svn merge ^/trunk/blender -r43976:43995
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
58         row = layout
59         layout.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_REGION_WIN'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator_context = 'EXEC_REGION_WIN'
266         layout.operator("uv.project_from_view").scale_to_bounds = False
267         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
268
269         layout.separator()
270
271         layout.operator("uv.reset")
272
273
274 # ********** View menus **********
275
276
277 class VIEW3D_MT_view(Menu):
278     bl_label = "View"
279
280     def draw(self, context):
281         layout = self.layout
282
283         layout.operator("view3d.properties", icon='MENU_PANEL')
284         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
285
286         layout.separator()
287
288         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
289         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
290         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
291         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
292         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
293         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
294         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
295
296         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
297
298         layout.separator()
299
300         layout.operator("view3d.view_persportho")
301
302         layout.separator()
303
304         layout.menu("VIEW3D_MT_view_navigation")
305         layout.menu("VIEW3D_MT_view_align")
306
307         layout.separator()
308
309         layout.operator_context = 'INVOKE_REGION_WIN'
310
311         layout.operator("view3d.clip_border", text="Clipping Border...")
312         layout.operator("view3d.zoom_border", text="Zoom Border...")
313
314         layout.separator()
315
316         layout.operator("view3d.layers", text="Show All Layers").nr = 0
317
318         layout.separator()
319
320         layout.operator("view3d.localview", text="View Global/Local")
321         layout.operator("view3d.view_selected")
322         layout.operator("view3d.view_all")
323
324         layout.separator()
325
326         layout.operator("screen.animation_play", text="Playback Animation")
327
328         layout.separator()
329
330         layout.operator("screen.area_dupli")
331         layout.operator("screen.region_quadview")
332         layout.operator("screen.screen_full_area")
333
334
335 class VIEW3D_MT_view_navigation(Menu):
336     bl_label = "Navigation"
337
338     def draw(self, context):
339         layout = self.layout
340
341         layout.operator_enum("view3d.view_orbit", "type")
342
343         layout.separator()
344
345         layout.operator_enum("view3d.view_pan", "type")
346
347         layout.separator()
348
349         layout.operator("view3d.zoom", text="Zoom In").delta = 1
350         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
351         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
352
353         layout.separator()
354
355         layout.operator("view3d.fly")
356
357
358 class VIEW3D_MT_view_align(Menu):
359     bl_label = "Align View"
360
361     def draw(self, context):
362         layout = self.layout
363
364         layout.menu("VIEW3D_MT_view_align_selected")
365
366         layout.separator()
367
368         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
369         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
370         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
371         layout.operator("view3d.view_selected")
372         layout.operator("view3d.view_center_cursor")
373
374
375 class VIEW3D_MT_view_align_selected(Menu):
376     bl_label = "Align View to Selected"
377
378     def draw(self, context):
379         layout = self.layout
380
381         props = layout.operator("view3d.viewnumpad", text="Top")
382         props.align_active = True
383         props.type = 'TOP'
384         props = layout.operator("view3d.viewnumpad", text="Bottom")
385         props.align_active = True
386         props.type = 'BOTTOM'
387         props = layout.operator("view3d.viewnumpad", text="Front")
388         props.align_active = True
389         props.type = 'FRONT'
390         props = layout.operator("view3d.viewnumpad", text="Back")
391         props.align_active = True
392         props.type = 'BACK'
393         props = layout.operator("view3d.viewnumpad", text="Right")
394         props.align_active = True
395         props.type = 'RIGHT'
396         props = layout.operator("view3d.viewnumpad", text="Left")
397         props.align_active = True
398         props.type = 'LEFT'
399
400
401 class VIEW3D_MT_view_cameras(Menu):
402     bl_label = "Cameras"
403
404     def draw(self, context):
405         layout = self.layout
406
407         layout.operator("view3d.object_as_camera")
408         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
409
410 # ********** Select menus, suffix from context.mode **********
411
412
413 class VIEW3D_MT_select_object(Menu):
414     bl_label = "Select"
415
416     def draw(self, context):
417         layout = self.layout
418
419         layout.operator("view3d.select_border")
420         layout.operator("view3d.select_circle")
421
422         layout.separator()
423
424         layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE'
425         layout.operator("object.select_all", text="Inverse").action = 'INVERT'
426         layout.operator("object.select_random", text="Random")
427         layout.operator("object.select_mirror", text="Mirror")
428         layout.operator("object.select_by_layer", text="Select All by Layer")
429         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
430         layout.operator("object.select_camera", text="Select Camera")
431
432         layout.separator()
433
434         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
435         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
436         layout.operator("object.select_pattern", text="Select Pattern...")
437
438
439 class VIEW3D_MT_select_pose(Menu):
440     bl_label = "Select"
441
442     def draw(self, context):
443         layout = self.layout
444
445         layout.operator("view3d.select_border")
446
447         layout.separator()
448
449         layout.operator("pose.select_all", text="Select/Deselect All").action = 'TOGGLE'
450         layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
451         layout.operator("pose.select_flip_active", text="Flip Active")
452         layout.operator("pose.select_constraint_target", text="Constraint Target")
453         layout.operator("pose.select_linked", text="Linked")
454
455         layout.separator()
456
457         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
458         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
459
460         layout.separator()
461
462         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
463         props.extend = True
464         props.direction = 'PARENT'
465
466         props = layout.operator("pose.select_hierarchy", text="Extend Child")
467         props.extend = True
468         props.direction = 'CHILD'
469
470         layout.separator()
471
472         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
473         layout.operator("object.select_pattern", text="Select Pattern...")
474
475
476 class VIEW3D_MT_select_particle(Menu):
477     bl_label = "Select"
478
479     def draw(self, context):
480         layout = self.layout
481
482         layout.operator("view3d.select_border")
483
484         layout.separator()
485
486         layout.operator("particle.select_all", text="Select/Deselect All").action = 'TOGGLE'
487         layout.operator("particle.select_linked")
488         layout.operator("particle.select_all").action = 'INVERT'
489
490         layout.separator()
491
492         layout.operator("particle.select_more")
493         layout.operator("particle.select_less")
494
495         layout.separator()
496
497         layout.operator("particle.select_roots", text="Roots")
498         layout.operator("particle.select_tips", text="Tips")
499
500
501 class VIEW3D_MT_select_edit_mesh(Menu):
502     bl_label = "Select"
503
504     def draw(self, context):
505         layout = self.layout
506
507         layout.operator("view3d.select_border")
508         layout.operator("view3d.select_circle")
509
510         layout.separator()
511
512         layout.operator("mesh.select_all", text="Select/Deselect All").action = 'TOGGLE'
513         layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
514
515         layout.separator()
516
517         layout.operator("mesh.select_random", text="Random")
518         layout.operator("mesh.select_nth", text="Every N Number of Verts")
519         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
520         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
521         layout.operator("mesh.faces_select_interior", text="Interior Faces")
522         layout.operator("mesh.select_axis", text="Side of Active")
523
524         layout.separator()
525
526         layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
527         if context.scene.tool_settings.mesh_select_mode[2] == False:
528             layout.operator("mesh.select_non_manifold", text="Non Manifold")
529         layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
530         layout.operator("mesh.select_similar", text="Similar")
531
532         layout.separator()
533
534         layout.operator("mesh.select_less", text="Less")
535         layout.operator("mesh.select_more", text="More")
536
537         layout.separator()
538
539         layout.operator("mesh.select_mirror", text="Mirror")
540
541         layout.operator("mesh.select_linked", text="Linked")
542         layout.operator("mesh.select_vertex_path", text="Vertex Path")
543         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
544         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
545
546         layout.separator()
547
548         layout.operator("mesh.loop_to_region")
549         layout.operator("mesh.region_to_loop")
550
551
552 class VIEW3D_MT_select_edit_curve(Menu):
553     bl_label = "Select"
554
555     def draw(self, context):
556         layout = self.layout
557
558         layout.operator("view3d.select_border")
