Manual merge of soc-2009-kazanbas branch:
[blender.git] / source / gameengine / GameLogic / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
5
6 incs = '. #/source/kernel/gen_system #/intern/string'
7 incs += ' #/source/gameengine/Expressions #/intern/moto/include'
8 incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
9
10 incs += ' ' + env['BF_PYTHON_INC']
11
12
13 defs = []
14
15 if env['WITH_BF_SDL']:
16         incs += ' ' + env['BF_SDL_INC']
17 else:
18         defs.append('DISABLE_SDL')
19
20 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
21         if env['BF_DEBUG']:
22                 defs.append('_DEBUG')
23
24 env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])