get a tad more vertical space in the toolbar.
[blender.git] / release / scripts / startup / bl_ui / space_view3d_toolbar.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21
22
23 class View3DPanel():
24     bl_space_type = 'VIEW_3D'
25     bl_region_type = 'TOOLS'
26
27
28 # **************** standard tool clusters ******************
29
30 # History/Repeat tools
31 def draw_repeat_tools(context, layout):
32     col = layout.column(align=True)
33     col.label(text="Repeat:")
34     col.operator("screen.repeat_last")
35     col.operator("screen.repeat_history", text="History...")
36
37
38 # Keyframing tools
39 def draw_keyframing_tools(context, layout):
40     col = layout.column(align=True)
41     col.label(text="Keyframes:")
42     row = col.row()
43     row.operator("anim.keyframe_insert_menu", text="Insert")
44     row.operator("anim.keyframe_delete_v3d", text="Remove")
45
46
47 # Grease Pencil tools
48 def draw_gpencil_tools(context, layout):
49     col = layout.column(align=True)
50
51     col.label(text="Grease Pencil:")
52
53     row = col.row()
54     row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
55     row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
56     row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
57
58     row = col.row()
59     row.prop(context.tool_settings, "use_grease_pencil_sessions")
60
61
62 # ********** default tools for objectmode ****************
63
64 class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
65     bl_context = "objectmode"
66     bl_label = "Object Tools"
67
68     def draw(self, context):
69         layout = self.layout
70
71         col = layout.column(align=True)
72         col.label(text="Transform:")
73         col.operator("transform.translate")
74         col.operator("transform.rotate")
75         col.operator("transform.resize", text="Scale")
76
77         col = layout.column(align=True)
78         col.operator("object.origin_set", text="Origin")
79
80         col = layout.column(align=True)
81         col.label(text="Object:")
82         col.operator("object.duplicate_move")
83         col.operator("object.delete")
84         col.operator("object.join")
85
86         active_object = context.active_object
87         if active_object and active_object.type == 'MESH':
88
89             col = layout.column(align=True)
90             col.label(text="Shading:")
91             row = col.row(align=True)
92             row.operator("object.shade_smooth", text="Smooth")
93             row.operator("object.shade_flat", text="Flat")
94
95         draw_keyframing_tools(context, layout)
96
97         col = layout.column(align=True)
98         col.label(text="Motion Paths:")
99         col.operator("object.paths_calculate", text="Calculate Paths")
100         col.operator("object.paths_clear", text="Clear Paths")
101
102         draw_repeat_tools(context, layout)
103
104         draw_gpencil_tools(context, layout)
105
106 # ********** default tools for editmode_mesh ****************
107
108
109 class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
110     bl_context = "mesh_edit"
111     bl_label = "Mesh Tools"
112
113     def draw(self, context):
114         layout = self.layout
115
116         col = layout.column(align=True)
117         col.label(text="Transform:")
118         col.operator("transform.translate")
119         col.operator("transform.rotate")
120         col.operator("transform.resize", text="Scale")
121         col.operator("transform.shrink_fatten", text="Shrink/Fatten")
122         col.operator("transform.push_pull", text="Push/Pull")
123
124         col = layout.column(align=True)
125         col.label(text="Deform:")
126         col.operator("transform.edge_slide")
127         col.operator("mesh.noise")
128         col.operator("mesh.vertices_smooth")
129
130         col = layout.column(align=True)
131         col.label(text="Add:")
132         col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
133         col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
134         col.operator("mesh.subdivide")
135         col.operator("mesh.loopcut_slide")
136         col.operator("mesh.duplicate_move", text="Duplicate")
137         col.operator("mesh.spin")
138         col.operator("mesh.screw")
139
140         col = layout.column(align=True)
141         col.label(text="Remove:")
142         col.operator("mesh.delete")
143         col.operator("mesh.merge")
144         col.operator("mesh.remove_doubles")
145
146         col = layout.column(align=True)
147         col.label(text="Normals:")
148         col.operator("mesh.normals_make_consistent", text="Recalculate")
149         col.operator("mesh.flip_normals", text="Flip Direction")
150
151         col = layout.column(align=True)
152         col.label(text="UV Mapping:")
153         col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
154         col.operator("mesh.mark_seam")
155         col.operator("mesh.mark_seam", text="Clear Seam").clear = True
156
157         col = layout.column(align=True)
158         col.label(text="Shading:")
159         row = col.row(align=True)
160         row.operator("mesh.faces_shade_smooth", text="Smooth")
161         row.operator("mesh.faces_shade_flat", text="Flat")
162
163         draw_repeat_tools(context, layout)
164