559         layout.operator("view3d.select_circle")
560
561         layout.separator()
562
563         layout.operator("curve.select_all", text="Select/Deselect All").action = 'TOGGLE'
564         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
565         layout.operator("curve.select_random")
566         layout.operator("curve.select_nth", text="Every Nth Number of Points")
567
568         layout.separator()
569
570         layout.operator("curve.de_select_first")
571         layout.operator("curve.de_select_last")
572         layout.operator("curve.select_next")
573         layout.operator("curve.select_previous")
574
575         layout.separator()
576
577         layout.operator("curve.select_more")
578         layout.operator("curve.select_less")
579
580
581 class VIEW3D_MT_select_edit_surface(Menu):
582     bl_label = "Select"
583
584     def draw(self, context):
585         layout = self.layout
586
587         layout.operator("view3d.select_border")
588         layout.operator("view3d.select_circle")
589
590         layout.separator()
591
592         layout.operator("curve.select_all", text="Select/Deselect All").action = 'TOGGLE'
593         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
594         layout.operator("curve.select_random")
595         layout.operator("curve.select_nth", text="Every Nth Number of Points")
596
597         layout.separator()
598
599         layout.operator("curve.select_row")
600
601         layout.separator()
602
603         layout.operator("curve.select_more")
604         layout.operator("curve.select_less")
605
606
607 class VIEW3D_MT_select_edit_metaball(Menu):
608     bl_label = "Select"
609
610     def draw(self, context):
611         layout = self.layout
612
613         layout.operator("view3d.select_border")
614
615         layout.separator()
616
617         layout.operator("mball.select_all").action = 'TOGGLE'
618         layout.operator("mball.select_all").action = 'INVERT'
619
620         layout.separator()
621
622         layout.operator("mball.select_random_metaelems")
623
624
625 class VIEW3D_MT_select_edit_lattice(Menu):
626     bl_label = "Select"
627
628     def draw(self, context):
629         layout = self.layout
630
631         layout.operator("view3d.select_border")
632
633         layout.separator()
634
635         layout.operator("lattice.select_all", text="Select/Deselect All")
636
637
638 class VIEW3D_MT_select_edit_armature(Menu):
639     bl_label = "Select"
640
641     def draw(self, context):
642         layout = self.layout
643
644         layout.operator("view3d.select_border")
645
646         layout.separator()
647
648         layout.operator("armature.select_all", text="Select/Deselect All").action = 'TOGGLE'
649         layout.operator("armature.select_all", text="Inverse").action = 'INVERT'
650
651         layout.separator()
652
653         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
654         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
655
656         layout.separator()
657
658         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
659         props.extend = True
660         props.direction = 'PARENT'
661
662         props = layout.operator("armature.select_hierarchy", text="Extend Child")
663         props.extend = True
664         props.direction = 'CHILD'
665
666         layout.operator("object.select_pattern", text="Select Pattern...")
667
668
669 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
670     bl_label = "Select"
671
672     def draw(self, context):
673         # layout = self.layout
674
675         # TODO
676         # see view3d_select_faceselmenu
677         pass
678
679 # ********** Object menu **********
680
681
682 class VIEW3D_MT_object(Menu):
683     bl_context = "objectmode"
684     bl_label = "Object"
685
686     def draw(self, context):
687         layout = self.layout
688
689         layout.operator("ed.undo")
690         layout.operator("ed.redo")
691         layout.operator("ed.undo_history")
692
693         layout.separator()
694
695         layout.menu("VIEW3D_MT_transform")
696         layout.menu("VIEW3D_MT_mirror")
697         layout.menu("VIEW3D_MT_object_clear")
698         layout.menu("VIEW3D_MT_object_apply")
699         layout.menu("VIEW3D_MT_snap")
700
701         layout.separator()
702
703         layout.menu("VIEW3D_MT_object_animation")
704
705         layout.separator()
706
707         layout.operator("object.duplicate_move")
708         layout.operator("object.duplicate_move_linked")
709         layout.operator("object.delete", text="Delete...")
710         layout.operator("object.proxy_make", text="Make Proxy...")
711         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
712         layout.operator("object.make_dupli_face")
713         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
714         layout.menu("VIEW3D_MT_make_single_user")
715
716         layout.separator()
717
718         layout.menu("VIEW3D_MT_object_parent")
719         layout.menu("VIEW3D_MT_object_track")
720         layout.menu("VIEW3D_MT_object_group")
721         layout.menu("VIEW3D_MT_object_constraints")
722
723         layout.separator()
724
725         layout.menu("VIEW3D_MT_object_quick_effects")
726
727         layout.separator()
728
729         layout.menu("VIEW3D_MT_object_game")
730
731         layout.separator()
732
733         layout.operator("object.join")
734
735         layout.separator()
736
737         layout.operator("object.move_to_layer", text="Move to Layer...")
738         layout.menu("VIEW3D_MT_object_showhide")
739
740         layout.operator_menu_enum("object.convert", "target")
741
742
743 class VIEW3D_MT_object_animation(Menu):
744     bl_label = "Animation"
745
746     def draw(self, context):
747         layout = self.layout
748
749         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
750         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
751         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
752
753         layout.separator()
754
755         layout.operator("nla.bake", text="Bake Action...")
756
757
758 class VIEW3D_MT_object_clear(Menu):
759     bl_label = "Clear"
760
761     def draw(self, context):
762         layout = self.layout
763
764         layout.operator("object.location_clear", text="Location")
765         layout.operator("object.rotation_clear", text="Rotation")
766         layout.operator("object.scale_clear", text="Scale")
767         layout.operator("object.origin_clear", text="Origin")
768
769
770 class VIEW3D_MT_object_specials(Menu):
771     bl_label = "Specials"
772
773     @classmethod
774     def poll(cls, context):
775         # add more special types
776         return context.object
777
778     def draw(self, context):
779         layout = self.layout
780
781         obj = context.object
782         if obj.type == 'CAMERA':
783             layout.operator_context = 'INVOKE_REGION_WIN'
784
785             if obj.data.type == 'PERSP':
786                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
787                 props.data_path_iter = "selected_editable_objects"
788                 props.data_path_item = "data.lens"
789                 props.input_scale = 0.1
790             else:
791                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
792                 props.data_path_iter = "selected_editable_objects"
793                 props.data_path_item = "data.ortho_scale"
794                 props.input_scale = 0.01
795
796             if not obj.data.dof_object:
797                 #layout.label(text="Test Has DOF obj");
798                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
799                 props.data_path_iter = "selected_editable_objects"
800                 props.data_path_item = "data.dof_distance"
801                 props.input_scale = 0.02
802
803         if obj.type in {'CURVE', 'FONT'}:
804             layout.operator_context = 'INVOKE_REGION_WIN'
805
806             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
807             props.data_path_iter = "selected_editable_objects"
808             props.data_path_item = "data.extrude"
809             props.input_scale = 0.01
810
811             props = layout.operator("wm.context_modal_mouse", text="Width Size")
812             props.data_path_iter = "selected_editable_objects"
813             props.data_path_item = "data.offset"
814             props.input_scale = 0.01
815
816         if obj.type == 'EMPTY':
817             layout.operator_context = 'INVOKE_REGION_WIN'
818
819             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
820             props.data_path_iter = "selected_editable_objects"
821             props.data_path_item = "empty_draw_size"
822             props.input_scale = 0.01
823
824         if obj.type == 'LAMP':
825             layout.operator_context = 'INVOKE_REGION_WIN'
826
827             props = layout.operator("wm.context_modal_mouse", text="Energy")
828             props.data_path_iter = "selected_editable_objects"
829             props.data_path_item = "data.energy"
830
831             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
832                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
833                 props.data_path_iter = "selected_editable_objects"
834                 props.data_path_item = "data.distance"
835                 props.input_scale = 0.1
836
837             if obj.data.type == 'SPOT':
838                 layout.separator()
839                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
840                 props.data_path_iter = "selected_editable_objects"
841                 props.data_path_item = "data.spot_size"
842                 props.input_scale = 0.01
843
844                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
845                 props.data_path_iter = "selected_editable_objects"
846                 props.data_path_item = "data.spot_blend"
847                 props.input_scale = -0.01
848
849                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
850                 props.data_path_iter = "selected_editable_objects"
851                 props.data_path_item = "data.shadow_buffer_clip_start"
852                 props.input_scale = 0.05
853
854                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
855                 props.data_path_iter = "selected_editable_objects"
