remove bullet CMakeLists.txt files, blender uses its own.
[blender.git] / extern / bullet2 / src / BulletSoftBody / btSoftSoftCollisionAlgorithm.h
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef SOFT_SOFT_COLLISION_ALGORITHM_H
17 #define SOFT_SOFT_COLLISION_ALGORITHM_H
18
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
22 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
23
24 class btPersistentManifold;
25 class btSoftBody;
26
27 ///collision detection between two btSoftBody shapes
28 class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
29 {
30         bool    m_ownManifold;
31         btPersistentManifold*   m_manifoldPtr;
32
33         btSoftBody*     m_softBody0;
34         btSoftBody*     m_softBody1;
35
36
37 public:
38         btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
39                 : btCollisionAlgorithm(ci) {}
40
41         virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
42
43         virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
44
45         virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
46         {
47                 if (m_manifoldPtr && m_ownManifold)
48                         manifoldArray.push_back(m_manifoldPtr);
49         }
50
51         btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
52
53         virtual ~btSoftSoftCollisionAlgorithm();
54
55         struct CreateFunc :public       btCollisionAlgorithmCreateFunc
56         {
57                 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
58                 {
59                         int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
60                         void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
61                         return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1);
62                 }
63         };
64
65 };
66
67 #endif //SOFT_SOFT_COLLISION_ALGORITHM_H
68
69