165         draw_gpencil_tools(context, layout)
166
167
168 class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
169     bl_context = "mesh_edit"
170     bl_label = "Mesh Options"
171
172     def draw(self, context):
173         layout = self.layout
174
175         ob = context.active_object
176
177         if ob:
178             mesh = ob.data
179             col = layout.column(align=True)
180             col.prop(mesh, "use_mirror_x")
181             sub = col.column()
182             sub.active = ob.data.use_mirror_x
183             sub.prop(mesh, "use_mirror_topology")
184
185             ts = context.tool_settings
186
187             col.label("Edge Select Mode")
188             col.prop(ts, "edge_path_mode", text="")
189             col.prop(context.tool_settings, "edge_path_live_unwrap")
190
191 # ********** default tools for editmode_curve ****************
192
193
194 class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
195     bl_context = "curve_edit"
196     bl_label = "Curve Tools"
197
198     def draw(self, context):
199         layout = self.layout
200
201         col = layout.column(align=True)
202         col.label(text="Transform:")
203         col.operator("transform.translate")
204         col.operator("transform.rotate")
205         col.operator("transform.resize", text="Scale")
206
207         col = layout.column(align=True)
208         col.operator("transform.transform", text="Tilt").mode = 'TILT'
209         col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
210
211         col = layout.column(align=True)
212         col.label(text="Curve:")
213         col.operator("curve.duplicate")
214         col.operator("curve.delete")
215         col.operator("curve.cyclic_toggle")
216         col.operator("curve.switch_direction")
217         col.operator("curve.spline_type_set")
218
219         col = layout.column(align=True)
220         col.label(text="Handles:")
221         row = col.row()
222         row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
223         row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
224         row = col.row()
225         row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
226         row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
227
228         col = layout.column(align=True)
229         col.label(text="Modeling:")
230         col.operator("curve.extrude")
231         col.operator("curve.subdivide")
232
233         draw_repeat_tools(context, layout)
234
235         draw_gpencil_tools(context, layout)
236
237 # ********** default tools for editmode_surface ****************
238
239
240 class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
241     bl_context = "surface_edit"
242     bl_label = "Surface Tools"
243
244     def draw(self, context):
245         layout = self.layout
246
247         col = layout.column(align=True)
248         col.label(text="Transform:")
249         col.operator("transform.translate")
250         col.operator("transform.rotate")
251         col.operator("transform.resize", text="Scale")
252
253         col = layout.column(align=True)
254         col.label(text="Curve:")
255         col.operator("curve.duplicate")
256         col.operator("curve.delete")
257         col.operator("curve.cyclic_toggle")
258         col.operator("curve.switch_direction")
259
260         col = layout.column(align=True)
261         col.label(text="Modeling:")
262         col.operator("curve.extrude")
263         col.operator("curve.subdivide")
264
265         draw_repeat_tools(context, layout)
266
267         draw_gpencil_tools(context, layout)
268
269 # ********** default tools for editmode_text ****************
270
271
272 class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
273     bl_context = "text_edit"
274     bl_label = "Text Tools"
275
276     def draw(self, context):
277         layout = self.layout
278
279         col = layout.column(align=True)
280         col.label(text="Text Edit:")
281         col.operator("font.text_copy", text="Copy")
282         col.operator("font.text_cut", text="Cut")
283         col.operator("font.text_paste", text="Paste")
284
285         col = layout.column(align=True)
286         col.label(text="Set Case:")
287         col.operator("font.case_set", text="To Upper").case = 'UPPER'
288         col.operator("font.case_set", text="To Lower").case = 'LOWER'
289
290         col = layout.column(align=True)
291         col.label(text="Style:")
292         col.operator("font.style_toggle", text="Bold").style = 'BOLD'
293         col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
294         col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
295
296         draw_repeat_tools(context, layout)
297
298
299 # ********** default tools for editmode_armature ****************
300
301
302 class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
303     bl_context = "armature_edit"
304     bl_label = "Armature Tools"
305
306     def draw(self, context):
307         layout = self.layout
308
309         col = layout.column(align=True)
310         col.label(text="Transform:")
311         col.operator("transform.translate")
312         col.operator("transform.rotate")
313         col.operator("transform.resize", text="Scale")
314
315         col = layout.column(align=True)