856                 props.data_path_item = "data.shadow_buffer_clip_end"
857                 props.input_scale = 0.05
858
859         layout.separator()
860
861         props = layout.operator("object.isolate_type_render")
862         props = layout.operator("object.hide_render_clear_all")
863
864
865 class VIEW3D_MT_object_apply(Menu):
866     bl_label = "Apply"
867
868     def draw(self, context):
869         layout = self.layout
870
871         props = layout.operator("object.transform_apply", text="Location")
872         props.location, props.rotation, props.scale = True, False, False
873
874         props = layout.operator("object.transform_apply", text="Rotation")
875         props.location, props.rotation, props.scale = False, True, False
876
877         props = layout.operator("object.transform_apply", text="Scale")
878         props.location, props.rotation, props.scale = False, False, True
879         props = layout.operator("object.transform_apply", text="Rotation & Scale")
880         props.location, props.rotation, props.scale = False, True, True
881
882         layout.separator()
883
884         layout.operator("object.visual_transform_apply", text="Visual Transform")
885         layout.operator("object.duplicates_make_real")
886
887
888 class VIEW3D_MT_object_parent(Menu):
889     bl_label = "Parent"
890
891     def draw(self, context):
892         layout = self.layout
893
894         layout.operator_menu_enum("object.parent_set", "type", text="Set")
895         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
896
897
898 class VIEW3D_MT_object_track(Menu):
899     bl_label = "Track"
900
901     def draw(self, context):
902         layout = self.layout
903
904         layout.operator_menu_enum("object.track_set", "type", text="Set")
905         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
906
907
908 class VIEW3D_MT_object_group(Menu):
909     bl_label = "Group"
910
911     def draw(self, context):
912         layout = self.layout
913
914         layout.operator("group.create")
915         layout.operator("group.objects_remove")
916
917         layout.separator()
918
919         layout.operator("group.objects_add_active")
920         layout.operator("group.objects_remove_active")
921
922
923 class VIEW3D_MT_object_constraints(Menu):
924     bl_label = "Constraints"
925
926     def draw(self, context):
927         layout = self.layout
928
929         layout.operator("object.constraint_add_with_targets")
930         layout.operator("object.constraints_copy")
931         layout.operator("object.constraints_clear")
932
933
934 class VIEW3D_MT_object_quick_effects(Menu):
935     bl_label = "Quick Effects"
936
937     def draw(self, context):
938         layout = self.layout
939
940         layout.operator("object.quick_fur")
941         layout.operator("object.quick_explode")
942         layout.operator("object.quick_smoke")
943         layout.operator("object.quick_fluid")
944
945
946 class VIEW3D_MT_object_showhide(Menu):
947     bl_label = "Show/Hide"
948
949     def draw(self, context):
950         layout = self.layout
951
952         layout.operator("object.hide_view_clear", text="Show Hidden")
953         layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
954         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
955
956
957 class VIEW3D_MT_make_single_user(Menu):
958     bl_label = "Make Single User"
959
960     def draw(self, context):
961         layout = self.layout
962
963         props = layout.operator("object.make_single_user", text="Object")
964         props.object = True
965
966         props = layout.operator("object.make_single_user", text="Object & Data")
967         props.object = props.obdata = True
968
969         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
970         props.object = props.obdata = props.material = props.texture = True
971
972         props = layout.operator("object.make_single_user", text="Materials+Tex")
973         props.material = props.texture = True
974
975         props = layout.operator("object.make_single_user", text="Object Animation")
976         props.animation = True
977
978
979 class VIEW3D_MT_make_links(Menu):
980     bl_label = "Make Links"
981
982     def draw(self, context):
983         layout = self.layout
984
985         if(len(bpy.data.scenes) > 10):
986             layout.operator_context = 'INVOKE_DEFAULT'
987             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
988         else:
989             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
990
991         layout.operator_enum("object.make_links_data", "type")  # inline
992
993         layout.operator("object.join_uvs")  # stupid place to add this!
994
995
996 class VIEW3D_MT_object_game(Menu):
997     bl_label = "Game"
998
999     def draw(self, context):
1000         layout = self.layout
1001
1002         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
1003         layout.operator("object.game_physics_copy", text="Copy Physics Properties")
1004
1005         layout.separator()
1006
1007         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
1008         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1009         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1010
1011         layout.separator()
1012
1013         layout.operator("object.game_property_clear")
1014
1015
1016 # ********** Vertex paint menu **********
1017
1018
1019 class VIEW3D_MT_paint_vertex(Menu):
1020     bl_label = "Paint"
1021
1022     def draw(self, context):
1023         layout = self.layout
1024
1025         layout.operator("ed.undo")
1026         layout.operator("ed.redo")
1027
1028         layout.separator()
1029
1030         layout.operator("paint.vertex_color_set")
1031         layout.operator("paint.vertex_color_dirt")
1032
1033
1034 class VIEW3D_MT_hook(Menu):
1035     bl_label = "Hooks"
1036
1037     def draw(self, context):
1038         layout = self.layout
1039         layout.operator_context = 'EXEC_AREA'
1040         layout.operator("object.hook_add_newob")
1041         layout.operator("object.hook_add_selob")
1042
1043         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1044             layout.separator()
1045             layout.operator_menu_enum("object.hook_assign", "modifier")
1046             layout.operator_menu_enum("object.hook_remove", "modifier")
1047             layout.separator()
1048             layout.operator_menu_enum("object.hook_select", "modifier")
1049             layout.operator_menu_enum("object.hook_reset", "modifier")
1050             layout.operator_menu_enum("object.hook_recenter", "modifier")
1051
1052
1053 class VIEW3D_MT_vertex_group(Menu):
1054     bl_label = "Vertex Groups"
1055
1056     def draw(self, context):
1057         layout = self.layout
1058         layout.operator_context = 'EXEC_AREA'
1059         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1060
1061         ob = context.active_object
1062         if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex):
1063             if ob.vertex_groups.active:
1064                 layout.separator()
1065                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1066                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group").all = False
1067                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1068                 layout.separator()
1069
1070         if ob.vertex_groups.active:
1071             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1072             layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
1073             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1074
1075 # ********** Weight paint menu **********
1076
1077
1078 class VIEW3D_MT_paint_weight(Menu):
1079     bl_label = "Weights"
1080
1081     def draw(self, context):
1082         layout = self.layout
1083
1084         layout.operator("ed.undo")
1085         layout.operator("ed.redo")
1086         layout.operator("ed.undo_history")
1087
1088         layout.separator()
1089
1090         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1091         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1092
1093         layout.separator()
1094
1095         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1096         layout.operator("object.vertex_group_normalize", text="Normalize")
1097         layout.operator("object.vertex_group_mirror", text="Mirror")
1098         layout.operator("object.vertex_group_invert", text="Invert")
1099         layout.operator("object.vertex_group_clean", text="Clean")
1100         layout.operator("object.vertex_group_levels", text="Levels")
1101         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1102
1103         layout.separator()
1104
1105         layout.operator("paint.weight_set")
1106
1107 # ********** Sculpt menu **********
1108
1109
1110 class VIEW3D_MT_sculpt(Menu):
1111     bl_label = "Sculpt"
1112
1113     def draw(self, context):
1114         layout = self.layout
1115
1116         toolsettings = context.tool_settings
1117         sculpt = toolsettings.sculpt
1118         brush = toolsettings.sculpt.brush
1119
1120         layout.operator("ed.undo")
1121         layout.operator("ed.redo")
1122
1123         layout.separator()
1124
1125         layout.prop(sculpt, "use_symmetry_x")
1126         layout.prop(sculpt, "use_symmetry_y")
1127         layout.prop(sculpt, "use_symmetry_z")
1128         layout.separator()
1129         layout.prop(sculpt, "lock_x")
1130         layout.prop(sculpt, "lock_y")
1131         layout.prop(sculpt, "lock_z")
1132         layout.separator()
1133         layout.operator_menu_enum("brush.curve_preset", "shape")
1134         layout.separator()
1135
1136         if brush is not None:  # unlikely but can happen
1137             sculpt_tool = brush.sculpt_tool
1138
1139             if sculpt_tool != 'GRAB':
1140                 layout.prop_menu_enum(brush, "stroke_method")
1141
1142                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1143                     layout.prop_menu_enum(brush, "direction")
1144
1145                 if sculpt_tool == 'LAYER':
1146                     layout.prop(brush, "use_persistent")
1147                     layout.operator("sculpt.set_persistent_base")
1148
1149         layout.separator()
1150         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1151         layout.prop(sculpt, "show_brush")
1152
1153         # TODO, make available from paint menu!
