);
244 /* **********************************************************************
247 * Sequencer effect strip managment functions
248 * **********************************************************************
252 struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq);
253 void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
256 struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
257 int BKE_sequence_effect_get_num_inputs(int seq_type);
258 int BKE_sequence_effect_get_supports_mask(int seq_type);
260 /* **********************************************************************
261 * Sequencer editing functions
262 * **********************************************************************
265 /* for transform but also could use elsewhere */
266 int BKE_sequence_tx_get_final_left(struct Sequence *seq, int metaclip);
267 int BKE_sequence_tx_get_final_right(struct Sequence *seq, int metaclip);
268 void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
269 void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
270 void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
271 int BKE_sequence_tx_test(struct Sequence *seq);
272 int BKE_sequence_single_check(struct Sequence *seq);
273 void BKE_sequence_single_fix(struct Sequence *seq);
274 int BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
275 void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
276 void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
277 struct Sequence *BKE_sequencer_foreground_frame_get(struct Scene *scene, int frame);
278 struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
279 struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, struct Sequence *meta /* = NULL */, struct Sequence *seq);
281 void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
282 void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
283 int BKE_sequence_base_shuffle(struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene);
284 int BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene);
285 int BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
286 void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, int check_mem_usage, int keep_file_handles);
287 struct Sequence *BKE_sequence_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence *seq, int dupe_flag);
288 int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
290 int BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
291 void BKE_sequence_invalidate_cache(struct Scene *scene, struct Sequence *seq);
293 void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
294 void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
295 void BKE_sequencer_update_muting(struct Editing *ed);
296 void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);
298 void BKE_seqence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
299 void BKE_sequence_base_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
301 void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
303 struct Sequence *BKE_sequwnce_get_by_name(struct ListBase *seqbase, const char *name, int recursive);
305 /* api for adding new sequence strips */
306 typedef struct SeqLoadInfo {
310 int flag; /* use sound, replace sel */
314 int len; /* only for image strips */
319 /* SeqLoadInfo.flag */
320 #define SEQ_LOAD_REPLACE_SEL (1 << 0)
321 #define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
322 #define SEQ_LOAD_MOVIE_SOUND (1 << 2)
323 #define SEQ_LOAD_SOUND_CACHE (1 << 3)
326 /* seq_dupli' flags */
327 #define SEQ_DUPE_UNIQUE_NAME (1 << 0)
328 #define SEQ_DUPE_CONTEXT (1 << 1)
329 #define SEQ_DUPE_ANIM (1 << 2)
330 #define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
332 /* use as an api function */
333 typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
335 struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine);
337 struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
338 struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
339 struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
341 /* view3d draw callback, run when not in background view */
342 typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, int, char[256]);
343 extern SequencerDrawView sequencer_view3d_cb;
346 extern ListBase seqbase_clipboard;
347 extern int seqbase_clipboard_frame;
349 #endif /* __BKE_SEQUENCER_H__ */