316         col.label(text="Bones:")
317         col.operator("armature.bone_primitive_add", text="Add")
318         col.operator("armature.duplicate_move", text="Duplicate")
319         col.operator("armature.delete", text="Delete")
320
321         col = layout.column(align=True)
322         col.label(text="Modeling:")
323         col.operator("armature.extrude_move")
324         col.operator("armature.subdivide", text="Subdivide")
325
326         draw_repeat_tools(context, layout)
327
328         draw_gpencil_tools(context, layout)
329
330
331 class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
332     bl_context = "armature_edit"
333     bl_label = "Armature Options"
334
335     def draw(self, context):
336         arm = context.active_object.data
337
338         self.layout.prop(arm, "use_mirror_x")
339
340 # ********** default tools for editmode_mball ****************
341
342
343 class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
344     bl_context = "mball_edit"
345     bl_label = "Meta Tools"
346
347     def draw(self, context):
348         layout = self.layout
349
350         col = layout.column(align=True)
351         col.label(text="Transform:")
352         col.operator("transform.translate")
353         col.operator("transform.rotate")
354         col.operator("transform.resize", text="Scale")
355
356         draw_repeat_tools(context, layout)
357
358         draw_gpencil_tools(context, layout)
359
360 # ********** default tools for editmode_lattice ****************
361
362
363 class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
364     bl_context = "lattice_edit"
365     bl_label = "Lattice Tools"
366
367     def draw(self, context):
368         layout = self.layout
369
370         col = layout.column(align=True)
371         col.label(text="Transform:")
372         col.operator("transform.translate")
373         col.operator("transform.rotate")
374         col.operator("transform.resize", text="Scale")
375
376         col = layout.column(align=True)
377         col.operator("lattice.make_regular")
378
379         draw_repeat_tools(context, layout)
380
381         draw_gpencil_tools(context, layout)
382
383
384 # ********** default tools for posemode ****************
385
386
387 class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
388     bl_context = "posemode"
389     bl_label = "Pose Tools"
390
391     def draw(self, context):
392         layout = self.layout
393
394         col = layout.column(align=True)
395         col.label(text="Transform:")
396         col.operator("transform.translate")
397         col.operator("transform.rotate")
398         col.operator("transform.resize", text="Scale")
399
400         col = layout.column(align=True)
401         col.label(text="In-Between:")
402         row = col.row()
403         row.operator("pose.push", text="Push")
404         row.operator("pose.relax", text="Relax")
405         col.operator("pose.breakdown", text="Breakdowner")
406
407         col = layout.column(align=True)
408         col.label(text="Pose:")
409         row = col.row()
410         row.operator("pose.copy", text="Copy")
411         row.operator("pose.paste", text="Paste")
412
413         col = layout.column(align=True)
414         col.operator("poselib.pose_add", text="Add To Library")
415
416         draw_keyframing_tools(context, layout)
417
418         col = layout.column(align=True)
419         col.label(text="Motion Paths:")
420         col.operator("pose.paths_calculate", text="Calculate Paths")
421         col.operator("pose.paths_clear", text="Clear Paths")
422
423         draw_repeat_tools(context, layout)
424
425         draw_gpencil_tools(context, layout)
426
427
428 class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
429     bl_context = "posemode"
430     bl_label = "Pose Options"
431
432     def draw(self, context):
433         arm = context.active_object.data
434
435         self.layout.prop(arm, "use_auto_ik")
436
437 # ********** default tools for paint modes ****************
438
439
440 class PaintPanel():
441     bl_space_type = 'VIEW_3D'
442     bl_region_type = 'TOOLS'
443
444     @staticmethod
445     def paint_settings(context):
446         ts = context.tool_settings
447
448         if context.sculpt_object:
449             return ts.sculpt
450         elif context.vertex_paint_object:
451             return ts.vertex_paint
452         elif context.weight_paint_object:
453             return ts.weight_paint
454         elif context.image_paint_object:
455             return ts.image_paint
456         elif context.particle_edit_object:
457             return ts.particle_edit
458
459         return None
460
461
462 class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
463     bl_label = "Brush"
464
465     @classmethod
466     def poll(cls, context):
467         return cls.paint_settings(context)
468
469     def draw(self, context):
470         layout = self.layout
471
472         settings = self.paint_settings(context)
473         brush = settings.brush
474
475         if not context.particle_edit_object:
476             col = layout.split().column()
477             col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
478
479         # Particle Mode #
480
481         # XXX This needs a check if psys is editable.