1154         layout.prop(toolsettings, "sculpt_paint_use_unified_size", text="Unify Size")
1155         layout.prop(toolsettings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1156
1157 # ********** Particle menu **********
1158
1159
1160 class VIEW3D_MT_particle(Menu):
1161     bl_label = "Particle"
1162
1163     def draw(self, context):
1164         layout = self.layout
1165
1166         particle_edit = context.tool_settings.particle_edit
1167
1168         layout.operator("ed.undo")
1169         layout.operator("ed.redo")
1170         layout.operator("ed.undo_history")
1171
1172         layout.separator()
1173
1174         layout.operator("particle.mirror")
1175
1176         layout.separator()
1177
1178         layout.operator("particle.remove_doubles")
1179         layout.operator("particle.delete")
1180
1181         if particle_edit.select_mode == 'POINT':
1182             layout.operator("particle.subdivide")
1183
1184         layout.operator("particle.rekey")
1185         layout.operator("particle.weight_set")
1186
1187         layout.separator()
1188
1189         layout.menu("VIEW3D_MT_particle_showhide")
1190
1191
1192 class VIEW3D_MT_particle_specials(Menu):
1193     bl_label = "Specials"
1194
1195     def draw(self, context):
1196         layout = self.layout
1197         particle_edit = context.tool_settings.particle_edit
1198
1199         layout.operator("particle.rekey")
1200
1201         layout.separator()
1202         if particle_edit.select_mode == 'POINT':
1203             layout.operator("particle.subdivide")
1204             layout.operator("particle.select_roots")
1205             layout.operator("particle.select_tips")
1206
1207         layout.operator("particle.remove_doubles")
1208
1209
1210 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1211     _operator_name = "particle"
1212
1213 # ********** Pose Menu **********
1214
1215
1216 class VIEW3D_MT_pose(Menu):
1217     bl_label = "Pose"
1218
1219     def draw(self, context):
1220         layout = self.layout
1221
1222         layout.operator("ed.undo")
1223         layout.operator("ed.redo")
1224         layout.operator("ed.undo_history")
1225
1226         layout.separator()
1227
1228         layout.menu("VIEW3D_MT_transform")
1229
1230         layout.menu("VIEW3D_MT_pose_transform")
1231         layout.menu("VIEW3D_MT_pose_apply")
1232
1233         layout.menu("VIEW3D_MT_snap")
1234
1235         layout.separator()
1236
1237         layout.menu("VIEW3D_MT_object_animation")
1238
1239         layout.separator()
1240
1241         layout.menu("VIEW3D_MT_pose_slide")
1242         layout.menu("VIEW3D_MT_pose_propagate")
1243
1244         layout.separator()
1245
1246         layout.operator("pose.copy")
1247         layout.operator("pose.paste")
1248         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1249
1250         layout.separator()
1251
1252         layout.menu("VIEW3D_MT_pose_library")
1253         layout.menu("VIEW3D_MT_pose_motion")
1254         layout.menu("VIEW3D_MT_pose_group")
1255
1256         layout.separator()
1257
1258         layout.menu("VIEW3D_MT_object_parent")
1259         layout.menu("VIEW3D_MT_pose_ik")
1260         layout.menu("VIEW3D_MT_pose_constraints")
1261
1262         layout.separator()
1263
1264         layout.operator_context = 'EXEC_AREA'
1265         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1266         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1267         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1268
1269         layout.operator("pose.flip_names")
1270
1271         layout.operator("pose.quaternions_flip")
1272
1273         layout.separator()
1274
1275         layout.operator_context = 'INVOKE_AREA'
1276         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1277         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1278
1279         layout.separator()
1280
1281         layout.menu("VIEW3D_MT_pose_showhide")
1282         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1283
1284
1285 class VIEW3D_MT_pose_transform(Menu):
1286     bl_label = "Clear Transform"
1287
1288     def draw(self, context):
1289         layout = self.layout
1290
1291         layout.operator("pose.transforms_clear", text="All")
1292
1293         layout.separator()
1294
1295         layout.operator("pose.loc_clear", text="Location")
1296         layout.operator("pose.rot_clear", text="Rotation")
1297         layout.operator("pose.scale_clear", text="Scale")
1298
1299         layout.separator()
1300
1301         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1302
1303
1304 class VIEW3D_MT_pose_slide(Menu):
1305     bl_label = "In-Betweens"
1306
1307     def draw(self, context):
1308         layout = self.layout
1309
1310         layout.operator("pose.push")
1311         layout.operator("pose.relax")
1312         layout.operator("pose.breakdown")
1313
1314
1315 class VIEW3D_MT_pose_propagate(Menu):
1316     bl_label = "Propagate"
1317
1318     def draw(self, context):
1319         layout = self.layout
1320
1321         layout.operator("pose.propagate").mode = 'WHILE_HELD'
1322
1323         layout.separator()
1324
1325         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1326         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1327
1328         layout.separator()
1329
1330         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1331
1332
1333 class VIEW3D_MT_pose_library(Menu):
1334     bl_label = "Pose Library"
1335
1336     def draw(self, context):
1337         layout = self.layout
1338
1339         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1340
1341         layout.separator()
1342
1343         layout.operator("poselib.pose_add", text="Add Pose...")
1344         layout.operator("poselib.pose_rename", text="Rename Pose...")
1345         layout.operator("poselib.pose_remove", text="Remove Pose...")
1346
1347
1348 class VIEW3D_MT_pose_motion(Menu):
1349     bl_label = "Motion Paths"
1350
1351     def draw(self, context):
1352         layout = self.layout
1353
1354         layout.operator("pose.paths_calculate", text="Calculate")
1355         layout.operator("pose.paths_clear", text="Clear")
1356
1357
1358 class VIEW3D_MT_pose_group(Menu):
1359     bl_label = "Bone Groups"
1360
1361     def draw(self, context):
1362         layout = self.layout
1363         layout.operator("pose.group_add")
1364         layout.operator("pose.group_remove")
1365
1366         layout.separator()
1367
1368         layout.operator("pose.group_assign")
1369         layout.operator("pose.group_unassign")
1370
1371
1372 class VIEW3D_MT_pose_ik(Menu):
1373     bl_label = "Inverse Kinematics"
1374
1375     def draw(self, context):
1376         layout = self.layout
1377
1378         layout.operator("pose.ik_add")
1379         layout.operator("pose.ik_clear")
1380
1381
1382 class VIEW3D_MT_pose_constraints(Menu):
1383     bl_label = "Constraints"
1384
1385     def draw(self, context):
1386         layout = self.layout
1387
1388         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1389         layout.operator("pose.constraints_copy")
1390         layout.operator("pose.constraints_clear")
1391
1392
1393 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1394     _operator_name = "pose"
1395
1396
1397 class VIEW3D_MT_pose_apply(Menu):
1398     bl_label = "Apply"
1399
1400     def draw(self, context):
1401         layout = self.layout
1402
1403         layout.operator("pose.armature_apply")
1404         layout.operator("pose.visual_transform_apply")
1405
1406
1407 class BoneOptions:
1408     def draw(self, context):
1409         layout = self.layout
1410
1411         options = [
1412             "show_wire",
1413             "use_deform",
1414             "use_envelope_multiply",
1415             "use_inherit_rotation",
1416             "use_inherit_scale",
1417         ]
1418
1419         if context.mode == 'EDIT_ARMATURE':
1420             bone_props = bpy.types.EditBone.bl_rna.properties
1421             data_path_iter = "selected_bones"
1422             opt_suffix = ""
1423             options.append("lock")
1424         else:  # pose-mode
1425             bone_props = bpy.types.Bone.bl_rna.properties
1426             data_path_iter = "selected_pose_bones"
1427             opt_suffix = "bone."
