Merging phase 1 of the BGE Harmony branch:
[blender.git] / source / blender / gpu / shaders / gpu_shader_sep_gaussian_blur_vert.glsl
1
2 void main()
3 {
4                 gl_Position = ftransform();
5                 gl_TexCoord[0] =  gl_MultiTexCoord0;
6 }