482         if context.particle_edit_object:
483             # XXX Select Particle System
484             layout.column().prop(settings, "tool", expand=True)
485
486             if settings.tool != 'NONE':
487                 col = layout.column()
488                 col.prop(brush, "size", slider=True)
489                 if settings.tool != 'ADD':
490                     col.prop(brush, "strength", slider=True)
491
492             if settings.tool == 'ADD':
493                 col.prop(brush, "count")
494                 col = layout.column()
495                 col.prop(settings, "use_default_interpolate")
496                 sub = col.column(align=True)
497                 sub.active = settings.use_default_interpolate
498                 sub.prop(brush, "steps", slider=True)
499                 sub.prop(settings, "default_key_count", slider=True)
500             elif settings.tool == 'LENGTH':
501                 layout.prop(brush, "length_mode", expand=True)
502             elif settings.tool == 'PUFF':
503                 layout.prop(brush, "puff_mode", expand=True)
504                 layout.prop(brush, "use_puff_volume")
505
506         # Sculpt Mode #
507
508         elif context.sculpt_object and brush:
509
510             col = layout.column()
511
512             col.separator()
513
514             row = col.row(align=True)
515
516             if brush.use_locked_size:
517                 row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
518                 row.prop(brush, "unprojected_radius", text="Radius", slider=True)
519             else:
520                 row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
521                 row.prop(brush, "size", slider=True)
522
523             row.prop(brush, "use_pressure_size", toggle=True, text="")
524
525             if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
526                 col.separator()
527
528                 row = col.row(align=True)
529
530                 if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
531                     if brush.use_space_atten:
532                         row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
533                     else:
534                         row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
535
536                 row.prop(brush, "strength", text="Strength", slider=True)
537                 row.prop(brush, "use_pressure_strength", text="")
538
539             if brush.sculpt_tool not in {'SMOOTH'}:
540                 col.separator()
541
542                 row = col.row(align=True)
543                 row.prop(brush, "auto_smooth_factor", slider=True)
544                 row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
545
546             if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
547                 col.separator()
548
549                 row = col.row(align=True)
550                 row.prop(brush, "normal_weight", slider=True)
551
552             if brush.sculpt_tool in {'CREASE', 'BLOB'}:
553                 col.separator()
554
555                 row = col.row(align=True)
556                 row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
557
558             if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
559                 row = col.row(align=True)
560
561                 col.separator()
562
563                 if brush.use_original_normal:
564                     row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
565                 else:
566                     row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
567
568                 row.prop(brush, "sculpt_plane", text="")
569
570             #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
571             if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
572                 row = col.row(align=True)
573                 row.prop(brush, "plane_offset", slider=True)
574                 row.prop(brush, "use_offset_pressure", text="")
575
576                 col.separator()
577
578                 row = col.row()
579                 row.prop(brush, "use_plane_trim", text="Trim")
580                 row = col.row()
581                 row.active = brush.use_plane_trim
582                 row.prop(brush, "plane_trim", slider=True, text="Distance")
583
584             if brush.sculpt_tool == 'LAYER':
585                 row = col.row()
586                 row.prop(brush, "height", slider=True, text="Height")
587
588             col.separator()
589
590             row = col.row()
591             row.prop(brush, "use_frontface", text="Front Faces Only")
592
593             col.separator()
594             col.row().prop(brush, "direction", expand=True)
595
596             if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
597                 col.separator()
598
599                 col.prop(brush, "use_accumulate")
600
601             if brush.sculpt_tool == 'LAYER':
602                 col.separator()
603
604                 ob = context.sculpt_object
605                 do_persistent = True
606
607                 # not supported yet for this case
608                 for md in ob.modifiers:
609                     if md.type == 'MULTIRES':
610                         do_persistent = False
611
612                 if do_persistent:
613                     col.prop(brush, "use_persistent")
614                     col.operator("sculpt.set_persistent_base")
615
616         # Texture Paint Mode #
617
618         elif context.image_paint_object and brush:
619             col = layout.column()
620             col.template_color_wheel(brush, "color", value_slider=True)
621             col.prop(brush, "color", text="")
622
623             row = col.row(align=True)
624             row.prop(brush, "size", slider=True)
625             row.prop(brush, "use_pressure_size", toggle=True, text="")
626
627             row = col.row(align=True)
628             row.prop(brush, "strength", text="Strength", slider=True)
629             row.prop(brush, "use_pressure_strength", toggle=True, text="")
630
631             row = col.row(align=True)
632             row.prop(brush, "jitter", slider=True)
633             row.prop(brush, "use_pressure_jitter", toggle=True, text="")
634
635             col.prop(brush, "blend", text="Blend")
636