1428
1429         for opt in options:
1430             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1431             props.data_path_iter = data_path_iter
1432             props.data_path_item = opt_suffix + opt
1433             props.type = self.type
1434
1435
1436 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1437     bl_label = "Toggle Bone Options"
1438     type = 'TOGGLE'
1439
1440
1441 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1442     bl_label = "Enable Bone Options"
1443     type = 'ENABLE'
1444
1445
1446 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1447     bl_label = "Disable Bone Options"
1448     type = 'DISABLE'
1449
1450 # ********** Edit Menus, suffix from ob.type **********
1451
1452
1453 class VIEW3D_MT_edit_mesh(Menu):
1454     bl_label = "Mesh"
1455
1456     def draw(self, context):
1457         layout = self.layout
1458
1459         toolsettings = context.tool_settings
1460
1461         layout.operator("ed.undo")
1462         layout.operator("ed.redo")
1463         layout.operator("ed.undo_history")
1464
1465         layout.separator()
1466
1467         layout.menu("VIEW3D_MT_transform")
1468         layout.menu("VIEW3D_MT_mirror")
1469         layout.menu("VIEW3D_MT_snap")
1470
1471         layout.separator()
1472
1473         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1474
1475         layout.separator()
1476
1477         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1478         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1479         layout.operator("mesh.duplicate_move")
1480         layout.operator("mesh.delete", text="Delete...")
1481
1482         layout.separator()
1483
1484         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1485         layout.menu("VIEW3D_MT_edit_mesh_edges")
1486         layout.menu("VIEW3D_MT_edit_mesh_faces")
1487         layout.menu("VIEW3D_MT_edit_mesh_normals")
1488
1489         layout.separator()
1490
1491         layout.prop(toolsettings, "use_mesh_automerge")
1492         layout.prop_menu_enum(toolsettings, "proportional_edit")
1493         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1494
1495         layout.separator()
1496
1497         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1498
1499
1500 class VIEW3D_MT_edit_mesh_specials(Menu):
1501     bl_label = "Specials"
1502
1503     def draw(self, context):
1504         layout = self.layout
1505
1506         layout.operator_context = 'INVOKE_REGION_WIN'
1507
1508         layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
1509         """
1510         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1511         """
1512         layout.operator("mesh.merge", text="Merge...")
1513         layout.operator("mesh.remove_doubles")
1514         layout.operator("mesh.hide", text="Hide")
1515         layout.operator("mesh.reveal", text="Reveal")
1516         layout.operator("mesh.select_all").action = 'INVERT'
1517         layout.operator("mesh.flip_normals")
1518         layout.operator("mesh.vertices_smooth", text="Smooth")
1519         layout.operator("mesh.bevel", text="Bevel")
1520         layout.operator("mesh.faces_shade_smooth")
1521         layout.operator("mesh.faces_shade_flat")
1522         layout.operator("mesh.blend_from_shape")
1523         layout.operator("mesh.shape_propagate_to_all")
1524         layout.operator("mesh.select_vertex_path")
1525
1526
1527 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1528     bl_label = "Mesh Select Mode"
1529
1530     def draw(self, context):
1531         layout = self.layout
1532
1533         layout.operator_context = 'INVOKE_REGION_WIN'
1534
1535         props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1536         props.value = "(True, False, False)"
1537         props.data_path = "tool_settings.mesh_select_mode"
1538
1539         props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1540         props.value = "(False, True, False)"
1541         props.data_path = "tool_settings.mesh_select_mode"
1542
1543         props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1544         props.value = "(False, False, True)"
1545         props.data_path = "tool_settings.mesh_select_mode"
1546
1547
1548 class VIEW3D_MT_edit_mesh_extrude(Menu):
1549     bl_label = "Extrude"
1550
1551     _extrude_funcs = {
1552         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1553         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1554         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1555         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1556     }
1557
1558     @staticmethod
1559     def extrude_options(context):
1560         mesh = context.object.data
1561         select_mode = context.tool_settings.mesh_select_mode
1562
1563         menu = []
1564         if mesh.total_face_sel:
1565             menu += ['REGION', 'FACE']
1566         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1567             menu += ['EDGE']
1568         if mesh.total_vert_sel and select_mode[0]:
1569             menu += ['VERT']
1570
1571         # should never get here
1572         return menu
1573
1574     def draw(self, context):
1575         layout = self.layout
1576         layout.operator_context = 'INVOKE_REGION_WIN'
1577
1578         for menu_id in self.extrude_options(context):
1579             self._extrude_funcs[menu_id](layout)
1580
1581
1582 class VIEW3D_MT_edit_mesh_vertices(Menu):
1583     bl_label = "Vertices"
1584
1585     def draw(self, context):
1586         layout = self.layout
1587         layout.operator_context = 'INVOKE_REGION_WIN'
1588
1589         layout.operator("mesh.merge")
1590         layout.operator("mesh.rip_move")
1591         layout.operator("mesh.split")
1592         layout.operator("mesh.separate")
1593         layout.operator("mesh.vert_connect")
1594
1595         layout.separator()
1596
1597         layout.operator("mesh.vertices_smooth")
1598         layout.operator("mesh.remove_doubles")
1599         layout.operator("mesh.vertices_sort")
1600         layout.operator("mesh.vertices_randomize")
1601
1602         layout.operator("mesh.select_vertex_path")
1603
1604         layout.operator("mesh.blend_from_shape")
1605
1606         layout.operator("object.vertex_group_blend")
1607         layout.operator("mesh.shape_propagate_to_all")
1608
1609         layout.separator()
1610
1611         layout.menu("VIEW3D_MT_vertex_group")
1612         layout.menu("VIEW3D_MT_hook")
1613
1614
1615 class VIEW3D_MT_edit_mesh_edges(Menu):
1616     bl_label = "Edges"
1617
1618     def draw(self, context):
1619         layout = self.layout
1620         layout.operator_context = 'INVOKE_REGION_WIN'
1621
1622         layout.operator("mesh.edge_face_add")
1623         layout.operator("mesh.subdivide")
1624
1625         layout.separator()
1626
1627         layout.operator("mesh.mark_seam").clear = False
1628         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1629
1630         layout.separator()
1631
1632         layout.operator("mesh.mark_sharp").clear = False
1633         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1634
1635         layout.separator()
1636
1637         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1638         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1639
1640         layout.separator()
1641
1642         layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
1643
1644         layout.separator()
1645
1646         layout.operator("TRANSFORM_OT_edge_slide")
1647         layout.operator("TRANSFORM_OT_edge_crease")
1648         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
1649
1650         #~ uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1651         #~ uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1652
1653         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1654
1655         layout.operator("mesh.loop_to_region")
1656         layout.operator("mesh.region_to_loop")
1657
1658
1659 class VIEW3D_MT_edit_mesh_faces(Menu):
1660     bl_label = "Faces"
1661     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1662
1663     def draw(self, context):
1664         layout = self.layout
1665         layout.operator_context = 'INVOKE_REGION_WIN'
1666
1667         layout.operator("mesh.flip_normals")
1668         # layout.operator("mesh.bevel")
1669         # layout.operator("mesh.bevel")
1670         layout.operator("mesh.edge_face_add")
1671         layout.operator("mesh.fill")
1672         layout.operator("mesh.beautify_fill")
1673         layout.operator("mesh.solidify")
1674         layout.operator("mesh.sort_faces")
1675
1676         layout.separator()
1677
1678         layout.operator("mesh.quads_convert_to_tris")
1679         layout.operator("mesh.tris_convert_to_quads")
1680         layout.operator("mesh.edge_flip")
1681
1682         layout.separator()
1683
1684         layout.operator("mesh.faces_shade_smooth")
1685         layout.operator("mesh.faces_shade_flat")
1686
1687         layout.separator()
1688
1689         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1690         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1691
1692         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1693
1694         layout.separator()
1695
1696         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1697         layout.operator("mesh.uvs_reverse")
1698         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1699         layout.operator("mesh.colors_reverse")
1700
1701
1702 class VIEW3D_MT_edit_mesh_normals(Menu):
1703     bl_label = "Normals"
1704
1705     def draw(self, context):
1706         layout = self.layout
1707
1708         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False
1709         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1710
1711         layout.separator()
1712
1713         layout.operator("mesh.flip_normals")
1714
1715
1716 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1717     _operator_name = "mesh"
1718
1719 # Edit Curve
1720 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1721
1722
1723 def draw_curve(self, context):
1724     layout = self.layout
1725
1726     toolsettings = context.tool_settings
1727
1728     layout.menu("VIEW3D_MT_transform")
1729     layout.menu("VIEW3D_MT_mirror")
1730     layout.menu("VIEW3D_MT_snap")
1731
1732     layout.separator()
1733
1734     layout.operator("curve.extrude")
1735     layout.operator("curve.duplicate")
1736     layout.operator("curve.separate")
1737     layout.operator("curve.make_segment")
1738     layout.operator("curve.cyclic_toggle")
1739     layout.operator("curve.delete", text="Delete...")
1740
1741     layout.separator()
1742
1743     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1744     layout.menu("VIEW3D_MT_edit_curve_segments")
1745
1746     layout.separator()
1747
1748     layout.prop_menu_enum(toolsettings, "proportional_edit")
1749     layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1750
1751     layout.separator()
1752
1753     layout.menu("VIEW3D_MT_edit_curve_showhide")
1754
1755
1756 class VIEW3D_MT_edit_curve(Menu):
1757     bl_label = "Curve"
1758
1759     draw = draw_curve
1760
1761
1762 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1763     bl_label = "Control Points"
1764
1765     def draw(self, context):
1766         layout = self.layout
1767
1768         edit_object = context.edit_object
1769
1770         if edit_object.type == 'CURVE':
1771             layout.operator("transform.tilt")
1772             layout.operator("curve.tilt_clear")
1773             layout.operator("curve.separate")
1774
1775             layout.separator()
1776
1777             layout.operator_menu_enum("curve.handle_type_set", "type")
1778
1779             layout.separator()
1780
1781             layout.menu("VIEW3D_MT_hook")
1782
1783
1784 class VIEW3D_MT_edit_curve_segments(Menu):
1785     bl_label = "Segments"
1786
1787     def draw(self, context):
1788         layout = self.layout
1789
1790         layout.operator("curve.subdivide")
1791         layout.operator("curve.switch_direction")
1792
1793
1794 class VIEW3D_MT_edit_curve_specials(Menu):
1795     bl_label = "Specials"
1796
1797     def draw(self, context):
1798         layout = self.layout
1799
1800         layout.operator("curve.subdivide")
1801         layout.operator("curve.switch_direction")
1802         layout.operator("curve.spline_weight_set")
1803         layout.operator("curve.radius_set")
1804         layout.operator("curve.smooth")
1805         layout.operator("curve.smooth_radius")
1806
1807
1808 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1809     _operator_name = "curve"
1810
1811
1812 class VIEW3D_MT_edit_surface(Menu):
1813     bl_label = "Surface"
1814
1815     draw = draw_curve
1816
1817
1818 class VIEW3D_MT_edit_font(Menu):
1819     bl_label = "Text"
1820
1821     def draw(self, context):
1822         layout = self.layout
1823
1824         layout.operator("font.file_paste")
1825
1826         layout.separator()
1827
1828         layout.menu("VIEW3D_MT_edit_text_chars")
1829
1830         layout.separator()
1831
1832         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1833         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1834         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1835         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1836
1837
1838 class VIEW3D_MT_edit_text_chars(Menu):
1839     bl_label = "Special Characters"
1840
1841     def draw(self, context):
1842         layout = self.layout
1843
1844         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
1845         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
1846
1847         layout.separator()
1848
1849         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
1850         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
1851         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
1852         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
1853         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
1854         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
1855         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
1856         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
1857         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
1858
1859         layout.separator()
1860
1861         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
1862         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
1863         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
1864
1865         layout.separator()
1866
1867         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
1868         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
1869         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
1870
1871
1872 class VIEW3D_MT_edit_meta(Menu):
1873     bl_label = "Metaball"
1874
1875     def draw(self, context):
1876         layout = self.layout
1877
1878         toolsettings = context.tool_settings
1879
1880         layout.operator("ed.undo")
1881         layout.operator("ed.redo")
1882         layout.operator("ed.undo_history")
1883
1884         layout.separator()
1885
1886         layout.menu("VIEW3D_MT_transform")
1887         layout.menu("VIEW3D_MT_mirror")
1888         layout.menu("VIEW3D_MT_snap")
1889
1890         layout.separator()
1891
1892         layout.operator("mball.delete_metaelems", text="Delete...")
1893         layout.operator("mball.duplicate_metaelems")
1894
1895         layout.separator()
1896
1897         layout.prop_menu_enum(toolsettings, "proportional_edit")
1898         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1899
1900         layout.separator()
1901
1902         layout.menu("VIEW3D_MT_edit_meta_showhide")
1903
1904
1905 class VIEW3D_MT_edit_meta_showhide(Menu):
1906     bl_label = "Show/Hide"
1907
1908     def draw(self, context):
1909         layout = self.layout
1910
1911         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1912         layout.operator("mball.hide_metaelems", text="Hide Selected")
1913         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1914
1915
1916 class VIEW3D_MT_edit_lattice(Menu):
1917     bl_label = "Lattice"
1918
1919     def draw(self, context):
1920         layout = self.layout
1921
1922         toolsettings = context.tool_settings
1923
1924         layout.menu("VIEW3D_MT_transform")
1925         layout.menu("VIEW3D_MT_mirror")
1926         layout.menu("VIEW3D_MT_snap")
1927
1928         layout.separator()
1929
1930         layout.operator("lattice.make_regular")
1931
1932         layout.separator()
1933
1934         layout.prop_menu_enum(toolsettings, "proportional_edit")
1935         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1936
1937
1938 class VIEW3D_MT_edit_armature(Menu):
1939     bl_label = "Armature"
1940
1941     def draw(self, context):
1942         layout = self.layout
1943
1944         edit_object = context.edit_object
1945         arm = edit_object.data
1946
1947         layout.menu("VIEW3D_MT_transform")
1948         layout.menu("VIEW3D_MT_mirror")
1949         layout.menu("VIEW3D_MT_snap")
1950         layout.menu("VIEW3D_MT_edit_armature_roll")
1951
1952         layout.separator()
1953
1954         layout.operator("armature.extrude_move")
1955
1956         if arm.use_mirror_x:
1957             layout.operator("armature.extrude_forked")
1958
1959         layout.operator("armature.duplicate_move")
1960         layout.operator("armature.merge")
1961         layout.operator("armature.fill")
1962         layout.operator("armature.delete")
1963         layout.operator("armature.separate")
1964
1965         layout.separator()
1966
1967         layout.operator("armature.subdivide", text="Subdivide")
1968         layout.operator("armature.switch_direction", text="Switch Direction")
1969
1970         layout.separator()
1971
1972         layout.operator_context = 'EXEC_AREA'
1973         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1974         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1975         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1976         layout.operator("armature.flip_names")
1977
1978         layout.separator()
1979
1980         layout.operator_context = 'INVOKE_DEFAULT'
1981         layout.operator("armature.armature_layers")
1982         layout.operator("armature.bone_layers")
1983
1984         layout.separator()
1985
1986         layout.menu("VIEW3D_MT_edit_armature_parent")
1987
1988         layout.separator()
1989
1990         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1991
1992
1993 class VIEW3D_MT_armature_specials(Menu):
1994     bl_label = "Specials"
1995
1996     def draw(self, context):
1997         layout = self.layout
1998
1999         layout.operator_context = 'INVOKE_REGION_WIN'
2000
2001         layout.operator("armature.subdivide", text="Subdivide")
2002         layout.operator("armature.switch_direction", text="Switch Direction")
2003
2004         layout.separator()
2005
2006         layout.operator_context = 'EXEC_REGION_WIN'