637             col = layout.column()
638             col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
639             col.prop(brush, "use_alpha")
640
641         # Weight Paint Mode #
642         elif context.weight_paint_object and brush:
643             layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
644             layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
645
646             col = layout.column()
647
648             row = col.row(align=True)
649             row.prop(brush, "size", slider=True)
650             row.prop(brush, "use_pressure_size", toggle=True, text="")
651
652             row = col.row(align=True)
653             row.prop(brush, "strength", text="Strength", slider=True)
654             row.prop(brush, "use_pressure_strength", toggle=True, text="")
655
656             row = col.row(align=True)
657             row.prop(brush, "jitter", slider=True)
658             row.prop(brush, "use_pressure_jitter", toggle=True, text="")
659
660         # Vertex Paint Mode #
661         elif context.vertex_paint_object and brush:
662             col = layout.column()
663             col.template_color_wheel(brush, "color", value_slider=True)
664             col.prop(brush, "color", text="")
665
666             row = col.row(align=True)
667             row.prop(brush, "size", slider=True)
668             row.prop(brush, "use_pressure_size", toggle=True, text="")
669
670             row = col.row(align=True)
671             row.prop(brush, "strength", text="Strength", slider=True)
672             row.prop(brush, "use_pressure_strength", toggle=True, text="")
673
674             # XXX - TODO
675             #row = col.row(align=True)
676             #row.prop(brush, "jitter", slider=True)
677             #row.prop(brush, "use_pressure_jitter", toggle=True, text="")
678
679
680 class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
681     bl_label = "Texture"
682     bl_options = {'DEFAULT_CLOSED'}
683
684     @classmethod
685     def poll(cls, context):
686         settings = cls.paint_settings(context)
687         return (settings and settings.brush and (context.sculpt_object or
688                              context.image_paint_object))
689
690     def draw(self, context):
691         layout = self.layout
692
693         settings = self.paint_settings(context)
694         brush = settings.brush
695         tex_slot = brush.texture_slot
696
697         col = layout.column()
698
699         col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
700         if brush.use_paint_image:
701             col.prop(brush, "use_fixed_texture")
702
703         if context.sculpt_object:
704             #XXX duplicated from properties_texture.py
705
706             col.separator()
707
708             col.label(text="Brush Mapping:")
709             row = col.row(align=True)
710             row.prop(tex_slot, "map_mode", expand=True)
711
712             col.separator()
713
714             col = layout.column()
715             col.active = tex_slot.map_mode in {'FIXED'}
716             col.label(text="Angle:")
717
718             col = layout.column()
719             if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
720                 col.prop(brush, "texture_angle_source_random", text="")
721             else:
722                 col.prop(brush, "texture_angle_source_no_random", text="")
723
724             #row = col.row(align=True)
725             #row.label(text="Angle:")
726             #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
727
728             #row = col.row(align=True)
729
730             #col = row.column()
731             #col.active = tex_slot.map_mode in {'FIXED'}
732             #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
733
734             col = layout.column()
735             col.prop(tex_slot, "angle", text="")
736             col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
737
738             #col = layout.column()
739             #col.prop(brush, "use_random_rotation")
740             #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
741
742             split = layout.split()
743
744             col = split.column()
745             col.prop(tex_slot, "offset")
746
747             col = split.column()
748
749             col.prop(tex_slot, "scale")
750
751             col = layout.column()
752
753             row = col.row(align=True)
754             row.label(text="Sample Bias:")
755             row = col.row(align=True)
756             row.prop(brush, "texture_sample_bias", slider=True, text="")
757
758             row = col.row(align=True)
759             row.label(text="Overlay:")
760             row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
761
762             row = col.row(align=True)
763
764             col = row.column()
765
766             if brush.use_texture_overlay:
767                 col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
768             else:
769                 col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
770
771             col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
772
773             col = row.column()
774             col.prop(brush, "texture_overlay_alpha", text="Alpha")
775             col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
776
777
778 class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
779     bl_label = "Tool"
780     bl_options = {'DEFAULT_CLOSED'}
781
782     @classmethod
783     def poll(cls, context):
784         settings = cls.paint_settings(context)
785         return (settings and settings.brush and
786             (context.sculpt_object or context.image_paint_object or
787             context.vertex_paint_object or context.weight_paint_object))
788
789     def draw(self, context):
790         layout = self.layout
791
792         settings = self.paint_settings(context)
793         brush = settings.brush
794
795         col = layout.column(align=True)
796
797         if context.sculpt_object:
798             col.prop(brush, "sculpt_tool", expand=False, text="")
799             col.operator("brush.reset")
800         elif context.image_paint_object:
801             col.prop(brush, "image_tool", expand=False, text="")
802         elif context.vertex_paint_object or context.weight_paint_object:
803             col.prop(brush, "vertex_tool", expand=False, text="")
804
805         row = layout.row(align=True)
806         row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
807         row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
808         row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
809         row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
810
811
812 class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
813     bl_label = "Stroke"
814     bl_options = {'DEFAULT_CLOSED'}
815
816     @classmethod
817     def poll(cls, context):
818         settings = cls.paint_settings(context)
819         return (settings and settings.brush and (context.sculpt_object or
820                              context.vertex_paint_object or
821                              context.weight_paint_object or
822                              context.image_paint_object))
823
824     def draw(self, context):
825         layout = self.layout
826
827         settings = self.paint_settings(context)
828         brush = settings.brush
829         image_paint = context.image_paint_object
830
831         col = layout.column()
832
833         if context.sculpt_object:
834             col.label(text="Stroke Method:")
835             col.prop(brush, "stroke_method", text="")
836
837             if brush.use_anchor:
838                 col.separator()
839                 row = col.row()
840                 row.prop(brush, "use_edge_to_edge", "Edge To Edge")
841
842             if brush.use_airbrush:
843                 col.separator()
844                 row = col.row()
845                 row.prop(brush, "rate", text="Rate", slider=True)
846
847             if brush.use_space:
848                 col.separator()
849                 row = col.row()
850                 row.active = brush.use_space
851                 row.prop(brush, "spacing", text="Spacing")
852
853             if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
854                 col = layout.column()
855                 col.separator()
856
857                 col.prop(brush, "use_smooth_stroke")
858
859                 sub = col.column()
860                 sub.active = brush.use_smooth_stroke
861                 sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
862                 sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
863
864                 col.separator()
865
866                 row = col.row(align=True)
867                 row.prop(brush, "jitter", slider=True)
868                 row.prop(brush, "use_pressure_jitter", toggle=True, text="")
869
870         else:
871             row = col.row()
872             row.prop(brush, "use_airbrush")
873
874             row = col.row()
875             row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
876             row.prop(brush, "rate", slider=True)
877
878             col.separator()
879
880             if not image_paint:
881                 row = col.row()
882                 row.prop(brush, "use_smooth_stroke")
883
884                 col = layout.column()
885                 col.active = brush.use_smooth_stroke
886                 col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
887                 col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
888
889             col.separator()
890
891             col = layout.column()
892             col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
893
894             row = col.row()
895             row.prop(brush, "use_space")
896
897             row = col.row()
898             row.active = brush.use_space
899             row.prop(brush, "spacing", text="Spacing")
900
901             #col.prop(brush, "use_space_atten", text="Adaptive Strength")
902             #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
903
904             #col.separator()
905
906             #if image_paint:
907             #    row.prop(brush, "use_pressure_spacing", toggle=True, text="")
908
909
910 class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
911     bl_label = "Curve"
912     bl_options = {'DEFAULT_CLOSED'}
913
914     @classmethod
915     def poll(cls, context):
916         settings = cls.paint_settings(context)
917         return (settings and settings.brush and settings.brush.curve)
918
919     def draw(self, context):
920         layout = self.layout
921
922         settings = self.paint_settings(context)
923
924         brush = settings.brush
925
926         layout.template_curve_mapping(brush, "curve", brush=True)
927
928         row = layout.row(align=True)
929         row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
930         row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
931         row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
932         row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
933         row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
934         row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
935
936
937 class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
938     bl_label = "Options"
939     bl_options = {'DEFAULT_CLOSED'}
940
941     @classmethod
942     def poll(cls, context):
943         return (context.sculpt_object and context.tool_settings.sculpt)
944
945     def draw(self, context):
946         layout = self.layout
947
948         tool_settings = context.tool_settings
949         sculpt = tool_settings.sculpt
950
951         layout.label(text="Lock:")
952         row = layout.row(align=True)
953         row.prop(sculpt, "lock_x", text="X", toggle=True)
954         row.prop(sculpt, "lock_y", text="Y", toggle=True)
955         row.prop(sculpt, "lock_z", text="Z", toggle=True)
956
957         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
958         layout.prop(sculpt, "show_low_resolution")
959         layout.prop(sculpt, "show_brush")
960         layout.prop(sculpt, "use_deform_only")
961
962         layout.label(text="Unified Settings:")
963         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
964         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
965
966
967 class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
968     bl_label = "Symmetry"
969     bl_options = {'DEFAULT_CLOSED'}
970
971     @classmethod
972     def poll(cls, context):
973         return (context.sculpt_object and context.tool_settings.sculpt)
974
975     def draw(self, context):
976         layout = self.layout
977
978         sculpt = context.tool_settings.sculpt
979
980         split = layout.split()
981
982         col = split.column()
983         col.label(text="Mirror:")
984         col.prop(sculpt, "use_symmetry_x", text="X")
985         col.prop(sculpt, "use_symmetry_y", text="Y")
986         col.prop(sculpt, "use_symmetry_z", text="Z")
987
988         split.prop(sculpt, "radial_symmetry", text="Radial")
989
990         layout.separator()
991
992         layout.prop(sculpt, "use_symmetry_feather", text="Feather")
993
994
995 class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
996     bl_label = "Appearance"
997     bl_options = {'DEFAULT_CLOSED'}
998
999     @classmethod
1000     def poll(cls, context):
1001         ts = context.tool_settings
1002         return ((context.sculpt_object and ts.sculpt) or
1003                 (context.vertex_paint_object and ts.vertex_paint) or
1004                 (context.weight_paint_object and ts.weight_paint) or
1005                 (context.image_paint_object and ts.image_paint))
1006
1007     def draw(self, context):
1008         layout = self.layout
1009
1010         settings = self.paint_settings(context)
1011         brush = settings.brush
1012
1013         if brush is None:  # unlikely but can happen
1014             layout.label(text="Brush Unset")
1015             return
1016
1017         col = layout.column()
1018
1019         if context.sculpt_object and context.tool_settings.sculpt:
1020             #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
1021             if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
1022                 col.prop(brush, "cursor_color_add", text="Add Color")
1023                 col.prop(brush, "cursor_color_subtract", text="Subtract Color")
1024             else:
1025                 col.prop(brush, "cursor_color_add", text="Color")
1026         else:
1027             col.prop(brush, "cursor_color_add", text="Color")
1028
1029         col = layout.column()
1030         col.label(text="Icon:")
1031
1032         row = col.row(align=True)
1033         row.prop(brush, "use_custom_icon")
1034         if brush.use_custom_icon:
1035             row = col.row(align=True)
1036             row.prop(brush, "icon_filepath", text="")
1037
1038 # ********** default tools for weightpaint ****************
1039
1040
1041 class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
1042     bl_context = "weightpaint"
1043     bl_label = "Weight Tools"
1044
1045     def draw(self, context):
1046         layout = self.layout
1047
1048         ob = context.active_object
1049
1050         col = layout.column()
1051         col.active = ob.vertex_groups.active != None
1052         col.operator("object.vertex_group_normalize_all", text="Normalize All")
1053         col.operator("object.vertex_group_normalize", text="Normalize")
1054         col.operator("object.vertex_group_invert", text="Invert")
1055         col.operator("object.vertex_group_clean", text="Clean")
1056         col.operator("object.vertex_group_levels", text="Levels")
1057
1058
1059 class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
1060     bl_context = "weightpaint"
1061     bl_label = "Options"
1062
1063     def draw(self, context):
1064         layout = self.layout
1065
1066         tool_settings = context.tool_settings
1067         wpaint = tool_settings.weight_paint
1068
1069         col = layout.column()
1070         col.prop(wpaint, "use_all_faces")
1071         col.prop(wpaint, "use_normal")
1072         col.prop(wpaint, "use_spray")
1073
1074         obj = context.weight_paint_object
1075         if obj.type == 'MESH':
1076             mesh = obj.data
1077             col.prop(mesh, "use_mirror_x")
1078             col.prop(mesh, "use_mirror_topology")
1079
1080         col.label(text="Unified Settings:")
1081         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1082         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1083
1084 # Commented out because the Apply button isn't an operator yet, making these settings useless
1085 #               col.label(text="Gamma:")
1086 #               col.prop(wpaint, "gamma", text="")
1087 #               col.label(text="Multiply:")
1088 #               col.prop(wpaint, "mul", text="")
1089
1090 # Also missing now:
1091 # Soft, Vgroup, X-Mirror and "Clear" Operator.
1092
1093 # ********** default tools for vertexpaint ****************
1094
1095
1096 class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
1097     bl_context = "vertexpaint"
1098     bl_label = "Options"
1099
1100     def draw(self, context):
1101         layout = self.layout
1102
1103         tool_settings = context.tool_settings
1104         vpaint = tool_settings.vertex_paint
1105
1106         col = layout.column()
1107         #col.prop(vpaint, "mode", text="")
1108         col.prop(vpaint, "use_all_faces")
1109         col.prop(vpaint, "use_normal")
1110         col.prop(vpaint, "use_spray")
1111
1112         col.label(text="Unified Settings:")
1113         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1114         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1115
1116 # Commented out because the Apply button isn't an operator yet, making these settings useless
1117 #               col.label(text="Gamma:")
1118 #               col.prop(vpaint, "gamma", text="")
1119 #               col.label(text="Multiply:")
1120 #               col.prop(vpaint, "mul", text="")
1121
1122 # ********** default tools for texturepaint ****************
1123
1124
1125 class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
1126     bl_context = "imagepaint"
1127     bl_label = "Project Paint"
1128
1129     @classmethod
1130     def poll(cls, context):
1131         brush = context.tool_settings.image_paint.brush
1132         return (brush and brush.image_tool != 'SOFTEN')
1133
1134     def draw_header(self, context):
1135         ipaint = context.tool_settings.image_paint
1136
1137         self.layout.prop(ipaint, "use_projection", text="")
1138
1139     def draw(self, context):
1140         layout = self.layout
1141
1142         ob = context.active_object
1143         mesh = ob.data
1144         ipaint = context.tool_settings.image_paint