2007         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2008         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2009         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2010         layout.operator("armature.flip_names", text="Flip Names")
2011
2012
2013 class VIEW3D_MT_edit_armature_parent(Menu):
2014     bl_label = "Parent"
2015
2016     def draw(self, context):
2017         layout = self.layout
2018
2019         layout.operator("armature.parent_set", text="Make")
2020         layout.operator("armature.parent_clear", text="Clear")
2021
2022
2023 class VIEW3D_MT_edit_armature_roll(Menu):
2024     bl_label = "Bone Roll"
2025
2026     def draw(self, context):
2027         layout = self.layout
2028
2029         layout.operator_menu_enum("armature.calculate_roll", "type")
2030
2031         layout.separator()
2032
2033         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2034
2035 # ********** Panel **********
2036
2037
2038 class VIEW3D_PT_view3d_properties(Panel):
2039     bl_space_type = 'VIEW_3D'
2040     bl_region_type = 'UI'
2041     bl_label = "View"
2042
2043     @classmethod
2044     def poll(cls, context):
2045         view = context.space_data
2046         return (view)
2047
2048     def draw(self, context):
2049         layout = self.layout
2050
2051         view = context.space_data
2052
2053         col = layout.column()
2054         col.active = view.region_3d.view_perspective != 'CAMERA'
2055         col.prop(view, "lens")
2056         col.label(text="Lock to Object:")
2057         col.prop(view, "lock_object", text="")
2058         lock_object = view.lock_object
2059         if lock_object:
2060             if lock_object.type == 'ARMATURE':
2061                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2062         else:
2063             col.prop(view, "lock_cursor", text="Lock to Cursor")
2064
2065         col = layout.column()
2066         col.prop(view, "lock_camera")
2067
2068         col = layout.column(align=True)
2069         col.label(text="Clip:")
2070         col.prop(view, "clip_start", text="Start")
2071         col.prop(view, "clip_end", text="End")
2072
2073         subcol = col.column()
2074         subcol.enabled = not view.lock_camera_and_layers
2075         subcol.label(text="Local Camera:")
2076         subcol.prop(view, "camera", text="")
2077
2078
2079 class VIEW3D_PT_view3d_cursor(Panel):
2080     bl_space_type = 'VIEW_3D'
2081     bl_region_type = 'UI'
2082     bl_label = "3D Cursor"
2083
2084     @classmethod
2085     def poll(cls, context):
2086         view = context.space_data
2087         return (view)
2088
2089     def draw(self, context):
2090         layout = self.layout
2091
2092         view = context.space_data
2093         layout.column().prop(view, "cursor_location", text="Location")
2094
2095
2096 class VIEW3D_PT_view3d_name(Panel):
2097     bl_space_type = 'VIEW_3D'
2098     bl_region_type = 'UI'
2099     bl_label = "Item"
2100
2101     @classmethod
2102     def poll(cls, context):
2103         return (context.space_data and context.active_object)
2104
2105     def draw(self, context):
2106         layout = self.layout
2107
2108         ob = context.active_object
2109         row = layout.row()
2110         row.label(text="", icon='OBJECT_DATA')
2111         row.prop(ob, "name", text="")
2112
2113         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2114             bone = context.active_bone
2115             if bone:
2116                 row = layout.row()
2117                 row.label(text="", icon='BONE_DATA')
2118                 row.prop(bone, "name", text="")
2119
2120
2121 class VIEW3D_PT_view3d_display(Panel):
2122     bl_space_type = 'VIEW_3D'
2123     bl_region_type = 'UI'
2124     bl_label = "Display"
2125     bl_options = {'DEFAULT_CLOSED'}
2126
2127     @classmethod
2128     def poll(cls, context):
2129         view = context.space_data
2130         return (view)
2131
2132     def draw(self, context):
2133         layout = self.layout
2134
2135         view = context.space_data
2136         scene = context.scene
2137         gs = scene.game_settings
2138         ob = context.object
2139
2140         col = layout.column()
2141         col.prop(view, "show_only_render")
2142
2143         col = layout.column()
2144         display_all = not view.show_only_render
2145         col.active = display_all
2146         col.prop(view, "show_outline_selected")
2147         col.prop(view, "show_all_objects_origin")
2148         col.prop(view, "show_relationship_lines")
2149         if ob and ob.type == 'MESH':
2150             mesh = ob.data
2151             col.prop(mesh, "show_all_edges")
2152
2153         col = layout.column()
2154         col.active = display_all
2155         split = col.split(percentage=0.55)
2156         split.prop(view, "show_floor", text="Grid Floor")
2157
2158         row = split.row(align=True)
2159         row.prop(view, "show_axis_x", text="X", toggle=True)
2160         row.prop(view, "show_axis_y", text="Y", toggle=True)
2161         row.prop(view, "show_axis_z", text="Z", toggle=True)
2162
2163         sub = col.column(align=True)
2164         sub.active = (display_all and view.show_floor)
2165         sub.prop(view, "grid_lines", text="Lines")
2166         sub.prop(view, "grid_scale", text="Scale")
2167         subsub = sub.column(align=True)
2168         subsub.active = scene.unit_settings.system == 'NONE'
2169         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2170
2171         if not scene.render.use_shading_nodes:
2172             col = layout.column()
2173             col.label(text="Shading:")
2174             col.prop(gs, "material_mode", text="")
2175             col.prop(view, "show_textured_solid")
2176
2177         layout.separator()
2178
2179         region = view.region_quadview
2180
2181         layout.operator("screen.region_quadview", text="Toggle Quad View")
2182
2183         if region:
2184             col = layout.column()
2185             col.prop(region, "lock_rotation")
2186             row = col.row()
2187             row.enabled = region.lock_rotation
2188             row.prop(region, "show_sync_view")
2189             row = col.row()
2190             row.enabled = region.lock_rotation and region.show_sync_view
2191             row.prop(region, "use_box_clip")
2192
2193
2194 class VIEW3D_PT_view3d_motion_tracking(Panel):
2195     bl_space_type = 'VIEW_3D'
2196     bl_region_type = 'UI'
2197     bl_label = "Motion Tracking"
2198     bl_options = {'DEFAULT_CLOSED'}
2199
2200     @classmethod
2201     def poll(cls, context):
2202         view = context.space_data
2203         return (view)
2204
2205     def draw_header(self, context):
2206         view = context.space_data
2207
2208         self.layout.prop(view, "show_reconstruction", text="")
2209
2210     def draw(self, context):
2211         layout = self.layout
2212
2213         view = context.space_data
2214
2215         col = layout.column()
2216         col.active = view.show_reconstruction
2217         col.prop(view, "show_bundle_names")
2218         col.prop(view, "show_camera_path")
2219         col.label(text="Tracks:")
2220         col.prop(view, "tracks_draw_type", text="")
2221         col.prop(view, "tracks_draw_size", text="Size")
2222
2223
2224 class VIEW3D_PT_view3d_meshdisplay(Panel):
2225     bl_space_type = 'VIEW_3D'
2226     bl_region_type = 'UI'
2227     bl_label = "Mesh Display"
2228
2229     @classmethod
2230     def poll(cls, context):
2231         # The active object check is needed because of local-mode
2232         return (context.active_object and (context.mode == 'EDIT_MESH'))
2233
2234     def draw(self, context):
2235         layout = self.layout
2236
2237         mesh = context.active_object.data
2238
2239         col = layout.column()
2240         col.label(text="Overlays:")
2241         col.prop(mesh, "show_edges", text="Edges")
2242         col.prop(mesh, "show_faces", text="Faces")
2243         col.prop(mesh, "show_edge_crease", text="Creases")
2244         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2245         col.prop(mesh, "show_edge_seams", text="Seams")
2246         col.prop(mesh, "show_edge_sharp", text="Sharp")
2247
2248         col.separator()
2249         col.label(text="Normals:")
2250         col.prop(mesh, "show_normal_face", text="Face")
2251         col.prop(mesh, "show_normal_vertex", text="Vertex")
2252         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2253