1145         settings = context.tool_settings.image_paint
1146         use_projection = ipaint.use_projection
1147
1148         col = layout.column()
1149         sub = col.column()
1150         sub.active = use_projection
1151         sub.prop(ipaint, "use_occlude")
1152         sub.prop(ipaint, "use_backface_culling")
1153
1154         split = layout.split()
1155
1156         col = split.column()
1157         col.active = (use_projection)
1158         col.prop(ipaint, "use_normal_falloff")
1159
1160         col = split.column()
1161         col.active = (ipaint.use_normal_falloff and use_projection)
1162         col.prop(ipaint, "normal_angle", text="")
1163
1164         col = layout.column(align=False)
1165         row = col.row()
1166         row.active = (use_projection)
1167         row.prop(ipaint, "use_stencil_layer", text="Stencil")
1168
1169         row2 = row.row(align=False)
1170         row2.active = (use_projection and ipaint.use_stencil_layer)
1171         row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=mesh.uv_texture_stencil.name)
1172         row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
1173
1174         col = layout.column()
1175         sub = col.column()
1176         row = sub.row()
1177         row.active = (settings.brush.image_tool == 'CLONE')
1178
1179         row.prop(ipaint, "use_clone_layer", text="Layer")
1180         row.menu("VIEW3D_MT_tools_projectpaint_clone", text=mesh.uv_texture_clone.name)
1181
1182         sub = col.column()
1183         sub.prop(ipaint, "seam_bleed")
1184
1185         col.label(text="External Editing")
1186         row = col.split(align=True, percentage=0.55)
1187         row.operator("image.project_edit", text="Quick Edit")
1188         row.operator("image.project_apply", text="Apply")
1189         row = col.row(align=True)
1190         row.prop(ipaint, "screen_grab_size", text="")
1191
1192         sub = col.column()
1193         sub.operator("paint.project_image", text="Apply Camera Image")
1194
1195         sub.operator("image.save_dirty", text="Save All Edited")
1196
1197
1198 class VIEW3D_PT_imagepaint_options(PaintPanel):
1199     bl_label = "Options"
1200     bl_options = {'DEFAULT_CLOSED'}
1201
1202     @classmethod
1203     def poll(cls, context):
1204         return (context.image_paint_object and context.tool_settings.image_paint)
1205
1206     def draw(self, context):
1207         layout = self.layout
1208
1209         tool_settings = context.tool_settings
1210
1211         col = layout.column()
1212         col.label(text="Unified Settings:")
1213         col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
1214         col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
1215
1216
1217 class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
1218     bl_label = "Clone Layer"
1219
1220     def draw(self, context):
1221         layout = self.layout
1222         for i, tex in enumerate(context.active_object.data.uv_textures):
1223             prop = layout.operator("wm.context_set_int", text=tex.name)
1224             prop.data_path = "active_object.data.uv_texture_clone_index"
1225             prop.value = i
1226
1227
1228 class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
1229     bl_label = "Mask Layer"
1230
1231     def draw(self, context):
1232         layout = self.layout
1233         for i, tex in enumerate(context.active_object.data.uv_textures):
1234             prop = layout.operator("wm.context_set_int", text=tex.name)
1235             prop.data_path = "active_object.data.uv_texture_stencil_index"
1236             prop.value = i
1237
1238
1239 class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
1240     '''default tools for particle mode'''
1241     bl_context = "particlemode"
1242     bl_label = "Options"
1243
1244     def draw(self, context):
1245         layout = self.layout
1246
1247         pe = context.tool_settings.particle_edit
1248         ob = pe.object
1249
1250         layout.prop(pe, "type", text="")
1251
1252         ptcache = None
1253
1254         if pe.type == 'PARTICLES':
1255             if ob.particle_systems:
1256                 if len(ob.particle_systems) > 1:
1257                     layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3)
1258
1259                 ptcache = ob.particle_systems.active.point_cache
1260         else:
1261             for md in ob.modifiers:
1262                 if md.type == pe.type:
1263                     ptcache = md.point_cache
1264
1265         if ptcache and len(ptcache.point_caches) > 1:
1266             layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3)
1267
1268         if not pe.is_editable:
1269             layout.label(text="Point cache must be baked")
1270             layout.label(text="in memory to enable editing!")
1271
1272         col = layout.column(align=True)
1273         if pe.is_hair:
1274             col.active = pe.is_editable
1275             col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
1276             sub = col.row()
1277             sub.active = pe.use_emitter_deflect
1278             sub.prop(pe, "emitter_distance", text="Distance")
1279
1280         col = layout.column(align=True)
1281         col.active = pe.is_editable
1282         col.label(text="Keep:")
1283         col.prop(pe, "use_preserve_length", text="Lengths")
1284         col.prop(pe, "use_preserve_root", text="Root")
1285         if not pe.is_hair:
1286             col.label(text="Correct:")
1287             col.prop(pe, "use_auto_velocity", text="Velocity")
1288         col.prop(ob.data, "use_mirror_x")
1289
1290         col = layout.column(align=True)
1291         col.active = pe.is_editable
1292         col.label(text="Draw:")
1293         col.prop(pe, "draw_step", text="Path Steps")
1294         if pe.is_hair:
1295             col.prop(pe, "show_particles", text="Children")
1296         else:
1297             if pe.type == 'PARTICLES':
1298                 col.prop(pe, "show_particles", text="Particles")
1299             col.prop(pe, "use_fade_time")
1300             sub = col.row()
1301             sub.active = pe.use_fade_time
1302             sub.prop(pe, "fade_frames", slider=True)
1303
1304 if __name__ == "__main__":  # only for live edit.
1305     bpy.utils.register_module(__name__)