2254         col.separator()
2255         col.label(text="Numerics:")
2256         col.prop(mesh, "show_extra_edge_length")
2257         col.prop(mesh, "show_extra_face_angle")
2258         col.prop(mesh, "show_extra_face_area")
2259         if bpy.app.debug:
2260             col.prop(mesh, "show_extra_indices")
2261
2262
2263 class VIEW3D_PT_view3d_curvedisplay(Panel):
2264     bl_space_type = 'VIEW_3D'
2265     bl_region_type = 'UI'
2266     bl_label = "Curve Display"
2267
2268     @classmethod
2269     def poll(cls, context):
2270         editmesh = context.mode == 'EDIT_CURVE'
2271         return (editmesh)
2272
2273     def draw(self, context):
2274         layout = self.layout
2275
2276         curve = context.active_object.data
2277
2278         col = layout.column()
2279         col.label(text="Overlays:")
2280         col.prop(curve, "show_handles", text="Handles")
2281         col.prop(curve, "show_normal_face", text="Normals")
2282         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2283
2284
2285 class VIEW3D_PT_background_image(Panel):
2286     bl_space_type = 'VIEW_3D'
2287     bl_region_type = 'UI'
2288     bl_label = "Background Images"
2289     bl_options = {'DEFAULT_CLOSED'}
2290
2291     def draw_header(self, context):
2292         view = context.space_data
2293
2294         self.layout.prop(view, "show_background_images", text="")
2295
2296     def draw(self, context):
2297         layout = self.layout
2298
2299         view = context.space_data
2300
2301         col = layout.column()
2302         col.operator("view3d.background_image_add", text="Add Image")
2303
2304         for i, bg in enumerate(view.background_images):
2305             layout.active = view.show_background_images
2306             box = layout.box()
2307             row = box.row(align=True)
2308             row.prop(bg, "show_expanded", text="", emboss=False)
2309             if bg.source == 'IMAGE' and bg.image:
2310                 row.prop(bg.image, "name", text="", emboss=False)
2311             elif bg.source == 'MOVIE_CLIP' and bg.clip:
2312                 row.prop(bg.clip, "name", text="", emboss=False)
2313             else:
2314                 row.label(text="Not Set")
2315
2316             if bg.show_background_image:
2317                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
2318             else:
2319                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
2320
2321             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2322
2323             box.prop(bg, "view_axis", text="Axis")
2324
2325             if bg.show_expanded:
2326                 row = box.row()
2327                 row.prop(bg, "source", expand=True)
2328
2329                 has_bg = False
2330                 if bg.source == 'IMAGE':
2331                     row = box.row()
2332                     row.template_ID(bg, "image", open="image.open")
2333                     if (bg.image):
2334                         box.template_image(bg, "image", bg.image_user, compact=True)
2335                         has_bg = True
2336
2337                 elif bg.source == 'MOVIE_CLIP':
2338                     box.prop(bg, 'use_camera_clip')
2339
2340                     column = box.column()
2341                     column.active = not bg.use_camera_clip
2342                     column.template_ID(bg, "clip", open="clip.open")
2343
2344                     if bg.clip:
2345                         column.template_movieclip(bg, "clip", compact=True)
2346
2347                     if bg.use_camera_clip or bg.clip:
2348                         has_bg = True
2349
2350                     column = box.column()
2351                     column.active = has_bg
2352                     column.prop(bg.clip_user, "proxy_render_size", text="")
2353                     column.prop(bg.clip_user, "use_render_undistorted")
2354
2355                 if has_bg:
2356                     box.prop(bg, "opacity", slider=True)
2357                     if bg.view_axis != 'CAMERA':
2358                         box.prop(bg, "size")
2359                         row = box.row(align=True)
2360                         row.prop(bg, "offset_x", text="X")
2361                         row.prop(bg, "offset_y", text="Y")
2362
2363
2364 class VIEW3D_PT_transform_orientations(Panel):
2365     bl_space_type = 'VIEW_3D'
2366     bl_region_type = 'UI'
2367     bl_label = "Transform Orientations"
2368     bl_options = {'DEFAULT_CLOSED'}
2369
2370     @classmethod
2371     def poll(cls, context):
2372         view = context.space_data
2373         return (view)
2374
2375     def draw(self, context):
2376         layout = self.layout
2377
2378         view = context.space_data
2379         orientation = view.current_orientation
2380
2381         row = layout.row(align=True)
2382         row.prop(view, "transform_orientation", text="")
2383         row.operator("transform.create_orientation", text="", icon='ZOOMIN')
2384
2385         if orientation:
2386             row = layout.row(align=True)
2387             row.prop(orientation, "name", text="")
2388             row.operator("transform.delete_orientation", text="", icon="X")
2389
2390
2391 class VIEW3D_PT_etch_a_ton(Panel):
2392     bl_space_type = 'VIEW_3D'
2393     bl_region_type = 'UI'
2394     bl_label = "Skeleton Sketching"
2395     bl_options = {'DEFAULT_CLOSED'}
2396
2397     @classmethod
2398     def poll(cls, context):
2399         scene = context.space_data
2400         ob = context.active_object
2401         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2402
2403     def draw_header(self, context):
2404         layout = self.layout
2405         toolsettings = context.scene.tool_settings
2406
2407         layout.prop(toolsettings, "use_bone_sketching", text="")
2408
2409     def draw(self, context):
2410         layout = self.layout
2411         toolsettings = context.scene.tool_settings
2412
2413         col = layout.column()
2414
2415         col.prop(toolsettings, "use_etch_quick")
2416         col.prop(toolsettings, "use_etch_overdraw")
2417
2418         col.prop(toolsettings, "etch_convert_mode")
2419
2420         if toolsettings.etch_convert_mode == 'LENGTH':
2421             col.prop(toolsettings, "etch_length_limit")
2422         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2423             col.prop(toolsettings, "etch_adaptive_limit")
2424         elif toolsettings.etch_convert_mode == 'FIXED':
2425             col.prop(toolsettings, "etch_subdivision_number")
2426         elif toolsettings.etch_convert_mode == 'RETARGET':
2427             col.prop(toolsettings, "etch_template")
2428             col.prop(toolsettings, "etch_roll_mode")
2429             col.prop(toolsettings, "use_etch_autoname")
2430             col.prop(toolsettings, "etch_number")
2431             col.prop(toolsettings, "etch_side")
2432
2433         col.operator("sketch.convert", text="Convert")
2434
2435
2436 class VIEW3D_PT_context_properties(Panel):
2437     bl_space_type = 'VIEW_3D'
2438     bl_region_type = 'UI'
2439     bl_label = "Properties"
2440     bl_options = {'DEFAULT_CLOSED'}
2441
2442     def _active_context_member(context):
2443         obj = context.object
2444         if obj:
2445             mode = obj.mode
2446             if mode == 'POSE':
2447                 return "active_pose_bone"
2448             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2449                 return "active_bone"
2450             else:
2451                 return "object"
2452
2453         return ""
2454
2455     @classmethod
2456     def poll(cls, context):
2457         member = cls._active_context_member(context)
2458         if member:
2459             context_member = getattr(context, member)
2460             return context_member and context_member.keys()
2461
2462         return False
2463
2464     def draw(self, context):
2465         import rna_prop_ui
2466         member = VIEW3D_PT_context_properties._active_context_member(context)
2467
2468         if member:
2469             # Draw with no edit button
2470             rna_prop_ui.draw(self.layout, context, member, object, False)
2471
2472
2473 def register():
2474     bpy.utils.register_module(__name__)
2475
2476
2477 def unregister():
2478     bpy.utils.unregister_module(__name__)
2479
2480 if __name__ == "__main__":
2481     register()
2482
2483 if __name__ == "__main__":  # only for live edit.
2484     bpy.utils.register_module(__name__)